SiN Episodes - List of Entities
It has been suggested that this article or section be merged with List of Sin Episodes entities. (Discuss)
base.fgd
sinepisodes.fgd
Sin Episodes specific entities.
ai
env
info
item
- item_ammo_ar
- item_ammo_ar_grenade
- item_ammo_buckshot
- item_ammo_duag
- item_ammo_flak
- item_ammo_magnum
- item_ammo_rocket
- item_antigen_dispenser
- item_dna_scanner
- item_megahealth
logic
misc
npc
- npc_adbot
- npc_civilian
- npc_count
- npc_druglab_grunt_assault_rifle
- npc_druglab_grunt_elite
- npc_druglab_grunt_pistol
- npc_druglab_grunt_scattergun
- npc_druglab_helicopter
- npc_druglab_elite_jetpack
- npc_druglab_jetpack
- npc_druglab_worker
- npc_generic_actor
- npc_grenade_flash
- npc_hologram
- npc_jc
- npc_jessica
- npc_recombinant_major
- npc_recombinant_minor
- npc_securitybot
- npc_sintek_grunt
- npc_sintek_jetpack
- npc_quadralex
prop
- prop_acetylene_tank
- prop_antigen_canister
- prop_antigen_explosive_barrel
- prop_exploding_barrel
- prop_mutagen_barrel
- prop_oxygen_tank
- prop_oxygen_tank_small
- prop_oxygen_tank_large
- prop_propane_tank
- prop_u4_barrel
- prop_phone
- prop_vehicle_sin
trigger
weapon
ai
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_police
- ai_goal_standoff
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
assault
combine
cycler
env
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_flare
- env_global
- env_gunfire
- env_muzzleflash
- env_rotorwash
- env_speaker
- env_starfield
- env_terrainmorph
func
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
info
item
logic
monster
npc
- npc_bullseye
- npc_combine_camera
- npc_crow
- npc_enemyfinder
- npc_grenade_frag
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_launcher
- npc_maker
- npc_missiledefense
- npc_pigeon
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
path
point
player
prop
- prop_combine_ball
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
scripted
trigger
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon