Ru/List of entities: Difference between revisions
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{{ | {{langsp|title=Список объектов мира}} | ||
== | == Искусственный интеллект == | ||
*{{L|ai_ally_manager | *{{L|ai_ally_manager}} {{hl2}} {{hl2episodes}} {{hl2lc}} | ||
*{{L|ai_battle_line| | *{{L|ai_battle_line}} {{l4dseries|not}} | ||
*{{L|ai_changehintgroup | *{{L|ai_changehintgroup}} | ||
*{{L|ai_changetarget | *{{L|ai_changetarget}} | ||
*{{L|ai_citizen_response_system | *{{L|ai_citizen_response_system}} {{hl2}} {{hl2episodes}} {{hl2lc}} | ||
*{{L|ai_goal_actbusy | *{{L|ai_goal_actbusy}} | ||
*{{L|ai_goal_actbusy queue | *{{L|ai_goal_actbusy queue}} | ||
*{{L|ai_goal_assault | *{{L|ai_goal_assault}} | ||
*{{L|ai_goal_follow | *{{L|ai_goal_follow}} | ||
*{{L|ai_goal_lead | *{{L|ai_goal_lead}} | ||
*{{L|ai_goal_lead weapon | *{{L|ai_goal_lead weapon}} | ||
*{{L|ai_goal_police | *{{L|ai_goal_police}} | ||
*{{L|ai_goal_standoff | *{{L|ai_goal_standoff}} | ||
*{{L|ai_relationship | *{{L|ai_relationship}} | ||
*{{L|ai_script_conditions | *{{L|ai_script_conditions}} | ||
*{{L|ai_sound | *{{L|ai_sound}} | ||
*{{L|ai_speechfilter | *{{L|ai_speechfilter}} | ||
*{{L|aiscripted_schedule | *{{L|aiscripted_schedule}} | ||
*{{L|assault_assaultpoint | *{{L|assault_assaultpoint}} | ||
*{{L|assault_rallypoint | *{{L|assault_rallypoint}} | ||
*{{L|info_apc_missile_hint | *{{L|info_apc_missile_hint}} | ||
*{{L|info_node | *{{L|info_node}} | ||
*{{L|info_node_air | *{{L|info_node_air}} | ||
*{{L|info_node_air hint | *{{L|info_node_air hint}} | ||
*{{L|info_node_climb | *{{L|info_node_climb}} | ||
*{{L|info_node_hint | *{{L|info_node_hint}} | ||
*{{L|info_node_link | *{{L|info_node_link}} | ||
*{{L|info_node_link_controller | *{{L|info_node_link_controller}} | ||
*{{L|info_npc spawn_destination | *{{L|info_npc spawn_destination}} | ||
*{{L|info_snipertarget | *{{L|info_snipertarget}} | ||
*{{L|logic_choreographed_scene | *{{L|logic_choreographed_scene}} | ||
*{{L|path_corner | *{{L|path_corner}} | ||
*{{L|path_corner_crash | *{{L|path_corner_crash}} | ||
*{{L|path_track | *{{L|path_track}} | ||
*{{L|scripted_scene | *{{L|scripted_scene}} | ||
*{{L|scripted_sentence | *{{L|scripted_sentence}} | ||
*{{L|scripted_sequence | *{{L|scripted_sequence}} | ||
*{{L|scripted_target | *{{L|scripted_target}} | ||
*{{L|tanktrain_aitarget | *{{L|tanktrain_aitarget}} | ||
*{{L|tanktrain_ai | *{{L|tanktrain_ai}} | ||
== | == Окружающая среда == | ||
*{{L|env_ar2explosion | *{{L|env_ar2explosion}} | ||
*{{L|env_beam | *{{L|env_beam}} | ||
*{{L|env_beverage | *{{L|env_beverage}} | ||
*{{L|env_blood | *{{L|env_blood}} | ||
*{{L|env_bubbles | *{{L|env_bubbles}} | ||
*{{L|env_citadel_energy_core | *{{L|env_citadel_energy_core}} | ||
*{{L|env_credits | *{{L|env_credits}} | ||
*{{L|env_cubemap | *{{L|env_cubemap}} | ||
*{{L|env_dustpuff | *{{L|env_dustpuff}} | ||
*{{L|env_effectscript | *{{L|env_effectscript}} | ||
*{{L|env_embers | *{{L|env_embers}} | ||
*{{L|env_entity_dissolver | *{{L|env_entity_dissolver}} | ||
*{{L|env_entity_igniter | *{{L|env_entity_igniter}} | ||
*{{L|env_entity_maker | *{{L|env_entity_maker}} | ||
*{{L|env_explosion | *{{L|env_explosion}} | ||
*{{L|env_extinguisherjet | *{{L|env_extinguisherjet}} | ||
*{{L|env_fade | *{{L|env_fade}} | ||
*{{L|env_fire | *{{L|env_fire}} | ||
*{{L|env_firesensor | *{{L|env_firesensor}} | ||
*{{L|env_firesource | *{{L|env_firesource}} | ||
*{{L|env_flare | *{{L|env_flare}} | ||
*{{L|env_fog_controller | *{{L|env_fog_controller}} | ||
*{{L|env_funnel | *{{L|env_funnel}} | ||
*{{L|env_global | *{{L|env_global}} | ||
*{{L|env_gunfire | *{{L|env_gunfire}} | ||
*{{L|env_headcrabcanister | *{{L|env_headcrabcanister}} | ||
*{{L|env_hudhint | *{{L|env_hudhint}} | ||
*{{L|env_laser | *{{L|env_laser}} | ||
*{{L|env_lightglow | *{{L|env_lightglow}} | ||
*{{L|env_message | *{{L|env_message}} | ||
*{{L|env_microphone | *{{L|env_microphone}} | ||
*{{L|env_muzzleflash | *{{L|env_muzzleflash}} | ||
*{{L|env_particlelight | *{{L|env_particlelight}} | ||
*{{L|env_particlescript | *{{L|env_particlescript}} | ||
*{{L|env_physexplosion | *{{L|env_physexplosion}} | ||
*{{L|env_physimpact | *{{L|env_physimpact}} | ||
*{{L|env_player_surface_trigger| | *{{L|env_player_surface_trigger}} | ||
