Zh/List of entities: Difference between revisions
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== AI 实体 == | == AI 实体 == | ||
* | *{{L|ai_ally_manager|zh-cn}} | ||
* | *{{L|ai_battle_line|zh-cn}} | ||
* | *{{L|ai_changehintgroup|zh-cn}} | ||
* | *{{L|ai_changetarget|zh-cn}} | ||
* | *{{L|ai_citizen_response_system|zh-cn}} | ||
* | *{{L|ai_goal_actbusy|zh-cn}} | ||
* | *{{L|ai_goal_actbusy queue|zh-cn}} | ||
* | *{{L|ai_goal_assault|zh-cn}} | ||
* | *{{L|ai_goal_follow|zh-cn}} | ||
* | *{{L|ai_goal_lead|zh-cn}} | ||
* | *{{L|ai_goal_lead weapon|zh-cn}} | ||
* | *{{L|ai_goal_police|zh-cn}} | ||
* | *{{L|ai_goal_standoff|zh-cn}} | ||
* | *{{L|ai_relationship|zh-cn}} | ||
* | *{{L|ai_script_conditions|zh-cn}} | ||
* | *{{L|ai_sound|zh-cn}} | ||
* | *{{L|ai_speechfilter|zh-cn}} | ||
* | *{{L|aiscripted_schedule|zh-cn}} | ||
* | *{{L|assault_assaultpoint|zh-cn}} | ||
* | *{{L|assault_rallypoint|zh-cn}} | ||
* | *{{L|info_apc_missile_hint|zh-cn}} | ||
* | *{{L|info_node|zh-cn}} | ||
* | *{{L|info_node_air|zh-cn}} | ||
* | *{{L|info_node_air hint|zh-cn}} | ||
* | *{{L|info_node_climb|zh-cn}} | ||
* | *{{L|info_node_hint|zh-cn}} | ||
* | *{{L|info_node_link|zh-cn}} | ||
* | *{{L|info_node_link_controller|zh-cn}} | ||
* | *{{L|info_npc spawn_destination|zh-cn}} | ||
* | *{{L|info_snipertarget|zh-cn}} | ||
* | *{{L|logic_choreographed_scene|zh-cn}} | ||
* | *{{L|path_corner|zh-cn}} | ||
* | *{{L|path_corner_crash|zh-cn}} | ||
* | *{{L|path_track|zh-cn}} | ||
* | *{{L|scripted_scene|zh-cn}} | ||
* | *{{L|scripted_sentence|zh-cn}} | ||
* | *{{L|scripted_sequence|zh-cn}} | ||
* | *{{L|scripted_target|zh-cn}} | ||
* | *{{L|tanktrain_aitarget|zh-cn}} | ||
* | *{{L|tanktrain_ai|zh-cn}} | ||
== 环境实体 == | == 环境实体 == | ||
* | *{{L|env_ar2explosion|zh-cn}} | ||
* | *{{L|env_beam|zh-cn}} | ||
* | *{{L|env_beverage|zh-cn}} | ||
* | *{{L|env_blood|zh-cn}} | ||
* | *{{L|env_bubbles|zh-cn}} | ||
* | *{{L|env_citadel_energy_core|zh-cn}} | ||
* | *{{L|env_credits|zh-cn}} | ||
* | *{{L|env_cubemap|zh-cn}} | ||
* | *{{L|env_dustpuff|zh-cn}} | ||
* | *{{L|env_effectscript|zh-cn}} | ||
* | *{{L|env_embers|zh-cn}} | ||
* | *{{L|env_entity_igniter|zh-cn}} | ||
* | *{{L|env_entity_maker|zh-cn}} | ||
* | *{{L|env_explosion|zh-cn}} | ||
* | *{{L|env_extinguisherjet|zh-cn}} | ||
* | *{{L|env_fade|zh-cn}} | ||
* | *{{L|env_fire|zh-cn}} | ||
* | *{{L|env_firesensor|zh-cn}} | ||
* | *{{L|env_firesource|zh-cn}} | ||
* | *{{L|env_flare|zh-cn}} | ||
* | *{{L|env_fog_controller|zh-cn}} | ||
* | *{{L|env_funnel|zh-cn}} | ||
* | *{{L|env_global|zh-cn}} | ||
