List of entities: Difference between revisions
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Item Entities (
(Lxm6 moved page List of entities to List of entities 2) Tag: New redirect |
(Attempting to fix this. Fairly certain this is an important list in a wiki dedicated to developing mods and games using Valve SDK tools.) Tag: Removed redirect |
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{{lang|List of entities|title=List of Entities}}[[Category:Entities]][[Category:Level Design]]{{source topicon}} | |||
{{todo|add missing entities? note which entities are available where.}} | |||
== AI Entities == | |||
* [[ai_ally_manager]] {{hl2}} {{hl2episodes}} {{hl2lc}} | |||
* [[ai_battle_line]] {{l4dseries|not}} | |||
* [[ai_changehintgroup]] | |||
* [[ai_changetarget]] | |||
* [[ai_citizen_response_system]] {{hl2}} {{hl2episodes}} {{hl2lc}} | |||
* [[ai_goal_actbusy]] | |||
* [[ai_goal_actbusy queue]] | |||
* [[ai_goal_assault]] | |||
* [[ai_goal_follow]] | |||
* [[ai_goal_lead]] | |||
* [[ai_goal_lead weapon]] | |||
* [[ai_goal_police]] | |||
* [[ai_goal_standoff]] | |||
* [[ai_relationship]] | |||
* [[ai_script_conditions]] | |||
* [[ai_sound]] | |||
* [[ai_speechfilter]] | |||
* [[aiscripted_schedule]] | |||
* [[assault_assaultpoint]] | |||
* [[assault_rallypoint]] | |||
* [[info_apc_missile_hint]] | |||
* [[info_node]] | |||
* [[info_node_air]] | |||
* [[info_node_air hint]] | |||
* [[info_node_climb]] | |||
* [[info_node_hint]] | |||
* [[info_node_link]] | |||
* [[info_node_link_controller]] | |||
* [[info_npc spawn_destination]] | |||
* [[info_snipertarget]] | |||
* [[logic_choreographed_scene]] | |||
* [[path_corner]] | |||
* [[path_corner_crash]] | |||
* [[path_track]] | |||
* [[scripted_scene]] | |||
* [[scripted_sentence]] | |||
* [[scripted_sequence]] | |||
* [[scripted_target]] | |||
* [[tanktrain_aitarget]] | |||
* [[tanktrain_ai]] | |||
== Environment Entities == | |||
* [[env_ar2explosion]] | |||
* [[env_beam]] | |||
* [[env_beverage]] | |||
* [[env_blood]] | |||
* [[env_bubbles]] | |||
* [[env_citadel_energy_core]] | |||
* [[env_credits]] | |||
* [[env_cubemap]] | |||
* [[env_dustpuff]] | |||
* [[env_effectscript]] | |||
* [[env_embers]] | |||
* [[env_entity_dissolver]] | |||
* [[env_entity_igniter]] | |||
* [[env_entity_maker]] | |||
* [[env_explosion]] | |||
* [[env_extinguisherjet]] | |||
* [[env_fade]] | |||
* [[env_fire]] | |||
* [[env_firesensor]] | |||
* [[env_firesource]] | |||
* [[env_flare]] | |||
* [[env_fog_controller]] | |||
* [[env_funnel]] | |||
* [[env_global]] | |||
* [[env_gunfire]] | |||
* [[env_headcrabcanister]] | |||
* [[env_hudhint]] | |||
* [[env_laser]] | |||
* [[env_lightglow]] | |||
* [[env_message]] | |||
* [[env_microphone]] | |||
* [[env_muzzleflash]] | |||
* [[env_particlelight]] | |||
* [[env_particlescript]] | |||
* [[env_physexplosion]] | |||
* [[env_physimpact]] | |||
