List of Alien Swarm entities: Difference between revisions

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{{as}} This page lists entities which are new or updated in [[Alien Swarm]].
{{as}} This page lists entities which are new or updated in [[Alien Swarm]]. __NOTOC__
__TOC__
 
== swarmbase.fgd ==
{{ColumnBox|count=4|
* [[env_fire]]
* [[info_node]]
* [[info_node_link]]
* [[light]]
* [[prop_physics]]
* [[sky_camera]]
}}
 
== base.fgd ==
{{ColumnBox|count=4|
==== ai====
* [[ai_addon_builder]]
* [[ai_speechfilter]]
==== ambient====
* [[ambient_generic]]
==== beam====
* [[beam_spotlight]]
==== color====
* [[color_correction]]
* [[color_correction_volume]]
==== cycler====
* [[cycler]]
==== env====
* [[env_ambient_light]]
* [[env_beam]]
* [[env_beverage]]
* [[env_blood]]
* [[env_bubbles]]
* [[env_credits]]
* [[env_cubemap]]
* [[env_dof_controller]]
* [[env_dustpuff]]
* [[env_effectscript]]
* [[env_embers]]
* [[env_entity_igniter]]
* [[env_entity_maker]]
* [[env_explosion]]
* [[env_fade]]
* [[env_fire]]
* [[env_firesensor]]
* [[env_firesource]]
* [[env_fog_controller]]
* [[env_funnel]]
* [[env_global_light]]
* [[env_hudhint]]
* [[env_instructor_hint]]
* [[env_laser]]
* [[env_lightglow]]
* [[env_message]]
* [[env_microphone]]
* [[env_particle_performance_monitor]]
* [[env_particlelight]]
* [[env_particlescript]]
* [[env_physexplosion]]
* [[env_physimpact]]
* [[env_player_surface_trigger]]
* [[env_projectedtexture]]
* [[env_rotorshooter]]
* [[env_rotorwash_emitter]]
* [[env_screeneffect]]
* [[env_screenoverlay]]
* [[env_shake]]
* [[env_shooter]]
* [[env_smokestack]]
* [[env_smoketrail]]
* [[env_soundscape]]
* [[env_soundscape_proxy]]
* [[env_soundscape_triggerable]]
* [[env_spark]]
* [[env_splash]]
* [[env_sprite]]
* [[env_sprite_oriented]]
* [[env_spritetrail]]
* [[env_steam]]
* [[env_sun]]
* [[env_texturetoggle]]
* [[env_tilt]]
* [[env_tonemap_controller]]
* [[env_viewpunch]]
* [[env_wind]]
* [[env_zoom]]
==== filter====
* [[filter_activator_class]]
* [[filter_activator_context]]
* [[filter_activator_mass_greater]]
* [[filter_activator_model]]
* [[filter_activator_name]]
* [[filter_damage_type]]
* [[filter_enemy]]
* [[filter_multi]]
==== fog====
* [[fog_volume]]
==== func====
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_breakable]]
* [[func_breakable_surf]]
* [[func_brush]]
* [[func_button]]
* [[func_clip_vphysics]]
* [[func_conveyor]]
* [[func_detail]]
* [[func_door]]
* [[func_door_rotating]]
* [[func_dustcloud]]
* [[func_dustmotes]]
* [[func_fish_pool]]
* [[func_guntarget]]
* [[func_illusionary]]
* [[func_instance]]
* [[func_instance_io_proxy]]
* [[func_instance_parms]]
* [[func_ladderendpoint]]
* [[func_lod]]
* [[func_movelinear]]
* [[func_occluder]]
* [[func_physbox]]
* [[func_platrot]]
* [[func_precipitation]]
* [[func_reflective_glass]]
* [[func_rot_button]]
* [[func_rotating]]
* [[func_smokevolume]]
* [[func_tanktrain]]
* [[func_trackautochange]]
* [[func_trackchange]]
* [[func_tracktrain]]
* [[func_traincontrols]]
* [[func_useableladder]]
* [[func_viscluster]]
* [[func_wall]]
* [[func_wall_toggle]]
* [[func_water_analog]]
==== game====
* [[game_end]]
* [[game_gib_manager]]
* [[game_player_equip]]
* [[game_player_team]]
* [[game_ragdoll_manager]]
* [[game_score]]
* [[game_text]]
* [[game_ui]]
* [[game_weapon_manager]]
* [[game_zone_player]]
==== gibshooter====
* [[gibshooter]]
==== hammer====
* [[hammer_updateignorelist]]
==== info====
* [[info_camera_link]]
* [[info_constraint_anchor]]
* [[info_hint]]
* [[info_intermission]]
* [[info_ladder_dismount]]
* [[info_landmark]]
