List of L4D2 Entities

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Template:Uselang

Left 4 Dead 2 Level Creation
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    ambient
  1. ambient_generic
  2. ambient_music
  3. color
  4. color_correction
  5. color_correction_volume
  6. env
  7. env_beam
  8. env_beverage
  9. env_blood
  10. env_bubbles
  11. env_credits
  12. env_cubemap
  13. env_dof_controller
  14. env_dustpuff
  15. env_effectscript
  16. env_embers
  17. env_entity_igniter
  18. env_entity_maker
  19. env_explosion
  20. env_fade
  21. env_fire
  22. env_firesensor
  23. env_firesource
  24. env_fog_controller
  25. env_funnel
  26. env_hudhint
  27. env_instructor_hint
  28. env_laser
  29. env_lightglow
  30. env_message
  31. env_microphone
  32. env_particle_performance_monitor
  33. env_particlelight
  34. env_particlescript
  35. env_physexplosion
  36. env_physimpact
  37. env_player_surface_trigger
  38. env_projectedtexture
  39. env_rotorshooter
  40. env_screeneffect
  41. env_shake
  42. env_shooter
  43. env_smokestack
  44. env_smoketrail
  45. env_soundscape
  46. env_soundscape_proxy
  47. env_soundscape_triggerable
  48. env_spark
  49. env_splash
  50. env_sprite
  51. env_sprite_oriented
  52. env_spritetrail
  53. env_steam
  54. env_sun
  55. env_texturetoggle
  56. env_tonemap_controller
  57. env_tonemap_controller_ghost
  58. env_tonemap_controller_infected
  59. env_viewpunch
  60. env_wind
  61. env_zoom
  62. filter
  63. filter_activator_class
  64. filter_activator_context
  65. filter_activator_mass_greater
  66. filter_activator_model
  67. filter_activator_name
  68. filter_damage_type
  69. filter_enemy
  70. filter_multi
  71. func
  72. func_areaportal
  73. func_areaportalwindow
  74. func_breakable
  75. func_breakable_surf
  76. func_brush
  77. func_button
  78. func_clip_vphysics
  79. func_conveyor
  80. func_detail
  81. func_detail_blocker
  82. func_door
  83. func_door_rotating
  84. func_dustcloud
  85. func_dustmotes
  86. func_fish_pool
  87. func_guntarget
  88. func_illusionary
  89. func_instance
  90. func_instance_parms
  91. func_ladderendpoint
  92. func_lod
  93. func_movelinear
  94. func_occluder
  95. func_orator
  96. func_physbox
  97. func_platrot
  98. func_precipitation
  99. func_precipitation_blocker
  100. func_reflective_glass
  101. func_rot_button
  102. func_rotating
  103. func_smokevolume
  104. func_tanktrain
  105. func_timescale
  106. func_trackautochange
  107. func_trackchange
  108. func_tracktrain
  109. func_traincontrols
  110. func_useableladder
  111. func_viscluster
  112. func_wall
  113. func_wall_toggle
  114. func_water_analog
  115. game
  116. game_end
  117. game_gib_manager
  118. game_player_equip
  119. game_player_team
  120. game_ragdoll_manager
  121. game_score
  122. game_text
  123. game_ui
  124. game_weapon_manager
  125. game_zone_player
  126. gibshooter
  127. gibshooter
  128. hammer
  129. hammer_updateignorelist
  130. info
  131. info_constraint_anchor
  132. info_intermission
  133. info_ladder_dismount
  134. info_landmark
  135. info_lighting
  136. info_mass_center
  137. info_null
  138. info_overlay
  139. info_overlay_transition
  140. info_particle_system
  141. info_particle_target
  142. info_player_start
  143. info_projecteddecal
  144. info_target
  145. info_target_instructor_hint
  146. info_teleport_destination
  147. infodecal
  148. infodecal
  149. keyframe
  150. keyframe_rope
  151. keyframe_track
  152. light
  153. light
  154. light_directional
  155. light_dynamic
  156. light_environment
  157. light_spot
  158. logic
  159. logic_active_autosave
  160. logic_auto
  161. logic_autosave
  162. logic_branch
  163. logic_branch_listener
  164. logic_case
  165. logic_collision_pair
  166. logic_compare
  167. logic_lineto
  168. logic_measure_movement
  169. logic_multicompare
  170. logic_navigation
  171. logic_relay
  172. logic_script
  173. logic_timer
  174. material
  175. material_modify_control
  176. math
  177. math_colorblend
  178. math_counter
  179. math_remap
  180. momentary
  181. momentary_rot_button
  182. move
  183. move_keyframed
  184. move_rope
  185. path
  186. path_track
  187. phys
  188. phys_ballsocket
  189. phys_constraint
  190. phys_constraintsystem
  191. phys_convert
  192. phys_hinge
  193. phys_keepupright
  194. phys_lengthconstraint
  195. phys_magnet
  196. phys_motor
  197. phys_pulleyconstraint
  198. phys_ragdollconstraint
  199. phys_ragdollmagnet
  200. phys_slideconstraint
  201. phys_spring
  202. phys_thruster
  203. phys_torque
  204. physics
  205. physics_cannister
  206. point
  207. point_anglesensor
  208. point_bonusmaps_accessor
  209. point_broadcastclientcommand
  210. point_clientcommand
  211. point_devshot_camera
  212. point_enable_motion_fixup
  213. point_entity_finder
  214. point_gamestats_counter
  215. point_hurt
  216. point_message
  217. point_playermoveconstraint
  218. point_posecontroller
  219. point_proximity_sensor
  220. point_servercommand
  221. point_spotlight
  222. point_teleport
  223. point_template
  224. point_viewcontrol
  225. postprocess
  226. postprocess_controller
  227. prop
  228. prop_detail
  229. prop_door_rotating
  230. prop_dynamic
  231. prop_dynamic_ornament
  232. prop_dynamic_override
  233. prop_physics
  234. prop_physics_multiplayer
  235. prop_physics_override
  236. prop_ragdoll
  237. prop_static
  238. prop_wall_breakable
  239. script
  240. script_intro
  241. shadow
  242. shadow_control
  243. sky
  244. sky_camera
  245. sound
  246. sound_mix_layer
  247. tanktrain
  248. tanktrain_ai
  249. tanktrain_aitarget
  250. test
  251. test_traceline
  252. trigger
  253. trigger_autosave
  254. trigger_changelevel
  255. trigger_gravity
  256. trigger_hurt
  257. trigger_impact
  258. trigger_look
  259. trigger_multiple
  260. trigger_once
  261. trigger_playermovement
  262. trigger_proximity
  263. trigger_push
  264. trigger_remove
  265. trigger_serverragdoll
  266. trigger_soundscape
  267. trigger_teleport
  268. trigger_tonemap
  269. trigger_transition
  270. trigger_wind
  271. vgui
  272. vgui_screen
  273. vgui_slideshow_display
  274. water
  275. water_lod_control
  276. worldspawn
  277. worldspawn

