Ru/List of Portal 2 Entities: Difference between revisions
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{{ | {{otherlang2 | ||
{{portal2}} Это полный | |ru=List of Portal 2 Entities:ru | ||
}} | |||
{{portal2}} Это полный список всех энтити [[Portal 2]]. | |||
== | == portal2.fgd == | ||
{{ColumnBox|count=4| | |||
'''env''' | |||
* [[env_player_viewfinder]] | |||
* [[env_portal_laser]] | |||
'''filter''' | |||
* [[filter_player_held]] | |||
'''func''' | |||
* [[func_placement_clip]] | |||
* [[func_portalled]] | |||
'''info''' | |||
* [[info_coop_spawn]] | |||
* [[info_landmark_entry]] | |||
* [[info_landmark_exit]] | |||
* [[info_paint_sprayer]] | |||
* [[info_placement_helper]] | |||
* [[info_player_ping_detector]] | |||
* [[info_target]] | |||
* [[info_target_personality_sphere]] | |||
'''linked''' | |||
* [[linked_portal_door]] | |||
'''logic''' | |||
* [[logic_coop_manager]] | |||
'''npc''' | |||
* [[npc_personality_core]] | |||
* [[npc_wheatley_boss]] | |||
'''paint''' | |||
* [[paint_sphere]] | |||
'''point''' | |||
* [[point_changelevel]] | |||
* [[point_futbol_shooter]] | |||
* [[point_laser_target]] | |||
* [[point_push]] | |||
'''portalmp''' | |||
* [[portalmp_gamerules]] | |||
'''prop''' | |||
* [[prop_button]] | |||
* [[prop_floor_ball_button]] | |||
* [[prop_floor_button]] | |||
* [[prop_floor_cube_button]] | |||
* [[prop_indicator_panel]] | |||
* [[prop_laser_catcher]] | |||
* [[prop_laser_relay]] | |||
* [[prop_linked_portal_door]] | |||
* [[prop_monster_box]] | |||
* [[prop_paint_bomb]] | |||
* [[prop_physics]] | |||
* [[prop_physics_override]] | |||
* [[prop_physics_paintable]] | |||
* [[prop_testchamber_door]] | |||
* [[prop_tic_tac_toe_panel]] | |||
* [[prop_tractor_beam]] | |||
* [[prop_under_button]] | |||
* [[prop_under_floor_button]] | |||
* [[prop_wall_projector]] | |||
* [[prop_weighted_cube]] | |||
'''trigger''' | |||
* [[trigger_catapult]] | |||
* [[trigger_paint_cleanser]] | |||
* [[trigger_ping_detector]] | |||
* [[trigger_playerteam]] | |||
'''vgui''' | |||
* [[vgui_level_placard_display]] | |||
* [[vgui_mp_lobby_display]] | |||
'''worldspawn''' | |||
* [[worldspawn]] | |||
}} | |||
== | == portal.fgd == | ||
{| | {{ColumnBox|count=4| | ||
| | '''env''' | ||
* [[env_lightrail_endpoint]] | |||
* [[env_portal_credits]] | |||
* [[env_portal_path_track]] | |||
'''func''' | |||
* [[func_noportal_volume]] | |||
* [[func_portal_bumper]] | |||
* [[func_portal_detector]] | |||
* [[func_portal_orientation]] | |||
* [[func_weight_button]] | |||
'''info''' | |||
* [[info_lighting_relative]] | |||
'''npc''' | |||
* [[npc_bullseye]] | |||
* [[npc_portal_turret_floor]] | |||
* [[npc_portal_turret_ground]] | |||
* [[npc_rocket_turret]] | |||
* [[npc_security_camera]] | |||
'''point''' | |||
* [[point_energy_ball_launcher]] | |||
'''prop''' | |||
* [[prop_glados_core]] | |||
* [[prop_mirror]] | |||
* [[prop_portal]] | |||
* [[prop_portal_stats_display]] | |||
* [[prop_telescopic_arm]] | |||
'''trigger''' | |||
* [[trigger_portal_cleanser]] | |||
'''vgui''' | |||
* [[vgui_neurotoxin_countdown]] | |||
'''weapon''' | |||
* [[weapon_portalgun]] | |||
}} | |||
== | == halflife2.fgd == | ||
{| | {{ColumnBox|count=4| | ||
| | '''ai''' | ||
* [[ai_ally_manager]] | |||
* [[ai_battle_line]] | |||
* [[ai_changehintgroup]] | |||
* [[ai_changetarget]] | |||
* [[ai_goal_actbusy]] | |||
* [[ai_goal_actbusy_queue]] | |||
* [[ai_goal_assault]] | |||
* [[ai_goal_fightfromcover]] | |||
* [[ai_goal_follow]] | |||
* [[ai_goal_injured_follow]] | |||
* [[ai_goal_lead]] | |||
* [[ai_goal_lead_weapon]] | |||
* [[ai_goal_police]] | |||
* [[ai_goal_standoff]] | |||