* [[info_lighting]]
* [[info_mass_center]]
* [[info_no_dynamic_shadow]]
* [[info_node]]
* [[info_node_air]]
* [[info_node_air_hint]]
* [[info_node_climb]]
* [[info_node_hint]]
* [[info_node_link]]
* [[info_node_link_controller]]
* [[info_npc_spawn_destination]]
* [[info_null]]
* [[info_overlay]]
* [[info_overlay_transition]]
* [[info_particle_system]]
* [[info_player_start]]
* [[info_projecteddecal]]
* [[info_radial_link_controller]]
* [[info_target]]
* [[info_target_instructor_hint]]
* [[info_teleport_destination]]
==== infodecal====
* [[infodecal]]
==== keyframe====
* [[keyframe_rope]]
* [[keyframe_track]]
==== light====
* [[light]]
* [[light_directional]]
* [[light_dynamic]]
* [[light_environment]]
* [[light_spot]]
==== logic====
* [[logic_active_autosave]]
* [[logic_auto]]
* [[logic_autosave]]
* [[logic_branch]]
* [[logic_branch_listener]]
* [[logic_case]]
* [[logic_collision_pair]]
* [[logic_compare]]
* [[logic_lineto]]
* [[logic_measure_movement]]
* [[logic_multicompare]]
* [[logic_navigation]]
* [[logic_playerproxy]]
* [[logic_playmovie]]
* [[logic_random_outputs]]
* [[logic_relay]]
* [[logic_script]]
* [[logic_timer]]
==== material====
* [[material_modify_control]]
==== math====
* [[math_colorblend]]
* [[math_counter]]
* [[math_remap]]
==== momentary====
* [[momentary_rot_button]]
==== move====
* [[move_keyframed]]
* [[move_rope]]
* [[move_track]]
==== npc====
* [[npc_furniture]]
* [[npc_puppet]]
* [[npc_template_maker]]
==== path====
* [[path_track]]
==== phys====
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_constraintsystem]]
* [[phys_convert]]
* [[phys_hinge]]
* [[phys_keepupright]]
* [[phys_lengthconstraint]]
* [[phys_magnet]]
* [[phys_motor]]
* [[phys_pulleyconstraint]]
* [[phys_ragdollconstraint]]
* [[phys_ragdollmagnet]]
* [[phys_slideconstraint]]
* [[phys_spring]]
* [[phys_thruster]]
* [[phys_torque]]
==== physics====
* [[physics_cannister]]
==== point====
* [[point_anglesensor]]
* [[point_angularvelocitysensor]]
* [[point_bonusmaps_accessor]]
* [[point_clientcommand]]
* [[point_devshot_camera]]
* [[point_enable_motion_fixup]]
* [[point_entity_finder]]
* [[point_event_proxy]]
* [[point_gamestats_counter]]
* [[point_hurt]]
* [[point_message]]
* [[point_playermoveconstraint]]
* [[point_posecontroller]]
* [[point_proximity_sensor]]
* [[point_servercommand]]
* [[point_spotlight]]
* [[point_teleport]]
* [[point_template]]
* [[point_tesla]]
* [[point_velocitysensor]]
* [[point_viewcontrol]]
==== postprocess====
* [[postprocess_controller]]
==== prop====
* [[prop_detail]]
* [[prop_door_rotating]]
* [[prop_dynamic]]
* [[prop_dynamic_ornament]]
* [[prop_dynamic_override]]
* [[prop_hallucination]]
* [[prop_physics]]
* [[prop_physics_multiplayer]]
* [[prop_physics_override]]
* [[prop_ragdoll]]
* [[prop_static]]
==== shadow====
* [[shadow_control]]
==== sky====
* [[sky_camera]]
==== sunlight====
* [[sunlight_shadow_control]]
==== tanktrain====
* [[tanktrain_ai]]
* [[tanktrain_aitarget]]
==== test====
* [[test_traceline]]
==== trigger====
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_gravity]]
* [[trigger_hierarchy]]
* [[trigger_hurt]]
* [[trigger_impact]]
* [[trigger_look]]
* [[trigger_multiple]]
* [[trigger_once]]
* [[trigger_playermovement]]
* [[trigger_proximity]]
* [[trigger_push]]
* [[trigger_remove]]
* [[trigger_serverragdoll]]
* [[trigger_soundscape]]
* [[trigger_teleport]]
* [[trigger_transition]]
* [[trigger_wind]]
==== vgui====
* [[vgui_movie_display]]
* [[vgui_screen]]
* [[vgui_slideshow_display]]
==== water====
* [[water_lod_control]]
==== worldspawn====
* [[worldspawn]]
}}
 
