List of L4D2 Entities: Difference between revisions

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<h2>{{autolang|[[Left 4 Dead 2.fgd | left4dead2.fgd]]|zh-cn=[[Left 4 Dead 2.fgd:zh-cn | left4dead2.fgd]]}}</h2>
<h2>{{autolang|[[Left 4 Dead 2.fgd | left4dead2.fgd]]|zh-cn=[[Left 4 Dead 2.fgd:zh-cn | left4dead2.fgd]]}}</h2>
{{ColumnBox|count=4|<ol>
{{ColumnBox|count=4|
'''beam'''
'''beam'''
::<li> [[beam_spotlight]]</li>
::<li> [[beam_spotlight]]</li>
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</ol>}}
</ol>}}


== {{#switch:{{uilang}}|#default=Non-FGD|zh-cn=非 FGD}} ==
<h2>{{autolang|Non-FGD|zh-cn=非 FGD}}</h2>
{{ColumnBox|count=4|<ol>
{{ColumnBox|count=4|<ol>
'''_'''
'''_'''
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</ol>}}
</ol>}}


== {{#switch:{{uilang}}|#default=In FGD but not in-game|zh-cn=存在于 FGD 中但不存在于游戏中}} ==
<h2>{{autolang|In FGD but not in-game|zh-cn=存在于 FGD 中但不存在于游戏中}}</h2>
{{ColumnBox|count=4|<ol>
{{ColumnBox|count=4|<ol>
'''ai'''
'''ai'''
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</ol>}}
</ol>}}