*{{L|env_rotorshooter | *{{L|env_portal_laser}} {{P2}} | ||
*{{L|env_rotorwash | *{{L|env_rotorshooter}} | ||
*{{L|env_screenoverlay | *{{L|env_rotorwash}} | ||
*{{L|env_shake | *{{L|env_screenoverlay}} | ||
*{{L|env_shooter | *{{L|env_shake}} | ||
*{{L|env_smokestack | *{{L|env_shooter}} | ||
*{{L|env_smoketrail | *{{L|env_smokestack}} | ||
*{{L|env_soundscape | *{{L|env_smoketrail}} | ||
*{{L|env_soundscape_proxy | *{{L|env_soundscape}} | ||
*{{L|env_soundscape_triggerable | *{{L|env_soundscape_proxy}} | ||
*{{L|env_spark | *{{L|env_soundscape_triggerable}} | ||
*{{L|env_speaker | *{{L|env_spark}} | ||
*{{L|env_splash | *{{L|env_speaker}} | ||
*{{L|env_sprite | *{{L|env_splash}} | ||
*{{L|env_spritetrail | *{{L|env_sprite}} | ||
*{{L|env_starfield | *{{L|env_spritetrail}} | ||
*{{L|env_steam | *{{L|env_starfield}} | ||
*{{L|env_sun | *{{L|env_steam}} | ||
*{{L|env_terrainmorph | *{{L|env_sun}} | ||
*{{L|env_texturetoggle | *{{L|env_terrainmorph}} | ||
*{{L|env_tonemap_controller | *{{L|env_texturetoggle}} | ||
*{{L|env_wind | *{{L|env_tonemap_controller}} | ||
*{{L|env_zoom | *{{L|env_wind}} | ||
*{{L|env_zoom}} | |||
== | == Фильтры == | ||
*{{L|filter_activator_class | *{{L|filter_activator_class}} | ||
*{{L|filter_activator_name | *{{L|filter_activator_name}} | ||
*{{L|filter_activator_team | *{{L|filter_activator_team}} | ||
*{{L|filter_damage_type | *{{L|filter_damage_type}} | ||
*{{L|filter_multi| | *{{L|filter_multi}} | ||
*{{L|filter_enemy}} | |||
== Функциональные | == Функциональные области == | ||
*{{L|func_areaportal | *{{L|func_areaportal}} | ||
*{{L|func_areaportalwindow | *{{L|func_areaportalwindow}} | ||
*{{L|func_breakable | *{{L|func_breakable}} | ||
*{{L|func_breakable_surf | *{{L|func_breakable_surf}} | ||
*{{L|func_brush | *{{L|func_brush}} | ||
*{{L|func_button | *{{L|func_button}} | ||
*{{L|func_capturezone | *{{L|func_capturezone}} | ||
*{{L|func_changeclass | *{{L|func_changeclass}} | ||
*{{L|func_clip_vphysics | *{{L|func_clip_vphysics}} | ||
*{{L|func_combine_ball_spawner | *{{L|func_combine_ball_spawner}} | ||
*{{L|func_conveyor | *{{L|func_conveyor}} | ||
*{{L|func_detail | *{{L|func_detail}} | ||
*{{L|func_door | *{{L|func_door}} | ||
*{{L|func_door_rotating | *{{L|func_door_rotating}} | ||
*{{L|func_dustcloud | *{{L|func_dustcloud}} | ||
*{{L|func_dustmotes | *{{L|func_dustmotes}} | ||
*{{L|func_extinguishercharger | *{{L|func_extinguishercharger}} | ||
*{{L|func_guntarget | *{{L|func_guntarget}} | ||
*{{L|func_healthcharger | *{{L|func_healthcharger}} | ||
*{{L|func_illusionary | *{{L|func_illusionary}} | ||
*{{L|func_ladder | *{{L|func_ladder}} | ||
*{{L|func_ladderendpoint | *{{L|func_ladderendpoint}} | ||
*{{L|func_lod | *{{L|func_lod}} | ||
*{{L|func_lookdoor | *{{L|func_lookdoor}} | ||
*{{L|func_monitor | *{{L|func_monitor}} | ||
*{{L|func_movelinear | *{{L|func_movelinear}} | ||
*{{L|func_nobuild | *{{L|func_nobuild}} | ||
*{{L|func_nogrenades | *{{L|func_nogrenades}} | ||
*{{L|func_occluder | *{{L|func_occluder}} | ||
*{{L|func_physbox | *{{L|func_physbox}} | ||
*{{L|func_physbox_multiplayer | *{{L|func_physbox_multiplayer}} | ||
*{{L|func_platrot | *{{L|func_platrot}} | ||
*{{L|func_precipitation | *{{L|func_precipitation}} | ||
*{{L|func_proprespawnzone | *{{L|func_proprespawnzone}} | ||
*{{L|func_recharge | *{{L|func_recharge}} | ||
*{{L|func_reflective_glass | *{{L|func_reflective_glass}} | ||
*{{L|func_regenerate | *{{L|func_regenerate}} | ||
*{{L|func_respawnroom | *{{L|func_respawnroom}} | ||
*{{L|func_respawnroomvisualizer | *{{L|func_respawnroomvisualizer}} | ||
*{{L|func_rot_button | *{{L|func_rot_button}} | ||
*{{L|func_rotating | *{{L|func_rotating}} | ||
*{{L|func_smokevolume | *{{L|func_smokevolume}} | ||
*{{L|func_tank | *{{L|func_tank}} | ||
*{{L|func_tankairboatgun | *{{L|func_tankairboatgun}} | ||
*{{L|func_tankapcrocket | *{{L|func_tankapcrocket}} | ||
*{{L|func_tanklaser | *{{L|func_tanklaser}} | ||
*{{L|func_tankmortar | *{{L|func_tankmortar}} | ||
*{{L|func_tankphyscannister | *{{L|func_tankphyscannister}} | ||
*{{L|func_tankpulselaser | *{{L|func_tankpulselaser}} | ||
*{{L|func_tankrocket | *{{L|func_tankrocket}} | ||
*{{L|func_tanktrain | *{{L|func_tanktrain}} | ||
*{{L|func_trackautochange | *{{L|func_trackautochange}} | ||