* [[ai_npc_eventresponsesystem]] | |||
* [[ai_relationship]] | |||
* [[ai_script_conditions]] | |||
* [[ai_sound]] | |||
* [[aiscripted_schedule]] | |||
'''assault''' | |||
* [[assault_assaultpoint]] | |||
* [[assault_rallypoint]] | |||
'''cycler''' | |||
* [[cycler_actor]] | |||
'''env''' | |||
* [[env_ar2explosion]] | |||
* [[env_citadel_energy_core]] | |||
* [[env_entity_dissolver]] | |||
* [[env_flare]] | |||
* [[env_global]] | |||
* [[env_muzzleflash]] | |||
* [[env_speaker]] | |||
* [[env_starfield]] | |||
* [[env_terrainmorph]] | |||
'''filter''' | |||
* [[filter_combineball_type]] | |||
'''func''' | |||
* [[func_combine_ball_spawner]] | |||
* [[func_lookdoor]] | |||
* [[func_monitor]] | |||
* [[func_tank]] | |||
* [[func_vehicleclip]] | |||
'''generic''' | |||
* [[generic_actor]] | |||
'''info''' | |||
* [[info_teleporter_countdown]] | |||
'''logic''' | |||
* [[logic_achievement]] | |||
* [[logic_choreographed_scene]] | |||
* [[logic_scene_list_manager]] | |||
'''monster''' | |||
* [[monster_generic]] | |||
'''npc''' | |||
* [[npc_bullseye]] | |||
* [[npc_enemyfinder]] | |||
* [[npc_maker]] | |||
* [[npc_spotlight]] | |||
* [[npc_turret_floor]] | |||
* [[npc_turret_ground]] | |||
'''path''' | |||
* [[path_corner]] | |||
'''player''' | |||
* [[player_loadsaved]] | |||
* [[player_speedmod]] | |||
* [[player_weaponstrip]] | |||
'''point''' | |||
* [[point_camera]] | |||
* [[point_combine_ball_launcher]] | |||
* [[point_flesh_effect_target]] | |||
'''prop''' | |||
* [[prop_combine_ball]] | |||
* [[prop_coreball]] | |||
* [[prop_scalable]] | |||
* [[prop_vehicle]] | |||
* [[prop_vehicle_choreo_generic]] | |||
* [[prop_vehicle_driveable]] | |||
'''script''' | |||
* [[script_intro]] | |||
'''scripted''' | |||
* [[scripted_sentence]] | |||
* [[scripted_sequence]] | |||
* [[scripted_target]] | |||
'''trigger''' | |||
* [[trigger_physics_trap]] | |||
* [[trigger_vphysics_motion]] | |||
* [[trigger_weapon_strip]] | |||
'''vehicle''' | |||
* [[vehicle_viewcontroller]] | |||
}} | |||
== | == base.fgd == | ||
{{ColumnBox|count=4| | |||
'''ai''' | |||
* [[ai_addon_builder]] | |||
* [[ai_speechfilter]] | |||
'''ambient''' | |||
* [[ambient_generic]] | |||
'''beam''' | |||
* [[beam_spotlight]] | |||
'''color''' | |||
* [[color_correction]] | |||
* [[color_correction_volume]] | |||
'''cycler''' | |||
* [[cycler]] | |||
'''env''' | |||
* [[env_ambient_light]] | |||
* [[env_beam]] | |||
* [[env_blood]] | |||
* [[env_bubbles]] | |||
* [[env_credits]] | |||
* [[env_cubemap]] | |||
* [[env_dof_controller]] | |||
* [[env_dustpuff]] | |||
* [[env_effectscript]] | |||
* [[env_embers]] | |||
* [[env_entity_igniter]] | |||
* [[env_entity_maker]] | |||
* [[env_explosion]] | |||
* [[env_fade]] | |||
* [[env_fire]] | |||
* [[env_firesensor]] | |||
* [[env_firesource]] | |||
* [[env_fog_controller]] | |||
* [[env_funnel]] | |||
* [[env_hudhint]] | |||
* [[env_instructor_hint]] | |||
* [[env_laser]] | |||
* [[env_lightglow]] | |||
* [[env_message]] | |||
* [[env_microphone]] | |||
* [[env_particle_performance_monitor]] | |||
* [[env_particlelight]] | |||
* [[env_particlescript]] | |||
* [[env_physexplosion]] | |||
* [[env_physimpact]] | |||
* [[env_player_surface_trigger]] | |||
* [[env_projectedtexture]] | |||
* [[env_rotorshooter]] | |||
* [[env_screeneffect]] | |||
* [[env_screenoverlay]] | |||
* [[env_shake]] | |||
* [[env_shooter]] | |||
* [[env_smokestack]] | |||
* [[env_smoketrail]] | |||
* [[env_soundscape]] | |||
* [[env_soundscape_proxy]] | |||
* [[env_soundscape_triggerable]] | |||
* [[env_spark]] | |||
* [[env_splash]] | |||
* [[env_sprite]] | |||
* [[env_sprite_clientside]] | |||
