List of Portal 2 Entities: Difference between revisions
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{{portal2}} This is a complete list of all [[Portal 2]] entities. | {{portal2}} This is a complete list of all [[Portal 2]] entities. | ||
== portal2.fgd == | == portal2.fgd == | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''env''' | |||
* [[env_player_viewfinder]] | * [[env_player_viewfinder]] | ||
* [[env_portal_laser]] | * [[env_portal_laser]] | ||
'''filter''' | |||
* [[filter_player_held]] | * [[filter_player_held]] | ||
'''func''' | |||
* [[func_placement_clip]] | * [[func_placement_clip]] | ||
* [[func_portalled]] | * [[func_portalled]] | ||
'''info''' | |||
* [[info_coop_spawn]] | * [[info_coop_spawn]] | ||
* [[info_landmark_entry]] | * [[info_landmark_entry]] | ||
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* [[info_target]] | * [[info_target]] | ||
* [[info_target_personality_sphere]] | * [[info_target_personality_sphere]] | ||
'''linked''' | |||
* [[linked_portal_door]] | * [[linked_portal_door]] | ||
'''logic''' | |||
* [[logic_coop_manager]] | * [[logic_coop_manager]] | ||
'''npc''' | |||
* [[npc_personality_core]] | * [[npc_personality_core]] | ||
* [[npc_wheatley_boss]] | * [[npc_wheatley_boss]] | ||
'''paint''' | |||
* [[paint_sphere]] | * [[paint_sphere]] | ||
'''point''' | |||
* [[point_changelevel]] | * [[point_changelevel]] | ||
* [[point_futbol_shooter]] | * [[point_futbol_shooter]] | ||
* [[point_laser_target]] | * [[point_laser_target]] | ||
* [[point_push]] | * [[point_push]] | ||
'''portalmp''' | |||
* [[portalmp_gamerules]] | * [[portalmp_gamerules]] | ||
'''prop''' | |||
* [[prop_button]] | * [[prop_button]] | ||
* [[prop_floor_ball_button]] | * [[prop_floor_ball_button]] | ||
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* [[prop_wall_projector]] | * [[prop_wall_projector]] | ||
* [[prop_weighted_cube]] | * [[prop_weighted_cube]] | ||
'''trigger''' | |||
* [[trigger_catapult]] | * [[trigger_catapult]] | ||
* [[trigger_paint_cleanser]] | * [[trigger_paint_cleanser]] | ||
* [[trigger_ping_detector]] | * [[trigger_ping_detector]] | ||
* [[trigger_playerteam]] | * [[trigger_playerteam]] | ||
'''vgui''' | |||
* [[vgui_level_placard_display]] | * [[vgui_level_placard_display]] | ||
* [[vgui_mp_lobby_display]] | * [[vgui_mp_lobby_display]] | ||
'''worldspawn''' | |||
* [[worldspawn]] | * [[worldspawn]] | ||
}} | }} | ||
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== portal.fgd == | == portal.fgd == | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''env''' | |||
* [[env_lightrail_endpoint]] | * [[env_lightrail_endpoint]] | ||
* [[env_portal_credits]] | * [[env_portal_credits]] | ||
* [[env_portal_path_track]] | * [[env_portal_path_track]] | ||
'''func''' | |||
* [[func_noportal_volume]] | * [[func_noportal_volume]] | ||
* [[func_portal_bumper]] | * [[func_portal_bumper]] | ||
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* [[func_portal_orientation]] | * [[func_portal_orientation]] | ||
* [[func_weight_button]] | * [[func_weight_button]] | ||
'''info''' | |||
* [[info_lighting_relative]] | * [[info_lighting_relative]] | ||
'''npc''' | |||
* [[npc_bullseye]] | * [[npc_bullseye]] | ||
* [[npc_portal_turret_floor]] | * [[npc_portal_turret_floor]] | ||
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* [[npc_rocket_turret]] | * [[npc_rocket_turret]] | ||
