List of Portal: Revolution Entities
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This is a complete list of all entities found in Portal: Revolution.
Revolution.fgd
AI
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_assault
- ai_goal_fightfromcover
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
- aiscripted_schedule
Ambient
Assault
Beam
Color Correction
Commentary
Comp
- comp_choreo_sceneset
- comp_pack
- comp_pack_rename
- comp_pack_replace_soundscript
- comp_precache_model
- comp_precache_sound
- comp_prop_cable
- comp_prop_rope
- comp_propcombine_set
- comp_propcombine_volume
- comp_relay
- comp_trigger_p2_goo
- comp_vactube_end
- comp_vactube_junction
- comp_vactube_object
- comp_vactube_spline
- comp_vactube_start
Cycler
Ent
Env
- env_ambient_light
- env_beam
- env_bubbles
- env_blood
- env_cascade_light
- env_credits
- env_cubemap
- env_detail_controller
- env_dof_controller
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_dissolver
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_global
- env_glow
- env_gunfire
- env_hudhint
- env_instructor_hint
- env_laser
- env_lightglow
- env_lightrail_endpoint
- env_message
- env_microphone
- env_movieexplosion
- env_muzzleflash
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_player_viewfinder
- env_portal_credits
- env_portal_laser
- env_portal_path_track
- env_rockettrail
- env_rotorshooter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_speaker
- env_splash
- env_sporeexplosion
- env_sprite
- env_sprite_clientside
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_surface_teleport
- env_texturetoggle
- env_tilt
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
Filter
- filter_activator_class
- filter_activator_context
- filter_activator_involume
- filter_activator_keyfield
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_activator_surfacedata
- filter_activator_team
- filter_base
- filter_damage_type
- filter_enemy
- filter_multi
- filter_paint_power
- filter_player_held
- filter_velocity
Fog
Func
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail_blocker
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_instance
- func_instance_io_proxy
- func_instance_origin
- func_instance_parms
- func_ladder
- func_ladderendpoint
- func_lookdoor
- func_monitor
- func_movelinear
- func_noportal_volume
- func_physbox
- func_physbox_multiplayer
- func_placement_clip
- func_platrot
- func_portal_bumper
- func_portal_detector
- func_portal_orientation
- func_portalled
- func_precipitation
- func_precipitation_blocker
- func_proprrespawnzone
- func_pushable
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_useableladder
- func_viscluster
- func_wall
- func_wall_toggle
- func_water
- func_water_analog
- func_weight_button
Game
- game_gib_manager
- game_globalvars
- game_player_equip
- game_ragdoll_manager
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
Generic
Gibshooter
Hammer
Hot
Info
- info_camera_link
- info_constraint_anchor
- info_coop_spawn
- info_game_event_proxy
- info_hint
- info_ladder_dismount
- info_landmark
- info_landmark_entry
- info_landmark_exit
- info_lighting_relative
- info_mass_center
- info_no_dynamic_shadow
- info_npc_spawn_destination
- info_overlay
- info_overlay_transition
- info_paint_sprayer
- info_particle_system
- info_placement_helper
- info_player_deathmatch
- info_player_ping_detector
- info_player_start
- info_playtest_manager
- info_portal_gamerules
- info_projecteddecal
- info_target
- info_target_instructor_hint
- info_target_personality_sphere
- info_teleport_destination
- infodecal
Item
Keyframe
Light
Linked
Logic
- logic_achievement
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_console
- logic_context_accessor
- logic_convar
- logic_coop_manager
- logic_datadesc_accessor
- logic_entity_position
- logic_eventlistener
- logic_eventlistener_itemequip
- logic_format
- logic_gate
- logic_keyfield
- logic_lineto
- logic_measure_direction
- logic_measure_movement
- logic_modelinfo
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_playmovie
- logic_random_outputs
- logic_register_activator
- logic_relay
- logic_relay_queue
- logic_scene_list_manager
- logic_script
- logic_sequence
- logic_timer
- logic_timescale
Material
Math
- math_bits
- math_clamp
- math_colorblend
- math_counter
- math_counter_advanced
- math_generate
- math_lightpattern
- math_mod
- math_remap
- math_vector
Momentary
Monster
Move
NPC
- npc_bullseye
- npc_enemyfinder
- npc_heardanger
- npc_hover_turret
- npc_maker
- npc_personality_core
- npc_rocket_turret
- npc_template_maker
- npc_wheatley_boss
Paint
Parallax
Path
Phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
- physics_cannister
Player
Point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_camera
- point_changelevel
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_energy_ball_launcher
- point_entity_finder
- point_futbol_shooter
- point_gamestats_counter
- point_hurt
- point_laser_target
- point_message
- point_paint_sensor
- point_playermoveconstraint
- point_proximity_sensor
- point_push
- point_servercommand
- point_spotlight
- point_survey
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- point_viewproxy
- point_worldtext
Portal
Post Process
Projected
Prop
- prop_button
- prop_detail
- prop_detail_sprite
- prop_door_rotating
- prop_dynamic
- prop_dynamic_glow
- prop_dynamic_ornament
- prop_dynamic_override
- prop_energy_ball
- prop_exploding_futbol
- prop_floor_ball_button
- prop_floor_button
- prop_floor_cube_button
- prop_glados_core
- prop_glass_futbol
- prop_glass_futbol_socket
- prop_glass_futbol_spawner
- prop_hallucination
- prop_indicator_panel
- prop_laser_catcher
- prop_laser_relay
- prop_mirror
- prop_monster_box
- prop_paint_bomb
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_physics_paintable
- prop_physics_ragdoll
- prop_physics_respawnable
- prop_portal_stats_display
- prop_ragdoll
- prop_rocket_tripwire
- prop_sphere
- prop_static
- prop_telescopic_arm
- prop_testchamber_door
- prop_testchamber_sign
- prop_tic_tac_toe_panel
- prop_under_button
- prop_under_floor_button
- prop_wall_projector
Rocket
Scripted
Shadow
Simple
Sky
Spark
Sunlight
Tanktrain
Target
Test
Tool Brushes
Trigger
- trigger_autosave
- trigger_brush
- trigger_catapult
- trigger_changelevel
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_momentum_promptinput
- trigger_paint_cleanser
- trigger_ping_detector
- trigger_playermovement
- trigger_playerteam
- trigger_portal_cleanser
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_reversespeed
- trigger_serverragdoll
- trigger_setspeed
- trigger_softbarrier
- trigger_soundoperator
- trigger_soundscape
- trigger_teleport
- trigger_teleport_relative
- trigger_togglesave
- trigger_tonemap
- trigger_transition
- trigger_userinput
- trigger_vphysics_motion
- trigger_wind
VGUI
- vgui_level_placard_display
- vgui_movie_display
- vgui_mp_lobby_display
- vgui_neurotoxin_countdown
- vgui_screen
- vgui_slideshow_display
- vgui_world_text_panel