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    beam
  1. beam_spotlight
  2. commentary
  3. commentary_dummy
  4. commentary_zombie_spawner
  5. env
  6. env_airstrike_indoors
  7. env_airstrike_outdoors
  8. env_detail_controller
  9. env_outtro_stats
  10. env_physics_blocker
  11. env_player_blocker
  12. env_rock_launcher
  13. env_weaponfire
  14. filter
  15. filter_activator_infected_class
  16. filter_activator_team
  17. filter_health
  18. filter_melee_damage
  19. fog
  20. fog_volume
  21. func
  22. func_block_charge
  23. func_button_timed
  24. func_elevator
  25. func_extinguisher
  26. func_ladder
  27. func_nav_attribute_region
  28. func_nav_avoidance_obstacle
  29. func_nav_blocker
  30. func_nav_connection_blocker
  31. func_playerghostinfected_clip
  32. func_playerinfected_clip
  33. func_ragdoll_fader
  34. game
  35. game_scavenge_progress_display
  36. info
  37. info_ambient_mob_end
  38. info_ambient_mob_start
  39. info_changelevel
  40. info_director
  41. info_elevator_floor
  42. info_game_event_proxy
  43. info_gamemode
  44. info_goal_infected_chase
  45. info_l4d1_survivor_spawn
  46. info_map_parameters
  47. info_map_parameters_versus
  48. info_remarkable
  49. info_survivor_position
  50. info_survivor_rescue
  51. info_zombie_border
  52. info_zombie_spawn
  53. logic
  54. logic_choreographed_scene
  55. logic_director_query
  56. logic_game_event
  57. logic_scene_list_manager
  58. logic_versus_random
  59. player
  60. player_weaponstrip
  61. point
  62. point_deathfall_camera
  63. point_nav_attribute_region
  64. point_prop_use_target
  65. point_script_use_target
  66. point_viewcontrol_multiplayer
  67. point_viewcontrol_survivor
  68. prop
  69. prop_car_alarm
  70. prop_car_glass
  71. prop_door_rotating_checkpoint
  72. prop_fuel_barrel
  73. prop_health_cabinet
  74. prop_minigun
  75. prop_minigun_l4d1
  76. prop_mounted_machine_gun
  77. scripted
  78. scripted_item_drop
  79. trigger
  80. trigger_active_weapon_detect
  81. trigger_auto_crouch
  82. trigger_escape
  83. trigger_finale
  84. trigger_hurt_ghost
  85. trigger_upgrade_laser_sight
  86. upgrade
  87. upgrade_spawn
  88. weapon
  89. weapon_adrenaline_spawn
  90. weapon_ammo_spawn
  91. weapon_autoshotgun_spawn
  92. weapon_chainsaw_spawn
  93. weapon_defibrillator_spawn
  94. weapon_first_aid_kit
  95. weapon_first_aid_kit_spawn
  96. weapon_gascan_spawn
  97. weapon_grenade_launcher
  98. weapon_grenade_launcher_spawn
  99. weapon_hunting_rifle_spawn
  100. weapon_item_spawn
  101. weapon_melee_spawn
  102. weapon_molotov_spawn
  103. weapon_pain_pills_spawn
  104. weapon_pipe_bomb_spawn
  105. weapon_pistol_magnum_spawn
  106. weapon_pistol_spawn
  107. weapon_pumpshotgun_spawn
  108. weapon_rifle_ak47_spawn
  109. weapon_rifle_desert_spawn
  110. weapon_rifle_m60_spawn
  111. weapon_rifle_sg552_spawn
  112. weapon_rifle_spawn
  113. weapon_scavenge_item_spawn
  114. weapon_shotgun_chrome_spawn
  115. weapon_shotgun_spas_spawn
  116. weapon_smg_mp5_spawn
  117. weapon_smg_silenced_spawn
  118. weapon_smg_spawn
  119. weapon_sniper_awp_spawn
  120. weapon_sniper_military_spawn
  121. weapon_sniper_scout_spawn
  122. weapon_spawn
  123. weapon_upgradepack_explosive_spawn
  124. weapon_upgradepack_incendiary_spawn
  125. weapon_vomitjar_spawn

