Ru/List of Portal 2 Entities: Difference between revisions

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{{Updatetranslation}}
{{otherlang2
{{portal2}} Это полный лист entity'ей из [[Portal 2]].
|ru=List of Portal 2 Entities:ru
}}
{{portal2}} Это полный список всех энтити [[Portal 2]].


==Map Entities==
== portal2.fgd ==
Entity, которые используются в официальных [[BSP]] картах.
{{ColumnBox|count=4|
'''env'''
* [[env_player_viewfinder]]
* [[env_portal_laser]]
'''filter'''
* [[filter_player_held]]
'''func'''
* [[func_placement_clip]]
* [[func_portalled]]
'''info'''
* [[info_coop_spawn]]
* [[info_landmark_entry]]
* [[info_landmark_exit]]
* [[info_paint_sprayer]]
* [[info_placement_helper]]
* [[info_player_ping_detector]]
* [[info_target]]
* [[info_target_personality_sphere]]
'''linked'''
* [[linked_portal_door]]
'''logic'''
* [[logic_coop_manager]]
'''npc'''
* [[npc_personality_core]]
* [[npc_wheatley_boss]]
'''paint'''
* [[paint_sphere]]
'''point'''
* [[point_changelevel]]
* [[point_futbol_shooter]]
* [[point_laser_target]]
* [[point_push]]
'''portalmp'''
* [[portalmp_gamerules]]
'''prop'''
* [[prop_button]]
* [[prop_floor_ball_button]]
* [[prop_floor_button]]
* [[prop_floor_cube_button]]
* [[prop_indicator_panel]]
* [[prop_laser_catcher]]
* [[prop_laser_relay]]
* [[prop_linked_portal_door]]
* [[prop_monster_box]]
* [[prop_paint_bomb]]
* [[prop_physics]]
* [[prop_physics_override]]
* [[prop_physics_paintable]]
* [[prop_testchamber_door]]
* [[prop_tic_tac_toe_panel]]
* [[prop_tractor_beam]]
* [[prop_under_button]]
* [[prop_under_floor_button]]
* [[prop_wall_projector]]
* [[prop_weighted_cube]]
'''trigger'''
* [[trigger_catapult]]
* [[trigger_paint_cleanser]]
* [[trigger_ping_detector]]
* [[trigger_playerteam]]
'''vgui'''
* [[vgui_level_placard_display]]
* [[vgui_mp_lobby_display]]
'''worldspawn'''
* [[worldspawn]]
}}


===Относящиеся к Portal 2===
== portal.fgd ==
{|
{{ColumnBox|count=4|
|-
'''env'''
|
* [[env_lightrail_endpoint]]
[[env_portal_credits]]
* [[env_portal_credits]]
[[env_portal_laser]]
* [[env_portal_path_track]]
'''func'''
[[func_noportal_volume]]
* [[func_noportal_volume]]
[[func_portal_bumper]]
* [[func_portal_bumper]]
[[func_portal_detector]]
* [[func_portal_detector]]
* [[func_portal_orientation]]
[[info_coop_spawn]]
* [[func_weight_button]]
[[info_paint_sprayer]]
'''info'''
[[info_placement_helper]]
* [[info_lighting_relative]]
[[info_player_ping_detector]]
'''npc'''
* [[npc_bullseye]]
[[point_changelevel]]
* [[npc_portal_turret_floor]]
* [[npc_portal_turret_ground]]
[[npc_personality_core]]
* [[npc_rocket_turret]]
[[npc_portal_turret_floor]]
* [[npc_security_camera]]
[[npc_security_camera]]
'''point'''
[[npc_wheatley_boss]]
* [[point_energy_ball_launcher]]
'''prop'''
[[paint_sphere]]
* [[prop_glados_core]]
* [[prop_mirror]]
[[point_futbol_shooter]]
* [[prop_portal]]
[[info_landmark_entry]]
* [[prop_portal_stats_display]]
[[info_landmark_exit]]
* [[prop_telescopic_arm]]
|
'''trigger'''
[[prop_exploding_futbol]]
* [[trigger_portal_cleanser]]
[[prop_floor_ball_button]]
'''vgui'''
[[prop_floor_button]]
* [[vgui_neurotoxin_countdown]]
[[prop_floor_cube_button]]
'''weapon'''
[[prop_indicator_panel]]
* [[weapon_portalgun]]
[[prop_laser_catcher]]
}}
[[prop_laser_relay]]
[[prop_monster_box]]
[[prop_paint_bomb]]
[[prop_physics_paintable]]
[[prop_testchamber_door]]
[[prop_tractor_beam]]
[[prop_under_button]]
[[prop_under_floor_button]]
[[prop_weighted_cube]]
[[trigger_catapult]]
[[trigger_paint_cleanser]]
[[trigger_ping_detector]]
[[trigger_portal_cleanser]]
[[vgui_neurotoxin_countdown]]
[[weapon_portalgun]]
|}


