Ru/List of entities: Difference between revisions
< Ru
Jump to navigation
Jump to search
m (ты что с otherlang2 сделал?) |
(moved links to russian pages) |
||
Line 7: | Line 7: | ||
}} | }} | ||
== ИИ сущности == | == ИИ сущности == | ||
* | *{{L|ai_ally_manager|ru}} | ||
* | *{{L|ai_battle_line|ru}} | ||
* | *{{L|ai_changehintgroup|ru}} | ||
* | *{{L|ai_changetarget|ru}} | ||
* | *{{L|ai_citizen_response_system|ru}} | ||
* | *{{L|ai_goal_actbusy|ru}} | ||
* | *{{L|ai_goal_actbusy queue|ru}} | ||
* | *{{L|ai_goal_assault|ru}} | ||
* | *{{L|ai_goal_follow|ru}} | ||
* | *{{L|ai_goal_lead|ru}} | ||
* | *{{L|ai_goal_lead weapon|ru}} | ||
* | *{{L|ai_goal_police|ru}} | ||
* | *{{L|ai_goal_standoff|ru}} | ||
* | *{{L|ai_relationship|ru}} | ||
* | *{{L|ai_script_conditions|ru}} | ||
* | *{{L|ai_sound|ru}} | ||
* | *{{L|ai_speechfilter|ru}} | ||
* | *{{L|aiscripted_schedule|ru}} | ||
* | *{{L|assault_assaultpoint|ru}} | ||
* | *{{L|assault_rallypoint|ru}} | ||
* | *{{L|info_apc_missile_hint|ru}} | ||
* | *{{L|info_node|ru}} | ||
* | *{{L|info_node_air|ru}} | ||
* | *{{L|info_node_air hint|ru}} | ||
* | *{{L|info_node_climb|ru}} | ||
* | *{{L|info_node_hint|ru}} | ||
* | *{{L|info_node_link|ru}} | ||
* | *{{L|info_node_link_controller|ru}} | ||
* | *{{L|info_npc spawn_destination|ru}} | ||
* | *{{L|info_snipertarget|ru}} | ||
* | *{{L|logic_choreographed_scene|ru}} | ||
* | *{{L|path_corner|ru}} | ||
* | *{{L|path_corner_crash|ru}} | ||
* | *{{L|path_track|ru}} | ||
* | *{{L|scripted_scene|ru}} | ||
* | *{{L|scripted_sentence|ru}} | ||
* | *{{L|scripted_sequence|ru}} | ||
* | *{{L|scripted_target|ru}} | ||
* | *{{L|tanktrain_aitarget|ru}} | ||
* | *{{L|tanktrain_ai|ru}} | ||
== Сущности окружающей среды == | == Сущности окружающей среды == | ||
* | *{{L|env_ar2explosion|ru}} | ||
* | *{{L|env_beam|ru}} | ||
* | *{{L|env_beverage|ru}} | ||
* | *{{L|env_blood|ru}} | ||
* | *{{L|env_bubbles|ru}} | ||
* | *{{L|env_citadel_energy_core|ru}} | ||
* | *{{L|env_credits|ru}} | ||
* | *{{L|env_cubemap|ru}} | ||
* | *{{L|env_dustpuff|ru}} | ||
* | *{{L|env_effectscript|ru}} | ||
* | *{{L|env_embers|ru}} | ||
* | *{{L|env_entity_dissolver|ru}} | ||
* | *{{L|env_entity_igniter|ru}} | ||
* | *{{L|env_entity_maker|ru}} | ||
* | *{{L|env_explosion|ru}} | ||
* | *{{L|env_extinguisherjet|ru}} | ||
* | *{{L|env_fade|ru}} | ||
* | *{{L|env_fire|ru}} | ||
* | *{{L|env_firesensor|ru}} | ||
* | *{{L|env_firesource|ru}} | ||
* | *{{L|env_flare|ru}} | ||
* | *{{L|env_fog_controller|ru}} | ||
* | *{{L|env_funnel|ru}} | ||
* | *{{L|env_global|ru}} | ||
* | *{{L|env_gunfire|ru}} | ||
* | *{{L|env_headcrabcanister|ru}} | ||
