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{{lang|List of entities}}
{{langsp|title=Список объектов мира}}
== ИИ сущности ==
== Искусственный интеллект ==
     *{{L|ai_ally_manager|ru}}
     *{{L|ai_ally_manager}}            {{hl2}} {{hl2episodes}} {{hl2lc}}
     *{{L|ai_battle_line|ru}}
     *{{L|ai_battle_line}}              {{l4dseries|not}}
     *{{L|ai_changehintgroup|ru}}
     *{{L|ai_changehintgroup}}
     *{{L|ai_changetarget|ru}}
     *{{L|ai_changetarget}}
     *{{L|ai_citizen_response_system|ru}}
     *{{L|ai_citizen_response_system}}  {{hl2}} {{hl2episodes}} {{hl2lc}}
     *{{L|ai_goal_actbusy|ru}}
     *{{L|ai_goal_actbusy}}
     *{{L|ai_goal_actbusy queue|ru}}
     *{{L|ai_goal_actbusy queue}}
     *{{L|ai_goal_assault|ru}}
     *{{L|ai_goal_assault}}
     *{{L|ai_goal_follow|ru}}
     *{{L|ai_goal_follow}}
     *{{L|ai_goal_lead|ru}}
     *{{L|ai_goal_lead}}
     *{{L|ai_goal_lead weapon|ru}}
     *{{L|ai_goal_lead weapon}}
     *{{L|ai_goal_police|ru}}
     *{{L|ai_goal_police}}
     *{{L|ai_goal_standoff|ru}}
     *{{L|ai_goal_standoff}}
     *{{L|ai_relationship|ru}}
     *{{L|ai_relationship}}
     *{{L|ai_script_conditions|ru}}
     *{{L|ai_script_conditions}}
     *{{L|ai_sound|ru}}
     *{{L|ai_sound}}
     *{{L|ai_speechfilter|ru}}
     *{{L|ai_speechfilter}}
     *{{L|aiscripted_schedule|ru}}
     *{{L|aiscripted_schedule}}
     *{{L|assault_assaultpoint|ru}}
     *{{L|assault_assaultpoint}}
     *{{L|assault_rallypoint|ru}}
     *{{L|assault_rallypoint}}
     *{{L|info_apc_missile_hint|ru}}
     *{{L|info_apc_missile_hint}}
     *{{L|info_node|ru}}
     *{{L|info_node}}
     *{{L|info_node_air|ru}}
     *{{L|info_node_air}}
     *{{L|info_node_air hint|ru}}
     *{{L|info_node_air hint}}
     *{{L|info_node_climb|ru}}
     *{{L|info_node_climb}}
     *{{L|info_node_hint|ru}}
     *{{L|info_node_hint}}
     *{{L|info_node_link|ru}}
     *{{L|info_node_link}}
     *{{L|info_node_link_controller|ru}}
     *{{L|info_node_link_controller}}
     *{{L|info_npc spawn_destination|ru}}
     *{{L|info_npc spawn_destination}}
     *{{L|info_snipertarget|ru}}
     *{{L|info_snipertarget}}
     *{{L|logic_choreographed_scene|ru}}
     *{{L|logic_choreographed_scene}}
     *{{L|path_corner|ru}}
     *{{L|path_corner}}
     *{{L|path_corner_crash|ru}}
     *{{L|path_corner_crash}}
     *{{L|path_track|ru}}
     *{{L|path_track}}
     *{{L|scripted_scene|ru}}
     *{{L|scripted_scene}}
     *{{L|scripted_sentence|ru}}
     *{{L|scripted_sentence}}
     *{{L|scripted_sequence|ru}}
     *{{L|scripted_sequence}}
     *{{L|scripted_target|ru}}
     *{{L|scripted_target}}
     *{{L|tanktrain_aitarget|ru}}
     *{{L|tanktrain_aitarget}}
     *{{L|tanktrain_ai|ru}}
     *{{L|tanktrain_ai}}


== Сущности окружающей среды ==
== Окружающая среда ==
     *{{L|env_ar2explosion|ru}}
     *{{L|env_ar2explosion}}
     *{{L|env_beam|ru}}
     *{{L|env_beam}}
     *{{L|env_beverage|ru}}
     *{{L|env_beverage}}
     *{{L|env_blood|ru}}
     *{{L|env_blood}}
     *{{L|env_bubbles|ru}}
     *{{L|env_bubbles}}
     *{{L|env_citadel_energy_core|ru}}
     *{{L|env_citadel_energy_core}}
     *{{L|env_credits|ru}}
     *{{L|env_credits}}
     *{{L|env_cubemap|ru}}
     *{{L|env_cubemap}}
     *{{L|env_dustpuff|ru}}
     *{{L|env_dustpuff}}
     *{{L|env_effectscript|ru}}
     *{{L|env_effectscript}}
     *{{L|env_embers|ru}}
     *{{L|env_embers}}
     *{{L|env_entity_dissolver|ru}}
     *{{L|env_entity_dissolver}}
     *{{L|env_entity_igniter|ru}}
     *{{L|env_entity_igniter}}
     *{{L|env_entity_maker|ru}}
     *{{L|env_entity_maker}}
     *{{L|env_explosion|ru}}
     *{{L|env_explosion}}
     *{{L|env_extinguisherjet|ru}}
     *{{L|env_extinguisherjet}}
     *{{L|env_fade|ru}}
     *{{L|env_fade}}
     *{{L|env_fire|ru}}
     *{{L|env_fire}}
     *{{L|env_firesensor|ru}}
     *{{L|env_firesensor}}
     *{{L|env_firesource|ru}}
     *{{L|env_firesource}}
     *{{L|env_flare|ru}}
     *{{L|env_flare}}
     *{{L|env_fog_controller|ru}}
     *{{L|env_fog_controller}}
     *{{L|env_funnel|ru}}
     *{{L|env_funnel}}
     *{{L|env_global|ru}}
     *{{L|env_global}}
     *{{L|env_gunfire|ru}}
     *{{L|env_gunfire}}
     *{{L|env_headcrabcanister|ru}}
     *{{L|env_headcrabcanister}}
     *{{L|env_hudhint|ru}}
     *{{L|env_hudhint}}
     *{{L|env_laser|ru}}
     *{{L|env_laser}}
     *{{L|env_lightglow|ru}}
     *{{L|env_lightglow}}
     *{{L|env_message|ru}}
     *{{L|env_message}}
     *{{L|env_microphone|ru}}
     *{{L|env_microphone}}
     *{{L|env_muzzleflash|ru}}
     *{{L|env_muzzleflash}}
     *{{L|env_particlelight|ru}}
     *{{L|env_particlelight}}
     *{{L|env_particlescript|ru}}
     *{{L|env_particlescript}}
     *{{L|env_physexplosion|ru}}
     *{{L|env_physexplosion}}
     *{{L|env_physimpact|ru}}
     *{{L|env_physimpact}}
     *{{L|env_player_surface_trigger|ru}}
     *{{L|env_player_surface_trigger}}
     *{{L|env_rotorshooter|ru}}
    *{{L|env_portal_laser}}            {{P2}}
     *{{L|env_rotorwash|ru}}
     *{{L|env_rotorshooter}}
     *{{L|env_screenoverlay|ru}}
     *{{L|env_rotorwash}}
     *{{L|env_shake|ru}}
     *{{L|env_screenoverlay}}
     *{{L|env_shooter|ru}}
     *{{L|env_shake}}
     *{{L|env_smokestack|ru}}
     *{{L|env_shooter}}
     *{{L|env_smoketrail|ru}}
     *{{L|env_smokestack}}
     *{{L|env_soundscape|ru}}
     *{{L|env_smoketrail}}
     *{{L|env_soundscape_proxy|ru}}
     *{{L|env_soundscape}}
     *{{L|env_soundscape_triggerable|ru}}
     *{{L|env_soundscape_proxy}}
     *{{L|env_spark|ru}}
     *{{L|env_soundscape_triggerable}}
     *{{L|env_speaker|ru}}
     *{{L|env_spark}}
     *{{L|env_splash|ru}}
     *{{L|env_speaker}}
     *{{L|env_sprite|ru}}
     *{{L|env_splash}}
     *{{L|env_spritetrail|ru}}
     *{{L|env_sprite}}
     *{{L|env_starfield|ru}}
     *{{L|env_spritetrail}}
     *{{L|env_steam|ru}}
     *{{L|env_starfield}}
     *{{L|env_sun|ru}}
     *{{L|env_steam}}
     *{{L|env_terrainmorph|ru}}
     *{{L|env_sun}}
     *{{L|env_texturetoggle|ru}}
     *{{L|env_terrainmorph}}
     *{{L|env_tonemap_controller|ru}}
     *{{L|env_texturetoggle}}
     *{{L|env_wind|ru}}
     *{{L|env_tonemap_controller}}
     *{{L|env_zoom|ru}}
     *{{L|env_wind}}
     *{{L|env_zoom}}