* | *{{L|env_gunfire|zh-cn}} | ||
* | *{{L|env_headcrabcanister|zh-cn}} | ||
* | *{{L|env_hudhint|zh-cn}} | ||
* | *{{L|env_laser|zh-cn}} | ||
* | *{{L|env_lightglow|zh-cn}} | ||
* | *{{L|env_message|zh-cn}} | ||
* | *{{L|env_microphone|zh-cn}} | ||
* | *{{L|env_muzzleflash|zh-cn}} | ||
* | *{{L|env_particlelight|zh-cn}} | ||
* | *{{L|env_particlescript|zh-cn}} | ||
* | *{{L|env_physexplosion|zh-cn}} | ||
* | *{{L|env_physimpact|zh-cn}} | ||
* | *{{L|env_player_surface_trigger|zh-cn}} | ||
* | *{{L|env_rotorshooter|zh-cn}} | ||
* | *{{L|env_rotorwash|zh-cn}} | ||
* | *{{L|env_screenoverlay|zh-cn}} | ||
* | *{{L|env_shake|zh-cn}} | ||
* | *{{L|env_shooter|zh-cn}} | ||
* | *{{L|env_smokestack|zh-cn}} | ||
* | *{{L|env_smoketrail|zh-cn}} | ||
* | *{{L|env_soundscape|zh-cn}} | ||
* | *{{L|env_soundscape_proxy|zh-cn}} | ||
* | *{{L|env_soundscape_triggerable|zh-cn}} | ||
* | *{{L|env_spark|zh-cn}} | ||
* | *{{L|env_speaker|zh-cn}} | ||
* | *{{L|env_splash|zh-cn}} | ||
* | *{{L|env_sprite|zh-cn}} | ||
* | *{{L|env_spritetrail|zh-cn}} | ||
* | *{{L|env_starfield|zh-cn}} | ||
* | *{{L|env_steam|zh-cn}} | ||
* | *{{L|env_sun|zh-cn}} | ||
* | *{{L|env_terrainmorph|zh-cn}} | ||
* | *{{L|env_texturetoggle|zh-cn}} | ||
* | *{{L|env_tonemap_controller|zh-cn}} | ||
* | *{{L|env_wind|zh-cn}} | ||
* | *{{L|env_zoom|zh-cn}} | ||
== 过滤实体 == | == 过滤实体 == | ||
* | *{{L|filter_activator_class|zh-cn}} | ||
* | *{{L|filter_activator_name|zh-cn}} | ||
* | *{{L|filter_activator_team|zh-cn}} | ||
* | *{{L|filter_damage_type|zh-cn}} | ||
* | *{{L|filter_multi|zh-cn}} | ||
== 功能 (笔刷) 实体 == | == 功能 (笔刷) 实体 == | ||
* | *{{L|func_areaportal|zh-cn}} | ||
* | *{{L|func_areaportalwindow|zh-cn}} | ||
* | *{{L|func_breakable|zh-cn}} | ||
* | *{{L|func_breakable_surf|zh-cn}} | ||
* | *{{L|func_brush|zh-cn}} | ||
* | *{{L|func_button|zh-cn}} | ||
* | *{{L|func_capturezone|zh-cn}} | ||
* | *{{L|func_changeclass|zh-cn}} | ||
* | *{{L|func_clip_vphysics|zh-cn}} | ||
* | *{{L|func_combine_ball_spawner|zh-cn}} | ||
* | *{{L|func_conveyor|zh-cn}} | ||
* | *{{L|func_detail|zh-cn}} | ||
* | *{{L|func_door|zh-cn}} | ||
* | *{{L|func_door_rotating|zh-cn}} | ||
* | *{{L|func_dustcloud|zh-cn}} | ||
* | *{{L|func_dustmotes|zh-cn}} | ||
* | *{{L|func_extinguishercharger|zh-cn}} | ||
* | *{{L|func_guntarget|zh-cn}} | ||
* | *{{L|func_healthcharger|zh-cn}} | ||
* | *{{L|func_illusionary|zh-cn}} | ||
* | *{{L|func_ladder|zh-cn}} | ||
* | *{{L|func_ladderendpoint|zh-cn}} | ||
* | *{{L|func_lod|zh-cn}} | ||
* | *{{L|func_lookdoor|zh-cn}} | ||
* | *{{L|func_monitor|zh-cn}} | ||