* | *{{L|env_hudhint|ru}} | ||
* | *{{L|env_laser|ru}} | ||
* | *{{L|env_lightglow|ru}} | ||
* | *{{L|env_message|ru}} | ||
* | *{{L|env_microphone|ru}} | ||
* | *{{L|env_muzzleflash|ru}} | ||
* | *{{L|env_particlelight|ru}} | ||
* | *{{L|env_particlescript|ru}} | ||
* | *{{L|env_physexplosion|ru}} | ||
* | *{{L|env_physimpact|ru}} | ||
* | *{{L|env_player_surface_trigger|ru}} | ||
* | *{{L|env_rotorshooter|ru}} | ||
* | *{{L|env_rotorwash|ru}} | ||
* | *{{L|env_screenoverlay|ru}} | ||
* | *{{L|env_shake|ru}} | ||
* | *{{L|env_shooter|ru}} | ||
* | *{{L|env_smokestack|ru}} | ||
* | *{{L|env_smoketrail|ru}} | ||
* | *{{L|env_soundscape|ru}} | ||
* | *{{L|env_soundscape_proxy|ru}} | ||
* | *{{L|env_soundscape_triggerable|ru}} | ||
* | *{{L|env_spark|ru}} | ||
* | *{{L|env_speaker|ru}} | ||
* | *{{L|env_splash|ru}} | ||
* | *{{L|env_sprite|ru}} | ||
* | *{{L|env_spritetrail|ru}} | ||
* | *{{L|env_starfield|ru}} | ||
* | *{{L|env_steam|ru}} | ||
* | *{{L|env_sun|ru}} | ||
* | *{{L|env_terrainmorph|ru}} | ||
* | *{{L|env_texturetoggle|ru}} | ||
* | *{{L|env_tonemap_controller|ru}} | ||
* | *{{L|env_wind|ru}} | ||
* | *{{L|env_zoom|ru}} | ||
== Фильтрующие сущности == | == Фильтрующие сущности == | ||
* | *{{L|filter_activator_class|ru}} | ||
* | *{{L|filter_activator_name|ru}} | ||
* | *{{L|filter_activator_team|ru}} | ||
* | *{{L|filter_damage_type|ru}} | ||
* | *{{L|filter_multi|ru}} | ||
== Функциональные (брашевые) сущности == | == Функциональные (брашевые) сущности == | ||
* | *{{L|func_areaportal|ru}} | ||
* | *{{L|func_areaportalwindow|ru}} | ||
* | *{{L|func_breakable|ru}} | ||
* | *{{L|func_breakable_surf|ru}} | ||
* | *{{L|func_brush|ru}} | ||
* | *{{L|func_button|ru}} | ||
* | *{{L|func_capturezone|ru}} | ||
* | *{{L|func_changeclass|ru}} | ||
* | *{{L|func_clip_vphysics|ru}} | ||
* | *{{L|func_combine_ball_spawner|ru}} | ||
* | *{{L|func_conveyor|ru}} | ||
* | *{{L|func_detail|ru}} | ||
* | *{{L|func_door|ru}} | ||
* | *{{L|func_door_rotating|ru}} | ||
* | *{{L|func_dustcloud|ru}} | ||
* | *{{L|func_dustmotes|ru}} | ||
* | *{{L|func_extinguishercharger|ru}} | ||
* | *{{L|func_guntarget|ru}} | ||
* | *{{L|func_healthcharger|ru}} | ||
* | *{{L|func_illusionary|ru}} | ||
* | *{{L|func_ladder|ru}} | ||
* | *{{L|func_ladderendpoint|ru}} | ||
* | *{{L|func_lod|ru}} | ||
* | *{{L|func_lookdoor|ru}} | ||
* | *{{L|func_monitor|ru}} | ||
* | *{{L|func_movelinear|ru}} | ||
* | *{{L|func_nobuild|ru}} | ||
* | *{{L|func_nogrenades|ru}} | ||
* | *{{L|func_occluder|ru}} | ||
* | *{{L|func_physbox|ru}} | ||
* | *{{L|func_physbox_multiplayer|ru}} | ||
* | *{{L|func_platrot|ru}} | ||
