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(Lxm6 moved page List of entities to List of entities 2)
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(Attempting to fix this. Fairly certain this is an important list in a wiki dedicated to developing mods and games using Valve SDK tools.)
Tag: Removed redirect
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#REDIRECT [[List of entities 2]]
{{lang|List of entities|title=List of Entities}}[[Category:Entities]][[Category:Level Design]]{{source topicon}}
{{todo|add missing entities? note which entities are available where.}}
== AI Entities ==
    * [[ai_ally_manager]]            {{hl2}} {{hl2episodes}} {{hl2lc}}
    * [[ai_battle_line]]              {{l4dseries|not}}
    * [[ai_changehintgroup]]
    * [[ai_changetarget]]
    * [[ai_citizen_response_system]]  {{hl2}} {{hl2episodes}} {{hl2lc}}
    * [[ai_goal_actbusy]]
    * [[ai_goal_actbusy queue]]
    * [[ai_goal_assault]]
    * [[ai_goal_follow]]
    * [[ai_goal_lead]]
    * [[ai_goal_lead weapon]]
    * [[ai_goal_police]]
    * [[ai_goal_standoff]]
    * [[ai_relationship]]
    * [[ai_script_conditions]]
    * [[ai_sound]]
    * [[ai_speechfilter]]
    * [[aiscripted_schedule]]
    * [[assault_assaultpoint]]
    * [[assault_rallypoint]]
    * [[info_apc_missile_hint]]
    * [[info_node]]
    * [[info_node_air]]
    * [[info_node_air hint]]
    * [[info_node_climb]]
    * [[info_node_hint]]
    * [[info_node_link]]
    * [[info_node_link_controller]]
    * [[info_npc spawn_destination]]
    * [[info_snipertarget]]
    * [[logic_choreographed_scene]]
    * [[path_corner]]
    * [[path_corner_crash]]
    * [[path_track]]
    * [[scripted_scene]]
    * [[scripted_sentence]]
    * [[scripted_sequence]]
    * [[scripted_target]]
    * [[tanktrain_aitarget]]
    * [[tanktrain_ai]]
 
== Environment Entities ==
    * [[env_ar2explosion]]
    * [[env_beam]]
    * [[env_beverage]]
    * [[env_blood]]
    * [[env_bubbles]]
    * [[env_citadel_energy_core]]
    * [[env_credits]]
    * [[env_cubemap]]
    * [[env_dustpuff]]
    * [[env_effectscript]]
    * [[env_embers]]
    * [[env_entity_dissolver]]
    * [[env_entity_igniter]]
    * [[env_entity_maker]]
    * [[env_explosion]]
    * [[env_extinguisherjet]]
    * [[env_fade]]
    * [[env_fire]]
    * [[env_firesensor]]
    * [[env_firesource]]
    * [[env_flare]]
    * [[env_fog_controller]]
    * [[env_funnel]]
    * [[env_global]]
    * [[env_gunfire]]
    * [[env_headcrabcanister]]
    * [[env_hudhint]]
    * [[env_laser]]
    * [[env_lightglow]]
    * [[env_message]]
    * [[env_microphone]]
    * [[env_muzzleflash]]
    * [[env_particlelight]]
    * [[env_particlescript]]
    * [[env_physexplosion]]
    * [[env_physimpact]]
    * [[env_player_surface_trigger]]
    * [[env_portal_laser]]            {{P2}}
    * [[env_rotorshooter]]
    * [[env_rotorwash]]
    * [[env_screenoverlay]]
    * [[env_shake]]
    * [[env_shooter]]
    * [[env_smokestack]]
    * [[env_smoketrail]]
    * [[env_soundscape]]
    * [[env_soundscape_proxy]]
    * [[env_soundscape_triggerable]]
    * [[env_spark]]
    * [[env_speaker]]
    * [[env_splash]]
    * [[env_sprite]]
    * [[env_spritetrail]]
    * [[env_starfield]]
    * [[env_steam]]
    * [[env_sun]]
    * [[env_terrainmorph]]
    * [[env_texturetoggle]]
    * [[env_tonemap_controller]]
    * [[env_wind]]
    * [[env_zoom]]
 
