List of Portal 2 Entities: Difference between revisions

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(Reformatted with tables, added unused/internal entities)
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===Portal 2 specific===
===Portal 2 specific===
{|
|-
|
  [[env_portal_credits]]
  [[env_portal_credits]]
  [[env_portal_laser]]
  [[env_portal_laser]]
Line 29: Line 32:
  [[info_landmark_entry]]
  [[info_landmark_entry]]
  [[info_landmark_exit]]
  [[info_landmark_exit]]
|
  [[prop_exploding_futbol]]
  [[prop_exploding_futbol]]
  [[prop_floor_ball_button]]
  [[prop_floor_ball_button]]
Line 55: Line 58:
   
   
  [[weapon_portalgun]]
  [[weapon_portalgun]]
|}


===Base entities===
===Base entities===
{|
|-
|
  [[ai_addon_builder]]
  [[ai_addon_builder]]
  [[ai_relationship]]
  [[ai_relationship]]
Line 103: Line 110:
   
   
  [[fog_volume]]
  [[fog_volume]]
|
  [[func_areaportal]]
  [[func_areaportal]]
  [[func_areaportalwindow]]
  [[func_areaportalwindow]]
Line 152: Line 159:
   
   
  [[linked_portal_door]]
  [[linked_portal_door]]
|
  [[logic_achievement]]
  [[logic_achievement]]
  [[logic_auto]]
  [[logic_auto]]
Line 202: Line 209:
  [[player_speedmod]]
  [[player_speedmod]]
  [[player_weaponstrip]]
  [[player_weaponstrip]]
|
  [[point_anglesensor]]
  [[point_anglesensor]]
  [[point_camera]]
  [[point_camera]]
Line 253: Line 260:
   
   
  [[worldspawn]]
  [[worldspawn]]
|}


== Entities missing in the official [[FGD]] ==
==Unused/internal entities==
  [[logic_timescale]]
Entities dumped by the <code>dumpentityfactories</code> console command that are not used in the official maps.
   