===Базовые===
== halflife2.fgd ==
{|
{{ColumnBox|count=4|
|-
'''ai'''
|
* [[ai_ally_manager]]
[[ai_addon_builder]]
* [[ai_battle_line]]
[[ai_relationship]]
* [[ai_changehintgroup]]
[[ai_script_conditions]]
* [[ai_changetarget]]
* [[ai_goal_actbusy]]
[[ambient_generic]]
* [[ai_goal_actbusy_queue]]
* [[ai_goal_assault]]
[[beam_spotlight]]
* [[ai_goal_fightfromcover]]
* [[ai_goal_follow]]
[[color_correction]]
* [[ai_goal_injured_follow]]
[[color_correction_volume]]
* [[ai_goal_lead]]
* [[ai_goal_lead_weapon]]
[[env_ar2explosion]]
* [[ai_goal_police]]
[[env_entity_maker]]
* [[ai_goal_standoff]]
[[env_explosion]]
* [[ai_npc_eventresponsesystem]]
[[env_fade]]
* [[ai_relationship]]
[[env_fire]]
* [[ai_script_conditions]]
[[env_fog_controller]]
* [[ai_sound]]
[[env_global]]
* [[aiscripted_schedule]]
[[env_hudhint]]
'''assault'''
[[env_instructor_hint]]
* [[assault_assaultpoint]]
[[env_lightglow]]
* [[assault_rallypoint]]
[[env_microphone]]
'''cycler'''
[[env_physexplosion]]
* [[cycler_actor]]
[[env_physimpact]]
'''env'''
[[env_projectedtexture]]
* [[env_ar2explosion]]
[[env_shake]]
* [[env_citadel_energy_core]]
[[env_shooter]]
* [[env_entity_dissolver]]
[[env_soundscape]]
* [[env_flare]]
[[env_soundscape_proxy]]
* [[env_global]]
[[env_spark]]
* [[env_muzzleflash]]
[[env_splash]]
* [[env_speaker]]
[[env_sprite]]
* [[env_starfield]]
[[env_sprite_clientside]]
* [[env_terrainmorph]]
[[env_texturetoggle]]
'''filter'''
[[env_tonemap_controller]]
* [[filter_combineball_type]]
[[env_viewpunch]]
'''func'''
[[env_wind]]
* [[func_combine_ball_spawner]]
* [[func_lookdoor]]
[[filter_activator_class]]
* [[func_monitor]]
[[filter_activator_model]]
* [[func_tank]]
[[filter_activator_name]]
* [[func_vehicleclip]]
[[filter_damage_type]]
'''generic'''
[[filter_multi]]
* [[generic_actor]]
[[filter_player_held]]
'''info'''
* [[info_teleporter_countdown]]
[[fog_volume]]
'''logic'''
|
* [[logic_achievement]]
[[func_areaportal]]
* [[logic_choreographed_scene]]
[[func_areaportalwindow]]
* [[logic_scene_list_manager]]
[[func_breakable]]
'''monster'''
[[func_brush]]
* [[monster_generic]]
[[func_button]]
'''npc'''
[[func_clip_vphysics]]
* [[npc_bullseye]]
[[func_door]]
* [[npc_enemyfinder]]
[[func_door_rotating]]
* [[npc_maker]]
[[func_illusionary]]
* [[npc_spotlight]]
[[func_instance_io_proxy]]
* [[npc_turret_floor]]
[[func_monitor]]
* [[npc_turret_ground]]
[[func_movelinear]]
'''path'''
[[func_physbox]]
* [[path_corner]]
[[func_rotating]]
'''player'''
[[func_rot_button]]
* [[player_loadsaved]]
[[func_smokevolume]]
* [[player_speedmod]]
[[func_tank]]
* [[player_weaponstrip]]
[[func_tanktrain]]
'''point'''
[[func_tracktrain]]
* [[point_camera]]
[[func_wall]]
* [[point_combine_ball_launcher]]
* [[point_flesh_effect_target]]
[[game_end]]
'''prop'''
[[game_gib_manager]]
* [[prop_combine_ball]]
[[game_text]]
* [[prop_coreball]]
* [[prop_scalable]]
[[generic_actor]]
* [[prop_vehicle]]
* [[prop_vehicle_choreo_generic]]
[[infodecal]]
* [[prop_vehicle_driveable]]
[[info_game_event_proxy]]
'''script'''
[[info_landmark]]
* [[script_intro]]
[[info_lighting_relative]]
'''scripted'''
[[info_node]]
* [[scripted_sentence]]
[[info_overlay_accessor]]
* [[scripted_sequence]]
[[info_particle_system]]
* [[scripted_target]]
[[info_player_start]]
'''trigger'''
[[info_target]]
* [[trigger_physics_trap]]
[[info_target_instructor_hint]]
* [[trigger_vphysics_motion]]
[[info_teleport_destination]]
* [[trigger_weapon_strip]]
'''vehicle'''
[[keyframe_rope]]
* [[vehicle_viewcontroller]]
}}
[[light]]
[[light_directional]]
[[light_dynamic]]
[[light_environment]]
[[light_spot]]
[[linked_portal_door]]
|
[[logic_achievement]]
[[logic_auto]]
[[logic_autosave]]
[[logic_branch]]
[[logic_branch_listener]]
[[logic_case]]
[[logic_choreographed_scene]]
[[logic_collision_pair]]
[[logic_compare]]
[[logic_coop_manager]]
[[logic_eventlistener]]
[[logic_playerproxy]]
[[logic_playmovie]]
[[logic_random_outputs]]
[[logic_register_activator]]
[[logic_relay]]
[[logic_script]]
[[logic_timer]]
[[logic_timescale]]
[[material_modify_control]]
[[math_counter]]
[[math_remap]]
[[momentary_rot_button]]
[[move_rope]]
[[npc_bullseye]]
[[npc_enemyfinder]]
[[path_corner]]
[[path_track]]
[[phys_ballsocket]]
[[phys_constraint]]
[[phys_constraintsystem]]
[[phys_hinge]]
[[phys_lengthconstraint]]
[[phys_motor]]
[[phys_ragdollconstraint]]
[[phys_spring]]
[[player_loadsaved]]
[[player_speedmod]]
[[player_weaponstrip]]
|
[[point_anglesensor]]
[[point_camera]]
[[point_clientcommand]]
[[point_push]]
[[point_servercommand]]
[[point_spotlight]]
[[point_survey]]
[[point_teleport]]
[[point_template]]
[[point_viewcontrol]]
[[point_viewcontrol_multiplayer]]
[[point_viewproxy]]
[[postprocess_controller]]
[[prop_button]]
[[prop_dynamic]]
[[prop_dynamic_override]]
[[prop_physics]]
[[prop_physics_override]]
[[prop_portal]]
[[prop_ragdoll]]
[[prop_vehicle_choreo_generic]]
[[prop_wall_projector]]
[[scripted_sequence]]
[[shadow_control]]
[[sky_camera]]
[[trigger_autosave]]
[[trigger_changelevel]]
[[trigger_gravity]]
[[trigger_hurt]]
[[trigger_look]]
[[trigger_multiple]]
[[trigger_once]]
[[trigger_playerteam]]
[[trigger_push]]
[[trigger_teleport]]
[[trigger_transition]]
[[trigger_weapon_strip]]
[[vgui_movie_display]]
[[vgui_screen]]
[[water_lod_control]]
[[worldspawn]]
|}