* [[env_player_surface_trigger]] | |||
* [[env_portal_laser]] {{P2}} | |||
* [[env_rotorshooter]] | |||
* [[env_rotorwash]] | |||
* [[env_screenoverlay]] | |||
* [[env_shake]] | |||
* [[env_shooter]] | |||
* [[env_smokestack]] | |||
* [[env_smoketrail]] | |||
* [[env_soundscape]] | |||
* [[env_soundscape_proxy]] | |||
* [[env_soundscape_triggerable]] | |||
* [[env_spark]] | |||
* [[env_speaker]] | |||
* [[env_splash]] | |||
* [[env_sprite]] | |||
* [[env_spritetrail]] | |||
* [[env_starfield]] | |||
* [[env_steam]] | |||
* [[env_sun]] | |||
* [[env_terrainmorph]] | |||
* [[env_texturetoggle]] | |||
* [[env_tonemap_controller]] | |||
* [[env_wind]] | |||
* [[env_zoom]] | |||
== Filter Entities == | |||
* [[filter_activator_class]] | |||
* [[filter_activator_name]] | |||
* [[filter_activator_team]] | |||
* [[filter_damage_type]] | |||
* [[filter_multi]] | |||
* [[filter_enemy]] | |||
== Function Entities == | |||
* [[func_areaportal]] | |||
* [[func_areaportalwindow]] | |||
* [[func_breakable]] | |||
* [[func_breakable_surf]] | |||
* [[func_brush]] | |||
* [[func_button]] | |||
* [[func_capturezone]] | |||
* [[func_changeclass]] | |||
* [[func_clip_vphysics]] | |||
* [[func_combine_ball_spawner]] | |||
* [[func_conveyor]] | |||
* [[func_detail]] | |||
* [[func_door]] | |||
* [[func_door_rotating]] | |||
* [[func_dustcloud]] | |||
* [[func_dustmotes]] | |||
* [[func_extinguishercharger]] | |||
* [[func_guntarget]] | |||
* [[func_healthcharger]] | |||
* [[func_illusionary]] | |||
* [[func_ladder]] | |||
* [[func_ladderendpoint]] | |||
* [[func_lod]] | |||
* [[func_lookdoor]] | |||
* [[func_monitor]] | |||
* [[func_movelinear]] | |||
* [[func_nobuild]] | |||
* [[func_nogrenades]] | |||
* [[func_occluder]] | |||
* [[func_physbox]] | |||
* [[func_physbox_multiplayer]] | |||
* [[func_platrot]] | |||
* [[func_precipitation]] | |||
* [[func_proprespawnzone]] | |||
* [[func_recharge]] | |||
* [[func_reflective_glass]] | |||
* [[func_regenerate]] | |||
* [[func_respawnroom]] | |||
* [[func_respawnroomvisualizer]] | |||
* [[func_rot_button]] | |||
* [[func_rotating]] | |||
* [[func_smokevolume]] | |||
* [[func_tank]] | |||
* [[func_tankairboatgun]] | |||
* [[func_tankapcrocket]] | |||
* [[func_tanklaser]] | |||
* [[func_tankmortar]] | |||
* [[func_tankphyscannister]] | |||
* [[func_tankpulselaser]] | |||
* [[func_tankrocket]] | |||
* [[func_tanktrain]] | |||
* [[func_trackautochange]] | |||
* [[func_trackchange]] | |||
* [[func_tracktrain]] | |||
* [[func_traincontrols]] | |||
* [[func_useableladder]] | |||
* [[func_vehicleclip]] | |||
* [[func_viscluster]] | |||
* [[func_wall]] | |||
* [[func_wall_toggle]] | |||
* [[func_water_analog]] | |||
== Game Entities== | |||
* [[worldspawn]] | |||
* [[game_end]] | |||
* [[game_player_equip]] | |||
* [[game_player_team]] | |||
* [[game_ragdoll_manager]] | |||
* [[game_score]] | |||
* [[game_text]] | |||