 
  [[point_survey]]
{|
   
|-
  [[prop_exploding_futbol]]
|
[[_firesmoke]]
[[_plasma]]
[[ai_ally_speech_manager]]
[[ai_battle_line]]
[[ai_changehintgroup]]
[[ai_changetarget]]
[[ai_goal_actbusy]]
[[ai_goal_actbusy_queue]]
[[ai_goal_assault]]
[[ai_goal_fightfromcover]]
[[ai_goal_follow]]
[[ai_goal_lead]]
[[ai_goal_lead_weapon]]
[[ai_goal_standoff]]
[[ai_hint]]
[[ai_network]]
[[ai_npc_eventresponsesystem]]
[[ai_sound]]
[[ai_speechfilter]]
[[aiscripted_schedule]]
[[aitesthull]]
[[ar2explosion]]
[[assault_assaultpoint]]
[[assault_rallypoint]]
[[baseanimating_projectile]]
[[basehlcombatweapon]]
[[baseportalcombatweapon]]
[[baseprojectile]]
[[basespriteprojectile]]
[[beam]]
[[bodyque]]
[[commentary_auto]]
[[cube_rotationcontroller]]
[[cycler]]
[[cycler_actor]]
[[cycler_blender]]
[[cycler_flex]]
[[cycler_weapon]]
[[cycler_wreckage]]
[[dynamic_prop]]
[[ent_hover_turret_tether]]
[[ent_watery_leech]]
[[entity_blocker]]
[[entityflame]]
[[env_ambient_light]]
[[env_beam]]
[[env_beverage]]
[[env_blood]]
[[env_bubbles]]
[[env_citadel_energy_core]]
[[env_credits]]
[[env_debughistory]]
[[env_detail_controller]]
[[env_dof_controller]]
[[env_dustpuff]]
[[env_dusttrail]]
[[env_effectscript]]
[[env_embers]]
[[env_entity_dissolver]]
[[env_entity_freezing]]
[[env_entity_igniter]]
[[env_fire_trail]]
[[env_firesensor]]
[[env_firesource]]
[[env_fizzler_effects]]
[[env_funnel]]
[[env_glow]]
[[env_gunfire]]
[[env_laser]]
[[env_lightrail_endpoint]]
[[env_message]]
[[env_movieexplosion]]
[[env_muzzleflash]]
[[env_outtro_stats]]
[[env_particle_performance_monitor]]
[[env_particle_trail]]
[[env_particlefire]]
[[env_particlelight]]
[[env_particlescript]]
[[env_particlesmokegrenade]]
[[env_physwire]]
[[env_player_surface_trigger]]
[[env_player_viewfinder]]
[[env_portal_path_track]]
[[env_quadraticbeam]]
[[env_ragdoll_boogie]]
[[env_rockettrail]]
[[env_rotorshooter]]
[[env_screeneffect]]
[[env_screenoverlay]]
[[env_smokestack]]
[[env_smoketrail]]
[[env_soundscape_triggerable]]
|
[[env_speaker]]
[[env_sporeexplosion]]
[[env_sporetrail]]
[[env_sprite_oriented]]
[[env_spritetrail]]
[[env_steam]]
[[env_steamjet]]
[[env_sun]]
[[env_tilt]]
[[env_tracer]]
[[env_zoom]]
[[event_queue_saveload_proxy]]
[[exploding_futbol_catcher]]
[[filter_activator_context]]
[[filter_activator_mass_greater]]
[[filter_activator_team]]
[[filter_base]]
[[filter_combineball_type]]
[[filter_enemy]]
[[filter_size]]
[[fish]]
[[fizzler_multiorigin_sound_player]]
[[floorturret_tipcontroller]]
[[funCBaseFlex]]
[[func_breakable_surf]]
[[func_combine_ball_spawner]]
[[func_conveyor]]
[[func_detail_blocker]]
[[func_dustcloud]]
[[func_dustmotes]]
[[func_fish_pool]]
[[func_guntarget]]
[[func_ladderendpoint]]
[[func_lod]]
[[func_nav_avoidance_obstacle]]
[[func_nav_blocker]]
[[func_occluder]]
[[func_physbox_multiplayer]]
[[func_placement_clip]]
[[func_plat]]
[[func_platrot]]
[[func_portal_orientation]]
[[func_portalled]]
[[func_precipitation]]
[[func_precipitation_blocker]]
[[func_proprrespawnzone]]
[[func_pushable]]
[[func_recharge]]
[[func_reflective_glass]]
[[func_tank_combine_cannon]]
[[func_tanklaser]]
[[func_tankmortar]]
[[func_tankphyscannister]]
[[func_tankpulselaser]]
[[func_trackautochange]]
[[func_trackchange]]
[[func_train]]
[[func_traincontrols]]
[[func_useableladder]]
[[func_vehicleclip]]
[[func_wall_toggle]]
[[func_water]]
[[func_water_analog]]
[[func_weight_button]]
[[futbol_catcher]]
[[game_player_equip]]
[[game_player_team]]
[[game_ragdoll_manager]]
[[game_score]]
[[game_ui]]
[[game_weapon_manager]]
[[game_zone_player]]
[[gib]]
[[gibshooter]]
[[grenade]]
[[grenade_beam]]
[[grenade_beam_chaser]]
[[hammer_updateignorelist]]
[[handle_dummy]]
[[handle_test]]
[[hl2_gamerules]]
[[info_camera_link]]
[[info_constraint_anchor]]
[[info_hint]]
[[info_intermission]]
[[info_ladder_dismount]]
[[info_mass_center]]
[[info_node_air]]
[[info_node_air_hint]]
[[info_node_climb]]
[[info_node_hint]]
[[info_node_link]]
[[info_node_link_controller]]
|
[[info_npc_spawn_destination]]
[[info_null]]
[[info_player_deathmatch]]
[[info_player_teamspawn]]
[[info_projecteddecal]]
[[info_radial_link_controller]]