* [[npc_security_camera]] | * [[npc_security_camera]] | ||
'''point''' | |||
* [[point_energy_ball_launcher]] | * [[point_energy_ball_launcher]] | ||
'''prop''' | |||
* [[prop_glados_core]] | * [[prop_glados_core]] | ||
* [[prop_mirror]] | * [[prop_mirror]] | ||
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* [[prop_portal_stats_display]] | * [[prop_portal_stats_display]] | ||
* [[prop_telescopic_arm]] | * [[prop_telescopic_arm]] | ||
'''trigger''' | |||
* [[trigger_portal_cleanser]] | * [[trigger_portal_cleanser]] | ||
'''vgui''' | |||
* [[vgui_neurotoxin_countdown]] | * [[vgui_neurotoxin_countdown]] | ||
'''weapon''' | |||
* [[weapon_portalgun]] | * [[weapon_portalgun]] | ||
}} | }} | ||
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== halflife2.fgd == | == halflife2.fgd == | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''ai''' | |||
* [[ai_ally_manager]] | * [[ai_ally_manager]] | ||
* [[ai_battle_line]] | * [[ai_battle_line]] | ||
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* [[ai_sound]] | * [[ai_sound]] | ||
* [[aiscripted_schedule]] | * [[aiscripted_schedule]] | ||
'''assault''' | |||
* [[assault_assaultpoint]] | * [[assault_assaultpoint]] | ||
* [[assault_rallypoint]] | * [[assault_rallypoint]] | ||
'''cycler''' | |||
* [[cycler_actor]] | * [[cycler_actor]] | ||
'''env''' | |||
* [[env_ar2explosion]] | * [[env_ar2explosion]] | ||
* [[env_citadel_energy_core]] | * [[env_citadel_energy_core]] | ||
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* [[env_starfield]] | * [[env_starfield]] | ||
* [[env_terrainmorph]] | * [[env_terrainmorph]] | ||
'''filter''' | |||
* [[filter_combineball_type]] | * [[filter_combineball_type]] | ||
'''func''' | |||
* [[func_combine_ball_spawner]] | * [[func_combine_ball_spawner]] | ||
* [[func_lookdoor]] | * [[func_lookdoor]] | ||
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* [[func_tank]] | * [[func_tank]] | ||
* [[func_vehicleclip]] | * [[func_vehicleclip]] | ||
'''generic''' | |||
* [[generic_actor]] | * [[generic_actor]] | ||
'''info''' | |||
* [[info_teleporter_countdown]] | * [[info_teleporter_countdown]] | ||
'''logic''' | |||
* [[logic_achievement]] | * [[logic_achievement]] | ||
* [[logic_choreographed_scene]] | * [[logic_choreographed_scene]] | ||
* [[logic_scene_list_manager]] | * [[logic_scene_list_manager]] | ||
'''monster''' | |||
* [[monster_generic]] | * [[monster_generic]] | ||
'''npc''' | |||
* [[npc_bullseye]] | * [[npc_bullseye]] | ||
* [[npc_enemyfinder]] | * [[npc_enemyfinder]] | ||
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* [[npc_turret_floor]] | * [[npc_turret_floor]] | ||
* [[npc_turret_ground]] | * [[npc_turret_ground]] | ||
'''path''' | |||
* [[path_corner]] | * [[path_corner]] | ||
'''player''' | |||
* [[player_loadsaved]] | * [[player_loadsaved]] | ||
* [[player_speedmod]] | * [[player_speedmod]] | ||
* [[player_weaponstrip]] | * [[player_weaponstrip]] | ||
'''point''' | |||
* [[point_camera]] | * [[point_camera]] | ||
* [[point_combine_ball_launcher]] | * [[point_combine_ball_launcher]] | ||
* [[point_flesh_effect_target]] | * [[point_flesh_effect_target]] | ||
'''prop''' | |||
* [[prop_combine_ball]] | * [[prop_combine_ball]] | ||
* [[prop_coreball]] | * [[prop_coreball]] | ||
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* [[prop_vehicle_choreo_generic]] | * [[prop_vehicle_choreo_generic]] | ||