*{{L|func_trackchange | *{{L|func_trackchange}} | ||
*{{L|func_tracktrain | *{{L|func_tracktrain}} | ||
*{{L|func_traincontrols | *{{L|func_traincontrols}} | ||
*{{L|func_useableladder | *{{L|func_useableladder}} | ||
*{{L|func_vehicleclip | *{{L|func_vehicleclip}} | ||
*{{L|func_viscluster | *{{L|func_viscluster}} | ||
*{{L|func_wall | *{{L|func_wall}} | ||
*{{L|func_wall_toggle | *{{L|func_wall_toggle}} | ||
*{{L|func_water_analog | *{{L|func_water_analog}} | ||
== Игровые | == Игровые == | ||
*{{L|worldspawn | *{{L|worldspawn}} | ||
*{{L|game_end | *{{L|game_end}} | ||
*{{L|game_player_equip | *{{L|game_player_equip}} | ||
*{{L|game_player_team | *{{L|game_player_team}} | ||
*{{L|game_ragdoll_manager | *{{L|game_ragdoll_manager}} | ||
*{{L|game_score | *{{L|game_score}} | ||
*{{L|game_text | *{{L|game_text}} | ||
*{{L|game_ui | *{{L|game_ui}} | ||
*{{L|game_weapon_manager | *{{L|game_weapon_manager}} | ||
*{{L|game_zone_player | *{{L|game_zone_player}} | ||
== Информационные | == Информационные == | ||
*{{L|info_camera_link | *{{L|info_camera_link}} | ||
*{{L|info_constraint_anchor | *{{L|info_constraint_anchor}} | ||
*{{L|info_hint | *{{L|info_hint}} | ||
*{{L|info_intermission | *{{L|info_intermission}} | ||
*{{L|info_ladder_dismount | *{{L|info_ladder_dismount}} | ||
*{{L|info_landmark | *{{L|info_landmark}} | ||
*{{L|info_lighting | *{{L|info_lighting}} | ||
*{{L|info_mass center | *{{L|info_mass center}} | ||
*{{L|info_no_dynamic_shadow | *{{L|info_no_dynamic_shadow}} | ||
*{{L|info_node | *{{L|info_node}} | ||
*{{L|info_node_air | *{{L|info_node_air}} | ||
*{{L|info_node_air hint | *{{L|info_node_air hint}} | ||
*{{L|info_node_climb | *{{L|info_node_climb}} | ||
*{{L|info_node_hint | *{{L|info_node_hint}} | ||
*{{L|info_node_link | *{{L|info_node_link}} | ||
*{{L|info_node_link_controller | *{{L|info_node_link_controller}} | ||
*{{L|info_npc_spawn_destination | *{{L|info_npc_spawn_destination}} | ||
*{{L|info_null| | *{{L|info_null}} | ||
*{{L|info_overlay | *{{L|info_observer_point}} {{tf2}} | ||
*{{L|info_particle_system | *{{L|info_overlay}} | ||
*{{L|info_player_combine | *{{L|info_particle_system}} | ||
*{{L|info_player_deathmatch | *{{L|info_player_combine}} | ||
*{{L|info_player_logo | *{{L|info_player_deathmatch}} | ||
*{{L|info_player_rebel | *{{L|info_player_logo}} | ||
*{{L|info_player_start | *{{L|info_player_rebel}} | ||
*{{L|info_projecteddecal | *{{L|info_player_start}} | ||
*{{L|info_snipertarget | *{{L|info_projecteddecal}} | ||
*{{L|info_target | *{{L|info_snipertarget}} | ||
*{{L|info_target_gunshipcrash | *{{L|info_target}} | ||
*{{L|info_teleporter_countdown | *{{L|info_target_gunshipcrash}} | ||
*{{L|info_teleport_destination | *{{L|info_teleporter_countdown}} | ||
*{{L|infodecal | *{{L|info_teleport_destination}} | ||
*{{L|infodecal}} | |||
== | == Снаряжение == | ||
*{{L|item_ammo_357 | *{{L|item_ammo_357}} | ||
*{{L|item_ammo_357_large | *{{L|item_ammo_357_large}} | ||
*{{L|item_ammo_ar2 | *{{L|item_ammo_ar2}} | ||
*{{L|item_ammo_ar2_altfire | *{{L|item_ammo_ar2_altfire}} | ||
*{{L|item_ammo_ar2_large | *{{L|item_ammo_ar2_large}} | ||
*{{L|item_ammo_crate | *{{L|item_ammo_crate}} | ||
*{{L|item_ammo_crossbow | *{{L|item_ammo_crossbow}} | ||
*{{L|item_ammo_pistol | *{{L|item_ammo_pistol}} | ||
*{{L|item_ammo_pistol_large | *{{L|item_ammo_pistol_large}} | ||
*{{L|item_ammo_smg1 | *{{L|item_ammo_smg1}} | ||
*{{L|item_ammo_smg1_grenade | *{{L|item_ammo_smg1_grenade}} | ||
*{{L|item_ammo_smg1_large | *{{L|item_ammo_smg1_large}} | ||
*{{L|item_battery | *{{L|item_battery}} | ||
*{{L|item_box_buckshot | *{{L|item_box_buckshot}} | ||
*{{L|item_dynamic resupply | *{{L|item_dynamic resupply}} | ||
*{{L|item_healthcharger | *{{L|item_healthcharger}} | ||
*{{L|item_healthkit | *{{L|item_healthkit}} | ||
*{{L|item_healthvial | *{{L|item_healthvial}} | ||
*{{L|item_item_crate | *{{L|item_item_crate}} | ||
*{{L|item_rpg_round | *{{L|item_rpg_round}} | ||
*{{L|item_suit | *{{L|item_suit}} | ||
*{{L|item_suitcharger | *{{L|item_suitcharger}} | ||
== | == Освещение == | ||
*{{L|light| | *{{L|light}} | ||
*{{L| | *{{L|light_spot}} | ||
*{{L| | *{{L|light_dynamic}} | ||
*{{L| | *{{L|env_projectedtexture}} | ||
*{{L| | *{{L|point_spotlight}} | ||
