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List of entities: Difference between revisions

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{{todo|add missing entities? note which entities are available where.}}
{{todo|add missing entities? note which entities are available where.}}
== AI Entities ==
== AI Entities ==
    * [[ai_ally_manager]]            {{hl2}} {{hl2episodes}} {{hl2lc}}
* [[ai_ally_manager]]            {{hl2}} {{hl2episodes}} {{hl2lc}}
    * [[ai_battle_line]]              {{l4dseries|not}}
* [[ai_battle_line]]              {{l4dseries|not}}
    * [[ai_changehintgroup]]
* [[ai_changehintgroup]]
    * [[ai_changetarget]]
* [[ai_changetarget]]
    * [[ai_citizen_response_system]]  {{hl2}} {{hl2episodes}} {{hl2lc}}
* [[ai_citizen_response_system]]  {{hl2}} {{hl2episodes}} {{hl2lc}}
    * [[ai_goal_actbusy]]
* [[ai_goal_actbusy]]
    * [[ai_goal_actbusy queue]]
* [[ai_goal_actbusy queue]]
    * [[ai_goal_assault]]
* [[ai_goal_assault]]
    * [[ai_goal_follow]]
* [[ai_goal_follow]]
    * [[ai_goal_lead]]
* [[ai_goal_lead]]
    * [[ai_goal_lead weapon]]
* [[ai_goal_lead weapon]]
    * [[ai_goal_police]]
* [[ai_goal_police]]
    * [[ai_goal_standoff]]
* [[ai_goal_standoff]]
    * [[ai_relationship]]
* [[ai_relationship]]
    * [[ai_script_conditions]]
* [[ai_script_conditions]]
    * [[ai_sound]]
* [[ai_sound]]
    * [[ai_speechfilter]]
* [[ai_speechfilter]]
    * [[aiscripted_schedule]]
* [[aiscripted_schedule]]
    * [[assault_assaultpoint]]
* [[assault_assaultpoint]]
    * [[assault_rallypoint]]
* [[assault_rallypoint]]
    * [[info_apc_missile_hint]]
* [[info_apc_missile_hint]]
    * [[info_node]]
* [[info_node]]
    * [[info_node_air]]
* [[info_node_air]]
    * [[info_node_air hint]]
* [[info_node_air hint]]
    * [[info_node_climb]]
* [[info_node_climb]]
    * [[info_node_hint]]
* [[info_node_hint]]
    * [[info_node_link]]
* [[info_node_link]]
    * [[info_node_link_controller]]
* [[info_node_link_controller]]
    * [[info_npc spawn_destination]]
* [[info_npc spawn_destination]]
    * [[info_snipertarget]]
* [[info_snipertarget]]
    * [[logic_choreographed_scene]]
* [[logic_choreographed_scene]]
    * [[path_corner]]
* [[path_corner]]
    * [[path_corner_crash]]
* [[path_corner_crash]]
    * [[path_track]]
* [[path_track]]
    * [[scripted_scene]]
* [[scripted_scene]]
    * [[scripted_sentence]]
* [[scripted_sentence]]
    * [[scripted_sequence]]
* [[scripted_sequence]]
    * [[scripted_target]]
* [[scripted_target]]
    * [[tanktrain_aitarget]]
* [[tanktrain_aitarget]]
    * [[tanktrain_ai]]
* [[tanktrain_ai]]


