List of L4D2 Entities: Difference between revisions
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Note:Read L4D2 Level Design's Weapon and Item Spawning
1416006136 (talk | contribs) (numbering the entities) |
1416006136 (talk | contribs) (→base.fgd: retraction) |
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{{ColumnBox|count=4|<ol> | {{ColumnBox|count=4|<ol> | ||
'''ambient''' | '''ambient''' | ||
<li> [[ambient_generic]]</li> | ::<li> [[ambient_generic]]</li> | ||
<li> [[ambient_music]]</li> | ::<li> [[ambient_music]]</li> | ||
'''color''' | '''color''' | ||
<li> [[Color correction (entity)|color_correction]]</li> | ::<li> [[Color correction (entity)|color_correction]]</li> | ||
<li> [[color_correction_volume]]</li> | ::<li> [[color_correction_volume]]</li> | ||
'''env''' | '''env''' | ||
<li> [[env_beam]]</li> | ::<li> [[env_beam]]</li> | ||
<li> [[env_beverage]]</li> | ::<li> [[env_beverage]]</li> | ||
<li> [[env_blood]]</li> | ::<li> [[env_blood]]</li> | ||
<li> [[env_bubbles]]</li> | ::<li> [[env_bubbles]]</li> | ||
<li> [[env_credits]]</li> | ::<li> [[env_credits]]</li> | ||
<li> [[env_cubemap]]</li> | ::<li> [[env_cubemap]]</li> | ||
<li> [[env_dof_controller]]</li> | ::<li> [[env_dof_controller]]</li> | ||
<li> [[env_dustpuff]]</li> | ::<li> [[env_dustpuff]]</li> | ||
<li> [[env_effectscript]]</li> | ::<li> [[env_effectscript]]</li> | ||
<li> [[env_embers]]</li> | ::<li> [[env_embers]]</li> | ||
<li> [[env_entity_igniter]]</li> | ::<li> [[env_entity_igniter]]</li> | ||
<li> [[env_entity_maker]]</li> | ::<li> [[env_entity_maker]]</li> | ||
<li> [[env_explosion]]</li> | ::<li> [[env_explosion]]</li> | ||
<li> [[env_fade]]</li> | ::<li> [[env_fade]]</li> | ||
<li> [[env_fire]]</li> | ::<li> [[env_fire]]</li> | ||
<li> [[env_firesensor]]</li> | ::<li> [[env_firesensor]]</li> | ||
<li> [[env_firesource]]</li> | ::<li> [[env_firesource]]</li> | ||
<li> [[env_fog_controller]]</li> | ::<li> [[env_fog_controller]]</li> | ||
<li> [[env_funnel]]</li> | ::<li> [[env_funnel]]</li> | ||
<li> [[env_hudhint]]</li> | ::<li> [[env_hudhint]]</li> | ||
<li> [[env_instructor_hint]]</li> | ::<li> [[env_instructor_hint]]</li> | ||
<li> [[env_laser]]</li> | ::<li> [[env_laser]]</li> | ||
<li> [[env_lightglow]]</li> | ::<li> [[env_lightglow]]</li> | ||
<li> [[env_message]]</li> | ::<li> [[env_message]]</li> | ||
<li> [[env_microphone]]</li> | ::<li> [[env_microphone]]</li> | ||
<li> [[env_particle_performance_monitor]]</li> | ::<li> [[env_particle_performance_monitor]]</li> | ||
<li> [[env_particlelight]]</li> | ::<li> [[env_particlelight]]</li> | ||
<li> [[env_particlescript]]</li> | ::<li> [[env_particlescript]]</li> | ||
<li> [[env_physexplosion]]</li> | ::<li> [[env_physexplosion]]</li> | ||
<li> [[env_physimpact]]</li> | ::<li> [[env_physimpact]]</li> | ||
<li> [[env_player_surface_trigger]]</li> | ::<li> [[env_player_surface_trigger]]</li> | ||
<li> [[env_projectedtexture]]</li> | ::<li> [[env_projectedtexture]]</li> | ||
<li> [[env_rotorshooter]]</li> | ::<li> [[env_rotorshooter]]</li> | ||
<li> [[env_screeneffect]]</li> | ::<li> [[env_screeneffect]]</li> | ||
<li> [[env_shake]]</li> | ::<li> [[env_shake]]</li> | ||
<li> [[env_shooter]]</li> | ::<li> [[env_shooter]]</li> | ||
<li> [[env_smokestack]]</li> | ::<li> [[env_smokestack]]</li> | ||
<li> [[env_smoketrail]]</li> | ::<li> [[env_smoketrail]]</li> | ||
<li> [[env_soundscape]]</li> | ::<li> [[env_soundscape]]</li> | ||
<li> [[env_soundscape_proxy]]</li> | ::<li> [[env_soundscape_proxy]]</li> | ||
<li> [[env_soundscape_triggerable]]</li> | ::<li> [[env_soundscape_triggerable]]</li> | ||
<li> [[env_spark]]</li> | ::<li> [[env_spark]]</li> | ||
<li> [[env_splash]]</li> | ::<li> [[env_splash]]</li> | ||
<li> [[env_sprite]]</li> | ::<li> [[env_sprite]]</li> | ||
<li> [[env_sprite_oriented]]</li> | ::<li> [[env_sprite_oriented]]</li> | ||
<li> [[env_spritetrail]]</li> | ::<li> [[env_spritetrail]]</li> | ||
<li> [[env_steam]]</li> | ::<li> [[env_steam]]</li> | ||
<li> [[env_sun]]</li> | ::<li> [[env_sun]]</li> | ||
<li> [[env_texturetoggle]]</li> | ::<li> [[env_texturetoggle]]</li> | ||
<li> [[env_tonemap_controller]]</li> | ::<li> [[env_tonemap_controller]]</li> | ||
<li> [[env_tonemap_controller_ghost]]</li> | ::<li> [[env_tonemap_controller_ghost]]</li> | ||
<li> [[env_tonemap_controller_infected]]</li> | ::<li> [[env_tonemap_controller_infected]]</li> | ||
<li> [[env_viewpunch]]</li> | ::<li> [[env_viewpunch]]</li> | ||