== swarm.fgd ==
{{ColumnBox|count=4|
==== ai====
* [[ai_ally_manager]]
* [[ai_battle_line]]
* [[ai_changehintgroup]]
* [[ai_changetarget]]
* [[ai_citizen_response_system]]
* [[ai_goal_actbusy]]
* [[ai_goal_actbusy_queue]]
* [[ai_goal_assault]]
* [[ai_goal_follow]]
* [[ai_goal_injured_follow]]
* [[ai_goal_lead]]
* [[ai_goal_lead_weapon]]
* [[ai_goal_operator]]
* [[ai_goal_police]]
* [[ai_goal_standoff]]
* [[ai_npc_eventresponsesystem]]
* [[ai_relationship]]
* [[ai_script_conditions]]
* [[ai_sound]]
==== aiscripted====
* [[aiscripted_schedule]]
==== assault====
* [[assault_assaultpoint]]
* [[assault_rallypoint]]
==== asw====
* [[asw_alien_goo]]
* [[asw_ambient_generic]]
* [[asw_ammo_autogun]]
* [[asw_ammo_drop]]
* [[asw_ammo_flamer]]
* [[asw_ammo_mining_laser]]
* [[asw_ammo_pdw]]
* [[asw_ammo_pistol]]
* [[asw_ammo_rifle]]
* [[asw_ammo_shotgun]]
* [[asw_ammo_vindicator]]
* [[asw_barrel_explosive]]
* [[asw_barrel_radioactive]]
* [[asw_bloodhound]]
* [[asw_boomer]]
* [[asw_broadcast_camera]]
* [[asw_buzzer]]
* [[asw_camera_control]]
* [[asw_client_corpse]]
* [[asw_colonist]]
* [[asw_debrief_info]]
* [[asw_director_control]]
* [[asw_door]]
* [[asw_drone]]
* [[asw_drone_jumper]]
* [[asw_drone_uber]]
* [[asw_egg]]
* [[asw_emitter]]
* [[asw_env_explosion]]
* [[asw_env_shake]]
* [[asw_env_spark]]
* [[asw_equip_req]]
* [[asw_gamerules]]
* [[asw_grub]]
* [[asw_grub_sac]]
* [[asw_harvester]]
* [[asw_holdout_mode]]
* [[asw_holdout_spawner]]
* [[asw_holo_sentry]]
* [[asw_holoscan]]
* [[asw_hurt_nearest_marine]]
* [[asw_info_heal]]
* [[asw_info_message]]
* [[asw_intro_control]]
* [[asw_jukebox]]
* [[asw_marines_past_area]]
* [[asw_marker]]
* [[asw_menu_flashlight]]
* [[asw_mortarbug]]
* [[asw_objective_countdown]]
* [[asw_objective_destroy_goo]]
* [[asw_objective_dummy]]
* [[asw_objective_escape]]
* [[asw_objective_kill_aliens]]
* [[asw_objective_kill_eggs]]
* [[asw_objective_survive]]
* [[asw_objective_triggered]]
* [[asw_order_nearby_aliens]]
* [[asw_parasite]]
* [[asw_pickup_ammo_bag]]
* [[asw_pickup_autogun]]
* [[asw_pickup_chainsaw]]
* [[asw_pickup_fire_extinguisher]]
* [[asw_pickup_flamer]]
* [[asw_pickup_flares]]
* [[asw_pickup_flashlight]]
* [[asw_pickup_grenades]]
* [[asw_pickup_medkit]]
* [[asw_pickup_mines]]
* [[asw_pickup_mining_laser]]
* [[asw_pickup_pdw]]
* [[asw_pickup_pistol]]
* [[asw_pickup_prifle]]
* [[asw_pickup_rifle]]
* [[asw_pickup_sentry]]
* [[asw_pickup_shotgun]]
* [[asw_pickup_stim]]
* [[asw_pickup_vindicator]]
* [[asw_pickup_welder]]
* [[asw_polytest]]
* [[asw_prop_laserable]]
* [[asw_queen]]
* [[asw_queen_retreat_spot]]
* [[asw_ranger]]
* [[asw_remote_turret]]
* [[asw_scanner_noise]]
* [[asw_sentry_top_machinegun]]
* [[asw_shieldbug]]
* [[asw_simple_drone]]
* [[asw_snow_volume]]
* [[asw_spawn_group]]
* [[asw_spawner]]
* [[asw_stylincam]]
* [[asw_tech_marine_req]]
* [[asw_trigger_fall]]
* [[asw_vehicle_jeep]]
* [[asw_weapon_blink]]
* [[asw_weapon_jump_jet]]