* [[env_sprite_oriented]] | |||
* [[env_spritetrail]] | |||
* [[env_steam]] | |||
* [[env_sun]] | |||
* [[env_texturetoggle]] | |||
* [[env_tilt]] | |||
* [[env_tonemap_controller]] | |||
* [[env_viewpunch]] | |||
* [[env_wind]] | |||
* [[env_zoom]] | |||
'''filter''' | |||
* [[filter_activator_class]] | |||
* [[filter_activator_context]] | |||
* [[filter_activator_mass_greater]] | |||
* [[filter_activator_model]] | |||
* [[filter_activator_name]] | |||
* [[filter_damage_type]] | |||
* [[filter_enemy]] | |||
* [[filter_multi]] | |||
'''fog''' | |||
* [[fog_volume]] | |||
'''func''' | |||
* [[func_areaportal]] | |||
* [[func_areaportalwindow]] | |||
* [[func_breakable]] | |||
* [[func_breakable_surf]] | |||
* [[func_brush]] | |||
* [[func_button]] | |||
* [[func_clip_vphysics]] | |||
* [[func_conveyor]] | |||
* [[func_detail]] | |||
* [[func_door]] | |||
* [[func_door_rotating]] | |||
* [[func_dustcloud]] | |||
* [[func_dustmotes]] | |||
* [[func_guntarget]] | |||
* [[func_illusionary]] | |||
* [[func_instance]] | |||
* [[func_instance_io_proxy]] | |||
* [[func_instance_origin]] | |||
* [[func_instance_parms]] | |||
* [[func_lod]] | |||
* [[func_movelinear]] | |||
* [[func_occluder]] | |||
* [[func_physbox]] | |||
* [[func_platrot]] | |||
* [[func_precipitation]] | |||
* [[func_reflective_glass]] | |||
* [[func_rot_button]] | |||
* [[func_rotating]] | |||
* [[func_smokevolume]] | |||
* [[func_tanktrain]] | |||
* [[func_trackautochange]] | |||
* [[func_trackchange]] | |||
* [[func_tracktrain]] | |||
* [[func_traincontrols]] | |||
* [[func_viscluster]] | |||
* [[func_wall]] | |||
* [[func_wall_toggle]] | |||
* [[func_water_analog]] | |||
'''game''' | |||
* [[game_end]] | |||
* [[game_gib_manager]] | |||
* [[game_player_equip]] | |||
* [[game_player_team]] | |||
* [[game_ragdoll_manager]] | |||
* [[game_score]] | |||
* [[game_text]] | |||
* [[game_ui]] | |||
* [[game_weapon_manager]] | |||
* [[game_zone_player]] | |||
'''gibshooter''' | |||
* [[gibshooter]] | |||
'''hammer''' | |||
* [[hammer_updateignorelist]] | |||
'''info''' | |||
* [[info_camera_link]] | |||
* [[info_constraint_anchor]] | |||
* [[info_game_event_proxy]] | |||
* [[info_hint]] | |||
* [[info_intermission]] | |||
* [[info_landmark]] | |||
* [[info_lighting]] | |||
* [[info_mass_center]] | |||
* [[info_no_dynamic_shadow]] | |||
* [[info_node]] | |||
* [[info_node_air]] | |||
* [[info_node_air_hint]] | |||
* [[info_node_climb]] | |||
* [[info_node_hint]] | |||
* [[info_node_link]] | |||
* [[info_node_link_controller]] | |||
* [[info_npc_spawn_destination]] | |||
* [[info_null]] | |||
* [[info_overlay]] | |||
* [[info_overlay_transition]] | |||
* [[info_particle_system]] | |||
* [[info_player_start]] | |||
* [[info_projecteddecal]] | |||
* [[info_radial_link_controller]] | |||
* [[info_target]] | |||
* [[info_target_instructor_hint]] | |||
* [[info_teleport_destination]] | |||
* [[infodecal]] | |||
'''keyframe''' | |||
* [[keyframe_rope]] | |||
* [[keyframe_track]] | |||
'''light''' | |||
* [[light]] | |||
* [[light_directional]] | |||
* [[light_dynamic]] | |||
* [[light_environment]] | |||
* [[light_spot]] | |||
'''logic''' | |||
* [[logic_active_autosave]] | |||
* [[logic_auto]] | |||
* [[logic_autosave]] | |||
* [[logic_branch]] | |||
* [[logic_branch_listener]] | |||
* [[logic_case]] | |||
* [[logic_collision_pair]] | |||
* [[logic_compare]] | |||
* [[logic_eventlistener]] | |||
* [[logic_lineto]] | |||
* [[logic_measure_movement]] | |||
* [[logic_multicompare]] | |||
* [[logic_navigation]] | |||
* [[logic_playerproxy]] | |||
* [[logic_playmovie]] | |||
* [[logic_random_outputs]] | |||