==Неиспользованные entity==
== base.fgd ==
Entity, скопированные с помощью консольной команды <code>dumpentityfactories</code>, которые не использовались в официальных картах.
{{ColumnBox|count=4|
'''ai'''
* [[ai_addon_builder]]
* [[ai_speechfilter]]
'''ambient'''
* [[ambient_generic]]
'''beam'''
* [[beam_spotlight]]
'''color'''
* [[color_correction]]
* [[color_correction_volume]]
'''cycler'''
* [[cycler]]
'''env'''
* [[env_ambient_light]]
* [[env_beam]]
* [[env_blood]]
* [[env_bubbles]]
* [[env_credits]]
* [[env_cubemap]]
* [[env_dof_controller]]
* [[env_dustpuff]]
* [[env_effectscript]]
* [[env_embers]]
* [[env_entity_igniter]]
* [[env_entity_maker]]
* [[env_explosion]]
* [[env_fade]]
* [[env_fire]]
* [[env_firesensor]]
* [[env_firesource]]
* [[env_fog_controller]]
* [[env_funnel]]
* [[env_hudhint]]
* [[env_instructor_hint]]
* [[env_laser]]
* [[env_lightglow]]
* [[env_message]]
* [[env_microphone]]
* [[env_particle_performance_monitor]]
* [[env_particlelight]]
* [[env_particlescript]]
* [[env_physexplosion]]
* [[env_physimpact]]
* [[env_player_surface_trigger]]
* [[env_projectedtexture]]
* [[env_rotorshooter]]
* [[env_screeneffect]]
* [[env_screenoverlay]]
* [[env_shake]]
* [[env_shooter]]
* [[env_smokestack]]
* [[env_smoketrail]]
* [[env_soundscape]]
* [[env_soundscape_proxy]]
* [[env_soundscape_triggerable]]
* [[env_spark]]
* [[env_splash]]
* [[env_sprite]]
* [[env_sprite_clientside]]
* [[env_sprite_oriented]]
* [[env_spritetrail]]
* [[env_steam]]
* [[env_sun]]
* [[env_texturetoggle]]
* [[env_tilt]]
* [[env_tonemap_controller]]
* [[env_viewpunch]]
* [[env_wind]]
* [[env_zoom]]
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_context]]
* [[filter_activator_mass_greater]]
* [[filter_activator_model]]
* [[filter_activator_name]]
* [[filter_damage_type]]
* [[filter_enemy]]
* [[filter_multi]]
'''fog'''
* [[fog_volume]]
'''func'''
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_breakable]]
* [[func_breakable_surf]]
* [[func_brush]]
* [[func_button]]
* [[func_clip_vphysics]]
* [[func_conveyor]]
* [[func_detail]]
* [[func_door]]
* [[func_door_rotating]]
* [[func_dustcloud]]
* [[func_dustmotes]]
* [[func_guntarget]]
* [[func_illusionary]]
* [[func_instance]]
* [[func_instance_io_proxy]]
* [[func_instance_origin]]
* [[func_instance_parms]]
* [[func_lod]]
* [[func_movelinear]]
* [[func_occluder]]
* [[func_physbox]]
* [[func_platrot]]
* [[func_precipitation]]
* [[func_reflective_glass]]
* [[func_rot_button]]
* [[func_rotating]]
* [[func_smokevolume]]
* [[func_tanktrain]]
* [[func_trackautochange]]
* [[func_trackchange]]
* [[func_tracktrain]]
* [[func_traincontrols]]
* [[func_viscluster]]
* [[func_wall]]
* [[func_wall_toggle]]
* [[func_water_analog]]
'''game'''
* [[game_end]]
* [[game_gib_manager]]
* [[game_player_equip]]
* [[game_player_team]]
* [[game_ragdoll_manager]]
* [[game_score]]
* [[game_text]]
* [[game_ui]]
* [[game_weapon_manager]]
* [[game_zone_player]]
'''gibshooter'''
* [[gibshooter]]
'''hammer'''
* [[hammer_updateignorelist]]
'''info'''
* [[info_camera_link]]
* [[info_constraint_anchor]]
* [[info_game_event_proxy]]
* [[info_hint]]
* [[info_intermission]]
* [[info_landmark]]
* [[info_lighting]]
* [[info_mass_center]]
* [[info_no_dynamic_shadow]]
* [[info_node]]
* [[info_node_air]]
* [[info_node_air_hint]]
* [[info_node_climb]]
* [[info_node_hint]]
* [[info_node_link]]
* [[info_node_link_controller]]
* [[info_npc_spawn_destination]]
* [[info_null]]
* [[info_overlay]]
* [[info_overlay_transition]]
* [[info_particle_system]]
* [[info_player_start]]
* [[info_projecteddecal]]
* [[info_radial_link_controller]]
* [[info_target]]
* [[info_target_instructor_hint]]
* [[info_teleport_destination]]
* [[infodecal]]
'''keyframe'''
* [[keyframe_rope]]
* [[keyframe_track]]
'''light'''
* [[light]]
* [[light_directional]]
* [[light_dynamic]]
* [[light_environment]]
* [[light_spot]]
'''logic'''
* [[logic_active_autosave]]
* [[logic_auto]]
* [[logic_autosave]]
* [[logic_branch]]
* [[logic_branch_listener]]
* [[logic_case]]
* [[logic_collision_pair]]
* [[logic_compare]]
* [[logic_eventlistener]]
* [[logic_lineto]]
* [[logic_measure_movement]]
* [[logic_multicompare]]
* [[logic_navigation]]
* [[logic_playerproxy]]
* [[logic_playmovie]]
* [[logic_random_outputs]]
* [[logic_register_activator]]
* [[logic_relay]]
* [[logic_script]]
* [[logic_timer]]
'''material'''
* [[material_modify_control]]
'''math'''
* [[math_colorblend]]
* [[math_counter]]
* [[math_remap]]
'''momentary'''
* [[momentary_rot_button]]
'''move'''
* [[move_keyframed]]
* [[move_rope]]
* [[move_track]]
'''npc'''
* [[npc_furniture]]
* [[npc_puppet]]
* [[npc_template_maker]]
'''path'''
* [[path_track]]
'''phys'''
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_constraintsystem]]
* [[phys_convert]]
* [[phys_hinge]]
* [[phys_keepupright]]
* [[phys_lengthconstraint]]
* [[phys_magnet]]
* [[phys_motor]]
* [[phys_pulleyconstraint]]
* [[phys_ragdollconstraint]]
* [[phys_ragdollmagnet]]
* [[phys_slideconstraint]]
* [[phys_spring]]
* [[phys_thruster]]
* [[phys_torque]]
'''physics'''
* [[physics_cannister]]
'''point'''
* [[point_anglesensor]]
* [[point_angularvelocitysensor]]
* [[point_bonusmaps_accessor]]
* [[point_clientcommand]]
* [[point_devshot_camera]]
* [[point_enable_motion_fixup]]
* [[point_entity_finder]]
* [[point_gamestats_counter]]
* [[point_hurt]]
* [[point_message]]
* [[point_playermoveconstraint]]
* [[point_posecontroller]]
* [[point_proximity_sensor]]
* [[point_servercommand]]
* [[point_spotlight]]
* [[point_teleport]]
* [[point_template]]
* [[point_tesla]]
* [[point_velocitysensor]]
* [[point_viewcontrol]]
* [[point_viewcontrol_multiplayer]]
* [[point_viewproxy]]
'''postprocess'''
* [[postprocess_controller]]
'''prop'''
* [[prop_detail]]
* [[prop_door_rotating]]
* [[prop_dynamic]]
* [[prop_dynamic_ornament]]
* [[prop_dynamic_override]]
* [[prop_physics]]
* [[prop_physics_multiplayer]]
* [[prop_physics_override]]
* [[prop_ragdoll]]
* [[prop_static]]
'''shadow'''
* [[shadow_control]]
'''sky'''
* [[sky_camera]]
'''sunlight'''
* [[sunlight_shadow_control]]
'''tanktrain'''
* [[tanktrain_ai]]
* [[tanktrain_aitarget]]
'''test'''
* [[test_traceline]]
'''trigger'''
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_gravity]]
* [[trigger_hierarchy]]
* [[trigger_hurt]]
* [[trigger_impact]]
* [[trigger_look]]
* [[trigger_multiple]]
* [[trigger_once]]
* [[trigger_playermovement]]
* [[trigger_proximity]]
* [[trigger_push]]
* [[trigger_remove]]
* [[trigger_serverragdoll]]
* [[trigger_soundscape]]
* [[trigger_teleport]]
* [[trigger_transition]]
* [[trigger_wind]]
'''vgui'''
* [[vgui_movie_display]]
* [[vgui_screen]]
* [[vgui_slideshow_display]]
'''water'''
* [[water_lod_control]]
'''worldspawn'''
* [[worldspawn]]
}}


