Dump entity sizes/Left 4 Dead
Left 4 Dead
(456 count)
_plasma: 900 ability_lunge: 952 ability_throw: 956 ability_tongue: 1216 ability_vomit: 932 ai_changehintgroup: 892 ai_changetarget: 876 ai_sound: 892 ambient_generic: 1004 beam: 1036 beam_spotlight: 968 boomer: 11936 client_path: 3968 cycler_flex: 1952 color_correction: 1184 color_correction_volume: 1460 commentary_auto: 944 commentary_dummy: 2248 commentary_zombie_spawner: 896 cs_gamerules: 872 cs_ragdoll: 1220 cs_team_manager: 972 dynamic_prop: 1604 entity_blocker: 872 entityflame: 908 env_beam: 1124 env_beverage: 880 env_blood: 892 env_bubbles: 888 env_credits: 892 env_debughistory: 1280892 env_detail_controller: 880 env_dof_controller: 908 env_dustpuff: 880 env_dusttrail: 936 env_effectscript: 1172 env_embers: 888 env_entity_igniter: 908 env_entity_dissolver: 920 env_entity_maker: 992 env_explosion: 912 env_funnel: 876 env_fade: 904 env_global: 912 env_fire: 980 env_glow: 952 env_fire_trail: 880 env_gunfire: 952 env_firesensor: 940 env_hudhint: 876 env_firesource: 884 env_laser: 1064 env_fog_controller: 956 env_lightglow: 900 env_particlesmokegrenade: 892 env_message: 916 env_physexplosion: 912 env_microphone: 1248 env_physimpact: 884 env_movieexplosion: 872 env_physwire: 876 env_muzzleflash: 880 env_player_blocker: 880 env_outtro_stats: 896 env_player_surface_trigger: 932 env_particle_performance_monitor: 876 env_projectedtexture: 1180 env_particle_trail: 904 env_quadraticbeam: 904 env_particlefire: 896 env_ragdoll_boogie: 888 env_particlelight: 896 env_rock_launcher: 880 env_particlescript: 1152 env_rockettrail: 948 env_rotorshooter: 968 env_screeneffect: 880 env_screenoverlay: 964 env_shake: 932 env_texturetoggle: 872 env_shooter: 948 env_tonemap_controller: 916 env_smokestack: 1008 env_tonemap_controller_ghost: 916 env_smoketrail: 948 env_tonemap_controller_infected: 916 env_soundscape: 952 env_tracer: 888 env_soundscape_proxy: 956 env_viewpunch: 888 env_soundscape_triggerable: 952 env_weaponfire: 960 env_spark: 912 env_wind: 1416 env_splash: 876 env_zoom: 880 env_sporeexplosion: 900 escape_route: 13172 env_sporetrail: 908 event_queue_saveload_proxy: 872 env_sprite: 952 env_sprite_oriented: 952 env_spritetrail: 1000 env_steam: 916 env_steamjet: 916 env_sun: 932 filter_activator_class: 928 filter_activator_context: 928 filter_activator_infected_class: 928 filter_activator_mass_greater: 928 filter_activator_model: 928 filter_activator_name: 928 filter_activator_team: 928 filter_base: 924 filter_damage_type: 928 filter_enemy: 944 filter_multi: 1008 finale_trigger: 1736 fish: 1320 fog_volume: 900 func_areaportal: 888 func_areaportalwindow: 904 func_breakable: 1060 func_breakable_surf: 2452 func_brush: 892 func_button: 1204 func_button_timed: 1272 func_clip_vphysics: 884 func_conveyor: 892 func_detail_blocker: 872 func_door: 1316 func_door_rotating: 1320 func_dustcloud: 916 func_orator: 1960 func_physbox: 1292 func_physbox_multiplayer: 1304 func_plat: 1016 func_platrot: 1040 func_dustmotes: 916 func_elevator: 1148 func_playerinfected_clip: 892 func_fire_extinguisher: 1168 func_fish_pool: 936 func_precipitation: 884 func_guntarget: 1020 func_precipitation_blocker: 872 func_illusionary: 872 func_ladderendpoint: 872 func_lod: 880 func_movelinear: 1076 func_nav_attribute_region: 872 func_nav_avoidance_obstacle: 880 func_nav_blocker: 884 func_nav_stairs_toggle: 876 func_occluder: 880 func_proprrespawnzone: 