* | *{{L|func_movelinear|zh-cn}} | ||
* | *{{L|func_nobuild|zh-cn}} | ||
* | *{{L|func_nogrenades|zh-cn}} | ||
* | *{{L|func_occluder|zh-cn}} | ||
* | *{{L|func_physbox|zh-cn}} | ||
* | *{{L|func_physbox_multiplayer|zh-cn}} | ||
* | *{{L|func_platrot|zh-cn}} | ||
* | *{{L|func_precipitation|zh-cn}} | ||
* | *{{L|func_proprespawnzone|zh-cn}} | ||
* | *{{L|func_recharge|zh-cn}} | ||
* | *{{L|func_reflective_glass|zh-cn}} | ||
* | *{{L|func_regenerate|zh-cn}} | ||
* | *{{L|func_respawnroom|zh-cn}} | ||
* | *{{L|func_respawnroomvisualizer|zh-cn}} | ||
* | *{{L|func_rot_button|zh-cn}} | ||
* | *{{L|func_rotating|zh-cn}} | ||
* | *{{L|func_smokevolume|zh-cn}} | ||
* | *{{L|func_tank|zh-cn}} | ||
* | *{{L|func_tankairboatgun|zh-cn}} | ||
* | *{{L|func_tankapcrocket|zh-cn}} | ||
* | *{{L|func_tanklaser|zh-cn}} | ||
* | *{{L|func_tankmortar|zh-cn}} | ||
* | *{{L|func_tankphyscannister|zh-cn}} | ||
* | *{{L|func_tankpulselaser|zh-cn}} | ||
* | *{{L|func_tankrocket|zh-cn}} | ||
* | *{{L|func_tanktrain|zh-cn}} | ||
* | *{{L|func_trackautochange|zh-cn}} | ||
* | *{{L|func_trackchange|zh-cn}} | ||
* | *{{L|func_tracktrain|zh-cn}} | ||
* | *{{L|func_traincontrols|zh-cn}} | ||
* | *{{L|func_useableladder|zh-cn}} | ||
* | *{{L|func_vehicleclip|zh-cn}} | ||
* | *{{L|func_viscluster|zh-cn}} | ||
* | *{{L|func_wall|zh-cn}} | ||
* | *{{L|func_wall_toggle|zh-cn}} | ||
* | *{{L|func_water_analog|zh-cn}} | ||
== 游戏实体 == | == 游戏实体 == | ||
* | *{{L|worldspawn|zh-cn}} | ||
* | *{{L|game_end|zh-cn}} | ||
* | *{{L|game_player_equip|zh-cn}} | ||
* | *{{L|game_player_team|zh-cn}} | ||
* | *{{L|game_ragdoll_manager|zh-cn}} | ||
* | *{{L|game_score|zh-cn}} | ||
* | *{{L|game_text|zh-cn}} | ||
* | *{{L|game_ui|zh-cn}} | ||
* | *{{L|game_weapon_manager|zh-cn}} | ||
* | *{{L|game_zone_player|zh-cn}} | ||
== 信息实体 == | == 信息实体 == | ||
* | *{{L|info_camera_link|zh-cn}} | ||
* | *{{L|info_constraint_anchor|zh-cn}} | ||
* | *{{L|info_hint|zh-cn}} | ||
* | *{{L|info_intermission|zh-cn}} | ||
* | *{{L|info_ladder_dismount|zh-cn}} | ||
* | *{{L|info_landmark|zh-cn}} | ||
* | *{{L|info_lighting|zh-cn}} | ||
* | *{{L|info_mass center|zh-cn}} | ||
* | *{{L|info_no_dynamic_shadow|zh-cn}} | ||
* | *{{L|info_node|zh-cn}} | ||
* | *{{L|info_node_air|zh-cn}} | ||
* | *{{L|info_node_air hint|zh-cn}} | ||
* | *{{L|info_node_climb|zh-cn}} | ||
* | *{{L|info_node_hint|zh-cn}} | ||
* | *{{L|info_node_link|zh-cn}} | ||
* | *{{L|info_node_link_controller|zh-cn}} | ||
* | *{{L|info_npc_spawn_destination|zh-cn}} | ||
* | *{{L|info_null|zh-cn}} | ||
* | *{{L|info_overlay|zh-cn}} | ||