* [[logic_register_activator]] | |||
* [[logic_relay]] | |||
* [[logic_script]] | |||
* [[logic_timer]] | |||
'''material''' | |||
* [[material_modify_control]] | |||
'''math''' | |||
* [[math_colorblend]] | |||
* [[math_counter]] | |||
* [[math_remap]] | |||
'''momentary''' | |||
* [[momentary_rot_button]] | |||
'''move''' | |||
* [[move_keyframed]] | |||
* [[move_rope]] | |||
* [[move_track]] | |||
'''npc''' | |||
* [[npc_furniture]] | |||
* [[npc_puppet]] | |||
* [[npc_template_maker]] | |||
'''path''' | |||
* [[path_track]] | |||
'''phys''' | |||
* [[phys_ballsocket]] | |||
* [[phys_constraint]] | |||
* [[phys_constraintsystem]] | |||
* [[phys_convert]] | |||
* [[phys_hinge]] | |||
* [[phys_keepupright]] | |||
* [[phys_lengthconstraint]] | |||
* [[phys_magnet]] | |||
* [[phys_motor]] | |||
* [[phys_pulleyconstraint]] | |||
* [[phys_ragdollconstraint]] | |||
* [[phys_ragdollmagnet]] | |||
* [[phys_slideconstraint]] | |||
* [[phys_spring]] | |||
* [[phys_thruster]] | |||
* [[phys_torque]] | |||
'''physics''' | |||
* [[physics_cannister]] | |||
'''point''' | |||
* [[point_anglesensor]] | |||
* [[point_angularvelocitysensor]] | |||
* [[point_bonusmaps_accessor]] | |||
* [[point_clientcommand]] | |||
* [[point_devshot_camera]] | |||
* [[point_enable_motion_fixup]] | |||
* [[point_entity_finder]] | |||
* [[point_gamestats_counter]] | |||
* [[point_hurt]] | |||
* [[point_message]] | |||
* [[point_playermoveconstraint]] | |||
* [[point_posecontroller]] | |||
* [[point_proximity_sensor]] | |||
* [[point_servercommand]] | |||
* [[point_spotlight]] | |||
* [[point_teleport]] | |||
* [[point_template]] | |||
* [[point_tesla]] | |||
* [[point_velocitysensor]] | |||
* [[point_viewcontrol]] | |||
* [[point_viewcontrol_multiplayer]] | |||
* [[point_viewproxy]] | |||
'''postprocess''' | |||
* [[postprocess_controller]] | |||
'''prop''' | |||
* [[prop_detail]] | |||
* [[prop_door_rotating]] | |||
* [[prop_dynamic]] | |||
* [[prop_dynamic_ornament]] | |||
* [[prop_dynamic_override]] | |||
* [[prop_physics]] | |||
* [[prop_physics_multiplayer]] | |||
* [[prop_physics_override]] | |||
* [[prop_ragdoll]] | |||
* [[prop_static]] | |||
'''shadow''' | |||
* [[shadow_control]] | |||
'''sky''' | |||
* [[sky_camera]] | |||
'''sunlight''' | |||
* [[sunlight_shadow_control]] | |||
'''tanktrain''' | |||
* [[tanktrain_ai]] | |||
* [[tanktrain_aitarget]] | |||
'''test''' | |||
* [[test_traceline]] | |||
'''trigger''' | |||
* [[trigger_autosave]] | |||
* [[trigger_changelevel]] | |||
* [[trigger_gravity]] | |||
* [[trigger_hierarchy]] | |||
* [[trigger_hurt]] | |||
* [[trigger_impact]] | |||
* [[trigger_look]] | |||
* [[trigger_multiple]] | |||
* [[trigger_once]] | |||
* [[trigger_playermovement]] | |||
* [[trigger_proximity]] | |||
* [[trigger_push]] | |||
* [[trigger_remove]] | |||
* [[trigger_serverragdoll]] | |||
* [[trigger_soundscape]] | |||
* [[trigger_teleport]] | |||
* [[trigger_transition]] | |||
* [[trigger_wind]] | |||
'''vgui''' | |||
* [[vgui_movie_display]] | |||
* [[vgui_screen]] | |||
* [[vgui_slideshow_display]] | |||
'''water''' | |||
* [[water_lod_control]] | |||
'''worldspawn''' | |||
* [[worldspawn]] | |||
}} | |||
{{entlist fgd:ru}} | |||
{| | {{ColumnBox|count=4| | ||
| | '''ai''' | ||
* [[ai_addon_builder]] | |||
* [[ai_ally_manager]] | |||
* [[ai_goal_injured_follow]] | |||
* [[ai_goal_police]] | |||
'''env''' | |||
* [[env_cubemap]] | |||
* [[env_flare]] | |||
* [[env_starfield]] | |||
* [[env_terrainmorph]] | |||
'''func''' | |||
* [[func_detail]] | |||
* [[func_instance]] | |||
* [[func_instance_origin]] | |||
* [[func_instance_parms]] | |||
* [[func_lookdoor]] | |||
* [[func_viscluster]] | |||
