Dump entity sizes/Source Filmmaker
Source Filmmaker
(504 count)
_plasma: 968 ai_ally_speech_manager: 976 ai_battle_line: 964 ai_changehintgroup: 960 ai_changetarget: 944 ai_goal_assault: 1008 ai_goal_fightfromcover: 1044 ai_goal_follow: 996 ai_goal_lead: 1196 ai_goal_lead_weapon: 1204 ai_goal_standoff: 1040 ai_hint: 1080 ai_network: 1000 ai_relationship: 984 ai_script_conditions: 1176 ai_sound: 960 ai_speechfilter: 956 aiscripted_schedule: 980 aitesthull: 3792 ambient_generic: 1072 assault_assaultpoint: 1028 assault_rallypoint: 996 baseprojectile: 1256 beam: 1108 beam_spotlight: 1028 color_correction: 1252 color_correction_volume: 1528 commentary_auto: 1012 cycler_actor: 4632 cycler_flex: 2176 dispenser_touch_trigger: 1236 dynamic_prop: 1688 entity_blocker: 940 entityflame: 1008 env_ambient_light: 1004 env_beam: 1220 env_beverage: 948 env_blood: 960 env_bubbles: 956 env_credits: 972 env_debughistory: 1280960 env_deferred_light: 1244 env_deferred_spot_light: 1244 env_detail_controller: 948 env_dof_controller: 980 env_dustpuff: 948 env_dusttrail: 1004 env_effectscript: 1268 env_embers: 956 env_entity_dissolver: 988 env_entity_freezing: 1160 env_entity_igniter: 944 env_entity_maker: 1060 env_explosion: 980 env_fade: 972 env_fire: 1048 env_fire_trail: 948 env_firesensor: 1008 env_firesource: 952 env_fog_controller: 1028 env_funnel: 944 env_global: 980 env_glow: 1020 env_gunfire: 1020 env_hudhint: 944 env_instructor_hint: 996 env_laser: 1136 env_lightglow: 968 env_message: 984 env_microphone: 1316 env_movieexplosion: 940 env_muzzleflash: 948 env_outtro_stats: 964 env_particle_performance_monitor: 944 env_particle_trail: 972 env_particlefire: 964 env_particlelight: 964 env_particlescript: 1248 env_particlesmokegrenade: 960 env_physexplosion: 980 env_physimpact: 952 env_physwire: 944 env_player_surface_trigger: 1000 env_projectedtexture: 1296 env_quadraticbeam: 972 env_ragdoll_boogie: 956 env_rockettrail: 1016 env_rotorshooter: 1036 env_screeneffect: 948 env_screenoverlay: 1032 env_shake: 1000 env_shooter: 1016 env_smokestack: 1076 env_smoketrail: 1016 env_sniperdot: 960 env_soundscape: 1020 env_soundscape_proxy: 1024 env_soundscape_triggerable: 1020 env_spark: 980 env_splash: 944 env_sporeexplosion: 968 env_sporetrail: 976 env_sprite: 1020 env_sprite_oriented: 1020 env_spritetrail: 1068 env_steam: 980 env_steamjet: 980 env_sun: 1000 env_texturetoggle: 940 env_tilt: 956 env_tonemap_controller: 984 env_tracer: 956 env_viewpunch: 956 env_wind: 1512 env_zoom: 948 event_queue_saveload_proxy: 940 filter_activator_class: 996 filter_activator_context: 996 filter_activator_mass_greater: 996 filter_activator_model: 996 filter_activator_name: 996 filter_activator_team: 996 filter_activator_tfteam: 996 filter_base: 992 filter_damage_type: 996 filter_enemy: 1012 filter_multi: 1076 filter_tf_player_can_cap: 992 fish: 1416 fog_volume: 968 func_areaportal: 956 func_areaportalwindow: 972 func_breakable: 1116 func_breakable_surf: 2504 func_brush: 960 func_button: 1260 func_capturezone: 1272 func_changeclass: 1240 func_clip_vphysics: 952 func_conveyor: 960 func_detail_blocker: 940 func_door: 1368 func_door_rotating: 1372 func_dustcloud: 984 func_dustmotes: 984 func_fish_pool: 1004 func_guntarget: 1088 func_illusionary: 940 func_instance_io_proxy: 1324 func_ladderendpoint: 940 func_lod: 948 func_monitor: 964 func_movelinear: 1144 func_nav_avoidance_obstacle: 948 func_nav_blocker: 976 func_nobuild: 1240 func_nogrenades: 1240 func_occluder: 948 func_physbox: 1352 func_physbox_multiplayer: 1364 func_plat: 1084 func_platrot: 1108 func_precipitation: 944 func_precipitation_blocker: 940 func_proprrespawnzone: 940 func_pushable: 1116 func_reflective_glass: 960 func_regenerate: 1248 func_respawnroom: 1264 func_respawnroomvisualizer: 968 func_rot_button: 1260 func_rotating: 