List of Alien Swarm entities: Difference between revisions
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{{as}} This page lists entities which are new or updated in [[Alien Swarm]]. | {{as}} This page lists entities which are new or updated in [[Alien Swarm]]. __NOTOC__ | ||
== swarmbase.fgd == | |||
{{ColumnBox|count=4| | |||
* [[env_fire]] | |||
* [[info_node]] | |||
* [[info_node_link]] | |||
* [[light]] | |||
* [[prop_physics]] | |||
* [[sky_camera]] | |||
}} | |||
== base.fgd == | |||
{{ColumnBox|count=4| | |||
==== ai==== | |||
* [[ai_addon_builder]] | |||
* [[ai_speechfilter]] | |||
==== ambient==== | |||
* [[ambient_generic]] | |||
==== beam==== | |||
* [[beam_spotlight]] | |||
==== color==== | |||
* [[color_correction]] | |||
* [[color_correction_volume]] | |||
==== cycler==== | |||
* [[cycler]] | |||
==== env==== | |||
* [[env_ambient_light]] | |||
* [[env_beam]] | |||
* [[env_beverage]] | |||
* [[env_blood]] | |||
* [[env_bubbles]] | |||
* [[env_credits]] | |||
* [[env_cubemap]] | |||
* [[env_dof_controller]] | |||
* [[env_dustpuff]] | |||
* [[env_effectscript]] | |||
* [[env_embers]] | |||
* [[env_entity_igniter]] | |||
* [[env_entity_maker]] | |||
* [[env_explosion]] | |||
* [[env_fade]] | |||
* [[env_fire]] | |||
* [[env_firesensor]] | |||
* [[env_firesource]] | |||
* [[env_fog_controller]] | |||
* [[env_funnel]] | |||
* [[env_global_light]] | |||
* [[env_hudhint]] | |||
* [[env_instructor_hint]] | |||
* [[env_laser]] | |||
* [[env_lightglow]] | |||
* [[env_message]] | |||
* [[env_microphone]] | |||
* [[env_particle_performance_monitor]] | |||
* [[env_particlelight]] | |||
* [[env_particlescript]] | |||
* [[env_physexplosion]] | |||
* [[env_physimpact]] | |||
* [[env_player_surface_trigger]] | |||
* [[env_projectedtexture]] | |||
* [[env_rotorshooter]] | |||
* [[env_rotorwash_emitter]] | |||
* [[env_screeneffect]] | |||
* [[env_screenoverlay]] | |||
* [[env_shake]] | |||
* [[env_shooter]] | |||
* [[env_smokestack]] | |||
* [[env_smoketrail]] | |||
* [[env_soundscape]] | |||
* [[env_soundscape_proxy]] | |||
* [[env_soundscape_triggerable]] | |||
* [[env_spark]] | |||
* [[env_splash]] | |||
* [[env_sprite]] | |||
* [[env_sprite_oriented]] | |||
* [[env_spritetrail]] | |||
* [[env_steam]] | |||
* [[env_sun]] | |||
* [[env_texturetoggle]] | |||
* [[env_tilt]] | |||
* [[env_tonemap_controller]] | |||
* [[env_viewpunch]] | |||
* [[env_wind]] | |||
* [[env_zoom]] | |||
==== filter==== | |||
* [[filter_activator_class]] | |||
* [[filter_activator_context]] | |||
* [[filter_activator_mass_greater]] | |||
* [[filter_activator_model]] | |||
* [[filter_activator_name]] | |||
* [[filter_damage_type]] | |||
* [[filter_enemy]] | |||
* [[filter_multi]] | |||
==== fog==== | |||
* [[fog_volume]] | |||
==== func==== | |||
* [[func_areaportal]] | |||
* [[func_areaportalwindow]] | |||
* [[func_breakable]] | |||
* [[func_breakable_surf]] | |||
* [[func_brush]] | |||
* [[func_button]] | |||
* [[func_clip_vphysics]] | |||
* [[func_conveyor]] | |||
* [[func_detail]] | |||
* [[func_door]] | |||
* [[func_door_rotating]] | |||
* [[func_dustcloud]] | |||
* [[func_dustmotes]] | |||
* [[func_fish_pool]] | |||
* [[func_guntarget]] | |||
* [[func_illusionary]] | |||
* [[func_instance]] | |||
* [[func_instance_io_proxy]] | |||
* [[func_instance_parms]] | |||
* [[func_ladderendpoint]] | |||
* [[func_lod]] | |||
* [[func_movelinear]] | |||
* [[func_occluder]] | |||
* [[func_physbox]] | |||
* [[func_platrot]] | |||
* [[func_precipitation]] | |||
* [[func_reflective_glass]] | |||
* [[func_rot_button]] | |||
* [[func_rotating]] | |||
* [[func_smokevolume]] | |||
* [[func_tanktrain]] | |||
* [[func_trackautochange]] | |||
* [[func_trackchange]] | |||
* [[func_tracktrain]] | |||
* [[func_traincontrols]] | |||
* [[func_useableladder]] | |||
* [[func_viscluster]] | |||
* [[func_wall]] | |||
* [[func_wall_toggle]] | |||
