List of Portal 2 Entities: Difference between revisions

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{{portal2}} This is a complete list of all [[Portal 2]] entities. __NOTOC__
{{portal2}} This is a complete list of all [[Portal 2]] entities.


== portal2.fgd ==
== portal2.fgd ==
{{ColumnBox|count=4|
{{ColumnBox|count=4|
==== env ====
'''env'''
* [[env_player_viewfinder]]
* [[env_player_viewfinder]]
* [[env_portal_laser]]
* [[env_portal_laser]]
==== filter ====
'''filter'''
* [[filter_player_held]]
* [[filter_player_held]]
==== func ====
'''func'''
* [[func_placement_clip]]
* [[func_placement_clip]]
* [[func_portalled]]
* [[func_portalled]]
==== info ====
'''info'''
* [[info_coop_spawn]]
* [[info_coop_spawn]]
* [[info_landmark_entry]]
* [[info_landmark_entry]]
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* [[info_target]]
* [[info_target]]
* [[info_target_personality_sphere]]
* [[info_target_personality_sphere]]
==== linked ====
'''linked'''
* [[linked_portal_door]]
* [[linked_portal_door]]
==== logic ====
'''logic'''
* [[logic_coop_manager]]
* [[logic_coop_manager]]
==== npc ====
'''npc'''
* [[npc_personality_core]]
* [[npc_personality_core]]
* [[npc_wheatley_boss]]
* [[npc_wheatley_boss]]
==== paint ====
'''paint'''
* [[paint_sphere]]
* [[paint_sphere]]
==== point ====
'''point'''
* [[point_changelevel]]
* [[point_changelevel]]
* [[point_futbol_shooter]]
* [[point_futbol_shooter]]
* [[point_laser_target]]
* [[point_laser_target]]
* [[point_push]]
* [[point_push]]
==== portalmp ====
'''portalmp'''
* [[portalmp_gamerules]]
* [[portalmp_gamerules]]
==== prop ====
'''prop'''
* [[prop_button]]
* [[prop_button]]
* [[prop_floor_ball_button]]
* [[prop_floor_ball_button]]
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* [[prop_wall_projector]]
* [[prop_wall_projector]]
* [[prop_weighted_cube]]
* [[prop_weighted_cube]]
==== trigger ====
'''trigger'''
* [[trigger_catapult]]
* [[trigger_catapult]]
* [[trigger_paint_cleanser]]
* [[trigger_paint_cleanser]]
* [[trigger_ping_detector]]
* [[trigger_ping_detector]]
* [[trigger_playerteam]]
* [[trigger_playerteam]]
==== vgui ====
'''vgui'''
* [[vgui_level_placard_display]]
* [[vgui_level_placard_display]]
* [[vgui_mp_lobby_display]]
* [[vgui_mp_lobby_display]]
==== worldspawn ====
'''worldspawn'''
* [[worldspawn]]
* [[worldspawn]]
}}
}}
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== portal.fgd ==
== portal.fgd ==
{{ColumnBox|count=4|
{{ColumnBox|count=4|
==== env ====
'''env'''
* [[env_lightrail_endpoint]]
* [[env_lightrail_endpoint]]
* [[env_portal_credits]]
* [[env_portal_credits]]
* [[env_portal_path_track]]
* [[env_portal_path_track]]
==== func ====
'''func'''
* [[func_noportal_volume]]
* [[func_noportal_volume]]
* [[func_portal_bumper]]
* [[func_portal_bumper]]
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* [[func_portal_orientation]]
* [[func_portal_orientation]]
* [[func_weight_button]]
* [[func_weight_button]]
==== info ====
'''info'''
* [[info_lighting_relative]]
* [[info_lighting_relative]]
==== npc ====
'''npc'''
* [[npc_bullseye]]
* [[npc_bullseye]]
* [[npc_portal_turret_floor]]
* [[npc_portal_turret_floor]]
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* [[npc_rocket_turret]]
* [[npc_rocket_turret]]
* [[npc_security_camera]]
* [[npc_security_camera]]
==== point ====
'''point'''
* [[point_energy_ball_launcher]]
* [[point_energy_ball_launcher]]
==== prop ====
'''prop'''
* [[prop_glados_core]]
* [[prop_glados_core]]
* [[prop_mirror]]
* [[prop_mirror]]
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* [[prop_portal_stats_display]]
* [[prop_portal_stats_display]]
* [[prop_telescopic_arm]]
* [[prop_telescopic_arm]]
==== trigger ====
'''trigger'''
* [[trigger_portal_cleanser]]
* [[trigger_portal_cleanser]]
==== vgui ====
'''vgui'''
* [[vgui_neurotoxin_countdown]]
* [[vgui_neurotoxin_countdown]]