== Фильтрующие сущности ==
== Фильтры ==
     *{{L|filter_activator_class|ru}}
     *{{L|filter_activator_class}}
     *{{L|filter_activator_name|ru}}
     *{{L|filter_activator_name}}
     *{{L|filter_activator_team|ru}}
     *{{L|filter_activator_team}}
     *{{L|filter_damage_type|ru}}
     *{{L|filter_damage_type}}
     *{{L|filter_multi|ru}}
     *{{L|filter_multi}}
    *{{L|filter_enemy}}


== Функциональные (брашевые) сущности ==
== Функциональные области ==
     *{{L|func_areaportal|ru}}
     *{{L|func_areaportal}}
     *{{L|func_areaportalwindow|ru}}
     *{{L|func_areaportalwindow}}
     *{{L|func_breakable|ru}}
     *{{L|func_breakable}}
     *{{L|func_breakable_surf|ru}}
     *{{L|func_breakable_surf}}
     *{{L|func_brush|ru}}
     *{{L|func_brush}}
     *{{L|func_button|ru}}
     *{{L|func_button}}
     *{{L|func_capturezone|ru}}
     *{{L|func_capturezone}}
     *{{L|func_changeclass|ru}}
     *{{L|func_changeclass}}
     *{{L|func_clip_vphysics|ru}}
     *{{L|func_clip_vphysics}}
     *{{L|func_combine_ball_spawner|ru}}
     *{{L|func_combine_ball_spawner}}
     *{{L|func_conveyor|ru}}
     *{{L|func_conveyor}}
     *{{L|func_detail|ru}}
     *{{L|func_detail}}
     *{{L|func_door|ru}}
     *{{L|func_door}}
     *{{L|func_door_rotating|ru}}
     *{{L|func_door_rotating}}
     *{{L|func_dustcloud|ru}}
     *{{L|func_dustcloud}}
     *{{L|func_dustmotes|ru}}
     *{{L|func_dustmotes}}
     *{{L|func_extinguishercharger|ru}}
     *{{L|func_extinguishercharger}}
     *{{L|func_guntarget|ru}}
     *{{L|func_guntarget}}
     *{{L|func_healthcharger|ru}}
     *{{L|func_healthcharger}}
     *{{L|func_illusionary|ru}}
     *{{L|func_illusionary}}
     *{{L|func_ladder|ru}}
     *{{L|func_ladder}}
     *{{L|func_ladderendpoint|ru}}
     *{{L|func_ladderendpoint}}
     *{{L|func_lod|ru}}
     *{{L|func_lod}}
     *{{L|func_lookdoor|ru}}
     *{{L|func_lookdoor}}
     *{{L|func_monitor|ru}}
     *{{L|func_monitor}}
     *{{L|func_movelinear|ru}}
     *{{L|func_movelinear}}
     *{{L|func_nobuild|ru}}
     *{{L|func_nobuild}}
     *{{L|func_nogrenades|ru}}
     *{{L|func_nogrenades}}
     *{{L|func_occluder|ru}}
     *{{L|func_occluder}}
     *{{L|func_physbox|ru}}
     *{{L|func_physbox}}
     *{{L|func_physbox_multiplayer|ru}}
     *{{L|func_physbox_multiplayer}}
     *{{L|func_platrot|ru}}
     *{{L|func_platrot}}
     *{{L|func_precipitation|ru}}
     *{{L|func_precipitation}}
     *{{L|func_proprespawnzone|ru}}
     *{{L|func_proprespawnzone}}
     *{{L|func_recharge|ru}}
     *{{L|func_recharge}}
     *{{L|func_reflective_glass|ru}}
     *{{L|func_reflective_glass}}
     *{{L|func_regenerate|ru}}
     *{{L|func_regenerate}}
     *{{L|func_respawnroom|ru}}
     *{{L|func_respawnroom}}
     *{{L|func_respawnroomvisualizer|ru}}
     *{{L|func_respawnroomvisualizer}}
     *{{L|func_rot_button|ru}}
     *{{L|func_rot_button}}
     *{{L|func_rotating|ru}}
     *{{L|func_rotating}}
     *{{L|func_smokevolume|ru}}
     *{{L|func_smokevolume}}
     *{{L|func_tank|ru}}
     *{{L|func_tank}}
     *{{L|func_tankairboatgun|ru}}
     *{{L|func_tankairboatgun}}
     *{{L|func_tankapcrocket|ru}}
     *{{L|func_tankapcrocket}}
     *{{L|func_tanklaser|ru}}
     *{{L|func_tanklaser}}
     *{{L|func_tankmortar|ru}}
     *{{L|func_tankmortar}}
     *{{L|func_tankphyscannister|ru}}
     *{{L|func_tankphyscannister}}
     *{{L|func_tankpulselaser|ru}}
     *{{L|func_tankpulselaser}}
     *{{L|func_tankrocket|ru}}
     *{{L|func_tankrocket}}
     *{{L|func_tanktrain|ru}}
     *{{L|func_tanktrain}}
     *{{L|func_trackautochange|ru}}
     *{{L|func_trackautochange}}
     *{{L|func_trackchange|ru}}
     *{{L|func_trackchange}}
     *{{L|func_tracktrain|ru}}
     *{{L|func_tracktrain}}
     *{{L|func_traincontrols|ru}}
     *{{L|func_traincontrols}}
     *{{L|func_useableladder|ru}}
     *{{L|func_useableladder}}
     *{{L|func_vehicleclip|ru}}
     *{{L|func_vehicleclip}}
     *{{L|func_viscluster|ru}}
     *{{L|func_viscluster}}
     *{{L|func_wall|ru}}
     *{{L|func_wall}}
     *{{L|func_wall_toggle|ru}}
     *{{L|func_wall_toggle}}
     *{{L|func_water_analog|ru}}
     *{{L|func_water_analog}}