===Относящиеся к Portal 2===
{{entlist fgd:ru}}
{|
{{ColumnBox|count=4|
|-
'''ai'''
|
* [[ai_addon_builder]]
[[ent_hover_turret_tether]]
* [[ai_ally_manager]]
* [[ai_goal_injured_follow]]
[[env_fizzler_effects]]
* [[ai_goal_police]]
[[env_lightrail_endpoint]]
'''env'''
* [[env_cubemap]]
[[exploding_futbol_catcher]]
* [[env_flare]]
* [[env_starfield]]
[[fizzler_multiorigin_sound_player]]
* [[env_terrainmorph]]
'''func'''
[[func_portal_orientation]]
* [[func_detail]]
[[func_portalled]]
* [[func_instance]]
* [[func_instance_origin]]
[[futbol_catcher]]
* [[func_instance_parms]]
* [[func_lookdoor]]
[[info_target_personality_sphere]]
* [[func_viscluster]]
'''info'''
[[npc_hover_turret]]
* [[info_lighting]]
[[npc_rocket_turret]]
* [[info_lighting_relative]]
* [[info_no_dynamic_shadow]]
[[paint_stream]]
* [[info_overlay]]
* [[info_overlay_transition]]
[[point_bonusmaps_accessor]]
* [[info_teleporter_countdown]]
'''move'''
[[portal_base2D]]
* [[move_track]]
[[portal_gamerules]]
'''npc'''
[[portal_mp_stats]]
* [[npc_portal_turret_ground]]
[[portal_race_checkpoint]]
* [[npc_puppet]]
[[portal_ragdoll]]
* [[npc_spotlight]]
|
* [[npc_turret_ground]]
[[portalmp_gamerules]]
'''point'''
[[portalsimulator_collisionentity]]
* [[point_flesh_effect_target]]
'''prop'''
[[prop_exploding_futbol_socket]]
* [[prop_coreball]]
[[prop_exploding_futbol_spawner]]
* [[prop_detail]]
[[prop_glados_core]]
* [[prop_scalable]]
[[prop_glass_futbol]]
* [[prop_static]]
[[prop_glass_futbol_socket]]
}}
[[prop_glass_futbol_spawner]]
[[prop_linked_portal_door]]
[[prop_personality_sphere]]
[[prop_rocket_tripwire]]
[[prop_telescopic_arm]]
[[prop_tic_tac_toe_panel]]
[[rocket_turret_projectile]]
[[trigger_portal_button]]
[[vgui_level_placard_display]]
[[vgui_mp_lobby_display]]
[[vgui_screen_team]]
[[weapon_portal_base]]
[[weapon_promo_antenna_ball]]
[[weapon_promo_antenna_egg]]
[[weapon_promo_helmet_ball]]
[[weapon_promo_helmet_egg]]
|}


