List of L4D2 Entities: Difference between revisions

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{{ColumnBox|count=4|<ul>
{{ColumnBox|count=4|<ul>
'''ambient'''
'''ambient'''
::<li> [[ambient_generic]]</li>
* [[ambient_generic]]
::<li> [[ambient_music]]</li>
* [[ambient_music]]
'''color'''
'''color'''
::<li> [[Color correction (entity)|color_correction]]</li>
* [[Color correction (entity)|color_correction]]
::<li> [[color_correction_volume]]</li>
* [[color_correction_volume]]
'''env'''
'''env'''
::<li> [[env_beam]]</li>
* [[env_beam]]
::<li> [[env_beverage]]</li>
* [[env_beverage]]
::<li> [[env_blood]]</li>
* [[env_blood]]
::<li> [[env_bubbles]]</li>
* [[env_bubbles]]
::<li> [[env_credits]]</li>
* [[env_credits]]
::<li> [[env_cubemap]]</li>
* [[env_cubemap]]
::<li> [[env_dof_controller]]</li>
* [[env_dof_controller]]
::<li> [[env_dustpuff]]</li>
* [[env_dustpuff]]
::<li> [[env_effectscript]]</li>
* [[env_effectscript]]
::<li> [[env_embers]]</li>
* [[env_embers]]
::<li> [[env_entity_igniter]]</li>
* [[env_entity_igniter]]
::<li> [[env_entity_maker]]</li>
* [[env_entity_maker]]
::<li> [[env_explosion]]</li>
* [[env_explosion]]
::<li> [[env_fade]]</li>
* [[env_fade]]
::<li> [[env_fire]]</li>
* [[env_fire]]
::<li> [[env_firesensor]]</li>
* [[env_firesensor]]
::<li> [[env_firesource]]</li>
* [[env_firesource]]
::<li> [[env_fog_controller]]</li>
* [[env_fog_controller]]
::<li> [[env_funnel]]</li>
* [[env_funnel]]
::<li> [[env_hudhint]]</li>
* [[env_hudhint]]
::<li> [[env_instructor_hint]]</li>
* [[env_instructor_hint]]
::<li> [[env_laser]]</li>
* [[env_laser]]
::<li> [[env_lightglow]]</li>
* [[env_lightglow]]
::<li> [[env_message]]</li>
* [[env_message]]
::<li> [[env_microphone]]</li>
* [[env_microphone]]
::<li> [[env_particle_performance_monitor]]</li>
* [[env_particle_performance_monitor]]
::<li> [[env_particlelight]]</li>
* [[env_particlelight]]
::<li> [[env_particlescript]]</li>
* [[env_particlescript]]
::<li> [[env_physexplosion]]</li>
* [[env_physexplosion]]
::<li> [[env_physimpact]]</li>
* [[env_physimpact]]
::<li> [[env_player_surface_trigger]]</li>
* [[env_player_surface_trigger]]
::<li> [[env_projectedtexture]]</li>
* [[env_projectedtexture]]
::<li> [[env_rotorshooter]]</li>
* [[env_rotorshooter]]
::<li> [[env_screeneffect]]</li>
* [[env_screeneffect]]
::<li> [[env_shake]]</li>
* [[env_shake]]
::<li> [[env_shooter]]</li>
* [[env_shooter]]
::<li> [[env_smokestack]]</li>
* [[env_smokestack]]
::<li> [[env_smoketrail]]</li>
* [[env_smoketrail]]
::<li> [[env_soundscape]]</li>
* [[env_soundscape]]
::<li> [[env_soundscape_proxy]]</li>
* [[env_soundscape_proxy]]
::<li> [[env_soundscape_triggerable]]</li>
* [[env_soundscape_triggerable]]
::<li> [[env_spark]]</li>
* [[env_spark]]
::<li> [[env_splash]]</li>
* [[env_splash]]
::<li> [[env_sprite]]</li>
* [[env_sprite]]
::<li> [[env_sprite_oriented]]</li>
* [[env_sprite_oriented]]
::<li> [[env_spritetrail]]</li>
* [[env_spritetrail]]
::<li> [[env_steam]]</li>
* [[env_steam]]
::<li> [[env_sun]]</li>
* [[env_sun]]
::<li> [[env_texturetoggle]]</li>
* [[env_texturetoggle]]
::<li> [[env_tonemap_controller]]</li>
* [[env_tonemap_controller]]
::<li> [[env_tonemap_controller_ghost]]</li>
* [[env_tonemap_controller_ghost]]
::<li> [[env_tonemap_controller_infected]]</li>
* [[env_tonemap_controller_infected]]
::<li> [[env_viewpunch]]</li>
* [[env_viewpunch]]
::<li> [[env_wind]]</li>
* [[env_wind]]
::<li> [[env_zoom]]</li>
* [[env_zoom]]
'''filter'''
'''filter'''
::<li> [[filter_activator_class]]</li>
* [[filter_activator_class]]
::<li> [[filter_activator_context]]</li>
* [[filter_activator_context]]
::<li> [[filter_activator_mass_greater]]</li>
* [[filter_activator_mass_greater]]
::<li> [[filter_activator_model]]</li>
* [[filter_activator_model]]
::<li> [[filter_activator_name]]</li>
* [[filter_activator_name]]
::<li> [[filter_damage_type]]</li>
* [[filter_damage_type]]
::<li> [[filter_enemy]]</li>
* [[filter_enemy]]
::<li> [[filter_multi]]</li>
* [[filter_multi]]
'''func'''
'''func'''
::<li> [[func_areaportal]]</li>
* [[func_areaportal]]
::<li> [[func_areaportalwindow]]</li>
* [[func_areaportalwindow]]
::<li> [[func_breakable]]</li>
* [[func_breakable]]
::<li> [[func_breakable_surf]]</li>
* [[func_breakable_surf]]
::<li> [[func_brush]]</li>
* [[func_brush]]
::<li> [[func_button]]</li>
* [[func_button]]
::<li> [[func_clip_vphysics]]</li>
* [[func_clip_vphysics]]
::<li> [[func_conveyor]]</li>
* [[func_conveyor]]
::<li> [[func_detail]]</li>
* [[func_detail]]
::<li> [[func_detail_blocker]]</li>
* [[func_detail_blocker]]
::<li> [[func_door]]</li>
* [[func_door]]
::<li> [[func_door_rotating]]</li>
* [[func_door_rotating]]
::<li> [[func_dustcloud]]</li>
* [[func_dustcloud]]
::<li> [[func_dustmotes]]</li>
* [[func_dustmotes]]
::<li> [[func_fish_pool]]</li>
* [[func_fish_pool]]
::<li> [[func_guntarget]]</li>
* [[func_guntarget]]
::<li> [[func_illusionary]]</li>
