List of L4D2 Entities: Difference between revisions

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{{Uselangflags|{{autolang|Left 4 Dead 2 - List of Entities|zh=求生之路 2 - 实体清单}}|en=1|zh=1}}{{back | Left 4 Dead 2 Level Creation}}[[Category:English]]
{{ulf|{{autolang|Left 4 Dead 2 - List of Entities|zh=求生之路 2 - 实体清单}}|en=1|zh=1}}{{back | Left 4 Dead 2 Level Creation}}[[Category:English]]
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Note that when you want to add translations to the page, you should use {{autolang}}. You should then specify the language code as 1 and add it to the {{Uselangflags}} template at the top of the page as a parameter to display the language flag.
Note that when you want to add translations to the page, you should use {{autolang}}. You should then specify the language code as 1 and add it to the {{ulf}} template at the top of the page as a parameter to display the language flag.
See the documentations of the templates for their usages.
See the documentations of the templates for their usages.


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__NOTOC__
__NOTOC__


<h2>{{autolang|[[Base.fgd/Left 4 Dead 2| base.fgd]]|zh={{Hover info|Base.fgd/求生之路 2|link=Base.fgd/Left 4 Dead 2:zh-cn| base.fgd}}}}</h2>
<h2>{{autolang|[[Base.fgd/Left 4 Dead 2|base.fgd]]|zh={{Hover info|Base.fgd/求生之路 2|link=Base.fgd/Left 4 Dead 2:zh-cn| base.fgd}}}}</h2>
{{autolang|This is a complete list of all Source base entities.|zh=这是所有起源基础实体的完整列表。}}
{{autolang|This is a complete list of all Source base entities.|zh=这是所有起源基础实体的完整列表。}}


{{ColumnBox|count=4|<ul>
{{ColumnBox|count=4|<ul>
'''ambient'''
'''ambient'''
::<li> [[ambient_generic]]</li>
::<li> [[ambient generic]]</li>
::<li> [[ambient_music]]</li>
::<li> [[ambient music]]</li>
'''color'''
'''color'''
::<li> [[Color correction (entity)|color_correction]]</li>
::<li> [[Color correction (entity)|color_correction]]</li>
::<li> [[color_correction_volume]]</li>
::<li> [[color correction volume]]</li>
'''env'''
'''env'''
::<li> [[env_beam]]</li>
::<li> [[env beam]]</li>
::<li> [[env_beverage]]</li>
::<li> [[env beverage]]</li>
::<li> [[env_blood]]</li>
::<li> [[env blood]]</li>
::<li> [[env_bubbles]]</li>
::<li> [[env bubbles]]</li>
::<li> [[env_credits]]</li>
::<li> [[env credits]]</li>
::<li> [[env_cubemap]]</li>
::<li> [[env cubemap]]</li>
::<li> [[env_dof_controller]]</li>
::<li> [[env dof controller]]</li>
::<li> [[env_dustpuff]]</li>
::<li> [[env dustpuff]]</li>
::<li> [[env_effectscript]]</li>
::<li> [[env effectscript]]</li>
::<li> [[env_embers]]</li>
::<li> [[env embers]]</li>
::<li> [[env_entity_igniter]]</li>
::<li> [[env entity igniter]]</li>
::<li> [[env_entity_maker]]</li>
::<li> [[env entity maker]]</li>
::<li> [[env_explosion]]</li>
::<li> [[env explosion]]</li>
::<li> [[env_fade]]</li>
::<li> [[env fade]]</li>
::<li> [[env_fire]]</li>
::<li> [[env fire]]</li>
::<li> [[env_firesensor]]</li>
::<li> [[env firesensor]]</li>
::<li> [[env_firesource]]</li>
::<li> [[env firesource]]</li>
::<li> [[env_fog_controller]]</li>
::<li> [[env fog controller]]</li>
::<li> [[env_funnel]]</li>
::<li> [[env funnel]]</li>
::<li> [[env_hudhint]]</li>
::<li> [[env hudhint]]</li>
::<li> [[env_instructor_hint]]</li>
::<li> [[env instructor hint]]</li>
::<li> [[env_laser]]</li>
::<li> [[env laser]]</li>
::<li> [[env_lightglow]]</li>
::<li> [[env lightglow]]</li>
::<li> [[env_message]]</li>
::<li> [[env message]]</li>
::<li> [[env_microphone]]</li>
::<li> [[env microphone]]</li>
::<li> [[env_particle_performance_monitor]]</li>
::<li> [[env particle performance monitor]]</li>
::<li> [[env_particlelight]]</li>
::<li> [[env particlelight]]</li>
::<li> [[env_particlescript]]</li>
::<li> [[env particlescript]]</li>
::<li> [[env_physexplosion]]</li>
::<li> [[env physexplosion]]</li>
::<li> [[env_physimpact]]</li>
::<li> [[env physimpact]]</li>
::<li> [[env_player_surface_trigger]]</li>
::<li> [[env player surface trigger]]</li>
::<li> [[env_projectedtexture]]</li>
::<li> [[env projectedtexture]]</li>
::<li> [[env_rotorshooter]]</li>
::<li> [[env rotorshooter]]</li>
::<li> [[env_screeneffect]]</li>
::<li> [[env screeneffect]]</li>
::<li> [[env_shake]]</li>
::<li> [[env shake]]</li>
::<li> [[env_shooter]]</li>
::<li> [[env shooter]]</li>
::<li> [[env_smokestack]]</li>
::<li> [[env smokestack]]</li>
::<li> [[env_smoketrail]]</li>
::<li> [[env smoketrail]]</li>
::<li> [[env_soundscape]]</li>
::<li> [[env soundscape]]</li>
::<li> [[env_soundscape_proxy]]</li>
::<li> [[env soundscape proxy]]</li>
::<li> [[env_soundscape_triggerable]]</li>
::<li> [[env soundscape triggerable]]</li>
::<li> [[env_spark]]</li>
::<li> [[env spark]]</li>
::<li> [[env_splash]]</li>
::<li> [[env splash]]</li>
::<li> [[env_sprite]]</li>
::<li> [[env sprite]]</li>
::<li> [[env_sprite_oriented]]</li>
::<li> [[env sprite oriented]]</li>
::<li> [[env_spritetrail]]</li>
::<li> [[env spritetrail]]</li>
::<li> [[env_steam]]</li>
::<li> [[env steam]]</li>
::<li> [[env_sun]]</li>
::<li> [[env sun]]</li>
::<li> [[env_texturetoggle]]</li>
::<li> [[env texturetoggle]]</li>
::<li> [[env_tonemap_controller]]</li>
::<li> [[env tonemap controller]]</li>
::<li> [[env_tonemap_controller_ghost]]</li>
::<li> [[env tonemap controller ghost]]</li>
::<li> [[env_tonemap_controller_infected]]</li>
::<li> [[env tonemap controller infected]]</li>
::<li> [[env_viewpunch]]</li>
::<li> [[env viewpunch]]</li>
::<li> [[env_wind]]</li>
::<li> [[env wind]]</li>
::<li> [[env_zoom]]</li>
::<li> [[env zoom]]</li>
'''filter'''
'''filter'''
::<li> [[filter_activator_class]]</li>
::<li> [[filter activator class]]</li>
::<li> [[filter_activator_context]]</li>
::<li> [[filter activator context]]</li>
::<li> [[filter_activator_mass_greater]]</li>
::<li> [[filter activator mass greater]]</li>
::<li> [[filter_activator_model]]</li>
::<li> [[filter activator model]]</li>
::<li> [[filter_activator_name]]</li>
::<li> [[filter activator name]]</li>
::<li> [[filter_damage_type]]</li>
::<li> [[filter damage type]]</li>
::<li> [[filter_enemy]]</li>
::<li> [[filter enemy]]</li>
::<li> [[filter_multi]]</li>
::<li> [[filter multi]]</li>
'''func'''
'''func'''
::<li> [[func_areaportal]]</li>
::<li> [[func areaportal]]</li>
::<li> [[func_areaportalwindow]]</li>
::<li> [[func areaportalwindow]]</li>
::<li> [[func_breakable]]</li>
::<li> [[func breakable]]</li>
::<li> [[func_breakable_surf]]</li>
::<li> [[func breakable surf]]</li>
::<li> [[func_brush]]</li>
::<li> [[func brush]]</li>
::<li> [[func_button]]</li>
::<li> [[func button]]</li>
::<li> [[func_clip_vphysics]]</li>
::<li> [[func clip vphysics]]</li>
::<li> [[func_conveyor]]</li>
::<li> [[func conveyor]]</li>
::<li> [[func_detail]]</li>
::<li> [[func detail]]</li>
::<li> [[func_detail_blocker]]</li>
::<li> [[func detail blocker]]</li>
::<li> [[func_door]]</li>
::<li> [[func door]]</li>
::<li> [[func_door_rotating]]</li>
::<li> [[func door rotating]]</li>
::<li> [[func_dustcloud]]</li>
::<li> [[func dustcloud]]</li>
::<li> [[func_dustmotes]]</li>
::<li> [[func dustmotes]]</li>
::<li> [[func_fish_pool]]</li>
::<li> [[func fish pool]]</li>
::<li> [[func_guntarget]]</li>
::<li> [[func guntarget]]</li>
::<li> [[func_illusionary]]</li>
::<li> [[func illusionary]]</li>
::<li> [[func_instance]]</li>
::<li> [[func instance]]</li>
::<li> [[func_instance_parms]]</li>
::<li> [[func instance parms]]</li>
::<li> [[func_ladderendpoint]]</li>
::<li> [[func ladderendpoint]]</li>
::<li> [[func_lod]]</li>
::<li> [[func lod]]</li>
::<li> [[func_movelinear]]</li>
::<li> [[func movelinear]]</li>
::<li> [[func_occluder]]</li>
::<li> [[func occluder]]</li>
::<li> [[func_orator]]</li>
::<li> [[func orator]]</li>
::<li> [[func_physbox]]</li>
::<li> [[func physbox]]</li>
::<li> [[func_platrot]]</li>
::<li> [[func platrot]]</li>
::<li> [[func_precipitation]]</li>
::<li> [[func precipitation]]</li>
::<li> [[func_precipitation_blocker]]</li>
::<li> [[func precipitation blocker]]</li>
::<li> [[func_reflective_glass]]</li>
::<li> [[func reflective glass]]</li>
::<li> [[func_rot_button]]</li>
::<li> [[func rot button]]</li>
::<li> [[func_rotating]]</li>
::<li> [[func rotating]]</li>
::<li> [[func_smokevolume]]</li>
::<li> [[func smokevolume]]</li>
::<li> [[func_tanktrain]]</li>
::<li> [[func tanktrain]]</li>
::<li> [[func_timescale]]</li>
::<li> [[func timescale]]</li>
::<li> [[func_trackautochange]]</li>
::<li> [[func trackautochange]]</li>
::<li> [[func_trackchange]]</li>
::<li> [[func trackchange]]</li>
::<li> [[func_tracktrain]]</li>
::<li> [[func tracktrain]]</li>
::<li> [[func_traincontrols]]</li>
::<li> [[func traincontrols]]</li>
::<li> [[func_useableladder]]</li>
::<li> [[func useableladder]]</li>
::<li> [[func_viscluster]]</li>
::<li> [[func viscluster]]</li>
::<li> [[func_wall]]</li>
::<li> [[func wall]]</li>
::<li> [[func_wall_toggle]]</li>
::<li> [[func wall toggle]]</li>
::<li> [[func_water_analog]]</li>
::<li> [[func water analog]]</li>
'''game'''
'''game'''
::<li> [[game_end]]</li>
::<li> [[game end]]</li>
::<li> [[game_gib_manager]]</li>