== {{#switch:{{uilang}}|#default=New & Updated|zh-cn=新增及更新的实体}} ==
<h2>{{autolang|New & Updated|zh-cn=新增及更新的实体}}</h2>
=== {{#switch:{{uilang}}|#default=Environment|zh-cn=环境实体}} ===
<h3>{{autolang|Environment|zh-cn=环境实体}}</h3>
<ol><li> [[env_fog_controller]]</li> - {{autolang|Has new entrys/inputs for settings such as Set2DSkyboxFactorLerpTo (Amount of fog to blend into 2d Skybox to lerp to)|zh-cn=具有新的设置条目/输入,例如 Set2DSkyboxFactorLerpTo(要混合到 2d 天空盒中的雾量以降低)}}
<ol><li> [[env_fog_controller]]</li> - {{autolang|Has new entrys/inputs for settings such as Set2DSkyboxFactorLerpTo (Amount of fog to blend into 2d Skybox to lerp to)|zh-cn=具有新的设置条目/输入,例如 Set2DSkyboxFactorLerpTo(要混合到 2d 天空盒中的雾量以降低)}}
<li> [[env_tonemap_controller]]</li> - {{autolang|Can now set TonemapPercentBrightPixels, and other settings.|zh-cn=现在可以设置 TonemapPercentBrightPixels 以及其他参数。}}
<li> [[env_tonemap_controller]]</li> - {{autolang|Can now set TonemapPercentBrightPixels, and other settings.|zh-cn=现在可以设置 TonemapPercentBrightPixels 以及其他参数。}}
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<li> [[env_weaponfire]]</li> - {{autolang|This entity is used to mimic weapon fire from the guns in L4D. Added from The Sacrifice DLC.|zh-cn=该实体用于模仿求生之路中枪支的武器射击。由《牺牲》DLC 添加。}}
<li> [[env_weaponfire]]</li> - {{autolang|This entity is used to mimic weapon fire from the guns in L4D. Added from The Sacrifice DLC.|zh-cn=该实体用于模仿求生之路中枪支的武器射击。由《牺牲》DLC 添加。}}
</ol>
</ol>
=== {{#switch:{{uilang}}|#default=Filter|zh-cn=过滤器}} ===
<h3>{{autolang|Filter|zh-cn=过滤器}}</h3>
<ol><li> [[filter_health]]</li> - {{autolang|Can filter based on the health of the activator, and wheter they have adrenaline active or not|zh-cn=可以根据激活剂的健康状况进行过滤,以及它们是否有肾上腺素活跃}}
<ol><li> [[filter_health]]</li> - {{autolang|Can filter based on the health of the activator, and wheter they have adrenaline active or not|zh-cn=可以根据激活剂的健康状况进行过滤,以及它们是否有肾上腺素活跃}}
<li> [[filter_melee_damage]]</li> - {{autolang|Can filter based on melee damage, and the type (all, slash or club)|zh-cn=可以根据近战伤害和类型(全部、斜线或棍棒)进行过滤}}
<li> [[filter_melee_damage]]</li> - {{autolang|Can filter based on melee damage, and the type (all, slash or club)|zh-cn=可以根据近战伤害和类型(全部、斜线或棍棒)进行过滤}}
</ol>
</ol>
=== {{#switch:{{uilang}}|#default=Function|zh-cn=功能性的}} ===
<h3>{{autolang|Function|zh-cn=功能性的}}</h3>
<ol><li> [[func_elevator]]</li> - Added input to set max speed dynamically
<ol><li> [[func_elevator]]</li> - Added input to set max speed dynamically
<li> [[func_movelinear]]</li> - Added ResetPosition/TeleportToTarget
<li> [[func_movelinear]]</li> - Added ResetPosition/TeleportToTarget
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<li> [[point_script_use_target]]</li> - Makes an entity 'usable' by a player. An attached script determines the display text and use time. Added from the EMS update.
<li> [[point_script_use_target]]</li> - Makes an entity 'usable' by a player. An attached script determines the display text and use time. Added from the EMS update.
</ol>
</ol>
=== {{#switch:{{uilang}}|#default=Information|zh-cn=Info 类}} ===
<h3>{{autolang|Information|zh-cn=Info 类}}</h3>
<ol><li> [[info_director]]</li> - Added many outputs to fully customize scavenge games, also includes scripting and journal support. The Sacrifice DLC introduced user defined script event hooks that can be fired from squirrel.
<ol><li> [[info_director]]</li> - Added many outputs to fully customize scavenge games, also includes scripting and journal support. The Sacrifice DLC introduced user defined script event hooks that can be fired from squirrel.
<li> [[info_gamemode]]</li> - Added additional game modes, added OnNavAnalyze output which is fired only when map is loaded with -navanalyse command line option set
<li> [[info_gamemode]]</li> - Added additional game modes, added OnNavAnalyze output which is fired only when map is loaded with -navanalyse command line option set
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<li> [[info_target_instructor_hint]]</li>  - Used by utility VScripts for [[env_instructor_hint]] tragets. Added from the EMS update.
<li> [[info_target_instructor_hint]]</li>  - Used by utility VScripts for [[env_instructor_hint]] tragets. Added from the EMS update.
</ol>
</ol>
=== {{#switch:{{uilang}}|#default=Logic|zh-cn=逻辑实体}} ===