* [[func_water_analog]] | |||
==== game==== | |||
* [[game_end]] | |||
* [[game_gib_manager]] | |||
* [[game_player_equip]] | |||
* [[game_player_team]] | |||
* [[game_ragdoll_manager]] | |||
* [[game_score]] | |||
* [[game_text]] | |||
* [[game_ui]] | |||
* [[game_weapon_manager]] | |||
* [[game_zone_player]] | |||
==== gibshooter==== | |||
* [[gibshooter]] | |||
==== hammer==== | |||
* [[hammer_updateignorelist]] | |||
==== info==== | |||
* [[info_camera_link]] | |||
* [[info_constraint_anchor]] | |||
* [[info_hint]] | |||
* [[info_intermission]] | |||
* [[info_ladder_dismount]] | |||
* [[info_landmark]] | |||
* [[info_lighting]] | |||
* [[info_mass_center]] | |||
* [[info_no_dynamic_shadow]] | |||
* [[info_node]] | |||
* [[info_node_air]] | |||
* [[info_node_air_hint]] | |||
* [[info_node_climb]] | |||
* [[info_node_hint]] | |||
* [[info_node_link]] | |||
* [[info_node_link_controller]] | |||
* [[info_npc_spawn_destination]] | |||
* [[info_null]] | |||
* [[info_overlay]] | |||
* [[info_overlay_transition]] | |||
* [[info_particle_system]] | |||
* [[info_player_start]] | |||
* [[info_projecteddecal]] | |||
* [[info_radial_link_controller]] | |||
* [[info_target]] | |||
* [[info_target_instructor_hint]] | |||
* [[info_teleport_destination]] | |||
==== infodecal==== | |||
* [[infodecal]] | |||
==== keyframe==== | |||
* [[keyframe_rope]] | |||
* [[keyframe_track]] | |||
==== light==== | |||
* [[light]] | |||
* [[light_directional]] | |||
* [[light_dynamic]] | |||
* [[light_environment]] | |||
* [[light_spot]] | |||
==== logic==== | |||
* [[logic_active_autosave]] | |||
* [[logic_auto]] | |||
* [[logic_autosave]] | |||
* [[logic_branch]] | |||
* [[logic_branch_listener]] | |||
* [[logic_case]] | |||
* [[logic_collision_pair]] | |||
* [[logic_compare]] | |||
* [[logic_lineto]] | |||
* [[logic_measure_movement]] | |||
* [[logic_multicompare]] | |||
* [[logic_navigation]] | |||
* [[logic_playerproxy]] | |||
* [[logic_playmovie]] | |||
* [[logic_random_outputs]] | |||
* [[logic_relay]] | |||
* [[logic_script]] | |||
* [[logic_timer]] | |||
==== material==== | |||
* [[material_modify_control]] | |||
==== math==== | |||
* [[math_colorblend]] | |||
* [[math_counter]] | |||
* [[math_remap]] | |||
==== momentary==== | |||
* [[momentary_rot_button]] | |||
==== move==== | |||
* [[move_keyframed]] | |||
* [[move_rope]] | |||
* [[move_track]] | |||
==== npc==== | |||
* [[npc_furniture]] | |||
* [[npc_puppet]] | |||
* [[npc_template_maker]] | |||
==== path==== | |||
* [[path_track]] | |||
==== phys==== | |||
* [[phys_ballsocket]] | |||
* [[phys_constraint]] | |||
* [[phys_constraintsystem]] | |||
* [[phys_convert]] | |||
* [[phys_hinge]] | |||
* [[phys_keepupright]] | |||
* [[phys_lengthconstraint]] | |||
* [[phys_magnet]] | |||
* [[phys_motor]] | |||
* [[phys_pulleyconstraint]] | |||
* [[phys_ragdollconstraint]] | |||
* [[phys_ragdollmagnet]] | |||
* [[phys_slideconstraint]] | |||
* [[phys_spring]] | |||
* [[phys_thruster]] | |||
* [[phys_torque]] | |||
==== physics==== | |||
* [[physics_cannister]] | |||
==== point==== | |||
* [[point_anglesensor]] | |||
* [[point_angularvelocitysensor]] | |||
* [[point_bonusmaps_accessor]] | |||
* [[point_clientcommand]] | |||
* [[point_devshot_camera]] | |||
* [[point_enable_motion_fixup]] | |||
* [[point_entity_finder]] | |||
* [[point_event_proxy]] | |||
* [[point_gamestats_counter]] | |||
* [[point_hurt]] | |||
* [[point_message]] | |||
* [[point_playermoveconstraint]] | |||
* [[point_posecontroller]] | |||
* [[point_proximity_sensor]] | |||
* [[point_servercommand]] | |||
* [[point_spotlight]] | |||
* [[point_teleport]] | |||
* [[point_template]] | |||
* [[point_tesla]] | |||
* [[point_velocitysensor]] | |||
* [[point_viewcontrol]] | |||
==== postprocess==== | |||
* [[postprocess_controller]] | |||
==== prop==== | |||
* [[prop_detail]] | |||
* [[prop_door_rotating]] | |||