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    _
  1. _firesmoke
  2. _plasma
  3. ability
  4. ability_charge
  5. ability_leap
  6. ability_lunge
  7. ability_selfdestruct
  8. ability_spit
  9. ability_throw
  10. ability_tongue
  11. ability_vomit
  12. ai
  13. ai_changehintgroup
  14. ai_changetarget
  15. ai_sound
  16. beam
  17. beam
  18. boomer
  19. boomer
  20. charger
  21. charger
  22. client_path
  23. client_path
  24. commentary
  25. commentary_auto
  26. cs
  27. cs_gamerules
  28. cs_ragdoll
  29. cs_team_manager
  30. cycler
  31. cycler_flex
  32. dynamic
  33. dynamic_prop
  34. entity
  35. entity_blocker
  36. entityflame
  37. entityflame
  38. env
  39. env_debughistory
  40. env_dusttrail
  41. env_entity_dissolver
  42. env_fire_trail
  43. env_global
  44. env_glow
  45. env_gunfire
  46. env_movieexplosion
  47. env_muzzleflash
  48. env_particle_trail
  49. env_particlefire
  50. env_particlesmokegrenade
  51. env_physwire
  52. env_quadraticbeam
  53. env_ragdoll_boogie
  54. env_rockettrail
  55. env_screenoverlay
  56. env_sporeexplosion
  57. env_sporetrail
  58. env_steamjet
  59. env_tilt
  60. env_tracer
  61. escape
  62. escape_route
  63. event
  64. event_queue_saveload_proxy
  65. filter
  66. filter_base
  67. finale
  68. finale_trigger
  69. fire
  70. fire_cracker_blast
  71. fish
  72. fish
  73. func
  74. func_physbox_multiplayer
  75. func_plat
  76. func_proprrespawnzone
  77. func_pushable
  78. func_simpleladder
  79. func_train
  80. func_vehicleclip
  81. func_water
  82. func_weight_button
  83. funCBaseFlex
  84. funCBaseFlex
  85. gib
  86. gib
  87. grenade
  88. grenade
  89. grenade_launcher_projectile
  90. handle
  91. handle_dummy
  92. handle_test
  93. holiday
  94. holiday_gift
  95. hunter
  96. hunter
  97. infected
  98. infected
  99. inferno
  100. inferno
  101. info
  102. info_hang_lighting
  103. info_infected_zoo_maker
  104. info_infected_zoo_puppet
  105. info_item_position
  106. info_ladder
  107. info_overlay_accessor
  108. info_player_deathmatch
  109. info_player_teamspawn
  110. info_player_logo
  111. info_transitioning_player
  112. info_vehicle_groundspawn
  113. info_view_parameters
  114. insect
  115. insect_swarm
  116. instanced
  117. instanced_scripted_scene
  118. item
  119. item_sodacan
  120. jockey
  121. jockey
  122. light
  123. light_glspot
  124. logic
  125. logic_proximity
  126. molotov
  127. molotov_projectile
  128. momentary
  129. momentary_door
  130. multisource
  131. multisource
  132. path
  133. path_corner
  134. path_corner_crash
  135. phys
  136. phys_bone_follower
  137. physics
  138. physics_entity_solver
  139. physics_npc_solver
  140. physics_prop
  141. physics_prop_ragdoll
  142. pipe
  143. pipe_bomb_projectile
  144. player
  145. player
  146. player_loadsaved
  147. player_manager
  148. player_pickup
  149. player_speedmod
  150. point
  151. point_commentary_node
  152. point_commentary_viewpoint
  153. point_push