* | *{{L|func_precipitation|ru}} | ||
* | *{{L|func_proprespawnzone|ru}} | ||
* | *{{L|func_recharge|ru}} | ||
* | *{{L|func_reflective_glass|ru}} | ||
* | *{{L|func_regenerate|ru}} | ||
* | *{{L|func_respawnroom|ru}} | ||
* | *{{L|func_respawnroomvisualizer|ru}} | ||
* | *{{L|func_rot_button|ru}} | ||
* | *{{L|func_rotating|ru}} | ||
* | *{{L|func_smokevolume|ru}} | ||
* | *{{L|func_tank|ru}} | ||
* | *{{L|func_tankairboatgun|ru}} | ||
* | *{{L|func_tankapcrocket|ru}} | ||
* | *{{L|func_tanklaser|ru}} | ||
* | *{{L|func_tankmortar|ru}} | ||
* | *{{L|func_tankphyscannister|ru}} | ||
* | *{{L|func_tankpulselaser|ru}} | ||
* | *{{L|func_tankrocket|ru}} | ||
* | *{{L|func_tanktrain|ru}} | ||
* | *{{L|func_trackautochange|ru}} | ||
* | *{{L|func_trackchange|ru}} | ||
* | *{{L|func_tracktrain|ru}} | ||
* | *{{L|func_traincontrols|ru}} | ||
* | *{{L|func_useableladder|ru}} | ||
* | *{{L|func_vehicleclip|ru}} | ||
* | *{{L|func_viscluster|ru}} | ||
* | *{{L|func_wall|ru}} | ||
* | *{{L|func_wall_toggle|ru}} | ||
* | *{{L|func_water_analog|ru}} | ||
== Игровые сущности == | == Игровые сущности == | ||
* | *{{L|worldspawn|ru}} | ||
* | *{{L|game_end|ru}} | ||
* | *{{L|game_player_equip|ru}} | ||
* | *{{L|game_player_team|ru}} | ||
* | *{{L|game_ragdoll_manager|ru}} | ||
* | *{{L|game_score|ru}} | ||
* | *{{L|game_text|ru}} | ||
* | *{{L|game_ui|ru}} | ||
* | *{{L|game_weapon_manager|ru}} | ||
* | *{{L|game_zone_player|ru}} | ||
== Информационные сущности == | == Информационные сущности == | ||
* | *{{L|info_camera_link|ru}} | ||
* | *{{L|info_constraint_anchor|ru}} | ||
* | *{{L|info_hint|ru}} | ||
* | *{{L|info_intermission|ru}} | ||
* | *{{L|info_ladder_dismount|ru}} | ||
* | *{{L|info_landmark|ru}} | ||
* | *{{L|info_lighting|ru}} | ||
* | *{{L|info_mass center|ru}} | ||
* | *{{L|info_no_dynamic_shadow|ru}} | ||
* | *{{L|info_node|ru}} | ||
* | *{{L|info_node_air|ru}} | ||
* | *{{L|info_node_air hint|ru}} | ||
* | *{{L|info_node_climb|ru}} | ||
* | *{{L|info_node_hint|ru}} | ||
* | *{{L|info_node_link|ru}} | ||
* | *{{L|info_node_link_controller|ru}} | ||
* | *{{L|info_npc_spawn_destination|ru}} | ||
* | *{{L|info_null|ru}} | ||
* | *{{L|info_overlay|ru}} | ||
* | *{{L|info_particle_system|ru}} | ||
* | *{{L|info_player_combine|ru}} | ||
* | *{{L|info_player_deathmatch|ru}} | ||
* | *{{L|info_player_logo|ru}} | ||
* | *{{L|info_player_rebel|ru}} | ||
* | *{{L|info_player_start|ru}} | ||
* | *{{L|info_projecteddecal|ru}} | ||
* | *{{L|info_snipertarget|ru}} | ||
* | *{{L|info_target|ru}} | ||
* | *{{L|info_target_gunshipcrash|ru}} | ||
* | *{{L|info_teleporter_countdown|ru}} | ||
* | *{{L|info_teleport_destination|ru}} | ||