* [[func_illusionary]]
::<li> [[func_instance]]</li>
* [[func_instance]]
::<li> [[func_instance_parms]]</li>
* [[func_instance_parms]]
::<li> [[func_ladderendpoint]]</li>
* [[func_ladderendpoint]]
::<li> [[func_lod]]</li>
* [[func_lod]]
::<li> [[func_movelinear]]</li>
* [[func_movelinear]]
::<li> [[func_occluder]]</li>
* [[func_occluder]]
::<li> [[func_orator]]</li>
* [[func_orator]]
::<li> [[func_physbox]]</li>
* [[func_physbox]]
::<li> [[func_platrot]]</li>
* [[func_platrot]]
::<li> [[func_precipitation]]</li>
* [[func_precipitation]]
::<li> [[func_precipitation_blocker]]</li>
* [[func_precipitation_blocker]]
::<li> [[func_reflective_glass]]</li>
* [[func_reflective_glass]]
::<li> [[func_rot_button]]</li>
* [[func_rot_button]]
::<li> [[func_rotating]]</li>
* [[func_rotating]]
::<li> [[func_smokevolume]]</li>
* [[func_smokevolume]]
::<li> [[func_tanktrain]]</li>
* [[func_tanktrain]]
::<li> [[func_timescale]]</li>
* [[func_timescale]]
::<li> [[func_trackautochange]]</li>
* [[func_trackautochange]]
::<li> [[func_trackchange]]</li>
* [[func_trackchange]]
::<li> [[func_tracktrain]]</li>
* [[func_tracktrain]]
::<li> [[func_traincontrols]]</li>
* [[func_traincontrols]]
::<li> [[func_useableladder]]</li>
* [[func_useableladder]]
::<li> [[func_viscluster]]</li>
* [[func_viscluster]]
::<li> [[func_wall]]</li>
* [[func_wall]]
::<li> [[func_wall_toggle]]</li>
* [[func_wall_toggle]]
::<li> [[func_water_analog]]</li>
* [[func_water_analog]]
'''game'''
'''game'''
::<li> [[game_end]]</li>
* [[game_end]]
::<li> [[game_gib_manager]]</li>
* [[game_gib_manager]]
::<li> [[game_player_equip]]</li>
* [[game_player_equip]]
::<li> [[game_player_team]]</li>
* [[game_player_team]]
::<li> [[game_ragdoll_manager]]</li>
* [[game_ragdoll_manager]]
::<li> [[game_score]]</li>
* [[game_score]]
::<li> [[game_text]]</li>
* [[game_text]]
::<li> [[game_ui]]</li>
* [[game_ui]]
::<li> [[game_weapon_manager]]</li>
* [[game_weapon_manager]]
::<li> [[game_zone_player]]</li>
* [[game_zone_player]]
'''gibshooter'''
'''gibshooter'''
::<li> [[gibshooter]]</li>
* [[gibshooter]]
'''hammer'''
'''hammer'''
::<li> [[hammer_updateignorelist]]</li>
* [[hammer_updateignorelist]]
'''info'''
'''info'''
::<li> [[info_constraint_anchor]]</li>
* [[info_constraint_anchor]]
::<li> [[info_intermission]]</li>
* [[info_intermission]]
::<li> [[info_ladder_dismount]]</li>
* [[info_ladder_dismount]]
::<li> [[info_landmark]]</li>
* [[info_landmark]]
::<li> [[info_lighting]]</li>
* [[info_lighting]]
::<li> [[info_mass_center]]</li>
* [[info_mass_center]]
::<li> [[info_no_dynamic_shadow]]</li>
* [[info_no_dynamic_shadow]]
::<li> [[info_null]]</li>
* [[info_null]]
::<li> [[info_overlay]]</li>
* [[info_overlay]]
::<li> [[info_overlay_transition]]</li>
* [[info_overlay_transition]]
::<li> [[info_particle_system]]</li>
* [[info_particle_system]]
::<li> [[info_particle_target]]</li>
* [[info_particle_target]]
::<li> [[info_player_start]]</li>
* [[info_player_start]]
::<li> [[info_projecteddecal]]</li>
* [[info_projecteddecal]]
::<li> [[info_target]]</li>
* [[info_target]]
::<li> [[info_target_instructor_hint]]</li>
* [[info_target_instructor_hint]]
::<li> [[info_teleport_destination]]</li>
* [[info_teleport_destination]]
'''infodecal'''
'''infodecal'''
::<li> [[infodecal]]</li>
* [[infodecal]]
'''keyframe'''
'''keyframe'''
::<li> [[keyframe_rope]]</li>
* [[keyframe_rope]]
::<li> [[keyframe_track]]</li>
* [[keyframe_track]]
'''light'''
'''light'''
::<li> [[light]]</li>
* [[light]]
::<li> [[light_directional]]</li>
* [[light_directional]]
::<li> [[light_dynamic]]</li>
* [[light_dynamic]]
::<li> [[light_environment]]</li>
* [[light_environment]]
::<li> [[light_spot]]</li>
* [[light_spot]]
'''logic'''
'''logic'''
::<li> [[logic_active_autosave]]</li>
* [[logic_active_autosave]]
::<li> [[logic_auto]]</li>
* [[logic_auto]]
::<li> [[logic_autosave]]</li>
* [[logic_autosave]]
::<li> [[logic_branch]]</li>
* [[logic_branch]]
::<li> [[logic_branch_listener]]</li>
* [[logic_branch_listener]]
::<li> [[logic_case]]</li>
* [[logic_case]]
::<li> [[logic_collision_pair]]</li>
* [[logic_collision_pair]]
::<li> [[logic_compare]]</li>
* [[logic_compare]]
::<li> [[logic_lineto]]</li>
* [[logic_lineto]]
::<li> [[logic_measure_movement]]</li>
* [[logic_measure_movement]]
::<li> [[logic_multicompare]]</li>
* [[logic_multicompare]]
::<li> [[logic_navigation]]</li>
* [[logic_navigation]]
::<li> [[logic_relay]]</li>
* [[logic_relay]]
::<li> [[logic_script]]</li>
* [[logic_script]]
::<li> [[logic_timer]]</li>
* [[logic_timer]]
'''material'''
'''material'''
::<li> [[material_modify_control]]</li>
* [[material_modify_control]]
'''math'''
'''math'''
::<li> [[math_colorblend]]</li>
* [[math_colorblend]]
::<li> [[math_counter]]</li>
* [[math_counter]]
::<li> [[math_remap]]</li>
* [[math_remap]]
'''momentary'''
'''momentary'''
::<li> [[momentary_rot_button]]</li>
* [[momentary_rot_button]]
'''move'''
'''move'''
