Category:Source
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Main article: Source

Welcome to the
Source Engine!
This category page will list everything related to Source engine.
Quick Links
About Source![]() This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page. |
Subcategories
This category has the following 31 subcategories, out of 31 total.
A
- Alien Swarm (50 P)
- Authoring Tools (1 P)
C
- Commentary System (4 P)
- Source 1 BSP compilers (12 P)
D
- Dota 2/Legacy (2 P)
E
G
I
- IO System (26 P)
L
- Left 4 Dead Projects (16 P)
N
- Node entities (8 P)
P
Q
- QPhysics (2 P)
S
- SDK 2013 (10 P)
- Source 1 FGDs (59 P)
- Source base console commands (88 P)
- Source base console variables (106 P)
- Source base shader parameters (29 P)
- Source class (3 P)
T
W
- Weapons programming (42 P)
Pages in category "Source"
The following 200 pages are in this category, out of 344 total.
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A
B
C
- CBaseTrigger
- CFG
- Choreography creation
- Clip texture
- Command line options
- Commentary System
- Compiling a model
- Compiling under VS2010
- Compression (Source 1)
- ConVar
- Coop Door (Portal 2)
- Counter-Strike: Classic Offensive
- Counter-Strike: Global Offensive
- Counter-Strike: Global Offensive engine branch
- Create a Mod
- Create a Mod (GoldSrc)
- Creating a wall light
- Creating Brush Entities
- Creating High-Quality Maps in Source
- Customizing Gamepad UI
- User:Cvoxalury/Hammer
D
E
G
H
L
- L4D Campaign Add-on Tutorial
- L4D Custom Music Tutorial
- L4D Mapping Notes
- L4D Soundscripts
- L4D2 Campaign Add-on Tutorial
- L4D2 Gamemodes.txt File
- L4D2 Level Design/Add-on Notes
- Template:L4ds topicons
- Template:Language/archives/Lang2/doc
- Leak
- Left 4 Dead
- Left 4 Dead 2/Authoring Tools
- Left 4 Dead Design Theory
- Left 4 Dead engine branch
- Left 4 Dead Plugins
- Left 4 Dead Sky List
- Left 4 Dead/Authoring Tools
- LightmappedGeneric
- List of entities
- List of HL2 Deathmatch Soundscapes
- List of Postal III music
- List of skies
- List of Source engine branches
- List of Source games
- List of TF2C Maps
- List of third-party Source games
- List of Titanfall Skies
- Logic active autosave
- Logic autosave
- Logic measure movement
- Logic script
- Lump file format
- Luxel
M
N
P
- Patch
- Patching levels with lump files
- PBR (Strata shader)
- Phong materials
- PHY
- Physically Based Rendering
- Point entity
- Portal 2
- Portal 2 engine branch
- Portal 2/Authoring Tools
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting GoldSrc maps to Source
- Porting Source content to GoldSrc
- Postal III
- PPL
- Precursor
- Counter-Strike: Global Offensive/Procedural generation
- Prop door rotating
- PRT
- Pt-br/$hbox
- PTS
- Pure Servers
Q
Media in category "Source"
The following 4 files are in this category, out of 4 total.
- Icon-Source.png 2,048 × 2,048; 37 KB
- Source-logo-200px.png 199 × 61; 5 KB
- Source-logo-300px.png 300 × 92; 8 KB
- Source-logo.png 650 × 200; 9 KB