* [[prop_dynamic]] | |||
* [[prop_dynamic_ornament]] | |||
* [[prop_dynamic_override]] | |||
* [[prop_hallucination]] | |||
* [[prop_physics]] | |||
* [[prop_physics_multiplayer]] | |||
* [[prop_physics_override]] | |||
* [[prop_ragdoll]] | |||
* [[prop_static]] | |||
==== shadow==== | |||
* [[shadow_control]] | |||
==== sky==== | |||
* [[sky_camera]] | |||
==== sunlight==== | |||
* [[sunlight_shadow_control]] | |||
==== tanktrain==== | |||
* [[tanktrain_ai]] | |||
* [[tanktrain_aitarget]] | |||
==== test==== | |||
* [[test_traceline]] | |||
==== trigger==== | |||
* [[trigger_autosave]] | |||
* [[trigger_changelevel]] | |||
* [[trigger_gravity]] | |||
* [[trigger_hierarchy]] | |||
* [[trigger_hurt]] | |||
* [[trigger_impact]] | |||
* [[trigger_look]] | |||
* [[trigger_multiple]] | |||
* [[trigger_once]] | |||
* [[trigger_playermovement]] | |||
* [[trigger_proximity]] | |||
* [[trigger_push]] | |||
* [[trigger_remove]] | |||
* [[trigger_serverragdoll]] | |||
* [[trigger_soundscape]] | |||
* [[trigger_teleport]] | |||
* [[trigger_transition]] | |||
* [[trigger_wind]] | |||
==== vgui==== | |||
* [[vgui_movie_display]] | |||
* [[vgui_screen]] | |||
* [[vgui_slideshow_display]] | |||
==== water==== | |||
* [[water_lod_control]] | |||
==== worldspawn==== | |||
* [[worldspawn]] | |||
}} | |||
== swarm.fgd == | |||
{{ColumnBox|count=4| | |||
==== ai==== | |||
* [[ai_ally_manager]] | |||
* [[ai_battle_line]] | |||
* [[ai_changehintgroup]] | |||
* [[ai_changetarget]] | |||
* [[ai_citizen_response_system]] | |||
* [[ai_goal_actbusy]] | |||
* [[ai_goal_actbusy_queue]] | |||
* [[ai_goal_assault]] | |||
* [[ai_goal_follow]] | |||
* [[ai_goal_injured_follow]] | |||
* [[ai_goal_lead]] | |||
* [[ai_goal_lead_weapon]] | |||
* [[ai_goal_operator]] | |||
* [[ai_goal_police]] | |||
* [[ai_goal_standoff]] | |||
* [[ai_npc_eventresponsesystem]] | |||
* [[ai_relationship]] | |||
* [[ai_script_conditions]] | |||
* [[ai_sound]] | |||
==== aiscripted==== | |||
* [[aiscripted_schedule]] | |||
==== assault==== | |||
* [[assault_assaultpoint]] | |||
* [[assault_rallypoint]] | |||
==== asw==== | |||
* [[asw_alien_goo]] | |||
* [[asw_ambient_generic]] | |||
* [[asw_ammo_autogun]] | |||
* [[asw_ammo_drop]] | |||
* [[asw_ammo_flamer]] | |||
* [[asw_ammo_mining_laser]] | |||
* [[asw_ammo_pdw]] | |||
* [[asw_ammo_pistol]] | |||
* [[asw_ammo_rifle]] | |||
* [[asw_ammo_shotgun]] | |||
* [[asw_ammo_vindicator]] | |||
* [[asw_barrel_explosive]] | |||
* [[asw_barrel_radioactive]] | |||
* [[asw_bloodhound]] | |||
* [[asw_boomer]] | |||
* [[asw_broadcast_camera]] | |||
* [[asw_buzzer]] | |||
* [[asw_camera_control]] | |||
* [[asw_client_corpse]] | |||
* [[asw_colonist]] | |||
* [[asw_debrief_info]] | |||
* [[asw_director_control]] | |||
* [[asw_door]] | |||
* [[asw_drone]] | |||
* [[asw_drone_jumper]] | |||
* [[asw_drone_uber]] | |||
* [[asw_egg]] | |||
* [[asw_emitter]] | |||
* [[asw_env_explosion]] | |||
* [[asw_env_shake]] | |||
* [[asw_env_spark]] | |||
* [[asw_equip_req]] | |||
* [[asw_gamerules]] | |||
* [[asw_grub]] | |||
* [[asw_grub_sac]] | |||
* [[asw_harvester]] | |||
* [[asw_holdout_mode]] | |||
* [[asw_holdout_spawner]] | |||
* [[asw_holo_sentry]] | |||
* [[asw_holoscan]] | |||
* [[asw_hurt_nearest_marine]] | |||
* [[asw_info_heal]] | |||
* [[asw_info_message]] | |||
* [[asw_intro_control]] | |||
* [[asw_jukebox]] | |||
* [[asw_marines_past_area]] | |||
* [[asw_marker]] | |||
* [[asw_menu_flashlight]] | |||
* [[asw_mortarbug]] | |||
* [[asw_objective_countdown]] | |||
* [[asw_objective_destroy_goo]] | |||
* [[asw_objective_dummy]] | |||
* [[asw_objective_escape]] | |||
* [[asw_objective_kill_aliens]] | |||
* [[asw_objective_kill_eggs]] | |||
* [[asw_objective_survive]] | |||
* [[asw_objective_triggered]] | |||
* [[asw_order_nearby_aliens]] | |||
* [[asw_parasite]] | |||
* [[asw_pickup_ammo_bag]] | |||