::<li> [[move_keyframed]]</li>
* [[move_keyframed]]
::<li> [[move_rope]]</li>
* [[move_rope]]
'''path'''
'''path'''
::<li> [[path_track]]</li>
* [[path_track]]
'''phys'''
'''phys'''
::<li> [[phys_ballsocket]]</li>
* [[phys_ballsocket]]
::<li> [[phys_constraint]]</li>
* [[phys_constraint]]
::<li> [[phys_constraintsystem]]</li>
* [[phys_constraintsystem]]
::<li> [[phys_convert]]</li>
* [[phys_convert]]
::<li> [[phys_hinge]]</li>
* [[phys_hinge]]
::<li> [[phys_keepupright]]</li>
* [[phys_keepupright]]
::<li> [[phys_lengthconstraint]]</li>
* [[phys_lengthconstraint]]
::<li> [[phys_magnet]]</li>
* [[phys_magnet]]
::<li> [[phys_motor]]</li>
* [[phys_motor]]
::<li> [[phys_pulleyconstraint]]</li>
* [[phys_pulleyconstraint]]
::<li> [[phys_ragdollconstraint]]</li>
* [[phys_ragdollconstraint]]
::<li> [[phys_ragdollmagnet]]</li>
* [[phys_ragdollmagnet]]
::<li> [[phys_slideconstraint]]</li>
* [[phys_slideconstraint]]
::<li> [[phys_spring]]</li>
* [[phys_spring]]
::<li> [[phys_thruster]]</li>
* [[phys_thruster]]
::<li> [[phys_torque]]</li>
* [[phys_torque]]
'''physics'''
'''physics'''
::<li> [[physics_cannister]]</li>
* [[physics_cannister]]
'''point'''
'''point'''
::<li> [[point_anglesensor]]</li>
* [[point_anglesensor]]
::<li> [[point_bonusmaps_accessor]]</li>
* [[point_bonusmaps_accessor]]
::<li> [[point_broadcastclientcommand]]</li>
* [[point_broadcastclientcommand]]
::<li> [[point_clientcommand]]</li>
* [[point_clientcommand]]
::<li> [[point_devshot_camera]]</li>
* [[point_devshot_camera]]
::<li> [[point_enable_motion_fixup]]</li>
* [[point_enable_motion_fixup]]
::<li> [[point_entity_finder]]</li>
* [[point_entity_finder]]
::<li> [[point_gamestats_counter]]</li>
* [[point_gamestats_counter]]
::<li> [[point_hurt]]</li>
* [[point_hurt]]
::<li> [[point_message]]</li>
* [[point_message]]
::<li> [[point_playermoveconstraint]]</li>
* [[point_playermoveconstraint]]
::<li> [[point_posecontroller]]</li>
* [[point_posecontroller]]
::<li> [[point_proximity_sensor]]</li>
* [[point_proximity_sensor]]
::<li> [[point_servercommand]]</li>
* [[point_servercommand]]
::<li> [[point_spotlight]]</li>
* [[point_spotlight]]
::<li> [[point_teleport]]</li>
* [[point_teleport]]
::<li> [[point_template]]</li>
* [[point_template]]
::<li> [[point_viewcontrol]]</li>
* [[point_viewcontrol]]
'''postprocess'''
'''postprocess'''
::<li> [[postprocess_controller]]</li>
* [[postprocess_controller]]
'''prop'''
'''prop'''
::<li> [[prop_detail]]</li>
* [[prop_detail]]
::<li> [[prop_door_rotating]]</li>
* [[prop_door_rotating]]
::<li> [[prop_dynamic]]</li>
* [[prop_dynamic]]
::<li> [[prop_dynamic_ornament]]</li>
* [[prop_dynamic_ornament]]
::<li> [[prop_dynamic_override]]</li>
* [[prop_dynamic_override]]
::<li> [[prop_physics]]</li>
* [[prop_physics]]
::<li> [[prop_physics_multiplayer]]</li>
* [[prop_physics_multiplayer]]
::<li> [[prop_physics_override]]</li>
* [[prop_physics_override]]
::<li> [[prop_ragdoll]]</li>
* [[prop_ragdoll]]
::<li> [[prop_static]]</li>
* [[prop_static]]
::<li> [[prop_wall_breakable]]</li>
* [[prop_wall_breakable]]
'''script'''
'''script'''
::<li> [[script_intro]]</li>
* [[script_intro]]
'''shadow'''
'''shadow'''
::<li> [[shadow_control]]</li>
* [[shadow_control]]
'''sky'''
'''sky'''
::<li> [[sky_camera]]</li>
* [[sky_camera]]
'''sound'''
'''sound'''
::<li> [[sound_mix_layer]]</li>
* [[sound_mix_layer]]
'''tanktrain'''
'''tanktrain'''
::<li> [[tanktrain_ai]]</li>
* [[tanktrain_ai]]
::<li> [[tanktrain_aitarget]]</li>
* [[tanktrain_aitarget]]
'''test'''
'''test'''
::<li> [[test_traceline]]</li>
* [[test_traceline]]
'''trigger'''
'''trigger'''
::<li> [[trigger_autosave]]</li>
* [[trigger_autosave]]
::<li> [[trigger_changelevel]]</li>
* [[trigger_changelevel]]
::<li> [[trigger_gravity]]</li>
* [[trigger_gravity]]
::<li> [[trigger_hurt]]</li>
* [[trigger_hurt]]
::<li> [[trigger_impact]]</li>
* [[trigger_impact]]
::<li> [[trigger_look]]</li>
* [[trigger_look]]
::<li> [[trigger_multiple]]</li>
* [[trigger_multiple]]
::<li> [[trigger_once]]</li>
* [[trigger_once]]
::<li> [[trigger_playermovement]]</li>
* [[trigger_playermovement]]
::<li> [[trigger_proximity]]</li>
* [[trigger_proximity]]
::<li> [[trigger_push]]</li>
* [[trigger_push]]
::<li> [[trigger_remove]]</li>
* [[trigger_remove]]
::<li> [[trigger_serverragdoll]]</li>
* [[trigger_serverragdoll]]
::<li> [[trigger_soundscape]]</li>
* [[trigger_soundscape]]
::<li> [[trigger_teleport]]</li>
* [[trigger_teleport]]
::<li> [[trigger_tonemap]]</li>
* [[trigger_tonemap]]
::<li> [[trigger_transition]]</li>
* [[trigger_transition]]
::<li> [[trigger_wind]]</li>
* [[trigger_wind]]
'''vgui'''
'''vgui'''
::<li> [[vgui_screen]]</li>
* [[vgui_screen]]
::<li> [[vgui_slideshow_display]]</li>
* [[vgui_slideshow_display]]
'''water'''
'''water'''
::<li> [[water_lod_control]]</li>
* [[water_lod_control]]
'''worldspawn'''
'''worldspawn'''
::<li> [[worldspawn]]</li>
* [[worldspawn]]
</ul>}}
</ul>}}