== Игровые сущности ==
== Игровые ==
     *{{L|worldspawn|ru}}
     *{{L|worldspawn}}
     *{{L|game_end|ru}}
     *{{L|game_end}}
     *{{L|game_player_equip|ru}}
     *{{L|game_player_equip}}
     *{{L|game_player_team|ru}}
     *{{L|game_player_team}}
     *{{L|game_ragdoll_manager|ru}}
     *{{L|game_ragdoll_manager}}
     *{{L|game_score|ru}}
     *{{L|game_score}}
     *{{L|game_text|ru}}
     *{{L|game_text}}
     *{{L|game_ui|ru}}
     *{{L|game_ui}}
     *{{L|game_weapon_manager|ru}}
     *{{L|game_weapon_manager}}
     *{{L|game_zone_player|ru}}
     *{{L|game_zone_player}}


== Информационные сущности ==
== Информационные ==
     *{{L|info_camera_link|ru}}
     *{{L|info_camera_link}}
     *{{L|info_constraint_anchor|ru}}
     *{{L|info_constraint_anchor}}
     *{{L|info_hint|ru}}
     *{{L|info_hint}}
     *{{L|info_intermission|ru}}
     *{{L|info_intermission}}
     *{{L|info_ladder_dismount|ru}}
     *{{L|info_ladder_dismount}}
     *{{L|info_landmark|ru}}
     *{{L|info_landmark}}
     *{{L|info_lighting|ru}}
     *{{L|info_lighting}}
     *{{L|info_mass center|ru}}
     *{{L|info_mass center}}
     *{{L|info_no_dynamic_shadow|ru}}
     *{{L|info_no_dynamic_shadow}}
     *{{L|info_node|ru}}
     *{{L|info_node}}
     *{{L|info_node_air|ru}}
     *{{L|info_node_air}}
     *{{L|info_node_air hint|ru}}
     *{{L|info_node_air hint}}
     *{{L|info_node_climb|ru}}
     *{{L|info_node_climb}}
     *{{L|info_node_hint|ru}}
     *{{L|info_node_hint}}
     *{{L|info_node_link|ru}}
     *{{L|info_node_link}}
     *{{L|info_node_link_controller|ru}}
     *{{L|info_node_link_controller}}
     *{{L|info_npc_spawn_destination|ru}}
     *{{L|info_npc_spawn_destination}}
     *{{L|info_null|ru}}
     *{{L|info_null}}
     *{{L|info_overlay|ru}}
    *{{L|info_observer_point}}            {{tf2}}
     *{{L|info_particle_system|ru}}
     *{{L|info_overlay}}
     *{{L|info_player_combine|ru}}
     *{{L|info_particle_system}}
     *{{L|info_player_deathmatch|ru}}
     *{{L|info_player_combine}}
     *{{L|info_player_logo|ru}}
     *{{L|info_player_deathmatch}}
     *{{L|info_player_rebel|ru}}
     *{{L|info_player_logo}}
     *{{L|info_player_start|ru}}
     *{{L|info_player_rebel}}
     *{{L|info_projecteddecal|ru}}
     *{{L|info_player_start}}
     *{{L|info_snipertarget|ru}}
     *{{L|info_projecteddecal}}
     *{{L|info_target|ru}}
     *{{L|info_snipertarget}}
     *{{L|info_target_gunshipcrash|ru}}
     *{{L|info_target}}
     *{{L|info_teleporter_countdown|ru}}
     *{{L|info_target_gunshipcrash}}
     *{{L|info_teleport_destination|ru}}
     *{{L|info_teleporter_countdown}}
     *{{L|infodecal|ru}}
     *{{L|info_teleport_destination}}
     *{{L|infodecal}}


== Предметные сущности ==
== Снаряжение ==
     *{{L|item_ammo_357|ru}}
     *{{L|item_ammo_357}}
     *{{L|item_ammo_357_large|ru}}
     *{{L|item_ammo_357_large}}
     *{{L|item_ammo_ar2|ru}}
     *{{L|item_ammo_ar2}}
     *{{L|item_ammo_ar2_altfire|ru}}
     *{{L|item_ammo_ar2_altfire}}
     *{{L|item_ammo_ar2_large|ru}}
     *{{L|item_ammo_ar2_large}}
     *{{L|item_ammo_crate|ru}}
     *{{L|item_ammo_crate}}
     *{{L|item_ammo_crossbow|ru}}
     *{{L|item_ammo_crossbow}}
     *{{L|item_ammo_pistol|ru}}
     *{{L|item_ammo_pistol}}
     *{{L|item_ammo_pistol_large|ru}}
     *{{L|item_ammo_pistol_large}}
     *{{L|item_ammo_smg1|ru}}
     *{{L|item_ammo_smg1}}
     *{{L|item_ammo_smg1_grenade|ru}}
     *{{L|item_ammo_smg1_grenade}}
     *{{L|item_ammo_smg1_large|ru}}
     *{{L|item_ammo_smg1_large}}
     *{{L|item_battery|ru}}
     *{{L|item_battery}}
     *{{L|item_box_buckshot|ru}}
     *{{L|item_box_buckshot}}
     *{{L|item_dynamic resupply|ru}}
     *{{L|item_dynamic resupply}}
     *{{L|item_healthcharger|ru}}
     *{{L|item_healthcharger}}
     *{{L|item_healthkit|ru}}
     *{{L|item_healthkit}}
     *{{L|item_healthvial|ru}}
     *{{L|item_healthvial}}
     *{{L|item_item_crate|ru}}
     *{{L|item_item_crate}}
     *{{L|item_rpg_round|ru}}
     *{{L|item_rpg_round}}
     *{{L|item_suit|ru}}
     *{{L|item_suit}}
     *{{L|item_suitcharger|ru}}
     *{{L|item_suitcharger}}


== Сущности освещения ==
== Освещение ==
     *{{L|light|ru}}
     *{{L|light}}
     *{{L|light_spot|ru}}
    *{{L|light_spot}}
     *{{L|light_dynamic|ru}}
     *{{L|light_dynamic}}
     *{{L|env_projectedtexture|ru}}
    *{{L|env_projectedtexture}}
     *{{L|point_spotlight|ru}}
     *{{L|point_spotlight}}
     *{{L|light_environment|ru}}
    *{{L|light_environment}}
     *{{L|light_directional|ru}}
     *{{L|light_directional}}        {{l4d|since}} {{also|{{gmod}} {{slammin}}}}
     *{{L|light_deferred_global}}    {{asd}} {{lw}}
    *{{L|light_deferred}}            {{asd}} {{lw}}
     *{{L|env_cascade_light}}        {{csgo|since}} {{also|{{bms}}}}
     *{{L|newLight_Point}}            {{bms}}
    *{{L|newLight_Spot}}            {{bms}}


