The Ship - List of Entities
(Redirected from List Of The Ship Entities)
base.fgd
ship.fgd
The Ship specific entities.
ai
func
misc
ship
- ship_base_interaction
- ship_container
- ship_doctor
- ship_item_spawn_dest_physical
- ship_item_spawner
- ship_lift
- ship_location_radius
- ship_mission
- ship_missionstatustracker
- ship_mrx_talker
- ship_psychiatrist
- ship_radar_room
- ship_security_booth
- ship_security_camera
- ship_security_guard
- ship_sickbay_receptionist
- ship_trap
- ship_trigger_area
- ship_trigger_room
- ship_trigger_weapon_dissolve
special
vfx
weapon
- weapon_axe
- weapon_baseball_bat
- weapon_bbq_fork
- weapon_blunder
- weapon_candlestick
- weapon_claymore
- weapon_cleaver
- weapon_cooking_pot
- weapon_cut_throat
- weapon_croquet_mallet
- weapon_frying_pan
- weapon_ghurka
- weapon_golf_club
- weapon_hammer
- weapon_hunting_knife
- weapon_katana
- weapon_kitchen_knife
- weapon_letter_knife
- weapon_mannequin_arm
- weapon_needle
- weapon_paddle
- weapon_pipe
- weapon_pool_cue
- weapon_purse
- weapon_racquet
- weapon_revolver
- weapon_rolling_pin
- weapon_satchel
- weapon_scalpel
- weapon_screwdriver
- weapon_shank
- weapon_short_sword
- weapon_shovel
- weapon_spanner
- weapon_syringe
- weapon_syringe_sleep
- weapon_tommygun
- weapon_truncheon
- weapon_umbrella
- weapon_walking_stick
- weapon_winchester
- weapon_wrench
ai
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
assault
combine
cycler
env
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_extinguisherjet
- env_flare
- env_gunfire
- env_muzzleflash
- env_rotorwash
- env_starfield
- env_speaker
- env_terrainmorph
filter
func
- func_combine_ball_spawner
- func_extinguishercharger
- func_healthcharger
- func_ladder
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
info
item
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic
monster
npc
path
player
phys
point
prop
- prop_combine_ball
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
scripted
test
trigger
- trigger_physics_trap
- trigger_rpgfire
- trigger_super_armor
- trigger_vphysics_motion
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon