List of Portal 2 Entities: Difference between revisions
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* [[trigger_ping_detector]] | * [[trigger_ping_detector]] | ||
* [[trigger_portal_cleanser]] | * [[trigger_portal_cleanser]] | ||
==== [ | ==== [Other] ==== | ||
* [[point_changelevel]] | * [[point_changelevel]] | ||
* [[paint_sphere]] | * [[paint_sphere]] |
Revision as of 06:53, 10 June 2011
This is a complete list of all Portal 2 entities.
Map entities
Entities that are used in the official BSP map files.
Portal 2 specific
env
func
info
npc
info
prop
- prop_exploding_futbol
- prop_floor_ball_button
- prop_floor_button
- prop_floor_cube_button
- prop_indicator_panel
- prop_laser_catcher
- prop_laser_relay
- prop_monster_box
- prop_paint_bomb
- prop_physics_paintable
- prop_testchamber_door
- prop_tractor_beam
- prop_under_button
- prop_under_floor_button
- prop_weighted_cube
trigger
[Other]
Base entities
ai
color
env
- env_ar2explosion
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_fog_controller
- env_global
- env_hudhint
- env_instructor_hint
- env_lightglow
- env_microphone
- env_physexplosion
- env_physimpact
- env_projectedtexture
- env_shake
- env_shooter
- env_soundscape
- env_soundscape_proxy
- env_spark
- env_splash
- env_sprite
- env_sprite_clientside
- env_texturetoggle
- env_tonemap_controller
- env_viewpunch
- env_wind
filter
- filter_activator_class
- filter_activator_model
- filter_activator_name
- filter_damage_type
- filter_multi
- filter_player_held
func
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_brush
- func_button
- func_clip_vphysics
- func_door
- func_door_rotating
- func_illusionary
- func_instance_io_proxy
- func_monitor
- func_movelinear
- func_physbox
- func_rotating
- func_rot_button
- func_smokevolume
- func_tank
- func_tanktrain
- func_tracktrain
- func_wall
game
info
- infodecal
- info_game_event_proxy
- info_landmark
- info_lighting_relative
- info_node
- info_overlay_accessor
- info_particle_system
- info_player_start
- info_target
- info_target_instructor_hint
- info_teleport_destination
light
logic
- logic_achievement
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_coop_manager
- logic_eventlistener
- logic_playerproxy
- logic_playmovie
- logic_random_outputs
- logic_register_activator
- logic_relay
- logic_script
- logic_timer
- logic_timescale
math
npc
path
phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_hinge
- phys_lengthconstraint
- phys_motor
- phys_ragdollconstraint
- phys_spring
player
point
- point_anglesensor
- point_camera
- point_clientcommand
- point_push
- point_servercommand
- point_spotlight
- point_survey
- point_teleport
- point_template
- point_viewcontrol
- point_viewcontrol_multiplayer
- point_viewproxy
prop
- prop_button
- prop_dynamic
- prop_dynamic_override
- prop_physics
- prop_physics_override
- prop_portal
- prop_ragdoll
- prop_vehicle_choreo_generic
- prop_wall_projector
trigger
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hurt
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playerteam
- trigger_push
- trigger_teleport
- trigger_transition
- trigger_weapon_strip
vgui
[Other]
Unused and internal entities
Entities dumped by the dumpentityfactories
console command that are not used in the official maps.
Portal 2 specific
env
func
npc
portal
- portal_base2D
- portal_gamerules
- portal_mp_stats
- portal_race_checkpoint
- portal_ragdoll
- portalmp_gamerules
- portalsimulator_collisionentity
prop
- prop_exploding_futbol_socket
- prop_exploding_futbol_spawner
- prop_glados_core
- prop_glass_futbol
- prop_glass_futbol_socket
- prop_glass_futbol_spawner
- prop_linked_portal_door
- prop_personality_sphere
- prop_rocket_tripwire
- prop_telescopic_arm
- prop_tic_tac_toe_panel
vgui
weapon
- weapon_portal_base
- weapon_promo_antenna_ball
- weapon_promo_antenna_egg
- weapon_promo_helmet_ball
- weapon_promo_helmet_egg
[Other]
Other
ai
- ai_ally_speech_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_fightfromcover
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_standoff
- ai_hint
- ai_network
- ai_npc_eventresponsesystem
- ai_sound
- ai_speechfilter
- aiscripted_schedule
- aitesthull
assault
base
- baseanimating_projectile
- basehlcombatweapon
- baseportalcombatweapon
- baseprojectile
- basespriteprojectile
cycler
entity
env
- env_ambient_light
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_citadel_energy_core
- env_credits
- env_debughistory
- env_detail_controller
- env_dof_controller
- env_dustpuff
- env_dusttrail
- env_effectscript
- env_embers
- env_entity_dissolver
- env_entity_freezing
