Category:Source
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Main article: Source
Tip:Pages using {{source topicon}} are automatically added to this category.
Welcome to the Source Engine!
This category page will list everything related to Source engine.
Quick Links
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Subcategories
This category has the following 28 subcategories, out of 28 total.
A
- Authoring Tools (1 P)
C
- Commentary System (4 P)
- Source 1 BSP compilers (12 P)
E
G
I
- IO System (26 P)
L
- Left 4 Dead Projects (16 P)
N
- Node entities (8 P)
P
Q
- QPhysics (2 P)
S
- Source 1 FGDs (51 P)
- Source base console commands (85 P)
- Source base console variables (99 P)
- Source base shader parameters (25 P)
- Source class (3 P)
T
W
- Weapons programming (42 P)
Pages in category "Source"
The following 200 pages are in this category, out of 340 total.
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A
B
C
- CBaseTrigger
- CFG
- Choreography creation
- Clip texture
- Command line options
- Commentary System
- Compiling a model
- Compiling under VS2010
- Compression (Source 1)
- ConVar
- Coop Door (Portal 2)
- Counter-Strike: Global Offensive
- Counter-Strike: Global Offensive engine branch
- Create a Mod
- Create a Mod (GoldSrc)
- Creating a wall light
- Creating Brush Entities
- Creating High-Quality Maps in Source
- Cs/SDK Docs
- Customizing Gamepad UI
- User:Cvoxalury/Hammer
D
E
G
H
L
- L4D Campaign Add-on Tutorial
- L4D Custom Music Tutorial
- L4D Mapping Notes
- L4D Soundscripts
- L4D2 Campaign Add-on Tutorial
- L4D2 Gamemodes.txt File
- L4D2 Level Design/Add-on Notes
- Template:L4ds topicons
- Template:Language/archives/Lang2/doc
- Leak
- Left 4 Dead
- Left 4 Dead Design Theory
- Left 4 Dead engine branch
- Left 4 Dead Plugins
- Left 4 Dead Sky List
- Left 4 Dead/Authoring Tools
- LightmappedGeneric
- List of entities
- List of HL2 Deathmatch Soundscapes
- List of Postal III music
- List of skies
- List of Source engine branches
- List of Source games
- List of TF2C Maps
- List of third-party Source games
- List of Titanfall Skies
- Logic active autosave
- Logic autosave
- Logic measure movement
- Logic script
- Lump file format
- Luxel
M
P
- Patch
- Patching levels with lump files
- PBR (Strata shader)
- Phong materials
- PHY
- Physically Based Rendering
- Pl/SDK Docs
- Point entity
- Portal 2
- Portal 2 engine branch
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting GoldSrc maps to Source
- Porting Source content to GoldSrc
- Postal III
- PPL
- Precursor
- Counter-Strike: Global Offensive/Procedural generation
- Prop door rotating
- PRT
- Pt-br/$hbox
- Pt-br/SDK Docs
- PTS
- Pure Servers
Q
Media in category "Source"
The following 4 files are in this category, out of 4 total.
- Icon-Source.png 2,048 × 2,048; 37 KB
- Source-logo-200px.png 199 × 61; 5 KB
- Source-logo-300px.png 300 × 92; 8 KB
- Source-logo.png 650 × 200; 9 KB