* [[prop_vehicle_driveable]] | * [[prop_vehicle_driveable]] | ||
'''script''' | |||
* [[script_intro]] | * [[script_intro]] | ||
'''scripted''' | |||
* [[scripted_sentence]] | * [[scripted_sentence]] | ||
* [[scripted_sequence]] | * [[scripted_sequence]] | ||
* [[scripted_target]] | * [[scripted_target]] | ||
'''trigger''' | |||
* [[trigger_physics_trap]] | * [[trigger_physics_trap]] | ||
* [[trigger_vphysics_motion]] | * [[trigger_vphysics_motion]] | ||
* [[trigger_weapon_strip]] | * [[trigger_weapon_strip]] | ||
'''vehicle''' | |||
* [[vehicle_viewcontroller]] | * [[vehicle_viewcontroller]] | ||
}} | }} | ||
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== base.fgd == | == base.fgd == | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''ai''' | |||
* [[ai_addon_builder]] | * [[ai_addon_builder]] | ||
* [[ai_speechfilter]] | * [[ai_speechfilter]] | ||
'''ambient''' | |||
* [[ambient_generic]] | * [[ambient_generic]] | ||
'''beam''' | |||
* [[beam_spotlight]] | * [[beam_spotlight]] | ||
'''color''' | |||
* [[color_correction]] | * [[color_correction]] | ||
* [[color_correction_volume]] | * [[color_correction_volume]] | ||
'''cycler''' | |||
* [[cycler]] | * [[cycler]] | ||
'''env''' | |||
* [[env_ambient_light]] | * [[env_ambient_light]] | ||
* [[env_beam]] | * [[env_beam]] | ||
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* [[env_wind]] | * [[env_wind]] | ||
* [[env_zoom]] | * [[env_zoom]] | ||
'''filter''' | |||
* [[filter_activator_class]] | * [[filter_activator_class]] | ||
* [[filter_activator_context]] | * [[filter_activator_context]] | ||
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* [[filter_enemy]] | * [[filter_enemy]] | ||
* [[filter_multi]] | * [[filter_multi]] | ||
'''fog''' | |||
* [[fog_volume]] | * [[fog_volume]] | ||
'''func''' | |||
* [[func_areaportal]] | * [[func_areaportal]] | ||
* [[func_areaportalwindow]] | * [[func_areaportalwindow]] | ||
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* [[func_wall_toggle]] | * [[func_wall_toggle]] | ||
* [[func_water_analog]] | * [[func_water_analog]] | ||
'''game''' | |||
* [[game_end]] | * [[game_end]] | ||
* [[game_gib_manager]] | * [[game_gib_manager]] | ||
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* [[game_weapon_manager]] | * [[game_weapon_manager]] | ||
* [[game_zone_player]] | * [[game_zone_player]] | ||
'''gibshooter''' | |||
* [[gibshooter]] | * [[gibshooter]] | ||
'''hammer''' | |||
* [[hammer_updateignorelist]] | * [[hammer_updateignorelist]] | ||
'''info''' | |||
* [[info_camera_link]] | * [[info_camera_link]] | ||
* [[info_constraint_anchor]] | * [[info_constraint_anchor]] | ||
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* [[info_teleport_destination]] | * [[info_teleport_destination]] | ||
* [[infodecal]] | * [[infodecal]] | ||
'''keyframe''' | |||
* [[keyframe_rope]] | * [[keyframe_rope]] | ||
* [[keyframe_track]] | * [[keyframe_track]] | ||
'''light''' | |||
* [[light]] | * [[light]] | ||
* [[light_directional]] | * [[light_directional]] | ||
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* [[light_environment]] | * [[light_environment]] | ||
* [[light_spot]] | * [[light_spot]] | ||
'''logic''' | |||
* [[logic_active_autosave]] | * [[logic_active_autosave]] | ||
* [[logic_auto]] | * [[logic_auto]] | ||
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* [[logic_script]] | * [[logic_script]] | ||