==== weapon ====
'''weapon'''
* [[weapon_portalgun]]
* [[weapon_portalgun]]
}}
}}
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== halflife2.fgd ==
== halflife2.fgd ==
{{ColumnBox|count=4|
{{ColumnBox|count=4|
==== ai ====
'''ai'''
* [[ai_ally_manager]]
* [[ai_ally_manager]]
* [[ai_battle_line]]
* [[ai_battle_line]]
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* [[ai_sound]]
* [[ai_sound]]
* [[aiscripted_schedule]]
* [[aiscripted_schedule]]
==== assault ====
'''assault'''
* [[assault_assaultpoint]]
* [[assault_assaultpoint]]
* [[assault_rallypoint]]
* [[assault_rallypoint]]
==== cycler ====
'''cycler'''
* [[cycler_actor]]
* [[cycler_actor]]
==== env ====
'''env'''
* [[env_ar2explosion]]
* [[env_ar2explosion]]
* [[env_citadel_energy_core]]
* [[env_citadel_energy_core]]
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* [[env_starfield]]
* [[env_starfield]]
* [[env_terrainmorph]]
* [[env_terrainmorph]]
==== filter ====
'''filter'''
* [[filter_combineball_type]]
* [[filter_combineball_type]]
==== func ====
'''func'''
* [[func_combine_ball_spawner]]
* [[func_combine_ball_spawner]]
* [[func_lookdoor]]
* [[func_lookdoor]]
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* [[func_tank]]
* [[func_tank]]
* [[func_vehicleclip]]
* [[func_vehicleclip]]
==== generic ====
'''generic'''
* [[generic_actor]]
* [[generic_actor]]
==== info ====
'''info'''
* [[info_teleporter_countdown]]
* [[info_teleporter_countdown]]
==== logic ====
'''logic'''
* [[logic_achievement]]
* [[logic_achievement]]
* [[logic_choreographed_scene]]
* [[logic_choreographed_scene]]
* [[logic_scene_list_manager]]
* [[logic_scene_list_manager]]
==== monster ====
'''monster'''
* [[monster_generic]]
* [[monster_generic]]
==== npc ====
'''npc'''
* [[npc_bullseye]]
* [[npc_bullseye]]
* [[npc_enemyfinder]]
* [[npc_enemyfinder]]
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* [[npc_turret_floor]]
* [[npc_turret_floor]]
* [[npc_turret_ground]]
* [[npc_turret_ground]]
==== path ====
'''path'''
* [[path_corner]]
* [[path_corner]]
==== player ====
'''player'''
* [[player_loadsaved]]
* [[player_loadsaved]]
* [[player_speedmod]]
* [[player_speedmod]]
* [[player_weaponstrip]]
* [[player_weaponstrip]]
==== point ====
'''point'''
* [[point_camera]]
* [[point_camera]]
* [[point_combine_ball_launcher]]
* [[point_combine_ball_launcher]]
* [[point_flesh_effect_target]]
* [[point_flesh_effect_target]]
==== prop ====
'''prop'''
* [[prop_combine_ball]]
* [[prop_combine_ball]]
* [[prop_coreball]]
* [[prop_coreball]]
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* [[prop_vehicle_choreo_generic]]
* [[prop_vehicle_choreo_generic]]
* [[prop_vehicle_driveable]]
* [[prop_vehicle_driveable]]
==== script ====
'''script'''
* [[script_intro]]
* [[script_intro]]
==== scripted ====
'''scripted'''
* [[scripted_sentence]]
* [[scripted_sentence]]
* [[scripted_sequence]]
* [[scripted_sequence]]
* [[scripted_target]]
* [[scripted_target]]
==== trigger ====
'''trigger'''
* [[trigger_physics_trap]]
* [[trigger_physics_trap]]
* [[trigger_vphysics_motion]]
* [[trigger_vphysics_motion]]
* [[trigger_weapon_strip]]
* [[trigger_weapon_strip]]
==== vehicle ====
'''vehicle'''
* [[vehicle_viewcontroller]]
* [[vehicle_viewcontroller]]
}}
}}
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== base.fgd ==
== base.fgd ==
{{ColumnBox|count=4|
{{ColumnBox|count=4|
==== ai ====
'''ai'''
* [[ai_addon_builder]]
* [[ai_addon_builder]]
* [[ai_speechfilter]]
* [[ai_speechfilter]]
==== ambient ====
'''ambient'''
* [[ambient_generic]]
* [[ambient_generic]]
==== beam ====
'''beam'''
* [[beam_spotlight]]
* [[beam_spotlight]]
==== color ====
'''color'''
* [[color_correction]]
* [[color_correction]]
* [[color_correction_volume]]
* [[color_correction_volume]]
==== cycler ====
'''cycler'''
* [[cycler]]
* [[cycler]]
==== env ====
'''env'''