* [[asw_pickup_autogun]] | |||
* [[asw_pickup_chainsaw]] | |||
* [[asw_pickup_fire_extinguisher]] | |||
* [[asw_pickup_flamer]] | |||
* [[asw_pickup_flares]] | |||
* [[asw_pickup_flashlight]] | |||
* [[asw_pickup_grenades]] | |||
* [[asw_pickup_medkit]] | |||
* [[asw_pickup_mines]] | |||
* [[asw_pickup_mining_laser]] | |||
* [[asw_pickup_pdw]] | |||
* [[asw_pickup_pistol]] | |||
* [[asw_pickup_prifle]] | |||
* [[asw_pickup_rifle]] | |||
* [[asw_pickup_sentry]] | |||
* [[asw_pickup_shotgun]] | |||
* [[asw_pickup_stim]] | |||
* [[asw_pickup_vindicator]] | |||
* [[asw_pickup_welder]] | |||
* [[asw_polytest]] | |||
* [[asw_prop_laserable]] | |||
* [[asw_queen]] | |||
* [[asw_queen_retreat_spot]] | |||
* [[asw_ranger]] | |||
* [[asw_remote_turret]] | |||
* [[asw_scanner_noise]] | |||
* [[asw_sentry_top_machinegun]] | |||
* [[asw_shieldbug]] | |||
* [[asw_simple_drone]] | |||
* [[asw_snow_volume]] | |||
* [[asw_spawn_group]] | |||
* [[asw_spawner]] | |||
* [[asw_stylincam]] | |||
* [[asw_tech_marine_req]] | |||
* [[asw_trigger_fall]] | |||
* [[asw_vehicle_jeep]] | |||
* [[asw_weapon_blink]] | |||
* [[asw_weapon_jump_jet]] | |||
==== combine==== | |||
* [[combine_mine]] | |||
==== cycler==== | |||
* [[cycler_actor]] | |||
==== env==== | |||
* [[env_alyxemp]] | |||
* [[env_ar2explosion]] | |||
* [[env_citadel_energy_core]] | |||
* [[env_entity_dissolver]] | |||
* [[env_flare]] | |||
* [[env_global]] | |||
* [[env_gunfire]] | |||
* [[env_headcrabcanister]] | |||
* [[env_muzzleflash]] | |||
* [[env_rotorwash]] | |||
* [[env_slomo]] | |||
* [[env_speaker]] | |||
* [[env_sporeexplosion]] | |||
* [[env_sprite_clientside]] | |||
* [[env_starfield]] | |||
==== filter==== | |||
* [[filter_combineball_type]] | |||
==== func==== | |||
* [[func_bulletshield]] | |||
* [[func_combine_ball_spawner]] | |||
* [[func_healthcharger]] | |||
* [[func_lookdoor]] | |||
* [[func_monitor]] | |||
* [[func_precipitation]] | |||
* [[func_recharge]] | |||
* [[func_subtract]] | |||
* [[func_tank]] | |||
* [[func_tank_combine_cannon]] | |||
* [[func_tankairboatgun]] | |||
* [[func_tankapcrocket]] | |||
* [[func_tanklaser]] | |||
* [[func_tankmortar]] | |||
* [[func_tankphyscannister]] | |||
* [[func_tankpulselaser]] | |||
* [[func_tankrocket]] | |||
* [[func_vehicleclip]] | |||
==== generic==== | |||
* [[generic_actor]] | |||
==== grenade==== | |||
* [[grenade_helicopter]] | |||
==== info==== | |||
* [[info_apc_missile_hint]] | |||
* [[info_darknessmode_lightsource]] | |||
* [[info_marine_hint]] | |||
* [[info_node_marine_hint]] | |||
* [[info_radar_target]] | |||
* [[info_snipertarget]] | |||
* [[info_target_gunshipcrash]] | |||
* [[info_target_helicopter_crash]] | |||
* [[info_target_vehicle_transition]] | |||
* [[info_teleporter_countdown]] | |||
* [[info_tutorial_start]] | |||
==== item==== | |||
* [[item_ammo_357]] | |||
* [[item_ammo_357_large]] | |||
* [[item_ammo_ar2]] | |||
* [[item_ammo_ar2_altfire]] | |||
* [[item_ammo_ar2_large]] | |||
* [[item_ammo_crate]] | |||
* [[item_ammo_crossbow]] | |||
* [[item_ammo_pistol]] | |||
* [[item_ammo_pistol_large]] | |||
* [[item_ammo_smg1]] | |||
* [[item_ammo_smg1_grenade]] | |||
* [[item_ammo_smg1_large]] | |||
* [[item_battery]] | |||
* [[item_box_buckshot]] | |||
* [[item_dynamic_resupply]] | |||
* [[item_healthcharger]] | |||
* [[item_healthkit]] | |||
* [[item_healthvial]] | |||
* [[item_item_crate]] | |||
* [[item_rpg_round]] | |||
* [[item_suit]] | |||
* [[item_suitcharger]] | |||
==== logic==== | |||
* [[logic_achievement]] | |||
* [[logic_choreographed_scene]] | |||
* [[logic_scene_list_manager]] | |||
==== monster==== | |||
* [[monster_generic]] | |||
==== npc==== | |||
* [[npc_advisor]] | |||
* [[npc_alyx]] | |||
* [[npc_antlion]] | |||
* [[npc_antlion_grub]] | |||
* [[npc_antlion_template_maker]] | |||
* [[npc_antlionguard]] | |||
* [[npc_apcdriver]] | |||
* [[npc_barnacle]] | |||