<h3>{{autolang|Logic|zh-cn=逻辑实体}}</h3>
<ol><li> [[logic_director_query]]</li> - Controls the anger level of the AI Director
<ol><li> [[logic_director_query]]</li> - Controls the anger level of the AI Director
<li> [[logic_game_event]]</li> - allows firing of game events. Appears to part of an achievement system.
<li> [[logic_game_event]]</li> - allows firing of game events. Appears to part of an achievement system.
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<li> [[logic_versus_random]]</li> - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.
<li> [[logic_versus_random]]</li> - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.
</ol>
</ol>
=== {{#switch:{{uilang}}|#default=Misc|zh-cn=其他实体}} ===
<h3>{{autolang|Misc|zh-cn=其他实体}}</h3>
<ol><li> [[Worldspawn]]</li> - Can now choose time of day (evening, midnight, etc..), music post-fix name (for Music soundscripts to reference), as well as starting music type (Mission Start, Check Point)
<ol><li> [[Worldspawn]]</li> - Can now choose time of day (evening, midnight, etc..), music post-fix name (for Music soundscripts to reference), as well as starting music type (Mission Start, Check Point)
<li> [[beam_spotlight]]</li> - Added NoFog spawnflag.  
<li> [[beam_spotlight]]</li> - Added NoFog spawnflag.  
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<li> [[trigger_active_weapon_detect]]</li> - Fires output when touched by a player that has a specific weapon active.
<li> [[trigger_active_weapon_detect]]</li> - Fires output when touched by a player that has a specific weapon active.
</ol>
</ol>
=== {{#switch:{{uilang}}|#default=Point|zh-cn=Point 类}} ===
<h3>{{autolang|Point|zh-cn=Point 类}}</h3>
<ol><li> [[point_hurt]]</li> - Added additional damage type: "FULLGIB"
<ol><li> [[point_hurt]]</li> - Added additional damage type: "FULLGIB"
<li> [[point_spotlight]]</li> - Added option to set Halo size
<li> [[point_spotlight]]</li> - Added option to set Halo size
<li> [[point_viewcontrol_multiplayer]]</li> - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.
<li> [[point_viewcontrol_multiplayer]]</li> - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.
</ol>
</ol>
=== {{#switch:{{uilang}}|#default=Prop|zh-cn=Prop 类}} ===
<h3>{{autolang|Prop|zh-cn=Prop 类}}</h3>
* All props now have a 'Lag Compensation' toggle. (Use sparingly!)
* All props now have a 'Lag Compensation' toggle. (Use sparingly!)
<ol><li> [[prop_car_alarm]]</li> - Added ability to enable/disable
<ol><li> [[prop_car_alarm]]</li> - Added ability to enable/disable
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<li> [[scripted_item_drop]]</li> - An item with basic physics that detects player touch.
<li> [[scripted_item_drop]]</li> - An item with basic physics that detects player touch.
</ol>
</ol>
=== {{#switch:{{uilang}}|#default=Trigger|zh-cn=触发器类}} ===
<h3>{{autolang|Trigger|zh-cn=触发器类}}</h3>
<ol><li> [[trigger_finale]]</li> - Added types selection: "Standard" "Gauntlet" "Custom" "Scavenge", and a property to define max points for scavenge mode.
<ol><li> [[trigger_finale]]</li> - Added types selection: "Standard" "Gauntlet" "Custom" "Scavenge", and a property to define max points for scavenge mode.
<li> [[trigger_hurt]]</li> - Added additional damage type: "FULLGIB", and the option to have it 'think' every frame instead of every half second. (Expensive!)
<li> [[trigger_hurt]]</li> - Added additional damage type: "FULLGIB", and the option to have it 'think' every frame instead of every half second. (Expensive!)
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<li> [[trigger_upgrade_laser_sight]]</li> - gives laser sight upgrade to players that touch
<li> [[trigger_upgrade_laser_sight]]</li> - gives laser sight upgrade to players that touch
</ol>
</ol>
=== {{#switch:{{uilang}}|#default=Weapon/Upgrade spawn|zh-cn=武器/升级生成}} ===
<h3>{{autolang|Weapon/Upgrade spawn|zh-cn=武器/升级生成}}</h3>
<ol><li> [[upgrade_spawn]]</li> - Allows the director to place gun upgrades: laser sights, explosive ammo, and incendiary ammo.
<ol><li> [[upgrade_spawn]]</li> - Allows the director to place gun upgrades: laser sights, explosive ammo, and incendiary ammo.
<li> [[weapon_adrenaline_spawn]]</li> - A possible spawnpoint for adrenaline.
<li> [[weapon_adrenaline_spawn]]</li> - A possible spawnpoint for adrenaline.