* [[env_ambient_light]]
* [[env_ambient_light]]
* [[env_beam]]
* [[env_beam]]
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* [[env_wind]]
* [[env_wind]]
* [[env_zoom]]
* [[env_zoom]]
==== filter ====
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_class]]
* [[filter_activator_context]]
* [[filter_activator_context]]
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* [[filter_enemy]]
* [[filter_enemy]]
* [[filter_multi]]
* [[filter_multi]]
==== fog ====
'''fog'''
* [[fog_volume]]
* [[fog_volume]]
==== func ====
'''func'''
* [[func_areaportal]]
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_areaportalwindow]]
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* [[func_wall_toggle]]
* [[func_wall_toggle]]
* [[func_water_analog]]
* [[func_water_analog]]
==== game ====
'''game'''
* [[game_end]]
* [[game_end]]
* [[game_gib_manager]]
* [[game_gib_manager]]
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* [[game_weapon_manager]]
* [[game_weapon_manager]]
* [[game_zone_player]]
* [[game_zone_player]]
==== gibshooter ====
'''gibshooter'''
* [[gibshooter]]
* [[gibshooter]]
==== hammer ====
'''hammer'''
* [[hammer_updateignorelist]]
* [[hammer_updateignorelist]]
==== info ====
'''info'''
* [[info_camera_link]]
* [[info_camera_link]]
* [[info_constraint_anchor]]
* [[info_constraint_anchor]]
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* [[info_teleport_destination]]
* [[info_teleport_destination]]
* [[infodecal]]
* [[infodecal]]
==== keyframe ====
'''keyframe'''
* [[keyframe_rope]]
* [[keyframe_rope]]
* [[keyframe_track]]
* [[keyframe_track]]
==== light ====
'''light'''
* [[light]]
* [[light]]
* [[light_directional]]
* [[light_directional]]
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* [[light_environment]]
* [[light_environment]]
* [[light_spot]]
* [[light_spot]]
==== logic ====
'''logic'''
* [[logic_active_autosave]]
* [[logic_active_autosave]]
* [[logic_auto]]
* [[logic_auto]]
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* [[logic_script]]
* [[logic_script]]
* [[logic_timer]]
* [[logic_timer]]
==== material ====
'''material'''
* [[material_modify_control]]
* [[material_modify_control]]
==== math ====
'''math'''
* [[math_colorblend]]
* [[math_colorblend]]
* [[math_counter]]
* [[math_counter]]
* [[math_remap]]
* [[math_remap]]
==== momentary ====
'''momentary'''
* [[momentary_rot_button]]
* [[momentary_rot_button]]
==== move ====
'''move'''
* [[move_keyframed]]
* [[move_keyframed]]
* [[move_rope]]
* [[move_rope]]
* [[move_track]]
* [[move_track]]
==== npc ====
'''npc'''
* [[npc_furniture]]
* [[npc_furniture]]
* [[npc_puppet]]
* [[npc_puppet]]
* [[npc_template_maker]]
* [[npc_template_maker]]
==== path ====
'''path'''
* [[path_track]]
* [[path_track]]
==== phys ====
'''phys'''
* [[phys_ballsocket]]
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_constraint]]
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* [[phys_thruster]]
* [[phys_thruster]]
* [[phys_torque]]
* [[phys_torque]]
==== physics ====
'''physics'''
* [[physics_cannister]]
* [[physics_cannister]]
==== point ====
'''point'''
* [[point_anglesensor]]
* [[point_anglesensor]]
* [[point_angularvelocitysensor]]
* [[point_angularvelocitysensor]]
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* [[point_viewcontrol_multiplayer]]
* [[point_viewcontrol_multiplayer]]
* [[point_viewproxy]]
* [[point_viewproxy]]
==== postprocess ====
'''postprocess'''
* [[postprocess_controller]]
* [[postprocess_controller]]
==== prop ====
'''prop'''
* [[prop_detail]]
* [[prop_detail]]
* [[prop_door_rotating]]
* [[prop_door_rotating]]
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* [[prop_ragdoll]]
* [[prop_ragdoll]]
* [[prop_static]]
* [[prop_static]]
==== shadow ====
'''shadow'''
* [[shadow_control]]
* [[shadow_control]]
==== sky ====
'''sky'''
* [[sky_camera]]
* [[sky_camera]]