<li> [[env_wind]]</li> | ::<li> [[env_wind]]</li> | ||
<li> [[env_zoom]]</li> | ::<li> [[env_zoom]]</li> | ||
'''filter''' | '''filter''' | ||
<li> [[filter_activator_class]]</li> | ::<li> [[filter_activator_class]]</li> | ||
<li> [[filter_activator_context]]</li> | ::<li> [[filter_activator_context]]</li> | ||
<li> [[filter_activator_mass_greater]]</li> | ::<li> [[filter_activator_mass_greater]]</li> | ||
<li> [[filter_activator_model]]</li> | ::<li> [[filter_activator_model]]</li> | ||
<li> [[filter_activator_name]]</li> | ::<li> [[filter_activator_name]]</li> | ||
<li> [[filter_damage_type]]</li> | ::<li> [[filter_damage_type]]</li> | ||
<li> [[filter_enemy]]</li> | ::<li> [[filter_enemy]]</li> | ||
<li> [[filter_multi]]</li> | ::<li> [[filter_multi]]</li> | ||
'''func''' | '''func''' | ||
<li> [[func_areaportal]]</li> | ::<li> [[func_areaportal]]</li> | ||
<li> [[func_areaportalwindow]]</li> | ::<li> [[func_areaportalwindow]]</li> | ||
<li> [[func_breakable]]</li> | ::<li> [[func_breakable]]</li> | ||
<li> [[func_breakable_surf]]</li> | ::<li> [[func_breakable_surf]]</li> | ||
<li> [[func_brush]]</li> | ::<li> [[func_brush]]</li> | ||
<li> [[func_button]]</li> | ::<li> [[func_button]]</li> | ||
<li> [[func_clip_vphysics]]</li> | ::<li> [[func_clip_vphysics]]</li> | ||
<li> [[func_conveyor]]</li> | ::<li> [[func_conveyor]]</li> | ||
<li> [[func_detail]]</li> | ::<li> [[func_detail]]</li> | ||
<li> [[func_detail_blocker]]</li> | ::<li> [[func_detail_blocker]]</li> | ||
<li> [[func_door]]</li> | ::<li> [[func_door]]</li> | ||
<li> [[func_door_rotating]]</li> | ::<li> [[func_door_rotating]]</li> | ||
<li> [[func_dustcloud]]</li> | ::<li> [[func_dustcloud]]</li> | ||
<li> [[func_dustmotes]]</li> | ::<li> [[func_dustmotes]]</li> | ||
<li> [[func_fish_pool]]</li> | ::<li> [[func_fish_pool]]</li> | ||
<li> [[func_guntarget]]</li> | ::<li> [[func_guntarget]]</li> | ||
<li> [[func_illusionary]]</li> | ::<li> [[func_illusionary]]</li> | ||
<li> [[func_instance]]</li> | ::<li> [[func_instance]]</li> | ||
<li> [[func_instance_parms]]</li> | ::<li> [[func_instance_parms]]</li> | ||
<li> [[func_ladderendpoint]]</li> | ::<li> [[func_ladderendpoint]]</li> | ||
<li> [[func_lod]]</li> | ::<li> [[func_lod]]</li> | ||
<li> [[func_movelinear]]</li> | ::<li> [[func_movelinear]]</li> | ||
<li> [[func_occluder]]</li> | ::<li> [[func_occluder]]</li> | ||
<li> [[func_orator]]</li> | ::<li> [[func_orator]]</li> | ||
<li> [[func_physbox]]</li> | ::<li> [[func_physbox]]</li> | ||
<li> [[func_platrot]]</li> | ::<li> [[func_platrot]]</li> | ||
<li> [[func_precipitation]]</li> | ::<li> [[func_precipitation]]</li> | ||
<li> [[func_precipitation_blocker]]</li> | ::<li> [[func_precipitation_blocker]]</li> | ||
<li> [[func_reflective_glass]]</li> | ::<li> [[func_reflective_glass]]</li> | ||
<li> [[func_rot_button]]</li> | ::<li> [[func_rot_button]]</li> | ||
<li> [[func_rotating]]</li> | ::<li> [[func_rotating]]</li> | ||
<li> [[func_smokevolume]]</li> | ::<li> [[func_smokevolume]]</li> | ||
<li> [[func_tanktrain]]</li> | ::<li> [[func_tanktrain]]</li> | ||
<li> [[func_timescale]]</li> | ::<li> [[func_timescale]]</li> | ||
<li> [[func_trackautochange]]</li> | ::<li> [[func_trackautochange]]</li> | ||
<li> [[func_trackchange]]</li> | ::<li> [[func_trackchange]]</li> | ||
<li> [[func_tracktrain]]</li> | ::<li> [[func_tracktrain]]</li> | ||
<li> [[func_traincontrols]]</li> | ::<li> [[func_traincontrols]]</li> | ||
<li> [[func_useableladder]]</li> | ::<li> [[func_useableladder]]</li> | ||
<li> [[func_viscluster]]</li> | ::<li> [[func_viscluster]]</li> | ||
<li> [[func_wall]]</li> | ::<li> [[func_wall]]</li> | ||
<li> [[func_wall_toggle]]</li> | ::<li> [[func_wall_toggle]]</li> | ||
<li> [[func_water_analog]]</li> | ::<li> [[func_water_analog]]</li> | ||
'''game''' | '''game''' | ||
<li> [[game_end]]</li> | ::<li> [[game_end]]</li> | ||
<li> [[game_gib_manager]]</li> | ::<li> [[game_gib_manager]]</li> | ||
<li> [[game_player_equip]]</li> | ::<li> [[game_player_equip]]</li> | ||
<li> [[game_player_team]]</li> | ::<li> [[game_player_team]]</li> | ||
<li> [[game_ragdoll_manager]]</li> | ::<li> [[game_ragdoll_manager]]</li> | ||
<li> [[game_score]]</li> | ::<li> [[game_score]]</li> | ||
<li> [[game_text]]</li> | ::<li> [[game_text]]</li> | ||
<li> [[game_ui]]</li> | ::<li> [[game_ui]]</li> | ||
<li> [[game_weapon_manager]]</li> | ::<li> [[game_weapon_manager]]</li> | ||
<li> [[game_zone_player]]</li> | ::<li> [[game_zone_player]]</li> | ||
'''gibshooter''' | '''gibshooter''' | ||