* | *{{L|infodecal|ru}} | ||
== Предметные сущности == | == Предметные сущности == | ||
* | *{{L|item_ammo_357|ru}} | ||
* | *{{L|item_ammo_357_large|ru}} | ||
* | *{{L|item_ammo_ar2|ru}} | ||
* | *{{L|item_ammo_ar2_altfire|ru}} | ||
* | *{{L|item_ammo_ar2_large|ru}} | ||
* | *{{L|item_ammo_crate|ru}} | ||
* | *{{L|item_ammo_crossbow|ru}} | ||
* | *{{L|item_ammo_pistol|ru}} | ||
* | *{{L|item_ammo_pistol_large|ru}} | ||
* | *{{L|item_ammo_smg1|ru}} | ||
* | *{{L|item_ammo_smg1_grenade|ru}} | ||
* | *{{L|item_ammo_smg1_large|ru}} | ||
* | *{{L|item_battery|ru}} | ||
* | *{{L|item_box_buckshot|ru}} | ||
* | *{{L|item_dynamic resupply|ru}} | ||
* | *{{L|item_healthcharger|ru}} | ||
* | *{{L|item_healthkit|ru}} | ||
* | *{{L|item_healthvial|ru}} | ||
* | *{{L|item_item_crate|ru}} | ||
* | *{{L|item_rpg_round|ru}} | ||
* | *{{L|item_suit|ru}} | ||
* | *{{L|item_suitcharger|ru}} | ||
== Сущности освещения == | == Сущности освещения == | ||
* | *{{L|light|ru}} | ||
* | *{{L|light_spot|ru}} | ||
* | *{{L|light_dynamic|ru}} | ||
* | *{{L|env_projectedtexture|ru}} | ||
* | *{{L|point_spotlight|ru}} | ||
* | *{{L|light_environment|ru}} | ||
* | *{{L|light_directional|ru}} | ||
== Логические сущности == | == Логические сущности == | ||
* | *{{L|logic_auto|ru}} | ||
* | *{{L|logic_autosave|ru}} | ||
* | *{{L|logic_branch|ru}} | ||
* | *{{L|logic_case|ru}} | ||
* | *{{L|logic_collision_pair|ru}} | ||
* | *{{L|logic_compare|ru}} | ||
* | *{{L|logic_lineto|ru}} | ||
* | *{{L|logic_measure_movement|ru}} | ||
* | *{{L|logic_multicompare|ru}} | ||
* | *{{L|logic_navigation|ru}} | ||
* | *{{L|logic_relay|ru}} | ||
* | *{{L|logic_timer|ru}} | ||
== Прочие сущности == | == Прочие сущности == | ||
* | *{{L|ambient_generic|ru}} | ||
* | *{{L|cycler|ru}} | ||
* | *{{L|gibshooter|ru}} | ||
* | *{{L|keyframe_rope|ru}} | ||
* | *{{L|keyframe_track|ru}} | ||
* | *{{L|material_modify_control|ru}} | ||
* | *{{L|math_colorblend|ru}} | ||
* | *{{L|math_counter|ru}} | ||
* | *{{L|math_remap|ru}} | ||
* | *{{L|momentary_rot_button|ru}} | ||
* | *{{L|move_keyframed|ru}} | ||
* | *{{L|move_rope|ru}} | ||
* | *{{L|move_track|ru}} | ||
* | *{{L|script_intro|ru}} | ||
* | *{{L|script_tauremoval|ru}} | ||
* | *{{L|shadow_control|ru}} | ||
* | *{{L|sky_camera|ru}} | ||
* | *{{L|test_sidelist|ru}} | ||
* | *{{L|test_traceline|ru}} | ||
* | *{{L|VGUI_Screen|vgui_screen|ru}} | ||
* | *{{L|water_lod_control|ru}} | ||
== НИП сущности == | == НИП сущности == | ||
=== Постоянные === | === Постоянные === | ||
* | *{{L|combine_mine|ru}} | ||
* | *{{L|npc_alyx|ru}} | ||
* | *{{L|npc_antlion|ru}} | ||
* | *{{L|npc_antlion_template_maker|ru}} | ||