== Filter Entities ==
    * [[filter_activator_class]]
    * [[filter_activator_name]]
    * [[filter_activator_team]]
    * [[filter_damage_type]]
    * [[filter_multi]]
    * [[filter_enemy]]
 
== Function Entities ==
    * [[func_areaportal]]
    * [[func_areaportalwindow]]
    * [[func_breakable]]
    * [[func_breakable_surf]]
    * [[func_brush]]
    * [[func_button]]
    * [[func_capturezone]]
    * [[func_changeclass]]
    * [[func_clip_vphysics]]
    * [[func_combine_ball_spawner]]
    * [[func_conveyor]]
    * [[func_detail]]
    * [[func_door]]
    * [[func_door_rotating]]
    * [[func_dustcloud]]
    * [[func_dustmotes]]
    * [[func_extinguishercharger]]
    * [[func_guntarget]]
    * [[func_healthcharger]]
    * [[func_illusionary]]
    * [[func_ladder]]
    * [[func_ladderendpoint]]
    * [[func_lod]]
    * [[func_lookdoor]]
    * [[func_monitor]]
    * [[func_movelinear]]
    * [[func_nobuild]]
    * [[func_nogrenades]]
    * [[func_occluder]]
    * [[func_physbox]]
    * [[func_physbox_multiplayer]]
    * [[func_platrot]]
    * [[func_precipitation]]
    * [[func_proprespawnzone]]
    * [[func_recharge]]
    * [[func_reflective_glass]]
    * [[func_regenerate]]
    * [[func_respawnroom]]
    * [[func_respawnroomvisualizer]]
    * [[func_rot_button]]
    * [[func_rotating]]
    * [[func_smokevolume]]
    * [[func_tank]]
    * [[func_tankairboatgun]]
    * [[func_tankapcrocket]]
    * [[func_tanklaser]]
    * [[func_tankmortar]]
    * [[func_tankphyscannister]]
    * [[func_tankpulselaser]]
    * [[func_tankrocket]]
    * [[func_tanktrain]]
    * [[func_trackautochange]]
    * [[func_trackchange]]
    * [[func_tracktrain]]
    * [[func_traincontrols]]
    * [[func_useableladder]]
    * [[func_vehicleclip]]
    * [[func_viscluster]]
    * [[func_wall]]
    * [[func_wall_toggle]]
    * [[func_water_analog]]
 
== Game Entities==
    * [[worldspawn]]
    * [[game_end]]
    * [[game_player_equip]]
    * [[game_player_team]]
    * [[game_ragdoll_manager]]
    * [[game_score]]
    * [[game_text]]
    * [[game_ui]]
    * [[game_weapon_manager]]
    * [[game_zone_player]]
 
== Information Entities ==
    * [[info_camera_link]]
    * [[info_constraint_anchor]]
    * [[info_hint]]
    * [[info_intermission]]
    * [[info_ladder_dismount]]
    * [[info_landmark]]
    * [[info_lighting]]
    * [[info_mass center]]
    * [[info_no_dynamic_shadow]]
    * [[info_node]]
    * [[info_node_air]]
    * [[info_node_air hint]]
    * [[info_node_climb]]
    * [[info_node_hint]]
    * [[info_node_link]]
    * [[info_node_link_controller]]
    * [[info_npc_spawn_destination]]
    * [[info_null]]
    * [[info_overlay]]
    * [[info_particle_system]]
    * [[info_player_combine]]
    * [[info_player_deathmatch]]
    * [[info_player_logo]]
    * [[info_player_rebel]]
    * [[info_player_start]]
    * [[info_projecteddecal]]
    * [[info_snipertarget]]
    * [[info_target]]
    * [[info_target_gunshipcrash]]
    * [[info_teleporter_countdown]]
    * [[info_teleport_destination]]
    * [[infodecal]]
 