<li> [[gibshooter]]</li> | ::<li> [[gibshooter]]</li> | ||
'''hammer''' | '''hammer''' | ||
<li> [[hammer_updateignorelist]]</li> | ::<li> [[hammer_updateignorelist]]</li> | ||
'''info''' | '''info''' | ||
<li> [[info_constraint_anchor]]</li> | ::<li> [[info_constraint_anchor]]</li> | ||
<li> [[info_intermission]]</li> | ::<li> [[info_intermission]]</li> | ||
<li> [[info_ladder_dismount]]</li> | ::<li> [[info_ladder_dismount]]</li> | ||
<li> [[info_landmark]]</li> | ::<li> [[info_landmark]]</li> | ||
<li> [[info_lighting]]</li> | ::<li> [[info_lighting]]</li> | ||
<li> [[info_mass_center]]</li> | ::<li> [[info_mass_center]]</li> | ||
<li> [[info_null]]</li> | ::<li> [[info_null]]</li> | ||
<li> [[info_overlay]]</li> | ::<li> [[info_overlay]]</li> | ||
<li> [[info_overlay_transition]]</li> | ::<li> [[info_overlay_transition]]</li> | ||
<li> [[info_particle_system]]</li> | ::<li> [[info_particle_system]]</li> | ||
<li> [[info_particle_target]]</li> | ::<li> [[info_particle_target]]</li> | ||
<li> [[info_player_start]]</li> | ::<li> [[info_player_start]]</li> | ||
<li> [[info_projecteddecal]]</li> | ::<li> [[info_projecteddecal]]</li> | ||
<li> [[info_target]]</li> | ::<li> [[info_target]]</li> | ||
<li> [[info_target_instructor_hint]]</li> | ::<li> [[info_target_instructor_hint]]</li> | ||
<li> [[info_teleport_destination]]</li> | ::<li> [[info_teleport_destination]]</li> | ||
'''infodecal''' | '''infodecal''' | ||
<li> [[infodecal]]</li> | ::<li> [[infodecal]]</li> | ||
'''keyframe''' | '''keyframe''' | ||
<li> [[keyframe_rope]]</li> | ::<li> [[keyframe_rope]]</li> | ||
<li> [[keyframe_track]]</li> | ::<li> [[keyframe_track]]</li> | ||
'''light''' | '''light''' | ||
<li> [[light]]</li> | ::<li> [[light]]</li> | ||
<li> [[light_directional]]</li> | ::<li> [[light_directional]]</li> | ||
<li> [[light_dynamic]]</li> | ::<li> [[light_dynamic]]</li> | ||
<li> [[light_environment]]</li> | ::<li> [[light_environment]]</li> | ||
<li> [[light_spot]]</li> | ::<li> [[light_spot]]</li> | ||
'''logic''' | '''logic''' | ||
<li> [[logic_active_autosave]]</li> | ::<li> [[logic_active_autosave]]</li> | ||
<li> [[logic_auto]]</li> | ::<li> [[logic_auto]]</li> | ||
<li> [[logic_autosave]]</li> | ::<li> [[logic_autosave]]</li> | ||
<li> [[logic_branch]]</li> | ::<li> [[logic_branch]]</li> | ||
<li> [[logic_branch_listener]]</li> | ::<li> [[logic_branch_listener]]</li> | ||
<li> [[logic_case]]</li> | ::<li> [[logic_case]]</li> | ||
<li> [[logic_collision_pair]]</li> | ::<li> [[logic_collision_pair]]</li> | ||
<li> [[logic_compare]]</li> | ::<li> [[logic_compare]]</li> | ||
<li> [[logic_lineto]]</li> | ::<li> [[logic_lineto]]</li> | ||
<li> [[logic_measure_movement]]</li> | ::<li> [[logic_measure_movement]]</li> | ||
<li> [[logic_multicompare]]</li> | ::<li> [[logic_multicompare]]</li> | ||
<li> [[logic_navigation]]</li> | ::<li> [[logic_navigation]]</li> | ||
<li> [[logic_relay]]</li> | ::<li> [[logic_relay]]</li> | ||
<li> [[logic_script]]</li> | ::<li> [[logic_script]]</li> | ||
<li> [[logic_timer]]</li> | ::<li> [[logic_timer]]</li> | ||
'''material''' | '''material''' | ||
<li> [[material_modify_control]]</li> | ::<li> [[material_modify_control]]</li> | ||
'''math''' | '''math''' | ||
<li> [[math_colorblend]]</li> | ::<li> [[math_colorblend]]</li> | ||
<li> [[math_counter]]</li> | ::<li> [[math_counter]]</li> | ||
<li> [[math_remap]]</li> | ::<li> [[math_remap]]</li> | ||
'''momentary''' | '''momentary''' | ||
<li> [[momentary_rot_button]]</li> | ::<li> [[momentary_rot_button]]</li> | ||
'''move''' | '''move''' | ||
<li> [[move_keyframed]]</li> | ::<li> [[move_keyframed]]</li> | ||
<li> [[move_rope]]</li> | ::<li> [[move_rope]]</li> | ||
'''path''' | '''path''' | ||
<li> [[path_track]]</li> | ::<li> [[path_track]]</li> | ||
'''phys''' | '''phys''' | ||
<li> [[phys_ballsocket]]</li> | ::<li> [[phys_ballsocket]]</li> | ||
<li> [[phys_constraint]]</li> | ::<li> [[phys_constraint]]</li> | ||
<li> [[phys_constraintsystem]]</li> | ::<li> [[phys_constraintsystem]]</li> | ||
<li> [[phys_convert]]</li> | ::<li> [[phys_convert]]</li> | ||
<li> [[phys_hinge]]</li> | ::<li> [[phys_hinge]]</li> | ||
<li> [[phys_keepupright]]</li> | ::<li> [[phys_keepupright]]</li> | ||
<li> [[phys_lengthconstraint]]</li> | ::<li> [[phys_lengthconstraint]]</li> | ||
<li> [[phys_magnet]]</li> | ::<li> [[phys_magnet]]</li> | ||
<li> [[phys_motor]]</li> | ::<li> [[phys_motor]]</li> | ||
<li> [[phys_pulleyconstraint]]</li> | ::<li> [[phys_pulleyconstraint]]</li> | ||