* | *{{L|npc_antlionguard|ru}} | ||
* | *{{L|npc_barnacle|ru}} | ||
* | *{{L|npc_barney|ru}} | ||
* | *{{L|npc_breen|ru}} | ||
* | *{{L|npc_citizen|ru}} | ||
* | *{{L|npc_combine_camera|ru}} | ||
* | *{{L|npc_combine_s|ru}} | ||
* | *{{L|npc_combinedropship|ru}} | ||
* | *{{L|npc_combinegunship|ru}} | ||
* | *{{L|npc_crabsynth|ru}} | ||
* | *{{L|npc_cranedriver|ru}} | ||
* | *{{L|npc_crow|ru}} | ||
* | *{{L|npc_cscanner|ru}} | ||
* | *{{L|npc_dog|ru}} | ||
* | *{{L|npc_eli|ru}} | ||
* | *{{L|npc_fastzombie|ru}} | ||
* | *{{L|npc_fisherman|ru}} | ||
* | *{{L|npc_gman|ru}} | ||
* | *{{L|npc_headcrab|ru}} | ||
* | *{{L|npc_headcrab_black|ru}} | ||
* | *{{L|npc_headcrab_fast|ru}} | ||
* | *{{L|npc_helicopter|ru}} | ||
* | *{{L|npc_ichthyosaur|ru}} | ||
* | *{{L|npc_kleiner|ru}} | ||
* | *{{L|npc_manhack|ru}} | ||
* | *{{L|npc_metropolice|ru}} | ||
* | *{{L|npc_monk|ru}} | ||
* | *{{L|npc_mortarsynth|ru}} | ||
* | *{{L|npc_mossman|ru}} | ||
* | *{{L|npc_pigeon|ru}} | ||
* | *{{L|npc_poisonzombie|ru}} | ||
* | *{{L|npc_rollermine|ru}} | ||
* | *{{L|npc_seagull|ru}} | ||
* | *{{L|npc_sniper|ru}} | ||
* | *{{L|npc_stalker|ru}} | ||
* | *{{L|npc_strider|ru}} | ||
* | *{{L|npc_turret_ceiling|ru}} | ||
* | *{{L|npc_turret_floor|ru}} | ||
* | *{{L|npc_turret_ground|ru}} | ||
* | *{{L|npc_vortigaunt|ru}} | ||
* | *{{L|npc_zombie|ru}} | ||
* | *{{L|npc_zombie_torso|ru}} | ||
=== Специальные === | === Специальные === | ||
* | *{{L|cycler_actor|ru}} | ||
* | *{{L|generic_actor|ru}} | ||
* | *{{L|info_npc_spawn_destination|ru}} | ||
* | *{{L|monster_generic|ru}} | ||
* | *{{L|npc_apcdriver|ru}} | ||
* | *{{L|npc_bullseye|ru}} | ||
* | *{{L|npc_enemyfinder|ru}} | ||
* | *{{L|npc_furniture|ru}} | ||
* | *{{L|npc_heli_avoidbox|ru}} | ||
* | *{{L|npc_heli_avoidsphere|ru}} | ||
* | *{{L|npc_heli_nobomb|ru}} | ||
* | *{{L|npc_launcher|ru}} | ||
* | *{{L|npc_maker|ru}} | ||
* | *{{L|npc_missiledefense|ru}} | ||
* | *{{L|npc_particlestorm|ru}} | ||
* | *{{L|npc_spotlight|ru}} | ||
* | *{{L|npc_template_maker|ru}} | ||
* | *{{L|npc_vehicledriver|ru}} | ||
== Физические сущности == | == Физические сущности == | ||
* | *{{L|phys_ballsocket|ru}} | ||
* | *{{L|phys_constraint|ru}} | ||
* | *{{L|phys_constraintsystem|ru}} | ||
* | *{{L|phys_convert|ru}} | ||
* | *{{L|phys_hinge|ru}} | ||
* | *{{L|phys_keepupright|ru}} | ||
* | *{{L|phys_lengthconstraint|ru}} | ||
* | *{{L|phys_magnet|ru}} | ||
* | *{{L|phys_motor|ru}} | ||
* | *{{L|phys_pulleyconstraint|ru}} | ||
* | *{{L|phys_ragdollconstraint|ru}} | ||
* | *{{L|phys_ragdollmagnet|ru}} | ||
* | *{{L|phys_slideconstraint|ru}} | ||
* | *{{L|phys_spring|ru}} | ||
