Category:Chinese
Category of the pages in Chinese. Other languages are also available.
重要
格式上的建议
- 使用直角引号(「」)。因为弯引号跟英文引号共用码位,在这里会被转成英文引号。
- 请不要在句号后面加空格,更不要使用英文句号。
- 请不要给汉字加斜体。必要时用粗体代替。
—— FloraC (talk) 15:37, 1 October 2020 (UTC)
关于Mod制作圣经
原地址已失效,页面存档:https://web.archive.org/web/20070703120700/http://old.modchina.com/hl2sdk/fin/ 原始内容存档于2007年7月3日。
注:需翻墙,且由于其中的内容早已停止更新,版本与本百科的条目差异巨大,仅供参考。其中的“创建逻辑实体”“你的第一个HL2 DM”“实体 I/O ”与页面底部的两篇翻译因无存档已等同于失效,“绳索”页面内有未翻译部分。大多图片已挂。 本语言的部分文档由MODChina翻译完成, 并由其成员fiNAL.Y遵循Wiki的版权条例发布 Half-Life 2 SDK 圣经计划 (http://old.modchina.com/hl2sdk/fin/) =M4CS= 部分由Forever翔补充并作完善 fiNAL.Y:. 说是翻译完成.感觉基本只有些标题改成中文了.发现国内基本是这样,东西没做成,也不忘要打打旗号名声什么的.国内这方面的资料也少的可怜,也只有些地图教程. 在保留原有文档的基础上,顺手做些翻译工作,觉得这样看最舒适,毕竟翻译带有个人色彩,还是和原文结合起来看才不会理解错. Forever翔:. FGD看得我内牛满面,还是回来翻开发文档吧.....
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Subcategories
This category has the following 23 subcategories, out of 23 total.
A
C
E
G
H
L
M
P
S
T
Pages in category "Chinese"
The following 200 pages are in this category, out of 319 total.
(previous page) (next page)A
- Accessing Other Entities/zh
- Adapting PBR Textures to Source/zh
- Adding a Dynamic Scope/zh
- Adding an experience system/zh
- Adding Light/zh
- Adding Point Entities/zh
- Adding Water/zh
- Ai speechfilter/zh
- Valve Developer Community:Alternative Languages/zh
- Ambient generic/zh
- Ambient music/zh
- Ammunition/zh
- Applying Textures/zh
- Areaportal tutorial/zh
- Areaportal/zh
- Authoring a Logical Entity/zh
- Authoring a Model Entity/zh
- Autoexec/zh
B
C
- CBaseEntity/zh
- Choosing Player Models:zh-cn
- Closed Captions/zh
- Cloth Simulation/zh
- Color255/zh
- Combat/zh
- Compile Errors/zh
- Console Command List/zh
- Controlling portals/zh
- Counter-Strike (Xbox)/zh
- Counter-Strike 2 Workshop Tools/Installing and Launching Tools/zh
- Counter-Strike 2 Workshop Tools/Introduction/zh
- Counter-Strike 2 Workshop Tools/Level Design/zh
- Counter-Strike 2 Workshop Tools/zh
- Counter-Strike 2/Dedicated Servers/zh
- Counter-Strike 2/zh
- Counter-Strike Online/zh
- Counter-Strike series/zh
- Counter-Strike/zh
- Counter-Strike: Condition Zero Deleted Scenes/zh
- Counter-Strike: Condition Zero/zh
- Counter-Strike: Global Offensive (Console)/zh
- Counter-Strike: Global Offensive engine branch/zh
- Counter-Strike: Global Offensive Game State Integration/zh
- Counter-Strike: Global Offensive/Dedicated Servers/zh
- Counter-Strike: Global Offensive/Game Modes/Arms Race/zh
- Counter-Strike: Global Offensive/Game Modes/Demolition/zh
- Counter-Strike: Global Offensive/Game Modes/zh
- Counter-Strike: Global Offensive/Limitations/zh
- Counter-Strike: Global Offensive/zh
- Counter-Strike: Source/zh
- Create a Mod/Source/zh
- Creating a Material/zh
- Creating a Room/zh
- Creating An Auto Portal/zh
- Creating Brush Entities/zh
- Creating multiple buttons for one door:zh-cn
- Cubemaps/zh
- Cycler/zh
D
- Day of Defeat: Source/zh
- Deathmatch Classic/zh