== Environment Entities ==
== Environment Entities ==
    * [[env_ar2explosion]]
* [[env_ar2explosion]]
    * [[env_beam]]
* [[env_beam]]
    * [[env_beverage]]
* [[env_beverage]]
    * [[env_blood]]
* [[env_blood]]
    * [[env_bubbles]]
* [[env_bubbles]]
    * [[env_citadel_energy_core]]
* [[env_citadel_energy_core]]
    * [[env_credits]]
* [[env_credits]]
    * [[env_cubemap]]
* [[env_cubemap]]
    * [[env_dustpuff]]
* [[env_dustpuff]]
    * [[env_effectscript]]
* [[env_effectscript]]
    * [[env_embers]]
* [[env_embers]]
    * [[env_entity_dissolver]]
* [[env_entity_dissolver]]
    * [[env_entity_igniter]]
* [[env_entity_igniter]]
    * [[env_entity_maker]]
* [[env_entity_maker]]
    * [[env_explosion]]
* [[env_explosion]]
    * [[env_extinguisherjet]]
* [[env_extinguisherjet]]
    * [[env_fade]]
* [[env_fade]]
    * [[env_fire]]
* [[env_fire]]
    * [[env_firesensor]]
* [[env_firesensor]]
    * [[env_firesource]]
* [[env_firesource]]
    * [[env_flare]]
* [[env_flare]]
    * [[env_fog_controller]]
* [[env_fog_controller]]
    * [[env_funnel]]
* [[env_funnel]]
    * [[env_global]]
* [[env_global]]
    * [[env_gunfire]]
* [[env_gunfire]]
    * [[env_headcrabcanister]]
* [[env_headcrabcanister]]
    * [[env_hudhint]]
* [[env_hudhint]]
    * [[env_laser]]
* [[env_laser]]
    * [[env_lightglow]]
* [[env_lightglow]]
    * [[env_message]]
* [[env_message]]
    * [[env_microphone]]
* [[env_microphone]]
    * [[env_muzzleflash]]
* [[env_muzzleflash]]
    * [[env_particlelight]]
* [[env_particlelight]]
    * [[env_particlescript]]
* [[env_particlescript]]
    * [[env_physexplosion]]
* [[env_physexplosion]]
    * [[env_physimpact]]
* [[env_physimpact]]
    * [[env_player_surface_trigger]]
* [[env_player_surface_trigger]]
    * [[env_portal_laser]]            {{P2}}
* [[env_portal_laser]]            {{P2}}
    * [[env_rotorshooter]]
* [[env_rotorshooter]]
    * [[env_rotorwash]]
* [[env_rotorwash]]
    * [[env_screenoverlay]]
* [[env_screenoverlay]]
    * [[env_shake]]
* [[env_shake]]
    * [[env_shooter]]
* [[env_shooter]]
    * [[env_smokestack]]
* [[env_smokestack]]
    * [[env_smoketrail]]
* [[env_smoketrail]]
    * [[env_soundscape]]
* [[env_soundscape]]
    * [[env_soundscape_proxy]]
* [[env_soundscape_proxy]]
    * [[env_soundscape_triggerable]]
* [[env_soundscape_triggerable]]
    * [[env_spark]]
* [[env_spark]]
    * [[env_speaker]]
* [[env_speaker]]
    * [[env_splash]]
* [[env_splash]]
    * [[env_sprite]]
* [[env_sprite]]
    * [[env_spritetrail]]
* [[env_spritetrail]]
    * [[env_starfield]]
* [[env_starfield]]
    * [[env_steam]]
* [[env_steam]]
    * [[env_sun]]
* [[env_sun]]
    * [[env_terrainmorph]]
* [[env_terrainmorph]]
    * [[env_texturetoggle]]
* [[env_texturetoggle]]
    * [[env_tonemap_controller]]
* [[env_tonemap_controller]]
    * [[env_wind]]
* [[env_wind]]
    * [[env_zoom]]
* [[env_zoom]]


== Filter Entities ==
== Filter Entities ==
    * [[filter_activator_class]]
* [[filter_activator_class]]
    * [[filter_activator_name]]
* [[filter_activator_name]]
    * [[filter_activator_team]]
* [[filter_activator_team]]
    * [[filter_damage_type]]
* [[filter_damage_type]]
    * [[filter_multi]]
* [[filter_multi]]
    * [[filter_enemy]]
* [[filter_enemy]]