* | *{{L|info_particle_system|zh-cn}} | ||
* | *{{L|info_player_combine|zh-cn}} | ||
* | *{{L|info_player_deathmatch|zh-cn}} | ||
* | *{{L|info_player_logo|zh-cn}} | ||
* | *{{L|info_player_rebel|zh-cn}} | ||
* | *{{L|info_player_start|zh-cn}} | ||
* | *{{L|info_projecteddecal|zh-cn}} | ||
* | *{{L|info_snipertarget|zh-cn}} | ||
* | *{{L|info_target|zh-cn}} | ||
* | *{{L|info_target_gunshipcrash|zh-cn}} | ||
* | *{{L|info_teleporter_countdown|zh-cn}} | ||
* | *{{L|info_teleport_destination|zh-cn}} | ||
* | *{{L|infodecal|zh-cn}} | ||
== 物品实体 == | == 物品实体 == | ||
* | *{{L|item_ammo_357|zh-cn}} | ||
* | *{{L|item_ammo_357_large|zh-cn}} | ||
* | *{{L|item_ammo_ar2|zh-cn}} | ||
* | *{{L|item_ammo_ar2_altfire|zh-cn}} | ||
* | *{{L|item_ammo_ar2_large|zh-cn}} | ||
* | *{{L|item_ammo_crate|zh-cn}} | ||
* | *{{L|item_ammo_crossbow|zh-cn}} | ||
* | *{{L|item_ammo_pistol|zh-cn}} | ||
* | *{{L|item_ammo_pistol_large|zh-cn}} | ||
* | *{{L|item_ammo_smg1|zh-cn}} | ||
* | *{{L|item_ammo_smg1_grenade|zh-cn}} | ||
* | *{{L|item_ammo_smg1_large|zh-cn}} | ||
* | *{{L|item_battery|zh-cn}} | ||
* | *{{L|item_box_buckshot|zh-cn}} | ||
* | *{{L|item_dynamic resupply|zh-cn}} | ||
* | *{{L|item_healthcharger|zh-cn}} | ||
* | *{{L|item_healthkit|zh-cn}} | ||
* | *{{L|item_healthvial|zh-cn}} | ||
* | *{{L|item_item_crate|zh-cn}} | ||
* | *{{L|item_rpg_round|zh-cn}} | ||
* | *{{L|item_suit|zh-cn}} | ||
* | *{{L|item_suitcharger|zh-cn}} | ||
== 灯光实体 == | == 灯光实体 == | ||
* | *{{L|light|zh-cn}} | ||
* | *{{L|light_dynamic|zh-cn}} | ||
* | *{{L|light_environment|zh-cn}} | ||
* | *{{L|light_spot|zh-cn}} | ||
== 逻辑实体 == | == 逻辑实体 == | ||
* | *{{L|logic_auto|zh-cn}} | ||
* | *{{L|logic_autosave|zh-cn}} | ||
* | *{{L|logic_branch|zh-cn}} | ||
* | *{{L|logic_case|zh-cn}} | ||
* | *{{L|logic_collision_pair|zh-cn}} | ||
* | *{{L|logic_compare|zh-cn}} | ||
* | *{{L|logic_lineto|zh-cn}} | ||
* | *{{L|logic_measure_movement|zh-cn}} | ||
* | *{{L|logic_multicompare|zh-cn}} | ||
* | *{{L|logic_navigation|zh-cn}} | ||
* | *{{L|logic_relay|zh-cn}} | ||
* | *{{L|logic_timer|zh-cn}} | ||
== 混合实体 == | == 混合实体 == | ||
* | *{{L|ambient_generic|zh-cn}} | ||
* | *{{L|cycler|zh-cn}} | ||
* | *{{L|gibshooter|zh-cn}} | ||
* | *{{L|keyframe_rope|zh-cn}} | ||
* | *{{L|keyframe_track|zh-cn}} | ||
* | *{{L|material_modify_control|zh-cn}} | ||
* | *{{L|math_colorblend|zh-cn}} | ||
* | *{{L|math_counter|zh-cn}} | ||
* | *{{L|math_remap|zh-cn}} | ||
* | *{{L|momentary_rot_button|zh-cn}} | ||
* | *{{L|move_keyframed|zh-cn}} | ||
* | *{{L|move_rope|zh-cn}} | ||
* | *{{L|move_track|zh-cn}} | ||