* | *{{L|phys_thruster|ru}} | ||
* | *{{L|phys_torque|ru}} | ||
* | *{{L|physics_cannister|ru}} | ||
== Сущности игрока == | == Сущности игрока == | ||
* | *{{L|player_loadsaved|ru}} | ||
* | *{{L|player_speedmod|ru}} | ||
* | *{{L|player_weaponstrip|ru}} | ||
== Точечные сущности == | == Точечные сущности == | ||
* | *{{L|point_anglesensor|ru}} | ||
* | *{{L|point_angularvelocitysensor|ru}} | ||
* | *{{L|point_antlion_repellant|ru}} | ||
* | *{{L|point_apc_controller|ru}} | ||
* | *{{L|point_bugbait|ru}} | ||
* | *{{L|point_camera|ru}} | ||
* | *{{L|point_clientcommand|ru}} | ||
* | *{{L|point_commentary_node|ru}} | ||
* | *{{L|point_devshot_camera|ru}} | ||
* | *{{L|point_enable_motion_fixup|ru}} | ||
* | *{{L|point_hurt|ru}} | ||
* | *{{L|point_message|ru}} | ||
* | *{{L|point_playermoveconstraint|ru}} | ||
* | *{{L|point_servercommand|ru}} | ||
* | *{{L|point_spotlight|ru}} | ||
* | *{{L|point_teleport|ru}} | ||
* | *{{L|point_template|ru}} | ||
* | *{{L|point_tesla|ru}} | ||
* | *{{L|point_viewcontrol|ru}} | ||
* | *{{L|vehicle_viewcontroller|ru}} | ||
== Сущности-помощники == | == Сущности-помощники == | ||
* | *{{L|prop_combine_ball|ru}} | ||
* | *{{L|prop_detail|ru}} | ||
* | *{{L|prop_door_rotating|ru}} | ||
* | *{{L|prop_dynamic|ru}} | ||
* | *{{L|prop_dynamic_ornament|ru}} | ||
* | *{{L|prop_dynamic_override|ru}} | ||
* | *{{L|prop_physics|ru}} | ||
* | *{{L|prop_physics_multiplayer|ru}} | ||
* | *{{L|prop_physics_override|ru}} | ||
* | *{{L|prop_ragdoll|ru}} | ||
* | *{{L|prop_static|ru}} | ||
* | *{{L|prop_thumper|ru}} | ||
* | *{{L|prop_vehicle|ru}} | ||
* | *{{L|prop_vehicle_airboat|ru}} | ||
* | *{{L|prop_vehicle_apc|ru}} | ||
* | *{{L|prop_vehicle_cannon|ru}} | ||
* | *{{L|prop_vehicle_crane|ru}} | ||
* | *{{L|prop_vehicle_driveable|ru}} | ||
* | *{{L|prop_vehicle_jeep|ru}} | ||
* | *{{L|prop_vehicle_prisoner_pod|ru}} | ||
== Триггеры-сущности == | == Триггеры-сущности == | ||
* | *{{L|trigger_autosave|ru}} | ||
* | *{{L|trigger_changelevel|ru}} | ||
* | *{{L|trigger_finale|ru}} | ||
* | *{{L|trigger_gravity|ru}} | ||
* | *{{L|trigger_hurt|ru}} | ||
* | *{{L|trigger_impact|ru}} | ||
* | *{{L|trigger_look|ru}} | ||
* | *{{L|trigger_multiple|ru}} | ||
* | *{{L|trigger_once|ru}} | ||
* | *{{L|trigger_physics_trap|ru}} | ||
* | *{{L|trigger_playermovement|ru}} | ||
* | *{{L|trigger_proximity|ru}} | ||
* | *{{L|trigger_push|ru}} | ||
* | *{{L|trigger_remove|ru}} | ||
* | *{{L|trigger_rpgfire|ru}} | ||
* | *{{L|trigger_soundscape|ru}} | ||
* | *{{L|trigger_teleport|ru}} | ||
* | *{{L|trigger_transition|ru}} | ||
* | *{{L|trigger_vphysics_motion|ru}} | ||