* [[npc_barney]] | |||
* [[npc_breen]] | |||
* [[npc_bullseye]] | |||
* [[npc_citizen]] | |||
* [[npc_clawscanner]] | |||
* [[npc_combine_camera]] | |||
* [[npc_combine_cannon]] | |||
* [[npc_combine_s]] | |||
* [[npc_combinedropship]] | |||
* [[npc_combinegunship]] | |||
* [[npc_crabsynth]] | |||
* [[npc_cranedriver]] | |||
* [[npc_crow]] | |||
* [[npc_cscanner]] | |||
* [[npc_dog]] | |||
* [[npc_eli]] | |||
* [[npc_enemyfinder]] | |||
* [[npc_enemyfinder_combinecannon]] | |||
* [[npc_fastzombie]] | |||
* [[npc_fastzombie_torso]] | |||
* [[npc_fisherman]] | |||
* [[npc_gman]] | |||
* [[npc_grenade_frag]] | |||
* [[npc_headcrab]] | |||
* [[npc_headcrab_black]] | |||
* [[npc_headcrab_fast]] | |||
* [[npc_heli_avoidbox]] | |||
* [[npc_heli_avoidsphere]] | |||
* [[npc_heli_nobomb]] | |||
* [[npc_helicopter]] | |||
* [[npc_hunter]] | |||
* [[npc_hunter_maker]] | |||
* [[npc_ichthyosaur]] | |||
* [[npc_kleiner]] | |||
* [[npc_launcher]] | |||
* [[npc_magnusson]] | |||
* [[npc_maker]] | |||
* [[npc_manhack]] | |||
* [[npc_metropolice]] | |||
* [[npc_missiledefense]] | |||
* [[npc_monk]] | |||
* [[npc_mortarsynth]] | |||
* [[npc_mossman]] | |||
* [[npc_pigeon]] | |||
* [[npc_poisonzombie]] | |||
* [[npc_rollermine]] | |||
* [[npc_seagull]] | |||
* [[npc_sniper]] | |||
* [[npc_spotlight]] | |||
* [[npc_stalker]] | |||
* [[npc_strider]] | |||
* [[npc_turret_ceiling]] | |||
* [[npc_turret_floor]] | |||
* [[npc_turret_ground]] | |||
* [[npc_vehicledriver]] | |||
* [[npc_vortigaunt]] | |||
* [[npc_zombie]] | |||
* [[npc_zombie_torso]] | |||
* [[npc_zombine]] | |||
==== path==== | |||
* [[path_corner]] | |||
* [[path_corner_crash]] | |||
==== player==== | |||
* [[player_loadsaved]] | |||
* [[player_speedmod]] | |||
* [[player_weaponstrip]] | |||
==== point==== | |||
* [[point_antlion_repellant]] | |||
* [[point_apc_controller]] | |||
* [[point_bugbait]] | |||
* [[point_camera]] | |||
* [[point_combine_ball_launcher]] | |||
* [[point_flesh_effect_target]] | |||
* [[point_push]] | |||
==== prop==== | |||
* [[prop_combine_ball]] | |||
* [[prop_coreball]] | |||
* [[prop_scalable]] | |||
* [[prop_thumper]] | |||
* [[prop_vehicle]] | |||
* [[prop_vehicle_airboat]] | |||
* [[prop_vehicle_apc]] | |||
* [[prop_vehicle_cannon]] | |||
* [[prop_vehicle_choreo_generic]] | |||
* [[prop_vehicle_crane]] | |||
* [[prop_vehicle_driveable]] | |||
* [[prop_vehicle_jeep]] | |||
* [[prop_vehicle_prisoner_pod]] | |||
==== script==== | |||
* [[script_intro]] | |||
* [[script_tauremoval]] | |||
==== scripted==== | |||
* [[scripted_sentence]] | |||
* [[scripted_sequence]] | |||
* [[scripted_target]] | |||
==== test==== | |||
* [[test_sidelist]] | |||
==== trigger==== | |||
* [[trigger_asw_button_area]] | |||
* [[trigger_asw_chance]] | |||
* [[trigger_asw_computer_area]] | |||
* [[trigger_asw_door_area]] | |||
* [[trigger_asw_jump]] | |||
* [[trigger_asw_marine_knockback]] | |||
* [[trigger_asw_marine_position]] | |||
* [[trigger_asw_random_target]] | |||
* [[trigger_asw_supplies_chatter]] | |||
* [[trigger_asw_synup_chatter]] | |||
* [[trigger_physics_trap]] | |||
* [[trigger_rpgfire]] | |||
* [[trigger_vphysics_motion]] | |||
* [[trigger_waterydeath]] | |||
* [[trigger_weapon_dissolve]] | |||
* [[trigger_weapon_strip]] | |||
==== vehicle==== | |||
* [[vehicle_viewcontroller]] | |||
==== weapon==== | |||
* [[weapon_357]] | |||
* [[weapon_alyxgun]] | |||
* [[weapon_annabelle]] | |||
* [[weapon_ar2]] | |||
* [[weapon_brickbat]] | |||
* [[weapon_bugbait]] | |||
* [[weapon_crossbow]] | |||
* [[weapon_crowbar]] | |||
* [[weapon_frag]] | |||
* [[weapon_physcannon]] | |||
* [[weapon_pistol]] | |||
* [[weapon_rpg]] | |||
* [[weapon_shotgun]] | |||
* [[weapon_smg1]] | |||
* [[weapon_striderbuster]] | |||
* [[weapon_stunstick]] | |||
}} | |||
== Aliens == | == Aliens == |
Revision as of 06:12, 27 June 2011