== Function Entities ==
== Function Entities ==
    * [[func_areaportal]]
* [[func_areaportal]]
    * [[func_areaportalwindow]]
* [[func_areaportalwindow]]
    * [[func_breakable]]
* [[func_breakable]]
    * [[func_breakable_surf]]
* [[func_breakable_surf]]
    * [[func_brush]]
* [[func_brush]]
    * [[func_button]]
* [[func_button]]
    * [[func_capturezone]]
* [[func_capturezone]]
    * [[func_changeclass]]
* [[func_changeclass]]
    * [[func_clip_vphysics]]
* [[func_clip_vphysics]]
    * [[func_combine_ball_spawner]]
* [[func_combine_ball_spawner]]
    * [[func_conveyor]]
* [[func_conveyor]]
    * [[func_detail]]
* [[func_detail]]
    * [[func_door]]
* [[func_door]]
    * [[func_door_rotating]]
* [[func_door_rotating]]
    * [[func_dustcloud]]
* [[func_dustcloud]]
    * [[func_dustmotes]]
* [[func_dustmotes]]
    * [[func_extinguishercharger]]
* [[func_extinguishercharger]]
    * [[func_guntarget]]
* [[func_guntarget]]
    * [[func_healthcharger]]
* [[func_healthcharger]]
    * [[func_illusionary]]
* [[func_illusionary]]
    * [[func_ladder]]
* [[func_ladder]]
    * [[func_ladderendpoint]]
* [[func_ladderendpoint]]
    * [[func_lod]]
* [[func_lod]]
    * [[func_lookdoor]]
* [[func_lookdoor]]
    * [[func_monitor]]
* [[func_monitor]]
    * [[func_movelinear]]
* [[func_movelinear]]
    * [[func_nobuild]]
* [[func_nobuild]]
    * [[func_nogrenades]]
* [[func_nogrenades]]
    * [[func_occluder]]
* [[func_occluder]]
    * [[func_physbox]]
* [[func_physbox]]
    * [[func_physbox_multiplayer]]
* [[func_physbox_multiplayer]]
    * [[func_platrot]]
* [[func_platrot]]
    * [[func_precipitation]]
* [[func_precipitation]]
    * [[func_proprespawnzone]]
* [[func_proprrespawnzone]]
    * [[func_recharge]]
* [[func_recharge]]
    * [[func_reflective_glass]]
* [[func_reflective_glass]]
    * [[func_regenerate]]
* [[func_regenerate]]
    * [[func_respawnroom]]
* [[func_respawnroom]]
    * [[func_respawnroomvisualizer]]
* [[func_respawnroomvisualizer]]
    * [[func_rot_button]]
* [[func_rot_button]]
    * [[func_rotating]]
* [[func_rotating]]
    * [[func_smokevolume]]
* [[func_smokevolume]]
    * [[func_tank]]
* [[func_tank]]
    * [[func_tankairboatgun]]
* [[func_tankairboatgun]]
    * [[func_tankapcrocket]]
* [[func_tankapcrocket]]
    * [[func_tanklaser]]
* [[func_tanklaser]]
    * [[func_tankmortar]]
* [[func_tankmortar]]
    * [[func_tankphyscannister]]
* [[func_tankphyscannister]]
    * [[func_tankpulselaser]]
* [[func_tankpulselaser]]
    * [[func_tankrocket]]
* [[func_tankrocket]]
    * [[func_tanktrain]]
* [[func_tanktrain]]
    * [[func_trackautochange]]
* [[func_trackautochange]]
    * [[func_trackchange]]
* [[func_trackchange]]
    * [[func_tracktrain]]
* [[func_tracktrain]]
    * [[func_traincontrols]]
* [[func_traincontrols]]
    * [[func_useableladder]]
* [[func_useableladder]]
    * [[func_vehicleclip]]
* [[func_vehicleclip]]
    * [[func_viscluster]]
* [[func_viscluster]]
    * [[func_wall]]
* [[func_wall]]
    * [[func_wall_toggle]]
* [[func_wall_toggle]]
    * [[func_water_analog]]
* [[func_water_analog]]


== Game Entities==
== Game Entities==
    * [[worldspawn]]
* [[worldspawn]]
    * [[game_end]]
* [[game_end]]
    * [[game_player_equip]]
* [[game_player_equip]]
    * [[game_player_team]]
* [[game_player_team]]
    * [[game_ragdoll_manager]]
* [[game_ragdoll_manager]]
    * [[game_score]]
* [[game_score]]
    * [[game_text]]
* [[game_text]]
    * [[game_ui]]
* [[game_ui]]
    * [[game_weapon_manager]]
* [[game_weapon_manager]]
    * [[game_zone_player]]
* [[game_zone_player]]