* | *{{L|script_intro|zh-cn}} | ||
* | *{{L|script_tauremoval|zh-cn}} | ||
* | *{{L|shadow_control|zh-cn}} | ||
* | *{{L|sky_camera|zh-cn}} | ||
* | *{{L|test_sidelist|zh-cn}} | ||
* | *{{L|test_traceline|zh-cn}} | ||
* | *{{L|vgui_screen|zh-cn}} | ||
* | *{{L|water_lod_control|zh-cn}} | ||
== NPC 实体 == | == NPC 实体 == | ||
=== 常规的 === | === 常规的 === | ||
* | *{{L|combine_mine|zh-cn}} | ||
* | *{{L|npc_alyx|zh-cn}} | ||
* | *{{L|npc_antlion|zh-cn}} | ||
* | *{{L|npc_antlion_template_maker|zh-cn}} | ||
* | *{{L|npc_antlionguard|zh-cn}} | ||
* | *{{L|npc_barnacle|zh-cn}} | ||
* | *{{L|npc_barney|zh-cn}} | ||
* | *{{L|npc_breen|zh-cn}} | ||
* | *{{L|npc_citizen|zh-cn}} | ||
* | *{{L|npc_combine_camera|zh-cn}} | ||
* | *{{L|npc_combine_s|zh-cn}} | ||
* | *{{L|npc_combinedropship|zh-cn}} | ||
* | *{{L|npc_combinegunship|zh-cn}} | ||
* | *{{L|npc_crabsynth|zh-cn}} | ||
* | *{{L|npc_cranedriver|zh-cn}} | ||
* | *{{L|npc_crow|zh-cn}} | ||
* | *{{L|npc_cscanner|zh-cn}} | ||
* | *{{L|npc_dog|zh-cn}} | ||
* | *{{L|npc_eli|zh-cn}} | ||
* | *{{L|npc_fastzombie|zh-cn}} | ||
* | *{{L|npc_fisherman|zh-cn}} (not available in Hammer by default) | ||
* | *{{L|npc_gman|zh-cn}} | ||
* | *{{L|npc_headcrab|zh-cn}} | ||
* | *{{L|npc_headcrab_black|zh-cn}} | ||
* | *{{L|npc_headcrab_fast|zh-cn}} | ||
* | *{{L|npc_helicopter|zh-cn}} | ||
* | *{{L|npc_ichthyosaur|zh-cn}} | ||
* | *{{L|npc_kleiner|zh-cn}} | ||
* | *{{L|npc_manhack|zh-cn}} | ||
* | *{{L|npc_metropolice|zh-cn}} | ||
* | *{{L|npc_monk|zh-cn}} | ||
* | *{{L|npc_mortarsynth|zh-cn}} | ||
* | *{{L|npc_mossman|zh-cn}} | ||
* | *{{L|npc_pigeon|zh-cn}} | ||
* | *{{L|npc_poisonzombie|zh-cn}} | ||
* | *{{L|npc_rollermine|zh-cn}} | ||
* | *{{L|npc_seagull|zh-cn}} | ||
* | *{{L|npc_sniper|zh-cn}} | ||
* | *{{L|npc_stalker|zh-cn}} | ||
* | *{{L|npc_strider|zh-cn}} | ||
* | *{{L|npc_turret_ceiling|zh-cn}} | ||
* | *{{L|npc_turret_floor|zh-cn}} | ||
* | *{{L|npc_turret_ground|zh-cn}} | ||
* | *{{L|npc_vortigaunt|zh-cn}} | ||
* | *{{L|npc_zombie|zh-cn}} | ||
* | *{{L|npc_zombie_torso|zh-cn}} | ||
=== 特殊的 === | === 特殊的 === | ||
* | *{{L|cycler_actor|zh-cn}} | ||
* | *{{L|generic_actor|zh-cn}} | ||
* | *{{L|info_npc_spawn_destination|zh-cn}} | ||
* | *{{L|monster_generic|zh-cn}} | ||
* | *{{L|npc_apcdriver|zh-cn}} | ||
* | *{{L|npc_bullseye|zh-cn}} | ||
* | *{{L|npc_enemyfinder|zh-cn}} | ||
* | *{{L|npc_furniture|zh-cn}} | ||
* | *{{L|npc_heli_avoidbox|zh-cn}} | ||
* | *{{L|npc_heli_avoidsphere|zh-cn}} | ||
* | *{{L|npc_heli_nobomb|zh-cn}} | ||
* | *{{L|npc_launcher|zh-cn}} | ||
* | *{{L|npc_maker|zh-cn}} | ||
