light_deferred_global
Jump to navigation
Jump to search
light_deferred_global
is a point entity available in Alien Swarm Deferred and Lambda Wars.
It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light. While this entity can be edited in Hammer, it's preferable to use the games light editor as you can see what you are doing.
Confirm:Does this entity also exists in Portal 2: Desolation?
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Color diffuse (diffuse) <color255 + int>
- Sets the light's color and brightness.
- Color ambient high (ambient_high) <color255 + int>
- Sets the light's ambient color and brightness.
- Color ambient low (ambient_low) <color255 + int>
- Todo: Whats the difference between this and High?
- Fade interval time (fadetime) <float>
- Todo: What does this do?
Flags
Enabled : [1]
- Turns the light on.
Enable shadow : [2]
- Enables dynamic shadows.
Enable transitions : [4]
Todo: what does this do?