* [[game_ui]] | |||
* [[game_weapon_manager]] | |||
* [[game_zone_player]] | |||
== Information Entities == | |||
* [[info_camera_link]] | |||
* [[info_constraint_anchor]] | |||
* [[info_hint]] | |||
* [[info_intermission]] | |||
* [[info_ladder_dismount]] | |||
* [[info_landmark]] | |||
* [[info_lighting]] | |||
* [[info_mass center]] | |||
* [[info_no_dynamic_shadow]] | |||
* [[info_node]] | |||
* [[info_node_air]] | |||
* [[info_node_air hint]] | |||
* [[info_node_climb]] | |||
* [[info_node_hint]] | |||
* [[info_node_link]] | |||
* [[info_node_link_controller]] | |||
* [[info_npc_spawn_destination]] | |||
* [[info_null]] | |||
* [[info_overlay]] | |||
* [[info_particle_system]] | |||
* [[info_player_combine]] | |||
* [[info_player_deathmatch]] | |||
* [[info_player_logo]] | |||
* [[info_player_rebel]] | |||
* [[info_player_start]] | |||
* [[info_projecteddecal]] | |||
* [[info_snipertarget]] | |||
* [[info_target]] | |||
* [[info_target_gunshipcrash]] | |||
* [[info_teleporter_countdown]] | |||
* [[info_teleport_destination]] | |||
* [[infodecal]] | |||
== Item Entities ({{hl2|2}})== | |||
* [[item_ammo_357]] | |||
* [[item_ammo_357_large]] | |||
* [[item_ammo_ar2]] | |||
* [[item_ammo_ar2_altfire]] | |||
* [[item_ammo_ar2_large]] | |||
* [[item_ammo_crate]] | |||
* [[item_ammo_crossbow]] | |||
* [[item_ammo_pistol]] | |||
* [[item_ammo_pistol_large]] | |||
* [[item_ammo_smg1]] | |||
* [[item_ammo_smg1_grenade]] | |||
* [[item_ammo_smg1_large]] | |||
* [[item_battery]] | |||
* [[item_box_buckshot]] | |||
* [[item_dynamic resupply]] | |||
* [[item_healthcharger]] | |||
* [[item_healthkit]] | |||
* [[item_healthvial]] | |||
* [[item_item_crate]] | |||
* [[item_rpg_round]] | |||
* [[item_suit]] | |||
* [[item_suitcharger]] | |||
== Light Entities == | |||
* [[light]] | |||
* [[light_spot]] | |||
* [[light_dynamic]] | |||
* [[env_projectedtexture]] | |||
* [[point_spotlight]] | |||
* [[light_environment]] | |||
* [[light_directional]] | |||
== Logic Entities == | |||
* [[logic_achievement]] | |||
* [[logic_active_autosave]] | |||
* [[logic_auto]] | |||
* [[logic_autosave]] | |||
* [[logic_branch]] | |||
* [[logic_branch_listener]] | |||
* [[logic_case]] | |||
* [[logic_choreographed_scene]] | |||
* [[logic_collision_pair]] | |||
* [[logic_compare]] | |||
* [[logic_coop_manager]] | |||
* [[logic_director_query]] | |||
* [[logic_eventlistener]] | |||
* [[logic_game_event]] | |||
* [[logic_lineto]] | |||
* [[logic_measure_movement]] | |||
* [[logic_mirror_movement]] | |||
* [[logic_multicompare]] | |||
* [[logic_navigation]] | |||
* [[logic_playerproxy]] | |||
* [[logic_playmovie]] | |||
* [[logic_random_outputs]] | |||
* [[logic_register_activator]] | |||
* [[logic_relay]] | |||
* [[logic_scene_list_manager]] | |||
* [[logic_script]] | |||
* [[logic_timer]] | |||
* [[logic_timescale]] | |||
* [[logic_versus_random]] | |||
== Miscellaneous Entities == | |||