* [[logic_timer]] | * [[logic_timer]] | ||
'''material''' | |||
* [[material_modify_control]] | * [[material_modify_control]] | ||
'''math''' | |||
* [[math_colorblend]] | * [[math_colorblend]] | ||
* [[math_counter]] | * [[math_counter]] | ||
* [[math_remap]] | * [[math_remap]] | ||
'''momentary''' | |||
* [[momentary_rot_button]] | * [[momentary_rot_button]] | ||
'''move''' | |||
* [[move_keyframed]] | * [[move_keyframed]] | ||
* [[move_rope]] | * [[move_rope]] | ||
* [[move_track]] | * [[move_track]] | ||
'''npc''' | |||
* [[npc_furniture]] | * [[npc_furniture]] | ||
* [[npc_puppet]] | * [[npc_puppet]] | ||
* [[npc_template_maker]] | * [[npc_template_maker]] | ||
'''path''' | |||
* [[path_track]] | * [[path_track]] | ||
'''phys''' | |||
* [[phys_ballsocket]] | * [[phys_ballsocket]] | ||
* [[phys_constraint]] | * [[phys_constraint]] | ||
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* [[phys_thruster]] | * [[phys_thruster]] | ||
* [[phys_torque]] | * [[phys_torque]] | ||
'''physics''' | |||
* [[physics_cannister]] | * [[physics_cannister]] | ||
'''point''' | |||
* [[point_anglesensor]] | * [[point_anglesensor]] | ||
* [[point_angularvelocitysensor]] | * [[point_angularvelocitysensor]] | ||
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* [[point_viewcontrol_multiplayer]] | * [[point_viewcontrol_multiplayer]] | ||
* [[point_viewproxy]] | * [[point_viewproxy]] | ||
'''postprocess''' | |||
* [[postprocess_controller]] | * [[postprocess_controller]] | ||
'''prop''' | |||
* [[prop_detail]] | * [[prop_detail]] | ||
* [[prop_door_rotating]] | * [[prop_door_rotating]] | ||
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* [[prop_ragdoll]] | * [[prop_ragdoll]] | ||
* [[prop_static]] | * [[prop_static]] | ||
'''shadow''' | |||
* [[shadow_control]] | * [[shadow_control]] | ||
'''sky''' | |||
* [[sky_camera]] | * [[sky_camera]] | ||
'''sunlight''' | |||
* [[sunlight_shadow_control]] | * [[sunlight_shadow_control]] | ||
'''tanktrain''' | |||
* [[tanktrain_ai]] | * [[tanktrain_ai]] | ||
* [[tanktrain_aitarget]] | * [[tanktrain_aitarget]] | ||
'''test''' | |||
* [[test_traceline]] | * [[test_traceline]] | ||
'''trigger''' | |||
* [[trigger_autosave]] | * [[trigger_autosave]] | ||
* [[trigger_changelevel]] | * [[trigger_changelevel]] | ||
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* [[trigger_transition]] | * [[trigger_transition]] | ||
* [[trigger_wind]] | * [[trigger_wind]] | ||
'''vgui''' | |||
* [[vgui_movie_display]] | * [[vgui_movie_display]] | ||
* [[vgui_screen]] | * [[vgui_screen]] | ||
* [[vgui_slideshow_display]] | * [[vgui_slideshow_display]] | ||
'''water''' | |||
* [[water_lod_control]] | * [[water_lod_control]] | ||
'''worldspawn''' | |||
* [[worldspawn]] | * [[worldspawn]] | ||
}} | }} | ||
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{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''ai''' | |||
* [[ai_addon_builder]] | * [[ai_addon_builder]] | ||
* [[ai_ally_manager]] | * [[ai_ally_manager]] | ||
* [[ai_goal_injured_follow]] | * [[ai_goal_injured_follow]] | ||
* [[ai_goal_police]] | * [[ai_goal_police]] | ||
'''env''' | |||
* [[env_cubemap]] | * [[env_cubemap]] | ||
* [[env_flare]] | * [[env_flare]] | ||
* [[env_starfield]] | * [[env_starfield]] | ||
* [[env_terrainmorph]] | * [[env_terrainmorph]] | ||
'''func''' | |||
* [[func_detail]] | * [[func_detail]] | ||