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{{ColumnBox|count=4|<ul>
{{ColumnBox|count=4|<ul>
'''beam'''
'''beam'''
::<li> [[beam_spotlight]]</li>
* [[beam_spotlight]]
'''commentary'''
'''commentary'''
::<li> [[commentary_dummy]]</li>
* [[commentary_dummy]]
::<li> [[commentary_zombie_spawner]]
::<li> [[commentary_zombie_spawner]]
'''env'''
'''env'''
::<li> [[env_airstrike_indoors]]
::<li> [[env_airstrike_indoors]]
::<li> [[env_airstrike_outdoors]]
::<li> [[env_airstrike_outdoors]]
::<li> [[env_detail_controller]]</li>
* [[env_detail_controller]]
::<li> [[env_outtro_stats]]</li>
* [[env_outtro_stats]]
::<li> [[env_physics_blocker]]</li>
* [[env_physics_blocker]]
::<li> [[env_player_blocker]]</li>
* [[env_player_blocker]]
::<li> [[env_rock_launcher]]</li>
* [[env_rock_launcher]]
::<li> [[env_weaponfire]]</li>
* [[env_weaponfire]]
'''filter'''
'''filter'''
::<li> [[filter_activator_infected_class]]</li>
* [[filter_activator_infected_class]]
::<li> [[filter_activator_team]]</li>
* [[filter_activator_team]]
::<li> [[filter_health]]</li>
* [[filter_health]]
::<li> [[filter_melee_damage]]</li>
* [[filter_melee_damage]]
'''fog'''
'''fog'''
::<li> [[fog_volume]]</li>
* [[fog_volume]]
'''func'''
'''func'''
::<li> [[func_block_charge]]</li>
* [[func_block_charge]]
::<li> [[func_button_timed]]</li>
* [[func_button_timed]]
::<li> [[func_elevator]]</li>
* [[func_elevator]]
::<li> [[func_extinguisher]]</li>
* [[func_extinguisher]]
::<li> [[func_ladder]]</li>
* [[func_ladder]]
::<li> [[func_nav_attribute_region]]</li>
* [[func_nav_attribute_region]]
::<li> [[func_nav_avoidance_obstacle]]</li>
* [[func_nav_avoidance_obstacle]]
::<li> [[func_nav_blocker]]</li>
* [[func_nav_blocker]]
::<li> [[func_nav_connection_blocker]]</li>
* [[func_nav_connection_blocker]]
::<li> [[func_playerghostinfected_clip]]</li>
* [[func_playerghostinfected_clip]]
::<li> [[func_playerinfected_clip]]</li>
* [[func_playerinfected_clip]]
::<li> [[func_ragdoll_fader]]</li>
* [[func_ragdoll_fader]]
'''game'''
'''game'''
::<li> [[game_scavenge_progress_display]]</li>
* [[game_scavenge_progress_display]]
'''info'''
'''info'''
::<li> [[info_ambient_mob_end]]</li>
* [[info_ambient_mob_end]]
::<li> [[info_ambient_mob_start]]</li>
* [[info_ambient_mob_start]]
::<li> [[info_changelevel]]</li>
* [[info_changelevel]]
::<li> [[info_director]]</li>
* [[info_director]]
::<li> [[info_elevator_floor]]</li>
* [[info_elevator_floor]]
::<li> [[info_game_event_proxy]]</li>
* [[info_game_event_proxy]]
::<li> [[info_gamemode]]</li>
* [[info_gamemode]]
::<li> [[info_goal_infected_chase]]</li>
* [[info_goal_infected_chase]]
::<li> [[info_item_position]]</li>
* [[info_item_position]]
::<li> [[info_l4d1_survivor_spawn]]</li>
* [[info_l4d1_survivor_spawn]]
::<li> [[info_map_parameters/Left 4 Dead series|info_map_parameters]]</li>
* [[info_map_parameters/Left 4 Dead series|info_map_parameters]]
::<li> [[info_map_parameters_versus]]</li>
* [[info_map_parameters_versus]]
::<li> [[info_remarkable]]</li>
* [[info_remarkable]]
::<li> [[info_survivor_position]]</li>
* [[info_survivor_position]]
::<li> [[info_survivor_rescue]]</li>
* [[info_survivor_rescue]]
::<li> [[info_zombie_border]]</li>
* [[info_zombie_border]]
::<li> [[info_zombie_spawn]]</li>
* [[info_zombie_spawn]]
'''logic'''
'''logic'''
::<li> [[logic_choreographed_scene]]</li>
* [[logic_choreographed_scene]]
::<li> [[logic_director_query]]</li>
* [[logic_director_query]]
::<li> [[logic_game_event]]</li>
* [[logic_game_event]]
::<li> [[logic_scene_list_manager]]</li>
* [[logic_scene_list_manager]]
::<li> [[logic_versus_random]]</li>
* [[logic_versus_random]]
'''player'''
'''player'''
::<li> [[player_weaponstrip]]</li>
* [[player_weaponstrip]]
'''point'''
'''point'''
::<li> [[point_deathfall_camera]]</li>
* [[point_deathfall_camera]]
::<li> [[point_nav_attribute_region]]</li>
* [[point_nav_attribute_region]]
::<li> [[point_prop_use_target]]</li>
* [[point_prop_use_target]]
::<li> [[point_script_use_target]]</li>
* [[point_script_use_target]]
::<li> [[point_viewcontrol_multiplayer]]</li>
* [[point_viewcontrol_multiplayer]]
::<li> [[point_viewcontrol_survivor]]</li>
* [[point_viewcontrol_survivor]]
'''prop'''
'''prop'''
::<li> [[prop_car_alarm]]</li>
* [[prop_car_alarm]]
::<li> [[prop_car_glass]]</li>
* [[prop_car_glass]]
::<li> [[prop_door_rotating_checkpoint]]</li>
* [[prop_door_rotating_checkpoint]]
::<li> [[prop_fuel_barrel]]</li>
* [[prop_fuel_barrel]]
::<li> [[prop_health_cabinet]]</li>
* [[prop_health_cabinet]]
::<li> [[Prop_minigun]]</li>
* [[Prop_minigun]]
::<li> [[prop_minigun_l4d1]]</li>
* [[prop_minigun_l4d1]]
::<li> [[prop_mounted_machine_gun]]</li>
* [[prop_mounted_machine_gun]]
'''scripted'''
'''scripted'''
::<li> [[scripted_item_drop]]</li>
* [[scripted_item_drop]]
'''trigger'''
'''trigger'''
::<li> [[trigger_active_weapon_detect]]</li>
* [[trigger_active_weapon_detect]]
::<li> [[trigger_auto_crouch]]</li>
* [[trigger_auto_crouch]]
::<li> [[trigger_escape]]</li>
* [[trigger_escape]]
::<li> [[trigger_finale]]</li>
* [[trigger_finale]]
::<li> [[trigger_hurt_ghost]]</li>
* [[trigger_hurt_ghost]]
::<li> [[trigger_upgrade_laser_sight]]</li>
* [[trigger_upgrade_laser_sight]]
'''upgrade'''
'''upgrade'''
::<li> [[upgrade_spawn]]</li>
* [[upgrade_spawn]]
'''weapon'''
'''weapon'''
::<li> [[weapon_adrenaline_spawn]]</li>
* [[weapon_adrenaline_spawn]]
::<li> [[weapon_ammo_spawn]]</li>
* [[weapon_ammo_spawn]]
::<li> [[weapon_autoshotgun_spawn]]</li>
* [[weapon_autoshotgun_spawn]]
::<li> [[weapon_chainsaw_spawn]]</li>
* [[weapon_chainsaw_spawn]]
::<li> [[weapon_defibrillator_spawn]]</li>
* [[weapon_defibrillator_spawn]]
::<li> [[weapon_first_aid_kit]]</li>
* [[weapon_first_aid_kit]]
::<li> [[weapon_first_aid_kit_spawn]]</li>
* [[weapon_first_aid_kit_spawn]]
::<li> [[weapon_gascan_spawn]]</li>
* [[weapon_gascan_spawn]]
::<li> [[weapon_grenade_launcher]]</li>
* [[weapon_grenade_launcher]]
::<li> [[weapon_grenade_launcher_spawn]]</li>
* [[weapon_grenade_launcher_spawn]]
::<li> [[weapon_hunting_rifle_spawn]]</li>
* [[weapon_hunting_rifle_spawn]]
::<li> [[weapon_item_spawn]]</li>
* [[weapon_item_spawn]]
::<li> [[weapon_melee_spawn]]</li>
* [[weapon_melee_spawn]]
::<li> [[weapon_molotov_spawn]]</li>
* [[weapon_molotov_spawn]]
::<li> [[weapon_pain_pills_spawn]]</li>
* [[weapon_pain_pills_spawn]]
::<li> [[weapon_pipe_bomb_spawn]]</li>
* [[weapon_pipe_bomb_spawn]]
::<li> [[weapon_pistol_magnum_spawn]]</li>
* [[weapon_pistol_magnum_spawn]]
::<li> [[weapon_pistol_spawn]]</li>
* [[weapon_pistol_spawn]]
::<li> [[weapon_pumpshotgun_spawn]]</li>
* [[weapon_pumpshotgun_spawn]]
::<li> [[weapon_rifle_ak47_spawn]]</li>
* [[weapon_rifle_ak47_spawn]]
::<li> [[weapon_rifle_desert_spawn]]</li>
* [[weapon_rifle_desert_spawn]]
::<li> [[weapon_rifle_m60_spawn]]</li>
* [[weapon_rifle_m60_spawn]]
::<li> [[weapon_rifle_sg552_spawn]]</li>
* [[weapon_rifle_sg552_spawn]]
::<li> [[weapon_rifle_spawn]]</li>
* [[weapon_rifle_spawn]]
::<li> [[weapon_scavenge_item_spawn]]</li>
* [[weapon_scavenge_item_spawn]]
::<li> [[weapon_shotgun_chrome_spawn]]</li>
* [[weapon_shotgun_chrome_spawn]]
::<li> [[weapon_shotgun_spas_spawn]]</li>
* [[weapon_shotgun_spas_spawn]]
::<li> [[weapon_smg_mp5_spawn]]</li>
* [[weapon_smg_mp5_spawn]]
::<li> [[weapon_smg_silenced_spawn]]</li>
* [[weapon_smg_silenced_spawn]]
::<li> [[weapon_smg_spawn]]</li>
* [[weapon_smg_spawn]]
::<li> [[weapon_sniper_awp_spawn]]</li>
* [[weapon_sniper_awp_spawn]]
::<li> [[weapon_sniper_military_spawn]]</li>
* [[weapon_sniper_military_spawn]]
::<li> [[weapon_sniper_scout_spawn]]</li>
* [[weapon_sniper_scout_spawn]]
::<li> [[weapon_spawn]]</li>
* [[weapon_spawn]]
::<li> [[weapon_upgradepack_explosive_spawn]]</li>
* [[weapon_upgradepack_explosive_spawn]]
::<li> [[weapon_upgradepack_incendiary_spawn]]</li>
* [[weapon_upgradepack_incendiary_spawn]]
::<li> [[weapon_vomitjar_spawn]]</li>
* [[weapon_vomitjar_spawn]]
</ul>}}
</ul>}}