== Item Entities ({{hl2|2}})==
    * [[item_ammo_357]]
    * [[item_ammo_357_large]]
    * [[item_ammo_ar2]]
    * [[item_ammo_ar2_altfire]]
    * [[item_ammo_ar2_large]]
    * [[item_ammo_crate]]
    * [[item_ammo_crossbow]]
    * [[item_ammo_pistol]]
    * [[item_ammo_pistol_large]]
    * [[item_ammo_smg1]]
    * [[item_ammo_smg1_grenade]]
    * [[item_ammo_smg1_large]]
    * [[item_battery]]
    * [[item_box_buckshot]]
    * [[item_dynamic resupply]]
    * [[item_healthcharger]]
    * [[item_healthkit]]
    * [[item_healthvial]]
    * [[item_item_crate]]
    * [[item_rpg_round]]
    * [[item_suit]]
    * [[item_suitcharger]]
 
== Light Entities ==
    * [[light]]
    * [[light_spot]]
    * [[light_dynamic]]
    * [[env_projectedtexture]]
    * [[point_spotlight]]
    * [[light_environment]]
    * [[light_directional]]
 
== Logic Entities ==
    * [[logic_achievement]]
    * [[logic_active_autosave]]
    * [[logic_auto]]
    * [[logic_autosave]]
    * [[logic_branch]]
    * [[logic_branch_listener]]
    * [[logic_case]]
    * [[logic_choreographed_scene]]
    * [[logic_collision_pair]]
    * [[logic_compare]]
    * [[logic_coop_manager]]
    * [[logic_director_query]]
    * [[logic_eventlistener]]
    * [[logic_game_event]]
    * [[logic_lineto]]
    * [[logic_measure_movement]]
    * [[logic_mirror_movement]]
    * [[logic_multicompare]]
    * [[logic_navigation]]
    * [[logic_playerproxy]]
    * [[logic_playmovie]]
    * [[logic_random_outputs]]
    * [[logic_register_activator]]
    * [[logic_relay]]
    * [[logic_scene_list_manager]]
    * [[logic_script]]
    * [[logic_timer]]
    * [[logic_timescale]]
    * [[logic_versus_random]]
 
== Miscellaneous Entities ==
    * [[ambient_generic]]
    * [[cycler]]
    * [[gibshooter]]
    * [[keyframe_rope]]
    * [[keyframe_track]]
    * [[material_modify_control]]
    * [[math_colorblend]]
    * [[math_counter]]
    * [[math_remap]]
    * [[momentary_rot_button]]
    * [[move_keyframed]]
    * [[move_rope]]
    * [[move_track]]
    * [[script_intro]]
    * [[script_tauremoval]]
    * [[shadow_control]]
    * [[sky_camera]]
    * [[test_sidelist]]
    * [[test_traceline]]
    * [[VGUI_Screen|vgui_screen]]
    * [[water_lod_control]]
 
== NPC Entities ==
=== Regular ===
    * [[combine_mine]]
    * [[npc_alyx]]
    * [[npc_antlion]]
    * [[npc_antlion_template_maker]]
    * [[npc_antlionguard]]
    * [[npc_barnacle]]
    * [[npc_barney]]
    * [[npc_breen]]
    * [[npc_citizen]]
    * [[npc_combine_camera]]
    * [[npc_combine_s]]
    * [[npc_combinedropship]]
    * [[npc_combinegunship]]
    * [[npc_crabsynth]]
    * [[npc_cranedriver]]
    * [[npc_crow]]
    * [[npc_cscanner]]
    * [[npc_dog]]
    * [[npc_eli]]
    * [[npc_fastzombie]]
    * [[npc_fisherman]]
    * [[npc_gman]]
    * [[npc_headcrab]]
    * [[npc_headcrab_black]]
    * [[npc_headcrab_fast]]
    * [[npc_helicopter]]
    * [[npc_ichthyosaur]]
    * [[npc_kleiner]]
    * [[npc_manhack]]
    * [[npc_metropolice]]
    * [[npc_monk]]
    * [[npc_mortarsynth]]
    * [[npc_mossman]]
    * [[npc_pigeon]]
    * [[npc_poisonzombie]]
    * [[npc_rollermine]]
    * [[npc_seagull]]
    * [[npc_sniper]]
    * [[npc_stalker]]
    * [[npc_strider]]
    * [[npc_turret_ceiling]]
    * [[npc_turret_floor]]
    * [[npc_turret_ground]]
    * [[npc_vortigaunt]]
    * [[npc_zombie]]
    * [[npc_zombie_torso]]
 