::<li> [[game gib manager]]</li>
::<li> [[game_player_equip]]</li>
::<li> [[game player equip]]</li>
::<li> [[game_player_team]]</li>
::<li> [[game player team]]</li>
::<li> [[game_ragdoll_manager]]</li>
::<li> [[game ragdoll manager]]</li>
::<li> [[game_score]]</li>
::<li> [[game score]]</li>
::<li> [[game_text]]</li>
::<li> [[game text]]</li>
::<li> [[game_ui]]</li>
::<li> [[game ui]]</li>
::<li> [[game_weapon_manager]]</li>
::<li> [[game weapon manager]]</li>
::<li> [[game_zone_player]]</li>
::<li> [[game zone player]]</li>
'''gibshooter'''
'''gibshooter'''
::<li> [[gibshooter]]</li>
::<li> [[gibshooter]]</li>
'''hammer'''
'''hammer'''
::<li> [[hammer_updateignorelist]]</li>
::<li> [[hammer updateignorelist]]</li>
'''info'''
'''info'''
::<li> [[info_constraint_anchor]]</li>
::<li> [[info constraint anchor]]</li>
::<li> [[info_intermission]]</li>
::<li> [[info intermission]]</li>
::<li> [[info_ladder_dismount]]</li>
::<li> [[info ladder dismount]]</li>
::<li> [[info_landmark]]</li>
::<li> [[info landmark]]</li>
::<li> [[info_lighting]]</li>
::<li> [[info lighting]]</li>
::<li> [[info_mass_center]]</li>
::<li> [[info mass center]]</li>
::<li> [[info_no_dynamic_shadow]]</li>
::<li> [[info no dynamic shadow]]</li>
::<li> [[info_null]]</li>
::<li> [[info null]]</li>
::<li> [[info_overlay]]</li>
::<li> [[info overlay]]</li>
::<li> [[info_overlay_transition]]</li>
::<li> [[info overlay transition]]</li>
::<li> [[info_particle_system]]</li>
::<li> [[info particle system]]</li>
::<li> [[info_particle_target]]</li>
::<li> [[info particle target]]</li>
::<li> [[info_player_start]]</li>
::<li> [[info player start]]</li>
::<li> [[info_projecteddecal]]</li>
::<li> [[info projecteddecal]]</li>
::<li> [[info_target]]</li>
::<li> [[info target]]</li>
::<li> [[info_target_instructor_hint]]</li>
::<li> [[info target instructor hint]]</li>
::<li> [[info_teleport_destination]]</li>
::<li> [[info teleport destination]]</li>
'''infodecal'''
'''infodecal'''
::<li> [[infodecal]]</li>
::<li> [[infodecal]]</li>
'''keyframe'''
'''keyframe'''
::<li> [[keyframe_rope]]</li>
::<li> [[keyframe rope]]</li>
::<li> [[keyframe_track]]</li>
::<li> [[keyframe track]]</li>
'''light'''
'''light'''
::<li> [[light]]</li>
::<li> [[light]]</li>
::<li> [[light_directional]]</li>
::<li> [[light directional]]</li>
::<li> [[light_dynamic]]</li>
::<li> [[light dynamic]]</li>
::<li> [[light_environment]]</li>
::<li> [[light environment]]</li>
::<li> [[light_spot]]</li>
::<li> [[light spot]]</li>
'''logic'''
'''logic'''
::<li> [[logic_active_autosave]]</li>
::<li> [[logic active autosave]]</li>
::<li> [[logic_auto]]</li>
::<li> [[logic auto]]</li>
::<li> [[logic_autosave]]</li>
::<li> [[logic autosave]]</li>
::<li> [[logic_branch]]</li>
::<li> [[logic branch]]</li>
::<li> [[logic_branch_listener]]</li>
::<li> [[logic branch listener]]</li>
::<li> [[logic_case]]</li>
::<li> [[logic case]]</li>
::<li> [[logic_collision_pair]]</li>
::<li> [[logic collision pair]]</li>
::<li> [[logic_compare]]</li>
::<li> [[logic compare]]</li>
::<li> [[logic_lineto]]</li>
::<li> [[logic lineto]]</li>
::<li> [[logic_measure_movement]]</li>
::<li> [[logic measure movement]]</li>
::<li> [[logic_multicompare]]</li>
::<li> [[logic multicompare]]</li>
::<li> [[logic_navigation]]</li>
::<li> [[logic navigation]]</li>
::<li> [[logic_relay]]</li>
::<li> [[logic relay]]</li>
::<li> [[logic_script]]</li>
::<li> [[logic script]]</li>
::<li> [[logic_timer]]</li>
::<li> [[logic timer]]</li>
'''material'''
'''material'''
::<li> [[material_modify_control]]</li>
::<li> [[material modify control]]</li>
'''math'''
'''math'''
::<li> [[math_colorblend]]</li>
::<li> [[math colorblend]]</li>
::<li> [[math_counter]]</li>
::<li> [[math counter]]</li>
::<li> [[math_remap]]</li>
::<li> [[math remap]]</li>
'''momentary'''
'''momentary'''
::<li> [[momentary_rot_button]]</li>
::<li> [[momentary rot button]]</li>
'''move'''
'''move'''
::<li> [[move_keyframed]]</li>
::<li> [[move keyframed]]</li>
::<li> [[move_rope]]</li>
::<li> [[move rope]]</li>
'''path'''
'''path'''
::<li> [[path_track]]</li>
::<li> [[path track]]</li>
'''phys'''
'''phys'''
::<li> [[phys_ballsocket]]</li>
::<li> [[phys ballsocket]]</li>
::<li> [[phys_constraint]]</li>
::<li> [[phys constraint]]</li>
::<li> [[phys_constraintsystem]]</li>
::<li> [[phys constraintsystem]]</li>
::<li> [[phys_convert]]</li>
::<li> [[phys convert]]</li>
::<li> [[phys_hinge]]</li>
::<li> [[phys hinge]]</li>
::<li> [[phys_keepupright]]</li>
::<li> [[phys keepupright]]</li>
::<li> [[phys_lengthconstraint]]</li>
::<li> [[phys lengthconstraint]]</li>
::<li> [[phys_magnet]]</li>
::<li> [[phys magnet]]</li>
::<li> [[phys_motor]]</li>
::<li> [[phys motor]]</li>
::<li> [[phys_pulleyconstraint]]</li>
::<li> [[phys pulleyconstraint]]</li>
::<li> [[phys_ragdollconstraint]]</li>
::<li> [[phys ragdollconstraint]]</li>
::<li> [[phys_ragdollmagnet]]</li>
::<li> [[phys ragdollmagnet]]</li>
::<li> [[phys_slideconstraint]]</li>
::<li> [[phys slideconstraint]]</li>
::<li> [[phys_spring]]</li>
::<li> [[phys spring]]</li>
::<li> [[phys_thruster]]</li>
::<li> [[phys thruster]]</li>
::<li> [[phys_torque]]</li>
::<li> [[phys torque]]</li>
'''physics'''
'''physics'''
::<li> [[physics_cannister]]</li>
::<li> [[physics cannister]]</li>
'''point'''
'''point'''
::<li> [[point_anglesensor]]</li>
::<li> [[point anglesensor]]</li>
::<li> [[point_bonusmaps_accessor]]</li>
::<li> [[point bonusmaps accessor]]</li>
::<li> [[point_broadcastclientcommand]]</li>
::<li> [[point broadcastclientcommand]]</li>
::<li> [[point_clientcommand]]</li>
::<li> [[point clientcommand]]</li>
::<li> [[point_devshot_camera]]</li>
::<li> [[point devshot camera]]</li>
::<li> [[point_enable_motion_fixup]]</li>
::<li> [[point enable motion fixup]]</li>
::<li> [[point_entity_finder]]</li>
::<li> [[point entity finder]]</li>
::<li> [[point_gamestats_counter]]</li>
::<li> [[point gamestats counter]]</li>
::<li> [[point_hurt]]</li>
::<li> [[point hurt]]</li>
::<li> [[point_message]]</li>
::<li> [[point message]]</li>
::<li> [[point_playermoveconstraint]]</li>
::<li> [[point playermoveconstraint]]</li>
::<li> [[point_posecontroller]]</li>
::<li> [[point posecontroller]]</li>
::<li> [[point_proximity_sensor]]</li>
::<li> [[point proximity sensor]]</li>
::<li> [[point_servercommand]]</li>
::<li> [[point servercommand]]</li>
::<li> [[point_spotlight]]</li>
::<li> [[point spotlight]]</li>
::<li> [[point_teleport]]</li>
::<li> [[point teleport]]</li>
::<li> [[point_template]]</li>
::<li> [[point template]]</li>
::<li> [[point_viewcontrol]]</li>
::<li> [[point viewcontrol]]</li>
'''postprocess'''
'''postprocess'''
::<li> [[postprocess_controller]]</li>
::<li> [[postprocess controller]]</li>
'''prop'''
'''prop'''
::<li> [[prop_detail]]</li>
::<li> [[prop detail]]</li>
::<li> [[prop_door_rotating]]</li>
::<li> [[prop door rotating]]</li>
::<li> [[prop_dynamic]]</li>
::<li> [[prop dynamic]]</li>
::<li> [[prop_dynamic_ornament]]</li>
::<li> [[prop dynamic ornament]]</li>
::<li> [[prop_dynamic_override]]</li>
::<li> [[prop dynamic override]]</li>
::<li> [[prop_physics]]</li>
::<li> [[prop physics]]</li>
::<li> [[prop_physics_multiplayer]]</li>
::<li> [[prop physics multiplayer]]</li>
::<li> [[prop_physics_override]]</li>
::<li> [[prop physics override]]</li>
::<li> [[prop_ragdoll]]</li>
::<li> [[prop ragdoll]]</li>
::<li> [[prop_static]]</li>
::<li> [[prop static]]</li>
::<li> [[prop_wall_breakable]]</li>
::<li> [[prop wall breakable]]</li>
'''script'''
'''script'''
::<li> [[script_intro]]</li>
::<li> [[script intro]]</li>
'''shadow'''
'''shadow'''
::<li> [[shadow_control]]</li>
::<li> [[shadow control]]</li>
'''sky'''
'''sky'''
::<li> [[sky_camera]]</li>
::<li> [[sky camera]]</li>
'''sound'''
'''sound'''
::<li> [[sound_mix_layer]]</li>
::<li> [[sound mix layer]]</li>
'''tanktrain'''
'''tanktrain'''
::<li> [[tanktrain_ai]]</li>
::<li> [[tanktrain ai]]</li>
::<li> [[tanktrain_aitarget]]</li>
::<li> [[tanktrain aitarget]]</li>
'''test'''
'''test'''
::<li> [[test_traceline]]</li>
::<li> [[test traceline]]</li>
'''trigger'''
'''trigger'''
::<li> [[trigger_autosave]]</li>
::<li> [[trigger autosave]]</li>
::<li> [[trigger_changelevel]]</li>
::<li> [[trigger changelevel]]</li>
::<li> [[trigger_gravity]]</li>
::<li> [[trigger gravity]]</li>
::<li> [[trigger_hurt]]</li>
::<li> [[trigger hurt]]</li>
::<li> [[trigger_impact]]</li>
::<li> [[trigger impact]]</li>
::<li> [[trigger_look]]</li>
::<li> [[trigger look]]</li>
::<li> [[trigger_multiple]]</li>
::<li> [[trigger multiple]]</li>
::<li> [[trigger_once]]</li>
::<li> [[trigger once]]</li>
::<li> [[trigger_playermovement]]</li>
::<li> [[trigger playermovement]]</li>
::<li> [[trigger_proximity]]</li>
::<li> [[trigger proximity]]</li>
::<li> [[trigger_push]]</li>
::<li> [[trigger push]]</li>
::<li> [[trigger_remove]]</li>
::<li> [[trigger remove]]</li>
::<li> [[trigger_serverragdoll]]</li>
::<li> [[trigger serverragdoll]]</li>
::<li> [[trigger_soundscape]]</li>
::<li> [[trigger soundscape]]</li>