== Information Entities ==
== Information Entities ==
    * [[info_camera_link]]
* [[info_camera_link]]
    * [[info_constraint_anchor]]
* [[info_constraint_anchor]]
    * [[info_hint]]
* [[info_hint]]
    * [[info_intermission]]
* [[info_intermission]]
    * [[info_ladder_dismount]]
* [[info_ladder_dismount]]
    * [[info_landmark]]
* [[info_landmark]]
    * [[info_lighting]]
* [[info_lighting]]
    * [[info_mass center]]
* [[info_lighting_relative]]
    * [[info_no_dynamic_shadow]]
* [[info_mass center]]
    * [[info_node]]
* [[info_no_dynamic_shadow]]
    * [[info_node_air]]
* [[info_node]]
    * [[info_node_air hint]]
* [[info_node_air]]
    * [[info_node_climb]]
* [[info_node_air hint]]
    * [[info_node_hint]]
* [[info_node_climb]]
    * [[info_node_link]]
* [[info_node_hint]]
    * [[info_node_link_controller]]
* [[info_node_link]]
    * [[info_npc_spawn_destination]]
* [[info_node_link_controller]]
    * [[info_null]]
* [[info_npc_spawn_destination]]
    * [[info_observer_point]]            {{tf2}}
* [[info_null]]
    * [[info_overlay]]
* [[info_observer_point]]            {{tf2}}
    * [[info_particle_system]]
* [[info_overlay]]
    * [[info_player_combine]]
* [[info_particle_system]]
    * [[info_player_deathmatch]]
* [[info_player_combine]]
    * [[info_player_logo]]
* [[info_player_deathmatch]]
    * [[info_player_rebel]]
* [[info_player_logo]]
    * [[info_player_start]]
* [[info_player_rebel]]
    * [[info_projecteddecal]]
* [[info_player_start]]
    * [[info_snipertarget]]
* [[info_projecteddecal]]
    * [[info_target]]
* [[info_snipertarget]]
    * [[info_target_gunshipcrash]]
* [[info_target]]
    * [[info_teleporter_countdown]]
* [[info_target_gunshipcrash]]
    * [[info_teleport_destination]]
* [[info_teleporter_countdown]]
    * [[infodecal]]
* [[info_teleport_destination]]
* [[infodecal]]


== Item Entities ({{hl2|2}})==
== Item Entities ({{hl2|2}})==
    * [[item_ammo_357]]
* [[item_ammo_357]]
    * [[item_ammo_357_large]]
* [[item_ammo_357_large]]
    * [[item_ammo_ar2]]
* [[item_ammo_ar2]]
    * [[item_ammo_ar2_altfire]]
* [[item_ammo_ar2_altfire]]
    * [[item_ammo_ar2_large]]
* [[item_ammo_ar2_large]]
    * [[item_ammo_crate]]
* [[item_ammo_crate]]
    * [[item_ammo_crossbow]]
* [[item_ammo_crossbow]]
    * [[item_ammo_pistol]]
* [[item_ammo_pistol]]
    * [[item_ammo_pistol_large]]
* [[item_ammo_pistol_large]]
    * [[item_ammo_smg1]]
* [[item_ammo_smg1]]
    * [[item_ammo_smg1_grenade]]
* [[item_ammo_smg1_grenade]]
    * [[item_ammo_smg1_large]]
* [[item_ammo_smg1_large]]
    * [[item_battery]]
* [[item_battery]]
    * [[item_box_buckshot]]
* [[item_box_buckshot]]
    * [[item_dynamic resupply]]
* [[item_dynamic resupply]]
    * [[item_healthcharger]]
* [[item_healthcharger]]
    * [[item_healthkit]]
* [[item_healthkit]]
    * [[item_healthvial]]
* [[item_healthvial]]
    * [[item_item_crate]]
* [[item_item_crate]]
    * [[item_rpg_round]]
* [[item_rpg_round]]
    * [[item_suit]]
* [[item_suit]]
    * [[item_suitcharger]]
* [[item_suitcharger]]