<li> [[phys_ragdollconstraint]]</li> | ::<li> [[phys_ragdollconstraint]]</li> | ||
<li> [[phys_ragdollmagnet]]</li> | ::<li> [[phys_ragdollmagnet]]</li> | ||
<li> [[phys_slideconstraint]]</li> | ::<li> [[phys_slideconstraint]]</li> | ||
<li> [[phys_spring]]</li> | ::<li> [[phys_spring]]</li> | ||
<li> [[phys_thruster]]</li> | ::<li> [[phys_thruster]]</li> | ||
<li> [[phys_torque]]</li> | ::<li> [[phys_torque]]</li> | ||
'''physics''' | '''physics''' | ||
<li> [[physics_cannister]]</li> | ::<li> [[physics_cannister]]</li> | ||
'''point''' | '''point''' | ||
<li> [[point_anglesensor]]</li> | ::<li> [[point_anglesensor]]</li> | ||
<li> [[point_bonusmaps_accessor]]</li> | ::<li> [[point_bonusmaps_accessor]]</li> | ||
<li> [[point_broadcastclientcommand]]</li> | ::<li> [[point_broadcastclientcommand]]</li> | ||
<li> [[point_clientcommand]]</li> | ::<li> [[point_clientcommand]]</li> | ||
<li> [[point_devshot_camera]]</li> | ::<li> [[point_devshot_camera]]</li> | ||
<li> [[point_enable_motion_fixup]]</li> | ::<li> [[point_enable_motion_fixup]]</li> | ||
<li> [[point_entity_finder]]</li> | ::<li> [[point_entity_finder]]</li> | ||
<li> [[point_gamestats_counter]]</li> | ::<li> [[point_gamestats_counter]]</li> | ||
<li> [[point_hurt]]</li> | ::<li> [[point_hurt]]</li> | ||
<li> [[point_message]]</li> | ::<li> [[point_message]]</li> | ||
<li> [[point_playermoveconstraint]]</li> | ::<li> [[point_playermoveconstraint]]</li> | ||
<li> [[point_posecontroller]]</li> | ::<li> [[point_posecontroller]]</li> | ||
<li> [[point_proximity_sensor]]</li> | ::<li> [[point_proximity_sensor]]</li> | ||
<li> [[point_servercommand]]</li> | ::<li> [[point_servercommand]]</li> | ||
<li> [[point_spotlight]]</li> | ::<li> [[point_spotlight]]</li> | ||
<li> [[point_teleport]]</li> | ::<li> [[point_teleport]]</li> | ||
<li> [[point_template]]</li> | ::<li> [[point_template]]</li> | ||
<li> [[point_viewcontrol]]</li> | ::<li> [[point_viewcontrol]]</li> | ||
'''postprocess''' | '''postprocess''' | ||
<li> [[postprocess_controller]]</li> | ::<li> [[postprocess_controller]]</li> | ||
'''prop''' | '''prop''' | ||
<li> [[prop_detail]]</li> | ::<li> [[prop_detail]]</li> | ||
<li> [[prop_door_rotating]]</li> | ::<li> [[prop_door_rotating]]</li> | ||
<li> [[prop_dynamic]]</li> | ::<li> [[prop_dynamic]]</li> | ||
<li> [[prop_dynamic_ornament]]</li> | ::<li> [[prop_dynamic_ornament]]</li> | ||
<li> [[prop_dynamic_override]]</li> | ::<li> [[prop_dynamic_override]]</li> | ||
<li> [[prop_physics]]</li> | ::<li> [[prop_physics]]</li> | ||
<li> [[prop_physics_multiplayer]]</li> | ::<li> [[prop_physics_multiplayer]]</li> | ||
<li> [[prop_physics_override]]</li> | ::<li> [[prop_physics_override]]</li> | ||
<li> [[prop_ragdoll]]</li> | ::<li> [[prop_ragdoll]]</li> | ||
<li> [[prop_static]]</li> | ::<li> [[prop_static]]</li> | ||
<li> [[prop_wall_breakable]]</li> | ::<li> [[prop_wall_breakable]]</li> | ||
'''script''' | '''script''' | ||
<li> [[script_intro]]</li> | ::<li> [[script_intro]]</li> | ||
'''shadow''' | '''shadow''' | ||
<li> [[shadow_control]]</li> | ::<li> [[shadow_control]]</li> | ||
'''sky''' | '''sky''' | ||
<li> [[sky_camera]]</li> | ::<li> [[sky_camera]]</li> | ||
'''sound''' | '''sound''' | ||
<li> [[sound_mix_layer]]</li> | ::<li> [[sound_mix_layer]]</li> | ||
'''tanktrain''' | '''tanktrain''' | ||
<li> [[tanktrain_ai]]</li> | ::<li> [[tanktrain_ai]]</li> | ||
<li> [[tanktrain_aitarget]]</li> | ::<li> [[tanktrain_aitarget]]</li> | ||
'''test''' | '''test''' | ||
<li> [[test_traceline]]</li> | ::<li> [[test_traceline]]</li> | ||
'''trigger''' | '''trigger''' | ||
<li> [[trigger_autosave]]</li> | ::<li> [[trigger_autosave]]</li> | ||
<li> [[trigger_changelevel]]</li> | ::<li> [[trigger_changelevel]]</li> | ||
<li> [[trigger_gravity]]</li> | ::<li> [[trigger_gravity]]</li> | ||
<li> [[trigger_hurt]]</li> | ::<li> [[trigger_hurt]]</li> | ||
<li> [[trigger_impact]]</li> | ::<li> [[trigger_impact]]</li> | ||
<li> [[trigger_look]]</li> | ::<li> [[trigger_look]]</li> | ||
<li> [[trigger_multiple]]</li> | ::<li> [[trigger_multiple]]</li> | ||
<li> [[trigger_once]]</li> | ::<li> [[trigger_once]]</li> | ||
<li> [[trigger_playermovement]]</li> | ::<li> [[trigger_playermovement]]</li> | ||
<li> [[trigger_proximity]]</li> | ::<li> [[trigger_proximity]]</li> | ||
<li> [[trigger_push]]</li> | ::<li> [[trigger_push]]</li> | ||
<li> [[trigger_remove]]</li> | ::<li> [[trigger_remove]]</li> | ||