- Detailing metal walls:zh-cn
- Developer console/zh
- Dimensions/Left 4 Dead/zh
- Displacement/zh
- Doors/zh
- Dota 2 Workshop Tools/Addon Overview/Addon Creation/zh
- Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Editing 4/zh
- Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Texturing/zh
- Dota 2 Workshop Tools/Level Design/Prefabs and Instances/zh
- Dota 2 Workshop Tools/Level Design/Tile Editor Basics/zh
- Dota 2 Workshop Tools/Level Design/zh
- Dota 2 Workshop Tools/Lua Abilities and Modifiers/zh
- Dota 2 Workshop Tools/Scripting/Console Commands:zh-cn
- Dota 2 Workshop Tools/zh
- Dota Bot Scripting:zh-cn
- DuctTape/zh
- Dust, Fog, & Smoke:zh-cn
E
F
G
H
- Half-Life (PS2)/zh
- Half-Life 2 (Xbox)/zh
- Half-Life 2/zh
- Half-Life 2: Deathmatch/zh
- Half-Life 2: Episode One/zh
- Half-Life 2: Episode Two/zh
- Half-Life 2: Lost Coast/zh
- Half-Life Deathmatch: Source/zh
- Half-Life SDK/Installing and Launching Tools/zh
- Half-Life SDK/zh
- Half-Life series/zh
- Half-Life/zh
- Half-Life: Alyx Workshop Tools/Animgraph/zh
- Half-Life: Alyx Workshop Tools/Introduction/zh
- Half-Life: Alyx Workshop Tools/Level Design/Launching Custom Maps/zh
- Half-Life: Alyx Workshop Tools/Level Design/zh
- Half-Life: Alyx Workshop Tools/Lua Scripting/zh
- Half-Life: Alyx Workshop Tools/Modding/Creating an Addon/zh
- Half-Life: Alyx Workshop Tools/Modding/zh
- Half-Life: Alyx Workshop Tools/Modeling/Model Troubleshooting/zh
- Half-Life: Alyx Workshop Tools/Postprocessing/zh
- Half-Life: Alyx Workshop Tools/Scripting API/zh
- Half-Life: Alyx Workshop Tools/Source Filmmaker/zh
- Half-Life: Alyx Workshop Tools/zh
- Half-Life: Alyx/zh
- Half-Life: Blue Shift/zh
- Half-Life: Decay/zh
- Half-Life: Opposing Force/zh
- Half-Life: Source/zh
- Hammer Manual Configuration/zh
- Hammer++/zh
- Hazard Course/zh
- HDR Lighting Basics:zh-cn
- HDR Lighting Settings/zh
- Hint brush/zh
- How to Develop a Map That Works:zh-cn
I
L
- L4D Level Design Basics Tutorial/zh
- L4D Level Design/Advanced Nav Editing/zh
- L4D Level Design/Getting Started/zh
- L4D Level Design/Ladders/zh
- L4D Level Design/Nav Flow/zh
- L4D Level Design/Nav Meshes/zh
- L4D Level Design/Visibility/zh
- L4D Level Design/Your First L4D Level/zh
- L4D2 Campaign Add-on Tutorial/zh
- L4D2 Director Scripts/zh
- L4D2 EMS/zh
- L4D2 EMS:zh-cn
- L4D2 Level Design/Director Queries/zh
- L4D2 Level Design/Instructor Hints/zh
- L4D2 Level Design/Multi-Gamemode Support/zh
- L4D2 Level Design/Scavenge Finale/zh
- L4D2 Level Design/Scavenge Maps/zh
- L4D2 Level Design/VMF Instances/zh
- L4D2 Level Design/Wandering Witch/zh
- L4D2 Level Design/Weapon and Item Spawning/zh
- L4D2 Level Design/zh
- L4D2 Mission Files/zh
- Leak/zh
- Left 4 Dead 2 Authoring Tools/zh
- Left 4 Dead 2 Level Creation/zh
- Left 4 Dead 2/Script Functions/zh
- Left 4 Dead 2/zh
- Left 4 Dead Infected Populations/zh
- Left 4 Dead Level Creation/zh
- Left 4 Dead series/zh
- Left 4 Dead/zh