  154. point_script_template
  155. point_surroundtest
  156. predicted
  157. predicted_viewmodel
  158. prop
  159. prop_fuel_barrel_piece
  160. prop_physics2
  161. prop_ragdoll_attached
  162. prop_physics_respawnable
  163. prop_sphere
  164. prop_vehicle
  165. prop_vehicle_driveable
  166. raggib
  167. raggib
  168. scene
  169. scene_manager
  170. script
  171. script_clip_vphysics
  172. script_func_button
  173. script_nav_attribute_region
  174. script_nav_blocker
  175. script_trigger_hurt
  176. script_trigger_multiple
  177. script_trigger_once
  178. script_trigger_push
  179. scripted
  180. scripted_scene
  181. simple
  182. simple_physics_brush
  183. simple_physics_prop
  184. smoker
  185. smoker
  186. spark
  187. spark_shower
  188. spitter
  189. spitter
  190. spitter_projectile
  191. spotlight
  192. spotlight_end
  193. spraycan
  194. spraycan
  195. soundent
  196. soundent
  197. survivor
  198. survivor_bot
  199. survivor_death_model
  200. tank
  201. tank
  202. tank_rock
  203. target
  204. target_cdaudio
  205. target_changegravity
  206. te
  207. te_tester
  208. team
  209. team_manager
  210. terror
  211. terror_gamerules
  212. terror_player_manager
  213. test
  214. test_effect
  215. test_proxytoggle
  216. trigger
  217. trigger
  218. trigger_brush
  219. trigger_callback
  220. trigger_cdaudio
  221. trigger_fog
  222. trigger_togglesave
  223. trigger_vphysics_motion
  224. upgrade
  225. upgrade_ammo_explosive
  226. upgrade_ammo_incendiary
  227. upgrade_laser_sight
  228. vgui
  229. vgui_screen_team
  230. viewmodel
  231. viewmodel
  232. vomit
  233. vomit_particle
  234. vomitjar
  235. vomitjar_projectile
  236. vote
  237. vote_controller
  238. waterbullet
  239. waterbullet
  240. weapon
  241. weapon_adrenaline
  242. weapon_ammo
  243. weapon_autoshotgun
  244. weapon_basecsgrenade
  245. weapon_boomer_claw
  246. weapon_chainsaw
  247. weapon_charger_claw
  248. weapon_cola_bottles
  249. weapon_cs_base
  250. weapon_csbase_gun
  251. weapon_defibrillator
  252. weapon_fireworkcrate
  253. weapon_gascan
  254. weapon_gnome
  255. weapon_hegrenade_spawn
  256. weapon_hunter_claw
  257. weapon_hunting_rifle
  258. weapon_jockey_claw
  259. weapon_melee
  260. weapon_molotov
  261. weapon_oxygentank
  262. weapon_pain_pills
  263. weapon_pipe_bomb
  264. weapon_pistol_magnum
  265. weapon_pistol
  266. weapon_propanetank
  267. weapon_pumpshotgun
  268. weapon_rifle_ak47
  269. weapon_rifle_desert
  270. weapon_rifle_m60
  271. weapon_rifle_sg552
  272. weapon_rifle
  273. weapon_shotgun_chrome
  274. weapon_shotgun_spas
  275. weapon_smg_mp5
  276. weapon_smg_silenced
  277. weapon_smg
  278. weapon_smoker_claw
  279. weapon_sniper_awp
  280. weapon_sniper_military
  281. weapon_sniper_scout
  282. weapon_spitter_claw
  283. weapon_tank_claw
  284. weapon_upgradepack_explosive
  285. weapon_upgradepack_incendiary
  286. weapon_vomitjar
  287. window
  288. window_pane
  289. witch
  290. witch
  291. world
  292. world_items

