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List of entities (Source 2)

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This is a list of common game Entities that ship with most Source 2 Source 2 games

base.fgd

Environment Entities

  *env_screenoverlay
  *env_microphone
  *env_entity_maker
  *env_projectedtexture
  *env_decal
  *env_instructor_hint
  *env_sky

Filter Entities

 *filter_multi
 *filter_activator_name
 *filter_activator_model
 *filter_activator_context
 *filter_activator_class
 *filter_activator_mass_greater
 *filter_damage_type
 *filter_activator_attribute_int
 *filter_enemy
 *filter_proximity

Info Entities

 *info_visibility_box
 *info_cull_triangles
 *info_target
 *info_world_layer
 *info_constraint_anchor
 *info_target_instructor_hint
 *info_spawngroup_landmark

Logic Entities

 *logic_auto
 *logic_compare
 *logic_branch_listener
 *logic_case
 *logic_multicompare
 *logic_branch
 *logic_relay
 *logic_timer
 *logic_collision_pair
 *logic_relay
 *logic_lineto
 *logic_navigation
 *logic_autosave
 *logic_active_autosave
 *logic_measure_movement
 *logic_playerproxy
 *logic_distance_autosave
 *logic_door_barricade
 *logic_gameevent_listener
 *logic_handsup_listener
 *logic_multilight_proxy
 *logic_npc_counter_aabb
 *logic_npc_counter_obb
 *logic_npc_counter_radius

Physics Entities

 *phys_keepupright
 *phys_spring
 *phys_hinge
 *phys_hinge_local
 *phys_ballsocket
 *phys_constraint
 *phys_pulleyconstraint
 *phys_slideconstraint
 *phys_lengthconstraint
 *phys_ragdollconstraint
 *phys_genericconstraint
 *phys_splineconstraint
 *phys_wheelconstraint
 *phys_thruster
 *phys_torque
 *phys_motor
 *phys_magnet

Point Entities

Not to be confused with Point entity.
 *point_soundevent
 *point_template
 *point_anglesensor
 *point_angularvelocitysensor
 *point_velocitysensor
 *point_proximity_sensor
 *point_teleport
 *point_hurt
 *point_camera
 *point_camera_vertical_fov
 *point_devshot_camera
 *point_gamestats_counter
 *point_instructor_event
 *point_worldtext
 *point_workplane
 *point_value_remapper
 *point_clientui_dialog
 *point_clientui_world_panel
 *point_clientui_world_text_panel

Prop Entities

 *prop_static
 *prop_dynamic
 *prop_dynamic_override
 *prop_physics_multiplayer
 *prop_ragdoll
 *prop_dynamic_ornament
 *prop_magic_carpet

Sound Entities

 *snd_event_point
 *snd_event_alignedbox
 *snd_event_orientedbox
 *snd_event_path_corner
 *snd_stack_save
 *snd_event_param
 *snd_opvar_set
 *snd_opvar_set_aabb
 *snd_opvar_set_obb
 *snd_opvar_set_point
 *snd_opvar_set_wind_obb
 *snd_sound_area_sphere
 *snd_sound_area_obb
 *snd_soundscape
 *snd_soundscape_proxy
 *snd_soundscape_triggerable

Trigger Entities

 *trigger_changelevel
 *trigger_gravity
 *trigger_soundscape
 *trigger_hurt
 *trigger_remove
 *trigger_multiple
 *trigger_once
 *trigger_snd_sos_opvar
 *trigger_look
 *trigger_push
 *trigger_wind
 *trigger_impact
 *trigger_proximity
 *trigger_teleport
 *trigger_transition
 *trigger_serverragdoll

Func Entities

 *func_physbox
 *func_breakable
 *func_precipitation
 *func_precipitation_blocker
 *func_trackautochange
 *func_shatterglass

Special

 *ambient_generic
 *base_clientui_ent
 *math_remap
 *math_colorblend
 *math_counter
 *test_traceline
 *path_corner
 *visibility_hint

lights.fgd

Environment Entities

 *env_light_probe_volume

lights2.fgd

Light Entities

 *light_barn
 *light_rect
 *light_omni2