==== sunlight ====
'''sunlight'''
* [[sunlight_shadow_control]]
* [[sunlight_shadow_control]]
==== tanktrain ====
'''tanktrain'''
* [[tanktrain_ai]]
* [[tanktrain_ai]]
* [[tanktrain_aitarget]]
* [[tanktrain_aitarget]]
==== test ====
'''test'''
* [[test_traceline]]
* [[test_traceline]]
==== trigger ====
'''trigger'''
* [[trigger_autosave]]
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_changelevel]]
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* [[trigger_transition]]
* [[trigger_transition]]
* [[trigger_wind]]
* [[trigger_wind]]
==== vgui ====
'''vgui'''
* [[vgui_movie_display]]
* [[vgui_movie_display]]
* [[vgui_screen]]
* [[vgui_screen]]
* [[vgui_slideshow_display]]
* [[vgui_slideshow_display]]
==== water ====
'''water'''
* [[water_lod_control]]
* [[water_lod_control]]
==== worldspawn ====
'''worldspawn'''
* [[worldspawn]]
* [[worldspawn]]
}}
}}
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{{ColumnBox|count=4|
{{ColumnBox|count=4|
==== ai ====
'''ai'''
* [[ai_addon_builder]]
* [[ai_addon_builder]]
* [[ai_ally_manager]]
* [[ai_ally_manager]]
* [[ai_goal_injured_follow]]
* [[ai_goal_injured_follow]]
* [[ai_goal_police]]
* [[ai_goal_police]]
==== env ====
'''env'''
* [[env_cubemap]]
* [[env_cubemap]]
* [[env_flare]]
* [[env_flare]]
* [[env_starfield]]
* [[env_starfield]]
* [[env_terrainmorph]]
* [[env_terrainmorph]]
==== func ====
'''func'''
* [[func_detail]]
* [[func_detail]]
* [[func_instance]]
* [[func_instance]]
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* [[func_lookdoor]]
* [[func_lookdoor]]
* [[func_viscluster]]
* [[func_viscluster]]
==== info ====
'''info'''
* [[info_lighting]]
* [[info_lighting]]
* [[info_lighting_relative]]
* [[info_lighting_relative]]
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* [[info_overlay_transition]]
* [[info_overlay_transition]]
* [[info_teleporter_countdown]]
* [[info_teleporter_countdown]]
==== move ====
'''move'''
* [[move_track]]
* [[move_track]]
==== npc ====
'''npc'''
* [[npc_portal_turret_ground]]
* [[npc_portal_turret_ground]]
* [[npc_puppet]]
* [[npc_puppet]]
* [[npc_spotlight]]
* [[npc_spotlight]]
* [[npc_turret_ground]]
* [[npc_turret_ground]]
==== point ====
'''point'''
* [[point_flesh_effect_target]]
* [[point_flesh_effect_target]]
==== prop ====
'''prop'''
* [[prop_coreball]]
* [[prop_coreball]]
* [[prop_detail]]
* [[prop_detail]]
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{{ColumnBox|count=4|
{{ColumnBox|count=4|
==== _ ====
'''_'''
* [[_firesmoke]]
* [[_firesmoke]]
* [[_plasma]]
* [[_plasma]]
==== ai ====
'''ai'''
* [[ai_ally_speech_manager]]
* [[ai_ally_speech_manager]]
* [[ai_hint]]
* [[ai_hint]]
* [[ai_network]]
* [[ai_network]]
==== base ====
'''base'''
* [[baseanimating_projectile]]
* [[baseanimating_projectile]]
* [[basehlcombatweapon]]
* [[basehlcombatweapon]]
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* [[baseprojectile]]
* [[baseprojectile]]
* [[basespriteprojectile]]
* [[basespriteprojectile]]
==== cycler ====
'''cycler'''
* [[cycler_blender]]
* [[cycler_blender]]
* [[cycler_flex]]
* [[cycler_flex]]
* [[cycler_weapon]]
* [[cycler_weapon]]
* [[cycler_wreckage]]
* [[cycler_wreckage]]
==== ent ====
'''ent'''
* [[ent_hover_turret_tether]]
* [[ent_hover_turret_tether]]
* [[ent_watery_leech]]
* [[ent_watery_leech]]
==== entity ====
'''entity'''
* [[entity_blocker]]
* [[entity_blocker]]
* [[entityflame]]
* [[entityflame]]
==== env ====
'''env'''
* [[env_beverage]]
* [[env_beverage]]
* [[env_debughistory]]
* [[env_debughistory]]
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* [[env_steamjet]]
* [[env_steamjet]]
* [[env_tracer]]
* [[env_tracer]]
==== filter ====
'''filter'''
* [[filter_activator_team]]
* [[filter_activator_team]]
* [[filter_base]]
* [[filter_base]]
* [[filter_size]]
* [[filter_size]]
==== func ====
'''func'''
* [[func_detail_blocker]]
* [[func_detail_blocker]]