<li> [[trigger_serverragdoll]]</li> | ::<li> [[trigger_serverragdoll]]</li> | ||
<li> [[trigger_soundscape]]</li> | ::<li> [[trigger_soundscape]]</li> | ||
<li> [[trigger_teleport]]</li> | ::<li> [[trigger_teleport]]</li> | ||
<li> [[trigger_tonemap]]</li> | ::<li> [[trigger_tonemap]]</li> | ||
<li> [[trigger_transition]]</li> | ::<li> [[trigger_transition]]</li> | ||
<li> [[trigger_wind]]</li> | ::<li> [[trigger_wind]]</li> | ||
'''vgui''' | '''vgui''' | ||
<li> [[vgui_screen]]</li> | ::<li> [[vgui_screen]]</li> | ||
<li> [[vgui_slideshow_display]]</li> | ::<li> [[vgui_slideshow_display]]</li> | ||
'''water''' | '''water''' | ||
<li> [[water_lod_control]]</li> | ::<li> [[water_lod_control]]</li> | ||
'''worldspawn''' | '''worldspawn''' | ||
<li> [[worldspawn]]</li> | ::<li> [[worldspawn]]</li> | ||
}} | }} | ||
Revision as of 00:30, 2 January 2023
base.fgd
This is a complete list of all Source base entities.
-
ambient
color
env
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dof_controller
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_instructor_hint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_screeneffect
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_tonemap_controller_ghost
- env_tonemap_controller_infected
- env_viewpunch
- env_wind
- env_zoom
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_detail_blocker
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_instance
- func_instance_parms
- func_ladderendpoint
- func_lod
- func_movelinear
- func_occluder
- func_orator
- func_physbox
- func_platrot
- func_precipitation
- func_precipitation_blocker
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tanktrain
- func_timescale
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
- point_anglesensor
- point_bonusmaps_accessor
- point_broadcastclientcommand
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_entity_finder
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_viewcontrol
left4dead2.fgd
-
beam
- beam_spotlight commentary
- commentary_dummy
- commentary_zombie_spawner env
- env_airstrike_indoors
- env_airstrike_outdoors
- env_detail_controller
- env_outtro_stats
- env_physics_blocker
- env_player_blocker
- env_rock_launcher
- env_weaponfire filter
- filter_activator_infected_class
- filter_activator_team
- filter_health
- filter_melee_damage fog
- fog_volume func
- func_block_charge
- func_button_timed
- func_elevator
- func_extinguisher
- func_ladder
- func_nav_attribute_region
- func_nav_avoidance_obstacle
- func_nav_blocker
- func_nav_connection_blocker
- func_playerghostinfected_clip
- func_playerinfected_clip
- func_ragdoll_fader game
- game_scavenge_progress_display info
- info_ambient_mob_end
- info_ambient_mob_start
- info_changelevel
- info_director
- info_elevator_floor
- info_game_event_proxy
- info_gamemode
- info_goal_infected_chase
- info_l4d1_survivor_spawn
- info_map_parameters
- info_map_parameters_versus
- info_remarkable
- info_survivor_position
- info_survivor_rescue
- info_zombie_border
- info_zombie_spawn logic
- logic_choreographed_scene
- logic_director_query
- logic_game_event
- logic_scene_list_manager
- logic_versus_random player
- player_weaponstrip point
- point_deathfall_camera
- point_nav_attribute_region
- point_prop_use_target
- point_script_use_target
- point_viewcontrol_multiplayer
- point_viewcontrol_survivor prop
- prop_car_alarm
- prop_car_glass
- prop_door_rotating_checkpoint
- prop_fuel_barrel
- prop_health_cabinet
- prop_minigun
- prop_minigun_l4d1
- prop_mounted_machine_gun scripted
- scripted_item_drop trigger
- trigger_active_weapon_detect
- trigger_auto_crouch
- trigger_escape
- trigger_finale
- trigger_hurt_ghost
- trigger_upgrade_laser_sight upgrade
- upgrade_spawn weapon
- weapon_adrenaline_spawn
- weapon_ammo_spawn
- weapon_autoshotgun_spawn
- weapon_chainsaw_spawn
- weapon_defibrillator_spawn
- weapon_first_aid_kit
- weapon_first_aid_kit_spawn
- weapon_gascan_spawn
- weapon_grenade_launcher
- weapon_grenade_launcher_spawn
- weapon_hunting_rifle_spawn
- weapon_item_spawn
- weapon_melee_spawn
- weapon_molotov_spawn
- weapon_pain_pills_spawn
- weapon_pipe_bomb_spawn
- weapon_pistol_magnum_spawn
- weapon_pistol_spawn
- weapon_pumpshotgun_spawn
- weapon_rifle_ak47_spawn
- weapon_rifle_desert_spawn
- weapon_rifle_m60_spawn
- weapon_rifle_sg552_spawn
- weapon_rifle_spawn
- weapon_scavenge_item_spawn
- weapon_shotgun_chrome_spawn
- weapon_shotgun_spas_spawn
- weapon_smg_mp5_spawn
- weapon_smg_silenced_spawn
- weapon_smg_spawn