1024 func_smokevolume: 1236 func_tanktrain: 1164 func_trackautochange: 1144 func_trackchange: 1144 func_tracktrain: 1140 func_train: 1104 func_traincontrols: 940 func_useableladder: 1052 func_vehicleclip: 940 func_wall: 944 func_wall_toggle: 944 func_water: 1368 func_water_analog: 1144 func_weight_button: 996 funCBaseFlex: 1872 game_end: 948 game_forcerespawn: 964 game_gib_manager: 984 game_intro_viewpoint: 968 game_player_equip: 1204 game_player_team: 948 game_ragdoll_manager: 952 game_round_win: 972 game_score: 948 game_text: 992 game_text_tf: 956 game_ui: 1392 game_weapon_manager: 976 game_zone_player: 1040 generic_actor: 4328 gib: 1284 gibshooter: 1004 grenade: 2392 hammer_updateignorelist: 1004 handle_dummy: 940 handle_test: 948 info_camera_link: 952 info_constraint_anchor: 944 info_game_event_proxy: 948 info_hint: 1004 info_intermission: 940 info_ladder_dismount: 940 info_landmark: 940 info_mass_center: 940 info_node: 1004 info_node_air: 1004 info_node_air_hint: 1004 info_node_climb: 1004 info_node_hint: 1004 info_node_link: 980 info_node_link_controller: 976 info_npc_spawn_destination: 976 info_null: 940 info_observer_point: 956 info_overlay_accessor: 944 info_particle_system: 1844 info_player_deathmatch: 944 info_player_start: 940 info_player_teamspawn: 968 info_projecteddecal: 948 info_radial_link_controller: 960 info_remarkable: 948 info_target: 940 info_target_instructor_hint: 940 info_teleport_destination: 940 infodecal: 952 instanced_scripted_scene: 1816 item_ammopack_full: 1332 item_ammopack_medium: 1332 item_ammopack_small: 1332 item_armor: 1332 item_healthkit_full: 1332 item_healthkit_medium: 1332 item_healthkit_small: 1332 item_sodacan: 1244 item_teamflag: 1860 item_teamflag_return_icon: 1244 keyframe_rope: 1020 keyframe_track: 1000 light: 956 light_directional: 956 light_dynamic: 964 light_environment: 956 light_glspot: 956 light_spot: 956 logic_active_autosave: 968 logic_auto: 1112 logic_autosave: 952 logic_branch: 1012 logic_branch_listener: 1100 logic_case: 1436 logic_choreographed_scene: 1668 logic_collision_pair: 952 logic_compare: 1044 logic_lineto: 976 logic_measure_movement: 976 logic_multicompare: 1004 logic_navigation: 952 logic_playerproxy: 1040 logic_playmovie: 972 logic_proximity: 940 logic_random_outputs: 1192 logic_relay: 992 logic_scene_list_manager: 1088 logic_script: 1004 logic_timer: 1036 mapobj_cart_dispenser: 2848 material_modify_control: 1744 math_colorblend: 980 math_counter: 1096 math_remap: 984 momentary_door: 1144 momentary_rot_button: 1436 monster_furniture: 4348 monster_generic: 3788 move_keyframed: 1044 move_rope: 1020 multisource: 1228 netspam: 1068 netspam2: 1068 netspam3: 1068 npc_concussiongrenade: 2392 npc_contactgrenade: 2392 npc_furniture: 4348 npc_handgrenade: 2392 npc_maker: 1092 npc_template_maker: 1096 npc_vehicledriver: 3920 obj_attachment_sapper: 2796 obj_dispenser: 2848 obj_sentrygun: 2904 obj_teleporter_entrance: 2836 obj_teleporter_exit: 2836 path_corner: 968 path_corner_crash: 968 path_track: 996 phys_ballsocket: 1000 phys_bone_follower: 956 phys_constraint: 1000 phys_constraintsystem: 948 phys_convert: 972 phys_hinge: 1076 phys_keepupright: 988 phys_lengthconstraint: 1048 phys_magnet: 1356 phys_motor: 1016 phys_pulleyconstraint: 1044 phys_ragdollconstraint: 1036 phys_ragdollmagnet: 964 phys_slideconstraint: 1024 phys_spring: 1000 phys_thruster: 1032 phys_torque: 1032 physics_cannister: 2500 physics_entity_solver: 960 physics_npc_solver: 972 physics_prop: 1840 physics_prop_ragdoll: 3776 physics_prop_statue: 1880 player: 6384 player_loadsaved: 952 player_manager: 1896 player_speedmod: 940 player_weaponstrip: 940 point_anglesensor: 1068 point_angularvelocitysensor: 1140 point_bonusmaps_accessor: 952 point_broadcastclientcommand: 940 point_camera: 992 point_clientcommand: 