==== combine====
* [[combine_mine]]
==== cycler====
* [[cycler_actor]]
==== env====
* [[env_alyxemp]]
* [[env_ar2explosion]]
* [[env_citadel_energy_core]]
* [[env_entity_dissolver]]
* [[env_flare]]
* [[env_global]]
* [[env_gunfire]]
* [[env_headcrabcanister]]
* [[env_muzzleflash]]
* [[env_rotorwash]]
* [[env_slomo]]
* [[env_speaker]]
* [[env_sporeexplosion]]
* [[env_sprite_clientside]]
* [[env_starfield]]
==== filter====
* [[filter_combineball_type]]
==== func====
* [[func_bulletshield]]
* [[func_combine_ball_spawner]]
* [[func_healthcharger]]
* [[func_lookdoor]]
* [[func_monitor]]
* [[func_precipitation]]
* [[func_recharge]]
* [[func_subtract]]
* [[func_tank]]
* [[func_tank_combine_cannon]]
* [[func_tankairboatgun]]
* [[func_tankapcrocket]]
* [[func_tanklaser]]
* [[func_tankmortar]]
* [[func_tankphyscannister]]
* [[func_tankpulselaser]]
* [[func_tankrocket]]
* [[func_vehicleclip]]
==== generic====
* [[generic_actor]]
==== grenade====
* [[grenade_helicopter]]
==== info====
* [[info_apc_missile_hint]]
* [[info_darknessmode_lightsource]]
* [[info_marine_hint]]
* [[info_node_marine_hint]]
* [[info_radar_target]]
* [[info_snipertarget]]
* [[info_target_gunshipcrash]]
* [[info_target_helicopter_crash]]
* [[info_target_vehicle_transition]]
* [[info_teleporter_countdown]]
* [[info_tutorial_start]]
==== item====
* [[item_ammo_357]]
* [[item_ammo_357_large]]
* [[item_ammo_ar2]]
* [[item_ammo_ar2_altfire]]
* [[item_ammo_ar2_large]]
* [[item_ammo_crate]]
* [[item_ammo_crossbow]]
* [[item_ammo_pistol]]
* [[item_ammo_pistol_large]]
* [[item_ammo_smg1]]
* [[item_ammo_smg1_grenade]]
* [[item_ammo_smg1_large]]
* [[item_battery]]
* [[item_box_buckshot]]
* [[item_dynamic_resupply]]
* [[item_healthcharger]]
* [[item_healthkit]]
* [[item_healthvial]]
* [[item_item_crate]]
* [[item_rpg_round]]
* [[item_suit]]
* [[item_suitcharger]]
==== logic====
* [[logic_achievement]]
* [[logic_choreographed_scene]]
* [[logic_scene_list_manager]]
==== monster====
* [[monster_generic]]
==== npc====
* [[npc_advisor]]
* [[npc_alyx]]
* [[npc_antlion]]
* [[npc_antlion_grub]]
* [[npc_antlion_template_maker]]
* [[npc_antlionguard]]
* [[npc_apcdriver]]
* [[npc_barnacle]]
* [[npc_barney]]
* [[npc_breen]]
* [[npc_bullseye]]
* [[npc_citizen]]
* [[npc_clawscanner]]
* [[npc_combine_camera]]
* [[npc_combine_cannon]]
* [[npc_combine_s]]
* [[npc_combinedropship]]
* [[npc_combinegunship]]
* [[npc_crabsynth]]
* [[npc_cranedriver]]
* [[npc_crow]]
* [[npc_cscanner]]
* [[npc_dog]]
* [[npc_eli]]
* [[npc_enemyfinder]]
* [[npc_enemyfinder_combinecannon]]
* [[npc_fastzombie]]
* [[npc_fastzombie_torso]]
* [[npc_fisherman]]
* [[npc_gman]]
* [[npc_grenade_frag]]
* [[npc_headcrab]]
* [[npc_headcrab_black]]
* [[npc_headcrab_fast]]
* [[npc_heli_avoidbox]]
* [[npc_heli_avoidsphere]]
* [[npc_heli_nobomb]]
* [[npc_helicopter]]
* [[npc_hunter]]
* [[npc_hunter_maker]]
* [[npc_ichthyosaur]]
* [[npc_kleiner]]
* [[npc_launcher]]
* [[npc_magnusson]]