=== Special ===
    * [[cycler_actor]]
    * [[generic_actor]]
    * [[info_npc_spawn_destination]]
    * [[monster_generic]]
    * [[npc_apcdriver]]
    * [[npc_bullseye]]
    * [[npc_enemyfinder]]
    * [[npc_furniture]]
    * [[npc_heli_avoidbox]]
    * [[npc_heli_avoidsphere]]
    * [[npc_heli_nobomb]]
    * [[npc_launcher]]
    * [[npc_maker]]
    * [[npc_missiledefense]]
    * [[npc_particlestorm]]
    * [[npc_spotlight]]
    * [[npc_template_maker]]
    * [[npc_vehicledriver]]
 
== Physics Entities ==
    * [[phys_ballsocket]]
    * [[phys_constraint]]
    * [[phys_constraintsystem]]
    * [[phys_convert]]
    * [[phys_hinge]]
    * [[phys_keepupright]]
    * [[phys_lengthconstraint]]
    * [[phys_magnet]]
    * [[phys_motor]]
    * [[phys_pulleyconstraint]]
    * [[phys_ragdollconstraint]]
    * [[phys_ragdollmagnet]]
    * [[phys_slideconstraint]]
    * [[phys_spring]]
    * [[phys_thruster]]
    * [[phys_torque]]
    * [[physics_cannister]]
 
== Player Entities ==
    * [[player_loadsaved]]
    * [[player_speedmod]]
    * [[player_weaponstrip]]
 
== Point Entities ==
    * [[point_anglesensor]]
    * [[point_angularvelocitysensor]]
    * [[point_antlion_repellant]]
    * [[point_apc_controller]]
    * [[point_bugbait]]
    * [[point_camera]]
    * [[point_clientcommand]]
    * [[point_commentary_node]]
    * [[point_devshot_camera]]
    * [[point_enable_motion_fixup]]
    * [[point_hurt]]
    * [[point_message]]
    * [[point_playermoveconstraint]]
    * [[point_servercommand]]
    * [[point_spotlight]]
    * [[point_teleport]]
    * [[point_template]]
    * [[point_tesla]]
    * [[point_viewcontrol]]
    * [[vehicle_viewcontroller]]
 
== Prop Entities ==
    * [[prop_combine_ball]]
    * [[prop_detail]]
    * [[prop_door_rotating]]
    * [[prop_dynamic]]
    * [[prop_dynamic_ornament]]
    * [[prop_dynamic_override]]
    * [[prop_physics]]
    * [[prop_physics_multiplayer]]
    * [[prop_physics_override]]
    * [[prop_ragdoll]]
    * [[prop_static]]
    * [[prop_thumper]]
    * [[prop_vehicle]]
    * [[prop_vehicle_airboat]]
    * [[prop_vehicle_apc]]
    * [[prop_vehicle_cannon]]
    * [[prop_vehicle_crane]]
    * [[prop_vehicle_driveable]]
    * [[prop_vehicle_jeep]]
    * [[prop_vehicle_prisoner_pod]]
 
== Trigger Entities ==
    * [[trigger_autosave]]
    * [[trigger_changelevel]]
    * [[trigger_finale]]
    * [[trigger_gravity]]
    * [[trigger_hurt]]
    * [[trigger_impact]]
    * [[trigger_look]]
    * [[trigger_multiple]]
    * [[trigger_once]]
    * [[trigger_physics_trap]]
    * [[trigger_playermovement]]
    * [[trigger_proximity]]
    * [[trigger_push]]
    * [[trigger_remove]]
    * [[trigger_rpgfire]]
    * [[trigger_soundscape]]
    * [[trigger_teleport]]
    * [[trigger_transition]]
    * [[trigger_vphysics_motion]]
    * [[trigger_waterydeath]]
    * [[trigger_weapon_dissolve]]
    * [[trigger_weapon_strip]]
    * [[trigger_wind]]
 