== Логические сущности ==
== Логика ==
     *{{L|logic_auto|ru}}
    *{{L|logic_achievement}}
     *{{L|logic_autosave|ru}}
    *{{L|logic_active_autosave}}
     *{{L|logic_branch|ru}}
     *{{L|logic_auto}}
     *{{L|logic_case|ru}}
     *{{L|logic_autosave}}
     *{{L|logic_collision_pair|ru}}
     *{{L|logic_branch}}
     *{{L|logic_compare|ru}}
    *{{L|logic_branch_listener}}
     *{{L|logic_lineto|ru}}
     *{{L|logic_case}}
     *{{L|logic_measure_movement|ru}}
    *{{L|logic_choreographed_scene}}
     *{{L|logic_multicompare|ru}}
     *{{L|logic_collision_pair}}
     *{{L|logic_navigation|ru}}
    *{{L|logic_compare}}
     *{{L|logic_relay|ru}}
    *{{L|logic_coop_manager}}
     *{{L|logic_timer|ru}}
    *{{L|logic_director_query}}
     *{{L|logic_eventlistener}}
    *{{L|logic_game_event}}
     *{{L|logic_lineto}}
     *{{L|logic_measure_movement}}
    *{{L|logic_mirror_movement}}
     *{{L|logic_multicompare}}
    *{{L|logic_navigation}}
    *{{L|logic_playerproxy}}
     *{{L|logic_playmovie}}
    *{{L|logic_random_outputs}}
    *{{L|logic_register_activator}}
     *{{L|logic_relay}}
    *{{L|logic_scene_list_manager}}
    *{{L|logic_script}}
     *{{L|logic_timer}}
    *{{L|logic_timescale}}
    *{{L|logic_versus_random}}


== Прочие сущности ==
== Прочие ==
     *{{L|ambient_generic|ru}}
     *{{L|ambient_generic}}
     *{{L|cycler|ru}}
     *{{L|cycler}}
     *{{L|gibshooter|ru}}
     *{{L|gibshooter}}
     *{{L|keyframe_rope|ru}}
     *{{L|keyframe_rope}}
     *{{L|keyframe_track|ru}}
     *{{L|keyframe_track}}
     *{{L|material_modify_control|ru}}
     *{{L|material_modify_control}}
     *{{L|math_colorblend|ru}}
     *{{L|math_colorblend}}
     *{{L|math_counter|ru}}
     *{{L|math_counter}}
     *{{L|math_remap|ru}}
     *{{L|math_remap}}
     *{{L|momentary_rot_button|ru}}
     *{{L|momentary_rot_button}}
     *{{L|move_keyframed|ru}}
     *{{L|move_keyframed}}
     *{{L|move_rope|ru}}
     *{{L|move_rope}}
     *{{L|move_track|ru}}
     *{{L|move_track}}
     *{{L|script_intro|ru}}
     *{{L|script_intro}}
     *{{L|script_tauremoval|ru}}
     *{{L|script_tauremoval}}
     *{{L|shadow_control|ru}}
     *{{L|shadow_control}}
     *{{L|sky_camera|ru}}
     *{{L|sky_camera}}
     *{{L|test_sidelist|ru}}
     *{{L|test_sidelist}}
     *{{L|test_traceline|ru}}
     *{{L|test_traceline}}
     *{{L|VGUI_Screen|vgui_screen|ru}}
     *{{L|VGUI_Screen|vgui_screen|ru}}
     *{{L|water_lod_control|ru}}
     *{{L|water_lod_control}}


== НИП сущности ==
== НИП ==
=== Постоянные ===
=== Обычные ===
     *{{L|combine_mine|ru}}
     *{{L|combine_mine}}
     *{{L|npc_alyx|ru}}
     *{{L|npc_alyx}}
     *{{L|npc_antlion|ru}}
     *{{L|npc_antlion}}
     *{{L|npc_antlion_template_maker|ru}}
     *{{L|npc_antlion_template_maker}}
     *{{L|npc_antlionguard|ru}}
     *{{L|npc_antlionguard}}
     *{{L|npc_barnacle|ru}}
     *{{L|npc_barnacle}}
     *{{L|npc_barney|ru}}
     *{{L|npc_barney}}
     *{{L|npc_breen|ru}}
     *{{L|npc_breen}}
     *{{L|npc_citizen|ru}}
     *{{L|npc_citizen}}
     *{{L|npc_combine_camera|ru}}
     *{{L|npc_combine_camera}}
     *{{L|npc_combine_s|ru}}
     *{{L|npc_combine_s}}
     *{{L|npc_combinedropship|ru}}
     *{{L|npc_combinedropship}}
     *{{L|npc_combinegunship|ru}}
     *{{L|npc_combinegunship}}
     *{{L|npc_crabsynth|ru}}
     *{{L|npc_crabsynth}}
     *{{L|npc_cranedriver|ru}}
     *{{L|npc_cranedriver}}
     *{{L|npc_crow|ru}}
     *{{L|npc_crow}}
     *{{L|npc_cscanner|ru}}
     *{{L|npc_cscanner}}
     *{{L|npc_dog|ru}}
     *{{L|npc_dog}}
     *{{L|npc_eli|ru}}
     *{{L|npc_eli}}
     *{{L|npc_fastzombie|ru}}
     *{{L|npc_fastzombie}}
     *{{L|npc_fisherman|ru}}
     *{{L|npc_fisherman}}
     *{{L|npc_gman|ru}}
     *{{L|npc_gman}}
     *{{L|npc_headcrab|ru}}
     *{{L|npc_headcrab}}
     *{{L|npc_headcrab_black|ru}}
     *{{L|npc_headcrab_black}}
     *{{L|npc_headcrab_fast|ru}}
     *{{L|npc_headcrab_fast}}
     *{{L|npc_helicopter|ru}}
     *{{L|npc_helicopter}}
     *{{L|npc_ichthyosaur|ru}}
     *{{L|npc_ichthyosaur}}
     *{{L|npc_kleiner|ru}}
     *{{L|npc_kleiner}}
     *{{L|npc_manhack|ru}}
     *{{L|npc_manhack}}
     *{{L|npc_metropolice|ru}}
     *{{L|npc_metropolice}}
     *{{L|npc_monk|ru}}
     *{{L|npc_monk}}
     *{{L|npc_mortarsynth|ru}}
     *{{L|npc_mortarsynth}}
     *{{L|npc_mossman|ru}}
     *{{L|npc_mossman}}
     *{{L|npc_pigeon|ru}}
     *{{L|npc_pigeon}}
     *{{L|npc_poisonzombie|ru}}
     *{{L|npc_poisonzombie}}
     *{{L|npc_rollermine|ru}}
     *{{L|npc_rollermine}}
     *{{L|npc_seagull|ru}}
     *{{L|npc_seagull}}
     *{{L|npc_sniper|ru}}
     *{{L|npc_sniper}}
     *{{L|npc_stalker|ru}}
     *{{L|npc_stalker}}
     *{{L|npc_strider|ru}}
     *{{L|npc_strider}}
     *{{L|npc_turret_ceiling|ru}}
     *{{L|npc_turret_ceiling}}
     *{{L|npc_turret_floor|ru}}
     *{{L|npc_turret_floor}}
     *{{L|npc_turret_ground|ru}}
     *{{L|npc_turret_ground}}
     *{{L|npc_vortigaunt|ru}}
     *{{L|npc_vortigaunt}}
     *{{L|npc_zombie|ru}}
     *{{L|npc_zombie}}
     *{{L|npc_zombie_torso|ru}}
     *{{L|npc_zombie_torso}}