::<li> [[trigger_teleport]]</li>
::<li> [[trigger teleport]]</li>
::<li> [[trigger_tonemap]]</li>
::<li> [[trigger tonemap]]</li>
::<li> [[trigger_transition]]</li>
::<li> [[trigger transition]]</li>
::<li> [[trigger_wind]]</li>
::<li> [[trigger wind]]</li>
'''vgui'''
'''vgui'''
::<li> [[vgui_screen]]</li>
::<li> [[vgui screen]]</li>
::<li> [[vgui_slideshow_display]]</li>
::<li> [[vgui slideshow display]]</li>
'''water'''
'''water'''
::<li> [[water_lod_control]]</li>
::<li> [[water lod control]]</li>
'''worldspawn'''
'''worldspawn'''
::<li> [[worldspawn]]</li>
::<li> [[worldspawn]]</li>
</ul>}}
</ul>}}


<h2>{{autolang|[[Left 4 Dead 2.fgd | left4dead2.fgd]]|zh={{Hover info|求生之路 2 .fgd 文件|link=Left 4 Dead 2.fgd:zh-cn | left4dead2.fgd}}}}</h2>
<h2>{{autolang|[[Left 4 Dead 2.fgd|left4dead2.fgd]]|zh={{Hover info|求生之路 2 .fgd 文件|link=Left 4 Dead 2.fgd:zh-cn | left4dead2.fgd}}}}</h2>
{{ColumnBox|count=4|<ul>
{{ColumnBox|count=4|<ul>
'''beam'''
'''beam'''
::<li> [[beam_spotlight]]</li>
::<li> [[beam spotlight]]</li>
'''commentary'''
'''commentary'''
::<li> [[commentary_dummy]]</li>
::<li> [[commentary dummy]]</li>
::<li> [[commentary_zombie_spawner]]
::<li> [[commentary zombie spawner]]
'''env'''
'''env'''
::<li> [[env_airstrike_indoors]]
::<li> [[env airstrike indoors]]
::<li> [[env_airstrike_outdoors]]
::<li> [[env airstrike outdoors]]
::<li> [[env_detail_controller]]</li>
::<li> [[env detail controller]]</li>
::<li> [[env_outtro_stats]]</li>
::<li> [[env outtro stats]]</li>
::<li> [[env_physics_blocker]]</li>
::<li> [[env physics blocker]]</li>
::<li> [[env_player_blocker]]</li>
::<li> [[env player blocker]]</li>
::<li> [[env_rock_launcher]]</li>
::<li> [[env rock launcher]]</li>
::<li> [[env_weaponfire]]</li>
::<li> [[env weaponfire]]</li>
'''filter'''
'''filter'''
::<li> [[filter_activator_infected_class]]</li>
::<li> [[filter activator infected class]]</li>
::<li> [[filter_activator_team]]</li>
::<li> [[filter activator team]]</li>
::<li> [[filter_health]]</li>
::<li> [[filter health]]</li>
::<li> [[filter_melee_damage]]</li>
::<li> [[filter melee damage]]</li>
'''fog'''
'''fog'''
::<li> [[fog_volume]]</li>
::<li> [[fog volume]]</li>
'''func'''
'''func'''
::<li> [[func_block_charge]]</li>
::<li> [[func block charge]]</li>
::<li> [[func_button_timed]]</li>
::<li> [[func button timed]]</li>
::<li> [[func_elevator]]</li>
::<li> [[func elevator]]</li>
::<li> [[func_extinguisher]]</li>
::<li> [[func extinguisher]]</li>
::<li> [[func_ladder]]</li>
::<li> [[func ladder]]</li>
::<li> [[func_nav_attribute_region]]</li>
::<li> [[func nav attribute region]]</li>
::<li> [[func_nav_avoidance_obstacle]]</li>
::<li> [[func nav avoidance obstacle]]</li>
::<li> [[func_nav_blocker]]</li>
::<li> [[func nav blocker]]</li>
::<li> [[func_nav_connection_blocker]]</li>
::<li> [[func nav connection blocker]]</li>
::<li> [[func_playerghostinfected_clip]]</li>
::<li> [[func playerghostinfected clip]]</li>
::<li> [[func_playerinfected_clip]]</li>
::<li> [[func playerinfected clip]]</li>
::<li> [[func_ragdoll_fader]]</li>
::<li> [[func ragdoll fader]]</li>
'''game'''
'''game'''
::<li> [[game_scavenge_progress_display]]</li>
::<li> [[game scavenge progress display]]</li>
'''info'''
'''info'''
::<li> [[info_ambient_mob_end]]</li>
::<li> [[info ambient mob end]]</li>
::<li> [[info_ambient_mob_start]]</li>
::<li> [[info ambient mob start]]</li>
::<li> [[info_changelevel]]</li>
::<li> [[info changelevel]]</li>
::<li> [[info_director]]</li>
::<li> [[info director]]</li>
::<li> [[info_elevator_floor]]</li>
::<li> [[info elevator floor]]</li>
::<li> [[info_game_event_proxy]]</li>
::<li> [[info game event proxy]]</li>
::<li> [[info_gamemode]]</li>
::<li> [[info gamemode]]</li>
::<li> [[info_goal_infected_chase]]</li>
::<li> [[info goal infected chase]]</li>
::<li> [[info_item_position]]</li>
::<li> [[info item position]]</li>
::<li> [[info_l4d1_survivor_spawn]]</li>
::<li> [[info l4d1 survivor spawn]]</li>
::<li> [[Info_map_parameters/Left_4_Dead_series|info_map_parameters]]</li>
::<li> [[Info map parameters/Left 4 Dead series|info_map_parameters]]</li>
::<li> [[info_map_parameters_versus]]</li>
::<li> [[info map parameters versus]]</li>
::<li> [[info_remarkable]]</li>
::<li> [[info remarkable]]</li>
::<li> [[info_survivor_position]]</li>
::<li> [[info survivor position]]</li>
::<li> [[info_survivor_rescue]]</li>
::<li> [[info survivor rescue]]</li>
::<li> [[info_zombie_border]]</li>
::<li> [[info zombie border]]</li>
::<li> [[info_zombie_spawn]]</li>
::<li> [[info zombie spawn]]</li>
'''logic'''
'''logic'''
::<li> [[logic_choreographed_scene]]</li>
::<li> [[logic choreographed scene]]</li>
::<li> [[logic_director_query]]</li>
::<li> [[logic director query]]</li>
::<li> [[logic_game_event]]</li>
::<li> [[logic game event]]</li>
::<li> [[logic_scene_list_manager]]</li>
::<li> [[logic scene list manager]]</li>
::<li> [[logic_versus_random]]</li>
::<li> [[logic versus random]]</li>
'''player'''
'''player'''
::<li> [[player_weaponstrip]]</li>
::<li> [[player weaponstrip]]</li>
'''point'''
'''point'''
::<li> [[point_deathfall_camera]]</li>
::<li> [[point deathfall camera]]</li>
::<li> [[point_nav_attribute_region]]</li>
::<li> [[point nav attribute region]]</li>
::<li> [[point_prop_use_target]]</li>
::<li> [[point prop use target]]</li>
::<li> [[point_script_use_target]]</li>
::<li> [[point script use target]]</li>
::<li> [[point_viewcontrol_multiplayer]]</li>
::<li> [[point viewcontrol multiplayer]]</li>
::<li> [[point_viewcontrol_survivor]]</li>
::<li> [[point viewcontrol survivor]]</li>
'''prop'''
'''prop'''
::<li> [[prop_car_alarm]]</li>
::<li> [[prop car alarm]]</li>
::<li> [[prop_car_glass]]</li>
::<li> [[prop car glass]]</li>
::<li> [[prop_door_rotating_checkpoint]]</li>
::<li> [[prop door rotating checkpoint]]</li>
::<li> [[prop_fuel_barrel]]</li>
::<li> [[prop fuel barrel]]</li>
::<li> [[prop_health_cabinet]]</li>
::<li> [[prop health cabinet]]</li>
::<li> [[Prop_minigun]]</li>
::<li> [[Prop minigun]]</li>
::<li> [[prop_minigun_l4d1]]</li>
::<li> [[prop minigun l4d1]]</li>
::<li> [[prop_mounted_machine_gun]]</li>
::<li> [[prop mounted machine gun]]</li>
'''scripted'''
'''scripted'''
::<li> [[scripted_item_drop]]</li>
::<li> [[scripted item drop]]</li>
'''trigger'''
'''trigger'''
::<li> [[trigger_active_weapon_detect]]</li>
::<li> [[trigger active weapon detect]]</li>
::<li> [[trigger_auto_crouch]]</li>
::<li> [[trigger auto crouch]]</li>
::<li> [[trigger_escape]]</li>
::<li> [[trigger escape]]</li>
::<li> [[trigger_finale]]</li>
::<li> [[trigger finale]]</li>
::<li> [[trigger_hurt_ghost]]</li>
::<li> [[trigger hurt ghost]]</li>
::<li> [[trigger_upgrade_laser_sight]]</li>
::<li> [[trigger upgrade laser sight]]</li>
'''upgrade'''
'''upgrade'''
::<li> [[upgrade_spawn]]</li>
::<li> [[upgrade spawn]]</li>
'''weapon'''
'''weapon'''
::<li> [[weapon_adrenaline_spawn]]</li>
::<li> [[weapon adrenaline spawn]]</li>
::<li> [[weapon_ammo_spawn]]</li>
::<li> [[weapon ammo spawn]]</li>
::<li> [[weapon_autoshotgun_spawn]]</li>
::<li> [[weapon autoshotgun spawn]]</li>
::<li> [[weapon_chainsaw_spawn]]</li>
::<li> [[weapon chainsaw spawn]]</li>
::<li> [[weapon_defibrillator_spawn]]</li>
::<li> [[weapon defibrillator spawn]]</li>
::<li> [[weapon_first_aid_kit]]</li>
::<li> [[weapon first aid kit]]</li>
::<li> [[weapon_first_aid_kit_spawn]]</li>
::<li> [[weapon first aid kit spawn]]</li>
::<li> [[weapon_gascan_spawn]]</li>
::<li> [[weapon gascan spawn]]</li>
::<li> [[weapon_grenade_launcher]]</li>
::<li> [[weapon grenade launcher]]</li>
::<li> [[weapon_grenade_launcher_spawn]]</li>
::<li> [[weapon grenade launcher spawn]]</li>
::<li> [[weapon_hunting_rifle_spawn]]</li>
::<li> [[weapon hunting rifle spawn]]</li>
::<li> [[weapon_item_spawn]]</li>
::<li> [[weapon item spawn]]</li>
::<li> [[weapon_melee_spawn]]</li>
::<li> [[weapon melee spawn]]</li>
::<li> [[weapon_molotov_spawn]]</li>
::<li> [[weapon molotov spawn]]</li>
::<li> [[weapon_pain_pills_spawn]]</li>
::<li> [[weapon pain pills spawn]]</li>
::<li> [[weapon_pipe_bomb_spawn]]</li>
::<li> [[weapon pipe bomb spawn]]</li>
::<li> [[weapon_pistol_magnum_spawn]]</li>
::<li> [[weapon pistol magnum spawn]]</li>
::<li> [[weapon_pistol_spawn]]</li>
::<li> [[weapon pistol spawn]]</li>
::<li> [[weapon_pumpshotgun_spawn]]</li>
::<li> [[weapon pumpshotgun spawn]]</li>
::<li> [[weapon_rifle_ak47_spawn]]</li>
::<li> [[weapon rifle ak47 spawn]]</li>
::<li> [[weapon_rifle_desert_spawn]]</li>
::<li> [[weapon rifle desert spawn]]</li>
::<li> [[weapon_rifle_m60_spawn]]</li>
::<li> [[weapon rifle m60 spawn]]</li>
::<li> [[weapon_rifle_sg552_spawn]]</li>
::<li> [[weapon rifle sg552 spawn]]</li>
::<li> [[weapon_rifle_spawn]]</li>
::<li> [[weapon rifle spawn]]</li>
::<li> [[weapon_scavenge_item_spawn]]</li>
::<li> [[weapon scavenge item spawn]]</li>
::<li> [[weapon_shotgun_chrome_spawn]]</li>
::<li> [[weapon shotgun chrome spawn]]</li>
::<li> [[weapon_shotgun_spas_spawn]]</li>
::<li> [[weapon shotgun spas spawn]]</li>
::<li> [[weapon_smg_mp5_spawn]]</li>