* | *{{L|npc_missiledefense|zh-cn}} | ||
* | *{{L|npc_particlestorm|zh-cn}} | ||
* | *{{L|npc_spotlight|zh-cn}} | ||
* | *{{L|npc_template_maker|zh-cn}} | ||
* | *{{L|npc_vehicledriver|zh-cn}} | ||
== 物理实体 == | == 物理实体 == | ||
* | *{{L|phys_ballsocket|zh-cn}} | ||
* | *{{L|phys_constraint|zh-cn}} | ||
* | *{{L|phys_constraintsystem|zh-cn}} | ||
* | *{{L|phys_convert|zh-cn}} | ||
* | *{{L|phys_hinge|zh-cn}} | ||
* | *{{L|phys_keepupright|zh-cn}} | ||
* | *{{L|phys_lengthconstraint|zh-cn}} | ||
* | *{{L|phys_magnet|zh-cn}} | ||
* | *{{L|phys_motor|zh-cn}} | ||
* | *{{L|phys_pulleyconstraint|zh-cn}} | ||
* | *{{L|phys_ragdollconstraint|zh-cn}} | ||
* | *{{L|phys_ragdollmagnet|zh-cn}} | ||
* | *{{L|phys_slideconstraint|zh-cn}} | ||
* | *{{L|phys_spring|zh-cn}} | ||
* | *{{L|phys_thruster|zh-cn}} | ||
* | *{{L|phys_torque|zh-cn}} | ||
* | *{{L|physics_cannister|zh-cn}} | ||
== 玩家实体 == | == 玩家实体 == | ||
* | *{{L|player_loadsaved|zh-cn}} | ||
* | *{{L|player_speedmod|zh-cn}} | ||
* | *{{L|player_weaponstrip|zh-cn}} | ||
== 点实体 == | == 点实体 == | ||
* | *{{L|point_anglesensor|zh-cn}} | ||
* | *{{L|point_angularvelocitysensor|zh-cn}} | ||
* | *{{L|point_antlion_repellant|zh-cn}} | ||
* | *{{L|point_apc_controller|zh-cn}} | ||
* | *{{L|point_bugbait|zh-cn}} | ||
* | *{{L|point_camera|zh-cn}} | ||
* | *{{L|point_clientcommand|zh-cn}} | ||
* | *{{L|point_commentary_node|zh-cn}} | ||
* | *{{L|point_devshot_camera|zh-cn}} | ||
* | *{{L|point_enable_motion_fixup|zh-cn}} | ||
* | *{{L|point_hurt|zh-cn}} | ||
* | *{{L|point_message|zh-cn}} | ||
* | *{{L|point_playermoveconstraint|zh-cn}} | ||
* | *{{L|point_servercommand|zh-cn}} | ||
* | *{{L|point_spotlight|zh-cn}} | ||
* | *{{L|point_teleport|zh-cn}} | ||
* | *{{L|point_template|zh-cn}} | ||
* | *{{L|point_tesla|zh-cn}} | ||
* | *{{L|point_viewcontrol|zh-cn}} | ||
* | *{{L|vehicle_viewcontroller|zh-cn}} | ||
== 道具实体 == | == 道具实体 == | ||
* | *{{L|prop_combine_ball|zh-cn}} | ||
* | *{{L|prop_detail|zh-cn}} | ||
* | *{{L|prop_door_rotating|zh-cn}} | ||
* | *{{L|prop_dynamic|zh-cn}} | ||
* | *{{L|prop_dynamic_ornament|zh-cn}} | ||
* | *{{L|prop_dynamic_override|zh-cn}} | ||
* | *{{L|prop_physics|zh-cn}} | ||
* | *{{L|prop_physics_multiplayer|zh-cn}} | ||
* | *{{L|prop_physics_override|zh-cn}} | ||
* | *{{L|prop_ragdoll|zh-cn}} | ||
* | *{{L|prop_static|zh-cn}} | ||
* | *{{L|prop_thumper|zh-cn}} | ||
* | *{{L|prop_vehicle|zh-cn}} | ||
* | *{{L|prop_vehicle_airboat|zh-cn}} | ||
* | *{{L|prop_vehicle_apc|zh-cn}} | ||
* | *{{L|prop_vehicle_cannon|zh-cn}} | ||
* | *{{L|prop_vehicle_crane|zh-cn}} | ||