===Остальные===
{{entlist maps:ru}}
{|
* [[info_overlay_accessor]]
|-
* [[logic_timescale]]
|
* [[point_survey]]
[[_firesmoke]]
* [[prop_exploding_futbol]]
[[_plasma]]
* [[prop_scaled_cube]]
[[ai_ally_speech_manager]]
 
[[ai_battle_line]]
{{entlist engine:ru}}
[[ai_changehintgroup]]
{{ColumnBox|count=4|
[[ai_changetarget]]
'''_'''
[[ai_goal_actbusy]]
* [[_firesmoke]]
[[ai_goal_actbusy_queue]]
* [[_plasma]]
[[ai_goal_assault]]
'''ai'''
[[ai_goal_fightfromcover]]
* [[ai_ally_speech_manager]]
[[ai_goal_follow]]
* [[ai_hint]]
[[ai_goal_lead]]
* [[ai_network]]
[[ai_goal_lead_weapon]]
'''base'''
[[ai_goal_standoff]]
* [[baseanimating_projectile]]
[[ai_hint]]
* [[basehlcombatweapon]]
[[ai_network]]
* [[baseportalcombatweapon]]
[[ai_npc_eventresponsesystem]]
* [[baseprojectile]]
[[ai_sound]]
* [[basespriteprojectile]]
[[ai_speechfilter]]
'''cycler'''
[[aiscripted_schedule]]
* [[cycler_blender]]
[[aitesthull]]
* [[cycler_flex]]
[[ar2explosion]]
* [[cycler_weapon]]
[[assault_assaultpoint]]
* [[cycler_wreckage]]
[[assault_rallypoint]]
'''ent'''
[[baseanimating_projectile]]
* [[ent_hover_turret_tether]]
[[basehlcombatweapon]]
* [[ent_watery_leech]]
[[baseportalcombatweapon]]
'''entity'''
[[baseprojectile]]
* [[entity_blocker]]
[[basespriteprojectile]]
* [[entityflame]]
[[beam]]
'''env'''
[[bodyque]]
* [[env_beverage]]
[[commentary_auto]]
* [[env_debughistory]]
[[cube_rotationcontroller]]
* [[env_detail_controller]]
[[cycler]]
* [[env_dusttrail]]
[[cycler_actor]]
* [[env_entity_freezing]]
[[cycler_blender]]
* [[env_fire_trail]]
[[cycler_flex]]
* [[env_fizzler_effects]]
[[cycler_weapon]]
* [[env_glow]]
[[cycler_wreckage]]
* [[env_gunfire]]
[[dynamic_prop]]
* [[env_movieexplosion]]
[[ent_watery_leech]]
* [[env_outtro_stats]]
[[entity_blocker]]
* [[env_particle_trail]]
[[entityflame]]
* [[env_particlefire]]
[[env_ambient_light]]
* [[env_particlesmokegrenade]]
[[env_beam]]
* [[env_physwire]]
[[env_beverage]]
* [[env_quadraticbeam]]
[[env_blood]]
* [[env_ragdoll_boogie]]
[[env_bubbles]]
* [[env_rockettrail]]
[[env_citadel_energy_core]]
* [[env_sporeexplosion]]
[[env_credits]]
* [[env_sporetrail]]
[[env_debughistory]]
* [[env_steamjet]]
[[env_detail_controller]]
* [[env_tracer]]
[[env_dof_controller]]
'''filter'''
[[env_dustpuff]]
* [[filter_activator_team]]
[[env_dusttrail]]
* [[filter_base]]
[[env_effectscript]]
* [[filter_size]]
[[env_embers]]
'''func'''
[[env_entity_dissolver]]
* [[func_detail_blocker]]
[[env_entity_freezing]]
* [[func_fish_pool]]
[[env_entity_igniter]]
* [[func_ladderendpoint]]
[[env_fire_trail]]
* [[func_nav_avoidance_obstacle]]
[[env_firesensor]]
* [[func_nav_blocker]]
[[env_firesource]]
* [[func_physbox_multiplayer]]
[[env_funnel]]
* [[func_plat]]
[[env_glow]]
* [[func_precipitation_blocker]]
[[env_gunfire]]
* [[func_proprrespawnzone]]
[[env_laser]]
* [[func_pushable]]
[[env_message]]
* [[func_recharge]]
[[env_movieexplosion]]
* [[func_tank_combine_cannon]]
[[env_muzzleflash]]
* [[func_tanklaser]]
[[env_outtro_stats]]
* [[func_tankmortar]]
[[env_particle_performance_monitor]]
* [[func_tankphyscannister]]
[[env_particle_trail]]
* [[func_tankpulselaser]]
[[env_particlefire]]
* [[func_train]]
[[env_particlelight]]
* [[func_useableladder]]
[[env_particlescript]]
* [[func_water]]
[[env_particlesmokegrenade]]
* [[futbol_catcher]]
[[env_physwire]]
'''grenade'''
[[env_player_surface_trigger]]
* [[grenade]]
[[env_player_viewfinder]]
* [[grenade_beam]]
[[env_portal_path_track]]
* [[grenade_beam_chaser]]
[[env_quadraticbeam]]
'''handle'''
|
* [[handle_dummy]]
[[env_ragdoll_boogie]]
* [[handle_test]]
[[env_rockettrail]]
'''info'''
[[env_rotorshooter]]
* [[info_ladder_dismount]]
[[env_screeneffect]]
* [[info_player_deathmatch]]
[[env_screenoverlay]]
* [[info_player_teamspawn]]
[[env_smokestack]]
* [[info_remarkable]]
[[env_smoketrail]]
* [[info_vehicle_groundspawn]]
[[env_soundscape_triggerable]]
'''info'''
[[env_speaker]]
* [[item_nugget]]
[[env_sporeexplosion]]
* [[item_sodacan]]
[[env_sporetrail]]
* [[item_suit]]
[[env_sprite_oriented]]