'''info''' | |||
* [[info_lighting]] | |||
* [[info_lighting_relative]] | |||
* [[info_no_dynamic_shadow]] | |||
* [[info_overlay]] | |||
* [[info_overlay_transition]] | |||
* [[info_teleporter_countdown]] | |||
'''move''' | |||
* [[move_track]] | |||
'''npc''' | |||
* [[npc_portal_turret_ground]] | |||
* [[npc_puppet]] | |||
* [[npc_spotlight]] | |||
* [[npc_turret_ground]] | |||
'''point''' | |||
* [[point_flesh_effect_target]] | |||
'''prop''' | |||
* [[prop_coreball]] | |||
* [[prop_detail]] | |||
* [[prop_scalable]] | |||
* [[prop_static]] | |||
}} | |||
{{entlist maps:ru}} | |||
{ | * [[info_overlay_accessor]] | ||
* [[logic_timescale]] | |||
* [[point_survey]] | |||
* [[prop_exploding_futbol]] | |||
* [[prop_scaled_cube]] | |||
{{entlist engine:ru}} | |||
{{ColumnBox|count=4| | |||
'''_''' | |||
* [[_firesmoke]] | |||
* [[_plasma]] | |||
'''ai''' | |||
* [[ai_ally_speech_manager]] | |||
* [[ai_hint]] | |||
* [[ai_network]] | |||
'''base''' | |||
* [[baseanimating_projectile]] | |||
* [[basehlcombatweapon]] | |||
* [[baseportalcombatweapon]] | |||
* [[baseprojectile]] | |||
* [[basespriteprojectile]] | |||
'''cycler''' | |||
* [[cycler_blender]] | |||
* [[cycler_flex]] | |||
* [[cycler_weapon]] | |||
* [[cycler_wreckage]] | |||
'''ent''' | |||
* [[ent_hover_turret_tether]] | |||
* [[ent_watery_leech]] | |||
'''entity''' | |||
* [[entity_blocker]] | |||
* [[entityflame]] | |||
'''env''' | |||
* [[env_beverage]] | |||
* [[env_debughistory]] | |||
* [[env_detail_controller]] | |||
* [[env_dusttrail]] | |||
* [[env_entity_freezing]] | |||
* [[env_fire_trail]] | |||
* [[env_fizzler_effects]] | |||
* [[env_glow]] | |||
* [[env_gunfire]] | |||
* [[env_movieexplosion]] | |||
* [[env_outtro_stats]] | |||
* [[env_particle_trail]] | |||
* [[env_particlefire]] | |||
* [[env_particlesmokegrenade]] | |||
* [[env_physwire]] | |||
* [[env_quadraticbeam]] | |||
* [[env_ragdoll_boogie]] | |||
* [[env_rockettrail]] | |||
* [[env_sporeexplosion]] | |||
* [[env_sporetrail]] | |||
* [[env_steamjet]] | |||
* [[env_tracer]] | |||
'''filter''' | |||
* [[filter_activator_team]] | |||
* [[filter_base]] | |||
* [[filter_size]] | |||
'''func''' | |||
* [[func_detail_blocker]] | |||
* [[func_fish_pool]] | |||
* [[func_ladderendpoint]] | |||
* [[func_nav_avoidance_obstacle]] | |||
* [[func_nav_blocker]] | |||
* [[func_physbox_multiplayer]] | |||
* [[func_plat]] | |||
* [[func_precipitation_blocker]] | |||
* [[func_proprrespawnzone]] | |||
* [[func_pushable]] | |||
* [[func_recharge]] | |||
* [[func_tank_combine_cannon]] | |||
* [[func_tanklaser]] | |||
* [[func_tankmortar]] | |||
* [[func_tankphyscannister]] | |||
* [[func_tankpulselaser]] | |||
* [[func_train]] | |||
* [[func_useableladder]] | |||
* [[func_water]] | |||
* [[futbol_catcher]] | |||
'''grenade''' | |||
* [[grenade]] | |||
* [[grenade_beam]] | |||
* [[grenade_beam_chaser]] | |||
'''handle''' | |||
* [[handle_dummy]] | |||
* [[handle_test]] | |||
'''info''' | |||
* [[info_ladder_dismount]] | |||
* [[info_player_deathmatch]] | |||
* [[info_player_teamspawn]] | |||
* [[info_remarkable]] | |||
* [[info_vehicle_groundspawn]] | |||
'''info''' | |||
* [[item_nugget]] | |||
* [[item_sodacan]] | |||
* [[item_suit]] | |||
* [[item_suitcharger]] | |||
'''npc''' | |||
* [[npc_concussiongrenade]] | |||
* [[npc_contactgrenade]] | |||
* [[npc_enemyfinder_combinecannon]] | |||
* [[npc_grenade_frag]] | |||
* [[npc_handgrenade]] | |||
* [[npc_hover_turret]] | |||
* [[npc_newnpc]] | |||
* [[npc_vehicledriver]] | |||
'''physics''' | |||
* [[physics_entity_solver]] | |||
* [[physics_npc_solver]] | |||
* [[physics_prop]] | |||