=== Специальные ===
=== Специальные ===
     *{{L|cycler_actor|ru}}
     *{{L|cycler_actor}}
     *{{L|generic_actor|ru}}
     *{{L|generic_actor}}
     *{{L|info_npc_spawn_destination|ru}}
     *{{L|info_npc_spawn_destination}}
     *{{L|monster_generic|ru}}
     *{{L|monster_generic}}
     *{{L|npc_apcdriver|ru}}
     *{{L|npc_apcdriver}}
     *{{L|npc_bullseye|ru}}
     *{{L|npc_bullseye}}
     *{{L|npc_enemyfinder|ru}}
     *{{L|npc_enemyfinder}}
     *{{L|npc_furniture|ru}}
     *{{L|npc_furniture}}
     *{{L|npc_heli_avoidbox|ru}}
     *{{L|npc_heli_avoidbox}}
     *{{L|npc_heli_avoidsphere|ru}}
     *{{L|npc_heli_avoidsphere}}
     *{{L|npc_heli_nobomb|ru}}
     *{{L|npc_heli_nobomb}}
     *{{L|npc_launcher|ru}}
     *{{L|npc_launcher}}
     *{{L|npc_maker|ru}}
     *{{L|npc_maker}}
     *{{L|npc_missiledefense|ru}}
     *{{L|npc_missiledefense}}
     *{{L|npc_particlestorm|ru}}
    *{{L|npc_newnpc}}
     *{{L|npc_spotlight|ru}}
     *{{L|npc_particlestorm}}
     *{{L|npc_template_maker|ru}}
     *{{L|npc_spotlight}}
     *{{L|npc_vehicledriver|ru}}
     *{{L|npc_template_maker}}
     *{{L|npc_vehicledriver}}


== Физические сущности ==
== Физические ==
     *{{L|phys_ballsocket|ru}}
     *{{L|phys_ballsocket}}
     *{{L|phys_constraint|ru}}
     *{{L|phys_constraint}}
     *{{L|phys_constraintsystem|ru}}
     *{{L|phys_constraintsystem}}
     *{{L|phys_convert|ru}}
     *{{L|phys_convert}}
     *{{L|phys_hinge|ru}}
     *{{L|phys_hinge}}
     *{{L|phys_keepupright|ru}}
     *{{L|phys_keepupright}}
     *{{L|phys_lengthconstraint|ru}}
     *{{L|phys_lengthconstraint}}
     *{{L|phys_magnet|ru}}
     *{{L|phys_magnet}}
     *{{L|phys_motor|ru}}
     *{{L|phys_motor}}
     *{{L|phys_pulleyconstraint|ru}}
     *{{L|phys_pulleyconstraint}}
     *{{L|phys_ragdollconstraint|ru}}
     *{{L|phys_ragdollconstraint}}
     *{{L|phys_ragdollmagnet|ru}}
     *{{L|phys_ragdollmagnet}}
     *{{L|phys_slideconstraint|ru}}
     *{{L|phys_slideconstraint}}
     *{{L|phys_spring|ru}}
     *{{L|phys_spring}}
     *{{L|phys_thruster|ru}}
     *{{L|phys_thruster}}
     *{{L|phys_torque|ru}}
     *{{L|phys_torque}}
     *{{L|physics_cannister|ru}}
     *{{L|physics_cannister}}


== Сущности игрока ==
== Игрока ==
     *{{L|player_loadsaved|ru}}
     *{{L|player_loadsaved}}
     *{{L|player_speedmod|ru}}
     *{{L|player_speedmod}}
     *{{L|player_weaponstrip|ru}}
     *{{L|player_weaponstrip}}


== Точечные сущности ==
== Дополнительные ==
     *{{L|point_anglesensor|ru}}
     *{{L|point_anglesensor}}
     *{{L|point_angularvelocitysensor|ru}}
     *{{L|point_angularvelocitysensor}}
     *{{L|point_antlion_repellant|ru}}
     *{{L|point_antlion_repellant}}
     *{{L|point_apc_controller|ru}}
     *{{L|point_apc_controller}}
     *{{L|point_bugbait|ru}}
     *{{L|point_bugbait}}
     *{{L|point_camera|ru}}
     *{{L|point_camera}}
     *{{L|point_clientcommand|ru}}
     *{{L|point_clientcommand}}
     *{{L|point_commentary_node|ru}}
     *{{L|point_commentary_node}}
     *{{L|point_devshot_camera|ru}}
     *{{L|point_devshot_camera}}
     *{{L|point_enable_motion_fixup|ru}}
     *{{L|point_enable_motion_fixup}}
     *{{L|point_hurt|ru}}
     *{{L|point_hurt}}
     *{{L|point_message|ru}}
     *{{L|point_message}}
     *{{L|point_playermoveconstraint|ru}}
     *{{L|point_playermoveconstraint}}
     *{{L|point_servercommand|ru}}
     *{{L|point_servercommand}}
     *{{L|point_spotlight|ru}}
     *{{L|point_spotlight}}
     *{{L|point_teleport|ru}}
     *{{L|point_teleport}}
     *{{L|point_template|ru}}
     *{{L|point_template}}
     *{{L|point_tesla|ru}}
     *{{L|point_tesla}}
     *{{L|point_viewcontrol|ru}}
     *{{L|point_viewcontrol}}
     *{{L|vehicle_viewcontroller|ru}}
     *{{L|vehicle_viewcontroller}}


== Сущности-помощники ==
== Реквизит ==
     *{{L|prop_combine_ball|ru}}
     *{{L|prop_combine_ball}}
     *{{L|prop_detail|ru}}
     *{{L|prop_detail}}
     *{{L|prop_door_rotating|ru}}
     *{{L|prop_door_rotating}}
     *{{L|prop_dynamic|ru}}
     *{{L|prop_dynamic}}
     *{{L|prop_dynamic_ornament|ru}}
     *{{L|prop_dynamic_ornament}}
     *{{L|prop_dynamic_override|ru}}
     *{{L|prop_dynamic_override}}
     *{{L|prop_physics|ru}}
     *{{L|prop_physics}}
     *{{L|prop_physics_multiplayer|ru}}
     *{{L|prop_physics_multiplayer}}
     *{{L|prop_physics_override|ru}}
     *{{L|prop_physics_override}}
     *{{L|prop_ragdoll|ru}}
     *{{L|prop_ragdoll}}
     *{{L|prop_static|ru}}
     *{{L|prop_static}}
     *{{L|prop_thumper|ru}}
     *{{L|prop_thumper}}
     *{{L|prop_vehicle|ru}}
     *{{L|prop_vehicle}}
     *{{L|prop_vehicle_airboat|ru}}
     *{{L|prop_vehicle_airboat}}
     *{{L|prop_vehicle_apc|ru}}
     *{{L|prop_vehicle_apc}}
     *{{L|prop_vehicle_cannon|ru}}
     *{{L|prop_vehicle_cannon}}
     *{{L|prop_vehicle_crane|ru}}
     *{{L|prop_vehicle_crane}}
     *{{L|prop_vehicle_driveable|ru}}
     *{{L|prop_vehicle_driveable}}
     *{{L|prop_vehicle_jeep|ru}}
     *{{L|prop_vehicle_jeep}}
     *{{L|prop_vehicle_prisoner_pod|ru}}
     *{{L|prop_vehicle_prisoner_pod}}