* [[ambient_generic]] | |||
* [[cycler]] | |||
* [[gibshooter]] | |||
* [[keyframe_rope]] | |||
* [[keyframe_track]] | |||
* [[material_modify_control]] | |||
* [[math_colorblend]] | |||
* [[math_counter]] | |||
* [[math_remap]] | |||
* [[momentary_rot_button]] | |||
* [[move_keyframed]] | |||
* [[move_rope]] | |||
* [[move_track]] | |||
* [[script_intro]] | |||
* [[script_tauremoval]] | |||
* [[shadow_control]] | |||
* [[sky_camera]] | |||
* [[test_sidelist]] | |||
* [[test_traceline]] | |||
* [[VGUI_Screen|vgui_screen]] | |||
* [[water_lod_control]] | |||
== NPC Entities == | |||
=== Regular === | |||
* [[combine_mine]] | |||
* [[npc_alyx]] | |||
* [[npc_antlion]] | |||
* [[npc_antlion_template_maker]] | |||
* [[npc_antlionguard]] | |||
* [[npc_barnacle]] | |||
* [[npc_barney]] | |||
* [[npc_breen]] | |||
* [[npc_citizen]] | |||
* [[npc_combine_camera]] | |||
* [[npc_combine_s]] | |||
* [[npc_combinedropship]] | |||
* [[npc_combinegunship]] | |||
* [[npc_crabsynth]] | |||
* [[npc_cranedriver]] | |||
* [[npc_crow]] | |||
* [[npc_cscanner]] | |||
* [[npc_dog]] | |||
* [[npc_eli]] | |||
* [[npc_fastzombie]] | |||
* [[npc_fisherman]] | |||
* [[npc_gman]] | |||
* [[npc_headcrab]] | |||
* [[npc_headcrab_black]] | |||
* [[npc_headcrab_fast]] | |||
* [[npc_helicopter]] | |||
* [[npc_ichthyosaur]] | |||
* [[npc_kleiner]] | |||
* [[npc_manhack]] | |||
* [[npc_metropolice]] | |||
* [[npc_monk]] | |||
* [[npc_mortarsynth]] | |||
* [[npc_mossman]] | |||
* [[npc_pigeon]] | |||
* [[npc_poisonzombie]] | |||
* [[npc_rollermine]] | |||
* [[npc_seagull]] | |||
* [[npc_sniper]] | |||
* [[npc_stalker]] | |||
* [[npc_strider]] | |||
* [[npc_turret_ceiling]] | |||
* [[npc_turret_floor]] | |||
* [[npc_turret_ground]] | |||
* [[npc_vortigaunt]] | |||
* [[npc_zombie]] | |||
* [[npc_zombie_torso]] | |||
=== Special === | |||
* [[cycler_actor]] | |||
* [[generic_actor]] | |||
* [[info_npc_spawn_destination]] | |||
* [[monster_generic]] | |||
* [[npc_apcdriver]] | |||
* [[npc_bullseye]] | |||
* [[npc_enemyfinder]] | |||
* [[npc_furniture]] | |||
* [[npc_heli_avoidbox]] | |||
* [[npc_heli_avoidsphere]] | |||
* [[npc_heli_nobomb]] | |||
* [[npc_launcher]] | |||
* [[npc_maker]] | |||
* [[npc_missiledefense]] | |||
* [[npc_particlestorm]] | |||
* [[npc_spotlight]] | |||
* [[npc_template_maker]] | |||
* [[npc_vehicledriver]] | |||
== Physics Entities == | |||
* [[phys_ballsocket]] | |||
* [[phys_constraint]] | |||
* [[phys_constraintsystem]] | |||
* [[phys_convert]] | |||
* [[phys_hinge]] | |||
* [[phys_keepupright]] | |||
* [[phys_lengthconstraint]] | |||
* [[phys_magnet]] | |||
* [[phys_motor]] | |||
* [[phys_pulleyconstraint]] | |||
* [[phys_ragdollconstraint]] | |||
* [[phys_ragdollmagnet]] | |||
* [[phys_slideconstraint]] | |||
* [[phys_spring]] | |||
* [[phys_thruster]] | |||
* [[phys_torque]] | |||
* [[physics_cannister]] | |||
== Player Entities == | |||