* [[npc_maker]]
* [[npc_manhack]]
* [[npc_metropolice]]
* [[npc_missiledefense]]
* [[npc_monk]]
* [[npc_mortarsynth]]
* [[npc_mossman]]
* [[npc_pigeon]]
* [[npc_poisonzombie]]
* [[npc_rollermine]]
* [[npc_seagull]]
* [[npc_sniper]]
* [[npc_spotlight]]
* [[npc_stalker]]
* [[npc_strider]]
* [[npc_turret_ceiling]]
* [[npc_turret_floor]]
* [[npc_turret_ground]]
* [[npc_vehicledriver]]
* [[npc_vortigaunt]]
* [[npc_zombie]]
* [[npc_zombie_torso]]
* [[npc_zombine]]
==== path====
* [[path_corner]]
* [[path_corner_crash]]
==== player====
* [[player_loadsaved]]
* [[player_speedmod]]
* [[player_weaponstrip]]
==== point====
* [[point_antlion_repellant]]
* [[point_apc_controller]]
* [[point_bugbait]]
* [[point_camera]]
* [[point_combine_ball_launcher]]
* [[point_flesh_effect_target]]
* [[point_push]]
==== prop====
* [[prop_combine_ball]]
* [[prop_coreball]]
* [[prop_scalable]]
* [[prop_thumper]]
* [[prop_vehicle]]
* [[prop_vehicle_airboat]]
* [[prop_vehicle_apc]]
* [[prop_vehicle_cannon]]
* [[prop_vehicle_choreo_generic]]
* [[prop_vehicle_crane]]
* [[prop_vehicle_driveable]]
* [[prop_vehicle_jeep]]
* [[prop_vehicle_prisoner_pod]]
==== script====
* [[script_intro]]
* [[script_tauremoval]]
==== scripted====
* [[scripted_sentence]]
* [[scripted_sequence]]
* [[scripted_target]]
==== test====
* [[test_sidelist]]
==== trigger====
* [[trigger_asw_button_area]]
* [[trigger_asw_chance]]
* [[trigger_asw_computer_area]]
* [[trigger_asw_door_area]]
* [[trigger_asw_jump]]
* [[trigger_asw_marine_knockback]]
* [[trigger_asw_marine_position]]
* [[trigger_asw_random_target]]
* [[trigger_asw_supplies_chatter]]
* [[trigger_asw_synup_chatter]]
* [[trigger_physics_trap]]
* [[trigger_rpgfire]]
* [[trigger_vphysics_motion]]
* [[trigger_waterydeath]]
* [[trigger_weapon_dissolve]]
* [[trigger_weapon_strip]]
==== vehicle====
* [[vehicle_viewcontroller]]
==== weapon====
* [[weapon_357]]
* [[weapon_alyxgun]]
* [[weapon_annabelle]]
* [[weapon_ar2]]
* [[weapon_brickbat]]
* [[weapon_bugbait]]
* [[weapon_crossbow]]
* [[weapon_crowbar]]
* [[weapon_frag]]
* [[weapon_physcannon]]
* [[weapon_pistol]]
* [[weapon_rpg]]
* [[weapon_shotgun]]
* [[weapon_smg1]]
* [[weapon_striderbuster]]
* [[weapon_stunstick]]
}}
 


== Aliens ==
== Aliens ==

Revision as of 06:12, 27 June 2011

Alien Swarm This page lists entities which are new or updated in Alien Swarm.

swarmbase.fgd

base.fgd

ai

ambient

beam

color

cycler

env

filter

fog

func

game

gibshooter

hammer

info

infodecal

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

postprocess

prop

shadow

sky

sunlight

tanktrain

test

trigger

vgui

water

worldspawn

swarm.fgd

ai

aiscripted

assault

asw

combine

cycler

env

filter

func

generic

grenade

info

item

logic

monster

npc

path

player

point

prop

script

scripted

test

trigger

vehicle

weapon


Aliens

Equipment

Ammo

Environment

Function

Information

Colonists

Sound

Trigger

Model