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    ai
  1. ai_speechfilter
  2. cycler
  3. cycler
  4. env
  5. env_rotorwash_emitter
  6. func
  7. func_buildable_button
  8. generic
  9. generic_actor
  10. info
  11. info_ambient_mob
  12. info_camera_link
  13. info_hint
  14. info_no_dynamic_shadow
  15. info_node
  16. info_node_air
  17. info_node_air_hint
  18. info_node_climb
  19. info_node_hint
  20. info_node_link
  21. info_node_link_controller
  22. info_npc_spawn_destination
  23. info_radial_link_controller
  24. logic
  25. logic_playerproxy
  26. move
  27. move_track
  28. npc
  29. npc_furniture
  30. npc_puppet
  31. npc_template_maker
  32. point
  33. point_angularvelocitysensor
  34. point_tesla
  35. point_velocitysensor
  36. trigger
  37. trigger_standoff

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  1. env_fog_controller
  2. -
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  3. env_tonemap_controller
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  5. env_airstrike_indoors
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  7. env_airstrike_outdoors
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  9. env_instructor_hint
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  11. env_physics_blocker
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  13. env_player_blocker
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  15. env_rock_launcher
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  17. env_weaponfire
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  1. filter_health
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  3. filter_melee_damage
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  1. func_elevator
  2. - Added input to set max speed dynamically
  3. func_movelinear
  4. - Added ResetPosition/TeleportToTarget
  5. func_nav_blocker
  6. - Added toggle to determine if nav flow should be recomputed or not
  7. func_orator
  8. - Now allows setting the max legal followup distance for automatic responses
  9. func_precipitation
  10. - Added Rain Storm, Bugs, and Smoke
  11. func_rotating
  12. - Added SnapToStartPosition
  13. func_buildable_button
  14. - A non-functional entity. Added from the EMS update.
  15. func_button_timed
  16. - Button that takes time to use. Added from The Sacrifice DLC.
  17. func_block_charge
  18. - The Charger will not charge through this brush.
  19. func_extinguisher
  20. - Extinguish "infernos" set from molotovs, gas cans, etc. Added from The Sacrifice DLC.
  21. func_instance
  22. - An entity for placing an instance of a map file
  23. func_instance_parms
  24. - Controls parameters used in func_instance within an instance
  25. func_nav_connection_blocker
  26. - Blocks nav meshs (on creation) from being connected through it's volume.
  27. func_playerghostinfected_clip
  28. - Blocks ghost infected.
  29. func_ragdoll_fader
  30. - Fade out any ragdolls that touch it. Added from The Sacrifice DLC.
  31. func_timescale
  32. - Adjust the time scale of the server/client through map logic (slow-mo scene at end of Dead Center finale)
  33. point_script_use_target
  34. - Makes an entity 'usable' by a player. An attached script determines the display text and use time. Added from the EMS update.