::<li> [[weapon smg mp5 spawn]]</li>
::<li> [[weapon_smg_silenced_spawn]]</li>
::<li> [[weapon smg silenced spawn]]</li>
::<li> [[weapon_smg_spawn]]</li>
::<li> [[weapon smg spawn]]</li>
::<li> [[weapon_sniper_awp_spawn]]</li>
::<li> [[weapon sniper awp spawn]]</li>
::<li> [[weapon_sniper_military_spawn]]</li>
::<li> [[weapon sniper military spawn]]</li>
::<li> [[weapon_sniper_scout_spawn]]</li>
::<li> [[weapon sniper scout spawn]]</li>
::<li> [[weapon_spawn]]</li>
::<li> [[weapon spawn]]</li>
::<li> [[weapon_upgradepack_explosive_spawn]]</li>
::<li> [[weapon upgradepack explosive spawn]]</li>
::<li> [[weapon_upgradepack_incendiary_spawn]]</li>
::<li> [[weapon upgradepack incendiary spawn]]</li>
::<li> [[weapon_vomitjar_spawn]]</li>
::<li> [[weapon vomitjar spawn]]</li>
</ul>}}
</ul>}}


Line 428: Line 428:
{{ColumnBox|count=4|<ul>
{{ColumnBox|count=4|<ul>
'''_'''
'''_'''
::<li> [[_firesmoke]]</li>
::<li> [[firesmoke]]</li>
::<li> [[_plasma]]</li>
::<li> [[plasma]]</li>
'''ability'''
'''ability'''
::<li> [[ability_charge]]</li>
::<li> [[ability charge]]</li>
::<li> [[ability_leap]]</li>
::<li> [[ability leap]]</li>
::<li> [[ability_lunge]]</li>
::<li> [[ability lunge]]</li>
::<li> [[ability_selfdestruct]]</li>
::<li> [[ability selfdestruct]]</li>
::<li> [[ability_spit]]</li>
::<li> [[ability spit]]</li>
::<li> [[ability_throw]]</li>
::<li> [[ability throw]]</li>
::<li> [[ability_tongue]]</li>
::<li> [[ability tongue]]</li>
::<li> [[ability_vomit]]</li>
::<li> [[ability vomit]]</li>
'''ai'''
'''ai'''
::<li> [[ai_changehintgroup]]</li>
::<li> [[ai changehintgroup]]</li>
::<li> [[ai_changetarget]]</li>
::<li> [[ai changetarget]]</li>
::<li> [[ai_sound]]</li>
::<li> [[ai sound]]</li>
'''beam'''
'''beam'''
::<li> [[beam]]</li>
::<li> [[beam]]</li>
Line 450: Line 450:
::<li> [[charger]]</li>
::<li> [[charger]]</li>
'''client_path'''
'''client_path'''
::<li> [[client_path]]</li>
::<li> [[client path]]</li>
'''commentary'''
'''commentary'''
::<li> [[commentary_auto]]</li>
::<li> [[commentary auto]]</li>
'''cs'''
'''cs'''
::<li> [[cs_gamerules]]</li>
::<li> [[cs gamerules]]</li>
::<li> [[cs_ragdoll]]</li>
::<li> [[cs ragdoll]]</li>
::<li> [[cs_team_manager]]</li>
::<li> [[cs team manager]]</li>
'''cycler'''
'''cycler'''
::<li> [[cycler_flex]]</li>
::<li> [[cycler flex]]</li>
'''dynamic'''
'''dynamic'''
::<li> [[dynamic_prop]]</li>
::<li> [[dynamic prop]]</li>
'''entity'''
'''entity'''
::<li> [[entity_blocker]]</li>
::<li> [[entity blocker]]</li>
'''entityflame'''
'''entityflame'''
::<li> [[entityflame]]</li>
::<li> [[entityflame]]</li>
'''env'''
'''env'''
::<li> [[env_debughistory]]</li>
::<li> [[env debughistory]]</li>
::<li> [[env_dusttrail]]</li>
::<li> [[env dusttrail]]</li>
::<li> [[env_entity_dissolver]]</li>
::<li> [[env entity dissolver]]</li>
::<li> [[env_fire_trail]]</li>
::<li> [[env fire trail]]</li>
::<li> [[env_global]]</li>
::<li> [[env global]]</li>
::<li> [[env_glow]]</li>
::<li> [[env glow]]</li>
::<li> [[env_gunfire]]</li>
::<li> [[env gunfire]]</li>
::<li> [[env_movieexplosion]]</li>
::<li> [[env movieexplosion]]</li>
::<li> [[env_muzzleflash]]</li>
::<li> [[env muzzleflash]]</li>
::<li> [[env_particle_trail]]</li>
::<li> [[env particle trail]]</li>
::<li> [[env_particlefire]]</li>
::<li> [[env particlefire]]</li>
::<li> [[env_particlesmokegrenade]]</li>
::<li> [[env particlesmokegrenade]]</li>
::<li> [[env_physwire]]</li>
::<li> [[env physwire]]</li>
::<li> [[env_quadraticbeam]]</li>
::<li> [[env quadraticbeam]]</li>
::<li> [[env_ragdoll_boogie]]</li>
::<li> [[env ragdoll boogie]]</li>
::<li> [[env_rockettrail]]</li>
::<li> [[env rockettrail]]</li>
::<li> [[env_screenoverlay]]</li>
::<li> [[env screenoverlay]]</li>
::<li> [[env_sporeexplosion]]</li>
::<li> [[env sporeexplosion]]</li>
::<li> [[env_sporetrail]]</li>
::<li> [[env sporetrail]]</li>
::<li> [[env_steamjet]]</li>
::<li> [[env steamjet]]</li>
::<li> [[env_tilt]]</li>
::<li> [[env tilt]]</li>
::<li> [[env_tracer]]</li>
::<li> [[env tracer]]</li>
'''escape'''
'''escape'''
::<li> [[escape_route]]</li>
::<li> [[escape route]]</li>
'''event'''
'''event'''
::<li> [[event_queue_saveload_proxy]]</li>
::<li> [[event queue saveload proxy]]</li>
'''filter'''
'''filter'''
::<li> [[filter_base]]</li>
::<li> [[filter base]]</li>
'''finale'''
'''finale'''
::<li> [[finale_trigger]]</li>
::<li> [[finale trigger]]</li>
'''fire'''
'''fire'''
::<li> [[fire_cracker_blast]]</li>
::<li> [[fire cracker blast]]</li>
'''fish'''
'''fish'''
::<li> [[fish]]</li>
::<li> [[fish]]</li>
'''func'''
'''func'''
::<li> [[func_physbox_multiplayer]]</li>
::<li> [[func physbox multiplayer]]</li>
::<li> [[func_plat]]</li>
::<li> [[func plat]]</li>
::<li> [[func_proprrespawnzone]]</li>
::<li> [[func proprrespawnzone]]</li>
::<li> [[func_pushable]]</li>
::<li> [[func pushable]]</li>
::<li> [[func_simpleladder]]</li>
::<li> [[func simpleladder]]</li>
::<li> [[func_train]]</li>
::<li> [[func train]]</li>
::<li> [[func_vehicleclip]]</li>
::<li> [[func vehicleclip]]</li>
::<li> [[func_water]]</li>
::<li> [[func water]]</li>
::<li> [[func_weight_button]]</li>
::<li> [[func weight button]]</li>
'''funCBaseFlex'''
'''funCBaseFlex'''
::<li> [[funCBaseFlex]]</li>
::<li> [[funCBaseFlex]]</li>
Line 516: Line 516:
'''grenade'''
'''grenade'''
::<li> [[grenade]]</li>
::<li> [[grenade]]</li>
::<li> [[grenade_launcher_projectile]]</li>
::<li> [[grenade launcher projectile]]</li>
'''handle'''
'''handle'''
::<li> [[handle_dummy]]</li>
::<li> [[handle dummy]]</li>
::<li> [[handle_test]]</li>
::<li> [[handle test]]</li>
'''holiday'''
'''holiday'''
::<li> [[holiday_gift]]</li>
::<li> [[holiday gift]]</li>
'''hunter'''
'''hunter'''
::<li> [[hunter]]</li>
::<li> [[hunter]]</li>
Line 529: Line 529:
::<li> [[inferno]]</li>
::<li> [[inferno]]</li>
'''info'''
'''info'''
::<li> [[info_hang_lighting]]</li>
::<li> [[info hang lighting]]</li>
::<li> [[info_infected_zoo_maker]]</li>
::<li> [[info infected zoo maker]]</li>
::<li> [[info_infected_zoo_puppet]]</li>
::<li> [[info infected zoo puppet]]</li>
::<li> [[info_ladder]]</li>
::<li> [[info ladder]]</li>
::<li> [[info_overlay_accessor]]</li>
::<li> [[info overlay accessor]]</li>
::<li> [[info_player_deathmatch]]</li>
::<li> [[info player deathmatch]]</li>
::<li> [[info_player_teamspawn]]</li>
::<li> [[info player teamspawn]]</li>
::<li> [[info_player_logo]]</li>
::<li> [[info player logo]]</li>
::<li> [[info_transitioning_player]]</li>
::<li> [[info transitioning player]]</li>
::<li> [[info_vehicle_groundspawn]]</li>
::<li> [[info vehicle groundspawn]]</li>
::<li> [[info_view_parameters]]</li>
::<li> [[info view parameters]]</li>
'''insect'''
'''insect'''
::<li> [[insect_swarm]]</li>
::<li> [[insect swarm]]</li>
'''instanced'''
'''instanced'''
::<li> [[instanced_scripted_scene]]</li>
::<li> [[instanced scripted scene]]</li>
'''item'''
'''item'''
::<li> [[item_sodacan]]</li>
::<li> [[item sodacan]]</li>
'''jockey'''
'''jockey'''
::<li> [[jockey]]</li>
::<li> [[jockey]]</li>
'''light'''
'''light'''
::<li> [[light_glspot]]</li>
::<li> [[light glspot]]</li>
'''logic'''
'''logic'''
::<li> [[logic_proximity]]</li>
::<li> [[logic proximity]]</li>
'''molotov'''
'''molotov'''
::<li> [[molotov_projectile]]</li>
::<li> [[molotov projectile]]</li>
'''momentary'''
'''momentary'''
::<li> [[momentary_door]]</li>
::<li> [[momentary door]]</li>
'''multisource'''
'''multisource'''
::<li> [[multisource]]</li>
::<li> [[multisource]]</li>
'''path'''
'''path'''
::<li> [[path_corner]]</li>
::<li> [[path corner]]</li>
::<li> [[path_corner_crash]]</li>
::<li> [[path corner crash]]</li>
'''phys'''
'''phys'''
::<li> [[phys_bone_follower]]</li>
::<li> [[phys bone follower]]</li>
'''physics'''
'''physics'''
::<li> [[physics_entity_solver]]</li>
::<li> [[physics entity solver]]</li>
::<li> [[physics_npc_solver]]</li>
::<li> [[physics npc solver]]</li>
::<li> [[physics_prop]]</li>
::<li> [[physics prop]]</li>
::<li> [[physics_prop_ragdoll]]</li>
::<li> [[physics prop ragdoll]]</li>
'''pipe'''
'''pipe'''
::<li> [[pipe_bomb_projectile]]</li>
::<li> [[pipe bomb projectile]]</li>
'''player'''
'''player'''
::<li> [[player]]</li>
::<li> [[player]]</li>
::<li> [[player_loadsaved]]</li>
::<li> [[player loadsaved]]</li>
::<li> [[player_manager]]</li>
::<li> [[player manager]]</li>
::<li> [[player_pickup]]</li>
::<li> [[player pickup]]</li>
::<li> [[player_speedmod]]</li>
::<li> [[player speedmod]]</li>
'''point'''
'''point'''
::<li> [[point_commentary_node]]</li>
::<li> [[point commentary node]]</li>
::<li> [[point_commentary_viewpoint]]</li>
::<li> [[point commentary viewpoint]]</li>
::<li> [[point_push]]</li>
::<li> [[point push]]</li>
::<li> [[point_script_template]]</li>
::<li> [[point script template]]</li>
::<li> [[point_surroundtest]]</li>
::<li> [[point surroundtest]]</li>
'''predicted'''
'''predicted'''
::<li> [[predicted_viewmodel]]</li>
::<li> [[predicted viewmodel]]</li>
'''prop'''
'''prop'''
::<li> [[prop_fuel_barrel_piece]]</li>
::<li> [[prop fuel barrel piece]]</li>
::<li> [[prop_physics2]]</li>