* [[player_loadsaved]] | |||
* [[player_speedmod]] | |||
* [[player_weaponstrip]] | |||
== Point Entities == | |||
* [[point_anglesensor]] | |||
* [[point_angularvelocitysensor]] | |||
* [[point_antlion_repellant]] | |||
* [[point_apc_controller]] | |||
* [[point_bugbait]] | |||
* [[point_camera]] | |||
* [[point_clientcommand]] | |||
* [[point_commentary_node]] | |||
* [[point_devshot_camera]] | |||
* [[point_enable_motion_fixup]] | |||
* [[point_hurt]] | |||
* [[point_message]] | |||
* [[point_playermoveconstraint]] | |||
* [[point_servercommand]] | |||
* [[point_spotlight]] | |||
* [[point_teleport]] | |||
* [[point_template]] | |||
* [[point_tesla]] | |||
* [[point_viewcontrol]] | |||
* [[vehicle_viewcontroller]] | |||
== Prop Entities == | |||
* [[prop_combine_ball]] | |||
* [[prop_detail]] | |||
* [[prop_door_rotating]] | |||
* [[prop_dynamic]] | |||
* [[prop_dynamic_ornament]] | |||
* [[prop_dynamic_override]] | |||
* [[prop_physics]] | |||
* [[prop_physics_multiplayer]] | |||
* [[prop_physics_override]] | |||
* [[prop_ragdoll]] | |||
* [[prop_static]] | |||
* [[prop_thumper]] | |||
* [[prop_vehicle]] | |||
* [[prop_vehicle_airboat]] | |||
* [[prop_vehicle_apc]] | |||
* [[prop_vehicle_cannon]] | |||
* [[prop_vehicle_crane]] | |||
* [[prop_vehicle_driveable]] | |||
* [[prop_vehicle_jeep]] | |||
* [[prop_vehicle_prisoner_pod]] | |||
== Trigger Entities == | |||
* [[trigger_autosave]] | |||
* [[trigger_changelevel]] | |||
* [[trigger_finale]] | |||
* [[trigger_gravity]] | |||
* [[trigger_hurt]] | |||
* [[trigger_impact]] | |||
* [[trigger_look]] | |||
* [[trigger_multiple]] | |||
* [[trigger_once]] | |||
* [[trigger_physics_trap]] | |||
* [[trigger_playermovement]] | |||
* [[trigger_proximity]] | |||
* [[trigger_push]] | |||
* [[trigger_remove]] | |||
* [[trigger_rpgfire]] | |||
* [[trigger_soundscape]] | |||
* [[trigger_teleport]] | |||
* [[trigger_transition]] | |||
* [[trigger_vphysics_motion]] | |||
* [[trigger_waterydeath]] | |||
* [[trigger_weapon_dissolve]] | |||
* [[trigger_weapon_strip]] | |||
* [[trigger_wind]] | |||
== Weapon Entities == | |||
* [[weapon_357]] | |||
* [[weapon_alyxgun]] | |||
* [[weapon_annabelle]] | |||
* [[weapon_ar2]] | |||
* [[weapon_brickbat]] | |||
* [[weapon_bugbait]] | |||
* [[weapon_citizenpackage]] | |||
* [[weapon_citizensuitcase]] | |||
* [[weapon_crossbow]] | |||
* [[weapon_crowbar]] | |||
* [[weapon_extinguisher]] | |||
* [[weapon_frag]] | |||
* [[weapon_paintgun]] {{P2CE}} {{P2}} | |||
* [[weapon_physcannon]] | |||
* [[weapon_physgun]] | |||
* [[weapon_pistol]] | |||
* [[weapon_portalgun]] {{P2}} | |||
* [[weapon_rpg]] | |||
* [[weapon_shotgun]] | |||
* [[weapon_smg1]] | |||
* [[weapon_stunstick]] | |||
== See Also == | |||
{{list of entity list pages}} | |||
[[Category:Lists]] |
Revision as of 21:56, 29 June 2023
Todo: add missing entities? note which entities are available where.