- weapon_sniper_awp_spawn
- weapon_sniper_military_spawn
- weapon_sniper_scout_spawn
- weapon_spawn
- weapon_upgradepack_explosive_spawn
- weapon_upgradepack_incendiary_spawn
- weapon_vomitjar_spawn
Non-FGD
-
_
- _firesmoke
- _plasma ability
- ability_charge
- ability_leap
- ability_lunge
- ability_selfdestruct
- ability_spit
- ability_throw
- ability_tongue
- ability_vomit ai
- ai_changehintgroup
- ai_changetarget
- ai_sound beam
- beam boomer
- boomer charger
- charger client_path
- client_path commentary
- commentary_auto cs
- cs_gamerules
- cs_ragdoll
- cs_team_manager cycler
- cycler_flex dynamic
- dynamic_prop entity
- entity_blocker entityflame
- entityflame env
- env_debughistory
- env_dusttrail
- env_entity_dissolver
- env_fire_trail
- env_global
- env_glow
- env_gunfire
- env_movieexplosion
- env_muzzleflash
- env_particle_trail
- env_particlefire
- env_particlesmokegrenade
- env_physwire
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_screenoverlay
- env_sporeexplosion
- env_sporetrail
- env_steamjet
- env_tilt
- env_tracer escape
- escape_route event
- event_queue_saveload_proxy filter
- filter_base finale
- finale_trigger fire
- fire_cracker_blast fish
- fish func
- func_physbox_multiplayer
- func_plat
- func_proprrespawnzone
- func_pushable
- func_simpleladder
- func_train
- func_vehicleclip
- func_water
- func_weight_button funCBaseFlex
- funCBaseFlex gib
- gib grenade
- grenade
- grenade_launcher_projectile handle
- handle_dummy
- handle_test holiday
- holiday_gift hunter
- hunter infected
- infected inferno
- inferno info
- info_hang_lighting
- info_infected_zoo_maker
- info_infected_zoo_puppet
- info_item_position
- info_ladder
- info_overlay_accessor
- info_player_deathmatch
- info_player_teamspawn
- info_player_logo
- info_transitioning_player
- info_vehicle_groundspawn
- info_view_parameters insect
- insect_swarm instanced
- instanced_scripted_scene item
- item_sodacan jockey
- jockey light
- light_glspot logic
- logic_proximity molotov
- molotov_projectile momentary
- momentary_door multisource
- multisource path
- path_corner
- path_corner_crash phys
- phys_bone_follower physics
- physics_entity_solver
- physics_npc_solver
- physics_prop
- physics_prop_ragdoll pipe
- pipe_bomb_projectile player
- player
- player_loadsaved
- player_manager
- player_pickup
- player_speedmod point
- point_commentary_node
- point_commentary_viewpoint
- point_push
- point_script_template
- point_surroundtest predicted
- predicted_viewmodel prop
- prop_fuel_barrel_piece
- prop_physics2
- prop_ragdoll_attached
- prop_physics_respawnable
- prop_sphere
- prop_vehicle
- prop_vehicle_driveable raggib
- raggib scene
- scene_manager script
- script_clip_vphysics
- script_func_button
- script_nav_attribute_region
- script_nav_blocker
- script_trigger_hurt
- script_trigger_multiple
- script_trigger_once
- script_trigger_push scripted
- scripted_scene simple
- simple_physics_brush
- simple_physics_prop smoker
- smoker spark
- spark_shower spitter
- spitter
- spitter_projectile spotlight
- spotlight_end spraycan
- spraycan soundent
- soundent survivor
- survivor_bot
- survivor_death_model tank
- tank
- tank_rock target
- target_cdaudio
- target_changegravity te
- te_tester team
- team_manager terror
- terror_gamerules
- terror_player_manager test
- test_effect
- test_proxytoggle trigger
- trigger
- trigger_brush
- trigger_callback
- trigger_cdaudio
- trigger_fog
- trigger_togglesave
- trigger_vphysics_motion upgrade
- upgrade_ammo_explosive
- upgrade_ammo_incendiary
- upgrade_laser_sight vgui
- vgui_screen_team viewmodel
- viewmodel vomit
- vomit_particle vomitjar
- vomitjar_projectile vote
- vote_controller waterbullet
- waterbullet weapon
- weapon_adrenaline
- weapon_ammo
- weapon_autoshotgun
- weapon_basecsgrenade
- weapon_boomer_claw
- weapon_chainsaw
- weapon_charger_claw
- weapon_cola_bottles
- weapon_cs_base
- weapon_csbase_gun
- weapon_defibrillator
- weapon_fireworkcrate
- weapon_gascan
- weapon_gnome
- weapon_hegrenade_spawn
- weapon_hunter_claw
- weapon_hunting_rifle
- weapon_jockey_claw
- weapon_melee
- weapon_molotov
- weapon_oxygentank
- weapon_pain_pills
- weapon_pipe_bomb
- weapon_pistol_magnum
- weapon_pistol
- weapon_propanetank
- weapon_pumpshotgun
- weapon_rifle_ak47
- weapon_rifle_desert
- weapon_rifle_m60
- weapon_rifle_sg552
- weapon_rifle
- weapon_shotgun_chrome
- weapon_shotgun_spas
- weapon_smg_mp5
- weapon_smg_silenced
- weapon_smg
- weapon_smoker_claw
- weapon_sniper_awp