[[info_remarkable]]
[[info_target_personality_sphere]]
[[info_vehicle_groundspawn]]
[[instanced_scripted_scene]]
[[item_nugget]]
[[item_sodacan]]
[[item_suit]]
[[item_suitcharger]]
[[keyframe_track]]
[[light_glspot]]
[[logic_active_autosave]]
[[logic_lineto]]
[[logic_measure_movement]]
[[logic_multicompare]]
[[logic_navigation]]
[[logic_proximity]]
[[logic_scene_list_manager]]
[[math_colorblend]]
[[model_studio]]
[[momentary_door]]
[[monster_furniture]]
[[monster_generic]]
[[mortarshell]]
[[move_keyframed]]
[[multisource]]
[[npc_concussiongrenade]]
[[npc_contactgrenade]]
[[npc_enemyfinder_combinecannon]]
[[npc_furniture]]
[[npc_grenade_frag]]
[[npc_handgrenade]]
[[npc_hover_turret]]
[[npc_maker]]
[[npc_newnpc]]
[[npc_rocket_turret]]
[[npc_template_maker]]
[[npc_turret_floor]]
[[npc_vehicledriver]]
[[paint_stream]]
[[path_corner_crash]]
[[phys_bone_follower]]
[[phys_convert]]
[[phys_keepupright]]
[[phys_magnet]]
[[phys_pulleyconstraint]]
[[phys_ragdollmagnet]]
[[phys_slideconstraint]]
[[phys_thruster]]
[[phys_torque]]
[[physics_cannister]]
[[physics_entity_solver]]
[[physics_npc_solver]]
[[physics_prop]]
[[physics_prop_ragdoll]]
[[physics_prop_statue]]
[[physicsclonearea]]
[[physicsshadowclone]]
[[player]]
[[player_manager]]
[[player_pickup]]
[[point_angularvelocitysensor]]
[[point_bonusmaps_accessor]]
[[point_broadcastclientcommand]]
[[point_combine_ball_launcher]]
[[point_commentary_node]]
[[point_commentary_viewpoint]]
[[point_devshot_camera]]
[[point_enable_motion_fixup]]
[[point_energy_ball_launcher]]
[[point_entity_finder]]
[[point_gamestats_counter]]
[[point_hurt]]
[[point_laser_target]]
[[point_message]]
[[point_playermoveconstraint]]
[[point_posecontroller]]
[[point_proximity_sensor]]
[[point_tesla]]
[[point_velocitysensor]]
[[portal_base2D]]
[[portal_gamerules]]
[[portal_mp_stats]]
[[portal_race_checkpoint]]
[[portal_ragdoll]]
[[portalmp_gamerules]]
[[portalsimulator_collisionentity]]
[[predicted_viewmodel]]
|
[[projected_entity_ambient_sound_proxy]]
[[projected_tractor_beam_entity]]
[[projected_wall_entity]]
[[prop_combine_ball]]
[[prop_door_rotating]]
[[prop_dynamic_ornament]]
[[prop_energy_ball]]
[[prop_exploding_futbol_socket]]
[[prop_exploding_futbol_spawner]]
[[prop_glados_core]]
[[prop_glass_futbol]]
[[prop_glass_futbol_socket]]
[[prop_glass_futbol_spawner]]
[[prop_hallucination]]
[[prop_linked_portal_door]]
[[prop_mirror]]
[[prop_personality_sphere]]
[[prop_physics_multiplayer]]
[[prop_physics_paintable]]
[[prop_physics_respawnable]]
[[prop_portal_stats_display]]
[[prop_ragdoll_attached]]
[[prop_rocket_tripwire]]
[[prop_sphere]]
[[prop_talker]]
[[prop_telescopic_arm]]
[[prop_tic_tac_toe_panel]]
[[prop_vehicle]]
[[prop_vehicle_driveable]]
[[raggib]]
[[rocket_turret_projectile]]
[[rope_anchor]]
[[scene_manager]]
[[script_intro]]
[[scripted_scene]]
[[scripted_sentence]]
[[scripted_target]]
[[simple_physics_brush]]
[[simple_physics_prop]]
[[skybox_swapper]]
[[soundent]]
[[spark_shower]]
[[spotlight_end]]
[[spraycan]]
[[sunlight_shadow_control]]
[[tanktrain_ai]]
[[tanktrain_aitarget]]
[[target_cdaudio]]
[[target_changegravity]]
[[te_tester]]
[[team_manager]]
[[test_effect]]
[[test_proxytoggle]]
[[test_traceline]]
[[trigger]]
[[trigger_auto_crouch]]
[[trigger_brush]]
[[trigger_cdaudio]]
[[trigger_fog]]
[[trigger_hierarchy]]
[[trigger_impact]]
[[trigger_physics_trap]]
[[trigger_playermovement]]
[[trigger_portal_button]]
[[trigger_proximity]]
[[trigger_remove]]
[[trigger_rpgfire]]
[[trigger_serverragdoll]]
[[trigger_soundscape]]
[[trigger_togglesave]]
[[trigger_tonemap]]
[[trigger_tractorbeam]]
[[trigger_vphysics_motion]]
[[trigger_waterydeath]]
[[trigger_weapon_dissolve]]
[[trigger_wind]]
[[vehicle_viewcontroller]]
[[vgui_indicator_panel]]
[[vgui_level_placard_display]]
[[vgui_mp_lobby_display]]
[[vgui_screen_team]]
[[vgui_slideshow_display]]
[[viewmodel]]
[[waterbullet]]
[[weapon_cubemap]]
[[weapon_portal_base]]
[[weapon_promo_antenna_ball]]
  [[weapon_promo_antenna_egg]]
  [[weapon_promo_helmet_ball]]
  [[weapon_promo_helmet_egg]]
  [[wearable_item]]
[[window_pane]]
  [[world_items]]
|}