::<li> [[prop physics2]]</li>
::<li> [[prop_ragdoll_attached]]</li>
::<li> [[prop ragdoll attached]]</li>
::<li> [[prop_physics_respawnable]]</li>
::<li> [[prop physics respawnable]]</li>
::<li> [[prop_sphere]]</li>
::<li> [[prop sphere]]</li>
::<li> [[prop_vehicle]]</li>
::<li> [[prop vehicle]]</li>
::<li> [[prop_vehicle_driveable]]</li>
::<li> [[prop vehicle driveable]]</li>
'''raggib'''
'''raggib'''
::<li> [[raggib]]</li>
::<li> [[raggib]]</li>
'''scene'''
'''scene'''
::<li> [[scene_manager]]</li>
::<li> [[scene manager]]</li>
'''script'''
'''script'''
::<li> [[script_clip_vphysics]]</li>
::<li> [[script clip vphysics]]</li>
::<li> [[script_func_button]]</li>
::<li> [[script func button]]</li>
::<li> [[script_nav_attribute_region]]</li>
::<li> [[script nav attribute region]]</li>
::<li> [[script_nav_blocker]]</li>
::<li> [[script nav blocker]]</li>
::<li> [[script_trigger_hurt]]</li>
::<li> [[script trigger hurt]]</li>
::<li> [[script_trigger_multiple]]</li>
::<li> [[script trigger multiple]]</li>
::<li> [[script_trigger_once]]</li>
::<li> [[script trigger once]]</li>
::<li> [[script_trigger_push]]</li>
::<li> [[script trigger push]]</li>
'''scripted'''
'''scripted'''
::<li> [[scripted_scene]]</li>
::<li> [[scripted scene]]</li>
'''simple'''
'''simple'''
::<li> [[simple_physics_brush]]</li>
::<li> [[simple physics brush]]</li>
::<li> [[simple_physics_prop]]</li>
::<li> [[simple physics prop]]</li>
'''smoker'''
'''smoker'''
::<li> [[smoker]]</li>
::<li> [[smoker]]</li>
'''spark'''
'''spark'''
::<li> [[spark_shower]]</li>
::<li> [[spark shower]]</li>
'''spitter'''
'''spitter'''
::<li> [[spitter]]</li>
::<li> [[spitter]]</li>
::<li> [[spitter_projectile]]</li>
::<li> [[spitter projectile]]</li>
'''spotlight'''
'''spotlight'''
::<li> [[spotlight_end]]</li>
::<li> [[spotlight end]]</li>
'''spraycan'''
'''spraycan'''
::<li> [[spraycan]]</li>
::<li> [[spraycan]]</li>
Line 624: Line 624:
::<li> [[soundent]]</li>
::<li> [[soundent]]</li>
'''survivor'''
'''survivor'''
::<li> [[survivor_bot]]</li>
::<li> [[survivor bot]]</li>
::<li> [[survivor_death_model]]</li>
::<li> [[survivor death model]]</li>
'''tank'''
'''tank'''
::<li> [[tank]]</li>
::<li> [[tank]]</li>
::<li> [[tank_rock]]</li>
::<li> [[tank rock]]</li>
'''target'''
'''target'''
::<li> [[target_cdaudio]]</li>
::<li> [[target cdaudio]]</li>
::<li> [[target_changegravity]]</li>
::<li> [[target changegravity]]</li>
'''te'''
'''te'''
::<li> [[te_tester]]</li>
::<li> [[te tester]]</li>
'''team'''
'''team'''
::<li> [[team_manager]]</li>
::<li> [[team manager]]</li>
'''terror'''
'''terror'''
::<li> [[terror_gamerules]]</li>
::<li> [[terror gamerules]]</li>
::<li> [[terror_player_manager]]</li>
::<li> [[terror player manager]]</li>
'''test'''
'''test'''
::<li> [[test_effect]]</li>
::<li> [[test effect]]</li>
::<li> [[test_proxytoggle]]</li>
::<li> [[test proxytoggle]]</li>
'''trigger'''
'''trigger'''
::<li> [[trigger]]</li>
::<li> [[trigger]]</li>
::<li> [[trigger_brush]]</li>
::<li> [[trigger brush]]</li>
::<li> [[trigger_callback]]</li>
::<li> [[trigger callback]]</li>
::<li> [[trigger_cdaudio]]</li>
::<li> [[trigger cdaudio]]</li>
::<li> [[trigger_fog]]</li>
::<li> [[trigger fog]]</li>
::<li> [[trigger_togglesave]]</li>
::<li> [[trigger togglesave]]</li>
::<li> [[trigger_vphysics_motion]]</li>
::<li> [[trigger vphysics motion]]</li>
'''upgrade'''
'''upgrade'''
::<li> [[upgrade_ammo_explosive]]</li>
::<li> [[upgrade ammo explosive]]</li>
::<li> [[upgrade_ammo_incendiary]]</li>
::<li> [[upgrade ammo incendiary]]</li>
::<li> [[upgrade_laser_sight]]</li>
::<li> [[upgrade laser sight]]</li>
'''vgui'''
'''vgui'''
::<li> [[vgui_screen_team]]</li>
::<li> [[vgui screen team]]</li>
'''viewmodel'''
'''viewmodel'''
::<li> [[viewmodel]]</li>
::<li> [[viewmodel]]</li>
'''vomit'''
'''vomit'''
::<li> [[vomit_particle]]</li>
::<li> [[vomit particle]]</li>
'''vomitjar'''
'''vomitjar'''
::<li> [[vomitjar_projectile]]</li>
::<li> [[vomitjar projectile]]</li>
'''vote'''
'''vote'''
::<li> [[vote_controller]]</li>
::<li> [[vote controller]]</li>
'''waterbullet'''
'''waterbullet'''
::<li> [[waterbullet]]</li>
::<li> [[waterbullet]]</li>
'''weapon'''
'''weapon'''
::<li> [[weapon_adrenaline]]</li>
::<li> [[weapon adrenaline]]</li>
::<li> [[weapon_ammo]]</li>
::<li> [[weapon ammo]]</li>
::<li> [[weapon_autoshotgun]]</li>
::<li> [[weapon autoshotgun]]</li>
::<li> [[weapon_basecsgrenade]]</li>
::<li> [[weapon basecsgrenade]]</li>
::<li> [[weapon_boomer_claw]]</li>
::<li> [[weapon boomer claw]]</li>
::<li> [[weapon_chainsaw]]</li>
::<li> [[weapon chainsaw]]</li>
::<li> [[weapon_charger_claw]]</li>
::<li> [[weapon charger claw]]</li>
::<li> [[weapon_cola_bottles]]</li>
::<li> [[weapon cola bottles]]</li>
::<li> [[weapon_cs_base]]</li>
::<li> [[weapon cs base]]</li>
::<li> [[weapon_csbase_gun]]</li>
::<li> [[weapon csbase gun]]</li>
::<li> [[weapon_defibrillator]]</li>
::<li> [[weapon defibrillator]]</li>
::<li> [[weapon_fireworkcrate]]</li>
::<li> [[weapon fireworkcrate]]</li>
::<li> [[weapon_gascan]]</li>
::<li> [[weapon gascan]]</li>
::<li> [[weapon_gnome]]</li>
::<li> [[weapon gnome]]</li>
::<li> [[weapon_hegrenade_spawn]]</li>
::<li> [[weapon hegrenade spawn]]</li>
::<li> [[weapon_hunter_claw]]</li>
::<li> [[weapon hunter claw]]</li>
::<li> [[weapon_hunting_rifle]]</li>
::<li> [[weapon hunting rifle]]</li>
::<li> [[weapon_jockey_claw]]</li>
::<li> [[weapon jockey claw]]</li>
::<li> [[weapon_melee]]</li>
::<li> [[weapon melee]]</li>
::<li> [[weapon_molotov]]</li>
::<li> [[weapon molotov]]</li>
::<li> [[weapon_oxygentank]]</li>
::<li> [[weapon oxygentank]]</li>
::<li> [[weapon_pain_pills]]</li>
::<li> [[weapon pain pills]]</li>
::<li> [[weapon_pipe_bomb]]</li>
::<li> [[weapon pipe bomb]]</li>
::<li> [[weapon_pistol_magnum]]</li>
::<li> [[weapon pistol magnum]]</li>
::<li> [[weapon_pistol]]</li>
::<li> [[weapon pistol]]</li>
::<li> [[weapon_propanetank]]</li>
::<li> [[weapon propanetank]]</li>
::<li> [[weapon_pumpshotgun]]</li>
::<li> [[weapon pumpshotgun]]</li>
::<li> [[weapon_rifle_ak47]]</li>
::<li> [[weapon rifle ak47]]</li>
::<li> [[weapon_rifle_desert]]</li>
::<li> [[weapon rifle desert]]</li>
::<li> [[weapon_rifle_m60]]</li>
::<li> [[weapon rifle m60]]</li>
::<li> [[weapon_rifle_sg552]]</li>
::<li> [[weapon rifle sg552]]</li>
::<li> [[weapon_rifle]]</li>
::<li> [[weapon rifle]]</li>
::<li> [[weapon_shotgun_chrome]]</li>
::<li> [[weapon shotgun chrome]]</li>
::<li> [[weapon_shotgun_spas]]</li>
::<li> [[weapon shotgun spas]]</li>
::<li> [[weapon_smg_mp5]]</li>
::<li> [[weapon smg mp5]]</li>
::<li> [[weapon_smg_silenced]]</li>
::<li> [[weapon smg silenced]]</li>
::<li> [[weapon_smg]]</li>
::<li> [[weapon smg]]</li>
::<li> [[weapon_smoker_claw]]</li>
::<li> [[weapon smoker claw]]</li>
::<li> [[weapon_sniper_awp]]</li>
::<li> [[weapon sniper awp]]</li>
::<li> [[weapon_sniper_military]]</li>
::<li> [[weapon sniper military]]</li>
::<li> [[weapon_sniper_scout]]</li>
::<li> [[weapon sniper scout]]</li>
::<li> [[weapon_spitter_claw]]</li>
::<li> [[weapon spitter claw]]</li>
::<li> [[weapon_tank_claw]]</li>
::<li> [[weapon tank claw]]</li>
::<li> [[weapon_upgradepack_explosive]]</li>
::<li> [[weapon upgradepack explosive]]</li>
::<li> [[weapon_upgradepack_incendiary]]</li>
::<li> [[weapon upgradepack incendiary]]</li>
::<li> [[weapon_vomitjar]]</li>
::<li> [[weapon vomitjar]]</li>
'''window'''
'''window'''
::<li> [[window_pane]]</li>
::<li> [[window pane]]</li>
'''witch'''
'''witch'''
::<li> [[witch]]</li>
::<li> [[witch]]</li>
'''world'''
'''world'''
::<li> [[world_items]]</li>
::<li> [[world items]]</li>
</ul>}}
</ul>}}


Line 724: Line 724:
{{ColumnBox|count=4|<ul>
{{ColumnBox|count=4|<ul>
'''ai'''
'''ai'''
::<li> [[ai_speechfilter]]</li>
::<li> [[ai speechfilter]]</li>
'''cycler'''
'''cycler'''
::<li> [[cycler]]</li>
::<li> [[cycler]]</li>
'''env'''
'''env'''
::<li> [[env_rotorwash_emitter]]</li>
::<li> [[env rotorwash emitter]]</li>
'''func'''
'''func'''
::<li> [[func_buildable_button]]</li>
::<li> [[func buildable button]]</li>
'''generic'''
'''generic'''
::<li> [[generic_actor]]</li>
::<li> [[generic actor]]</li>
'''info'''
'''info'''
::<li> [[info_ambient_mob]]</li>
::<li> [[info ambient mob]]</li>
::<li> [[info_camera_link]]</li>
::<li> [[info camera link]]</li>
::<li> [[info_hint]]</li>
::<li> [[info hint]]</li>
::<li> [[info_node]]</li>
::<li> [[info node]]</li>
::<li> [[info_node_air]]</li>
::<li> [[info node air]]</li>
::<li> [[info_node_air_hint]]</li>
::<li> [[info node air hint]]</li>
::<li> [[info_node_climb]]</li>
::<li> [[info node climb]]</li>
::<li> [[info_node_hint]]</li>
::<li> [[info node hint]]</li>
::<li> [[info_node_link]]</li>
::<li> [[info node link]]</li>
::<li> [[info_node_link_controller]]</li>
::<li> [[info node link controller]]</li>
::<li> [[info_npc_spawn_destination]]</li>
::<li> [[info npc spawn destination]]</li>
::<li> [[info_radial_link_controller]]</li>
::<li> [[info radial link controller]]</li>
'''logic'''
'''logic'''
::<li> [[logic_playerproxy]]</li>
::<li> [[logic playerproxy]]</li>