== Weapon Entities ==
    * [[weapon_357]]
    * [[weapon_alyxgun]]
    * [[weapon_annabelle]]
    * [[weapon_ar2]]
    * [[weapon_brickbat]]
    * [[weapon_bugbait]]
    * [[weapon_citizenpackage]]
    * [[weapon_citizensuitcase]]
    * [[weapon_crossbow]]
    * [[weapon_crowbar]]
    * [[weapon_extinguisher]]
    * [[weapon_frag]]
    * [[weapon_paintgun]]        {{P2CE}} {{P2}}
    * [[weapon_physcannon]]
    * [[weapon_physgun]]
    * [[weapon_pistol]]
    * [[weapon_portalgun]]        {{P2}}
    * [[weapon_rpg]]
    * [[weapon_shotgun]]
    * [[weapon_smg1]]
    * [[weapon_stunstick]]
 
== See Also ==
{{list of entity list pages}}
 
[[Category:Lists]]

Revision as of 21:56, 29 June 2023

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Todo: add missing entities? note which entities are available where.

AI Entities

   * ai_ally_manager             Half-Life 2 Half-Life 2: Episode One Half-Life 2: Episode Two Half-Life 2: Lost Coast
   * ai_battle_line              (not in Left 4 Dead seriesLeft 4 Dead series)
   * ai_changehintgroup
   * ai_changetarget
   * ai_citizen_response_system  Half-Life 2 Half-Life 2: Episode One Half-Life 2: Episode Two Half-Life 2: Lost Coast
   * ai_goal_actbusy
   * ai_goal_actbusy queue
   * ai_goal_assault
   * ai_goal_follow
   * ai_goal_lead
   * ai_goal_lead weapon
   * ai_goal_police
   * ai_goal_standoff
   * ai_relationship
   * ai_script_conditions
   * ai_sound
   * ai_speechfilter
   * aiscripted_schedule
   * assault_assaultpoint
   * assault_rallypoint
   * info_apc_missile_hint
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc spawn_destination
   * info_snipertarget
   * logic_choreographed_scene
   * path_corner
   * path_corner_crash
   * path_track
   * scripted_scene
   * scripted_sentence
   * scripted_sequence
   * scripted_target
   * tanktrain_aitarget
   * tanktrain_ai

Environment Entities

   * env_ar2explosion
   * env_beam
   * env_beverage
   * env_blood
   * env_bubbles
   * env_citadel_energy_core
   * env_credits
   * env_cubemap
   * env_dustpuff
   * env_effectscript
   * env_embers
   * env_entity_dissolver
   * env_entity_igniter
   * env_entity_maker
   * env_explosion
   * env_extinguisherjet
   * env_fade
   * env_fire
   * env_firesensor
   * env_firesource
   * env_flare
   * env_fog_controller
   * env_funnel
   * env_global
   * env_gunfire
   * env_headcrabcanister
   * env_hudhint
   * env_laser
   * env_lightglow
   * env_message
   * env_microphone
   * env_muzzleflash
   * env_particlelight
   * env_particlescript
   * env_physexplosion
   * env_physimpact
   * env_player_surface_trigger
   * env_portal_laser            Portal 2
   * env_rotorshooter
   * env_rotorwash
   * env_screenoverlay
   * env_shake
   * env_shooter
   * env_smokestack
   * env_smoketrail
   * env_soundscape
   * env_soundscape_proxy
   * env_soundscape_triggerable
   * env_spark
   * env_speaker
   * env_splash
   * env_sprite
   * env_spritetrail
   * env_starfield
   * env_steam
   * env_sun
   * env_terrainmorph
   * env_texturetoggle
   * env_tonemap_controller
   * env_wind
   * env_zoom

Filter Entities

   * filter_activator_class
   * filter_activator_name
   * filter_activator_team
   * filter_damage_type
   * filter_multi
   * filter_enemy