[[Category:Entities]]
[[Category:Entities]]
[[Category:Portal 2 Entities|*]]
[[Category:Portal 2 Entities|*]]

Revision as of 13:56, 12 May 2011

Portal 2 This is a list of all Portal 2 entities.

Map Entities

Entities that are used in the official BSP map files.

Portal 2 specific

env_portal_credits
env_portal_laser

func_noportal_volume
func_portal_bumper
func_portal_detector

info_coop_spawn
info_paint_sprayer
info_placement_helper
info_player_ping_detector

point_changelevel

npc_personality_core
npc_portal_turret_floor
npc_security_camera
npc_wheatley_boss

paint_sphere

point_futbol_shooter
info_landmark_entry
info_landmark_exit
prop_exploding_futbol
prop_floor_ball_button
prop_floor_button
prop_floor_cube_button
prop_indicator_panel
prop_laser_catcher
prop_laser_relay
prop_monster_box
prop_paint_bomb
prop_physics_paintable
prop_testchamber_door
prop_tractor_beam
prop_under_button
prop_under_floor_button
prop_weighted_cube

trigger_catapult

trigger_paint_cleanser
trigger_ping_detector
trigger_portal_cleanser

vgui_neurotoxin_countdown

weapon_portalgun

Base entities

ai_addon_builder
ai_relationship
ai_script_conditions

ambient_generic

beam_spotlight

color_correction
color_correction_volume

env_ar2explosion
env_entity_maker
env_explosion
env_fade
env_fire
env_fog_controller
env_global
env_hudhint
env_instructor_hint
env_lightglow
env_microphone
env_physexplosion
env_physimpact
env_projectedtexture
env_shake
env_shooter
env_soundscape
env_soundscape_proxy
env_spark
env_splash
env_sprite
env_sprite_clientside
env_texturetoggle
env_tonemap_controller
env_viewpunch
env_wind

filter_activator_class
filter_activator_model
filter_activator_name
filter_damage_type
filter_multi
filter_player_held

fog_volume
func_areaportal
func_areaportalwindow
func_breakable
func_brush
func_button
func_clip_vphysics
func_door
func_door_rotating
func_illusionary
func_instance_io_proxy
func_monitor
func_movelinear
func_physbox
func_rotating
func_rot_button
func_smokevolume
func_tank
func_tanktrain
func_tracktrain
func_wall

game_end
game_gib_manager
game_text

generic_actor

infodecal
info_game_event_proxy
info_landmark
info_lighting_relative
info_node
info_overlay_accessor
info_particle_system
info_player_start
info_target
info_target_instructor_hint
info_teleport_destination

keyframe_rope

light
light_directional
light_dynamic
light_environment
light_spot

linked_portal_door
logic_achievement
logic_auto
logic_autosave
logic_branch
logic_branch_listener
logic_case
logic_choreographed_scene
logic_collision_pair
logic_compare
logic_coop_manager
logic_eventlistener
logic_playerproxy
logic_playmovie
logic_random_outputs
logic_register_activator
logic_relay
logic_script
logic_timer
logic_timescale

material_modify_control

math_counter
math_remap

momentary_rot_button

move_rope

npc_bullseye
npc_enemyfinder

paint_sphere

path_corner
path_track

phys_ballsocket
phys_constraint
phys_constraintsystem
phys_hinge
phys_lengthconstraint
phys_motor
phys_ragdollconstraint
phys_spring

player_loadsaved
player_speedmod
player_weaponstrip
point_anglesensor
point_camera
point_clientcommand
point_push
point_servercommand
point_spotlight
point_survey
point_teleport
point_template
point_viewcontrol
point_viewcontrol_multiplayer
point_viewproxy