Line 421: Line 421:
{{ColumnBox|count=4|<ul>
{{ColumnBox|count=4|<ul>
'''_'''
'''_'''
::<li> [[_firesmoke]]</li>
* [[_firesmoke]]
::<li> [[_plasma]]</li>
* [[_plasma]]
'''ability'''
'''ability'''
::<li> [[ability_charge]]</li>
* [[ability_charge]]
::<li> [[ability_leap]]</li>
* [[ability_leap]]
::<li> [[ability_lunge]]</li>
* [[ability_lunge]]
::<li> [[ability_selfdestruct]]</li>
* [[ability_selfdestruct]]
::<li> [[ability_spit]]</li>
* [[ability_spit]]
::<li> [[ability_throw]]</li>
* [[ability_throw]]
::<li> [[ability_tongue]]</li>
* [[ability_tongue]]
::<li> [[ability_vomit]]</li>
* [[ability_vomit]]
'''ai'''
'''ai'''
::<li> [[ai_changehintgroup]]</li>
* [[ai_changehintgroup]]
::<li> [[ai_changetarget]]</li>
* [[ai_changetarget]]
::<li> [[ai_sound]]</li>
* [[ai_sound]]
'''beam'''
'''beam'''
::<li> [[beam]]</li>
* [[beam]]
'''boomer'''
'''boomer'''
::<li> [[boomer]]</li>
* [[boomer]]
'''charger'''
'''charger'''
::<li> [[charger]]</li>
* [[charger]]
'''client_path'''
'''client_path'''
::<li> [[client_path]]</li>
* [[client_path]]
'''commentary'''
'''commentary'''
::<li> [[commentary_auto]]</li>
* [[commentary_auto]]
'''cs'''
'''cs'''
::<li> [[cs_gamerules]]</li>
* [[cs_gamerules]]
::<li> [[cs_ragdoll]]</li>
* [[cs_ragdoll]]
::<li> [[cs_team_manager]]</li>
* [[cs_team_manager]]
'''cycler'''
'''cycler'''
::<li> [[cycler_flex]]</li>
* [[cycler_flex]]
'''dynamic'''
'''dynamic'''
::<li> [[dynamic_prop]]</li>
* [[dynamic_prop]]
'''entity'''
'''entity'''
::<li> [[entity_blocker]]</li>
* [[entity_blocker]]
'''entityflame'''
'''entityflame'''
::<li> [[entityflame]]</li>
* [[entityflame]]
'''env'''
'''env'''
::<li> [[env_debughistory]]</li>
* [[env_debughistory]]
::<li> [[env_dusttrail]]</li>
* [[env_dusttrail]]
::<li> [[env_entity_dissolver]]</li>
* [[env_entity_dissolver]]
::<li> [[env_fire_trail]]</li>
* [[env_fire_trail]]
::<li> [[env_global]]</li>
* [[env_global]]
::<li> [[env_glow]]</li>
* [[env_glow]]
::<li> [[env_gunfire]]</li>
* [[env_gunfire]]
::<li> [[env_movieexplosion]]</li>
* [[env_movieexplosion]]
::<li> [[env_muzzleflash]]</li>
* [[env_muzzleflash]]
::<li> [[env_particle_trail]]</li>
* [[env_particle_trail]]
::<li> [[env_particlefire]]</li>
* [[env_particlefire]]
::<li> [[env_particlesmokegrenade]]</li>
* [[env_particlesmokegrenade]]
::<li> [[env_physwire]]</li>
* [[env_physwire]]
::<li> [[env_quadraticbeam]]</li>
* [[env_quadraticbeam]]
::<li> [[env_ragdoll_boogie]]</li>
* [[env_ragdoll_boogie]]
::<li> [[env_rockettrail]]</li>
* [[env_rockettrail]]
::<li> [[env_screenoverlay]]</li>
* [[env_screenoverlay]]
::<li> [[env_sporeexplosion]]</li>
* [[env_sporeexplosion]]
::<li> [[env_sporetrail]]</li>
* [[env_sporetrail]]
::<li> [[env_steamjet]]</li>
* [[env_steamjet]]
::<li> [[env_tilt]]</li>
* [[env_tilt]]
::<li> [[env_tracer]]</li>
* [[env_tracer]]
'''escape'''
'''escape'''
::<li> [[escape_route]]</li>
* [[escape_route]]
'''event'''
'''event'''
::<li> [[event_queue_saveload_proxy]]</li>
* [[event_queue_saveload_proxy]]
'''filter'''
'''filter'''
::<li> [[filter_base]]</li>
* [[filter_base]]
'''finale'''
'''finale'''
::<li> [[finale_trigger]]</li>
* [[finale_trigger]]
'''fire'''
'''fire'''
::<li> [[fire_cracker_blast]]</li>
* [[fire_cracker_blast]]
'''fish'''
'''fish'''
::<li> [[fish]]</li>
* [[fish]]
'''func'''
'''func'''
::<li> [[func_physbox_multiplayer]]</li>
* [[func_physbox_multiplayer]]
::<li> [[func_plat]]</li>
* [[func_plat]]
::<li> [[func_proprrespawnzone]]</li>
* [[func_proprrespawnzone]]
::<li> [[func_pushable]]</li>
* [[func_pushable]]
::<li> [[func_simpleladder]]</li>
* [[func_simpleladder]]
::<li> [[func_train]]</li>
* [[func_train]]
::<li> [[func_vehicleclip]]</li>
* [[func_vehicleclip]]
::<li> [[func_water]]</li>
* [[func_water]]
::<li> [[func_weight_button]]</li>
* [[func_weight_button]]
'''funCBaseFlex'''
'''funCBaseFlex'''
::<li> [[funCBaseFlex]]</li>
* [[funCBaseFlex]]
'''gib'''
'''gib'''
::<li> [[gib]]</li>
* [[gib]]
'''grenade'''
'''grenade'''
::<li> [[grenade]]</li>
* [[grenade]]
::<li> [[grenade_launcher_projectile]]</li>
* [[grenade_launcher_projectile]]
'''handle'''
'''handle'''
::<li> [[handle_dummy]]</li>
* [[handle_dummy]]
::<li> [[handle_test]]</li>
* [[handle_test]]
'''holiday'''
'''holiday'''
::<li> [[holiday_gift]]</li>
* [[holiday_gift]]
'''hunter'''
'''hunter'''
::<li> [[hunter]]</li>
* [[hunter]]
'''infected'''
'''infected'''
::<li> [[infected]]</li>
* [[infected]]
'''inferno'''
'''inferno'''
::<li> [[inferno]]</li>
* [[inferno]]
'''info'''
'''info'''
::<li> [[info_hang_lighting]]</li>
* [[info_hang_lighting]]
::<li> [[info_infected_zoo_maker]]</li>
* [[info_infected_zoo_maker]]
