List of Portal 2 Entities: Difference between revisions
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Note:Some of them are internal entities.
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* [[prop_detail]] | * [[prop_detail]] | ||
* [[prop_scalable]] | * [[prop_scalable]] | ||
* [[prop_static]] | * [[prop_static]] | ||
}} | }} |
Revision as of 06:56, 9 July 2011
This is a complete list of all Portal 2 entities.
portal2.fgd
env
filter
func
info
- info_coop_spawn
- info_landmark_entry
- info_landmark_exit
- info_paint_sprayer
- info_placement_helper
- info_player_ping_detector
- info_target
- info_target_personality_sphere
linked
logic
npc
paint
point
portalmp
prop
- prop_button
- prop_floor_ball_button
- prop_floor_button
- prop_floor_cube_button
- prop_indicator_panel
- prop_laser_catcher
- prop_laser_relay
- prop_linked_portal_door
- prop_monster_box
- prop_paint_bomb
- prop_physics
- prop_physics_override
- prop_physics_paintable
- prop_testchamber_door
- prop_tic_tac_toe_panel
- prop_tractor_beam
- prop_under_button
- prop_under_floor_button
- prop_wall_projector
- prop_weighted_cube
trigger
vgui
worldspawn
portal.fgd
env
func
- func_noportal_volume
- func_portal_bumper
- func_portal_detector
- func_portal_orientation
- func_weight_button
info
npc
point
prop
trigger
vgui
weapon
halflife2.fgd
ai
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_fightfromcover
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
- aiscripted_schedule
assault
cycler
env
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_flare
- env_global
- env_muzzleflash
- env_speaker
- env_starfield
- env_terrainmorph
filter
func
generic
info
logic
monster
npc
path
player
point
prop
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_vehicle
- prop_vehicle_choreo_generic
- prop_vehicle_driveable
script
scripted
trigger
vehicle
base.fgd
ai
ambient
beam
color
cycler
env
- env_ambient_light
- env_beam
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dof_controller
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_instructor_hint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_clientside
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tilt
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
filter
- filter_activator_class
- filter_activator_context
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_damage_type
- filter_enemy
- filter_multi
fog
func
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_guntarget
- func_illusionary
- func_instance
- func_instance_io_proxy
- func_instance_origin
- func_instance_parms
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
game
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
gibshooter
hammer
info
- info_camera_link
- info_constraint_anchor
- info_game_event_proxy
- info_hint
- info_intermission
- info_landmark
- info_lighting
- info_mass_center
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_target_instructor_hint
- info_teleport_destination
- infodecal
keyframe
light
logic
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_eventlistener
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_playmovie
- logic_random_outputs
- logic_register_activator
- logic_relay
- logic_script
- logic_timer
material
math
momentary
move
npc
path
phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_entity_finder
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- point_viewcontrol_multiplayer
- point_viewproxy
postprocess
prop
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
shadow
sky
sunlight
tanktrain
test
trigger
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind
vgui
water
worldspawn
Unimplemented FGD entities
Entities defined in the FGD that aren't implemented by the engine.

ai
env
func
info
- info_lighting
- info_lighting_relative
- info_no_dynamic_shadow
- info_overlay
- info_overlay_transition
- info_teleporter_countdown
move
npc
point
prop
Undefined map entities
Entities used in the official BSP map files that are undefined in the FGD.
Undefined engine entities
Entities dumped by the dumpentityfactories
console command that are both unused in official BSP map files and undefined in the FGD.
_
ai
base
- baseanimating_projectile
- basehlcombatweapon
- baseportalcombatweapon
- baseprojectile
- basespriteprojectile
cycler
ent
entity
env
- env_beverage
- env_debughistory
- env_detail_controller
- env_dusttrail
- env_entity_freezing
- env_fire_trail
- env_fizzler_effects
- env_glow
- env_gunfire
- env_movieexplosion
- env_outtro_stats
- env_particle_trail
- env_particlefire
- env_particlesmokegrenade
- env_physwire
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_sporeexplosion
- env_sporetrail
- env_steamjet
- env_tracer
filter
func
- func_detail_blocker
- func_fish_pool
- func_ladderendpoint
- func_nav_avoidance_obstacle
- func_nav_blocker
- func_physbox_multiplayer
- func_plat
- func_precipitation_blocker
- func_proprrespawnzone
- func_pushable
- func_recharge
- func_tank_combine_cannon
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_train
- func_useableladder
- func_water
- futbol_catcher
grenade
handle
info
- info_ladder_dismount
- info_player_deathmatch
- info_player_teamspawn
- info_remarkable
- info_vehicle_groundspawn
info
npc
- npc_concussiongrenade
- npc_contactgrenade
- npc_enemyfinder_combinecannon
- npc_grenade_frag
- npc_handgrenade
- npc_hover_turret
- npc_newnpc
- npc_vehicledriver
physics
- physics_entity_solver
- physics_npc_solver
- physics_prop
- physics_prop_ragdoll
- physics_prop_statue
- physicsclonearea
- physicsshadowclone
player
point
portal
- portal_base2D
- portal_gamerules
- portal_mp_stats
- portal_race_checkpoint
- portal_ragdoll
- portalsimulator_collisionentity
predicted
- predicted_viewmodel
- projected_entity_ambient_sound_proxy
- projected_tractor_beam_entity
- projected_wall_entity
prop
- prop_energy_ball
- prop_exploding_futbol_socket
- prop_exploding_futbol_spawner
- prop_glass_futbol
- prop_glass_futbol_socket
- prop_glass_futbol_spawner
- prop_hallucination
- prop_personality_sphere
- prop_physics_respawnable
- prop_ragdoll_attached
- prop_rocket_tripwire
- prop_sphere
- prop_talker
simple
target
test
trigger
- trigger
- trigger_auto_crouch
- trigger_brush
- trigger_cdaudio
- trigger_fog
- trigger_portal_button
- trigger_rpgfire
- trigger_togglesave
- trigger_tonemap
- trigger_tractorbeam
- trigger_waterydeath
- trigger_weapon_dissolve
vgui
weapon
- weapon_cubemap
- weapon_portal_base
- weapon_promo_antenna_ball
- weapon_promo_antenna_egg
- weapon_promo_helmet_ball
- weapon_promo_helmet_egg
[other]
- aitesthull
- ar2explosion
- beam
- bodyque
- commentary_auto
- cube_rotationcontroller
- dynamic_prop
- event_queue_saveload_proxy
- exploding_futbol_catcher
- fish
- fizzler_multiorigin_sound_player
- floorturret_tipcontroller
- funCBaseFlex
- gib
- hl2_gamerules
- instanced_scripted_scene
- light_glspot
- logic_proximity
- model_studio
- momentary_door
- monster_furniture
- mortarshell
- multisource
- paint_stream
- path_corner_crash
- phys_bone_follower
- raggib
- rocket_turret_projectile
- rope_anchor
- scene_manager
- scripted_scene
- skybox_swapper
- soundent
- spark_shower
- spotlight_end
- spraycan
- te_tester
- team_manager
- viewmodel
- waterbullet
- wearable_item
- window_pane
- world_items