AI Entities
* ai_ally_manager![]()
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* ai_battle_line (not in
) * ai_changehintgroup * ai_changetarget * ai_citizen_response_system
![]()
![]()
![]()
* ai_goal_actbusy * ai_goal_actbusy queue * ai_goal_assault * ai_goal_follow * ai_goal_lead * ai_goal_lead weapon * ai_goal_police * ai_goal_standoff * ai_relationship * ai_script_conditions * ai_sound * ai_speechfilter * aiscripted_schedule * assault_assaultpoint * assault_rallypoint * info_apc_missile_hint * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc spawn_destination * info_snipertarget * logic_choreographed_scene * path_corner * path_corner_crash * path_track * scripted_scene * scripted_sentence * scripted_sequence * scripted_target * tanktrain_aitarget * tanktrain_ai
Environment Entities
* env_ar2explosion * env_beam * env_beverage * env_blood * env_bubbles * env_citadel_energy_core * env_credits * env_cubemap * env_dustpuff * env_effectscript * env_embers * env_entity_dissolver * env_entity_igniter * env_entity_maker * env_explosion * env_extinguisherjet * env_fade * env_fire * env_firesensor * env_firesource * env_flare * env_fog_controller * env_funnel * env_global * env_gunfire * env_headcrabcanister * env_hudhint * env_laser * env_lightglow * env_message * env_microphone * env_muzzleflash * env_particlelight * env_particlescript * env_physexplosion * env_physimpact * env_player_surface_trigger * env_portal_laser* env_rotorshooter * env_rotorwash * env_screenoverlay * env_shake * env_shooter * env_smokestack * env_smoketrail * env_soundscape * env_soundscape_proxy * env_soundscape_triggerable * env_spark * env_speaker * env_splash * env_sprite * env_spritetrail * env_starfield * env_steam * env_sun * env_terrainmorph * env_texturetoggle * env_tonemap_controller * env_wind * env_zoom
Filter Entities
* filter_activator_class * filter_activator_name * filter_activator_team * filter_damage_type * filter_multi * filter_enemy
Function Entities
* func_areaportal * func_areaportalwindow * func_breakable * func_breakable_surf * func_brush * func_button * func_capturezone * func_changeclass * func_clip_vphysics * func_combine_ball_spawner * func_conveyor * func_detail * func_door * func_door_rotating * func_dustcloud * func_dustmotes * func_extinguishercharger * func_guntarget * func_healthcharger * func_illusionary * func_ladder * func_ladderendpoint * func_lod * func_lookdoor * func_monitor * func_movelinear * func_nobuild * func_nogrenades * func_occluder * func_physbox * func_physbox_multiplayer * func_platrot * func_precipitation * func_proprespawnzone * func_recharge * func_reflective_glass * func_regenerate * func_respawnroom * func_respawnroomvisualizer * func_rot_button * func_rotating * func_smokevolume * func_tank * func_tankairboatgun * func_tankapcrocket * func_tanklaser * func_tankmortar * func_tankphyscannister * func_tankpulselaser * func_tankrocket * func_tanktrain * func_trackautochange * func_trackchange * func_tracktrain * func_traincontrols * func_useableladder * func_vehicleclip * func_viscluster * func_wall * func_wall_toggle * func_water_analog
Game Entities
* worldspawn * game_end * game_player_equip * game_player_team * game_ragdoll_manager * game_score * game_text * game_ui * game_weapon_manager * game_zone_player
Information Entities
* info_camera_link * info_constraint_anchor * info_hint * info_intermission * info_ladder_dismount * info_landmark * info_lighting * info_mass center * info_no_dynamic_shadow * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc_spawn_destination * info_null * info_overlay * info_particle_system * info_player_combine * info_player_deathmatch * info_player_logo * info_player_rebel * info_player_start * info_projecteddecal * info_snipertarget * info_target * info_target_gunshipcrash * info_teleporter_countdown * info_teleport_destination * infodecal
Item Entities (
Half-Life 2)
* item_ammo_357 * item_ammo_357_large * item_ammo_ar2 * item_ammo_ar2_altfire * item_ammo_ar2_large * item_ammo_crate * item_ammo_crossbow * item_ammo_pistol * item_ammo_pistol_large * item_ammo_smg1 * item_ammo_smg1_grenade * item_ammo_smg1_large * item_battery * item_box_buckshot * item_dynamic resupply * item_healthcharger * item_healthkit * item_healthvial * item_item_crate * item_rpg_round * item_suit * item_suitcharger
Light Entities