* [[item_suitcharger]]
[[env_spritetrail]]
'''npc'''
[[env_steam]]
* [[npc_concussiongrenade]]
[[env_steamjet]]
* [[npc_contactgrenade]]
[[env_sun]]
* [[npc_enemyfinder_combinecannon]]
[[env_tilt]]
* [[npc_grenade_frag]]
[[env_tracer]]
* [[npc_handgrenade]]
[[env_zoom]]
* [[npc_hover_turret]]
[[event_queue_saveload_proxy]]
* [[npc_newnpc]]
[[filter_activator_context]]
* [[npc_vehicledriver]]
[[filter_activator_mass_greater]]
'''physics'''
[[filter_activator_team]]
* [[physics_entity_solver]]
[[filter_base]]
* [[physics_npc_solver]]
[[filter_combineball_type]]
* [[physics_prop]]
[[filter_enemy]]
* [[physics_prop_ragdoll]]
[[filter_size]]
* [[physics_prop_statue]]
[[fish]]
* [[physicsclonearea]]
[[floorturret_tipcontroller]]
* [[physicsshadowclone]]
[[funCBaseFlex]]
'''player'''
[[func_breakable_surf]]
* [[player]]
[[func_combine_ball_spawner]]
* [[player_manager]]
[[func_conveyor]]
* [[player_pickup]]
[[func_detail_blocker]]
'''point'''
[[func_dustcloud]]
* [[point_broadcastclientcommand]]
[[func_dustmotes]]
* [[point_commentary_node]]
[[func_fish_pool]]
* [[point_commentary_viewpoint]]
[[func_guntarget]]
'''portal'''
[[func_ladderendpoint]]
* [[portal_base2D]]
[[func_lod]]
* [[portal_gamerules]]
[[func_nav_avoidance_obstacle]]
* [[portal_mp_stats]]
[[func_nav_blocker]]
* [[portal_race_checkpoint]]
[[func_occluder]]
* [[portal_ragdoll]]
[[func_physbox_multiplayer]]
* [[portalsimulator_collisionentity]]
[[func_placement_clip]]
'''predicted'''
[[func_plat]]
* [[predicted_viewmodel]]
[[func_platrot]]
* [[projected_entity_ambient_sound_proxy]]
[[func_precipitation]]
* [[projected_tractor_beam_entity]]
[[func_precipitation_blocker]]
* [[projected_wall_entity]]
[[func_proprrespawnzone]]
'''prop'''
[[func_pushable]]
* [[prop_energy_ball]]
[[func_recharge]]
* [[prop_exploding_futbol_socket]]
[[func_reflective_glass]]
* [[prop_exploding_futbol_spawner]]
[[func_tank_combine_cannon]]
* [[prop_glass_futbol]]
[[func_tanklaser]]
* [[prop_glass_futbol_socket]]
[[func_tankmortar]]
* [[prop_glass_futbol_spawner]]
[[func_tankphyscannister]]
* [[prop_hallucination]]
[[func_tankpulselaser]]
* [[prop_personality_sphere]]
[[func_trackautochange]]
* [[prop_physics_respawnable]]
[[func_trackchange]]
* [[prop_ragdoll_attached]]
[[func_train]]
* [[prop_rocket_tripwire]]
[[func_traincontrols]]
* [[prop_sphere]]
[[func_useableladder]]
* [[prop_talker]]
[[func_vehicleclip]]
'''simple'''
[[func_wall_toggle]]
* [[simple_physics_brush]]
[[func_water]]
* [[simple_physics_prop]]
[[func_water_analog]]
'''target'''
[[func_weight_button]]
* [[target_cdaudio]]
[[game_player_equip]]
* [[target_changegravity]]
[[game_player_team]]
'''test'''
[[game_ragdoll_manager]]
* [[test_effect]]
[[game_score]]
* [[test_proxytoggle]]
[[game_ui]]
'''trigger'''
[[game_weapon_manager]]
* [[trigger]]
[[game_zone_player]]
* [[trigger_auto_crouch]]
[[gib]]
* [[trigger_brush]]
[[gibshooter]]
* [[trigger_cdaudio]]
[[grenade]]
* [[trigger_fog]]
[[grenade_beam]]
* [[trigger_portal_button]]
[[grenade_beam_chaser]]
* [[trigger_rpgfire]]
[[hammer_updateignorelist]]
* [[trigger_togglesave]]
[[handle_dummy]]
* [[trigger_tonemap]]
|}<br>
* [[trigger_tractorbeam]]
{|
* [[trigger_waterydeath]]
|
* [[trigger_weapon_dissolve]]
[[handle_test]]
'''vgui'''
[[hl2_gamerules]]
* [[vgui_indicator_panel]]
[[info_camera_link]]
* [[vgui_screen_team]]
[[info_constraint_anchor]]
'''weapon'''
[[info_hint]]
* [[weapon_cubemap]]
[[info_intermission]]
* [[weapon_portal_base]]
[[info_ladder_dismount]]
* [[weapon_promo_antenna_ball]]
[[info_mass_center]]
* [[weapon_promo_antenna_egg]]
[[info_node_air]]
* [[weapon_promo_helmet_ball]]
[[info_node_air_hint]]
* [[weapon_promo_helmet_egg]]
[[info_node_climb]]
'''[прочие]'''
[[info_node_hint]]
* [[aitesthull]]
[[info_node_link]]
* [[ar2explosion]]
[[info_node_link_controller]]
* [[beam]]
[[info_npc_spawn_destination]]
* [[bodyque]]
[[info_null]]
* [[commentary_auto]]
[[info_player_deathmatch]]
* [[cube_rotationcontroller]]
[[info_player_teamspawn]]
* [[dynamic_prop]]