::<li> [[info_infected_zoo_puppet]]</li>
* [[info_infected_zoo_puppet]]
::<li> [[info_ladder]]</li>
* [[info_ladder]]
::<li> [[info_overlay_accessor]]</li>
* [[info_overlay_accessor]]
::<li> [[info_player_deathmatch]]</li>
* [[info_player_deathmatch]]
::<li> [[info_player_teamspawn]]</li>
* [[info_player_teamspawn]]
::<li> [[info_player_logo]]</li>
* [[info_player_logo]]
::<li> [[info_transitioning_player]]</li>
* [[info_transitioning_player]]
::<li> [[info_vehicle_groundspawn]]</li>
* [[info_vehicle_groundspawn]]
::<li> [[info_view_parameters]]</li>
* [[info_view_parameters]]
'''insect'''
'''insect'''
::<li> [[insect_swarm]]</li>
* [[insect_swarm]]
'''instanced'''
'''instanced'''
::<li> [[instanced_scripted_scene]]</li>
* [[instanced_scripted_scene]]
'''item'''
'''item'''
::<li> [[item_sodacan]]</li>
* [[item_sodacan]]
'''jockey'''
'''jockey'''
::<li> [[jockey]]</li>
* [[jockey]]
'''light'''
'''light'''
::<li> [[light_glspot]]</li>
* [[light_glspot]]
'''logic'''
'''logic'''
::<li> [[logic_proximity]]</li>
* [[logic_proximity]]
'''molotov'''
'''molotov'''
::<li> [[molotov_projectile]]</li>
* [[molotov_projectile]]
'''momentary'''
'''momentary'''
::<li> [[momentary_door]]</li>
* [[momentary_door]]
'''multisource'''
'''multisource'''
::<li> [[multisource]]</li>
* [[multisource]]
'''path'''
'''path'''
::<li> [[path_corner]]</li>
* [[path_corner]]
::<li> [[path_corner_crash]]</li>
* [[path_corner_crash]]
'''phys'''
'''phys'''
::<li> [[phys_bone_follower]]</li>
* [[phys_bone_follower]]
'''physics'''
'''physics'''
::<li> [[physics_entity_solver]]</li>
* [[physics_entity_solver]]
::<li> [[physics_npc_solver]]</li>
* [[physics_npc_solver]]
::<li> [[physics_prop]]</li>
* [[physics_prop]]
::<li> [[physics_prop_ragdoll]]</li>
* [[physics_prop_ragdoll]]
'''pipe'''
'''pipe'''
::<li> [[pipe_bomb_projectile]]</li>
* [[pipe_bomb_projectile]]
'''player'''
'''player'''
::<li> [[player]]</li>
* [[player]]
::<li> [[player_loadsaved]]</li>
* [[player_loadsaved]]
::<li> [[player_manager]]</li>
* [[player_manager]]
::<li> [[player_pickup]]</li>
* [[player_pickup]]
::<li> [[player_speedmod]]</li>
* [[player_speedmod]]
'''point'''
'''point'''
::<li> [[point_commentary_node]]</li>
* [[point_commentary_node]]
::<li> [[point_commentary_viewpoint]]</li>
* [[point_commentary_viewpoint]]
::<li> [[point_push]]</li>
* [[point_push]]
::<li> [[point_script_template]]</li>
* [[point_script_template]]
::<li> [[point_surroundtest]]</li>
* [[point_surroundtest]]
'''predicted'''
'''predicted'''
::<li> [[predicted_viewmodel]]</li>
* [[predicted_viewmodel]]
'''prop'''
'''prop'''
::<li> [[prop_fuel_barrel_piece]]</li>
* [[prop_fuel_barrel_piece]]
::<li> [[prop_physics2]]</li>
* [[prop_physics2]]
::<li> [[prop_ragdoll_attached]]</li>
* [[prop_ragdoll_attached]]
::<li> [[prop_physics_respawnable]]</li>
* [[prop_physics_respawnable]]
::<li> [[prop_sphere]]</li>
* [[prop_sphere]]
::<li> [[prop_vehicle]]</li>
* [[prop_vehicle]]
::<li> [[prop_vehicle_driveable]]</li>
* [[prop_vehicle_driveable]]
'''raggib'''
'''raggib'''
::<li> [[raggib]]</li>
* [[raggib]]
'''scene'''
'''scene'''
::<li> [[scene_manager]]</li>
* [[scene_manager]]
'''script'''
'''script'''
::<li> [[script_clip_vphysics]]</li>
* [[script_clip_vphysics]]
::<li> [[script_func_button]]</li>
* [[script_func_button]]
::<li> [[script_nav_attribute_region]]</li>
* [[script_nav_attribute_region]]
::<li> [[script_nav_blocker]]</li>
* [[script_nav_blocker]]
::<li> [[script_trigger_hurt]]</li>
* [[script_trigger_hurt]]
::<li> [[script_trigger_multiple]]</li>
* [[script_trigger_multiple]]
::<li> [[script_trigger_once]]</li>
* [[script_trigger_once]]
::<li> [[script_trigger_push]]</li>
* [[script_trigger_push]]
'''scripted'''
'''scripted'''
::<li> [[scripted_scene]]</li>
* [[scripted_scene]]
'''simple'''
'''simple'''
::<li> [[simple_physics_brush]]</li>
* [[simple_physics_brush]]
::<li> [[simple_physics_prop]]</li>
* [[simple_physics_prop]]
'''smoker'''
'''smoker'''
::<li> [[smoker]]</li>
* [[smoker]]
'''spark'''
'''spark'''
::<li> [[spark_shower]]</li>
* [[spark_shower]]
'''spitter'''
'''spitter'''
::<li> [[spitter]]</li>
* [[spitter]]
::<li> [[spitter_projectile]]</li>
* [[spitter_projectile]]
'''spotlight'''
'''spotlight'''
::<li> [[spotlight_end]]</li>
* [[spotlight_end]]
'''spraycan'''
'''spraycan'''
::<li> [[spraycan]]</li>
* [[spraycan]]
'''soundent'''
'''soundent'''
::<li> [[soundent]]</li>
* [[soundent]]
'''survivor'''
'''survivor'''
::<li> [[survivor_bot]]</li>
* [[survivor_bot]]
::<li> [[survivor_death_model]]</li>
* [[survivor_death_model]]
'''tank'''
'''tank'''
::<li> [[tank]]</li>
* [[tank]]
::<li> [[tank_rock]]</li>
* [[tank_rock]]
