User contributions for Clash
Jump to navigation
Jump to search
7 October 2026
- 14:1714:17, 7 October 2026 diff hist −1 m Hammer Build Programs No edit summary current
- 14:1714:17, 7 October 2026 diff hist −1 m Hammer Materials Options No edit summary current
- 14:1714:17, 7 October 2026 diff hist −1 m Hammer 3D Views Options No edit summary current
- 14:1614:16, 7 October 2026 diff hist −1 m Hammer 2D Views Options No edit summary current
- 14:1614:16, 7 October 2026 diff hist −1 m Hammer General Options No edit summary current
- 14:1614:16, 7 October 2026 diff hist −1 m Hammer Game Configurations No edit summary current
- 12:2612:26, 7 October 2026 diff hist +1,495 N Ru/Prop detail Created page with "{{this is a|model entity|internal=1|name=prop_detail}} Он используется для создания {{L|Detail props|мелкого реквизита}}. Поддерживает только {{L|Model|модели}} соответствующего типа, поэтому применяется редко. {{altnames|name1=detail_prop}} ==Ключ-параметры== {{KV|World model|intn=model|studio|Модель, представляющая внешний..." current
- 11:5011:50, 7 October 2026 diff hist +1,615 N Ru/Info null Created page with "{{tabs|Info null|goldsrc=1|source=1|main=source}} {{CD|CNullEntity|file1=1}} {{this is a|point entity|name=info_null}} Он уничтожается сразу после появления. В основном полезен как цель для указания направления света. {{warning|Этот объект расходует лимит записей {{L|Edict_t}} в течение долей секунды, перед автоматическ..." current
- 11:0511:05, 7 October 2026 diff hist −131 m Ru/Editor text No edit summary current
6 October 2026
- 22:5822:58, 6 October 2026 diff hist −350 m Template:KV Targetname null No edit summary
- 22:4022:40, 6 October 2026 diff hist +188 m Ru/Hammer Face Edit Dialog No edit summary current
- 10:1610:16, 6 October 2026 diff hist +286 Ru/Both Teams are Full error No edit summary current
- 08:4608:46, 6 October 2026 diff hist +228 Ru/Additional game parameters No edit summary current
5 October 2026
- 14:0514:05, 5 October 2026 diff hist +25 m Ru/Fps max No edit summary current
- 14:0214:02, 5 October 2026 diff hist +437 Ru/Budget No edit summary current
- 13:4013:40, 5 October 2026 diff hist +21 Ru/Advanced crosshair cvars No edit summary current
- 12:5012:50, 5 October 2026 diff hist +933 Ru/Manipulating the game menu items No edit summary current
- 12:1112:11, 5 October 2026 diff hist +856 Ru/ConVar No edit summary current
4 October 2026
- 07:1507:15, 4 October 2026 diff hist +31 m Ru/Applying Textures No edit summary current
- 07:1107:11, 4 October 2026 diff hist +3,771 N Ru/Texture alignment Created page with "{{LanguageBar|title=Привязка текстур}} В редакторе Hammer предусмотрено несколько режимов проецирования текстур на грани {{L|Brush|элементов карты}}. {{todo|{{hammer++|2}} allows the user to manually edit the UV normal vectors; explain this.}} ==Привязка к карте== Привязка к карте выбирается в диалоговом окне {{L|Hammer Fa..." current
- 05:4805:48, 4 October 2026 diff hist +2,901 N Template:KV Targetname null/strings Created page with "{{Strings subpage | number = 3 | en = 3 <!--| hr = 1--> | ru = 3 <!--| zh = 1--> }} * {{{{PAGENAME}}|default}} * {{{{PAGENAME}}|vbsp_only}} * {{{{PAGENAME}}|hammer_only }} <onlyinclude>{{#switch:{{{1|}}} | default = {{#switch: {{language}} | #default = Name of this entity. Can be used by compile tools as a spotlight target or a prop_static's lighting origin.<br>Also displayed in Hammer's 2D views and Entity Report. <!--| hr = Naziv ovaj entite..." current
- 04:2804:28, 4 October 2026 diff hist +1,138 Ru/Hammer Face Edit Disps No edit summary current
- 03:0003:00, 4 October 2026 diff hist +3,025 Ru/Hammer Face Edit Disps No edit summary
- 01:4701:47, 4 October 2026 diff hist +103 Ru/Hammer Face Edit Dialog No edit summary
- 01:3601:36, 4 October 2026 diff hist −154 m Env particlelight No edit summary current
- 01:3501:35, 4 October 2026 diff hist +1,227 N Ru/Env particlelight Created page with "{{LanguageBar}} {{CD|CParticleLight|file1=particle_light.cpp}} {{this is a|point entity|name=env_particlelight}} Его можно использовать для освещения частиц клубов дыма, испускаемых объектами {{L|env_smokestack}}. Не освещает частицы других типов. ==Ключ-параметры== {{KV Targetname}} {{KV|Color|intn=Color|color255|Цвет излучаемого света.}} {{K..." current
- 01:0101:01, 4 October 2026 diff hist +3,073 Ru/Advanced Lighting No edit summary current
3 October 2026
- 23:1223:12, 3 October 2026 diff hist +4,397 N Ru/Smoothing groups Created page with "{{LanguageBar|title=Группы сглаживания}} {{stub}} File:Smoothing groups smoothing example.jpg|thumb|400px|right|Цилиндр слева без сглаживания.<br> Цилиндр по центру сглажен по умолчанию с {{L|Lightmap#Масштаб|масштабом карты освещения}} равным 16.<br> Цилиндр справа слажен с {{L|Lightmap#Масштаб|масштабом карты осв..." current
- 22:4222:42, 3 October 2026 diff hist −44 m Ru/Hammer Smoothing Groups Dialog No edit summary current
- 22:4222:42, 3 October 2026 diff hist +2,991 Ru/Hammer Face Edit Dialog No edit summary
- 21:2321:23, 3 October 2026 diff hist +288 Ru/Trigger once No edit summary current
- 12:1512:15, 3 October 2026 diff hist +2,237 N Ru/Trigger once Created page with "{{LanguageBar}} {{TabsBar}} {{CD|CTriggerOnce|file1=triggers.cpp}} {{This is a|trigger entity|name=trigger_once}} Это объём переключателя, который удаляется после однократного срабатывания (от прикосновения подходящего объекта). {{L|Trigger|Переключатель}} использует {{L|Inputs and Outputs#Выходы|выходы}} для активации вход..."