== Триггеры-сущности ==
== Переключатели ==
     *{{L|trigger_autosave|ru}}
     *{{L|trigger_autosave}}
     *{{L|trigger_changelevel|ru}}
     *{{L|trigger_changelevel}}
     *{{L|trigger_finale|ru}}
     *{{L|trigger_finale}}
     *{{L|trigger_gravity|ru}}
     *{{L|trigger_gravity}}
     *{{L|trigger_hurt|ru}}
     *{{L|trigger_hurt}}
     *{{L|trigger_impact|ru}}
     *{{L|trigger_impact}}
     *{{L|trigger_look|ru}}
     *{{L|trigger_look}}
     *{{L|trigger_multiple|ru}}
     *{{L|trigger_multiple}}
     *{{L|trigger_once|ru}}
     *{{L|trigger_once}}
     *{{L|trigger_physics_trap|ru}}
     *{{L|trigger_physics_trap}}
     *{{L|trigger_playermovement|ru}}
     *{{L|trigger_playermovement}}
     *{{L|trigger_proximity|ru}}
     *{{L|trigger_proximity}}
     *{{L|trigger_push|ru}}
     *{{L|trigger_push}}
     *{{L|trigger_remove|ru}}
     *{{L|trigger_remove}}
     *{{L|trigger_rpgfire|ru}}
     *{{L|trigger_rpgfire}}
     *{{L|trigger_soundscape|ru}}
     *{{L|trigger_soundscape}}
     *{{L|trigger_teleport|ru}}
     *{{L|trigger_teleport}}
     *{{L|trigger_transition|ru}}
     *{{L|trigger_transition}}
     *{{L|trigger_vphysics_motion|ru}}
     *{{L|trigger_vphysics_motion}}
     *{{L|trigger_waterydeath|ru}}
     *{{L|trigger_waterydeath}}
     *{{L|trigger_weapon_dissolve|ru}}
     *{{L|trigger_weapon_dissolve}}
     *{{L|trigger_weapon_strip|ru}}
     *{{L|trigger_weapon_strip}}
     *{{L|trigger_wind|ru}}
     *{{L|trigger_wind}}


== Сущности оружия ==
== Вооружение ==
     *{{L|weapon_357|ru}}
     *{{L|weapon_357}}
     *{{L|weapon_alyxgun|ru}}
     *{{L|weapon_alyxgun}}
     *{{L|weapon_annabelle|ru}}
     *{{L|weapon_annabelle}}
     *{{L|weapon_ar2|ru}}
     *{{L|weapon_ar2}}
     *{{L|weapon_brickbat|ru}}
     *{{L|weapon_brickbat}}
     *{{L|weapon_bugbait|ru}}
     *{{L|weapon_bugbait}}
     *{{L|weapon_citizenpackage|ru}}
     *{{L|weapon_citizenpackage}}
     *{{L|weapon_citizensuitcase|ru}}
     *{{L|weapon_citizensuitcase}}
     *{{L|weapon_crossbow|ru}}
     *{{L|weapon_crossbow}}
     *{{L|weapon_crowbar|ru}}
     *{{L|weapon_crowbar}}
     *{{L|weapon_extinguisher|ru}}
     *{{L|weapon_extinguisher}}
     *{{L|weapon_frag|ru}}
     *{{L|weapon_frag}}
     *{{L|weapon_physcannon|ru}}
    *{{L|weapon_paintgun}}        {{P2CE}}
     *{{L|weapon_physgun|ru}}
     *{{L|weapon_physcannon}}
     *{{L|weapon_pistol|ru}}
     *{{L|weapon_physgun}}
     *{{L|weapon_rpg|ru}}
     *{{L|weapon_pistol}}
     *{{L|weapon_shotgun|ru}}
    *{{L|weapon_portalgun}}        {{P2}}
     *{{L|weapon_smg1|ru}}
     *{{L|weapon_rpg}}
     *{{L|weapon_stunstick|ru}}
     *{{L|weapon_shotgun}}
     *{{L|weapon_smg1}}
     *{{L|weapon_stunstick}}


== Смотрите также ==
== Смотрите также ==
=== Игры Valve ===
<div style="display:flex">
* [[List of base entities:ru|Список базовых сущностей]]
<div style="padding:1em">
* [[List of CS entities:ru|Список сущностей из игры Counter-Strike]]
{{List of Entities|Valve|GoldSrc}}
* [[List of HL2 entities:ru|Список сущностей из игры HL2]]
</div>
* [[List of HL2DM entities:ru|Список сущностей из игры HL2DM]]
<div style="padding:1em">
* [[List of CS:S entities:ru|Список сущностей из игры CS:S]]
{{List of Entities|Valve|Source}}
* [[List of Counter-Strike: Global Offensive Entities:ru|Список сущностей из игры Counter-Strike: Global Offensive]]
</div>
* [[List of DoD:S entities:ru|Список сущностей из игры DoD:S]]
<div style="padding:1em">
* [[List of Portal Entities:ru|Список сущностей из игры Portal]]
{{List of Entities|Valve|Source 2}}
* [[List of Left 4 Dead entities:ru|Список сущностей из игры Left 4 Dead]]
</div>
* [[List of L4D2 Entities:ru|Список сущностей из игры Left 4 Dead 2]]
<div style="padding:1em">
* [[List of Team Fortress 2 entities:ru|Список сущностей из игры Team Fortress 2]]
{{List of Entities|Mod|Source}}
* [[List of Alien Swarm entities:ru|Список сущностей из игры Alien Swarm]]
</div>
* [[List of Portal 2 Entities:ru|Список сущностей из игры Portal 2]]
</div>


=== Моды и сторонние разработки на движке Source ===
{{ACategory|Level Design}}
* [[List of Ship entities:ru|Список сущностей из игры Ship]]
{{ACategory|Entities}}
* [[List of SE1 entities:ru|Список сущностей из SE1]]
* [[List of DM entities:ru|Список сущностей из DM]]
* [[List of Dreamball Entities:ru|Список сущностей из игры Dreamball ]]
* [[List of Zombie Panic! Source Entities:ru|Список сущностей из игры Zombie Panic! Source]]
 
[[Category:Level Design:ru]]
[[Category:Entities:ru]]

Latest revision as of 00:17, 7 June 2025

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Искусственный интеллект

   *ai_ally_manager(en)             Half-Life 2 Half-Life 2: Episode One Half-Life 2: Episode Two Half-Life 2: Lost Coast
   *ai_battle_line(en)              (нет в Серия игр Left 4 DeadСерия игр Left 4 Dead)
   *ai_changehintgroup(en)
   *ai_changetarget(en)
   *ai_citizen_response_system(en)  Half-Life 2 Half-Life 2: Episode One Half-Life 2: Episode Two Half-Life 2: Lost Coast
   *ai_goal_actbusy(en)
   *ai_goal_actbusy queue(en)
   *ai_goal_assault(en)
   *ai_goal_follow(en)
   *ai_goal_lead(en)
   *ai_goal_lead weapon(en)
   *ai_goal_police(en)
   *ai_goal_standoff(en)
   *ai_relationship(en)
   *ai_script_conditions(en)
   *ai_sound(en)
   *ai_speechfilter(en)
   *aiscripted_schedule(en)
   *assault_assaultpoint(en)
   *assault_rallypoint(en)
   *info_apc_missile_hint(en)
   *info_node(en)
   *info_node_air(en)
   *info_node_air hint(en)
   *info_node_climb(en)
   *info_node_hint(en)
   *info_node_link(en)
   *info_node_link_controller(en)
   *info_npc spawn_destination(en)
   *info_snipertarget(en)
   *logic_choreographed_scene(en)
   *path_corner(en)
   *path_corner_crash(en)
   *path_track(en)
   *scripted_scene(en)
   *scripted_sentence(en)
   *scripted_sequence(en)
   *scripted_target(en)
   *tanktrain_aitarget(en)
   *tanktrain_ai(en)