'''move'''
'''move'''
::<li> [[move_track]]</li>
::<li> [[move track]]</li>
'''npc'''
'''npc'''
::<li> [[npc_furniture]]</li>
::<li> [[npc furniture]]</li>
::<li> [[npc_puppet]]</li>
::<li> [[npc puppet]]</li>
::<li> [[npc_template_maker]]</li>
::<li> [[npc template maker]]</li>
'''point'''
'''point'''
::<li> [[point_angularvelocitysensor]]</li>
::<li> [[point angularvelocitysensor]]</li>
::<li> [[point_tesla]]</li>
::<li> [[point tesla]]</li>
::<li> [[point_velocitysensor]]</li>
::<li> [[point velocitysensor]]</li>
'''trigger'''
'''trigger'''
::<li> [[trigger_standoff]]</li>
::<li> [[trigger standoff]]</li>
</ul>}}
</ul>}}


<h2>{{autolang|New & Updated|zh=新增及更新的实体}}</h2>
<h2>{{autolang|New & Updated|zh=新增及更新的实体}}</h2>
<h3>{{autolang|Environment|zh=环境实体}}</h3>
<h3>{{autolang|Environment|zh=环境实体}}</h3>
<ul><li> [[env_fog_controller]]</li> - {{autolang|Has new entrys/inputs for settings such as Set2DSkyboxFactorLerpTo (Amount of fog to blend into 2d Skybox to lerp to)|zh=具有新的设置条目/输入,例如 Set2DSkyboxFactorLerpTo(要混合到 2d 天空盒中的雾量以降低)}}
<ul><li> [[env fog controller]]</li> - {{autolang|Has new entrys/inputs for settings such as Set2DSkyboxFactorLerpTo (Amount of fog to blend into 2d Skybox to lerp to)|zh=具有新的设置条目/输入,例如 Set2DSkyboxFactorLerpTo(要混合到 2d 天空盒中的雾量以降低)}}
<li> [[env_tonemap_controller]]</li> - {{autolang|Can now set TonemapPercentBrightPixels, and other settings.|zh=现在可以设置 TonemapPercentBrightPixels 以及其他参数。}}
<li> [[env tonemap controller]]</li> - {{autolang|Can now set TonemapPercentBrightPixels, and other settings.|zh=现在可以设置 TonemapPercentBrightPixels 以及其他参数。}}
<li> [[env_airstrike_indoors]]</li> - {{autolang|Adds an airstrike effect for indoors (crumbling ceiling)|zh=为室内(摇摇欲坠的天花板)添加空袭效果}}
<li> [[env airstrike indoors]]</li> - {{autolang|Adds an airstrike effect for indoors (crumbling ceiling)|zh=为室内(摇摇欲坠的天花板)添加空袭效果}}
<li> [[env_airstrike_outdoors]]</li> - {{autolang|Adds an airstrike effect for outdoors|zh=为户外添加空袭效果}}
<li> [[env airstrike outdoors]]</li> - {{autolang|Adds an airstrike effect for outdoors|zh=为户外添加空袭效果}}
<li> [[env_instructor_hint]]</li> - {{autolang|Allows creation and control of instructor messages through map logic|zh=允许通过地图逻辑创建和控制提示消息}}
<li> [[env instructor hint]]</li> - {{autolang|Allows creation and control of instructor messages through map logic|zh=允许通过地图逻辑创建和控制提示消息}}
<li> [[env_physics_blocker]]</li> - {{autolang|blocks players and physics objects|zh=阻挡玩家和物理对象}}
<li> [[env physics blocker]]</li> - {{autolang|blocks players and physics objects|zh=阻挡玩家和物理对象}}
<li> [[env_player_blocker]]</li> - {{autolang|Blocks any PC/NPC from entering of the specified type.|zh=阻挡任何玩家/NPC进入指定类型。}}
<li> [[env player blocker]]</li> - {{autolang|Blocks any PC/NPC from entering of the specified type.|zh=阻挡任何玩家/NPC进入指定类型。}}
<li> [[env_rock_launcher]]</li> - {{autolang|Spawns and launches rocks that are typically spawned by the Tank in the Left 4 Dead Series. Added from The Sacrifice DLC.|zh=生成并发射求生之路系列中由 Tank 生成的石头。由《牺牲》DLC 添加。}}
<li> [[env rock launcher]]</li> - {{autolang|Spawns and launches rocks that are typically spawned by the Tank in the Left 4 Dead Series. Added from The Sacrifice DLC.|zh=生成并发射求生之路系列中由 Tank 生成的石头。由《牺牲》DLC 添加。}}
<li> [[env_weaponfire]]</li> - {{autolang|This entity is used to mimic weapon fire from the guns in L4D. Added from The Sacrifice DLC.|zh=该实体用于模仿求生之路中枪支的武器射击。由《牺牲》DLC 添加。}}
<li> [[env weaponfire]]</li> - {{autolang|This entity is used to mimic weapon fire from the guns in L4D. Added from The Sacrifice DLC.|zh=该实体用于模仿求生之路中枪支的武器射击。由《牺牲》DLC 添加。}}
</ul>
</ul>
<h3>{{autolang|Filter|zh=过滤器}}</h3>  
<h3>{{autolang|Filter|zh=过滤器}}</h3>  
<ul><li> [[filter_health]]</li> - {{autolang|Can filter based on the health of the activator, and wheter they have adrenaline active or not|zh=可以根据触发者的健康状况进行过滤,以及他们是否存在肾上腺素效果}}
<ul><li> [[filter health]]</li> - {{autolang|Can filter based on the health of the activator, and wheter they have adrenaline active or not|zh=可以根据触发者的健康状况进行过滤,以及他们是否存在肾上腺素效果}}
<li> [[filter_melee_damage]]</li> - {{autolang|Can filter based on melee damage, and the type (all, slash or club)|zh=可以根据近战伤害和类型(全部、锐器或钝器)进行过滤}}
<li> [[filter melee damage]]</li> - {{autolang|Can filter based on melee damage, and the type (all, slash or club)|zh=可以根据近战伤害和类型(全部、锐器或钝器)进行过滤}}
</ul>
</ul>
<h3>{{autolang|Function|zh=功能性的}}</h3>
<h3>{{autolang|Function|zh=功能性的}}</h3>
<ul><li> [[func_elevator]]</li> - {{Autolang|Added input to set max speed dynamically|zh=添加了可以动态设置最大速度的输入}}
<ul><li> [[func elevator]]</li> - {{Autolang|Added input to set max speed dynamically|zh=添加了可以动态设置最大速度的输入}}
<li> [[func_movelinear]]</li> - {{Autolang|Added ResetPosition/TeleportToTarget|zh=添加了 ResetPosition/TeleportToTarget}}
<li> [[func movelinear]]</li> - {{Autolang|Added ResetPosition/TeleportToTarget|zh=添加了 ResetPosition/TeleportToTarget}}
<li> [[func_nav_blocker]]</li> - {{Autolang|Added toggle to determine if nav flow should be recomputed or not|zh=添加了切换功能以确定是否应重新计算导航流}}
<li> [[func nav blocker]]</li> - {{Autolang|Added toggle to determine if nav flow should be recomputed or not|zh=添加了切换功能以确定是否应重新计算导航流}}
<li> [[func_orator]]</li> - {{Autolang|Now allows setting the max legal followup distance for automatic responses|zh=现在允许设置自动响应的最大合法跟进距离}}
<li> [[func orator]]</li> - {{Autolang|Now allows setting the max legal followup distance for automatic responses|zh=现在允许设置自动响应的最大合法跟进距离}}
<li> [[func_precipitation]]</li> - {{Autolang|Added Rain Storm, Bugs, and Smoke|zh=添加了暴风雨、虫子和烟。}}
<li> [[func precipitation]]</li> - {{Autolang|Added Rain Storm, Bugs, and Smoke|zh=添加了暴风雨、虫子和烟。}}
<li> [[func_rotating]]</li> - {{Autolang|Added SnapToStartPosition|zh=添加了 SnapToStartPosition}}
<li> [[func rotating]]</li> - {{Autolang|Added SnapToStartPosition|zh=添加了 SnapToStartPosition}}
<li> [[func_buildable_button]]</li> - {{Autolang|A non-functional entity. Added from the EMS update.|zh=没有效果的实体。由 EMS 更新添加。}}
<li> [[func buildable button]]</li> - {{Autolang|A non-functional entity. Added from the EMS update.|zh=没有效果的实体。由 EMS 更新添加。}}
<li> [[func_button_timed]]</li> - {{Autolang|Button that takes time to use. Added from The Sacrifice DLC.|zh=需要花费时间才能使用的按钮。由《牺牲》DLC 添加。}}
<li> [[func button timed]]</li> - {{Autolang|Button that takes time to use. Added from The Sacrifice DLC.|zh=需要花费时间才能使用的按钮。由《牺牲》DLC 添加。}}
<li> [[func_block_charge]]</li> - {{Autolang|The Charger will not charge through this brush.|zh=Charger 将无法冲锋穿过该固体。}}
<li> [[func block charge]]</li> - {{Autolang|The Charger will not charge through this brush.|zh=Charger 将无法冲锋穿过该固体。}}
<li> [[func_extinguisher]]</li> - {{Autolang|Extinguish "infernos" set from molotovs, gas cans, etc. Added from The Sacrifice DLC.|zh=扑灭燃烧瓶、煤气罐等设置的大火。由《牺牲》DLC 添加。}}
<li> [[func extinguisher]]</li> - {{Autolang|Extinguish "infernos" set from molotovs, gas cans, etc. Added from The Sacrifice DLC.|zh=扑灭燃烧瓶、煤气罐等设置的大火。由《牺牲》DLC 添加。}}
<li> [[func_instance]]</li> - {{Autolang|An entity for placing an instance of a map file|zh=一个用于防止地图实例文件的实体}}
<li> [[func instance]]</li> - {{Autolang|An entity for placing an instance of a map file|zh=一个用于防止地图实例文件的实体}}
<li> [[func_instance_parms]]</li> - {{Autolang|Controls parameters used in func_instance within an instance|zh=控制实例中 func_instance 中使用的参数}}
<li> [[func instance parms]]</li> - {{Autolang|Controls parameters used in func_instance within an instance|zh=控制实例中 func_instance 中使用的参数}}
<li> [[func_nav_connection_blocker]]</li> - {{Autolang|Blocks nav meshs (on creation) from being connected through it's volume.|zh=阻挡导航网格(创建时)通过它在彼此之间建立连接。}}
<li> [[func nav connection blocker]]</li> - {{Autolang|Blocks nav meshs (on creation) from being connected through it's volume.|zh=阻挡导航网格(创建时)通过它在彼此之间建立连接。}}
<li> [[func_playerghostinfected_clip]]</li> - {{Autolang|Blocks ghost infected.|zh=阻挡灵魂感染者。}}
<li> [[func playerghostinfected clip]]</li> - {{Autolang|Blocks ghost infected.|zh=阻挡灵魂感染者。}}
<li> [[func_ragdoll_fader]]</li> - {{Autolang|Fade out any ragdolls that touch it. Added from The Sacrifice DLC.|zh=淡出任何触碰到它的布娃娃。由《牺牲》DLC 添加。}}
<li> [[func ragdoll fader]]</li> - {{Autolang|Fade out any ragdolls that touch it. Added from The Sacrifice DLC.|zh=淡出任何触碰到它的布娃娃。由《牺牲》DLC 添加。}}
<li> [[func_timescale]]</li> - {{Autolang|Adjust the time scale of the server/client through map logic (slow-mo scene at end of Dead Center finale)|zh=通过地图逻辑调整服务器/客户端的时间刻度(用于《死亡中心》大结局结尾的慢镜头)}}
<li> [[func timescale]]</li> - {{Autolang|Adjust the time scale of the server/client through map logic (slow-mo scene at end of Dead Center finale)|zh=通过地图逻辑调整服务器/客户端的时间刻度(用于《死亡中心》大结局结尾的慢镜头)}}
<li> [[point_script_use_target]]</li> - {{Autolang|Makes an entity 'usable' by a player. An attached script determines the display text and use time. Added from the EMS update.|zh=使实体可供玩家“使用”。附加的脚本决定了显示文本和使用时间。由 EMS 更新添加。}}
<li> [[point script use target]]</li> - {{Autolang|Makes an entity 'usable' by a player. An attached script determines the display text and use time. Added from the EMS update.|zh=使实体可供玩家“使用”。附加的脚本决定了显示文本和使用时间。由 EMS 更新添加。}}