- 09:5609:56, 3 October 2026 diff hist +1,273 N Ru/Dlight Created page with "{{stub}}{{DISPLAYTITLE:dlight}} {{LanguageBar}} Переменный свет в {{L|Lightmap|картах освещения}}. {{codenote|В {{src|2}} структура {{L|dlight_t}} по умолчанию создает как dlight, так и {{L|elight}}. Соответствующие признаки отключают один или другой тип источника света.}} {{ModernImportant|In {{goldsrc|2}}, due to how lightmap smoothing works,..." current
- 09:0909:09, 3 October 2026 diff hist +1,703 N Ru/Elight Created page with "{{stub}}{{DISPLAYTITLE:elight}} {{LanguageBar}} Временный источник света в {{L|MDL|модели}}. Такие игры, как {{hl1|2}}, создают временные источники света в {{L|$attachment|точках креплений}} на моделях оружия, чтобы показать вспышки дульного пламени. В {{Source|2}} все объекты {{ent|light}} и {{ent|light_spot}}, а так..." current
- 07:5307:53, 3 October 2026 diff hist +1,184 Ru/VRAD No edit summary current
- 05:3405:34, 3 October 2026 diff hist −11 m Ru/Texlight No edit summary current
- 05:3205:32, 3 October 2026 diff hist +614 Ru/RAD file No edit summary current
- 00:3700:37, 3 October 2026 diff hist +957 N Ru/Too many lights Created page with "{{LanguageBar|title=Слишком много источников света}} {{stub}} Ошибка '''Too many lights''' происходит, если количество источников света, влияющих на переменное освещение моделей, превышает 8912 (MAX_MAP_WORLDLIGHTS). Обычно это происходит из-за большого количества {{L|Texlight|текстурного света}} с..." current
- 00:2500:25, 3 October 2026 diff hist +1,599 Ru/RAD file No edit summary
2 October 2026
- 22:3622:36, 2 October 2026 diff hist +16 m Box No edit summary current
- 12:5012:50, 2 October 2026 diff hist +3,050 Ru/RAD file Update content from english page
- 12:1212:12, 2 October 2026 diff hist +19,875 Ru/VRAD Update content form english page.
1 October 2026
- 14:2814:28, 1 October 2026 diff hist +4,281 N Ru/MAX MAP BRUSHSIDES Created page with "{{DISPLAYTITLE:MAX_MAP_BRUSHSIDES}} {{LanguageBar}} Ошибка '''MAX_MAP_BRUSHSIDES''' возникает, когда количество граней элементов карты превышает максимально возможное количество. На данный момент предел равен '''65536''', так как для подсчёта количества граней элементов карты платформа использу..." current
- 13:2013:20, 1 October 2026 diff hist +12,240 Ru/Env cubemap Update content from english page current
- 12:3812:38, 1 October 2026 diff hist +2,055 N Ru/Parallax obb Created page with "{{LanguageBar}} {{this is a|brush entity|internal=1|name=parallax_obb|type=e3|game=Strata Source|game1=Hunt Down the Freeman|game2=Mapbase|game3=VBSP++|notext=1}} == Обзор == Этот объёмный объект определяет границы {{L|Parallax Corrected Cubemaps|карты окружения с проекцией перспективы}}, который являются аналогом {{ent|env_cubemap}}, перемещающимся вмес..." current
- 11:4711:47, 1 October 2026 diff hist +801 Ru/Parallax Corrected Cubemaps No edit summary current
- 11:2211:22, 1 October 2026 diff hist +5,058 Ru/Lighting Update content from english page current
30 September 2026
- 13:2613:26, 30 September 2026 diff hist −5,450 Ru/Parallax Corrected Cubemaps No edit summary
- 10:5210:52, 30 September 2026 diff hist −6 m Ru/Adding Prop Models No edit summary current
- 10:4910:49, 30 September 2026 diff hist +10 m Ru/Getting Started No edit summary current