Окружающая среда

   *env_ar2explosion(en)
   *env_beam(en)
   *env_beverage(en)
   *env_blood(en)
   *env_bubbles(en)
   *env_citadel_energy_core(en)
   *env_credits(en)
   *env_cubemap(en)
   *env_dustpuff(en)
   *env_effectscript(en)
   *env_embers(en)
   *env_entity_dissolver(en)
   *env_entity_igniter(en)
   *env_entity_maker(en)
   *env_explosion(en)
   *env_extinguisherjet(en)
   *env_fade(en)
   *env_fire(en)
   *env_firesensor(en)
   *env_firesource(en)
   *env_flare(en)
   *env_fog_controller(en)
   *env_funnel(en)
   *env_global(en)
   *env_gunfire(en)
   *env_headcrabcanister(en)
   *env_hudhint(en)
   *env_laser(en)
   *env_lightglow(en)
   *env_message(en)
   *env_microphone(en)
   *env_muzzleflash(en)
   *env_particlelight(en)
   *env_particlescript(en)
   *env_physexplosion(en)
   *env_physimpact(en)
   *env_player_surface_trigger(en)
   *env_portal_laser(en)            Portal 2
   *env_rotorshooter(en)
   *env_rotorwash(en)
   *env_screenoverlay(en)
   *env_shake(en)
   *env_shooter(en)
   *env_smokestack(en)
   *env_smoketrail(en)
   *env_soundscape(en)
   *env_soundscape_proxy(en)
   *env_soundscape_triggerable(en)
   *env_spark(en)
   *env_speaker(en)
   *env_splash(en)
   *env_sprite(en)
   *env_spritetrail(en)
   *env_starfield(en)
   *env_steam(en)
   *env_sun(en)
   *env_terrainmorph(en)
   *env_texturetoggle(en)
   *env_tonemap_controller(en)
   *env_wind(en)
   *env_zoom(en)

Фильтры

   *filter_activator_class(en)
   *filter_activator_name(en)
   *filter_activator_team(en)
   *filter_damage_type(en)
   *filter_multi(en)
   *filter_enemy(en)

Функциональные области

   *func_areaportal(en)
   *func_areaportalwindow(en)
   *func_breakable(en)
   *func_breakable_surf(en)
   *func_brush(en)
   *func_button(en)
   *func_capturezone(en)
   *func_changeclass(en)
   *func_clip_vphysics(en)
   *func_combine_ball_spawner(en)
   *func_conveyor(en)
   *func_detail(en)
   *func_door(en)
   *func_door_rotating(en)
   *func_dustcloud(en)
   *func_dustmotes(en)
   *func_extinguishercharger(en)
   *func_guntarget(en)
   *func_healthcharger(en)
   *func_illusionary(en)
   *func_ladder(en)
   *func_ladderendpoint(en)
   *func_lod(en)
   *func_lookdoor(en)
   *func_monitor(en)
   *func_movelinear(en)
   *func_nobuild(en)
   *func_nogrenades(en)
   *func_occluder(en)
   *func_physbox(en)
   *func_physbox_multiplayer(en)
   *func_platrot(en)
   *func_precipitation(en)
   *func_proprespawnzone(en)
   *func_recharge(en)
   *func_reflective_glass(en)
   *func_regenerate(en)
   *func_respawnroom(en)
   *func_respawnroomvisualizer(en)
   *func_rot_button(en)
   *func_rotating(en)
   *func_smokevolume(en)
   *func_tank(en)
   *func_tankairboatgun(en)
   *func_tankapcrocket(en)
   *func_tanklaser(en)
   *func_tankmortar(en)
   *func_tankphyscannister(en)
   *func_tankpulselaser(en)
   *func_tankrocket(en)
   *func_tanktrain(en)
   *func_trackautochange(en)
   *func_trackchange(en)
   *func_tracktrain(en)
   *func_traincontrols(en)
   *func_useableladder(en)
   *func_vehicleclip(en)
   *func_viscluster(en)
   *func_wall(en)
   *func_wall_toggle(en)
   *func_water_analog(en)

Игровые

   *worldspawn(en)
   *game_end(en)
   *game_player_equip(en)
   *game_player_team(en)
   *game_ragdoll_manager(en)
   *game_score(en)
   *game_text(en)
   *game_ui(en)
   *game_weapon_manager(en)
   *game_zone_player(en)

Информационные

   *info_camera_link(en)
   *info_constraint_anchor(en)
   *info_hint(en)
   *info_intermission(en)
   *info_ladder_dismount(en)
   *info_landmark(en)
   *info_lighting(en)
   *info_mass center(en)
   *info_no_dynamic_shadow(en)
   *info_node(en)
   *info_node_air(en)
   *info_node_air hint(en)
   *info_node_climb(en)
   *info_node_hint(en)
   *info_node_link(en)
   *info_node_link_controller(en)
   *info_npc_spawn_destination(en)
   *info_null(en)
   *info_observer_point(en)             Team Fortress 2
   *info_overlay(en)
   *info_particle_system(en)
   *info_player_combine(en)
   *info_player_deathmatch(en)
   *info_player_logo(en)
   *info_player_rebel(en)
   *info_player_start(en)
   *info_projecteddecal(en)
   *info_snipertarget(en)
   *info_target(en)
   *info_target_gunshipcrash(en)
   *info_teleporter_countdown(en)
   *info_teleport_destination(en)
   *infodecal(en)

Снаряжение

   *item_ammo_357(en)
   *item_ammo_357_large(en)
   *item_ammo_ar2(en)
   *item_ammo_ar2_altfire(en)
   *item_ammo_ar2_large(en)
   *item_ammo_crate(en)
   *item_ammo_crossbow(en)
   *item_ammo_pistol(en)
   *item_ammo_pistol_large(en)
   *item_ammo_smg1(en)
   *item_ammo_smg1_grenade(en)
   *item_ammo_smg1_large(en)
   *item_battery(en)
   *item_box_buckshot(en)
   *item_dynamic resupply(en)
   *item_healthcharger(en)
   *item_healthkit(en)
   *item_healthvial(en)
   *item_item_crate(en)
   *item_rpg_round(en)
   *item_suit(en)
   *item_suitcharger(en)

Освещение

   *light(en)
   *light_spot(en)
   *light_dynamic(en)
   *env_projectedtexture(en)
   *point_spotlight(en)
   *light_environment(en)
   *light_directional(en)         (Во всех играх начиная с Left 4 Dead) (также в Garry's Mod Slammin' Source Map Tools)
   *light_deferred_global(en)     Alien Swarm Deferred Lambda Wars
   *light_deferred(en)            Alien Swarm Deferred Lambda Wars
   *env_cascade_light(en)         (Во всех играх начиная с Counter-Strike: Global Offensive) (также в Black Mesa)
   *newLight_Point(en)            Black Mesa
   *newLight_Spot(en)             Black Mesa