* light * light_spot * light_dynamic * env_projectedtexture * point_spotlight * light_environment * light_directional
Logic Entities
* logic_achievement * logic_active_autosave * logic_auto * logic_autosave * logic_branch * logic_branch_listener * logic_case * logic_choreographed_scene * logic_collision_pair * logic_compare * logic_coop_manager * logic_director_query * logic_eventlistener * logic_game_event * logic_lineto * logic_measure_movement * logic_mirror_movement * logic_multicompare * logic_navigation * logic_playerproxy * logic_playmovie * logic_random_outputs * logic_register_activator * logic_relay * logic_scene_list_manager * logic_script * logic_timer * logic_timescale * logic_versus_random
Miscellaneous Entities
* ambient_generic * cycler * gibshooter * keyframe_rope * keyframe_track * material_modify_control * math_colorblend * math_counter * math_remap * momentary_rot_button * move_keyframed * move_rope * move_track * script_intro * script_tauremoval * shadow_control * sky_camera * test_sidelist * test_traceline * vgui_screen * water_lod_control
NPC Entities
Regular
* combine_mine * npc_alyx * npc_antlion * npc_antlion_template_maker * npc_antlionguard * npc_barnacle * npc_barney * npc_breen * npc_citizen * npc_combine_camera * npc_combine_s * npc_combinedropship * npc_combinegunship * npc_crabsynth * npc_cranedriver * npc_crow * npc_cscanner * npc_dog * npc_eli * npc_fastzombie * npc_fisherman * npc_gman * npc_headcrab * npc_headcrab_black * npc_headcrab_fast * npc_helicopter * npc_ichthyosaur * npc_kleiner * npc_manhack * npc_metropolice * npc_monk * npc_mortarsynth * npc_mossman * npc_pigeon * npc_poisonzombie * npc_rollermine * npc_seagull * npc_sniper * npc_stalker * npc_strider * npc_turret_ceiling * npc_turret_floor * npc_turret_ground * npc_vortigaunt * npc_zombie * npc_zombie_torso
Special
* cycler_actor * generic_actor * info_npc_spawn_destination * monster_generic * npc_apcdriver * npc_bullseye * npc_enemyfinder * npc_furniture * npc_heli_avoidbox * npc_heli_avoidsphere * npc_heli_nobomb * npc_launcher * npc_maker * npc_missiledefense * npc_particlestorm * npc_spotlight * npc_template_maker * npc_vehicledriver
Physics Entities
* phys_ballsocket * phys_constraint * phys_constraintsystem * phys_convert * phys_hinge * phys_keepupright * phys_lengthconstraint * phys_magnet * phys_motor * phys_pulleyconstraint * phys_ragdollconstraint * phys_ragdollmagnet * phys_slideconstraint * phys_spring * phys_thruster * phys_torque * physics_cannister
Player Entities
* player_loadsaved * player_speedmod * player_weaponstrip
Point Entities
* point_anglesensor * point_angularvelocitysensor * point_antlion_repellant * point_apc_controller * point_bugbait * point_camera * point_clientcommand * point_commentary_node * point_devshot_camera * point_enable_motion_fixup * point_hurt * point_message * point_playermoveconstraint * point_servercommand * point_spotlight * point_teleport * point_template * point_tesla * point_viewcontrol * vehicle_viewcontroller
Prop Entities
* prop_combine_ball * prop_detail * prop_door_rotating * prop_dynamic * prop_dynamic_ornament * prop_dynamic_override * prop_physics * prop_physics_multiplayer * prop_physics_override * prop_ragdoll * prop_static * prop_thumper * prop_vehicle * prop_vehicle_airboat * prop_vehicle_apc * prop_vehicle_cannon * prop_vehicle_crane * prop_vehicle_driveable * prop_vehicle_jeep * prop_vehicle_prisoner_pod
Trigger Entities
* trigger_autosave * trigger_changelevel * trigger_finale * trigger_gravity * trigger_hurt * trigger_impact * trigger_look * trigger_multiple * trigger_once * trigger_physics_trap * trigger_playermovement * trigger_proximity * trigger_push * trigger_remove * trigger_rpgfire * trigger_soundscape * trigger_teleport * trigger_transition * trigger_vphysics_motion * trigger_waterydeath * trigger_weapon_dissolve * trigger_weapon_strip * trigger_wind
Weapon Entities
* weapon_357 * weapon_alyxgun * weapon_annabelle * weapon_ar2 * weapon_brickbat * weapon_bugbait * weapon_citizenpackage * weapon_citizensuitcase * weapon_crossbow * weapon_crowbar * weapon_extinguisher * weapon_frag * weapon_paintgun![]()
* weapon_physcannon * weapon_physgun * weapon_pistol * weapon_portalgun
* weapon_rpg * weapon_shotgun * weapon_smg1 * weapon_stunstick
See Also
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