User:1416006136
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I usually translate the content (or templates) of some pages into Chinese. I also update the Chinese page (or template) to be the same as the latest original article.
You can find me in Steam Community.
I will also contribute to the Wiki community.
My maps
The DISTINCTIVE Map (tdm for short) is my first map since August 2020, so the scene of the first generation tdm is not very good, so I have updated several versions one after another. The update doesn't change a lot, but it's better than before. The rescue level is special, requiring 40~60 minutes of hordes (only in versions after 2.5.2).
The map supports all modes (except some mutation modes) in version 2.5.6, including but not limited to co-op mode, versus mode, survival mode, scavenge mode, and realism mode.
tdm2 recreates tdm. This is the second generation. Unlike the previous generation, the difficulty of this generation has been greatly reduced and more elements have been added. The plot of the map is: the survivors came to the parking lot to find CEDA, and found that CEDA had been evacuated; they had to escape the parking lot, go through forests, sewers, forests, and come to the city; enter a hospital in the city and come to the roof to look for rescue.
The map is still in development (WIP, work in process), so the final version will be somewhat different. Currently (as of February 8, 2022) there are 3 more levels in development.
The DISTINCTIVE Map Series
The DISTINCTIVE Map |
The DISTINCTIVE Map 2 |
---|---|
Version 2.5.6 | Beta Channel |
Version 2.5.5 | Version 0.4 |
Version 2.5.4 | |
Version 2.5.3 | |
Version 2.5.2 | |
Version 2.5.1 | |
Version 2.1(This Version is a reset version of 2.0, under development) | |
Version 2.0 | |
Version 1.5 | |
Version 1.0 |
Recent Contributions
Templates
- Template:Entity
- Template:Point ent
- Template:Delete-meta:zh-cn
- Template:Delete:zh-cn
- Template:Autolang
- Template:Uselang
- Template:Suflang
- Template:Uilang (documentation)
- Template:I DamageFilter:zh-cn
- Template:KV RenderFxChoices:zh-cn
- Template:KV RenderFields:zh-cn
- Template:KV DamageFilter
- Template:Hl2msg
- Template:End-hl2msg
- Template:Begin-hl2msg
- Template:Eventnote
- Template:PreservedEnt
- Template:Translating
- Template:Varcom
Pages
- List of L4D2 Game Events
- List of L4D Game Events
- List of L4D2 Entities
- env_weaponfire
- env_laserdot
- env_weaponfire:zh-cn
- info_landmark
- point_worldtext
- env_rotorshooter:zh-cn
- trigger_finale_dlc3:zh-cn
- light_environment
- Half-Life 2 Sky List:zh-cn
- func_button_timed:zh-cn
- math_counter:zh-cn
- VICE
- Nav Mesh Commands:zh-cn
- grenade_launcher_projectile:zh-cn
- Response System:zh-cn
Major Contributions
Templates
As of September 11, 2022:
- Template:Documentation:zh-cn
- Template:Documentation/start box:zh-cn
- Template:Documentation/end box:zh-cn
- Template:Documentation/start box2:zh-cn
- Template:Documentation/end box2:zh-cn
- Template:KV:zh-cn
- Template:KV BaseAnimating:zh-cn
- Template:I BaseAnimating:zh-cn
- Template:KV BaseEntity:zh-cn
- Template:I BaseEntity:zh-cn
- Template:O BaseEntity:zh-cn
- Template:IO:zh-cn
- Template:Fl:zh-cn
- Template:Fl:zh-cn
- Template:WeaponSpawn:zh-cn series(include Template:WeaponSpawnSingle:zh-cn series)
- Template:Lang:zh-cn
- Template:ModernNote:zh-cn
- Template:ModernBug:zh-cn
- Template:ModernBugfix
- Template:ModernBugfix:zh-cn
- Template:ModernCodenote
- Template:ModernCodenote:zh-cn
- Template:ModernFix
- Template:ModernFix:zh-cn
- Template:ModernNote:zh-cn
- Template:PreservedEnt:zh-cn
- Template:KV EnableDisable:zh-cn
- Template:Merge:zh-cn
- Template:L4D2 level intro pages:zh-cn
- Template:KV FuncMoveLinear:zh-cn
- Template:I FuncMoveLinear:zh-cn
- Template:O FuncMoveLinear:zh-cn
- Template:Fl FuncMoveLinear
- Template:Brush ent:zh-cn
- Template:Point ent:zh-cn
- Template:KV info:zh-cn
- Template:Translating
- Template:Translating:zh-cn
- Template:Machine Translation
- Template:Machine Translation:zh-cn
- Template:KV TriggerOnce:zh-cn
- Template:KV NavBlocker:zh-cn
- Template:Wikipedia port:zh-cn
- Template:KV visiblebrush:zh-cn
- Template:L4D series navbits table:zh-cn
- Template:ExpandBox:zh-cn
- Template:Only:zh-cn
- Template:Since:zh-cn
- Template:Also:zh-cn
- Template:L4d series brush:zh-cn
- Template:KV Reflection:zh-cn
- Template:Deprecated:zh-cn
- Template:KV NavAttributeRegion:zh-cn
- Template:I NavAttributeRegion:zh-cn
- Template:Fl NavAttributeRegion:zh-cn
- Template:Envart:zh-cn
- Template:KV Studiomodel:zh-cn
- Template:I Studiomodel:zh-cn
- Template:I ToggleDraw:zh-cn
- Template:I Shadow:zh-cn
- Template:L4d2 brush:zh-cn
- Template:Cleanup:zh-cn
……
- Notice Templates: Category:Notice_templates:zh-cn
{{<game> add:zh-cn}}
Templates{{<game> only:zh-cn}}
Templates{{<game> also:zh-cn}}
Templates - Inline note templates: Category:Inline note templates:zh-cn
- FGD Templates: Category:FGD Templates:zh-cn
……(This will show edits for all templates)
Pages
As of September 11, 2022:
- Survival Gametype (L4D)
- Areaportal
- VBSP
- List of L4D2 Soundscapes:zh-cn
- L4D2_Mission_Files:zh-cn
- FGDs
- List_of_L4D2_Instructor_Messages:zh-cn
- List_of_L4D_Instructor_Messages:zh-cn
- The Active Area Set
- The Active Area Set:zh-cn
- Func orador:zh-cn
- Left 4 Dead 2.fgd:zh-cn
- Base.fgd/Left 4 Dead 2:zh-cn
- Left 4 Dead 2:zh-cn
- Left 4 Dead:zh-cn
- Left 4 Dead 2 Level Creation:zh-cn
- Left 4 Dead engine branch:zh-cn
- Orange Box:zh-cn
- Response System:zh-cn
- Func instance:zh-cn
- Func brush:zh-cn
- Prop static:zh-cn
- Sky camera:zh-cn
- Entity Scripts:zh-cn
- The Sacrifice:zh-cn
- Mutation Gametype (L4D2):zh-cn
- Func nav attribute region:zh-cn
- Info director:zh-cn
- VMX:zh-cn
- Coordinates:zh-cn
- Reshaping Solids:zh-cn
- Momentary rot button:zh-cn
- Func nav blocker:zh-cn
- VBSP:zh-cn
- Logic case:zh-cn
- Func viscluster:zh-cn
- L4D2 Mission Files:zh-cn
- Areaportal tutorial:zh-cn
- FGD:zh-cn
Self-use template: {{:User:1416006136/Signature}}