* [[physics_prop_ragdoll]] | |||
* [[physics_prop_statue]] | |||
* [[physicsclonearea]] | |||
* [[physicsshadowclone]] | |||
'''player''' | |||
* [[player]] | |||
* [[player_manager]] | |||
* [[player_pickup]] | |||
'''point''' | |||
* [[point_broadcastclientcommand]] | |||
* [[point_commentary_node]] | |||
* [[point_commentary_viewpoint]] | |||
'''portal''' | |||
* [[portal_base2D]] | |||
* [[portal_gamerules]] | |||
* [[portal_mp_stats]] | |||
* [[portal_race_checkpoint]] | |||
* [[portal_ragdoll]] | |||
* [[portalsimulator_collisionentity]] | |||
'''predicted''' | |||
* [[predicted_viewmodel]] | |||
* [[projected_entity_ambient_sound_proxy]] | |||
* [[projected_tractor_beam_entity]] | |||
* [[projected_wall_entity]] | |||
'''prop''' | |||
* [[prop_energy_ball]] | |||
* [[prop_exploding_futbol_socket]] | |||
* [[prop_exploding_futbol_spawner]] | |||
* [[prop_glass_futbol]] | |||
* [[prop_glass_futbol_socket]] | |||
* [[prop_glass_futbol_spawner]] | |||
* [[prop_hallucination]] | |||
* [[prop_personality_sphere]] | |||
* [[prop_physics_respawnable]] | |||
* [[prop_ragdoll_attached]] | |||
* [[prop_rocket_tripwire]] | |||
* [[prop_sphere]] | |||
* [[prop_talker]] | |||
'''simple''' | |||
* [[simple_physics_brush]] | |||
* [[simple_physics_prop]] | |||
'''target''' | |||
* [[target_cdaudio]] | |||
* [[target_changegravity]] | |||
'''test''' | |||
* [[test_effect]] | |||
* [[test_proxytoggle]] | |||
'''trigger''' | |||
* [[trigger]] | |||
* [[trigger_auto_crouch]] | |||
* [[trigger_brush]] | |||
* [[trigger_cdaudio]] | |||
* [[trigger_fog]] | |||
* [[trigger_portal_button]] | |||
* [[trigger_rpgfire]] | |||
* [[trigger_togglesave]] | |||
* [[trigger_tonemap]] | |||
* [[trigger_tractorbeam]] | |||
* [[trigger_waterydeath]] | |||
* [[trigger_weapon_dissolve]] | |||
'''vgui''' | |||
* [[vgui_indicator_panel]] | |||
* [[vgui_screen_team]] | |||
'''weapon''' | |||
* [[weapon_cubemap]] | |||
* [[weapon_portal_base]] | |||
* [[weapon_promo_antenna_ball]] | |||
* [[weapon_promo_antenna_egg]] | |||
* [[weapon_promo_helmet_ball]] | |||
* [[weapon_promo_helmet_egg]] | |||
'''[прочие]''' | |||
* [[aitesthull]] | |||
* [[ar2explosion]] | |||
* [[beam]] | |||
* [[bodyque]] | |||
* [[commentary_auto]] | |||
* [[cube_rotationcontroller]] | |||
* [[dynamic_prop]] | |||
* [[event_queue_saveload_proxy]] | |||
* [[exploding_futbol_catcher]] | |||
* [[fish]] | |||
* [[fizzler_multiorigin_sound_player]] | |||
* [[floorturret_tipcontroller]] | |||
* [[funCBaseFlex]] | |||
* [[gib]] | |||
* [[hl2_gamerules]] | |||
* [[instanced_scripted_scene]] | |||
* [[light_glspot]] | |||
* [[logic_proximity]] | |||
* [[model_studio]] | |||
* [[momentary_door]] | |||
* [[monster_furniture]] | |||
* [[mortarshell]] | |||
* [[multisource]] | |||
* [[paint_stream]] | |||
* [[path_corner_crash]] | |||
* [[phys_bone_follower]] | |||
* [[raggib]] | |||
* [[rocket_turret_projectile]] | |||
* [[rope_anchor]] | |||
* [[scene_manager]] | |||
* [[scripted_scene]] | |||
* [[skybox_swapper]] | |||
* [[soundent]] | |||
* [[spark_shower]] | |||
* [[spotlight_end]] | |||
* [[spraycan]] | |||
* [[te_tester]] | |||
* [[team_manager]] | |||
* [[viewmodel]] | |||
* [[waterbullet]] | |||
* [[wearable_item]] | |||
* [[window_pane]] | |||
* [[world_items]] | |||
}} | |||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category:Portal 2 Entities|*]] | [[Category:Portal 2 Entities|*]] |
Revision as of 02:22, 2 January 2014
Template:Otherlang2
Это полный список всех энтити Portal 2.
portal2.fgd
env
filter
func
info
- info_coop_spawn
- info_landmark_entry
- info_landmark_exit
- info_paint_sprayer
- info_placement_helper