Function Entities

   * func_areaportal
   * func_areaportalwindow
   * func_breakable
   * func_breakable_surf
   * func_brush
   * func_button
   * func_capturezone
   * func_changeclass
   * func_clip_vphysics
   * func_combine_ball_spawner
   * func_conveyor
   * func_detail
   * func_door
   * func_door_rotating
   * func_dustcloud
   * func_dustmotes
   * func_extinguishercharger
   * func_guntarget
   * func_healthcharger
   * func_illusionary
   * func_ladder
   * func_ladderendpoint
   * func_lod
   * func_lookdoor
   * func_monitor
   * func_movelinear
   * func_nobuild
   * func_nogrenades
   * func_occluder
   * func_physbox
   * func_physbox_multiplayer
   * func_platrot
   * func_precipitation
   * func_proprespawnzone
   * func_recharge
   * func_reflective_glass
   * func_regenerate
   * func_respawnroom
   * func_respawnroomvisualizer
   * func_rot_button
   * func_rotating
   * func_smokevolume
   * func_tank
   * func_tankairboatgun
   * func_tankapcrocket
   * func_tanklaser
   * func_tankmortar
   * func_tankphyscannister
   * func_tankpulselaser
   * func_tankrocket
   * func_tanktrain
   * func_trackautochange
   * func_trackchange
   * func_tracktrain
   * func_traincontrols
   * func_useableladder
   * func_vehicleclip
   * func_viscluster
   * func_wall
   * func_wall_toggle
   * func_water_analog

Game Entities

   * worldspawn
   * game_end
   * game_player_equip
   * game_player_team
   * game_ragdoll_manager
   * game_score
   * game_text
   * game_ui
   * game_weapon_manager
   * game_zone_player

Information Entities

   * info_camera_link
   * info_constraint_anchor
   * info_hint
   * info_intermission
   * info_ladder_dismount
   * info_landmark
   * info_lighting
   * info_mass center
   * info_no_dynamic_shadow
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc_spawn_destination
   * info_null
   * info_overlay
   * info_particle_system
   * info_player_combine
   * info_player_deathmatch
   * info_player_logo
   * info_player_rebel
   * info_player_start
   * info_projecteddecal
   * info_snipertarget
   * info_target
   * info_target_gunshipcrash
   * info_teleporter_countdown
   * info_teleport_destination
   * infodecal

Item Entities (Half-Life 2 Half-Life 2)

   * item_ammo_357
   * item_ammo_357_large
   * item_ammo_ar2
   * item_ammo_ar2_altfire
   * item_ammo_ar2_large
   * item_ammo_crate
   * item_ammo_crossbow
   * item_ammo_pistol
   * item_ammo_pistol_large
   * item_ammo_smg1
   * item_ammo_smg1_grenade
   * item_ammo_smg1_large
   * item_battery
   * item_box_buckshot
   * item_dynamic resupply
   * item_healthcharger
   * item_healthkit
   * item_healthvial
   * item_item_crate
   * item_rpg_round
   * item_suit
   * item_suitcharger

Light Entities

   * light
   * light_spot
   * light_dynamic
   * env_projectedtexture
   * point_spotlight
   * light_environment
   * light_directional

Logic Entities

   * logic_achievement
   * logic_active_autosave
   * logic_auto
   * logic_autosave
   * logic_branch
   * logic_branch_listener
   * logic_case
   * logic_choreographed_scene
   * logic_collision_pair
   * logic_compare
   * logic_coop_manager
   * logic_director_query
   * logic_eventlistener
   * logic_game_event
   * logic_lineto
   * logic_measure_movement
   * logic_mirror_movement
   * logic_multicompare
   * logic_navigation
   * logic_playerproxy
   * logic_playmovie
   * logic_random_outputs
   * logic_register_activator
   * logic_relay
   * logic_scene_list_manager
   * logic_script
   * logic_timer
   * logic_timescale
   * logic_versus_random

Miscellaneous Entities

   * ambient_generic
   * cycler
   * gibshooter
   * keyframe_rope
   * keyframe_track
   * material_modify_control
   * math_colorblend
   * math_counter
   * math_remap
   * momentary_rot_button
   * move_keyframed
   * move_rope
   * move_track
   * script_intro
   * script_tauremoval
   * shadow_control
   * sky_camera
   * test_sidelist
   * test_traceline
   * vgui_screen
   * water_lod_control