Revision as of 08:05, 4 January 2023

Template:Uselang

Left 4 Dead 2 Level Creation
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    ambient
  1. ambient_generic
  2. ambient_music
  3. color
  4. color_correction
  5. color_correction_volume
  6. env
  7. env_beam
  8. env_beverage
  9. env_blood
  10. env_bubbles
  11. env_credits
  12. env_cubemap
  13. env_dof_controller
  14. env_dustpuff
  15. env_effectscript
  16. env_embers
  17. env_entity_igniter
  18. env_entity_maker
  19. env_explosion
  20. env_fade
  21. env_fire
  22. env_firesensor
  23. env_firesource
  24. env_fog_controller
  25. env_funnel
  26. env_hudhint
  27. env_instructor_hint
  28. env_laser
  29. env_lightglow
  30. env_message
  31. env_microphone
  32. env_particle_performance_monitor
  33. env_particlelight
  34. env_particlescript
  35. env_physexplosion
  36. env_physimpact
  37. env_player_surface_trigger
  38. env_projectedtexture
  39. env_rotorshooter
  40. env_screeneffect
  41. env_shake
  42. env_shooter
  43. env_smokestack
  44. env_smoketrail
  45. env_soundscape
  46. env_soundscape_proxy
  47. env_soundscape_triggerable
  48. env_spark
  49. env_splash
  50. env_sprite
  51. env_sprite_oriented
  52. env_spritetrail
  53. env_steam
  54. env_sun
  55. env_texturetoggle
  56. env_tonemap_controller
  57. env_tonemap_controller_ghost
  58. env_tonemap_controller_infected
  59. env_viewpunch
  60. env_wind
  61. env_zoom
  62. filter
  63. filter_activator_class
  64. filter_activator_context
  65. filter_activator_mass_greater
  66. filter_activator_model
  67. filter_activator_name
  68. filter_damage_type
  69. filter_enemy
  70. filter_multi
  71. func
  72. func_areaportal
  73. func_areaportalwindow
  74. func_breakable
  75. func_breakable_surf
  76. func_brush
  77. func_button
  78. func_clip_vphysics
  79. func_conveyor
  80. func_detail
  81. func_detail_blocker
  82. func_door
  83. func_door_rotating
  84. func_dustcloud
  85. func_dustmotes
  86. func_fish_pool
  87. func_guntarget
  88. func_illusionary
  89. func_instance
  90. func_instance_parms
  91. func_ladderendpoint
  92. func_lod
  93. func_movelinear
  94. func_occluder
  95. func_orator
  96. func_physbox
  97. func_platrot
  98. func_precipitation
  99. func_precipitation_blocker
  100. func_reflective_glass
  101. func_rot_button
  102. func_rotating
  103. func_smokevolume
  104. func_tanktrain
  105. func_timescale
  106. func_trackautochange
  107. func_trackchange
  108. func_tracktrain
  109. func_traincontrols
  110. func_useableladder
  111. func_viscluster
  112. func_wall
  113. func_wall_toggle
  114. func_water_analog
  115. game
  116. game_end
  117. game_gib_manager
  118. game_player_equip
  119. game_player_team
  120. game_ragdoll_manager
  121. game_score
  122. game_text
  123. game_ui
  124. game_weapon_manager
  125. game_zone_player
  126. gibshooter
  127. gibshooter
  128. hammer
  129. hammer_updateignorelist
  130. info
  131. info_constraint_anchor
  132. info_intermission
  133. info_ladder_dismount
  134. info_landmark
  135. info_lighting
  136. info_mass_center
  137. info_null
  138. info_overlay
  139. info_overlay_transition
  140. info_particle_system
  141. info_particle_target
  142. info_player_start
  143. info_projecteddecal
  144. info_target
  145. info_target_instructor_hint
  146. info_teleport_destination
  147. infodecal
  148. infodecal
  149. keyframe
  150. keyframe_rope
  151. keyframe_track
  152. light
  153. light
  154. light_directional
  155. light_dynamic
  156. light_environment
  157. light_spot
  158. logic
  159. logic_active_autosave
  160. logic_auto
  161. logic_autosave
  162. logic_branch
  163. logic_branch_listener
  164. logic_case
  165. logic_collision_pair
  166. logic_compare
  167. logic_lineto
  168. logic_measure_movement
  169. logic_multicompare
  170. logic_navigation
  171. logic_relay
  172. logic_script
  173. logic_timer
  174. material
  175. material_modify_control
  176. math
  177. math_colorblend
  178. math_counter
  179. math_remap
  180. momentary
  181. momentary_rot_button
  182. move
  183. move_keyframed
  184. move_rope
  185. path
  186. path_track
  187. phys
  188. phys_ballsocket
  189. phys_constraint
  190. phys_constraintsystem
  191. phys_convert
  192. phys_hinge
  193. phys_keepupright
  194. phys_lengthconstraint
  195. phys_magnet
  196. phys_motor
  197. phys_pulleyconstraint
  198. phys_ragdollconstraint
  199. phys_ragdollmagnet
  200. phys_slideconstraint
  201. phys_spring
  202. phys_thruster
  203. phys_torque
  204. physics
  205. physics_cannister
  206. point
  207. point_anglesensor
  208. point_bonusmaps_accessor
  209. point_broadcastclientcommand
  210. point_clientcommand
  211. point_devshot_camera
  212. point_enable_motion_fixup
  213. point_entity_finder
  214. point_gamestats_counter
  215. point_hurt
  216. point_message
  217. point_playermoveconstraint
  218. point_posecontroller
  219. point_proximity_sensor
  220. point_servercommand
  221. point_spotlight
  222. point_teleport
  223. point_template
  224. point_viewcontrol
  225. postprocess
  226. postprocess_controller
  227. prop
  228. prop_detail
  229. prop_door_rotating
  230. prop_dynamic
  231. prop_dynamic_ornament
  232. prop_dynamic_override
  233. prop_physics
  234. prop_physics_multiplayer
  235. prop_physics_override
  236. prop_ragdoll
  237. prop_static
  238. prop_wall_breakable
  239. script
  240. script_intro
  241. shadow
  242. shadow_control
  243. sky
  244. sky_camera
  245. sound
  246. sound_mix_layer
  247. tanktrain
  248. tanktrain_ai
  249. tanktrain_aitarget
  250. test
  251. test_traceline
  252. trigger
  253. trigger_autosave
  254. trigger_changelevel
  255. trigger_gravity
  256. trigger_hurt
  257. trigger_impact
  258. trigger_look
  259. trigger_multiple
  260. trigger_once
  261. trigger_playermovement
  262. trigger_proximity
  263. trigger_push
  264. trigger_remove
  265. trigger_serverragdoll
  266. trigger_soundscape
  267. trigger_teleport
  268. trigger_tonemap
  269. trigger_transition
  270. trigger_wind
  271. vgui
  272. vgui_screen
  273. vgui_slideshow_display
  274. water
  275. water_lod_control
  276. worldspawn
  277. worldspawn

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beam

  • beam_spotlight
  • commentary

  • commentary_dummy
  • commentary_zombie_spawner
  • env

  • env_airstrike_indoors
  • env_airstrike_outdoors
  • env_detail_controller
  • env_outtro_stats
  • env_physics_blocker
  • env_player_blocker
  • env_rock_launcher
  • env_weaponfire
  • filter

  • filter_activator_infected_class
  • filter_activator_team
  • filter_health
  • filter_melee_damage
  • fog

  • fog_volume
  • func

  • func_block_charge
  • func_button_timed
  • func_elevator
  • func_extinguisher
  • func_ladder
  • func_nav_attribute_region
  • func_nav_avoidance_obstacle
  • func_nav_blocker
  • func_nav_connection_blocker
  • func_playerghostinfected_clip
  • func_playerinfected_clip
  • func_ragdoll_fader
  • game

  • game_scavenge_progress_display
  • info

  • info_ambient_mob_end
  • info_ambient_mob_start
  • info_changelevel
  • info_director
  • info_elevator_floor
  • info_game_event_proxy
  • info_gamemode
  • info_goal_infected_chase
  • info_l4d1_survivor_spawn
  • info_map_parameters
  • info_map_parameters_versus
  • info_remarkable
  • info_survivor_position
  • info_survivor_rescue
  • info_zombie_border
  • info_zombie_spawn
  • logic