'''target'''
'''target'''
::<li> [[target_cdaudio]]</li>
* [[target_cdaudio]]
::<li> [[target_changegravity]]</li>
* [[target_changegravity]]
'''te'''
'''te'''
::<li> [[te_tester]]</li>
* [[te_tester]]
'''team'''
'''team'''
::<li> [[team_manager]]</li>
* [[team_manager]]
'''terror'''
'''terror'''
::<li> [[terror_gamerules]]</li>
* [[terror_gamerules]]
::<li> [[terror_player_manager]]</li>
* [[terror_player_manager]]
'''test'''
'''test'''
::<li> [[test_effect]]</li>
* [[test_effect]]
::<li> [[test_proxytoggle]]</li>
* [[test_proxytoggle]]
'''trigger'''
'''trigger'''
::<li> [[trigger]]</li>
* [[trigger]]
::<li> [[trigger_brush]]</li>
* [[trigger_brush]]
::<li> [[trigger_callback]]</li>
* [[trigger_callback]]
::<li> [[trigger_cdaudio]]</li>
* [[trigger_cdaudio]]
::<li> [[trigger_fog]]</li>
* [[trigger_fog]]
::<li> [[trigger_togglesave]]</li>
* [[trigger_togglesave]]
::<li> [[trigger_vphysics_motion]]</li>
* [[trigger_vphysics_motion]]
'''upgrade'''
'''upgrade'''
::<li> [[upgrade_ammo_explosive]]</li>
* [[upgrade_ammo_explosive]]
::<li> [[upgrade_ammo_incendiary]]</li>
* [[upgrade_ammo_incendiary]]
::<li> [[upgrade_laser_sight]]</li>
* [[upgrade_laser_sight]]
'''vgui'''
'''vgui'''
::<li> [[vgui_screen_team]]</li>
* [[vgui_screen_team]]
'''viewmodel'''
'''viewmodel'''
::<li> [[viewmodel]]</li>
* [[viewmodel]]
'''vomit'''
'''vomit'''
::<li> [[vomit_particle]]</li>
* [[vomit_particle]]
'''vomitjar'''
'''vomitjar'''
::<li> [[vomitjar_projectile]]</li>
* [[vomitjar_projectile]]
'''vote'''
'''vote'''
::<li> [[vote_controller]]</li>
* [[vote_controller]]
'''waterbullet'''
'''waterbullet'''
::<li> [[waterbullet]]</li>
* [[waterbullet]]
'''weapon'''
'''weapon'''
::<li> [[weapon_adrenaline]]</li>
* [[weapon_adrenaline]]
::<li> [[weapon_ammo]]</li>
* [[weapon_ammo]]
::<li> [[weapon_autoshotgun]]</li>
* [[weapon_autoshotgun]]
::<li> [[weapon_basecsgrenade]]</li>
* [[weapon_basecsgrenade]]
::<li> [[weapon_boomer_claw]]</li>
* [[weapon_boomer_claw]]
::<li> [[weapon_chainsaw]]</li>
* [[weapon_chainsaw]]
::<li> [[weapon_charger_claw]]</li>
* [[weapon_charger_claw]]
::<li> [[weapon_cola_bottles]]</li>
* [[weapon_cola_bottles]]
::<li> [[weapon_cs_base]]</li>
* [[weapon_cs_base]]
::<li> [[weapon_csbase_gun]]</li>
* [[weapon_csbase_gun]]
::<li> [[weapon_defibrillator]]</li>
* [[weapon_defibrillator]]
::<li> [[weapon_fireworkcrate]]</li>
* [[weapon_fireworkcrate]]
::<li> [[weapon_gascan]]</li>
* [[weapon_gascan]]
::<li> [[weapon_gnome]]</li>
* [[weapon_gnome]]
::<li> [[weapon_hegrenade_spawn]]</li>
* [[weapon_hegrenade_spawn]]
::<li> [[weapon_hunter_claw]]</li>
* [[weapon_hunter_claw]]
::<li> [[weapon_hunting_rifle]]</li>
* [[weapon_hunting_rifle]]
::<li> [[weapon_jockey_claw]]</li>
* [[weapon_jockey_claw]]
::<li> [[weapon_melee]]</li>
* [[weapon_melee]]
::<li> [[weapon_molotov]]</li>
* [[weapon_molotov]]
::<li> [[weapon_oxygentank]]</li>
* [[weapon_oxygentank]]
::<li> [[weapon_pain_pills]]</li>
* [[weapon_pain_pills]]
::<li> [[weapon_pipe_bomb]]</li>
* [[weapon_pipe_bomb]]
::<li> [[weapon_pistol_magnum]]</li>
* [[weapon_pistol_magnum]]
::<li> [[weapon_pistol]]</li>
* [[weapon_pistol]]
::<li> [[weapon_propanetank]]</li>
* [[weapon_propanetank]]
::<li> [[weapon_pumpshotgun]]</li>
* [[weapon_pumpshotgun]]
::<li> [[weapon_rifle_ak47]]</li>
* [[weapon_rifle_ak47]]
::<li> [[weapon_rifle_desert]]</li>
* [[weapon_rifle_desert]]
::<li> [[weapon_rifle_m60]]</li>
* [[weapon_rifle_m60]]
::<li> [[weapon_rifle_sg552]]</li>
* [[weapon_rifle_sg552]]
::<li> [[weapon_rifle]]</li>
* [[weapon_rifle]]
::<li> [[weapon_shotgun_chrome]]</li>
* [[weapon_shotgun_chrome]]
::<li> [[weapon_shotgun_spas]]</li>
* [[weapon_shotgun_spas]]
::<li> [[weapon_smg_mp5]]</li>
* [[weapon_smg_mp5]]
::<li> [[weapon_smg_silenced]]</li>
* [[weapon_smg_silenced]]
::<li> [[weapon_smg]]</li>
* [[weapon_smg]]
::<li> [[weapon_smoker_claw]]</li>
* [[weapon_smoker_claw]]
::<li> [[weapon_sniper_awp]]</li>
* [[weapon_sniper_awp]]
::<li> [[weapon_sniper_military]]</li>
* [[weapon_sniper_military]]
::<li> [[weapon_sniper_scout]]</li>
* [[weapon_sniper_scout]]
::<li> [[weapon_spitter_claw]]</li>
* [[weapon_spitter_claw]]
::<li> [[weapon_tank_claw]]</li>
* [[weapon_tank_claw]]
::<li> [[weapon_upgradepack_explosive]]</li>
* [[weapon_upgradepack_explosive]]
::<li> [[weapon_upgradepack_incendiary]]</li>
* [[weapon_upgradepack_incendiary]]
::<li> [[weapon_vomitjar]]</li>
* [[weapon_vomitjar]]
'''window'''
'''window'''
::<li> [[window_pane]]</li>
* [[window_pane]]
'''witch'''
'''witch'''
::<li> [[witch]]</li>
* [[witch]]
'''world'''
'''world'''
::<li> [[world_items]]</li>
* [[world_items]]
</ul>}}
</ul>}}


