实体列表
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Contents
AI 实体
*ai_ally_manager *ai_battle_line *ai_changehintgroup *ai_changetarget *ai_citizen_response_system *ai_goal_actbusy *ai_goal_actbusy queue *ai_goal_assault *ai_goal_follow *ai_goal_lead *ai_goal_lead weapon *ai_goal_police *ai_goal_standoff *ai_relationship *ai_script_conditions *ai_sound *ai_speechfilter *aiscripted_schedule *assault_assaultpoint *assault_rallypoint *info_apc_missile_hint *info_node *info_node_air *info_node_air hint *info_node_climb *info_node_hint *info_node_link *info_node_link_controller *info_npc spawn_destination *info_snipertarget *logic_choreographed_scene *path_corner *path_corner_crash *path_track *scripted_scene *scripted_sentence *scripted_sequence *scripted_target *tanktrain_aitarget *tanktrain_ai
环境实体
*env_ar2explosion *env_beam *env_beverage *env_blood *env_bubbles *env_citadel_energy_core *env_credits *env_cubemap *env_dustpuff *env_effectscript *env_embers *env_entity_igniter *env_entity_maker *env_explosion *env_extinguisherjet *env_fade *env_fire *env_firesensor *env_firesource *env_flare *env_fog_controller *env_funnel *env_global *env_gunfire *env_headcrabcanister *env_hudhint *env_laser *env_lightglow *env_message *env_microphone *env_muzzleflash *env_particlelight *env_particlescript *env_physexplosion *env_physimpact *env_player_surface_trigger *env_rotorshooter *env_rotorwash *env_screenoverlay *env_shake *env_shooter *env_smokestack *env_smoketrail *env_soundscape *env_soundscape_proxy *env_soundscape_triggerable *env_spark *env_speaker *env_splash *env_sprite *env_spritetrail *env_starfield *env_steam *env_sun *env_terrainmorph *env_texturetoggle *env_tonemap_controller *env_wind *env_zoom
过滤实体
*filter_activator_class *filter_activator_name *filter_activator_team *filter_damage_type *filter_multi
功能 (笔刷) 实体
*func_areaportal *func_areaportalwindow *func_breakable *func_breakable_surf *func_brush *func_button *func_capturezone *func_changeclass *func_clip_vphysics *func_combine_ball_spawner *func_conveyor *func_detail *func_door *func_door_rotating *func_dustcloud *func_dustmotes *func_extinguishercharger *func_guntarget *func_healthcharger *func_illusionary *func_ladder *func_ladderendpoint *func_lod *func_lookdoor *func_monitor *func_movelinear *func_nobuild *func_nogrenades *func_occluder *func_physbox *func_physbox_multiplayer *func_platrot *func_precipitation *func_proprespawnzone *func_recharge *func_reflective_glass *func_regenerate *func_respawnroom *func_respawnroomvisualizer *func_rot_button *func_rotating *func_smokevolume *func_tank *func_tankairboatgun *func_tankapcrocket *func_tanklaser *func_tankmortar *func_tankphyscannister *func_tankpulselaser *func_tankrocket *func_tanktrain *func_trackautochange *func_trackchange *func_tracktrain *func_traincontrols *func_useableladder *func_vehicleclip *func_viscluster *func_wall *func_wall_toggle *func_water_analog
游戏实体
*worldspawn *game_end *game_player_equip *game_player_team *game_ragdoll_manager *game_score *game_text *game_ui *game_weapon_manager *game_zone_player
信息实体
*info_camera_link *info_constraint_anchor *info_hint *info_intermission *info_ladder_dismount *info_landmark *info_lighting *info_mass center *info_no_dynamic_shadow *info_node *info_node_air *info_node_air hint *info_node_climb *info_node_hint *info_node_link *info_node_link_controller *info_npc_spawn_destination *info_null *info_overlay *info_particle_system *info_player_combine *info_player_deathmatch *info_player_logo *info_player_rebel *info_player_start *info_projecteddecal *info_snipertarget *info_target *info_target_gunshipcrash *info_teleporter_countdown *info_teleport_destination *infodecal
物品实体