  • logic_choreographed_scene
  • logic_director_query
  • logic_game_event
  • logic_scene_list_manager
  • logic_versus_random
  • player

  • player_weaponstrip
  • point

  • point_deathfall_camera
  • point_nav_attribute_region
  • point_prop_use_target
  • point_script_use_target
  • point_viewcontrol_multiplayer
  • point_viewcontrol_survivor
  • prop

  • prop_car_alarm
  • prop_car_glass
  • prop_door_rotating_checkpoint
  • prop_fuel_barrel
  • prop_health_cabinet
  • prop_minigun
  • prop_minigun_l4d1
  • prop_mounted_machine_gun
  • scripted

  • scripted_item_drop
  • trigger

  • trigger_active_weapon_detect
  • trigger_auto_crouch
  • trigger_escape
  • trigger_finale
  • trigger_hurt_ghost
  • trigger_upgrade_laser_sight
  • upgrade

  • upgrade_spawn
  • weapon

  • weapon_adrenaline_spawn
  • weapon_ammo_spawn
  • weapon_autoshotgun_spawn
  • weapon_chainsaw_spawn
  • weapon_defibrillator_spawn
  • weapon_first_aid_kit
  • weapon_first_aid_kit_spawn
  • weapon_gascan_spawn
  • weapon_grenade_launcher
  • weapon_grenade_launcher_spawn
  • weapon_hunting_rifle_spawn
  • weapon_item_spawn
  • weapon_melee_spawn
  • weapon_molotov_spawn
  • weapon_pain_pills_spawn
  • weapon_pipe_bomb_spawn
  • weapon_pistol_magnum_spawn
  • weapon_pistol_spawn
  • weapon_pumpshotgun_spawn
  • weapon_rifle_ak47_spawn
  • weapon_rifle_desert_spawn
  • weapon_rifle_m60_spawn
  • weapon_rifle_sg552_spawn
  • weapon_rifle_spawn
  • weapon_scavenge_item_spawn
  • weapon_shotgun_chrome_spawn
  • weapon_shotgun_spas_spawn
  • weapon_smg_mp5_spawn
  • weapon_smg_silenced_spawn
  • weapon_smg_spawn
  • weapon_sniper_awp_spawn
  • weapon_sniper_military_spawn
  • weapon_sniper_scout_spawn
  • weapon_spawn
  • weapon_upgradepack_explosive_spawn
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      _
    1. _firesmoke
    2. _plasma
    3. ability
    4. ability_charge
    5. ability_leap
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    8. ability_spit
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    12. ai
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    16. beam
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    22. client_path
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    24. commentary
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    26. cs
    27. cs_gamerules
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    30. cycler
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    32. dynamic
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    34. entity
    35. entity_blocker
    36. entityflame
    37. entityflame
    38. env
    39. env_debughistory
    40. env_dusttrail
    41. env_entity_dissolver
    42. env_fire_trail
    43. env_global
    44. env_glow
    45. env_gunfire
    46. env_movieexplosion
    47. env_muzzleflash
    48. env_particle_trail
    49. env_particlefire
    50. env_particlesmokegrenade
    51. env_physwire
    52. env_quadraticbeam
    53. env_ragdoll_boogie
    54. env_rockettrail
    55. env_screenoverlay
    56. env_sporeexplosion
    57. env_sporetrail
    58. env_steamjet
    59. env_tilt
    60. env_tracer
    61. escape
    62. escape_route
    63. event
    64. event_queue_saveload_proxy
    65. filter
    66. filter_base
    67. finale
    68. finale_trigger
    69. fire
    70. fire_cracker_blast
    71. fish
    72. fish
    73. func
    74. func_physbox_multiplayer
    75. func_plat
    76. func_proprrespawnzone
    77. func_pushable
    78. func_simpleladder
    79. func_train
    80. func_vehicleclip
    81. func_water
    82. func_weight_button
    83. funCBaseFlex
    84. funCBaseFlex
    85. gib
    86. gib
    87. grenade
    88. grenade
    89. grenade_launcher_projectile
    90. handle
    91. handle_dummy
    92. handle_test
    93. holiday
    94. holiday_gift
    95. hunter
    96. hunter
    97. infected
    98. infected
    99. inferno
    100. inferno
    101. info
    102. info_hang_lighting
    103. info_infected_zoo_maker
    104. info_infected_zoo_puppet
    105. info_item_position
    106. info_ladder
    107. info_overlay_accessor
    108. info_player_deathmatch
    109. info_player_teamspawn
    110. info_player_logo
    111. info_transitioning_player