*{{L| | *{{L|light_environment}} | ||
*{{L| | *{{L|light_directional}} {{l4d|since}} {{also|{{gmod}} {{slammin}}}} | ||
*{{L|light_deferred_global}} {{asd}} {{lw}} | |||
*{{L|light_deferred}} {{asd}} {{lw}} | |||
*{{L|env_cascade_light}} {{csgo|since}} {{also|{{bms}}}} | |||
*{{L|newLight_Point}} {{bms}} | |||
*{{L|newLight_Spot}} {{bms}} | |||
== | == Логика == | ||
*{{L|logic_auto | *{{L|logic_achievement}} | ||
*{{L|logic_autosave | *{{L|logic_active_autosave}} | ||
*{{L|logic_branch| | *{{L|logic_auto}} | ||
*{{L|logic_case| | *{{L|logic_autosave}} | ||
*{{L|logic_collision_pair| | *{{L|logic_branch}} | ||
*{{L| | *{{L|logic_branch_listener}} | ||
*{{L|logic_lineto | *{{L|logic_case}} | ||
*{{L|logic_measure_movement| | *{{L|logic_choreographed_scene}} | ||
*{{L|logic_multicompare| | *{{L|logic_collision_pair}} | ||
*{{L| | *{{L|logic_compare}} | ||
*{{L|logic_relay| | *{{L|logic_coop_manager}} | ||
*{{L|logic_timer| | *{{L|logic_director_query}} | ||
*{{L|logic_eventlistener}} | |||
*{{L|logic_game_event}} | |||
*{{L|logic_lineto}} | |||
*{{L|logic_measure_movement}} | |||
*{{L|logic_mirror_movement}} | |||
*{{L|logic_multicompare}} | |||
*{{L|logic_navigation}} | |||
*{{L|logic_playerproxy}} | |||
*{{L|logic_playmovie}} | |||
*{{L|logic_random_outputs}} | |||
*{{L|logic_register_activator}} | |||
*{{L|logic_relay}} | |||
*{{L|logic_scene_list_manager}} | |||
*{{L|logic_script}} | |||
*{{L|logic_timer}} | |||
*{{L|logic_timescale}} | |||
*{{L|logic_versus_random}} | |||
== Прочие | == Прочие == | ||
*{{L|ambient_generic | *{{L|ambient_generic}} | ||
*{{L|cycler | *{{L|cycler}} | ||
*{{L|gibshooter | *{{L|gibshooter}} | ||
*{{L|keyframe_rope | *{{L|keyframe_rope}} | ||
*{{L|keyframe_track | *{{L|keyframe_track}} | ||
*{{L|material_modify_control | *{{L|material_modify_control}} | ||
*{{L|math_colorblend | *{{L|math_colorblend}} | ||
*{{L|math_counter | *{{L|math_counter}} | ||
*{{L|math_remap | *{{L|math_remap}} | ||
*{{L|momentary_rot_button | *{{L|momentary_rot_button}} | ||
*{{L|move_keyframed | *{{L|move_keyframed}} | ||
*{{L|move_rope | *{{L|move_rope}} | ||
*{{L|move_track | *{{L|move_track}} | ||
*{{L|script_intro | *{{L|script_intro}} | ||
*{{L|script_tauremoval | *{{L|script_tauremoval}} | ||
*{{L|shadow_control | *{{L|shadow_control}} | ||
*{{L|sky_camera | *{{L|sky_camera}} | ||
*{{L|test_sidelist | *{{L|test_sidelist}} | ||
*{{L|test_traceline | *{{L|test_traceline}} | ||
*{{L|VGUI_Screen|vgui_screen|ru}} | *{{L|VGUI_Screen|vgui_screen|ru}} | ||
*{{L|water_lod_control | *{{L|water_lod_control}} | ||
== НИП | == НИП == | ||
=== | === Обычные === | ||
*{{L|combine_mine | *{{L|combine_mine}} | ||
*{{L|npc_alyx | *{{L|npc_alyx}} | ||
*{{L|npc_antlion | *{{L|npc_antlion}} | ||
*{{L|npc_antlion_template_maker | *{{L|npc_antlion_template_maker}} | ||
*{{L|npc_antlionguard | *{{L|npc_antlionguard}} | ||
*{{L|npc_barnacle | *{{L|npc_barnacle}} | ||
*{{L|npc_barney | *{{L|npc_barney}} | ||
*{{L|npc_breen | *{{L|npc_breen}} | ||
*{{L|npc_citizen | *{{L|npc_citizen}} | ||
*{{L|npc_combine_camera | *{{L|npc_combine_camera}} | ||
*{{L|npc_combine_s | *{{L|npc_combine_s}} | ||
*{{L|npc_combinedropship | *{{L|npc_combinedropship}} | ||
*{{L|npc_combinegunship | *{{L|npc_combinegunship}} | ||
*{{L|npc_crabsynth | *{{L|npc_crabsynth}} | ||
*{{L|npc_cranedriver | *{{L|npc_cranedriver}} | ||
*{{L|npc_crow | *{{L|npc_crow}} | ||
*{{L|npc_cscanner | *{{L|npc_cscanner}} | ||
*{{L|npc_dog | *{{L|npc_dog}} | ||
*{{L|npc_eli | *{{L|npc_eli}} | ||
*{{L|npc_fastzombie | *{{L|npc_fastzombie}} | ||
*{{L|npc_fisherman | *{{L|npc_fisherman}} | ||
*{{L|npc_gman | *{{L|npc_gman}} | ||
*{{L|npc_headcrab | *{{L|npc_headcrab}} | ||
*{{L|npc_headcrab_black | *{{L|npc_headcrab_black}} | ||
*{{L|npc_headcrab_fast | *{{L|npc_headcrab_fast}} | ||
*{{L|npc_helicopter | *{{L|npc_helicopter}} | ||
*{{L|npc_ichthyosaur | *{{L|npc_ichthyosaur}} | ||
*{{L|npc_kleiner | *{{L|npc_kleiner}} | ||
*{{L|npc_manhack | *{{L|npc_manhack}} | ||
*{{L|npc_metropolice | *{{L|npc_metropolice}} | ||
*{{L|npc_monk | *{{L|npc_monk}} | ||
*{{L|npc_mortarsynth | *{{L|npc_mortarsynth}} | ||
*{{L|npc_mossman | *{{L|npc_mossman}} | ||
*{{L|npc_pigeon | *{{L|npc_pigeon}} | ||
*{{L|npc_poisonzombie | *{{L|npc_poisonzombie}} | ||