872 func_rot_button: 1204 func_pushable: 1060 func_rotating: 956 func_ragdoll_fader: 876 func_simpleladder: 884 func_reflective_glass: 892 func_smokevolume: 1168 func_spawn_volume: 896 func_trackchange: 1076 func_tanktrain: 1088 func_tracktrain: 1064 func_trackautochange: 1076 func_train: 1036 func_traincontrols: 872 func_useableladder: 984 func_vehicleclip: 872 func_wall: 876 func_wall_toggle: 876 func_water: 1316 func_water_analog: 1076 func_weight_button: 928 funCBaseFlex: 1648 game_ragdoll_manager: 884 game_score: 880 game_text: 924 game_ui: 1324 game_weapon_manager: 908 game_zone_player: 972 gib: 1188 gibshooter: 936 game_end: 880 grenade: 2240 game_gib_manager: 916 game_player_equip: 1136 game_player_team: 880 hammer_updateignorelist: 936 handle_dummy: 872 handle_test: 880 hunter: 11936 info_director: 968 infected: 3612 info_elevator_floor: 896 inferno: 2768 info_game_event_proxy: 880 info_changelevel: 1272 info_gamemode: 944 info_constraint_anchor: 876 info_goal_infected_chase: 872 info_hang_lighting: 872 info_infected_zoo_maker: 948 info_infected_zoo_puppet: 3612 info_intermission: 872 info_ladder: 884 info_ladder_dismount: 872 info_transitioning_player: 2284 info_landmark: 872 info_vehicle_groundspawn: 924 info_map_parameters: 912 info_view_parameters: 876 info_map_parameters_versus: 912 info_zombie_spawn: 1024 info_mass_center: 872 infodecal: 884 info_null: 872 instanced_scripted_scene: 1744 info_overlay_accessor: 876 item_sodacan: 1148 info_particle_system: 1460 keyframe_rope: 952 info_player_counterterrorist: 872 keyframe_track: 932 info_player_deathmatch: 876 light: 888 info_player_logo: 872 light_directional: 888 info_player_start: 872 light_dynamic: 896 info_player_teamspawn: 900 light_environment: 888 info_player_terrorist: 872 light_glspot: 888 info_projecteddecal: 880 light_spot: 888 info_remarkable: 880 logic_active_autosave: 900 info_solo_changelevel: 1272 logic_auto: 1044 logic_autosave: 884 logic_branch: 944 logic_branch_listener: 1032 logic_case: 1368 logic_choreographed_scene: 1596 logic_collision_pair: 884 logic_compare: 976 logic_lineto: 908 logic_measure_movement: 908 logic_multicompare: 936 logic_navigation: 884 logic_proximity: 872 logic_relay: 924 logic_scene_list_manager: 1020 logic_timer: 968 info_survivor_position: 884 logic_versus_random: 1348 info_survivor_rescue: 2028 material_modify_control: 1676 info_target: 872 math_colorblend: 912 info_teleport_destination: 872 math_counter: 980 math_remap: 916 molotov_projectile: 2268 momentary_door: 1076 phys_lengthconstraint: 980 momentary_rot_button: 1380 phys_magnet: 1260 move_keyframed: 976 phys_motor: 948 move_rope: 952 phys_pulleyconstraint: 976 multisource: 1160 phys_ragdollconstraint: 968 path_corner: 900 phys_ragdollmagnet: 896 path_corner_crash: 900 phys_slideconstraint: 956 path_track: 928 phys_spring: 932 phys_ballsocket: 932 phys_thruster: 964 phys_bone_follower: 888 phys_torque: 964 phys_constraint: 932 physics_cannister: 2348 phys_constraintsystem: 880 physics_entity_solver: 892 phys_convert: 904 physics_npc_solver: 904 phys_hinge: 1008 physics_prop: 1780 phys_keepupright: 920 physics_prop_ragdoll: 3072 pipe_bomb_projectile: 2268 player: 11184 player_loadsaved: 884 player_manager: 1932 player_pickup: 9200 player_speedmod: 872 player_weaponstrip: 872 point_anglesensor: 1000 point_servercommand: 872 point_angularvelocitysensor: 1072 point_spotlight: 