* | *{{L|trigger_waterydeath|ru}} | ||
* | *{{L|trigger_weapon_dissolve|ru}} | ||
* | *{{L|trigger_weapon_strip|ru}} | ||
* | *{{L|trigger_wind|ru}} | ||
== Сущности оружия == | == Сущности оружия == | ||
* | *{{L|weapon_357|ru}} | ||
* | *{{L|weapon_alyxgun|ru}} | ||
* | *{{L|weapon_annabelle|ru}} | ||
* | *{{L|weapon_ar2|ru}} | ||
* | *{{L|weapon_brickbat|ru}} | ||
* | *{{L|weapon_bugbait|ru}} | ||
* | *{{L|weapon_citizenpackage|ru}} | ||
* | *{{L|weapon_citizensuitcase|ru}} | ||
* | *{{L|weapon_crossbow|ru}} | ||
* | *{{L|weapon_crowbar|ru}} | ||
* | *{{L|weapon_extinguisher|ru}} | ||
* | *{{L|weapon_frag|ru}} | ||
* | *{{L|weapon_physcannon|ru}} | ||
* | *{{L|weapon_physgun|ru}} | ||
* | *{{L|weapon_pistol|ru}} | ||
* | *{{L|weapon_rpg|ru}} | ||
* | *{{L|weapon_shotgun|ru}} | ||
* | *{{L|weapon_smg1|ru}} | ||
* | *{{L|weapon_stunstick|ru}} | ||
== Смотрите также == | == Смотрите также == |
Revision as of 14:03, 2 October 2018
ИИ сущности
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Сущности окружающей среды
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Фильтрующие сущности
*ru *ru *ru *ru *ru
Функциональные (брашевые) сущности
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Игровые сущности
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Информационные сущности
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Предметные сущности
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Сущности освещения
*ru *ru *ru *ru *ru *ru *ru
Логические сущности
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Прочие сущности
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *vgui_screen *ru
НИП сущности
Постоянные
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Специальные
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Физические сущности
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Сущности игрока
*ru *ru *ru
Точечные сущности
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Сущности-помощники
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Триггеры-сущности
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Сущности оружия
*ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru *ru
Смотрите также
Игры Valve
- Список базовых сущностей
- Список сущностей из игры HL2
- Список сущностей из игры HL2DM
- Список сущностей из игры CS:S
- Список сущностей из игры Counter-Strike: Global Offensive
- Список сущностей из игры DoD:S
- Список сущностей из игры Portal
- Список сущностей из игры Left 4 Dead
- Список сущностей из игры Left 4 Dead 2
- Список сущностей из игры Team Fortress 2
- Список сущностей из игры Alien Swarm
- Список сущностей из игры Portal 2