- weapon_sniper_military
- weapon_sniper_scout
- weapon_spitter_claw
- weapon_tank_claw
- weapon_upgradepack_explosive
- weapon_upgradepack_incendiary
- weapon_vomitjar window
- window_pane witch
- witch world
- world_items
In FGD but not in-game
-
ai
- ai_speechfilter cycler
- cycler env
- env_rotorwash_emitter func
- func_buildable_button generic
- generic_actor info
- info_ambient_mob
- info_camera_link
- info_hint
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_radial_link_controller logic
- logic_playerproxy move
- move_track npc
- npc_furniture
- npc_puppet
- npc_template_maker point
- point_angularvelocitysensor
- point_tesla
- point_velocitysensor trigger
- trigger_standoff
New & Updated
Environment
- env_fog_controller - Has new entrys/inputs for settings such as Set2DSkyboxFactorLerpTo (Amount of fog to blend into 2d Skybox to lerp to)
- env_tonemap_controller - Can now set TonemapPercentBrightPixels, and other settings.
- env_airstrike_indoors - Adds an airstrike effect for indoors (crumbling ceiling)
- env_airstrike_outdoors - Adds an airstrike effect for outdoors
- env_instructor_hint - Allows creation and control of instructor messages through map logic
- env_physics_blocker - blocks players and physics objects
- env_player_blocker - Blocks any PC/NPC from entering of the specified type.
- env_rock_launcher - Spawns and launches rocks that are typically spawned by the Tank in the Left 4 Dead Series. Added from The Sacrifice DLC.
- env_weaponfire - This entity is used to mimic weapon fire from the guns in L4D. Added from The Sacrifice DLC.
Filter
- filter_health - Can filter based on the health of the activator, and wheter they have adrenaline active or not
- filter_melee_damage - Can filter based on melee damage, and the type (all, slash or club)
Function
- func_elevator - Added input to set max speed dynamically
- func_movelinear - Added ResetPosition/TeleportToTarget
- func_nav_blocker - Added toggle to determine if nav flow should be recomputed or not
- func_orator - Now allows setting the max legal followup distance for automatic responses
- func_precipitation - Added Rain Storm, Bugs, and Smoke
- func_rotating - Added SnapToStartPosition
- func_buildable_button - A non-functional entity. Added from the EMS update.
- func_button_timed - Button that takes time to use. Added from The Sacrifice DLC.
- func_block_charge - The Charger will not charge through this brush.
- func_extinguisher - Extinguish "infernos" set from molotovs, gas cans, etc. Added from The Sacrifice DLC.
- func_instance - An entity for placing an instance of a map file
- func_instance_parms - Controls parameters used in func_instance within an instance
- func_nav_connection_blocker - Blocks nav meshs (on creation) from being connected through it's volume.
- func_playerghostinfected_clip - Blocks ghost infected.
- func_ragdoll_fader - Fade out any ragdolls that touch it. Added from The Sacrifice DLC.
- func_timescale - Adjust the time scale of the server/client through map logic (slow-mo scene at end of Dead Center finale)
- point_script_use_target - Makes an entity 'usable' by a player. An attached script determines the display text and use time. Added from the EMS update.
Information
- info_director - Added many outputs to fully customize scavenge games, also includes scripting and journal support. The Sacrifice DLC introduced user defined script event hooks that can be fired from squirrel.
- info_gamemode - Added additional game modes, added OnNavAnalyze output which is fired only when map is loaded with -navanalyse command line option set
- info_map_parameters and info_map_parameters_versus - Controls density of spawns
director_solve_item_density
- Pass the number of items you'd want in this map and this spits out the map density value.
- info_particle_system - Added setting to allow forcing particles to always render infront of everything
- info_survivor_position - Can now be tied to a specific gamemode, and given a specific intro to play
- info_ambient_mob_start - Potential starting area for an ambient mob
- info_ambient_mob_end - Potential end area for an ambient mob
- info_ambient_mob - universal ambient mob start/end (use with care)
- info_l4d1_survivor_spawn - spawn one of the original survivors from L4D1 as seen in The Passing campaign.
- info_particle_target - Allows marking areas in the map for particle systems with control points to reference
- info_zombie_border - Zombies will not spawn behind this entity.