* [[func_fish_pool]]
* [[func_fish_pool]]
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* [[func_water]]
* [[func_water]]
* [[futbol_catcher]]
* [[futbol_catcher]]
==== grenade ====
'''grenade'''
* [[grenade]]
* [[grenade]]
* [[grenade_beam]]
* [[grenade_beam]]
* [[grenade_beam_chaser]]
* [[grenade_beam_chaser]]
==== handle ====
'''handle'''
* [[handle_dummy]]
* [[handle_dummy]]
* [[handle_test]]
* [[handle_test]]
==== info ====
'''info'''
* [[info_ladder_dismount]]
* [[info_ladder_dismount]]
* [[info_player_deathmatch]]
* [[info_player_deathmatch]]
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* [[info_remarkable]]
* [[info_remarkable]]
* [[info_vehicle_groundspawn]]
* [[info_vehicle_groundspawn]]
==== info ====
'''info'''
* [[item_nugget]]
* [[item_nugget]]
* [[item_sodacan]]
* [[item_sodacan]]
* [[item_suit]]
* [[item_suit]]
* [[item_suitcharger]]
* [[item_suitcharger]]
==== npc ====
'''npc'''
* [[npc_concussiongrenade]]
* [[npc_concussiongrenade]]
* [[npc_contactgrenade]]
* [[npc_contactgrenade]]
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* [[npc_newnpc]]
* [[npc_newnpc]]
* [[npc_vehicledriver]]
* [[npc_vehicledriver]]
==== physics ====
'''physics'''
* [[physics_entity_solver]]
* [[physics_entity_solver]]
* [[physics_npc_solver]]
* [[physics_npc_solver]]
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* [[physicsclonearea]]
* [[physicsclonearea]]
* [[physicsshadowclone]]
* [[physicsshadowclone]]
==== player ====
'''player'''
* [[player]]
* [[player]]
* [[player_manager]]
* [[player_manager]]
* [[player_pickup]]
* [[player_pickup]]
==== point ====
'''point'''
* [[point_broadcastclientcommand]]
* [[point_broadcastclientcommand]]
* [[point_commentary_node]]
* [[point_commentary_node]]
* [[point_commentary_viewpoint]]
* [[point_commentary_viewpoint]]
==== portal ====
'''portal'''
* [[portal_base2D]]
* [[portal_base2D]]
* [[portal_gamerules]]
* [[portal_gamerules]]
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* [[portal_ragdoll]]
* [[portal_ragdoll]]
* [[portalsimulator_collisionentity]]
* [[portalsimulator_collisionentity]]
==== predicted ====
'''predicted'''
* [[predicted_viewmodel]]
* [[predicted_viewmodel]]
* [[projected_entity_ambient_sound_proxy]]
* [[projected_entity_ambient_sound_proxy]]
* [[projected_tractor_beam_entity]]
* [[projected_tractor_beam_entity]]
* [[projected_wall_entity]]
* [[projected_wall_entity]]
==== prop ====
'''prop'''
* [[prop_energy_ball]]
* [[prop_energy_ball]]
* [[prop_exploding_futbol_socket]]
* [[prop_exploding_futbol_socket]]
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* [[prop_sphere]]
* [[prop_sphere]]
* [[prop_talker]]
* [[prop_talker]]
==== simple ====
'''simple'''
* [[simple_physics_brush]]
* [[simple_physics_brush]]
* [[simple_physics_prop]]
* [[simple_physics_prop]]
==== target ====
'''target'''
* [[target_cdaudio]]
* [[target_cdaudio]]
* [[target_changegravity]]
* [[target_changegravity]]
==== test ====
'''test'''
* [[test_effect]]
* [[test_effect]]
* [[test_proxytoggle]]
* [[test_proxytoggle]]
==== trigger ====
'''trigger'''
* [[trigger]]
* [[trigger]]
* [[trigger_auto_crouch]]
* [[trigger_auto_crouch]]
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* [[trigger_waterydeath]]
* [[trigger_waterydeath]]
* [[trigger_weapon_dissolve]]
* [[trigger_weapon_dissolve]]
==== vgui ====
'''vgui'''
* [[vgui_indicator_panel]]
* [[vgui_indicator_panel]]
* [[vgui_screen_team]]
* [[vgui_screen_team]]
==== weapon ====
'''weapon'''
* [[weapon_cubemap]]
* [[weapon_cubemap]]
* [[weapon_portal_base]]
* [[weapon_portal_base]]
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* [[weapon_promo_helmet_ball]]
* [[weapon_promo_helmet_ball]]
* [[weapon_promo_helmet_egg]]
* [[weapon_promo_helmet_egg]]
==== [other] ====
'''[other]'''
* [[aitesthull]]
* [[aitesthull]]
* [[ar2explosion]]
* [[ar2explosion]]