* [[func_instance]] | * [[func_instance]] | ||
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* [[func_lookdoor]] | * [[func_lookdoor]] | ||
* [[func_viscluster]] | * [[func_viscluster]] | ||
'''info''' | |||
* [[info_lighting]] | * [[info_lighting]] | ||
* [[info_lighting_relative]] | * [[info_lighting_relative]] | ||
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* [[info_overlay_transition]] | * [[info_overlay_transition]] | ||
* [[info_teleporter_countdown]] | * [[info_teleporter_countdown]] | ||
'''move''' | |||
* [[move_track]] | * [[move_track]] | ||
'''npc''' | |||
* [[npc_portal_turret_ground]] | * [[npc_portal_turret_ground]] | ||
* [[npc_puppet]] | * [[npc_puppet]] | ||
* [[npc_spotlight]] | * [[npc_spotlight]] | ||
* [[npc_turret_ground]] | * [[npc_turret_ground]] | ||
'''point''' | |||
* [[point_flesh_effect_target]] | * [[point_flesh_effect_target]] | ||
'''prop''' | |||
* [[prop_coreball]] | * [[prop_coreball]] | ||
* [[prop_detail]] | * [[prop_detail]] | ||
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{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''_''' | |||
* [[_firesmoke]] | * [[_firesmoke]] | ||
* [[_plasma]] | * [[_plasma]] | ||
'''ai''' | |||
* [[ai_ally_speech_manager]] | * [[ai_ally_speech_manager]] | ||
* [[ai_hint]] | * [[ai_hint]] | ||
* [[ai_network]] | * [[ai_network]] | ||
'''base''' | |||
* [[baseanimating_projectile]] | * [[baseanimating_projectile]] | ||
* [[basehlcombatweapon]] | * [[basehlcombatweapon]] | ||
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* [[baseprojectile]] | * [[baseprojectile]] | ||
* [[basespriteprojectile]] | * [[basespriteprojectile]] | ||
'''cycler''' | |||
* [[cycler_blender]] | * [[cycler_blender]] | ||
* [[cycler_flex]] | * [[cycler_flex]] | ||
* [[cycler_weapon]] | * [[cycler_weapon]] | ||
* [[cycler_wreckage]] | * [[cycler_wreckage]] | ||
'''ent''' | |||
* [[ent_hover_turret_tether]] | * [[ent_hover_turret_tether]] | ||
* [[ent_watery_leech]] | * [[ent_watery_leech]] | ||
'''entity''' | |||
* [[entity_blocker]] | * [[entity_blocker]] | ||
* [[entityflame]] | * [[entityflame]] | ||
'''env''' | |||
* [[env_beverage]] | * [[env_beverage]] | ||
* [[env_debughistory]] | * [[env_debughistory]] | ||
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* [[env_steamjet]] | * [[env_steamjet]] | ||
* [[env_tracer]] | * [[env_tracer]] | ||
'''filter''' | |||
* [[filter_activator_team]] | * [[filter_activator_team]] | ||
* [[filter_base]] | * [[filter_base]] | ||
* [[filter_size]] | * [[filter_size]] | ||
'''func''' | |||
* [[func_detail_blocker]] | * [[func_detail_blocker]] | ||
* [[func_fish_pool]] | * [[func_fish_pool]] | ||
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* [[func_water]] | * [[func_water]] | ||
* [[futbol_catcher]] | * [[futbol_catcher]] | ||
'''grenade''' | |||
* [[grenade]] | * [[grenade]] | ||
* [[grenade_beam]] | * [[grenade_beam]] | ||
* [[grenade_beam_chaser]] | * [[grenade_beam_chaser]] | ||
'''handle''' | |||
* [[handle_dummy]] | * [[handle_dummy]] | ||
* [[handle_test]] | * [[handle_test]] | ||
'''info''' | |||
* [[info_ladder_dismount]] | * [[info_ladder_dismount]] | ||
* [[info_player_deathmatch]] | * [[info_player_deathmatch]] | ||
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* [[info_remarkable]] | * [[info_remarkable]] | ||
* [[info_vehicle_groundspawn]] | * [[info_vehicle_groundspawn]] | ||