- info_player_ping_detector
- info_target
- info_target_personality_sphere
linked
logic
npc
paint
point
portalmp
prop
- prop_button
- prop_floor_ball_button
- prop_floor_button
- prop_floor_cube_button
- prop_indicator_panel
- prop_laser_catcher
- prop_laser_relay
- prop_linked_portal_door
- prop_monster_box
- prop_paint_bomb
- prop_physics
- prop_physics_override
- prop_physics_paintable
- prop_testchamber_door
- prop_tic_tac_toe_panel
- prop_tractor_beam
- prop_under_button
- prop_under_floor_button
- prop_wall_projector
- prop_weighted_cube
trigger
vgui
worldspawn
portal.fgd
env
func
- func_noportal_volume
- func_portal_bumper
- func_portal_detector
- func_portal_orientation
- func_weight_button
info
npc
point
prop
trigger
vgui
weapon
halflife2.fgd
ai
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_fightfromcover
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
- aiscripted_schedule
assault
cycler
env
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_flare
- env_global
- env_muzzleflash
- env_speaker
- env_starfield
- env_terrainmorph
filter
func
generic
info
logic
monster
npc
path
player
point
prop
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_vehicle
- prop_vehicle_choreo_generic
- prop_vehicle_driveable
script
scripted
trigger
vehicle
base.fgd
ai
ambient
beam
color
cycler
env
- env_ambient_light
- env_beam
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dof_controller
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_instructor_hint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_clientside
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tilt
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
filter
- filter_activator_class
- filter_activator_context
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_damage_type
- filter_enemy
- filter_multi
fog
func
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_guntarget
- func_illusionary
- func_instance
- func_instance_io_proxy
- func_instance_origin
- func_instance_parms
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
game
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
gibshooter
hammer
info
- info_camera_link
- info_constraint_anchor
- info_game_event_proxy
- info_hint
- info_intermission
- info_landmark
- info_lighting
- info_mass_center
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_target_instructor_hint
- info_teleport_destination
- infodecal
keyframe
light
logic
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_eventlistener
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_playmovie
- logic_random_outputs
- logic_register_activator
- logic_relay
- logic_script
- logic_timer
material
math
momentary
move
npc
path
phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_entity_finder
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- point_viewcontrol_multiplayer
- point_viewproxy
postprocess
prop
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
shadow
sky
sunlight
tanktrain
test
trigger
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind
vgui
water
worldspawn
Нереализованные объекты FGD
Объекты мира, определённые в FGD-файле, но не реализованные на платформе. При размещении в редакторе Hammer они работать не будут, если они не являются внутренними объектами.
ai
env
func
info
- info_lighting
- info_lighting_relative
- info_no_dynamic_shadow
- info_overlay
- info_overlay_transition
- info_teleporter_countdown
move
npc
point
prop
Недокументированные энтити карт
Энтити, используемые в официальных файлах карт BSP, но не определенные в официальном FGD. Скорее всего, они будут работать в игре, но потребуют дополнительный код FGD для Hammer.