[[info_projecteddecal]]
* [[event_queue_saveload_proxy]]
[[info_radial_link_controller]]
* [[exploding_futbol_catcher]]
[[info_remarkable]]
* [[fish]]
[[info_vehicle_groundspawn]]
* [[fizzler_multiorigin_sound_player]]
[[instanced_scripted_scene]]
* [[floorturret_tipcontroller]]
[[item_nugget]]
* [[funCBaseFlex]]
[[item_sodacan]]
* [[gib]]
[[item_suit]]
* [[hl2_gamerules]]
[[item_suitcharger]]
* [[instanced_scripted_scene]]
[[keyframe_track]]
* [[light_glspot]]
[[light_glspot]]
* [[logic_proximity]]
[[logic_active_autosave]]
* [[model_studio]]
[[logic_lineto]]
* [[momentary_door]]
[[logic_measure_movement]]
* [[monster_furniture]]
[[logic_multicompare]]
* [[mortarshell]]
[[logic_navigation]]
* [[multisource]]
[[logic_proximity]]
* [[paint_stream]]
[[logic_scene_list_manager]]
* [[path_corner_crash]]
[[math_colorblend]]
* [[phys_bone_follower]]
[[model_studio]]
* [[raggib]]
[[momentary_door]]
* [[rocket_turret_projectile]]
[[monster_furniture]]
* [[rope_anchor]]
[[monster_generic]]
* [[scene_manager]]
[[mortarshell]]
* [[scripted_scene]]
[[move_keyframed]]
* [[skybox_swapper]]
[[multisource]]
* [[soundent]]
[[npc_concussiongrenade]]
* [[spark_shower]]
[[npc_contactgrenade]]
* [[spotlight_end]]
[[npc_enemyfinder_combinecannon]]
* [[spraycan]]
[[npc_furniture]]
* [[te_tester]]
[[npc_grenade_frag]]
* [[team_manager]]
[[npc_handgrenade]]
* [[viewmodel]]
[[npc_maker]]
* [[waterbullet]]
[[npc_newnpc]]
* [[wearable_item]]
[[npc_template_maker]]
* [[window_pane]]
[[npc_turret_floor]]
* [[world_items]]
[[npc_vehicledriver]]
}}
[[path_corner_crash]]
[[phys_bone_follower]]
[[phys_convert]]
[[phys_keepupright]]
[[phys_magnet]]
[[phys_pulleyconstraint]]
[[phys_ragdollmagnet]]
[[phys_slideconstraint]]
[[phys_thruster]]
[[phys_torque]]
[[physics_cannister]]
[[physics_entity_solver]]
[[physics_npc_solver]]
[[physics_prop]]
[[physics_prop_ragdoll]]
[[physics_prop_statue]]
[[physicsclonearea]]
[[physicsshadowclone]]
[[player]]
[[player_manager]]
[[player_pickup]]
[[point_angularvelocitysensor]]
[[point_broadcastclientcommand]]
[[point_combine_ball_launcher]]
[[point_commentary_node]]
[[point_commentary_viewpoint]]
[[point_devshot_camera]]
[[point_enable_motion_fixup]]
|
[[point_energy_ball_launcher]]
[[point_entity_finder]]
[[point_gamestats_counter]]
[[point_hurt]]
[[point_laser_target]]
[[point_message]]
[[point_playermoveconstraint]]
[[point_posecontroller]]
[[point_proximity_sensor]]
[[point_tesla]]
[[point_velocitysensor]]
[[predicted_viewmodel]]
[[projected_entity_ambient_sound_proxy]]
[[projected_tractor_beam_entity]]
[[projected_wall_entity]]
[[prop_combine_ball]]
[[prop_door_rotating]]
[[prop_dynamic_ornament]]
[[prop_energy_ball]]
[[prop_hallucination]]
[[prop_mirror]]
[[prop_physics_multiplayer]]
[[prop_physics_paintable]]
[[prop_physics_respawnable]]
[[prop_portal_stats_display]]
[[prop_ragdoll_attached]]
[[prop_sphere]]
[[prop_talker]]
[[prop_vehicle]]
[[prop_vehicle_driveable]]
[[raggib]]
[[rope_anchor]]
[[scene_manager]]
[[script_intro]]
[[scripted_scene]]
[[scripted_sentence]]
[[scripted_target]]
[[simple_physics_brush]]
[[simple_physics_prop]]
[[skybox_swapper]]
[[soundent]]
[[spark_shower]]
[[spotlight_end]]
[[spraycan]]
[[sunlight_shadow_control]]
[[tanktrain_ai]]
[[tanktrain_aitarget]]
[[target_cdaudio]]
[[target_changegravity]]
[[te_tester]]
[[team_manager]]
[[test_effect]]
[[test_proxytoggle]]
[[test_traceline]]
[[trigger]]
[[trigger_auto_crouch]]
[[trigger_brush]]
[[trigger_cdaudio]]
[[trigger_fog]]
[[trigger_hierarchy]]
[[trigger_impact]]
[[trigger_physics_trap]]
[[trigger_playermovement]]
[[trigger_proximity]]
[[trigger_remove]]
[[trigger_rpgfire]]
[[trigger_serverragdoll]]
[[trigger_soundscape]]
[[trigger_togglesave]]
[[trigger_tonemap]]
[[trigger_tractorbeam]]
[[trigger_vphysics_motion]]
[[trigger_waterydeath]]
[[trigger_weapon_dissolve]]
[[trigger_wind]]
[[vehicle_viewcontroller]]
[[vgui_indicator_panel]]
[[vgui_slideshow_display]]
[[viewmodel]]
[[waterbullet]]
[[weapon_cubemap]]
[[wearable_item]]
[[window_pane]]
[[world_items]]
|}