*{{L|npc_rollermine | *{{L|npc_rollermine}} | ||
*{{L|npc_seagull | *{{L|npc_seagull}} | ||
*{{L|npc_sniper | *{{L|npc_sniper}} | ||
*{{L|npc_stalker | *{{L|npc_stalker}} | ||
*{{L|npc_strider | *{{L|npc_strider}} | ||
*{{L|npc_turret_ceiling | *{{L|npc_turret_ceiling}} | ||
*{{L|npc_turret_floor | *{{L|npc_turret_floor}} | ||
*{{L|npc_turret_ground | *{{L|npc_turret_ground}} | ||
*{{L|npc_vortigaunt | *{{L|npc_vortigaunt}} | ||
*{{L|npc_zombie | *{{L|npc_zombie}} | ||
*{{L|npc_zombie_torso | *{{L|npc_zombie_torso}} | ||
=== Специальные === | === Специальные === | ||
*{{L|cycler_actor | *{{L|cycler_actor}} | ||
*{{L|generic_actor | *{{L|generic_actor}} | ||
*{{L|info_npc_spawn_destination | *{{L|info_npc_spawn_destination}} | ||
*{{L|monster_generic | *{{L|monster_generic}} | ||
*{{L|npc_apcdriver | *{{L|npc_apcdriver}} | ||
*{{L|npc_bullseye | *{{L|npc_bullseye}} | ||
*{{L|npc_enemyfinder | *{{L|npc_enemyfinder}} | ||
*{{L|npc_furniture | *{{L|npc_furniture}} | ||
*{{L|npc_heli_avoidbox | *{{L|npc_heli_avoidbox}} | ||
*{{L|npc_heli_avoidsphere | *{{L|npc_heli_avoidsphere}} | ||
*{{L|npc_heli_nobomb | *{{L|npc_heli_nobomb}} | ||
*{{L|npc_launcher | *{{L|npc_launcher}} | ||
*{{L|npc_maker | *{{L|npc_maker}} | ||
*{{L|npc_missiledefense| | *{{L|npc_missiledefense}} | ||
*{{L|npc_particlestorm | *{{L|npc_newnpc}} | ||
*{{L|npc_spotlight | *{{L|npc_particlestorm}} | ||
*{{L|npc_template_maker | *{{L|npc_spotlight}} | ||
*{{L|npc_vehicledriver | *{{L|npc_template_maker}} | ||
*{{L|npc_vehicledriver}} | |||
== Физические | == Физические == | ||
*{{L|phys_ballsocket | *{{L|phys_ballsocket}} | ||
*{{L|phys_constraint | *{{L|phys_constraint}} | ||
*{{L|phys_constraintsystem | *{{L|phys_constraintsystem}} | ||
*{{L|phys_convert | *{{L|phys_convert}} | ||
*{{L|phys_hinge | *{{L|phys_hinge}} | ||
*{{L|phys_keepupright | *{{L|phys_keepupright}} | ||
*{{L|phys_lengthconstraint | *{{L|phys_lengthconstraint}} | ||
*{{L|phys_magnet | *{{L|phys_magnet}} | ||
*{{L|phys_motor | *{{L|phys_motor}} | ||
*{{L|phys_pulleyconstraint | *{{L|phys_pulleyconstraint}} | ||
*{{L|phys_ragdollconstraint | *{{L|phys_ragdollconstraint}} | ||
*{{L|phys_ragdollmagnet | *{{L|phys_ragdollmagnet}} | ||
*{{L|phys_slideconstraint | *{{L|phys_slideconstraint}} | ||
*{{L|phys_spring | *{{L|phys_spring}} | ||
*{{L|phys_thruster | *{{L|phys_thruster}} | ||
*{{L|phys_torque | *{{L|phys_torque}} | ||
*{{L|physics_cannister | *{{L|physics_cannister}} | ||
== | == Игрока == | ||
*{{L|player_loadsaved | *{{L|player_loadsaved}} | ||
*{{L|player_speedmod | *{{L|player_speedmod}} | ||
*{{L|player_weaponstrip | *{{L|player_weaponstrip}} | ||
== | == Дополнительные == | ||
*{{L|point_anglesensor | *{{L|point_anglesensor}} | ||
*{{L|point_angularvelocitysensor | *{{L|point_angularvelocitysensor}} | ||
*{{L|point_antlion_repellant | *{{L|point_antlion_repellant}} | ||
*{{L|point_apc_controller | *{{L|point_apc_controller}} | ||
*{{L|point_bugbait | *{{L|point_bugbait}} | ||
*{{L|point_camera | *{{L|point_camera}} | ||
*{{L|point_clientcommand | *{{L|point_clientcommand}} | ||
*{{L|point_commentary_node | *{{L|point_commentary_node}} | ||
*{{L|point_devshot_camera | *{{L|point_devshot_camera}} | ||
*{{L|point_enable_motion_fixup | *{{L|point_enable_motion_fixup}} | ||
*{{L|point_hurt | *{{L|point_hurt}} | ||
*{{L|point_message | *{{L|point_message}} | ||
*{{L|point_playermoveconstraint | *{{L|point_playermoveconstraint}} | ||
*{{L|point_servercommand | *{{L|point_servercommand}} | ||
*{{L|point_spotlight | *{{L|point_spotlight}} | ||
*{{L|point_teleport | *{{L|point_teleport}} | ||
*{{L|point_template | *{{L|point_template}} | ||
*{{L|point_tesla | *{{L|point_tesla}} | ||
*{{L|point_viewcontrol | *{{L|point_viewcontrol}} | ||
*{{L|vehicle_viewcontroller | *{{L|vehicle_viewcontroller}} | ||
== | == Реквизит == | ||
*{{L|prop_combine_ball | *{{L|prop_combine_ball}} | ||
*{{L|prop_detail | *{{L|prop_detail}} | ||
*{{L|prop_door_rotating | *{{L|prop_door_rotating}} | ||
*{{L|prop_dynamic | *{{L|prop_dynamic}} | ||
*{{L|prop_dynamic_ornament | *{{L|prop_dynamic_ornament}} | ||
*{{L|prop_dynamic_override | *{{L|prop_dynamic_override}} | ||
*{{L|prop_physics | *{{L|prop_physics}} | ||
*{{L|prop_physics_multiplayer | *{{L|prop_physics_multiplayer}} | ||