    112. info_vehicle_groundspawn
    113. info_view_parameters
    114. insect
    115. insect_swarm
    116. instanced
    117. instanced_scripted_scene
    118. item
    119. item_sodacan
    120. jockey
    121. jockey
    122. light
    123. light_glspot
    124. logic
    125. logic_proximity
    126. molotov
    127. molotov_projectile
    128. momentary
    129. momentary_door
    130. multisource
    131. multisource
    132. path
    133. path_corner
    134. path_corner_crash
    135. phys
    136. phys_bone_follower
    137. physics
    138. physics_entity_solver
    139. physics_npc_solver
    140. physics_prop
    141. physics_prop_ragdoll
    142. pipe
    143. pipe_bomb_projectile
    144. player
    145. player
    146. player_loadsaved
    147. player_manager
    148. player_pickup
    149. player_speedmod
    150. point
    151. point_commentary_node
    152. point_commentary_viewpoint
    153. point_push
    154. point_script_template
    155. point_surroundtest
    156. predicted
    157. predicted_viewmodel
    158. prop
    159. prop_fuel_barrel_piece
    160. prop_physics2
    161. prop_ragdoll_attached
    162. prop_physics_respawnable
    163. prop_sphere
    164. prop_vehicle
    165. prop_vehicle_driveable
    166. raggib
    167. raggib
    168. scene
    169. scene_manager
    170. script
    171. script_clip_vphysics
    172. script_func_button
    173. script_nav_attribute_region
    174. script_nav_blocker
    175. script_trigger_hurt
    176. script_trigger_multiple
    177. script_trigger_once
    178. script_trigger_push
    179. scripted
    180. scripted_scene
    181. simple
    182. simple_physics_brush
    183. simple_physics_prop
    184. smoker
    185. smoker
    186. spark
    187. spark_shower
    188. spitter
    189. spitter
    190. spitter_projectile
    191. spotlight
    192. spotlight_end
    193. spraycan
    194. spraycan
    195. soundent
    196. soundent
    197. survivor
    198. survivor_bot
    199. survivor_death_model
    200. tank
    201. tank
    202. tank_rock
    203. target
    204. target_cdaudio
    205. target_changegravity
    206. te
    207. te_tester
    208. team
    209. team_manager
    210. terror
    211. terror_gamerules
    212. terror_player_manager
    213. test
    214. test_effect
    215. test_proxytoggle
    216. trigger
    217. trigger
    218. trigger_brush
    219. trigger_callback
    220. trigger_cdaudio
    221. trigger_fog
    222. trigger_togglesave
    223. trigger_vphysics_motion
    224. upgrade
    225. upgrade_ammo_explosive
    226. upgrade_ammo_incendiary
    227. upgrade_laser_sight
    228. vgui
    229. vgui_screen_team
    230. viewmodel
    231. viewmodel
    232. vomit
    233. vomit_particle
    234. vomitjar
    235. vomitjar_projectile
    236. vote
    237. vote_controller
    238. waterbullet
    239. waterbullet
    240. weapon
    241. weapon_adrenaline
    242. weapon_ammo
    243. weapon_autoshotgun
    244. weapon_basecsgrenade
    245. weapon_boomer_claw
    246. weapon_chainsaw
    247. weapon_charger_claw
    248. weapon_cola_bottles
    249. weapon_cs_base
    250. weapon_csbase_gun
    251. weapon_defibrillator
    252. weapon_fireworkcrate
    253. weapon_gascan
    254. weapon_gnome
    255. weapon_hegrenade_spawn
    256. weapon_hunter_claw
    257. weapon_hunting_rifle
    258. weapon_jockey_claw
    259. weapon_melee
    260. weapon_molotov
    261. weapon_oxygentank
    262. weapon_pain_pills
    263. weapon_pipe_bomb
    264. weapon_pistol_magnum
    265. weapon_pistol
    266. weapon_propanetank
    267. weapon_pumpshotgun
    268. weapon_rifle_ak47
    269. weapon_rifle_desert
    270. weapon_rifle_m60
    271. weapon_rifle_sg552
    272. weapon_rifle
    273. weapon_shotgun_chrome
    274. weapon_shotgun_spas
    275. weapon_smg_mp5
    276. weapon_smg_silenced
    277. weapon_smg
    278. weapon_smoker_claw
    279. weapon_sniper_awp
    280. weapon_sniper_military
    281. weapon_sniper_scout
    282. weapon_spitter_claw
    283. weapon_tank_claw
    284. weapon_upgradepack_explosive
    285. weapon_upgradepack_incendiary
    286. weapon_vomitjar
    287. window
    288. window_pane
    289. witch
    290. witch
    291. world
    292. world_items