Revision as of 01:16, 28 August 2011

Portal 2 This is a complete list of all Portal 2 entities.

portal2.fgd

env

filter

func

info

linked

logic

npc

paint

point

portalmp

prop

trigger

vgui

worldspawn

portal.fgd

env

func

info

npc

point

prop

trigger

vgui

weapon

halflife2.fgd

ai

assault

cycler

env

filter

func

generic

info

logic

monster

npc

path

player

point

prop

script

scripted

trigger

vehicle

base.fgd

ai

ambient

beam

color

cycler

env

filter

fog

func

game

gibshooter

hammer

info

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

postprocess

prop

shadow

sky

sunlight

tanktrain

test

trigger

vgui

water

worldspawn

Unimplemented FGD entities

Entities defined in the FGD that aren't implemented by the engine.

Note.pngNote:Some of them are internal entities.

ai

env

func

info

move

npc

point

prop

Undocumented map entities

Entities used in the official BSP map files that are undefined in the FGD.

Undocumented engine entities

Entities dumped by the dumpentityfactories console command that are both unused in official BSP map files and undefined in the FGD.

_

ai

base

cycler

ent

entity

env

filter

func

grenade

handle

info

info

npc

physics

player

point

portal

predicted

prop

simple

target

test

trigger

vgui

weapon

[other]