*{{L|prop_physics_override | *{{L|prop_physics_override}} | ||
*{{L|prop_ragdoll | *{{L|prop_ragdoll}} | ||
*{{L|prop_static | *{{L|prop_static}} | ||
*{{L|prop_thumper | *{{L|prop_thumper}} | ||
*{{L|prop_vehicle | *{{L|prop_vehicle}} | ||
*{{L|prop_vehicle_airboat | *{{L|prop_vehicle_airboat}} | ||
*{{L|prop_vehicle_apc | *{{L|prop_vehicle_apc}} | ||
*{{L|prop_vehicle_cannon | *{{L|prop_vehicle_cannon}} | ||
*{{L|prop_vehicle_crane | *{{L|prop_vehicle_crane}} | ||
*{{L|prop_vehicle_driveable | *{{L|prop_vehicle_driveable}} | ||
*{{L|prop_vehicle_jeep | *{{L|prop_vehicle_jeep}} | ||
*{{L|prop_vehicle_prisoner_pod | *{{L|prop_vehicle_prisoner_pod}} | ||
== | == Переключатели == | ||
*{{L|trigger_autosave | *{{L|trigger_autosave}} | ||
*{{L|trigger_changelevel | *{{L|trigger_changelevel}} | ||
*{{L|trigger_finale | *{{L|trigger_finale}} | ||
*{{L|trigger_gravity | *{{L|trigger_gravity}} | ||
*{{L|trigger_hurt | *{{L|trigger_hurt}} | ||
*{{L|trigger_impact | *{{L|trigger_impact}} | ||
*{{L|trigger_look | *{{L|trigger_look}} | ||
*{{L|trigger_multiple | *{{L|trigger_multiple}} | ||
*{{L|trigger_once | *{{L|trigger_once}} | ||
*{{L|trigger_physics_trap | *{{L|trigger_physics_trap}} | ||
*{{L|trigger_playermovement | *{{L|trigger_playermovement}} | ||
*{{L|trigger_proximity | *{{L|trigger_proximity}} | ||
*{{L|trigger_push | *{{L|trigger_push}} | ||
*{{L|trigger_remove | *{{L|trigger_remove}} | ||
*{{L|trigger_rpgfire | *{{L|trigger_rpgfire}} | ||
*{{L|trigger_soundscape | *{{L|trigger_soundscape}} | ||
*{{L|trigger_teleport | *{{L|trigger_teleport}} | ||
*{{L|trigger_transition | *{{L|trigger_transition}} | ||
*{{L|trigger_vphysics_motion | *{{L|trigger_vphysics_motion}} | ||
*{{L|trigger_waterydeath | *{{L|trigger_waterydeath}} | ||
*{{L|trigger_weapon_dissolve | *{{L|trigger_weapon_dissolve}} | ||
*{{L|trigger_weapon_strip | *{{L|trigger_weapon_strip}} | ||
*{{L|trigger_wind | *{{L|trigger_wind}} | ||
== | == Вооружение == | ||
*{{L|weapon_357 | *{{L|weapon_357}} | ||
*{{L|weapon_alyxgun | *{{L|weapon_alyxgun}} | ||
*{{L|weapon_annabelle | *{{L|weapon_annabelle}} | ||
*{{L|weapon_ar2 | *{{L|weapon_ar2}} | ||
*{{L|weapon_brickbat | *{{L|weapon_brickbat}} | ||
*{{L|weapon_bugbait | *{{L|weapon_bugbait}} | ||
*{{L|weapon_citizenpackage | *{{L|weapon_citizenpackage}} | ||
*{{L|weapon_citizensuitcase | *{{L|weapon_citizensuitcase}} | ||
*{{L|weapon_crossbow | *{{L|weapon_crossbow}} | ||
*{{L|weapon_crowbar | *{{L|weapon_crowbar}} | ||
*{{L|weapon_extinguisher | *{{L|weapon_extinguisher}} | ||
*{{L|weapon_frag| | *{{L|weapon_frag}} | ||
*{{L|weapon_physcannon | *{{L|weapon_paintgun}} {{P2CE}} | ||
*{{L|weapon_physgun | *{{L|weapon_physcannon}} | ||
*{{L|weapon_pistol| | *{{L|weapon_physgun}} | ||
*{{L|weapon_rpg | *{{L|weapon_pistol}} | ||
*{{L|weapon_shotgun | *{{L|weapon_portalgun}} {{P2}} | ||
*{{L|weapon_smg1 | *{{L|weapon_rpg}} | ||
*{{L|weapon_stunstick | *{{L|weapon_shotgun}} | ||
*{{L|weapon_smg1}} | |||
*{{L|weapon_stunstick}} | |||
== Смотрите также == | == Смотрите также == | ||
== | <div style="display:flex"> | ||
<div style="padding:1em"> | |||
{{List of Entities|Valve|GoldSrc}} | |||
</div> | |||
<div style="padding:1em"> | |||
{{List of Entities|Valve|Source}} | |||
</div> | |||
<div style="padding:1em"> | |||
{{List of Entities|Valve|Source 2}} | |||
</div> | |||
<div style="padding:1em"> | |||
{{List of Entities|Mod|Source}} | |||
</div> | |||
</div> | |||
{{ACategory|Level Design}} | |||
{{ACategory|Entities}} | |||
Latest revision as of 00:17, 7 June 2025
Искусственный интеллект
*ai_ally_manager![]()
![]()
![]()
*ai_battle_line (нет в
) *ai_changehintgroup *ai_changetarget *ai_citizen_response_system
![]()
![]()
![]()
*ai_goal_actbusy *ai_goal_actbusy queue *ai_goal_assault *ai_goal_follow *ai_goal_lead *ai_goal_lead weapon *ai_goal_police *ai_goal_standoff *ai_relationship *ai_script_conditions *ai_sound *ai_speechfilter *aiscripted_schedule *assault_assaultpoint *assault_rallypoint *info_apc_missile_hint *info_node *info_node_air *info_node_air hint *info_node_climb *info_node_hint *info_node_link *info_node_link_controller *info_npc spawn_destination *info_snipertarget *logic_choreographed_scene *path_corner *path_corner_crash *path_track *scripted_scene *scripted_sentence *scripted_sequence *scripted_target *tanktrain_aitarget *tanktrain_ai