</ul>
</ul>
<h3>{{autolang|Information|zh=Info 类}}</h3>
<h3>{{autolang|Information|zh=Info 类}}</h3>
<ul><li> [[info_director]]</li> - {{Autolang|Added many outputs to fully customize scavenge games, also includes scripting and journal support. The Sacrifice DLC introduced user defined script event hooks that can be fired from squirrel.|zh=添加了许多输出以完全自定义清道夫游戏,还包括脚本和日志支持。《牺牲》DLC 引入了用户定义的脚本事件挂钩,可以从脚本(Squirrel)触发。}}
<ul><li> [[info director]]</li> - {{Autolang|Added many outputs to fully customize scavenge games, also includes scripting and journal support. The Sacrifice DLC introduced user defined script event hooks that can be fired from squirrel.|zh=添加了许多输出以完全自定义清道夫游戏,还包括脚本和日志支持。《牺牲》DLC 引入了用户定义的脚本事件挂钩,可以从脚本(Squirrel)触发。}}
<li> [[info_gamemode]]</li> - {{Autolang|Added additional game modes, added OnNavAnalyze output which is fired only when map is loaded with -navanalyse command line option set|zh=添加了额外的游戏模式和 OnNavAnalyze 输出(仅在当地图在设置了 -navanalyse 命令行选项时进行加载时触发)}}
<li> [[info gamemode]]</li> - {{Autolang|Added additional game modes, added OnNavAnalyze output which is fired only when map is loaded with -navanalyse command line option set|zh=添加了额外的游戏模式和 OnNavAnalyze 输出(仅在当地图在设置了 -navanalyse 命令行选项时进行加载时触发)}}
<li> [[Info_map_parameters/Left_4_Dead_series|info_map_parameters]] {{Autolang|and|zh=和}} [[info_map_parameters_versus]]</li> - {{Autolang|Controls density of spawns|zh=控制生成密度。}}
<li> [[Info map parameters/Left 4 Dead series|info_map_parameters]] {{Autolang|and|zh=和}} [[info map parameters versus]]</li> - {{Autolang|Controls density of spawns|zh=控制生成密度。}}
*;<code>director_solve_item_density</code> : Pass the number of items you'd want in this map and this spits out the map density value.
*;<code>director_solve_item_density</code> : Pass the number of items you'd want in this map and this spits out the map density value.
<li> [[info_particle_system]]</li> - Added setting to allow forcing particles to always render infront of everything
<li> [[info particle system]]</li> - Added setting to allow forcing particles to always render infront of everything
<li> [[info_survivor_position]]</li> - Can now be tied to a specific gamemode, and given a specific intro to play
<li> [[info survivor position]]</li> - Can now be tied to a specific gamemode, and given a specific intro to play
<li> [[info_ambient_mob_start]]</li> - Potential starting area for an ambient mob
<li> [[info ambient mob start]]</li> - Potential starting area for an ambient mob
<li> [[info_ambient_mob_end]]</li> - Potential end area for an ambient mob
<li> [[info ambient mob end]]</li> - Potential end area for an ambient mob
<li> [[info_ambient_mob]]</li> - universal ambient mob start/end (use with care)
<li> [[info ambient mob]]</li> - universal ambient mob start/end (use with care)
<li> [[info_l4d1_survivor_spawn]]</li> - spawn one of the original survivors from L4D1 as seen in The Passing campaign.
<li> [[info l4d1 survivor spawn]]</li> - spawn one of the original survivors from L4D1 as seen in The Passing campaign.
<li> [[info_particle_target]]</li> - Allows marking areas in the map for particle systems with control points to reference
<li> [[info particle target]]</li> - Allows marking areas in the map for particle systems with control points to reference
<li> [[info_zombie_border]]</li> - Zombies will not spawn behind this entity.
<li> [[info zombie border]]</li> - Zombies will not spawn behind this entity.
<li> [[info_item_position]]</li>  - Used to place spawn points for entity groups. Added from the EMS update.
<li> [[info item position]]</li>  - Used to place spawn points for entity groups. Added from the EMS update.
<li> [[info_target_instructor_hint]]</li>  - Used by utility VScripts for [[env_instructor_hint]] tragets. Added from the EMS update.
<li> [[info target instructor hint]]</li>  - Used by utility VScripts for [[env instructor hint]] tragets. Added from the EMS update.
</ul>
</ul>
<h3>{{autolang|Logic|zh=逻辑实体}}</h3>
<h3>{{autolang|Logic|zh=逻辑实体}}</h3>
<ul><li> [[logic_director_query]]</li> - Controls the anger level of the AI Director
<ul><li> [[logic director query]]</li> - Controls the anger level of the AI Director
<li> [[logic_game_event]]</li> - allows firing of game events. Appears to part of an achievement system.
<li> [[logic game event]]</li> - allows firing of game events. Appears to part of an achievement system.
<li> [[logic_script]]</li> - Container for scripts
<li> [[logic script]]</li> - Container for scripts
<li> [[logic_versus_random]]</li> - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.
<li> [[logic versus random]]</li> - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.
</ul>
</ul>
<h3>{{autolang|Misc|zh=其他实体}}</h3>
<h3>{{autolang|Misc|zh=其他实体}}</h3>
<ul><li> [[Worldspawn]]</li> - Can now choose time of day (evening, midnight, etc..), music post-fix name (for Music soundscripts to reference), as well as starting music type (Mission Start, Check Point)
<ul><li> [[Worldspawn]]</li> - Can now choose time of day (evening, midnight, etc..), music post-fix name (for Music soundscripts to reference), as well as starting music type (Mission Start, Check Point)
<li> [[beam_spotlight]]</li> - Added NoFog spawnflag.  
<li> [[beam spotlight]]</li> - Added NoFog spawnflag.  
<li> [[sky_camera]]</li> - Added additional options for customizating plane clipping offsets, etc
<li> [[sky camera]]</li> - Added additional options for customizating plane clipping offsets, etc
<li> [[filter_activator_infected_class]]</li> - Added the new special infected
<li> [[filter activator infected class]]</li> - Added the new special infected
<li> [[logic_auto]]</li> - Added 'OnDemoMapSpawn' output
<li> [[logic auto]]</li> - Added 'OnDemoMapSpawn' output
<li> [[postprocess_controller]]</li> - Can now dynamically alter film grain and vignette strength
<li> [[postprocess controller]]</li> - Can now dynamically alter film grain and vignette strength
<li> [[ambient_music]]</li> - Can override the Music Director, forcing a custom wav file to play in the music mix layer.
<li> [[ambient music]]</li> - Can override the Music Director, forcing a custom wav file to play in the music mix layer.
<li> [[game_scavenge_progress_display]]</li> - Allows turning the scavenge score display on/off as well as setting the total items required.
<li> [[game scavenge progress display]]</li> - Allows turning the scavenge score display on/off as well as setting the total items required.
<li> [[player_weaponstrip]]</li> - removes specific weapon or active weapon
<li> [[player weaponstrip]]</li> - removes specific weapon or active weapon
<li> [[point_nav_attribute_region]]</li> - Holds attributes to be applied to regions of nav areas during generation
<li> [[point nav attribute region]]</li> - Holds attributes to be applied to regions of nav areas during generation
<li> [[point_script_template]]</li> - A [[point_template]] made for spawning of optionally-dynamic templates from VScripts. Added from the EMS update.
<li> [[point script template]]</li> - A [[point template]] made for spawning of optionally-dynamic templates from VScripts. Added from the EMS update.
<li> [[prop_mounted_machine_gun]]</li> - A .50 Cal mounted machine gun. {{Note|L4D2 previously did not support the [[Prop_minigun]], but the authoring tools have been updated to support the L4D1 entity.}}
<li> [[prop mounted machine gun]]</li> - A .50 Cal mounted machine gun. {{Note|L4D2 previously did not support the [[Prop minigun]], but the authoring tools have been updated to support the L4D1 entity.}}
<li> [[script_nav_blocker]]</li> - Point based [[func_nav_blocker]] made for spawning from VScripts. Added from the TLS update.
<li> [[script nav blocker]]</li> - Point based [[func nav blocker]] made for spawning from VScripts. Added from the TLS update.
<li> [[sound_mix_layer]]</li> - Allows setting the levels of a specific sound mix layer.
<li> [[sound mix layer]]</li> - Allows setting the levels of a specific sound mix layer.
<li> [[trigger_active_weapon_detect]]</li> - Fires output when touched by a player that has a specific weapon active.
<li> [[trigger active weapon detect]]</li> - Fires output when touched by a player that has a specific weapon active.
</ul>
</ul>
<h3>{{autolang|Point|zh=Point 类}}</h3>
<h3>{{autolang|Point|zh=Point 类}}</h3>
<ul><li> [[point_hurt]]</li> - Added additional damage type: "FULLGIB"
<ul><li> [[point hurt]]</li> - Added additional damage type: "FULLGIB"
<li> [[point_spotlight]]</li> - Added option to set Halo size
<li> [[point spotlight]]</li> - Added option to set Halo size
<li> [[point_viewcontrol_multiplayer]]</li> - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.
<li> [[point viewcontrol multiplayer]]</li> - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.
</ul>
</ul>
<h3>{{autolang|Prop|zh=Prop 类}}</h3>
<h3>{{autolang|Prop|zh=Prop 类}}</h3>
* All props now have a 'Lag Compensation' toggle. (Use sparingly!)
* All props now have a 'Lag Compensation' toggle. (Use sparingly!)