This page lists entities which are new or updated in Alien Swarm.
swarmbase.fgd
base.fgd
ai
ambient
beam
color
cycler
env
- env_ambient_light
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dof_controller
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_global_light
- env_hudhint
- env_instructor_hint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tilt
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
filter
- filter_activator_class
- filter_activator_context
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_damage_type
- filter_enemy
- filter_multi
fog
func
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_instance
- func_instance_io_proxy
- func_instance_parms
- func_ladderendpoint
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
game
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
gibshooter
hammer
info
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting
- info_mass_center
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_target_instructor_hint
- info_teleport_destination
infodecal
keyframe
light
logic
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_playmovie
- logic_random_outputs
- logic_relay
- logic_script
- logic_timer
material
math
momentary
move
npc
path
phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_entity_finder
- point_event_proxy
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
postprocess
prop
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_hallucination
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
shadow
sky
sunlight
tanktrain
test
trigger
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind
vgui
water
worldspawn
swarm.fgd
ai
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
assault
asw
- asw_alien_goo
- asw_ambient_generic
- asw_ammo_autogun
- asw_ammo_drop
- asw_ammo_flamer
- asw_ammo_mining_laser
- asw_ammo_pdw
- asw_ammo_pistol
- asw_ammo_rifle
- asw_ammo_shotgun
- asw_ammo_vindicator
- asw_barrel_explosive
- asw_barrel_radioactive
- asw_bloodhound
- asw_boomer
- asw_broadcast_camera
- asw_buzzer
- asw_camera_control
- asw_client_corpse
- asw_colonist
- asw_debrief_info
- asw_director_control
- asw_door
- asw_drone
- asw_drone_jumper
- asw_drone_uber
- asw_egg
- asw_emitter
- asw_env_explosion
- asw_env_shake
- asw_env_spark
- asw_equip_req
- asw_gamerules
- asw_grub
- asw_grub_sac
- asw_harvester
- asw_holdout_mode
- asw_holdout_spawner
- asw_holo_sentry
- asw_holoscan
- asw_hurt_nearest_marine
- asw_info_heal
- asw_info_message
- asw_intro_control
- asw_jukebox
- asw_marines_past_area
- asw_marker
- asw_menu_flashlight
- asw_mortarbug
- asw_objective_countdown
- asw_objective_destroy_goo
- asw_objective_dummy
- asw_objective_escape
- asw_objective_kill_aliens
- asw_objective_kill_eggs
- asw_objective_survive
- asw_objective_triggered
- asw_order_nearby_aliens
- asw_parasite
- asw_pickup_ammo_bag
- asw_pickup_autogun
- asw_pickup_chainsaw
- asw_pickup_fire_extinguisher
- asw_pickup_flamer
- asw_pickup_flares
- asw_pickup_flashlight
- asw_pickup_grenades
- asw_pickup_medkit
- asw_pickup_mines
- asw_pickup_mining_laser
- asw_pickup_pdw
- asw_pickup_pistol
- asw_pickup_prifle
- asw_pickup_rifle
- asw_pickup_sentry
- asw_pickup_shotgun
- asw_pickup_stim
- asw_pickup_vindicator
- asw_pickup_welder
- asw_polytest
- asw_prop_laserable
- asw_queen
- asw_queen_retreat_spot
- asw_ranger
- asw_remote_turret
- asw_scanner_noise
- asw_sentry_top_machinegun
- asw_shieldbug
- asw_simple_drone
- asw_snow_volume
- asw_spawn_group
- asw_spawner
- asw_stylincam
- asw_tech_marine_req
- asw_trigger_fall
- asw_vehicle_jeep
- asw_weapon_blink
- asw_weapon_jump_jet
combine
cycler
env
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_flare
- env_global
- env_gunfire
- env_headcrabcanister
- env_muzzleflash
- env_rotorwash
- env_slomo
- env_speaker
- env_sporeexplosion
- env_sprite_clientside
- env_starfield
filter
func
- func_bulletshield