Окружающая среда
*env_ar2explosion *env_beam *env_beverage *env_blood *env_bubbles *env_citadel_energy_core *env_credits *env_cubemap *env_dustpuff *env_effectscript *env_embers *env_entity_dissolver *env_entity_igniter *env_entity_maker *env_explosion *env_extinguisherjet *env_fade *env_fire *env_firesensor *env_firesource *env_flare *env_fog_controller *env_funnel *env_global *env_gunfire *env_headcrabcanister *env_hudhint *env_laser *env_lightglow *env_message *env_microphone *env_muzzleflash *env_particlelight *env_particlescript *env_physexplosion *env_physimpact *env_player_surface_trigger *env_portal_laser*env_rotorshooter *env_rotorwash *env_screenoverlay *env_shake *env_shooter *env_smokestack *env_smoketrail *env_soundscape *env_soundscape_proxy *env_soundscape_triggerable *env_spark *env_speaker *env_splash *env_sprite *env_spritetrail *env_starfield *env_steam *env_sun *env_terrainmorph *env_texturetoggle *env_tonemap_controller *env_wind *env_zoom
Фильтры
*filter_activator_class *filter_activator_name *filter_activator_team *filter_damage_type *filter_multi *filter_enemy
Функциональные области
*func_areaportal *func_areaportalwindow *func_breakable *func_breakable_surf *func_brush *func_button *func_capturezone *func_changeclass *func_clip_vphysics *func_combine_ball_spawner *func_conveyor *func_detail *func_door *func_door_rotating *func_dustcloud *func_dustmotes *func_extinguishercharger *func_guntarget *func_healthcharger *func_illusionary *func_ladder *func_ladderendpoint *func_lod *func_lookdoor *func_monitor *func_movelinear *func_nobuild *func_nogrenades *func_occluder *func_physbox *func_physbox_multiplayer *func_platrot *func_precipitation *func_proprespawnzone *func_recharge *func_reflective_glass *func_regenerate *func_respawnroom *func_respawnroomvisualizer *func_rot_button *func_rotating *func_smokevolume *func_tank *func_tankairboatgun *func_tankapcrocket *func_tanklaser *func_tankmortar *func_tankphyscannister *func_tankpulselaser *func_tankrocket *func_tanktrain *func_trackautochange *func_trackchange *func_tracktrain *func_traincontrols *func_useableladder *func_vehicleclip *func_viscluster *func_wall *func_wall_toggle *func_water_analog
Игровые
*worldspawn *game_end *game_player_equip *game_player_team *game_ragdoll_manager *game_score *game_text *game_ui *game_weapon_manager *game_zone_player
Информационные
*info_camera_link *info_constraint_anchor *info_hint *info_intermission *info_ladder_dismount *info_landmark *info_lighting *info_mass center *info_no_dynamic_shadow *info_node *info_node_air *info_node_air hint *info_node_climb *info_node_hint *info_node_link *info_node_link_controller *info_npc_spawn_destination *info_null *info_observer_point*info_overlay *info_particle_system *info_player_combine *info_player_deathmatch *info_player_logo *info_player_rebel *info_player_start *info_projecteddecal *info_snipertarget *info_target *info_target_gunshipcrash *info_teleporter_countdown *info_teleport_destination *infodecal
Снаряжение
*item_ammo_357 *item_ammo_357_large *item_ammo_ar2 *item_ammo_ar2_altfire *item_ammo_ar2_large *item_ammo_crate *item_ammo_crossbow *item_ammo_pistol *item_ammo_pistol_large *item_ammo_smg1 *item_ammo_smg1_grenade *item_ammo_smg1_large *item_battery *item_box_buckshot *item_dynamic resupply *item_healthcharger *item_healthkit *item_healthvial *item_item_crate *item_rpg_round *item_suit *item_suitcharger
Освещение
*light *light_spot *light_dynamic *env_projectedtexture *point_spotlight *light_environment *light_directional (Во всех играх начиная с) (также в
![]()
) *light_deferred_global
![]()
*light_deferred
![]()
*env_cascade_light (Во всех играх начиная с
) (также в
) *newLight_Point
*newLight_Spot
![]()
Логика
*logic_achievement *logic_active_autosave *logic_auto *logic_autosave *logic_branch *logic_branch_listener *logic_case *logic_choreographed_scene *logic_collision_pair *logic_compare *logic_coop_manager *logic_director_query *logic_eventlistener *logic_game_event *logic_lineto *logic_measure_movement *logic_mirror_movement *logic_multicompare *logic_navigation *logic_playerproxy *logic_playmovie *logic_random_outputs *logic_register_activator *logic_relay *logic_scene_list_manager *logic_script *logic_timer *logic_timescale *logic_versus_random