'''info''' | |||
* [[item_nugget]] | * [[item_nugget]] | ||
* [[item_sodacan]] | * [[item_sodacan]] | ||
* [[item_suit]] | * [[item_suit]] | ||
* [[item_suitcharger]] | * [[item_suitcharger]] | ||
'''npc''' | |||
* [[npc_concussiongrenade]] | * [[npc_concussiongrenade]] | ||
* [[npc_contactgrenade]] | * [[npc_contactgrenade]] | ||
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* [[npc_newnpc]] | * [[npc_newnpc]] | ||
* [[npc_vehicledriver]] | * [[npc_vehicledriver]] | ||
'''physics''' | |||
* [[physics_entity_solver]] | * [[physics_entity_solver]] | ||
* [[physics_npc_solver]] | * [[physics_npc_solver]] | ||
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* [[physicsclonearea]] | * [[physicsclonearea]] | ||
* [[physicsshadowclone]] | * [[physicsshadowclone]] | ||
'''player''' | |||
* [[player]] | * [[player]] | ||
* [[player_manager]] | * [[player_manager]] | ||
* [[player_pickup]] | * [[player_pickup]] | ||
'''point''' | |||
* [[point_broadcastclientcommand]] | * [[point_broadcastclientcommand]] | ||
* [[point_commentary_node]] | * [[point_commentary_node]] | ||
* [[point_commentary_viewpoint]] | * [[point_commentary_viewpoint]] | ||
'''portal''' | |||
* [[portal_base2D]] | * [[portal_base2D]] | ||
* [[portal_gamerules]] | * [[portal_gamerules]] | ||
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* [[portal_ragdoll]] | * [[portal_ragdoll]] | ||
* [[portalsimulator_collisionentity]] | * [[portalsimulator_collisionentity]] | ||
'''predicted''' | |||
* [[predicted_viewmodel]] | * [[predicted_viewmodel]] | ||
* [[projected_entity_ambient_sound_proxy]] | * [[projected_entity_ambient_sound_proxy]] | ||
* [[projected_tractor_beam_entity]] | * [[projected_tractor_beam_entity]] | ||
* [[projected_wall_entity]] | * [[projected_wall_entity]] | ||
'''prop''' | |||
* [[prop_energy_ball]] | * [[prop_energy_ball]] | ||
* [[prop_exploding_futbol_socket]] | * [[prop_exploding_futbol_socket]] | ||
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* [[prop_sphere]] | * [[prop_sphere]] | ||
* [[prop_talker]] | * [[prop_talker]] | ||
'''simple''' | |||
* [[simple_physics_brush]] | * [[simple_physics_brush]] | ||
* [[simple_physics_prop]] | * [[simple_physics_prop]] | ||
'''target''' | |||
* [[target_cdaudio]] | * [[target_cdaudio]] | ||
* [[target_changegravity]] | * [[target_changegravity]] | ||
'''test''' | |||
* [[test_effect]] | * [[test_effect]] | ||
* [[test_proxytoggle]] | * [[test_proxytoggle]] | ||
'''trigger''' | |||
* [[trigger]] | * [[trigger]] | ||
* [[trigger_auto_crouch]] | * [[trigger_auto_crouch]] | ||
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* [[trigger_waterydeath]] | * [[trigger_waterydeath]] | ||
* [[trigger_weapon_dissolve]] | * [[trigger_weapon_dissolve]] | ||
'''vgui''' | |||
* [[vgui_indicator_panel]] | * [[vgui_indicator_panel]] | ||
* [[vgui_screen_team]] | * [[vgui_screen_team]] | ||
'''weapon''' | |||
* [[weapon_cubemap]] | * [[weapon_cubemap]] | ||
* [[weapon_portal_base]] | * [[weapon_portal_base]] | ||
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* [[weapon_promo_helmet_ball]] | * [[weapon_promo_helmet_ball]] | ||
* [[weapon_promo_helmet_egg]] | * [[weapon_promo_helmet_egg]] | ||
'''[other]''' | |||
* [[aitesthull]] | * [[aitesthull]] | ||
* [[ar2explosion]] | * [[ar2explosion]] |
Revision as of 01:16, 28 August 2011
This is a complete list of all Portal 2 entities.