== Light Entities ==
== Light Entities ==
    * [[light]]
* [[light]]
    * [[light_spot]]
* [[light_spot]]
    * [[light_dynamic]]
* [[light_dynamic]]
    * [[env_projectedtexture]]
* [[env_projectedtexture]]
    * [[point_spotlight]]
* [[point_spotlight]]
    * [[light_environment]]
* [[light_environment]]
     * [[light_directional]]
* [[light_directional]]        {{l4d|since}} {{also|{{gmod}} {{slammin}}}}
* [[light_deferred_global]]     {{asd}} {{lw}}
* [[light_deferred]]            {{asd}} {{lw}}
* [[env_cascade_light]]        {{csgo|since}} {{also|{{bms}}}}
* [[newLight_Point]]            {{bms}}
* [[newLight_Spot]]             {{bms}}


== Logic Entities ==
== Logic Entities ==
    * [[logic_achievement]]
* [[logic_achievement]]
    * [[logic_active_autosave]]
* [[logic_active_autosave]]
    * [[logic_auto]]
* [[logic_auto]]
    * [[logic_autosave]]
* [[logic_autosave]]
    * [[logic_branch]]
* [[logic_branch]]
    * [[logic_branch_listener]]
* [[logic_branch_listener]]
    * [[logic_case]]
* [[logic_case]]
    * [[logic_choreographed_scene]]
* [[logic_choreographed_scene]]
    * [[logic_collision_pair]]
* [[logic_collision_pair]]
    * [[logic_compare]]
* [[logic_compare]]
    * [[logic_coop_manager]]
* [[logic_coop_manager]]
    * [[logic_director_query]]
* [[logic_director_query]]
    * [[logic_eventlistener]]
* [[logic_eventlistener]]
    * [[logic_game_event]]
* [[logic_game_event]]
    * [[logic_lineto]]
* [[logic_lineto]]
    * [[logic_measure_movement]]
* [[logic_measure_movement]]
    * [[logic_mirror_movement]]
* [[logic_mirror_movement]]
    * [[logic_multicompare]]
* [[logic_multicompare]]
    * [[logic_navigation]]
* [[logic_navigation]]
    * [[logic_playerproxy]]
* [[logic_playerproxy]]
    * [[logic_playmovie]]
* [[logic_playmovie]]
    * [[logic_random_outputs]]
* [[logic_random_outputs]]
    * [[logic_register_activator]]
* [[logic_register_activator]]
    * [[logic_relay]]
* [[logic_relay]]
    * [[logic_scene_list_manager]]
* [[logic_scene_list_manager]]
    * [[logic_script]]
* [[logic_script]]
    * [[logic_timer]]
* [[logic_timer]]
    * [[logic_timescale]]
* [[logic_timescale]]
    * [[logic_versus_random]]
* [[logic_versus_random]]


== Miscellaneous Entities ==
== Miscellaneous Entities ==
    * [[ambient_generic]]
* [[ambient_generic]]
    * [[cycler]]
* [[cycler]]
    * [[gibshooter]]
* [[gibshooter]]
    * [[keyframe_rope]]
* [[keyframe_rope]]
    * [[keyframe_track]]
* [[keyframe_track]]
    * [[material_modify_control]]
* [[material_modify_control]]
    * [[math_colorblend]]
* [[math_colorblend]]
    * [[math_counter]]
* [[math_counter]]
    * [[math_remap]]
* [[math_remap]]
    * [[momentary_rot_button]]
* [[momentary_rot_button]]
    * [[move_keyframed]]
* [[move_keyframed]]
    * [[move_rope]]
* [[move_rope]]
    * [[move_track]]
* [[move_track]]
    * [[script_intro]]
* [[script_intro]]
    * [[script_tauremoval]]
* [[script_tauremoval]]
    * [[shadow_control]]
* [[shadow_control]]
    * [[sky_camera]]
* [[sky_camera]]
    * [[test_sidelist]]
* [[test_sidelist]]
    * [[test_traceline]]
* [[test_traceline]]
    * [[VGUI_Screen|vgui_screen]]
* [[VGUI_Screen|vgui_screen]]
    * [[water_lod_control]]
* [[water_lod_control]]