Прочие
*ambient_generic *cycler *gibshooter *keyframe_rope *keyframe_track *material_modify_control *math_colorblend *math_counter *math_remap *momentary_rot_button *move_keyframed *move_rope *move_track *script_intro *script_tauremoval *shadow_control *sky_camera *test_sidelist *test_traceline *vgui_screen *water_lod_control
НИП
Обычные
*combine_mine *npc_alyx *npc_antlion *npc_antlion_template_maker *npc_antlionguard *npc_barnacle *npc_barney *npc_breen *npc_citizen *npc_combine_camera *npc_combine_s *npc_combinedropship *npc_combinegunship *npc_crabsynth *npc_cranedriver *npc_crow *npc_cscanner *npc_dog *npc_eli *npc_fastzombie *npc_fisherman *npc_gman *npc_headcrab *npc_headcrab_black *npc_headcrab_fast *npc_helicopter *npc_ichthyosaur *npc_kleiner *npc_manhack *npc_metropolice *npc_monk *npc_mortarsynth *npc_mossman *npc_pigeon *npc_poisonzombie *npc_rollermine *npc_seagull *npc_sniper *npc_stalker *npc_strider *npc_turret_ceiling *npc_turret_floor *npc_turret_ground *npc_vortigaunt *npc_zombie *npc_zombie_torso
Специальные
*cycler_actor *generic_actor *info_npc_spawn_destination *monster_generic *npc_apcdriver *npc_bullseye *npc_enemyfinder *npc_furniture *npc_heli_avoidbox *npc_heli_avoidsphere *npc_heli_nobomb *npc_launcher *npc_maker *npc_missiledefense *npc_newnpc *npc_particlestorm *npc_spotlight *npc_template_maker *npc_vehicledriver
Физические
*phys_ballsocket *phys_constraint *phys_constraintsystem *phys_convert *phys_hinge *phys_keepupright *phys_lengthconstraint *phys_magnet *phys_motor *phys_pulleyconstraint *phys_ragdollconstraint *phys_ragdollmagnet *phys_slideconstraint *phys_spring *phys_thruster *phys_torque *physics_cannister
Игрока
*player_loadsaved *player_speedmod *player_weaponstrip
Дополнительные
*point_anglesensor *point_angularvelocitysensor *point_antlion_repellant *point_apc_controller *point_bugbait *point_camera *point_clientcommand *point_commentary_node *point_devshot_camera *point_enable_motion_fixup *point_hurt *point_message *point_playermoveconstraint *point_servercommand *point_spotlight *point_teleport *point_template *point_tesla *point_viewcontrol *vehicle_viewcontroller
Реквизит
*prop_combine_ball *prop_detail *prop_door_rotating *prop_dynamic *prop_dynamic_ornament *prop_dynamic_override *prop_physics *prop_physics_multiplayer *prop_physics_override *prop_ragdoll *prop_static *prop_thumper *prop_vehicle *prop_vehicle_airboat *prop_vehicle_apc *prop_vehicle_cannon *prop_vehicle_crane *prop_vehicle_driveable *prop_vehicle_jeep *prop_vehicle_prisoner_pod
Переключатели
*trigger_autosave *trigger_changelevel *trigger_finale *trigger_gravity *trigger_hurt *trigger_impact *trigger_look *trigger_multiple *trigger_once *trigger_physics_trap *trigger_playermovement *trigger_proximity *trigger_push *trigger_remove *trigger_rpgfire *trigger_soundscape *trigger_teleport *trigger_transition *trigger_vphysics_motion *trigger_waterydeath *trigger_weapon_dissolve *trigger_weapon_strip *trigger_wind
Вооружение
*weapon_357 *weapon_alyxgun *weapon_annabelle *weapon_ar2 *weapon_brickbat *weapon_bugbait *weapon_citizenpackage *weapon_citizensuitcase *weapon_crossbow *weapon_crowbar *weapon_extinguisher *weapon_frag *weapon_paintgun*weapon_physcannon *weapon_physgun *weapon_pistol *weapon_portalgun
*weapon_rpg *weapon_shotgun *weapon_smg1 *weapon_stunstick
Смотрите также
Игры Valve:
GoldSrc
Игры Valve:
Source
- Список основных объектов
- Объекты Black Mesa
- Объекты CS:S
- List of Half-Life: Source entities
- Объекты HL2
- Объекты HL2DM
- Объекты DoD:S
- List of Half-Life Deathmatch: Source entities
- Объекты EP1
- Объекты EP2
- Объекты Portal
- Объекты TF2
- Объекты L4D
- Объекты L4D2
- Объекты Alien Swarm
- Объекты Portal 2
- Объекты CS:GO
Модификации и сторонние игры:
Source
- Объекты Black Mesa
- Объекты DM
- Объекты Dreamball
- Объекты Empires
- Объекты INFRA
- Объекты Portal 2: Community
- Объекты Portal: Revolution
- Объекты SE1
- Объекты TeamSpen's Hammer Addons
Все объекты TeamSpen's Hammer Addons включённые вPortal 2: Community Edition.
- Объекты The Ship
- Объекты VTMB
- Объекты Zombie Panic! Source