988 point_bonusmaps_accessor: 884 point_surroundtest: 944 point_broadcastclientcommand: 872 point_teleport: 896 point_clientcommand: 872 point_template: 1000 point_commentary_node: 1316 point_velocitysensor: 920 point_commentary_viewpoint: 952 point_viewcontrol: 988 point_deathfall_camera: 880 point_viewcontrol_multiplayer: 904 point_devshot_camera: 880 point_viewcontrol_survivor: 904 point_enable_motion_fixup: 872 postprocess_controller: 904 point_entity_finder: 920 predicted_viewmodel: 1244 point_gamestats_counter: 880 prop_car_alarm: 1920 point_hurt: 896 prop_car_glass: 1604 point_message: 884 point_playermoveconstraint: 932 point_posecontroller: 936 point_proximity_sensor: 904 point_push: 888 prop_door_rotating: 2148 prop_fuel_barrel: 1820 prop_door_rotating_checkpoint: 2120 prop_fuel_barrel_piece: 1784 prop_dynamic: 1604 prop_glowing_object: 1612 prop_dynamic_ornament: 1608 prop_health_cabinet: 1628 prop_dynamic_override: 1604 Prop_minigun: 1752 prop_mounted_machine_gun: 1760 prop_physics: 1780 prop_physics_multiplayer: 1780 prop_physics_override: 1780 prop_physics_respawnable: 1832 prop_ragdoll: 3072 prop_ragdoll_attached: 3112 prop_sphere: 1780 prop_vehicle: 1492 smoker: 11936 prop_vehicle_driveable: 1728 soundent: 7540 raggib: 1148 spark_shower: 872 scene_manager: 912 spotlight_end: 904 scripted_scene: 1596 spraycan: 872 shadow_control: 896 survivor_bot: 104160 simple_physics_brush: 872 tank: 11968 simple_physics_prop: 1148 tank_rock: 2288 sky_camera: 980 tanktrain_ai: 908 tanktrain_aitarget: 896 target_cdaudio: 876 target_changegravity: 880 te_tester: 944 team_manager: 964 terror_gamerules: 872 trigger_brush: 952 terror_player_manager: 3964 trigger_cdaudio: 1168 test_effect: 1076 trigger_changelevel: 1272 test_proxytoggle: 876 trigger_escape: 1220 test_traceline: 872 trigger_finale: 1736 trigger: 1168 trigger_finale_dlc3: 1736 trigger_auto_crouch: 1168 trigger_fog: 1244 trigger_autosave: 1180 trigger_gravity: 1168 trigger_hurt: 1268 trigger_hurt_ghost: 1268 trigger_impact: 1288 trigger_look: 1308 trigger_serverragdoll: 1168 trigger_multiple: 1252 trigger_soundscape: 1196 trigger_once: 1252 trigger_teleport: 1172 trigger_playermovement: 1168 trigger_togglesave: 1172 trigger_proximity: 1208 trigger_tonemap: 1176 trigger_push: 1188 trigger_transition: 872 trigger_remove: 1192 trigger_vphysics_motion: 968 trigger_wind: 944 vgui_screen: 904 vgui_screen_team: 904 vomit_particle: 936 vgui_slideshow_display: 1220 vote_controller: 1144 viewmodel: 1244 water_lod_control: 880 waterbullet: 1148 weapon_ammo_spawn: 1268 weapon_first_aid_kit: 2152 weapon_autoshotgun: 2188 weapon_first_aid_kit_spawn: 1268 weapon_autoshotgun_spawn: 1268 weapon_gascan: 2136 weapon_basecsgrenade: 2148 weapon_hegrenade_spawn: 1268 weapon_boomer_claw: 2136 weapon_hunter_claw: 2148 weapon_cs_base: 1432 weapon_hunting_rifle: 2156 weapon_csbase_gun: 2140 weapon_hunting_rifle_spawn: 1268 weapon_molotov: 2148 weapon_molotov_spawn: 1268 world_items: 1152 weapon_oxygentank: 2136 worldspawn: 928 weapon_pain_pills: 2152 weapon_pain_pills_spawn: 1268 weapon_pipe_bomb: 2148 weapon_pipe_bomb_spawn: 1268 weapon_pistol: 2168 weapon_pistol_spawn: 1268 weapon_propanetank: 2136 weapon_pumpshotgun: 2188 weapon_pumpshotgun_spawn: 1268 weapon_rifle: 2156 weapon_rifle_spawn: 1268 weapon_smg: 2156 weapon_smg_spawn: 1268 weapon_smoker_claw: 2136 weapon_tank_claw: 2208 window_pane: 1148 witch: 3652