List of Heart of Evil: Source entities
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This is a list of all Heart of Evil: Source entities that can be placed through Hammer.
Note:This list contains only FGD entities.
ai_*
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
aiscripted_*
ambient_*
ammo_*
- ammo_1143mm
- ammo_1143mm_40box
- ammo_1143mm_50box
- ammo_762mmbox
- ammo_ARgrenades
- ammo_buckshot
- ammo_buckshot_large
- ammo_elephantshot
- ammo_elephantshot_large
- ammo_m16box
- ammo_m16clip
- ammo_m79vest
assault_*
color_*
combine_*
cycler_*
env_*
- env_alyxemp
- env_ar2explosion
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_citadel_energy_core
- env_credits
- env_cubemap
- env_dustpuff
- env_dusttrail
- env_effectscript
- env_embers
- env_entity_dissolver
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fire_trail
- env_flare
- env_fog_controller
- env_funnel
- env_global
- env_gunfire
- env_headcrabcanister
- env_hudhint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_muzzleflash
- env_particlelight
- env_particle_performance_monitor
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_rotorwash
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_speaker
- env_splash
- env_sporeexplosion
- env_sprite
- env_sprite_oriented
- env_spritetrail
- env_starfield
- env_steam
- env_sun
- env_tasktext
- env_terrainmorph
- env_texturetoggle
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
func_*
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_bulletshield
- func_button
- func_clip_vphysics
- func_combine_ball_spawner
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladderendpoint
- func_letter
- func_lod
- func_lookdoor
- func_monitor
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_recharge
- func_reflective_glass
- func_rotating
- func_rot_button
- func_smokevolume
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tank_combine_cannon
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_vehicleclip
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
game_*
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
generic_*
grenade_*
hammer_*
hoe_*
info_*
- info_apc_missile_hint
- info_camera_link
- info_constraint_anchor
- info_darknessmode_lightsource
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting
- info_mass_center
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_no_dynamic_shadow
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radar_target
- info_radial_link_controller
- info_snipertarget
- info_target
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleport_destination
- info_teleporter_countdown
item_*
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_flakjacket
- item_healthcharger
- item_healthkit
- item_healthvial
- item_helmet
- item_item_crate
- item_med_crate
- item_rpg_round
- item_sodacan
- item_suit
- item_suitcharger
light_*
logic_*
- logic_achievement
- logic_active_autosave
- logic_and
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_huey_deploy
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_newgame_ammo
- logic_newgame_item
- logic_newgame_letter
- logic_newgame_weapon
- logic_playerproxy
- logic_relay
- logic_scene_list_manager
- logic_timer
material_*
math_*
momentary_*
monster_*
npc_*
- npc_advisor
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlionguard
- npc_antlion_template_maker
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_blob
- npc_breen
- npc_bullseye
- npc_bullsquid
- npc_charlie
- npc_charlie_dead
- npc_chumtoad
- npc_citizen
- npc_clawscanner
- npc_combine_camera
- npc_combine_cannon
- npc_combinedropship
- npc_combinegunship
- npc_combine_s
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_furniture
- npc_gman
- npc_gorilla
- npc_grenade_frag
- npc_grunt_medic
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_helicopter
- npc_heli_nobomb
- npc_hgrunt_dead
- npc_houndeye
- npc_huey
- npc_human_grunt
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_kophyaeger
- npc_kophyaeger_adult
- npc_kurtz
- npc_launcher
- npc_leech
- npc_magnusson
- npc_maker
- npc_manhack
- npc_metropolice
- npc_mikeforce
- npc_mikeforce_dead
- npc_mikeforce_medic
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_peasant
- npc_peasant_dead
- npc_pigeon
- npc_poisonzombie
- npc_puppet
- npc_rollermine
- npc_sarge
- npc_seagull
- npc_sniper
- npc_sog
- npc_spotlight
- npc_spx
- npc_spx_baby
- npc_spx_dead
- npc_spx_flyer
- npc_stalker
- npc_strider
- npc_superzombie
- npc_template_maker
- npc_them_dead
- npc_tripmine
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie
- npc_zombie_torso
- npc_zombine
path_*
phys_*
physics_*
- physics_cannister
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
player_*
point_*
- point_anglesensor
- point_angularvelocitysensor
- point_antlion_repellant
- point_apc_controller
- point_bonusmaps_accessor
- point_bugbait
- point_camera
- point_clientcommand
- point_combine_ball_launcher
- point_devshot_camera
- point_enable_motion_fixup
- point_flesh_effect_target
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_push
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
prop_*
- prop_bush
- prop_combine_ball
- prop_coreball
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_lantern
- prop_palm
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_scalable
- prop_static
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_choreo_truck
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
- prop_vehicle_truck
scripted_*
script_*
shadow_*
sky_*
tanktrain_*
test_*
trigger_*
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_physics_trap
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_rpgfire
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_transition_exclude
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
- trigger_wind
vehicle_*
vgui_*
water_*
weapon_*
- weapon_357
- weapon_870
- weapon_ak47
- weapon_alyxgun
- weapon_annabelle
- weapon_ar2
- weapon_brickbat
- weapon_bugbait
- weapon_chainsaw
- weapon_colt1911a1
- weapon_crossbow
- weapon_crowbar
- weapon_frag
- weapon_handgrenade
- weapon_m16
- weapon_m21
- weapon_m60
- weapon_m79
- weapon_machete
- weapon_physcannon
- weapon_pistol
- weapon_rpg
- weapon_rpg7
- weapon_rpgclip
- weapon_shotgun
- weapon_smg1
- weapon_striderbuster
- weapon_stunstick
- weapon_tripmine
Unincluded