== NPC Entities ==
== NPC Entities ==
=== Regular ===
=== Regular ===
    * [[combine_mine]]
* [[combine_mine]]
    * [[npc_alyx]]
* [[npc_alyx]]
    * [[npc_antlion]]
* [[npc_antlion]]
    * [[npc_antlion_template_maker]]
* [[npc_antlion_template_maker]]
    * [[npc_antlionguard]]
* [[npc_antlionguard]]
    * [[npc_barnacle]]
* [[npc_barnacle]]
    * [[npc_barney]]
* [[npc_barney]]
    * [[npc_breen]]
* [[npc_breen]]
    * [[npc_citizen]]
* [[npc_citizen]]
    * [[npc_combine_camera]]
* [[npc_combine_camera]]
    * [[npc_combine_s]]
* [[npc_combine_s]]
    * [[npc_combinedropship]]
* [[npc_combinedropship]]
    * [[npc_combinegunship]]
* [[npc_combinegunship]]
    * [[npc_crabsynth]]
* [[npc_crabsynth]]
    * [[npc_cranedriver]]
* [[npc_cranedriver]]
    * [[npc_crow]]
* [[npc_crow]]
    * [[npc_cscanner]]
* [[npc_cscanner]]
    * [[npc_dog]]
* [[npc_dog]]
    * [[npc_eli]]
* [[npc_eli]]
    * [[npc_fastzombie]]
* [[npc_fastzombie]]
    * [[npc_fisherman]]
* [[npc_fisherman]]
    * [[npc_gman]]
* [[npc_gman]]
    * [[npc_headcrab]]
* [[npc_headcrab]]
    * [[npc_headcrab_black]]
* [[npc_headcrab_black]]
    * [[npc_headcrab_fast]]
* [[npc_headcrab_fast]]
    * [[npc_helicopter]]
* [[npc_helicopter]]
    * [[npc_ichthyosaur]]
* [[npc_ichthyosaur]]
    * [[npc_kleiner]]
* [[npc_kleiner]]
    * [[npc_manhack]]
* [[npc_manhack]]
    * [[npc_metropolice]]
* [[npc_metropolice]]
    * [[npc_monk]]
* [[npc_monk]]
    * [[npc_mortarsynth]]
* [[npc_mortarsynth]]
    * [[npc_mossman]]
* [[npc_mossman]]
    * [[npc_pigeon]]
* [[npc_pigeon]]
    * [[npc_poisonzombie]]
* [[npc_poisonzombie]]
    * [[npc_rollermine]]
* [[npc_rollermine]]
    * [[npc_seagull]]
* [[npc_seagull]]
    * [[npc_sniper]]
* [[npc_sniper]]
    * [[npc_stalker]]
* [[npc_stalker]]
    * [[npc_strider]]
* [[npc_strider]]
    * [[npc_turret_ceiling]]
* [[npc_turret_ceiling]]
    * [[npc_turret_floor]]
* [[npc_turret_floor]]
    * [[npc_turret_ground]]
* [[npc_turret_ground]]
    * [[npc_vortigaunt]]
* [[npc_vortigaunt]]
    * [[npc_zombie]]
* [[npc_zombie]]
    * [[npc_zombie_torso]]
* [[npc_zombie_torso]]


=== Special ===
=== Special ===
    * [[cycler_actor]]
* [[cycler_actor]]
    * [[generic_actor]]
* [[generic_actor]]
    * [[info_npc_spawn_destination]]
* [[info_npc_spawn_destination]]
    * [[monster_generic]]
* [[monster_generic]]
    * [[npc_apcdriver]]
* [[npc_apcdriver]]
    * [[npc_bullseye]]
* [[npc_bullseye]]
    * [[npc_enemyfinder]]
* [[npc_enemyfinder]]
    * [[npc_furniture]]
* [[npc_furniture]]
    * [[npc_heli_avoidbox]]
* [[npc_heli_avoidbox]]
    * [[npc_heli_avoidsphere]]
* [[npc_heli_avoidsphere]]
    * [[npc_heli_nobomb]]
* [[npc_heli_nobomb]]
    * [[npc_launcher]]
* [[npc_launcher]]
    * [[npc_maker]]
* [[npc_maker]]
    * [[npc_missiledefense]]
* [[npc_missiledefense]]
    * [[npc_particlestorm]]
* [[npc_newnpc]]
    * [[npc_spotlight]]
* [[npc_particlestorm]]
    * [[npc_template_maker]]
* [[npc_spotlight]]
    * [[npc_vehicledriver]]
* [[npc_template_maker]]
* [[npc_vehicledriver]]