* | *{{L|prop_vehicle_driveable|zh-cn}} | ||
* | *{{L|prop_vehicle_jeep|zh-cn}} | ||
* | *{{L|prop_vehicle_prisoner_pod|zh-cn}} | ||
== 触发实体 == | == 触发实体 == | ||
* | *{{L|trigger_autosave|zh-cn}} | ||
* | *{{L|trigger_changelevel|zh-cn}} | ||
* | *{{L|trigger_finale|zh-cn}} | ||
* | *{{L|trigger_gravity|zh-cn}} | ||
* | *{{L|trigger_hurt|zh-cn}} | ||
* | *{{L|trigger_impact|zh-cn}} | ||
* | *{{L|trigger_look|zh-cn}} | ||
* | *{{L|trigger_multiple|zh-cn}} | ||
* | *{{L|trigger_once|zh-cn}} | ||
* | *{{L|trigger_physics_trap|zh-cn}} | ||
* | *{{L|trigger_playermovement|zh-cn}} | ||
* | *{{L|trigger_proximity|zh-cn}} | ||
* | *{{L|trigger_push|zh-cn}} | ||
* | *{{L|trigger_remove|zh-cn}} | ||
* | *{{L|trigger_rpgfire|zh-cn}} | ||
* | *{{L|trigger_soundscape|zh-cn}} | ||
* | *{{L|trigger_teleport|zh-cn}} | ||
* | *{{L|trigger_transition|zh-cn}} | ||
* | *{{L|trigger_vphysics_motion|zh-cn}} | ||
* | *{{L|trigger_waterydeath|zh-cn}} | ||
* | *{{L|trigger_weapon_dissolve|zh-cn}} | ||
* | *{{L|trigger_weapon_strip|zh-cn}} | ||
* | *{{L|trigger_wind|zh-cn}} | ||
== 武器实体 == | == 武器实体 == | ||
* | *{{L|weapon_357|zh-cn}} | ||
* | *{{L|weapon_alyxgun|zh-cn}} | ||
* | *{{L|weapon_annabelle|zh-cn}} | ||
* | *{{L|weapon_ar2|zh-cn}} | ||
* | *{{L|weapon_brickbat|zh-cn}} | ||
* | *{{L|weapon_bugbait|zh-cn}} | ||
* | *{{L|weapon_citizenpackage|zh-cn}} | ||
* | *{{L|weapon_citizensuitcase|zh-cn}} | ||
* | *{{L|weapon_crossbow|zh-cn}} | ||
* | *{{L|weapon_crowbar|zh-cn}} | ||
* | *{{L|weapon_extinguisher|zh-cn}} | ||
* | *{{L|weapon_frag|zh-cn}} | ||
* | *{{L|weapon_physcannon|zh-cn}} | ||
* | *{{L|weapon_physgun|zh-cn}} | ||
* | *{{L|weapon_pistol|zh-cn}} | ||
* | *{{L|weapon_rpg|zh-cn}} | ||
* | *{{L|weapon_shotgun|zh-cn}} | ||
* | *{{L|weapon_smg1|zh-cn}} | ||
* | *{{L|weapon_stunstick|zh-cn}} | ||
== 参见 == | == 参见 == | ||
* [[List of base entities|基本实体列表]] | * [[List of base entities:zh-cn|基本实体列表]] | ||
* [[List of HL2 entities|半条命2实体列表]] | * [[List of HL2 entities:zh-cn|半条命2实体列表]] | ||
* [[List of HL2DM entities|半条命2死亡竞赛实体列表]] | * [[List of HL2DM entities:zh-cn|半条命2死亡竞赛实体列表]] | ||
* [[List of CS:S entities|反恐精英:起源实体列表]] | * [[List of CS:S entities:zh-cn|反恐精英:起源实体列表]] | ||
* [[List of DoD:S entities|胜利之日:起源实体列表]] | * [[List of DoD:S entities:zh-cn|胜利之日:起源实体列表]] | ||
* [[List of Ship entities|凶船实体列表]] | * [[List of Ship entities:zh-cn|凶船实体列表]] | ||
[[Category:Level Design:zh-cn]] | [[Category:Level Design:zh-cn]] | ||
[[Category:Entities]] | [[Category:Entities:zh-cn]] |
Revision as of 13:30, 2 October 2018
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