940 point_commentary_node: 1412 point_commentary_viewpoint: 1020 point_devshot_camera: 948 point_enable_motion_fixup: 940 point_entity_finder: 988 point_event_proxy: 948 point_gamestats_counter: 948 point_hurt: 964 point_intermission: 940 point_message: 952 point_playermoveconstraint: 1000 point_posecontroller: 1004 point_proximity_sensor: 972 point_push: 960 point_servercommand: 940 point_spotlight: 1056 point_teleport: 964 point_template: 1068 point_tesla: 996 point_velocitysensor: 988 point_viewcontrol: 1056 postprocess_controller: 988 prop_door_rotating: 2152 prop_dynamic: 1688 prop_dynamic_ornament: 1692 prop_dynamic_override: 1688 prop_hallucination: 1260 prop_physics: 1840 prop_physics_multiplayer: 1880 prop_physics_override: 1840 prop_physics_respawnable: 1892 prop_ragdoll: 3776 prop_ragdoll_attached: 3816 prop_sphere: 1840 prop_talker: 2188 prop_vehicle: 1588 prop_vehicle_driveable: 1824 raggib: 1244 rope_anchor: 944 scene_manager: 980 scripted_scene: 1668 scripted_sentence: 1032 scripted_sequence: 1428 scripted_target: 3876 shadow_control: 964 simple_bot: 2472 simple_physics_brush: 940 simple_physics_prop: 1244 sky_camera: 1052 skybox_swapper: 944 soundent: 7608 spark_shower: 940 spotlight_end: 972 spraycan: 940 sunlight_shadow_control: 1244 tanktrain_ai: 976 tanktrain_aitarget: 964 target_cdaudio: 944 target_changegravity: 948 te_tester: 1012 team_control_point: 1508 team_control_point_master: 1320 team_control_point_round: 1076 team_manager: 1032 team_round_timer: 1396 team_train_watcher: 1244 test_effect: 1144 test_proxytoggle: 944 test_traceline: 940 tf_ammo_pack: 1476 tf_flame: 1032 tf_gamerules: 940 tf_logic_arena: 996 tf_logic_hunted: 940 tf_objective_resource: 3760 tf_player_manager: 2304 tf_projectile_flare: 1308 tf_projectile_pipe: 2484 tf_projectile_pipe_remote: 2484 tf_projectile_rocket: 1292 tf_projectile_sentryrocket: 1292 tf_projectile_syringe: 1280 tf_ragdoll: 1304 tf_team: 1068 tf_viewmodel: 1308 tf_weapon_base: 5248 tf_weapon_bat: 5264 tf_weapon_bonesaw: 5264 tf_weapon_bottle: 5272 tf_weapon_builder: 5272 tf_weapon_club: 5264 tf_weapon_fireaxe: 5264 tf_weapon_fists: 5264 tf_weapon_flamethrower: 5280 tf_weapon_flaregun: 5256 tf_weapon_grenadelauncher: 5248 tf_weapon_invis: 5248 tf_weapon_knife: 5272 tf_weapon_lunchbox: 5248 tf_weapon_medigun: 5336 tf_weapon_minigun: 5304 tf_weapon_pda_engineer_build: 5256 tf_weapon_pda_engineer_destroy: 5256 tf_weapon_pda_spy: 5256 tf_weapon_pipebomblauncher: 5288 tf_weapon_pistol: 5256 tf_weapon_pistol_scout: 5256 tf_weapon_revolver: 5248 tf_weapon_rocketlauncher: 5256 tf_weapon_scattergun: 5248 tf_weapon_shotgun_hwg: 5248 tf_weapon_shotgun_primary: 5248 tf_weapon_shotgun_pyro: 5248 tf_weapon_shotgun_soldier: 5248 tf_weapon_shovel: 5264 tf_weapon_smg: 5248 tf_weapon_sniperrifle: 5272 tf_weapon_syringegun_medic: 5248 tf_weapon_wrench: 5264 tf_weaponbase_grenade_proj: 2448 tf_weaponbase_melee: 5264 trigger: 1236 trigger_auto_crouch: 1236 trigger_autosave: 1248 trigger_brush: 1020 trigger_capture_area: 1576 trigger_cdaudio: 1236 trigger_changelevel: 1328 trigger_fog: 1316 trigger_gravity: 1236 trigger_hierarchy: 1268 trigger_hurt: 1336 trigger_impact: 1296 trigger_look: 1316 trigger_multiple: 1260 trigger_once: 1260 trigger_playermovement: 1236 trigger_proximity: 1276 trigger_push: 1256 trigger_remove: 1260 trigger_serverragdoll: 1236 trigger_soundscape: 1264 trigger_teleport: 1244 trigger_togglesave: 1240 trigger_tonemap: 1244 trigger_transition: 940 trigger_vphysics_motion: 1036 trigger_wind: 1012 vgui_movie_display: 1352 vgui_screen: 972 vgui_screen_team: 972 vgui_slideshow_display: 1288 viewmodel: 1308 water_lod_control: 948 waterbullet: 1244 weapon_ifm_base: 5248 weapon_ifm_base_camera: 5288 weapon_ifm_steadycam: 5296 window_pane: 1244 world_items: 1248 worldspawn: 1004