portal2.fgd
env
filter
func
info
- info_coop_spawn
- info_landmark_entry
- info_landmark_exit
- info_paint_sprayer
- info_placement_helper
- info_player_ping_detector
- info_target
- info_target_personality_sphere
linked
logic
npc
paint
point
portalmp
prop
- prop_button
- prop_floor_ball_button
- prop_floor_button
- prop_floor_cube_button
- prop_indicator_panel
- prop_laser_catcher
- prop_laser_relay
- prop_linked_portal_door
- prop_monster_box
- prop_paint_bomb
- prop_physics
- prop_physics_override
- prop_physics_paintable
- prop_testchamber_door
- prop_tic_tac_toe_panel
- prop_tractor_beam
- prop_under_button
- prop_under_floor_button
- prop_wall_projector
- prop_weighted_cube
trigger
vgui
worldspawn
portal.fgd
env
func
- func_noportal_volume
- func_portal_bumper
- func_portal_detector
- func_portal_orientation
- func_weight_button
info
npc
point
prop
trigger
vgui
weapon
halflife2.fgd
ai
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_fightfromcover
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
- aiscripted_schedule
assault
cycler
env
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_flare
- env_global
- env_muzzleflash
- env_speaker
- env_starfield
- env_terrainmorph
filter
func
generic
info
logic
monster
npc
path
player
point
prop
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_vehicle
- prop_vehicle_choreo_generic
- prop_vehicle_driveable
script
scripted
trigger
vehicle
base.fgd
ai
ambient
beam
color
cycler
env
- env_ambient_light
- env_beam
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dof_controller
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_instructor_hint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_clientside
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tilt
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
filter
- filter_activator_class
- filter_activator_context
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_damage_type
- filter_enemy
- filter_multi
fog
func
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_guntarget
- func_illusionary
- func_instance
- func_instance_io_proxy
- func_instance_origin
- func_instance_parms
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
game
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
gibshooter
hammer
info
- info_camera_link
- info_constraint_anchor
- info_game_event_proxy
- info_hint
- info_intermission
- info_landmark
- info_lighting
- info_mass_center
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_target_instructor_hint
- info_teleport_destination
- infodecal
keyframe
light
logic
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_eventlistener
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_playmovie
- logic_random_outputs
- logic_register_activator
- logic_relay
- logic_script
- logic_timer
material
math
momentary
move
npc
path
phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_entity_finder
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- point_viewcontrol_multiplayer
- point_viewproxy
postprocess
prop
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
shadow
sky
sunlight
tanktrain
test
trigger
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind
vgui
water
worldspawn
Unimplemented FGD entities
Entities defined in the FGD that aren't implemented by the engine.

ai
env
func
info
- info_lighting
- info_lighting_relative
- info_no_dynamic_shadow
- info_overlay
- info_overlay_transition
- info_teleporter_countdown
move
npc
point
prop
Undocumented map entities
Entities used in the official BSP map files that are undefined in the FGD.