- env_entity_igniter
- env_fire_trail
- env_firesensor
- env_firesource
- env_funnel
- env_glow
- env_gunfire
- env_laser
- env_message
- env_movieexplosion
- env_muzzleflash
- env_outtro_stats
- env_particle_performance_monitor
- env_particle_trail
- env_particlefire
- env_particlelight
- env_particlescript
- env_particlesmokegrenade
- env_physwire
- env_player_surface_trigger
- env_player_viewfinder
- env_portal_path_track
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_rotorshooter
- env_screeneffect
- env_screenoverlay
- env_smokestack
- env_smoketrail
- env_soundscape_triggerable
- env_speaker
- env_sporeexplosion
- env_sporetrail
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_steamjet
- env_sun
- env_tilt
- env_tracer
- env_zoom
filter
- filter_activator_context
- filter_activator_mass_greater
- filter_activator_team
- filter_base
- filter_combineball_type
- filter_enemy
- filter_size
func
- func_breakable_surf
- func_combine_ball_spawner
- func_conveyor
- func_detail_blocker
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_ladderendpoint
- func_lod
- func_nav_avoidance_obstacle
- func_nav_blocker
- func_occluder
- func_physbox_multiplayer
- func_placement_clip
- func_plat
- func_platrot
- func_precipitation
- func_precipitation_blocker
- func_proprrespawnzone
- func_pushable
- func_recharge
- func_reflective_glass
- func_tank_combine_cannon
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_trackautochange
- func_trackchange
- func_train
- func_traincontrols
- func_useableladder
- func_vehicleclip
- func_wall_toggle
- func_water
- func_water_analog
- func_weight_button
game
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_ui
- game_weapon_manager
- game_zone_player
gib
grenade
handle
info
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_mass_center
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_player_deathmatch
- info_player_teamspawn
- info_projecteddecal
- info_radial_link_controller
- info_remarkable
- info_vehicle_groundspawn
item
logic
- logic_active_autosave
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_proximity
- logic_scene_list_manager
monster
npc
- npc_concussiongrenade
- npc_contactgrenade
- npc_enemyfinder_combinecannon
- npc_furniture
- npc_grenade_frag
- npc_handgrenade
- npc_maker
- npc_newnpc
- npc_template_maker
- npc_turret_floor
- npc_vehicledriver
phys
- phys_bone_follower
- phys_convert
- phys_keepupright
- phys_magnet
- phys_pulleyconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_thruster
- phys_torque
- physics_cannister
- physics_entity_solver
- physics_npc_solver
- physics_prop
- physics_prop_ragdoll
- physics_prop_statue
- physicsclonearea
- physicsshadowclone
player
point
- point_angularvelocitysensor
- point_broadcastclientcommand
- point_combine_ball_launcher
- point_commentary_node
- point_commentary_viewpoint
- point_devshot_camera
- point_enable_motion_fixup
- point_energy_ball_launcher
- point_entity_finder
- point_gamestats_counter
- point_hurt
- point_laser_target
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_tesla
- point_velocitysensor
projected
prop
- prop_combine_ball
- prop_door_rotating
- prop_dynamic_ornament
- prop_energy_ball
- prop_hallucination
- prop_mirror
- prop_physics_multiplayer
- prop_physics_paintable
- prop_physics_respawnable
- prop_portal_stats_display
- prop_ragdoll_attached
- prop_sphere
- prop_talker
- prop_vehicle
- prop_vehicle_driveable
script
simple_physics
tanktrain
target
test
trigger
- trigger
- trigger_auto_crouch
- trigger_brush
- trigger_cdaudio
- trigger_fog
- trigger_hierarchy
- trigger_impact
- trigger_physics_trap
- trigger_playermovement
- trigger_proximity
- trigger_remove
- trigger_rpgfire
- trigger_serverragdoll
- trigger_soundscape
- trigger_togglesave
- trigger_tonemap
- trigger_tractorbeam
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_wind
vgui
[Other]
- _firesmoke
- _plasma
- ar2explosion
- beam
- bodyque
- commentary_auto
- cube_rotationcontroller
- dynamic_prop
- ent_watery_leech
- event_queue_saveload_proxy
- fish
- floorturret_tipcontroller
- funCBaseFlex
- hammer_updateignorelist
- hl2_gamerules
- instanced_scripted_scene
- keyframe_track
- light_glspot
- math_colorblend
- model_studio
- momentary_door
- mortarshell
- move_keyframed
- multisource
- path_corner_crash
- predicted_viewmodel
- raggib
- rope_anchor
- scene_manager
- skybox_swapper
- soundent
- spark_shower
- spotlight_end
- spraycan
- sunlight_shadow_control
- te_tester
- team_manager
- vehicle_viewcontroller
- viewmodel
- waterbullet
- weapon_cubemap
- wearable_item
- window_pane
- world_items