postprocess_controller

prop_button
prop_dynamic
prop_dynamic_override
prop_physics
prop_physics_override
prop_portal
prop_ragdoll
prop_vehicle_choreo_generic
prop_wall_projector

scripted_sequence

shadow_control

sky_camera

trigger_autosave
trigger_changelevel
trigger_gravity
trigger_hurt
trigger_look
trigger_multiple
trigger_once
trigger_playerteam
trigger_push
trigger_teleport
trigger_transition
trigger_weapon_strip

vgui_movie_display
vgui_screen

water_lod_control

worldspawn

Unused/internal entities

Entities dumped by the dumpentityfactories console command that are not used in the official maps.

_firesmoke
_plasma
ai_ally_speech_manager
ai_battle_line
ai_changehintgroup
ai_changetarget
ai_goal_actbusy
ai_goal_actbusy_queue
ai_goal_assault
ai_goal_fightfromcover
ai_goal_follow
ai_goal_lead
ai_goal_lead_weapon
ai_goal_standoff
ai_hint
ai_network
ai_npc_eventresponsesystem
ai_sound
ai_speechfilter
aiscripted_schedule
aitesthull
ar2explosion
assault_assaultpoint
assault_rallypoint
baseanimating_projectile
basehlcombatweapon
baseportalcombatweapon
baseprojectile
basespriteprojectile
beam
bodyque
commentary_auto
cube_rotationcontroller
cycler
cycler_actor
cycler_blender
cycler_flex
cycler_weapon
cycler_wreckage
dynamic_prop
ent_hover_turret_tether
ent_watery_leech
entity_blocker
entityflame
env_ambient_light
env_beam
env_beverage
env_blood
env_bubbles
env_citadel_energy_core
env_credits
env_debughistory
env_detail_controller
env_dof_controller
env_dustpuff
env_dusttrail
env_effectscript
env_embers
env_entity_dissolver
env_entity_freezing
env_entity_igniter
env_fire_trail
env_firesensor
env_firesource
env_fizzler_effects
env_funnel
env_glow
env_gunfire
env_laser
env_lightrail_endpoint
env_message
env_movieexplosion
env_muzzleflash
env_outtro_stats
env_particle_performance_monitor
env_particle_trail
env_particlefire
env_particlelight
env_particlescript
env_particlesmokegrenade
env_physwire
env_player_surface_trigger
env_player_viewfinder
env_portal_path_track
env_quadraticbeam
env_ragdoll_boogie
env_rockettrail
env_rotorshooter
env_screeneffect
env_screenoverlay
env_smokestack
env_smoketrail
env_soundscape_triggerable
env_speaker
env_sporeexplosion
env_sporetrail
env_sprite_oriented
env_spritetrail
env_steam
env_steamjet
env_sun
env_tilt
env_tracer
env_zoom
event_queue_saveload_proxy
exploding_futbol_catcher
filter_activator_context
filter_activator_mass_greater
filter_activator_team
filter_base
filter_combineball_type
filter_enemy
filter_size
fish
fizzler_multiorigin_sound_player
floorturret_tipcontroller
funCBaseFlex
func_breakable_surf
func_combine_ball_spawner
func_conveyor
func_detail_blocker
func_dustcloud
func_dustmotes
func_fish_pool
func_guntarget
func_ladderendpoint
func_lod
func_nav_avoidance_obstacle
func_nav_blocker
func_occluder
func_physbox_multiplayer
func_placement_clip
func_plat
func_platrot
func_portal_orientation
func_portalled
func_precipitation
func_precipitation_blocker
func_proprrespawnzone
func_pushable
func_recharge
func_reflective_glass
func_tank_combine_cannon
func_tanklaser
func_tankmortar
func_tankphyscannister
func_tankpulselaser
func_trackautochange
func_trackchange
func_train
func_traincontrols
func_useableladder
func_vehicleclip
func_wall_toggle
func_water
func_water_analog
func_weight_button
futbol_catcher
game_player_equip
game_player_team
game_ragdoll_manager
game_score
game_ui
game_weapon_manager
game_zone_player
gib
gibshooter
grenade
grenade_beam
grenade_beam_chaser
hammer_updateignorelist
handle_dummy
handle_test
hl2_gamerules
info_camera_link
info_constraint_anchor
info_hint
info_intermission