== Physics Entities ==
== Physics Entities ==
    * [[phys_ballsocket]]
* [[phys_ballsocket]]
    * [[phys_constraint]]
* [[phys_constraint]]
    * [[phys_constraintsystem]]
* [[phys_constraintsystem]]
    * [[phys_convert]]
* [[phys_convert]]
    * [[phys_hinge]]
* [[phys_hinge]]
    * [[phys_keepupright]]
* [[phys_keepupright]]
    * [[phys_lengthconstraint]]
* [[phys_lengthconstraint]]
    * [[phys_magnet]]
* [[phys_magnet]]
    * [[phys_motor]]
* [[phys_motor]]
    * [[phys_pulleyconstraint]]
* [[phys_pulleyconstraint]]
    * [[phys_ragdollconstraint]]
* [[phys_ragdollconstraint]]
    * [[phys_ragdollmagnet]]
* [[phys_ragdollmagnet]]
    * [[phys_slideconstraint]]
* [[phys_slideconstraint]]
    * [[phys_spring]]
* [[phys_spring]]
    * [[phys_thruster]]
* [[phys_thruster]]
    * [[phys_torque]]
* [[phys_torque]]
    * [[physics_cannister]]
* [[physics_cannister]]


== Player Entities ==
== Player Entities ==
    * [[player_loadsaved]]
* [[player_loadsaved]]
    * [[player_speedmod]]
* [[player_speedmod]]
    * [[player_weaponstrip]]
* [[player_weaponstrip]]


== Point Entities ==
== Point Entities ==
    * [[point_anglesensor]]
* [[point_anglesensor]]
    * [[point_angularvelocitysensor]]
* [[point_angularvelocitysensor]]
    * [[point_antlion_repellant]]
* [[point_antlion_repellant]]
    * [[point_apc_controller]]
* [[point_apc_controller]]
    * [[point_bugbait]]
* [[point_bugbait]]
    * [[point_camera]]
* [[point_camera]]
    * [[point_clientcommand]]
* [[point_clientcommand]]
    * [[point_commentary_node]]
* [[point_commentary_node]]
    * [[point_devshot_camera]]
* [[point_devshot_camera]]
    * [[point_enable_motion_fixup]]
* [[point_enable_motion_fixup]]
    * [[point_hurt]]
* [[point_hurt]]
    * [[point_message]]
* [[point_message]]
    * [[point_playermoveconstraint]]
* [[point_playermoveconstraint]]
    * [[point_servercommand]]
* [[point_servercommand]]
    * [[point_spotlight]]
* [[point_spotlight]]
    * [[point_teleport]]
* [[point_teleport]]
    * [[point_template]]
* [[point_template]]
    * [[point_tesla]]
* [[point_tesla]]
    * [[point_viewcontrol]]
* [[point_viewcontrol]]
    * [[vehicle_viewcontroller]]
* [[vehicle_viewcontroller]]


== Prop Entities ==
== Prop Entities ==
    * [[prop_combine_ball]]
* [[prop_combine_ball]]
    * [[prop_detail]]
* [[prop_detail]]
    * [[prop_door_rotating]]
* [[prop_door_rotating]]
    * [[prop_dynamic]]
* [[prop_dynamic]]
    * [[prop_dynamic_ornament]]
* [[prop_dynamic_ornament]]
    * [[prop_dynamic_override]]
* [[prop_dynamic_override]]
    * [[prop_physics]]
* [[prop_physics]]
    * [[prop_physics_multiplayer]]
* [[prop_physics_multiplayer]]
    * [[prop_physics_override]]
* [[prop_physics_override]]
    * [[prop_ragdoll]]
* [[prop_ragdoll]]
    * [[prop_static]]
* [[prop_static]]
    * [[prop_thumper]]
* [[prop_thumper]]
    * [[prop_vehicle]]
* [[prop_vehicle]]
    * [[prop_vehicle_airboat]]
* [[prop_vehicle_airboat]]
    * [[prop_vehicle_apc]]
* [[prop_vehicle_apc]]
    * [[prop_vehicle_cannon]]
* [[prop_vehicle_cannon]]
    * [[prop_vehicle_crane]]
* [[prop_vehicle_crane]]
    * [[prop_vehicle_driveable]]
* [[prop_vehicle_driveable]]
    * [[prop_vehicle_jeep]]
* [[prop_vehicle_jeep]]
    * [[prop_vehicle_prisoner_pod]]
* [[prop_vehicle_prisoner_pod]]