Undocumented engine entities
Entities dumped by the dumpentityfactories
console command that are both unused in official BSP map files and undefined in the FGD.
_
ai
base
- baseanimating_projectile
- basehlcombatweapon
- baseportalcombatweapon
- baseprojectile
- basespriteprojectile
cycler
ent
entity
env
- env_beverage
- env_debughistory
- env_detail_controller
- env_dusttrail
- env_entity_freezing
- env_fire_trail
- env_fizzler_effects
- env_glow
- env_gunfire
- env_movieexplosion
- env_outtro_stats
- env_particle_trail
- env_particlefire
- env_particlesmokegrenade
- env_physwire
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_sporeexplosion
- env_sporetrail
- env_steamjet
- env_tracer
filter
func
- func_detail_blocker
- func_fish_pool
- func_ladderendpoint
- func_nav_avoidance_obstacle
- func_nav_blocker
- func_physbox_multiplayer
- func_plat
- func_precipitation_blocker
- func_proprrespawnzone
- func_pushable
- func_recharge
- func_tank_combine_cannon
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_train
- func_useableladder
- func_water
- futbol_catcher
grenade
handle
info
- info_ladder_dismount
- info_player_deathmatch
- info_player_teamspawn
- info_remarkable
- info_vehicle_groundspawn
info
npc
- npc_concussiongrenade
- npc_contactgrenade
- npc_enemyfinder_combinecannon
- npc_grenade_frag
- npc_handgrenade
- npc_hover_turret
- npc_newnpc
- npc_vehicledriver
physics
- physics_entity_solver
- physics_npc_solver
- physics_prop
- physics_prop_ragdoll
- physics_prop_statue
- physicsclonearea
- physicsshadowclone
player
point
portal
- portal_base2D
- portal_gamerules
- portal_mp_stats
- portal_race_checkpoint
- portal_ragdoll
- portalsimulator_collisionentity
predicted
- predicted_viewmodel
- projected_entity_ambient_sound_proxy
- projected_tractor_beam_entity
- projected_wall_entity
prop
- prop_energy_ball
- prop_exploding_futbol_socket
- prop_exploding_futbol_spawner
- prop_glass_futbol
- prop_glass_futbol_socket
- prop_glass_futbol_spawner
- prop_hallucination
- prop_personality_sphere
- prop_physics_respawnable
- prop_ragdoll_attached
- prop_rocket_tripwire
- prop_sphere
- prop_talker
simple
target
test
trigger
- trigger
- trigger_auto_crouch
- trigger_brush
- trigger_cdaudio
- trigger_fog
- trigger_portal_button
- trigger_rpgfire
- trigger_togglesave
- trigger_tonemap
- trigger_tractorbeam
- trigger_waterydeath
- trigger_weapon_dissolve
vgui
weapon
- weapon_cubemap
- weapon_portal_base
- weapon_promo_antenna_ball
- weapon_promo_antenna_egg
- weapon_promo_helmet_ball
- weapon_promo_helmet_egg
[other]
- aitesthull
- ar2explosion
- beam
- bodyque
- commentary_auto
- cube_rotationcontroller
- dynamic_prop
- event_queue_saveload_proxy
- exploding_futbol_catcher
- fish
- fizzler_multiorigin_sound_player
- floorturret_tipcontroller
- funCBaseFlex
- gib
- hl2_gamerules
- instanced_scripted_scene
- light_glspot
- logic_proximity
- model_studio
- momentary_door
- monster_furniture
- mortarshell
- multisource
- paint_stream
- path_corner_crash
- phys_bone_follower
- raggib
- rocket_turret_projectile
- rope_anchor
- scene_manager
- scripted_scene
- skybox_swapper
- soundent
- spark_shower
- spotlight_end
- spraycan
- te_tester
- team_manager
- viewmodel
- waterbullet
- wearable_item
- window_pane
- world_items