List of Counter-Strike 2 Entities
This is an incomplete list of all Counter-Strike 2 entities.
Contents
base.fgd
ambient
base
env
- env_screenoverlay
- env_microphone
- env_entity_maker
- env_projectedtexture
- env_decal
- env_instructor_hint
- env_sky
filter
- filter_multi
- filter_activator_name
- filter_activator_model
- filter_activator_context
- filter_activator_class
- filter_activator_mass_greater
- filter_damage_type
- filter_activator_attribute_int
- filter_enemy
- filter_proximity
info
- info_visibility_box
- info_cull_triangles
- info_target
- info_world_layer
- info_constraint_anchor
- info_target_instructor_hint
- info_spawngroup_landmark
logic
- logic_auto
- logic_compare
- logic_branch_listener
- logic_case
- logic_multicompare
- logic_branch
- logic_relay
- logic_timer
- logic_collision_pair
- logic_relay
- logic_lineto
- logic_navigation
- logic_autosave
- logic_active_autosave
- logic_measure_movement
- logic_playerproxy
- logic_distance_autosave
- logic_door_barricade
- logic_gameevent_listener
- logic_handsup_listener
- logic_multilight_proxy
- logic_npc_counter_aabb
- logic_npc_counter_obb
- logic_npc_counter_radius
math
phys
- phys_keepupright
- phys_spring
- phys_hinge
- phys_hinge_local
- phys_ballsocket
- phys_constraint
- phys_pulleyconstraint
- phys_slideconstraint
- phys_lengthconstraint
- phys_ragdollconstraint
- phys_genericconstraint
- phys_splineconstraint
- phys_wheelconstraint
- phys_thruster
- phys_torque
- phys_motor
- phys_magnet
point
- point_soundevent
- point_template
- point_anglesensor
- point_angularvelocitysensor
- point_velocitysensor
- point_proximity_sensor
- point_teleport
- point_hurt
- point_camera
- point_camera_vertical_fov
- point_devshot_camera
- point_gamestats_counter
- point_instructor_event
- point_worldtext
- point_workplane
- point_value_remapper
- point_clientui_dialog
- point_clientui_world_panel
- point_clientui_world_text_panel
prop
- prop_static
- prop_dynamic
- prop_dynamic_override
- prop_physics_multiplayer
- prop_ragdoll
- prop_dynamic_ornament
- prop_magic_carpet
snd
- snd_event_point
- snd_event_alignedbox
- snd_event_orientedbox
- snd_event_path_corner
- snd_stack_save
- snd_event_param
- snd_opvar_set
- snd_opvar_set_aabb
- snd_opvar_set_obb
- snd_opvar_set_point
- snd_opvar_set_wind_obb
- snd_sound_area_sphere
- snd_sound_area_obb
- snd_soundscape
- snd_soundscape_proxy
- snd_soundscape_triggerable
trigger
- trigger_changelevel
- trigger_gravity
- trigger_soundscape
- trigger_hurt
- trigger_remove
- trigger_multiple
- trigger_once
- trigger_snd_sos_opvar
- trigger_look
- trigger_push
- trigger_wind
- trigger_impact
- trigger_proximity
- trigger_teleport
- trigger_transition
- trigger_serverragdoll
test
func
- func_physbox
- func_breakable
- func_precipitation
- func_precipitation_blocker
- func_trackautochange
- func_shatterglass
path
visibility
lights.fgd
lights2.fgd
csgo.fgd
cs
csgo
dz
env
- env_cubemap_box
- env_cubemap_fog
- env_combined_light_probe_volume
- env_gradient_fog
- env_sky
- env_player_visibility
- env_hudhint
- env_particle_glow
- env_cs_place
info
- info_player_counterterrorist
- info_player_terrorist
- info_deathmatch_spawn
- info_armsrace_counterterrorist
- info_armsrace_terrorist
- info_enemy_terrorist_spawn
- info_hostage_spawn
- info_map_region
- info_map_parameters
- info_offscreen_panorama_texture
light
logic
point
prop
skybox
func
- func_hostage_rescue
- func_nav_blocker
- func_buyzone
- func_tablet_blocker
- func_clip_vphysics
- func_bomb_target
- func_conveyor
trigger
hostage
map