- info_item_position - Used to place spawn points for entity groups. Added from the EMS update.
- info_target_instructor_hint - Used by utility VScripts for env_instructor_hint tragets. Added from the EMS update.
Logic
- logic_director_query - Controls the anger level of the AI Director
- logic_game_event - allows firing of game events. Appears to part of an achievement system.
- logic_script - Container for scripts
- logic_versus_random - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.
Misc
- Worldspawn - Can now choose time of day (evening, midnight, etc..), music post-fix name (for Music soundscripts to reference), as well as starting music type (Mission Start, Check Point)
- beam_spotlight - Added NoFog spawnflag.
- sky_camera - Added additional options for customizating plane clipping offsets, etc
- filter_activator_infected_class - Added the new special infected
- logic_auto - Added 'OnDemoMapSpawn' output
- postprocess_controller - Can now dynamically alter film grain and vignette strength
- ambient_music - Can override the Music Director, forcing a custom wav file to play in the music mix layer.
- game_scavenge_progress_display - Allows turning the scavenge score display on/off as well as setting the total items required.
- player_weaponstrip - removes specific weapon or active weapon
- point_nav_attribute_region - Holds attributes to be applied to regions of nav areas during generation
- point_script_template - A point_template made for spawning of optionally-dynamic templates from VScripts. Added from the EMS update.
- prop_mounted_machine_gun - A .50 Cal mounted machine gun.
- script_nav_blocker - Point based func_nav_blocker made for spawning from VScripts. Added from the TLS update.
- sound_mix_layer - Allows setting the levels of a specific sound mix layer.
- trigger_active_weapon_detect - Fires output when touched by a player that has a specific weapon active.

Point
- point_hurt - Added additional damage type: "FULLGIB"
- point_spotlight - Added option to set Halo size
- point_viewcontrol_multiplayer - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.
Prop
- All props now have a 'Lag Compensation' toggle. (Use sparingly!)
- prop_car_alarm - Added ability to enable/disable
- prop_door_rotating - Added 'glow' option
- prop_physics - Added OnHitByTank output, for creating custom events when a prop is punched by the tank.
- prop_fuel_barrel - special destructible physics prop that blows up in several stages when shot. Added from The Sacrifice DLC.
- prop_wall_breakable - A section of wall that's breakable just like doors are.
- scripted_item_drop - An item with basic physics that detects player touch.
Trigger
- trigger_finale - Added types selection: "Standard" "Gauntlet" "Custom" "Scavenge", and a property to define max points for scavenge mode.
- trigger_hurt - Added additional damage type: "FULLGIB", and the option to have it 'think' every frame instead of every half second. (Expensive!)
- trigger_playermovement - Added a "disable jump" flag
- trigger_push - Added OnStartTouch output, and input SetMaxSpeed to allow setting the push speed dynamically
- script_trigger_hurt - Point based trigger_hurt made for spawning from VScripts. Added from the EMS update.
- script_trigger_multiple - Point based trigger_multiple made for spawning from VScripts. Added from the EMS update.
- script_trigger_once - Point based trigger_once made for spawning from VScripts. Added from the EMS update.
- script_trigger_push - Point based trigger_push made for spawning from VScripts. Added from the EMS update.
- trigger_escape - indicates if there are Survivors in the volume who can escape the finale. Added from The Sacrifice DLC.
- trigger_hurt_ghost - damages entities (and ghosts) that touch it.
- trigger_upgrade_laser_sight - gives laser sight upgrade to players that touch
Weapon/Upgrade spawn
- upgrade_spawn - Allows the director to place gun upgrades: laser sights, explosive ammo, and incendiary ammo.
- weapon_adrenaline_spawn - A possible spawnpoint for adrenaline.
- weapon_chainsaw_spawn - A possible spawnpoint for chainsaws.
- weapon_defibrillator_spawn - A possible spawnpoint for defibrillators.
- weapon_grenade_launcher_spawn - A possible spawnpoint for grenade launchers.
- weapon_item_spawn - A possible spawnpoint for a random item (first aid kits, pills, adrenaline, bile bombs, defibrillators etc.).
- weapon_melee_spawn - A possible spawnpoint for random melee weapons.
- weapon_pistol_magnum_spawn - A possible spawnpoint for magnum pistols
- weapon_rifle_ak47_spawn - A possible spawnpoint for AK-47 rifles.
- weapon_rifle_desert_spawn - A possible spawnpoint for combat rifles.
- weapon_rifle_m60_spawn - A possible spawnpoint for M60 machineguns.
- weapon_rifle_sg552_spawn - A possible spawnpoint for SG-552 rifles.
- weapon_scavenge_item_spawn - A spawnpoint for a scavenge gas can.
- weapon_shotgun_chrome_spawn - A possible spawnpoint for chrome shotguns.
- weapon_shotgun_spas_spawn - A possible spawnpoint for combat shotguns.
- weapon_smg_mp5_spawn - A possible spawnpoint for MP5 submachine guns.
- weapon_smg_silenced_spawn - A possible spawnpoint for silenced submachine guns.
- weapon_sniper_awp_spawn - A possible spawnpoint for AWP snipers.
- weapon_sniper_military_spawn - A possible spawnpoint for military sniper rifles.
- weapon_sniper_scout_spawn - A possible spawnpoint for Scout snipers. Added in the TLS update
- weapon_spawn - A possible spawnpoint for random weapons.
- weapon_upgradepack_explosive_spawn - A possible spawnpoint for explosive ammo packs.
- weapon_upgradepack_incendiary_spawn - A possible spawnpoint for incendiary ammo packs.
- weapon_vomitjar_spawn - A possible spawnpoint for bile bombs.