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_precipitation
- func_recharge
- func_subtract
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
grenade
info
- info_apc_missile_hint
- info_darknessmode_lightsource
- info_marine_hint
- info_node_marine_hint
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
- info_tutorial_start
item
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic
monster
npc
- npc_advisor
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlion_template_maker
- npc_antlionguard
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_breen
- npc_bullseye
- npc_citizen
- npc_clawscanner
- npc_combine_camera
- npc_combine_cannon
- npc_combine_s
- npc_combinedropship
- npc_combinegunship
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_gman
- npc_grenade_frag
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_helicopter
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_magnusson
- npc_maker
- npc_manhack
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_pigeon
- npc_poisonzombie
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie
- npc_zombie_torso
- npc_zombine
path
player
point
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_combine_ball_launcher
- point_flesh_effect_target
- point_push
prop
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
scripted
test
trigger
- trigger_asw_button_area
- trigger_asw_chance
- trigger_asw_computer_area
- trigger_asw_door_area
- trigger_asw_jump
- trigger_asw_marine_knockback
- trigger_asw_marine_position
- trigger_asw_random_target
- trigger_asw_supplies_chatter
- trigger_asw_synup_chatter
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon
Aliens
- asw_holdout_spawner - Spawn point for use in Holdout Mode.
- asw_order_nearby_aliens - Issues an order to nearby aliens of a specified type.
- asw_spawner - Spawn point for multiple aliens of a specified type.
- asw_spawn_group - Controls spawning for multiple other spawn points.
- asw_simple_drone - Spawns a simple Drone with reduced order options.
- asw_drone - Spawns a standard Drone with normal order options.
- asw_drone_uber - Spawns a larger, stronger version of the standard Drone.
- asw_drone_jumper - Spawns a jumping variation of a standard Drone.
- asw_ranger - Spawns a ranger.
- asw_parasite - Spawns a Parasite.
- asw_shieldbug - Spawns a Shield Bug.
- asw_boomer - Spawns a Boomer.
- asw_harvester - Spawns a Harvester.
- asw_mortarbug - Spawns a Mortar Bug.
- asw_queen - Spawns a Queen.
- asw_queen_retreat_spot - Specifies where the Queen will retreat to when badly injured.
- asw_egg - Spawns an alien Egg.
- asw_alien_goo - Spawns a section of Alien Biomass.
- asw_grub_sac - Spawns a Grub Sac.
- asw_grub - Spawns a harmless Grub.
Equipment
- asw_pickup_rifle - Places a Standard Rifle.
- asw_pickup_prifle - Places a Prototype Rifle.
- asw_pickup_pdw - Places a PDW.
- asw_pickup_autogun - Places an Autogun.
- asw_pickup_shotgun - Places a standard Shotgun.
- asw_pickup_vindicator - Places a Vindicator.
- asw_pickup_flamer - Places a Flamer.
- asw_pickup_railgun - Places a Railgun.
- asw_pickup_chainsaw - Places a Chainsaw.
- asw_pickup_mining_laser - Places a Mining Laser.
- asw_pickup_fire_extinguisher - Places a Fire Extinguisher.
- asw_pickup_pistol - Places a Pistol.
- asw_pickup_medkit - Places a Personal Medkit.
- asw_pickup_flares - Places a box of Flares.
- asw_pickup_flashlight - Places a Flashlight.
- asw_pickup_sentry - Places a Standard Sentry Case.
- asw_pickup_ammo_bag - Places an Ammo Bag.
- asw_pickup_mines - Places a box of Mines.
- asw_pickup_stim - Places a box of Stim Packs.
- asw_pickup_welder - Places a Welding Tool.
- asw_pickup_grenades - Places a box of Grenades.
- asw_weapon_blink - Places a Blink Pack.
- asw_weapon_jump_jet - Places a pair of Assault Jets.
Ammo
- asw_ammo_drop - Places a generic ammo pile.