Недокументированные объекты платформы
Объекты, выводимые консольной командой dumpentityfactories, не существующие ни в одном из официальных FGD-файлов или в официальных картах. Многие могут оказаться нерабочими или работать с ошибками.
_
ai
base
- baseanimating_projectile
- basehlcombatweapon
- baseportalcombatweapon
- baseprojectile
- basespriteprojectile
cycler
ent
entity
env
- env_beverage
- env_debughistory
- env_detail_controller
- env_dusttrail
- env_entity_freezing
- env_fire_trail
- env_fizzler_effects
- env_glow
- env_gunfire
- env_movieexplosion
- env_outtro_stats
- env_particle_trail
- env_particlefire
- env_particlesmokegrenade
- env_physwire
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_sporeexplosion
- env_sporetrail
- env_steamjet
- env_tracer
filter
func
- func_detail_blocker
- func_fish_pool
- func_ladderendpoint
- func_nav_avoidance_obstacle
- func_nav_blocker
- func_physbox_multiplayer
- func_plat
- func_precipitation_blocker
- func_proprrespawnzone
- func_pushable
- func_recharge
- func_tank_combine_cannon
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_train
- func_useableladder
- func_water
- futbol_catcher
grenade
handle
info
- info_ladder_dismount
- info_player_deathmatch
- info_player_teamspawn
- info_remarkable
- info_vehicle_groundspawn
info
npc
- npc_concussiongrenade
- npc_contactgrenade
- npc_enemyfinder_combinecannon
- npc_grenade_frag
- npc_handgrenade
- npc_hover_turret
- npc_newnpc
- npc_vehicledriver
physics
- physics_entity_solver
- physics_npc_solver
- physics_prop
- physics_prop_ragdoll
- physics_prop_statue
- physicsclonearea
- physicsshadowclone
player
point
portal
- portal_base2D
- portal_gamerules
- portal_mp_stats
- portal_race_checkpoint
- portal_ragdoll
- portalsimulator_collisionentity
predicted
- predicted_viewmodel
- projected_entity_ambient_sound_proxy
- projected_tractor_beam_entity
- projected_wall_entity
prop
- prop_energy_ball
- prop_exploding_futbol_socket
- prop_exploding_futbol_spawner
- prop_glass_futbol
- prop_glass_futbol_socket
- prop_glass_futbol_spawner
- prop_hallucination
- prop_personality_sphere
- prop_physics_respawnable
- prop_ragdoll_attached
- prop_rocket_tripwire
- prop_sphere
- prop_talker
simple
target
test
trigger
- trigger
- trigger_auto_crouch
- trigger_brush
- trigger_cdaudio
- trigger_fog
- trigger_portal_button
- trigger_rpgfire
- trigger_togglesave
- trigger_tonemap
- trigger_tractorbeam
- trigger_waterydeath
- trigger_weapon_dissolve
vgui
weapon
- weapon_cubemap
- weapon_portal_base
- weapon_promo_antenna_ball
- weapon_promo_antenna_egg
- weapon_promo_helmet_ball
- weapon_promo_helmet_egg
[прочие]
- aitesthull
- ar2explosion
- beam
- bodyque
- commentary_auto
- cube_rotationcontroller
- dynamic_prop
- event_queue_saveload_proxy
- exploding_futbol_catcher
- fish
- fizzler_multiorigin_sound_player
- floorturret_tipcontroller
- funCBaseFlex
- gib
- hl2_gamerules
- instanced_scripted_scene
- light_glspot
- logic_proximity
- model_studio
- momentary_door
- monster_furniture
- mortarshell
- multisource
- paint_stream
- path_corner_crash
- phys_bone_follower
- raggib
- rocket_turret_projectile
- rope_anchor
- scene_manager
- scripted_scene
- skybox_swapper
- soundent
- spark_shower
- spotlight_end
- spraycan
- te_tester
- team_manager
- viewmodel
- waterbullet
- wearable_item
- window_pane
- world_items