info_ladder_dismount
info_mass_center
info_node_air
info_node_air_hint
info_node_climb
info_node_hint
info_node_link
info_node_link_controller
info_npc_spawn_destination
info_null
info_player_deathmatch
info_player_teamspawn
info_projecteddecal
info_radial_link_controller
info_remarkable
info_target_personality_sphere
info_vehicle_groundspawn
instanced_scripted_scene
item_nugget
item_sodacan
item_suit
item_suitcharger
keyframe_track
light_glspot
logic_active_autosave
logic_lineto
logic_measure_movement
logic_multicompare
logic_navigation
logic_proximity
logic_scene_list_manager
math_colorblend
model_studio
momentary_door
monster_furniture
monster_generic
mortarshell
move_keyframed
multisource
npc_concussiongrenade
npc_contactgrenade
npc_enemyfinder_combinecannon
npc_furniture
npc_grenade_frag
npc_handgrenade
npc_hover_turret
npc_maker
npc_newnpc
npc_rocket_turret
npc_template_maker
npc_turret_floor
npc_vehicledriver
paint_stream
path_corner_crash
phys_bone_follower
phys_convert
phys_keepupright
phys_magnet
phys_pulleyconstraint
phys_ragdollmagnet
phys_slideconstraint
phys_thruster
phys_torque
physics_cannister
physics_entity_solver
physics_npc_solver
physics_prop
physics_prop_ragdoll
physics_prop_statue
physicsclonearea
physicsshadowclone
player
player_manager
player_pickup
point_angularvelocitysensor
point_bonusmaps_accessor
point_broadcastclientcommand
point_combine_ball_launcher
point_commentary_node
point_commentary_viewpoint
point_devshot_camera
point_enable_motion_fixup
point_energy_ball_launcher
point_entity_finder
point_gamestats_counter
point_hurt
point_laser_target
point_message
point_playermoveconstraint
point_posecontroller
point_proximity_sensor
point_tesla
point_velocitysensor
portal_base2D
portal_gamerules
portal_mp_stats
portal_race_checkpoint
portal_ragdoll
portalmp_gamerules
portalsimulator_collisionentity
predicted_viewmodel
projected_entity_ambient_sound_proxy
projected_tractor_beam_entity
projected_wall_entity
prop_combine_ball
prop_door_rotating
prop_dynamic_ornament
prop_energy_ball
prop_exploding_futbol_socket
prop_exploding_futbol_spawner
prop_glados_core
prop_glass_futbol
prop_glass_futbol_socket
prop_glass_futbol_spawner
prop_hallucination
prop_linked_portal_door
prop_mirror
prop_personality_sphere
prop_physics_multiplayer
prop_physics_paintable
prop_physics_respawnable
prop_portal_stats_display
prop_ragdoll_attached
prop_rocket_tripwire
prop_sphere
prop_talker
prop_telescopic_arm
prop_tic_tac_toe_panel
prop_vehicle
prop_vehicle_driveable
raggib
rocket_turret_projectile
rope_anchor
scene_manager
script_intro
scripted_scene
scripted_sentence
scripted_target
simple_physics_brush
simple_physics_prop
skybox_swapper
soundent
spark_shower
spotlight_end
spraycan
sunlight_shadow_control
tanktrain_ai
tanktrain_aitarget
target_cdaudio
target_changegravity
te_tester
team_manager
test_effect
test_proxytoggle
test_traceline
trigger
trigger_auto_crouch
trigger_brush
trigger_cdaudio
trigger_fog
trigger_hierarchy
trigger_impact
trigger_physics_trap
trigger_playermovement
trigger_portal_button
trigger_proximity
trigger_remove
trigger_rpgfire
trigger_serverragdoll
trigger_soundscape
trigger_togglesave
trigger_tonemap
trigger_tractorbeam
trigger_vphysics_motion
trigger_waterydeath
trigger_weapon_dissolve
trigger_wind
vehicle_viewcontroller
vgui_indicator_panel
vgui_level_placard_display
vgui_mp_lobby_display
vgui_screen_team
vgui_slideshow_display
viewmodel
waterbullet
weapon_cubemap
weapon_portal_base
weapon_promo_antenna_ball
weapon_promo_antenna_egg
weapon_promo_helmet_ball
weapon_promo_helmet_egg
wearable_item
window_pane
world_items