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  1. info_director
  2. - Added many outputs to fully customize scavenge games, also includes scripting and journal support. The Sacrifice DLC introduced user defined script event hooks that can be fired from squirrel.
  3. info_gamemode
  4. - Added additional game modes, added OnNavAnalyze output which is fired only when map is loaded with -navanalyse command line option set
  5. info_map_parameters
  6. and info_map_parameters_versus - Controls density of spawns
    • director_solve_item_density
      Pass the number of items you'd want in this map and this spits out the map density value.
  7. info_particle_system
  8. - Added setting to allow forcing particles to always render infront of everything
  9. info_survivor_position
  10. - Can now be tied to a specific gamemode, and given a specific intro to play
  11. info_ambient_mob_start
  12. - Potential starting area for an ambient mob
  13. info_ambient_mob_end
  14. - Potential end area for an ambient mob
  15. info_ambient_mob
  16. - universal ambient mob start/end (use with care)
  17. info_l4d1_survivor_spawn
  18. - spawn one of the original survivors from L4D1 as seen in The Passing campaign.
  19. info_particle_target
  20. - Allows marking areas in the map for particle systems with control points to reference
  21. info_zombie_border
  22. - Zombies will not spawn behind this entity.
  23. info_item_position
  24. - Used to place spawn points for entity groups. Added from the EMS update.
  25. info_target_instructor_hint
  26. - Used by utility VScripts for env_instructor_hint tragets. Added from the EMS update.

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  1. logic_director_query
  2. - Controls the anger level of the AI Director
  3. logic_game_event
  4. - allows firing of game events. Appears to part of an achievement system.
  5. logic_script
  6. - Container for scripts
  7. logic_versus_random
  8. - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.

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  1. Worldspawn
  2. - Can now choose time of day (evening, midnight, etc..), music post-fix name (for Music soundscripts to reference), as well as starting music type (Mission Start, Check Point)
  3. beam_spotlight
  4. - Added NoFog spawnflag.
  5. sky_camera
  6. - Added additional options for customizating plane clipping offsets, etc
  7. filter_activator_infected_class
  8. - Added the new special infected
  9. logic_auto
  10. - Added 'OnDemoMapSpawn' output
  11. postprocess_controller
  12. - Can now dynamically alter film grain and vignette strength
  13. ambient_music
  14. - Can override the Music Director, forcing a custom wav file to play in the music mix layer.
  15. game_scavenge_progress_display
  16. - Allows turning the scavenge score display on/off as well as setting the total items required.
  17. player_weaponstrip
  18. - removes specific weapon or active weapon
  19. point_nav_attribute_region
  20. - Holds attributes to be applied to regions of nav areas during generation
  21. point_script_template
  22. - A point_template made for spawning of optionally-dynamic templates from VScripts. Added from the EMS update.
  23. prop_mounted_machine_gun
  24. - A .50 Cal mounted machine gun.
    Note.pngNote:L4D2 previously did not support the prop_minigun, but the authoring tools have been updated to support the L4D1 entity.
  25. script_nav_blocker
  26. - Point based func_nav_blocker made for spawning from VScripts. Added from the TLS update.
  27. sound_mix_layer
  28. - Allows setting the levels of a specific sound mix layer.
  29. trigger_active_weapon_detect
  30. - Fires output when touched by a player that has a specific weapon active.

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  1. point_hurt
  2. - Added additional damage type: "FULLGIB"
  3. point_spotlight
  4. - Added option to set Halo size
  5. point_viewcontrol_multiplayer
  6. - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.

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  • All props now have a 'Lag Compensation' toggle. (Use sparingly!)
  1. prop_car_alarm
  2. - Added ability to enable/disable
  3. prop_door_rotating
  4. - Added 'glow' option
  5. prop_physics
  6. - Added OnHitByTank output, for creating custom events when a prop is punched by the tank.
  7. prop_fuel_barrel
  8. - special destructible physics prop that blows up in several stages when shot. Added from The Sacrifice DLC.
  9. prop_wall_breakable
  10. - A section of wall that's breakable just like doors are.
  11. scripted_item_drop
  12. - An item with basic physics that detects player touch.