== Trigger Entities ==
== Trigger Entities ==
    * [[trigger_autosave]]
* [[trigger_autosave]]
    * [[trigger_changelevel]]
* [[trigger_brush]]
    * [[trigger_finale]]
* [[trigger_changelevel]]
    * [[trigger_gravity]]
* [[trigger_finale]]
    * [[trigger_hurt]]
* [[trigger_gravity]]
    * [[trigger_impact]]
* [[trigger_hurt]]
    * [[trigger_look]]
* [[trigger_impact]]
    * [[trigger_multiple]]
* [[trigger_look]]
    * [[trigger_once]]
* [[trigger_multiple]]
    * [[trigger_physics_trap]]
* [[trigger_once]]
    * [[trigger_playermovement]]
* [[trigger_physics_trap]]
    * [[trigger_proximity]]
* [[trigger_playermovement]]
    * [[trigger_push]]
* [[trigger_proximity]]
    * [[trigger_remove]]
* [[trigger_push]]
    * [[trigger_rpgfire]]
* [[trigger_remove]]
    * [[trigger_soundscape]]
* [[trigger_rpgfire]]
    * [[trigger_teleport]]
* [[trigger_soundscape]]
    * [[trigger_transition]]
* [[trigger_teleport]]
    * [[trigger_vphysics_motion]]
* [[trigger_transition]]
    * [[trigger_waterydeath]]
* [[trigger_vphysics_motion]]
    * [[trigger_weapon_dissolve]]
* [[trigger_waterydeath]]
    * [[trigger_weapon_strip]]
* [[trigger_weapon_dissolve]]
    * [[trigger_wind]]
* [[trigger_weapon_strip]]
* [[trigger_wind]]


== Weapon Entities ==
== Weapon Entities ==
    * [[weapon_357]]
* [[weapon_357]]
    * [[weapon_alyxgun]]
* [[weapon_alyxgun]]
    * [[weapon_annabelle]]
* [[weapon_annabelle]]
    * [[weapon_ar2]]
* [[weapon_ar2]]
    * [[weapon_brickbat]]
* [[weapon_brickbat]]
    * [[weapon_bugbait]]
* [[weapon_bugbait]]
    * [[weapon_citizenpackage]]
* [[weapon_citizenpackage]]
    * [[weapon_citizensuitcase]]
* [[weapon_citizensuitcase]]
    * [[weapon_crossbow]]
* [[weapon_crossbow]]
    * [[weapon_crowbar]]
* [[weapon_crowbar]]
    * [[weapon_extinguisher]]
* [[weapon_extinguisher]]
    * [[weapon_frag]]
* [[weapon_frag]]
    * [[weapon_paintgun]]        {{P2CE}}
* [[weapon_paintgun]]        {{P2CE}}
    * [[weapon_physcannon]]
* [[weapon_physcannon]]
    * [[weapon_physgun]]
* [[weapon_physgun]]
    * [[weapon_pistol]]
* [[weapon_pistol]]
    * [[weapon_portalgun]]        {{P2}}
* [[weapon_portalgun]]        {{P2}}
    * [[weapon_rpg]]
* [[weapon_rpg]]
    * [[weapon_shotgun]]
* [[weapon_shotgun]]
    * [[weapon_smg1]]
* [[weapon_smg1]]
    * [[weapon_stunstick]]
* [[weapon_stunstick]]


== See also ==
== See also ==

Latest revision as of 15:03, 18 August 2025

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Todo: add missing entities? note which entities are available where.

AI Entities

Environment Entities

Filter Entities

Function Entities

Game Entities

Information Entities

Item Entities (Half-Life 2 Half-Life 2)

Light Entities

Logic Entities

Miscellaneous Entities

NPC Entities

Regular

Special

Physics Entities

Player Entities

Point Entities

Prop Entities

Trigger Entities

Weapon Entities

See also