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      ai
    1. ai_speechfilter
    2. cycler
    3. cycler
    4. env
    5. env_rotorwash_emitter
    6. func
    7. func_buildable_button
    8. generic
    9. generic_actor
    10. info
    11. info_ambient_mob
    12. info_camera_link
    13. info_hint
    14. info_no_dynamic_shadow
    15. info_node
    16. info_node_air
    17. info_node_air_hint
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    22. info_npc_spawn_destination
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    32. point
    33. point_angularvelocitysensor
    34. point_tesla
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    36. trigger
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    1. env_fog_controller
    2. -
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    3. env_tonemap_controller
    4. -
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    5. env_airstrike_indoors
    6. -
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    7. env_airstrike_outdoors
    8. -
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    9. env_instructor_hint
    10. -
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    11. env_physics_blocker
    12. -
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    13. env_player_blocker
    14. -
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    15. env_rock_launcher
    16. -
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    17. env_weaponfire
    18. -
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    1. filter_health
    2. -
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    3. filter_melee_damage
    4. -
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    1. func_elevator
    2. - Added input to set max speed dynamically
    3. func_movelinear
    4. - Added ResetPosition/TeleportToTarget
    5. func_nav_blocker
    6. - Added toggle to determine if nav flow should be recomputed or not
    7. func_orator
    8. - Now allows setting the max legal followup distance for automatic responses
    9. func_precipitation
    10. - Added Rain Storm, Bugs, and Smoke
    11. func_rotating
    12. - Added SnapToStartPosition
    13. func_buildable_button
    14. - A non-functional entity. Added from the EMS update.
    15. func_button_timed
    16. - Button that takes time to use. Added from The Sacrifice DLC.
    17. func_block_charge
    18. - The Charger will not charge through this brush.
    19. func_extinguisher
    20. - Extinguish "infernos" set from molotovs, gas cans, etc. Added from The Sacrifice DLC.
    21. func_instance
    22. - An entity for placing an instance of a map file
    23. func_instance_parms
    24. - Controls parameters used in func_instance within an instance
    25. func_nav_connection_blocker
    26. - Blocks nav meshs (on creation) from being connected through it's volume.
    27. func_playerghostinfected_clip
    28. - Blocks ghost infected.
    29. func_ragdoll_fader
    30. - Fade out any ragdolls that touch it. Added from The Sacrifice DLC.
    31. func_timescale
    32. - Adjust the time scale of the server/client through map logic (slow-mo scene at end of Dead Center finale)
    33. point_script_use_target
    34. - Makes an entity 'usable' by a player. An attached script determines the display text and use time. Added from the EMS update.

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    1. info_director
    2. - Added many outputs to fully customize scavenge games, also includes scripting and journal support. The Sacrifice DLC introduced user defined script event hooks that can be fired from squirrel.
    3. info_gamemode
    4. - Added additional game modes, added OnNavAnalyze output which is fired only when map is loaded with -navanalyse command line option set
    5. info_map_parameters
    6. and info_map_parameters_versus - Controls density of spawns
      • director_solve_item_density
        Pass the number of items you'd want in this map and this spits out the map density value.
    7. info_particle_system
    8. - Added setting to allow forcing particles to always render infront of everything
    9. info_survivor_position
    10. - Can now be tied to a specific gamemode, and given a specific intro to play
    11. info_ambient_mob_start
    12. - Potential starting area for an ambient mob
    13. info_ambient_mob_end
    14. - Potential end area for an ambient mob
    15. info_ambient_mob
    16. - universal ambient mob start/end (use with care)
    17. info_l4d1_survivor_spawn
    18. - spawn one of the original survivors from L4D1 as seen in The Passing campaign.
    19. info_particle_target
    20. - Allows marking areas in the map for particle systems with control points to reference
    21. info_zombie_border
    22. - Zombies will not spawn behind this entity.
    23. info_item_position
    24. - Used to place spawn points for entity groups. Added from the EMS update.
    25. info_target_instructor_hint
    26. - Used by utility VScripts for env_instructor_hint tragets. Added from the EMS update.

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    1. logic_director_query
    2. - Controls the anger level of the AI Director
    3. logic_game_event
    4. - allows firing of game events. Appears to part of an achievement system.
    5. logic_script
    6. - Container for scripts
    7. logic_versus_random
    8. - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.

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    1. Worldspawn
    2. - Can now choose time of day (evening, midnight, etc..), music post-fix name (for Music soundscripts to reference), as well as starting music type (Mission Start, Check Point)
    3. beam_spotlight
    4. - Added NoFog spawnflag.
    5. sky_camera
    6. - Added additional options for customizating plane clipping offsets, etc
    7. filter_activator_infected_class
    8. - Added the new special infected
    9. logic_auto
    10. - Added 'OnDemoMapSpawn' output
    11. postprocess_controller
    12. - Can now dynamically alter film grain and vignette strength
    13. ambient_music
    14. - Can override the Music Director, forcing a custom wav file to play in the music mix layer.
    15. game_scavenge_progress_display
    16. - Allows turning the scavenge score display on/off as well as setting the total items required.
    17. player_weaponstrip
    18. - removes specific weapon or active weapon
    19. point_nav_attribute_region
    20. - Holds attributes to be applied to regions of nav areas during generation
    21. point_script_template
    22. - A point_template made for spawning of optionally-dynamic templates from VScripts. Added from the EMS update.
    23. prop_mounted_machine_gun
    24. - A .50 Cal mounted machine gun.
      Note.pngNote:L4D2 previously did not support the prop_minigun, but the authoring tools have been updated to support the L4D1 entity.
    25. script_nav_blocker
    26. - Point based func_nav_blocker made for spawning from VScripts. Added from the TLS update.
    27. sound_mix_layer
    28. - Allows setting the levels of a specific sound mix layer.
    29. trigger_active_weapon_detect
    30. - Fires output when touched by a player that has a specific weapon active.