*item_ammo_357 *item_ammo_357_large *item_ammo_ar2 *item_ammo_ar2_altfire *item_ammo_ar2_large *item_ammo_crate *item_ammo_crossbow *item_ammo_pistol *item_ammo_pistol_large *item_ammo_smg1 *item_ammo_smg1_grenade *item_ammo_smg1_large *item_battery *item_box_buckshot *item_dynamic resupply *item_healthcharger *item_healthkit *item_healthvial *item_item_crate *item_rpg_round *item_suit *item_suitcharger
灯光实体
*light *light_dynamic *light_environment *light_spot
逻辑实体
*logic_auto *logic_autosave *logic_branch *logic_case *logic_collision_pair *logic_compare *logic_lineto *logic_measure_movement *logic_multicompare *logic_navigation *logic_relay *logic_timer
混合实体
*ambient_generic *cycler *gibshooter *keyframe_rope *keyframe_track *material_modify_control *math_colorblend *math_counter *math_remap *momentary_rot_button *move_keyframed *move_rope *move_track *script_intro *script_tauremoval *shadow_control *sky_camera *test_sidelist *test_traceline *vgui_screen *water_lod_control
NPC 实体
常规的
*combine_mine *npc_alyx *npc_antlion *npc_antlion_template_maker *npc_antlionguard *npc_barnacle *npc_barney *npc_breen *npc_citizen *npc_combine_camera *npc_combine_s *npc_combinedropship *npc_combinegunship *npc_crabsynth *npc_cranedriver *npc_crow *npc_cscanner *npc_dog *npc_eli *npc_fastzombie *npc_fisherman (not available in Hammer by default) *npc_gman *npc_headcrab *npc_headcrab_black *npc_headcrab_fast *npc_helicopter *npc_ichthyosaur *npc_kleiner *npc_manhack *npc_metropolice *npc_monk *npc_mortarsynth *npc_mossman *npc_pigeon *npc_poisonzombie *npc_rollermine *npc_seagull *npc_sniper *npc_stalker *npc_strider *npc_turret_ceiling *npc_turret_floor *npc_turret_ground *npc_vortigaunt *npc_zombie *npc_zombie_torso
特殊的
*cycler_actor *generic_actor *info_npc_spawn_destination *monster_generic *npc_apcdriver *npc_bullseye *npc_enemyfinder *npc_furniture *npc_heli_avoidbox *npc_heli_avoidsphere *npc_heli_nobomb *npc_launcher *npc_maker *npc_missiledefense *npc_particlestorm *npc_spotlight *npc_template_maker *npc_vehicledriver
物理实体
*phys_ballsocket *phys_constraint *phys_constraintsystem *phys_convert *phys_hinge *phys_keepupright *phys_lengthconstraint *phys_magnet *phys_motor *phys_pulleyconstraint *phys_ragdollconstraint *phys_ragdollmagnet *phys_slideconstraint *phys_spring *phys_thruster *phys_torque *physics_cannister
玩家实体
*player_loadsaved *player_speedmod *player_weaponstrip
点实体
*point_anglesensor *point_angularvelocitysensor *point_antlion_repellant *point_apc_controller *point_bugbait *point_camera *point_clientcommand *point_commentary_node *point_devshot_camera *point_enable_motion_fixup *point_hurt *point_message *point_playermoveconstraint *point_servercommand *point_spotlight *point_teleport *point_template *point_tesla *point_viewcontrol *vehicle_viewcontroller
道具实体
*prop_combine_ball *prop_detail *prop_door_rotating *prop_dynamic *prop_dynamic_ornament *prop_dynamic_override *prop_physics *prop_physics_multiplayer *prop_physics_override *prop_ragdoll *prop_static *prop_thumper *prop_vehicle *prop_vehicle_airboat *prop_vehicle_apc *prop_vehicle_cannon *prop_vehicle_crane *prop_vehicle_driveable *prop_vehicle_jeep *prop_vehicle_prisoner_pod
触发实体
*trigger_autosave *trigger_changelevel *trigger_finale *trigger_gravity *trigger_hurt *trigger_impact *trigger_look *trigger_multiple *trigger_once *trigger_physics_trap *trigger_playermovement *trigger_proximity *trigger_push *trigger_remove *trigger_rpgfire *trigger_soundscape *trigger_teleport *trigger_transition *trigger_vphysics_motion *trigger_waterydeath *trigger_weapon_dissolve *trigger_weapon_strip *trigger_wind
武器实体
*weapon_357 *weapon_alyxgun *weapon_annabelle *weapon_ar2 *weapon_brickbat *weapon_bugbait *weapon_citizenpackage *weapon_citizensuitcase *weapon_crossbow *weapon_crowbar *weapon_extinguisher *weapon_frag *weapon_physcannon *weapon_physgun *weapon_pistol *weapon_rpg *weapon_shotgun *weapon_smg1 *weapon_stunstick