<ul><li> [[prop_car_alarm]]</li> - Added ability to enable/disable
<ul><li> [[prop car alarm]]</li> - Added ability to enable/disable
<li> [[prop_door_rotating]]</li> - Added 'glow' option
<li> [[prop door rotating]]</li> - Added 'glow' option
<li> [[prop_physics]]</li> - Added OnHitByTank output, for creating custom events when a prop is punched by the tank.
<li> [[prop physics]]</li> - Added OnHitByTank output, for creating custom events when a prop is punched by the tank.
<li> [[prop_fuel_barrel]]</li> - special destructible physics prop that blows up in several stages when shot. Added from The Sacrifice DLC.
<li> [[prop fuel barrel]]</li> - special destructible physics prop that blows up in several stages when shot. Added from The Sacrifice DLC.
<li> [[prop_wall_breakable]]</li> - A section of wall that's breakable just like doors are.
<li> [[prop wall breakable]]</li> - A section of wall that's breakable just like doors are.
<li> [[scripted_item_drop]]</li> - An item with basic physics that detects player touch.
<li> [[scripted item drop]]</li> - An item with basic physics that detects player touch.
</ul>
</ul>
<h3>{{autolang|Trigger|zh=触发器类}}</h3>
<h3>{{autolang|Trigger|zh=触发器类}}</h3>
<ul><li> [[trigger_finale]]</li> - Added types selection: "Standard" "Gauntlet" "Custom" "Scavenge", and a property to define max points for scavenge mode.
<ul><li> [[trigger finale]]</li> - Added types selection: "Standard" "Gauntlet" "Custom" "Scavenge", and a property to define max points for scavenge mode.
<li> [[trigger_hurt]]</li> - Added additional damage type: "FULLGIB", and the option to have it 'think' every frame instead of every half second. (Expensive!)
<li> [[trigger hurt]]</li> - Added additional damage type: "FULLGIB", and the option to have it 'think' every frame instead of every half second. (Expensive!)
<li> [[trigger_playermovement]]</li> - Added a "disable jump" flag
<li> [[trigger playermovement]]</li> - Added a "disable jump" flag
<li> [[trigger_push]]</li> - Added OnStartTouch output, and input SetMaxSpeed to allow setting the push speed dynamically
<li> [[trigger push]]</li> - Added OnStartTouch output, and input SetMaxSpeed to allow setting the push speed dynamically
<li> [[script_trigger_hurt]]</li> - Point based [[trigger_hurt]] made for spawning from VScripts. Added from the EMS update.
<li> [[script trigger hurt]]</li> - Point based [[trigger hurt]] made for spawning from VScripts. Added from the EMS update.
<li> [[script_trigger_multiple]]</li> - Point based [[trigger_multiple]] made for spawning from VScripts. Added from the EMS update.
<li> [[script trigger multiple]]</li> - Point based [[trigger multiple]] made for spawning from VScripts. Added from the EMS update.
<li> [[script_trigger_once]]</li> - Point based [[trigger_once]] made for spawning from VScripts. Added from the EMS update.
<li> [[script trigger once]]</li> - Point based [[trigger once]] made for spawning from VScripts. Added from the EMS update.
<li> [[script_trigger_push]]</li> - Point based [[trigger_push]] made for spawning from VScripts. Added from the EMS update.
<li> [[script trigger push]]</li> - Point based [[trigger push]] made for spawning from VScripts. Added from the EMS update.
<li> [[trigger_escape]]</li> - indicates if there are Survivors in the volume who can escape the finale. Added from The Sacrifice DLC.
<li> [[trigger escape]]</li> - indicates if there are Survivors in the volume who can escape the finale. Added from The Sacrifice DLC.
<li> [[trigger_hurt_ghost]]</li> - damages entities (and ghosts) that touch it.
<li> [[trigger hurt ghost]]</li> - damages entities (and ghosts) that touch it.
<li> [[trigger_upgrade_laser_sight]]</li> - gives laser sight upgrade to players that touch
<li> [[trigger upgrade laser sight]]</li> - gives laser sight upgrade to players that touch
</ul>
</ul>
<h3>{{autolang|Weapon/Upgrade spawn|zh=武器/升级生成}}</h3>
<h3>{{autolang|Weapon/Upgrade spawn|zh=武器/升级生成}}</h3>
<ul><li> [[upgrade_spawn]]</li> - Allows the director to place gun upgrades: laser sights, explosive ammo, and incendiary ammo.
<ul><li> [[upgrade spawn]]</li> - Allows the director to place gun upgrades: laser sights, explosive ammo, and incendiary ammo.
<li> [[weapon_adrenaline_spawn]]</li> - A possible spawnpoint for adrenaline.
<li> [[weapon adrenaline spawn]]</li> - A possible spawnpoint for adrenaline.
<li> [[weapon_chainsaw_spawn]]</li> - A possible spawnpoint for chainsaws.
<li> [[weapon chainsaw spawn]]</li> - A possible spawnpoint for chainsaws.
<li> [[weapon_defibrillator_spawn]]</li> - A possible spawnpoint for defibrillators.
<li> [[weapon defibrillator spawn]]</li> - A possible spawnpoint for defibrillators.
<li> [[weapon_grenade_launcher_spawn]]</li> - A possible spawnpoint for grenade launchers.
<li> [[weapon grenade launcher spawn]]</li> - A possible spawnpoint for grenade launchers.
<li> [[weapon_item_spawn]]</li> - A possible spawnpoint for a random item (first aid kits, pills, adrenaline, bile bombs, defibrillators etc.).
<li> [[weapon item spawn]]</li> - A possible spawnpoint for a random item (first aid kits, pills, adrenaline, bile bombs, defibrillators etc.).
<li> [[weapon_melee_spawn]]</li> - A possible spawnpoint for random melee weapons.
<li> [[weapon melee spawn]]</li> - A possible spawnpoint for random melee weapons.
<li> [[weapon_pistol_magnum_spawn]]</li> - A possible spawnpoint for magnum pistols
<li> [[weapon pistol magnum spawn]]</li> - A possible spawnpoint for magnum pistols
<li> [[weapon_rifle_ak47_spawn]]</li> - A possible spawnpoint for AK-47 rifles.
<li> [[weapon rifle ak47 spawn]]</li> - A possible spawnpoint for AK-47 rifles.
<li> [[weapon_rifle_desert_spawn]]</li> - A possible spawnpoint for combat rifles.
<li> [[weapon rifle desert spawn]]</li> - A possible spawnpoint for combat rifles.
<li> [[weapon_rifle_m60_spawn]]</li> - A possible spawnpoint for M60 machineguns.  
<li> [[weapon rifle m60 spawn]]</li> - A possible spawnpoint for M60 machineguns.  
<li> [[weapon_rifle_sg552_spawn]]</li> - A possible spawnpoint for SG-552 rifles.
<li> [[weapon rifle sg552 spawn]]</li> - A possible spawnpoint for SG-552 rifles.
<li> [[weapon_scavenge_item_spawn]]</li> - A spawnpoint for a scavenge gas can.
<li> [[weapon scavenge item spawn]]</li> - A spawnpoint for a scavenge gas can.
<li> [[weapon_shotgun_chrome_spawn]]</li> - A possible spawnpoint for chrome shotguns.
<li> [[weapon shotgun chrome spawn]]</li> - A possible spawnpoint for chrome shotguns.
<li> [[weapon_shotgun_spas_spawn]]</li> - A possible spawnpoint for combat shotguns.
<li> [[weapon shotgun spas spawn]]</li> - A possible spawnpoint for combat shotguns.
<li> [[weapon_smg_mp5_spawn]]</li> - A possible spawnpoint for MP5 submachine guns.
<li> [[weapon smg mp5 spawn]]</li> - A possible spawnpoint for MP5 submachine guns.
<li> [[weapon_smg_silenced_spawn]]</li> - A possible spawnpoint for silenced submachine guns.
<li> [[weapon smg silenced spawn]]</li> - A possible spawnpoint for silenced submachine guns.
<li> [[weapon_sniper_awp_spawn]]</li> - A possible spawnpoint for AWP snipers.
<li> [[weapon sniper awp spawn]]</li> - A possible spawnpoint for AWP snipers.
<li> [[weapon_sniper_military_spawn]]</li> - A possible spawnpoint for military sniper rifles.
<li> [[weapon sniper military spawn]]</li> - A possible spawnpoint for military sniper rifles.
<li> [[weapon_sniper_scout_spawn]]</li> - A possible spawnpoint for Scout snipers. Added in the TLS update
<li> [[weapon sniper scout spawn]]</li> - A possible spawnpoint for Scout snipers. Added in the TLS update
<li> [[weapon_spawn]]</li> - A possible spawnpoint for random weapons.
<li> [[weapon spawn]]</li> - A possible spawnpoint for random weapons.
<li> [[weapon_upgradepack_explosive_spawn]]</li> - A possible spawnpoint for explosive ammo packs.
<li> [[weapon upgradepack explosive spawn]]</li> - A possible spawnpoint for explosive ammo packs.
<li> [[weapon_upgradepack_incendiary_spawn]]</li> - A possible spawnpoint for incendiary ammo packs.
<li> [[weapon upgradepack incendiary spawn]]</li> - A possible spawnpoint for incendiary ammo packs.
<li> [[weapon_vomitjar_spawn]]</li> - A possible spawnpoint for bile bombs.</ul>
<li> [[weapon vomitjar spawn]]</li> - A possible spawnpoint for bile bombs.</ul>
{{Note|Read [[L4D2 Level Design]]'s [[L4D2 Level Design/Weapon and Item Spawning|Weapon and Item Spawning]]}}
{{Note|Read [[L4D2 Level Design]]'s [[L4D2 Level Design/Weapon and Item Spawning|Weapon and Item Spawning]]}}



Revision as of 07:52, 4 January 2024

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Left 4 Dead 2 Level Creation
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  • env player blocker
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  • env rock launcher
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  • env weaponfire
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  • filter health
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  • filter melee damage
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  • func elevator
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  • func movelinear
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  • func nav blocker
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  • func orator
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  • func precipitation
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  • func rotating
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  • func buildable button
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  • func button timed
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  • func block charge
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  • func extinguisher
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  • func instance
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  • func instance parms
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  • func nav connection blocker
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  • func playerghostinfected clip
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  • func ragdoll fader
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  • func timescale
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  • point script use target
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  • info director
  • -
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  • info gamemode
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  • info_map_parameters
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    info map parameters versus
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    • director_solve_item_density
      Pass the number of items you'd want in this map and this spits out the map density value.
  • info particle system
  • - Added setting to allow forcing particles to always render infront of everything
  • info survivor position
  • - Can now be tied to a specific gamemode, and given a specific intro to play
  • info ambient mob start
  • - Potential starting area for an ambient mob
  • info ambient mob end
  • - Potential end area for an ambient mob
  • info ambient mob
  • - universal ambient mob start/end (use with care)
  • info l4d1 survivor spawn
  • - spawn one of the original survivors from L4D1 as seen in The Passing campaign.
  • info particle target
  • - Allows marking areas in the map for particle systems with control points to reference
  • info zombie border
  • - Zombies will not spawn behind this entity.
  • info item position
  • - Used to place spawn points for entity groups. Added from the EMS update.
  • info target instructor hint
  • - Used by utility VScripts for env instructor hint tragets. Added from the EMS update.

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  • logic director query
  • - Controls the anger level of the AI Director
  • logic game event
  • - allows firing of game events. Appears to part of an achievement system.
  • logic script
  • - Container for scripts
  • logic versus random
  • - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.

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  • point hurt
  • - Added additional damage type: "FULLGIB"
  • point spotlight
  • - Added option to set Halo size
  • point viewcontrol multiplayer
  • - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.

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  • All props now have a 'Lag Compensation' toggle. (Use sparingly!)

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Note.pngNote:Read L4D2 Level Design's Weapon and Item Spawning