- asw_ammo_rifle - Places a single Rifle clip.
- asw_ammo_autogun - Places a single Autogun clip.
- asw_ammo_shotgun - Places a single Shotgun clip.
- asw_ammo_vindicator - Places a single Vindicator clip.
- asw_ammo_flamer - Places a single Flamer clip.
- asw_ammo_pistol - Places a single Pistol clip.
- asw_ammo_mining_laser - Places a single Mining Laser clip.
- asw_ammo_pdw - Places a single PDW clip.
Environment
- asw_emitter - Particle emitter.
- asw_env_shake - Controls screen shake on the marine's view.
- asw_menu_flashlight - Creates a flashlight which moves with the cursor on the main menu. Not for use in normal maps.
- asw_scanner_noise - Creates a patch of noise/distortion on the motion sensor.
- env_sprite_clientside - Creates a Client-side sprite.
- env_slomo - Causes Slow Motion for a specified time.
- asw_broadcast_camera - Creates a camera which controls the views of all marines.
- asw_env_spark - Creates particale spark.
- asw_env_explosion - Creates an explosion.
- asw_holoscan - Shows a red aiming scan arc. Only intended for use in the tutorial.
- asw_holo_sentry - Shows a red aiming scan arc. Only intended for use in the tutorial.
Function
- asw_door - Creates an Alien Swarm door.
- asw_vehicle_jeep - Creates a drivable Jeep.
- asw_remote_turret - Creates a remote-controlled turret.
- asw_sentry_top_machinegun - Creates a machinegun from a sentry gun.
- asw_barrel_radioactive - Creates a radioactive barrel.
- asw_barrel_explosive - Creates an explosive barrel.
- asw_hurt_nearest_marine - Deals significant damage to the closest marine.
- asw_bloodhound - Creates a dropship used to deploy, support and retrieve marines.
- func_subtract - Subtracts Geometry from other brushes.
Information
- asw_gamerules - Sets single- and multi-player speed run times.
- asw_holdout_mode - Changes the map to Holdout Mode.
- asw_stylincam - Controls displaying the Pilot's face on the hud.
- asw_marker - Creates an objective marker on the map.
- asw_objective_dummy - This objective doesn't have any requirements or goals. It is simply used to display an extra entry on the briefing screen.
- asw_objective_kill_eggs - Creates an objective to destroy Eggs.
- asw_objective_kill_aliens - Creates an objective to kill Aliens.
- asw_objective_destroy_goo - Creates an objective to destroy Biomass.
- asw_objective_triggered - Creates a multi-purpose objective.
- asw_objective_escape - Creates an escape objective.
- asw_objective_survive - Creates an objective that all marines must survive the mission.
- asw_objective_countdown - Creates an on-screen timer until the mission is failed.
- asw_debrief_info - Defines the debrief text shown at the end of the mission.
- asw_tech_marine_req - Forces the marines to bring a Tech Marine.
- asw_equip_req - Forces the marines to bring specified equipment.
- asw_info_message - Displays a message on all player's HUD's.
- asw_intro_control - Allows Marines to choose their first mission in a campaign.
- asw_info_heal - Fires an output when a marine is healed.
- asw_marines_past_area - Similar usage to a math_counter.
- info_node_marine_hint - Hint node for the Marine NPCs.
- info_node_marine_hint - Navigation node for all ground NPCs.
- asw_director_control - Controls how the Swarm Director behaves.
- info_tutorial_start - Specifies the start point for certain marines. Only intended for use in the tutorial.
Colonists
- asw_colonists - Creates a Colonist NPC.
- asw_client_corpse - Creates a Client-side colonist corpse.
Sound
- asw_ambient_generic - Appears to be an ambient_generic with additional features.
- asw_jukebox - Used to control music events.
Trigger
- trigger_asw_marine_position - A trigger_multiple which also checks the direction they're facing.
- trigger_asw_door_area - A trigger which causes doors to auto-open.
- trigger_asw_button_area - A trigger used to create lockable/hackable door consoles.
- trigger_asw_computer_area - A trigger used to create hackable computer terminals.
- trigger_asw_chance - A trigger which has a specified chance of firing each time it's entered.
- trigger_asw_random_target - Fires a random output each time it's entered.
- trigger_asw_supply_chatter - Makes marines comment about a supply stash.
- trigger_asw_synup_chatter - Makes Crash or Vegas comment about 'SynUp Cola'.
- trigger_asw_marine_knockback - Knocks away marines touching it.
- trigger_asw_jump - Causes Alien Drones to jump when entering the trigger.
- asw_camera_control - Changes the camera angle while Marines are inside this trigger.
- asw_snow_volume - Causes snow to fall while Marines are inside the trigger.
- func_precipitation - Causes rain or snow to fall inside the trigger.
- asw_trigger_fall - Kills any NPC's touching this trigger.
Model
- asw_polytest - Unknown use.
- asw_prop_laserable - Creates a prop which can only be destroyed by the Mining Laser.