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  1. trigger_finale
  2. - Added types selection: "Standard" "Gauntlet" "Custom" "Scavenge", and a property to define max points for scavenge mode.
  3. trigger_hurt
  4. - Added additional damage type: "FULLGIB", and the option to have it 'think' every frame instead of every half second. (Expensive!)
  5. trigger_playermovement
  6. - Added a "disable jump" flag
  7. trigger_push
  8. - Added OnStartTouch output, and input SetMaxSpeed to allow setting the push speed dynamically
  9. script_trigger_hurt
  10. - Point based trigger_hurt made for spawning from VScripts. Added from the EMS update.
  11. script_trigger_multiple
  12. - Point based trigger_multiple made for spawning from VScripts. Added from the EMS update.
  13. script_trigger_once
  14. - Point based trigger_once made for spawning from VScripts. Added from the EMS update.
  15. script_trigger_push
  16. - Point based trigger_push made for spawning from VScripts. Added from the EMS update.
  17. trigger_escape
  18. - indicates if there are Survivors in the volume who can escape the finale. Added from The Sacrifice DLC.
  19. trigger_hurt_ghost
  20. - damages entities (and ghosts) that touch it.
  21. trigger_upgrade_laser_sight
  22. - gives laser sight upgrade to players that touch

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  1. upgrade_spawn
  2. - Allows the director to place gun upgrades: laser sights, explosive ammo, and incendiary ammo.
  3. weapon_adrenaline_spawn
  4. - A possible spawnpoint for adrenaline.
  5. weapon_chainsaw_spawn
  6. - A possible spawnpoint for chainsaws.
  7. weapon_defibrillator_spawn
  8. - A possible spawnpoint for defibrillators.
  9. weapon_grenade_launcher_spawn
  10. - A possible spawnpoint for grenade launchers.
  11. weapon_item_spawn
  12. - A possible spawnpoint for a random item (first aid kits, pills, adrenaline, bile bombs, defibrillators etc.).
  13. weapon_melee_spawn
  14. - A possible spawnpoint for random melee weapons.
  15. weapon_pistol_magnum_spawn
  16. - A possible spawnpoint for magnum pistols
  17. weapon_rifle_ak47_spawn
  18. - A possible spawnpoint for AK-47 rifles.
  19. weapon_rifle_desert_spawn
  20. - A possible spawnpoint for combat rifles.
  21. weapon_rifle_m60_spawn
  22. - A possible spawnpoint for M60 machineguns.
  23. weapon_rifle_sg552_spawn
  24. - A possible spawnpoint for SG-552 rifles.
  25. weapon_scavenge_item_spawn
  26. - A spawnpoint for a scavenge gas can.
  27. weapon_shotgun_chrome_spawn
  28. - A possible spawnpoint for chrome shotguns.
  29. weapon_shotgun_spas_spawn
  30. - A possible spawnpoint for combat shotguns.
  31. weapon_smg_mp5_spawn
  32. - A possible spawnpoint for MP5 submachine guns.
  33. weapon_smg_silenced_spawn
  34. - A possible spawnpoint for silenced submachine guns.
  35. weapon_sniper_awp_spawn
  36. - A possible spawnpoint for AWP snipers.
  37. weapon_sniper_military_spawn
  38. - A possible spawnpoint for military sniper rifles.
  39. weapon_sniper_scout_spawn
  40. - A possible spawnpoint for Scout snipers. Added in the TLS update
  41. weapon_spawn
  42. - A possible spawnpoint for random weapons.
  43. weapon_upgradepack_explosive_spawn
  44. - A possible spawnpoint for explosive ammo packs.
  45. weapon_upgradepack_incendiary_spawn
  46. - A possible spawnpoint for incendiary ammo packs.
  47. weapon_vomitjar_spawn
  48. - A possible spawnpoint for bile bombs.
Note.pngNote:Read L4D2 Level Design's Weapon and Item Spawning