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    1. point_hurt
    2. - Added additional damage type: "FULLGIB"
    3. point_spotlight
    4. - Added option to set Halo size
    5. point_viewcontrol_multiplayer
    6. - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.

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    • All props now have a 'Lag Compensation' toggle. (Use sparingly!)
    1. prop_car_alarm
    2. - Added ability to enable/disable
    3. prop_door_rotating
    4. - Added 'glow' option
    5. prop_physics
    6. - Added OnHitByTank output, for creating custom events when a prop is punched by the tank.
    7. prop_fuel_barrel
    8. - special destructible physics prop that blows up in several stages when shot. Added from The Sacrifice DLC.
    9. prop_wall_breakable
    10. - A section of wall that's breakable just like doors are.
    11. scripted_item_drop
    12. - An item with basic physics that detects player touch.

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    1. trigger_finale
    2. - Added types selection: "Standard" "Gauntlet" "Custom" "Scavenge", and a property to define max points for scavenge mode.
    3. trigger_hurt
    4. - Added additional damage type: "FULLGIB", and the option to have it 'think' every frame instead of every half second. (Expensive!)
    5. trigger_playermovement
    6. - Added a "disable jump" flag
    7. trigger_push
    8. - Added OnStartTouch output, and input SetMaxSpeed to allow setting the push speed dynamically
    9. script_trigger_hurt
    10. - Point based trigger_hurt made for spawning from VScripts. Added from the EMS update.
    11. script_trigger_multiple
    12. - Point based trigger_multiple made for spawning from VScripts. Added from the EMS update.
    13. script_trigger_once
    14. - Point based trigger_once made for spawning from VScripts. Added from the EMS update.
    15. script_trigger_push
    16. - Point based trigger_push made for spawning from VScripts. Added from the EMS update.
    17. trigger_escape
    18. - indicates if there are Survivors in the volume who can escape the finale. Added from The Sacrifice DLC.
    19. trigger_hurt_ghost
    20. - damages entities (and ghosts) that touch it.
    21. trigger_upgrade_laser_sight
    22. - gives laser sight upgrade to players that touch

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    1. upgrade_spawn
    2. - Allows the director to place gun upgrades: laser sights, explosive ammo, and incendiary ammo.
    3. weapon_adrenaline_spawn
    4. - A possible spawnpoint for adrenaline.
    5. weapon_chainsaw_spawn
    6. - A possible spawnpoint for chainsaws.
    7. weapon_defibrillator_spawn
    8. - A possible spawnpoint for defibrillators.
    9. weapon_grenade_launcher_spawn
    10. - A possible spawnpoint for grenade launchers.
    11. weapon_item_spawn
    12. - A possible spawnpoint for a random item (first aid kits, pills, adrenaline, bile bombs, defibrillators etc.).
    13. weapon_melee_spawn
    14. - A possible spawnpoint for random melee weapons.
    15. weapon_pistol_magnum_spawn
    16. - A possible spawnpoint for magnum pistols
    17. weapon_rifle_ak47_spawn
    18. - A possible spawnpoint for AK-47 rifles.
    19. weapon_rifle_desert_spawn
    20. - A possible spawnpoint for combat rifles.
    21. weapon_rifle_m60_spawn
    22. - A possible spawnpoint for M60 machineguns.
    23. weapon_rifle_sg552_spawn
    24. - A possible spawnpoint for SG-552 rifles.
    25. weapon_scavenge_item_spawn
    26. - A spawnpoint for a scavenge gas can.
    27. weapon_shotgun_chrome_spawn
    28. - A possible spawnpoint for chrome shotguns.
    29. weapon_shotgun_spas_spawn
    30. - A possible spawnpoint for combat shotguns.
    31. weapon_smg_mp5_spawn
    32. - A possible spawnpoint for MP5 submachine guns.
    33. weapon_smg_silenced_spawn
    34. - A possible spawnpoint for silenced submachine guns.
    35. weapon_sniper_awp_spawn
    36. - A possible spawnpoint for AWP snipers.
    37. weapon_sniper_military_spawn
    38. - A possible spawnpoint for military sniper rifles.
    39. weapon_sniper_scout_spawn
    40. - A possible spawnpoint for Scout snipers. Added in the TLS update
    41. weapon_spawn
    42. - A possible spawnpoint for random weapons.
    43. weapon_upgradepack_explosive_spawn
    44. - A possible spawnpoint for explosive ammo packs.
    45. weapon_upgradepack_incendiary_spawn
    46. - A possible spawnpoint for incendiary ammo packs.
    47. weapon_vomitjar_spawn
    48. - A possible spawnpoint for bile bombs.
    Note.pngNote:Read L4D2 Level Design's Weapon and Item Spawning