User talk:Amicdict

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I'm the 8.558kBind guy.

PSA: conflicts in the archer_proxy and base_boss pages

How the page is displayed =

KeyValues section


Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs section



My Proposal

TheTargetnametemplates, Template:KV Targetname and Template:I Targetname are actually deprecated, and theBaseEntitytemplates are the currently maintained and more updated ones, so I advise against using any of them.

BUT if you still are thinking about theTargetnametemplates, I request that when using{{KV Targetname}} template, do it like this:

{{KV Targetname|basehl2=1}}

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

As for the{{I Targetname}}template, there isn't a way to control what infomation is displayed, so I won't give any suggestions on how to use it.

One more thing, give the Show Preview and Show Changes buttons some tries, they're very helpful before you publish edits! I use Show Preview after pasting my VDC edit .HTML file drafts to a page, then Show Changes to write out a summary, or an alternate method to double-check on edits. --Orinuse (talk) 11:32, 24 May 2021

I'll fix these issues as soon as I can since I have exams this week. --Amicdict (talk) 12:47, 24 May 2021

FYI to KV_WeaponSpawn

FYI, "WeaponSpawn" and "WeaponSpawnSingle" is only for Left 4 Dead Left 4 Dead and Left 4 Dead 2 Left 4 Dead 2. Dedicated weapon spawners can be found in L4Ds that let players pick up players from them, and that's what the template refers to. Afaik the only way to pickup weapons in tf2 is from dead players, and those are tf_dropped_weapon entities only.

The 2nd closest candidate would be weapons from the CS series: Counter-Strike: Source Counter-Strike: Source or Counter-Strike: Global Offensive Counter-Strike: Global Offensive, but a page like weapon_glock seems to suggest otherwise.

I don't mind too much since the template is set up messily, has no documentation, and a lot of pages to clean up if the mess is to be cleared (Special:WhatLinksHere/Template:KV_WeaponSpawn. The effort to clear up the mess is discouraging solo, so I'm not sure how long will this take. --Orinuse (talk) 6:23, 1 Nov 2021

Stop for a while, please

{{MultiPage}} is not for the Talk namespace. This is an international namespace, so it doesn't need {{MultiPage}}.

Also, I would like you to stop moving pages for a while, otherwise we will have to fix everything again for a very long time. The use of {{MultiPage}} presupposes the correction of everything on the pages (text formatting, template parameters, etc.), including the removal of suffixes and language categories. --THE OWL (talk) 5:10, 2 Apr 2023

{{MultiPage}} is not for the Talk namespace. This is an international namespace, so it doesn't need {{MultiPage}}.

Ah, sorry. I will keep that in mind.

The use of {{MultiPage}} presupposes the correction of everything on the pages (text formatting, template parameters, etc.), including the removal of suffixes and language categories.

Oh, well I didn't realize. I didn't see that. Removal of language categories is easy; I moved pages using the :-suffix to /-suffix explicitly so that the links to the pages using the old :-suffix don't get messed up.

Well, if I can't immediately use {{MultiPage}}, where are we supposed to start then? --Amicdict (talk) 21:37, 2 Apr 2023

Damn, I noticed this message just now :/

Well, now the template has instructions for moving pages. See "Using MultiPage on existing pages". --THE OWL (talk) 15:37, 22 Apr 2023