Line 717: Line 717:
{{ColumnBox|count=4|<ul>
{{ColumnBox|count=4|<ul>
'''ai'''
'''ai'''
::<li> [[ai_speechfilter]]</li>
* [[ai_speechfilter]]
'''cycler'''
'''cycler'''
::<li> [[cycler]]</li>
* [[cycler]]
'''env'''
'''env'''
::<li> [[env_rotorwash_emitter]]</li>
* [[env_rotorwash_emitter]]
'''func'''
'''func'''
::<li> [[func_buildable_button]]</li>
* [[func_buildable_button]]
'''generic'''
'''generic'''
::<li> [[generic_actor]]</li>
* [[generic_actor]]
'''info'''
'''info'''
::<li> [[info_ambient_mob]]</li>
* [[info_ambient_mob]]
::<li> [[info_camera_link]]</li>
* [[info_camera_link]]
::<li> [[info_hint]]</li>
* [[info_hint]]
::<li> [[info_node]]</li>
* [[info_node]]
::<li> [[info_node_air]]</li>
* [[info_node_air]]
::<li> [[info_node_air_hint]]</li>
* [[info_node_air_hint]]
::<li> [[info_node_climb]]</li>
* [[info_node_climb]]
::<li> [[info_node_hint]]</li>
* [[info_node_hint]]
::<li> [[info_node_link]]</li>
* [[info_node_link]]
::<li> [[info_node_link_controller]]</li>
* [[info_node_link_controller]]
::<li> [[info_npc_spawn_destination]]</li>
* [[info_npc_spawn_destination]]
::<li> [[info_radial_link_controller]]</li>
* [[info_radial_link_controller]]
'''logic'''
'''logic'''
::<li> [[logic_playerproxy]]</li>
* [[logic_playerproxy]]
'''move'''
'''move'''
::<li> [[move_track]]</li>
* [[move_track]]
'''npc'''
'''npc'''
::<li> [[npc_furniture]]</li>
* [[npc_furniture]]
::<li> [[npc_puppet]]</li>
* [[npc_puppet]]
::<li> [[npc_template_maker]]</li>
* [[npc_template_maker]]
'''point'''
'''point'''
::<li> [[point_angularvelocitysensor]]</li>
* [[point_angularvelocitysensor]]
::<li> [[point_tesla]]</li>
* [[point_tesla]]
::<li> [[point_velocitysensor]]</li>
* [[point_velocitysensor]]
'''trigger'''
'''trigger'''
::<li> [[trigger_standoff]]</li>
* [[trigger_standoff]]
</ul>}}
</ul>}}



Revision as of 11:55, 2 August 2024

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base.fgd

This is a complete list of all Source base entities.

left4dead2.fgd

Non-FGD

In FGD but not in-game

New & Updated

Environment

Filter

  • filter_health
  • - Can filter based on the health of the activator, and wheter they have adrenaline active or not
  • filter_melee_damage
  • - Can filter based on melee damage, and the type (all, slash or club)

Function

Information

Logic

  • logic_director_query
  • - Controls the anger level of the AI Director
  • logic_game_event
  • - allows firing of game events. Appears to part of an achievement system.
  • logic_script
  • - Container for scripts
  • logic_versus_random
  • - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.

Misc

Point

  • point_hurt
  • - Added additional damage type: "FULLGIB"
  • point_spotlight
  • - Added option to set Halo size
  • point_viewcontrol_multiplayer
  • - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.

Prop

  • All props now have a 'Lag Compensation' toggle. (Use sparingly!)

Trigger

Weapon/Upgrade spawn

Note.pngNote:Read L4D2 Level Design's Weapon and Item Spawning