[[Category:Entities]]
[[Category:Entities]]
[[Category:Portal 2 Entities|*]]
[[Category:Portal 2 Entities|*]]

Revision as of 02:22, 2 January 2014

Template:Otherlang2 Portal 2 Это полный список всех энтити Portal 2.

portal2.fgd

env

filter

func

info

linked

logic

npc

paint

point

portalmp

prop

trigger

vgui

worldspawn

portal.fgd

env

func

info

npc

point

prop

trigger

vgui

weapon

halflife2.fgd

ai

assault

cycler

env

filter

func

generic

info

logic

monster

npc

path

player

point

prop

script

scripted

trigger

vehicle

base.fgd

ai

ambient

beam

color

cycler

env

filter

fog

func

game

gibshooter

hammer

info

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

postprocess

prop

shadow

sky

sunlight

tanktrain

test

trigger

vgui

water

worldspawn

Нереализованные объекты FGD

Объекты мира, определённые в FGD-файле, но не реализованные на платформе. При размещении в редакторе Hammer Hammer они работать не будут, если они не являются внутренними объектами.

ai

env

func

info

move

npc

point

prop

Недокументированные энтити карт

Энтити, используемые в официальных файлах карт BSP, но не определенные в официальном FGD. Скорее всего, они будут работать в игре, но потребуют дополнительный код FGD для Hammer.

Недокументированные объекты платформы

Объекты, выводимые консольной командой dumpentityfactories, не существующие ни в одном из официальных FGD-файлов или в официальных картах. Многие могут оказаться нерабочими или работать с ошибками.

_

ai

base

cycler

ent

entity

env

filter

func

grenade

handle

info

info

npc

physics

player

point

portal

predicted

prop

simple

target

test

trigger

vgui

weapon

[прочие]