Логика

   *logic_achievement(en)
   *logic_active_autosave(en)
   *logic_auto(en)
   *logic_autosave(en)
   *logic_branch(en)
   *logic_branch_listener(en)
   *logic_case(en)
   *logic_choreographed_scene(en)
   *logic_collision_pair(en)
   *logic_compare(en)
   *logic_coop_manager(en)
   *logic_director_query(en)
   *logic_eventlistener(en)
   *logic_game_event(en)
   *logic_lineto(en)
   *logic_measure_movement(en)
   *logic_mirror_movement(en)
   *logic_multicompare(en)
   *logic_navigation(en)
   *logic_playerproxy(en)
   *logic_playmovie(en)
   *logic_random_outputs(en)
   *logic_register_activator(en)
   *logic_relay(en)
   *logic_scene_list_manager(en)
   *logic_script(en)
   *logic_timer(en)
   *logic_timescale(en)
   *logic_versus_random(en)

Прочие

   *ambient_generic(en)
   *cycler(en)
   *gibshooter(en)
   *keyframe_rope(en)
   *keyframe_track(en)
   *material_modify_control(en)
   *math_colorblend(en)
   *math_counter(en)
   *math_remap(en)
   *momentary_rot_button(en)
   *move_keyframed(en)
   *move_rope(en)
   *move_track(en)
   *script_intro(en)
   *script_tauremoval(en)
   *shadow_control(en)
   *sky_camera(en)
   *test_sidelist(en)
   *test_traceline(en)
   *vgui_screen(en)
   *water_lod_control(en)

НИП

Обычные

   *combine_mine(en)
   *npc_alyx(en)
   *npc_antlion(en)
   *npc_antlion_template_maker(en)
   *npc_antlionguard(en)
   *npc_barnacle(en)
   *npc_barney(en)
   *npc_breen(en)
   *npc_citizen(en)
   *npc_combine_camera(en)
   *npc_combine_s(en)
   *npc_combinedropship(en)
   *npc_combinegunship(en)
   *npc_crabsynth(en)
   *npc_cranedriver(en)
   *npc_crow(en)
   *npc_cscanner(en)
   *npc_dog(en)
   *npc_eli(en)
   *npc_fastzombie(en)
   *npc_fisherman(en)
   *npc_gman(en)
   *npc_headcrab(en)
   *npc_headcrab_black(en)
   *npc_headcrab_fast(en)
   *npc_helicopter(en)
   *npc_ichthyosaur(en)
   *npc_kleiner(en)
   *npc_manhack(en)
   *npc_metropolice(en)
   *npc_monk(en)
   *npc_mortarsynth(en)
   *npc_mossman(en)
   *npc_pigeon(en)
   *npc_poisonzombie(en)
   *npc_rollermine(en)
   *npc_seagull(en)
   *npc_sniper(en)
   *npc_stalker(en)
   *npc_strider(en)
   *npc_turret_ceiling(en)
   *npc_turret_floor(en)
   *npc_turret_ground(en)
   *npc_vortigaunt(en)
   *npc_zombie(en)
   *npc_zombie_torso(en)

Специальные

   *cycler_actor(en)
   *generic_actor(en)
   *info_npc_spawn_destination(en)
   *monster_generic(en)
   *npc_apcdriver(en)
   *npc_bullseye(en)
   *npc_enemyfinder(en)
   *npc_furniture(en)
   *npc_heli_avoidbox(en)
   *npc_heli_avoidsphere(en)
   *npc_heli_nobomb(en)
   *npc_launcher(en)
   *npc_maker(en)
   *npc_missiledefense(en)
   *npc_newnpc(en)
   *npc_particlestorm(en)
   *npc_spotlight(en)
   *npc_template_maker(en)
   *npc_vehicledriver(en)

Физические

   *phys_ballsocket(en)
   *phys_constraint(en)
   *phys_constraintsystem(en)
   *phys_convert(en)
   *phys_hinge(en)
   *phys_keepupright(en)
   *phys_lengthconstraint(en)
   *phys_magnet(en)
   *phys_motor(en)
   *phys_pulleyconstraint(en)
   *phys_ragdollconstraint(en)
   *phys_ragdollmagnet(en)
   *phys_slideconstraint(en)
   *phys_spring(en)
   *phys_thruster(en)
   *phys_torque(en)
   *physics_cannister(en)

Игрока

   *player_loadsaved(en)
   *player_speedmod(en)
   *player_weaponstrip(en)

Дополнительные

   *point_anglesensor(en)
   *point_angularvelocitysensor(en)
   *point_antlion_repellant(en)
   *point_apc_controller(en)
   *point_bugbait(en)
   *point_camera(en)
   *point_clientcommand(en)
   *point_commentary_node(en)
   *point_devshot_camera(en)
   *point_enable_motion_fixup(en)
   *point_hurt(en)
   *point_message(en)
   *point_playermoveconstraint(en)
   *point_servercommand(en)
   *point_spotlight(en)
   *point_teleport(en)
   *point_template(en)
   *point_tesla(en)
   *point_viewcontrol(en)
   *vehicle_viewcontroller(en)

Реквизит

   *prop_combine_ball(en)
   *prop_detail(en)
   *prop_door_rotating(en)
   *prop_dynamic(en)
   *prop_dynamic_ornament(en)
   *prop_dynamic_override(en)
   *prop_physics(en)
   *prop_physics_multiplayer(en)
   *prop_physics_override(en)
   *prop_ragdoll(en)
   *prop_static(en)
   *prop_thumper(en)
   *prop_vehicle(en)
   *prop_vehicle_airboat(en)
   *prop_vehicle_apc(en)
   *prop_vehicle_cannon(en)
   *prop_vehicle_crane(en)
   *prop_vehicle_driveable(en)
   *prop_vehicle_jeep(en)
   *prop_vehicle_prisoner_pod(en)

Переключатели

   *trigger_autosave(en)
   *trigger_changelevel(en)
   *trigger_finale(en)
   *trigger_gravity(en)
   *trigger_hurt(en)
   *trigger_impact(en)
   *trigger_look(en)
   *trigger_multiple(en)
   *trigger_once(en)
   *trigger_physics_trap(en)
   *trigger_playermovement(en)
   *trigger_proximity(en)
   *trigger_push(en)
   *trigger_remove(en)
   *trigger_rpgfire(en)
   *trigger_soundscape(en)
   *trigger_teleport(en)
   *trigger_transition(en)
   *trigger_vphysics_motion(en)
   *trigger_waterydeath(en)
   *trigger_weapon_dissolve(en)
   *trigger_weapon_strip(en)
   *trigger_wind(en)

Вооружение

   *weapon_357(en)
   *weapon_alyxgun(en)
   *weapon_annabelle(en)
   *weapon_ar2(en)
   *weapon_brickbat(en)
   *weapon_bugbait(en)
   *weapon_citizenpackage(en)
   *weapon_citizensuitcase(en)
   *weapon_crossbow(en)
   *weapon_crowbar(en)
   *weapon_extinguisher(en)
   *weapon_frag(en)
   *weapon_paintgun(en)         Portal 2: Community Edition
   *weapon_physcannon(en)
   *weapon_physgun(en)
   *weapon_pistol(en)
   *weapon_portalgun(en)        Portal 2
   *weapon_rpg(en)
   *weapon_shotgun(en)
   *weapon_smg1(en)
   *weapon_stunstick(en)

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