NPC Entities

Regular

   * combine_mine
   * npc_alyx
   * npc_antlion
   * npc_antlion_template_maker
   * npc_antlionguard
   * npc_barnacle
   * npc_barney
   * npc_breen
   * npc_citizen
   * npc_combine_camera
   * npc_combine_s
   * npc_combinedropship
   * npc_combinegunship
   * npc_crabsynth
   * npc_cranedriver
   * npc_crow
   * npc_cscanner
   * npc_dog
   * npc_eli
   * npc_fastzombie
   * npc_fisherman
   * npc_gman
   * npc_headcrab
   * npc_headcrab_black
   * npc_headcrab_fast
   * npc_helicopter
   * npc_ichthyosaur
   * npc_kleiner
   * npc_manhack
   * npc_metropolice
   * npc_monk
   * npc_mortarsynth
   * npc_mossman
   * npc_pigeon
   * npc_poisonzombie
   * npc_rollermine
   * npc_seagull
   * npc_sniper
   * npc_stalker
   * npc_strider
   * npc_turret_ceiling
   * npc_turret_floor
   * npc_turret_ground
   * npc_vortigaunt
   * npc_zombie
   * npc_zombie_torso

Special

   * cycler_actor
   * generic_actor
   * info_npc_spawn_destination
   * monster_generic
   * npc_apcdriver
   * npc_bullseye
   * npc_enemyfinder
   * npc_furniture
   * npc_heli_avoidbox
   * npc_heli_avoidsphere
   * npc_heli_nobomb
   * npc_launcher
   * npc_maker
   * npc_missiledefense
   * npc_particlestorm
   * npc_spotlight
   * npc_template_maker
   * npc_vehicledriver

Physics Entities

   * phys_ballsocket
   * phys_constraint
   * phys_constraintsystem
   * phys_convert
   * phys_hinge
   * phys_keepupright
   * phys_lengthconstraint
   * phys_magnet
   * phys_motor
   * phys_pulleyconstraint
   * phys_ragdollconstraint
   * phys_ragdollmagnet
   * phys_slideconstraint
   * phys_spring
   * phys_thruster
   * phys_torque
   * physics_cannister

Player Entities

   * player_loadsaved
   * player_speedmod
   * player_weaponstrip

Point Entities

   * point_anglesensor
   * point_angularvelocitysensor
   * point_antlion_repellant
   * point_apc_controller
   * point_bugbait
   * point_camera
   * point_clientcommand
   * point_commentary_node
   * point_devshot_camera
   * point_enable_motion_fixup
   * point_hurt
   * point_message
   * point_playermoveconstraint
   * point_servercommand
   * point_spotlight
   * point_teleport
   * point_template
   * point_tesla
   * point_viewcontrol
   * vehicle_viewcontroller

Prop Entities

   * prop_combine_ball
   * prop_detail
   * prop_door_rotating
   * prop_dynamic
   * prop_dynamic_ornament
   * prop_dynamic_override
   * prop_physics
   * prop_physics_multiplayer
   * prop_physics_override
   * prop_ragdoll
   * prop_static
   * prop_thumper
   * prop_vehicle
   * prop_vehicle_airboat
   * prop_vehicle_apc
   * prop_vehicle_cannon
   * prop_vehicle_crane
   * prop_vehicle_driveable
   * prop_vehicle_jeep
   * prop_vehicle_prisoner_pod

Trigger Entities

   * trigger_autosave
   * trigger_changelevel
   * trigger_finale
   * trigger_gravity
   * trigger_hurt
   * trigger_impact
   * trigger_look
   * trigger_multiple
   * trigger_once
   * trigger_physics_trap
   * trigger_playermovement
   * trigger_proximity
   * trigger_push
   * trigger_remove
   * trigger_rpgfire
   * trigger_soundscape
   * trigger_teleport
   * trigger_transition
   * trigger_vphysics_motion
   * trigger_waterydeath
   * trigger_weapon_dissolve
   * trigger_weapon_strip
   * trigger_wind

Weapon Entities

   * weapon_357
   * weapon_alyxgun
   * weapon_annabelle
   * weapon_ar2
   * weapon_brickbat
   * weapon_bugbait
   * weapon_citizenpackage
   * weapon_citizensuitcase
   * weapon_crossbow
   * weapon_crowbar
   * weapon_extinguisher
   * weapon_frag
   * weapon_paintgun         Portal 2: Community Edition Portal 2
   * weapon_physcannon
   * weapon_physgun
   * weapon_pistol
   * weapon_portalgun        Portal 2
   * weapon_rpg
   * weapon_shotgun
   * weapon_smg1
   * weapon_stunstick

See Also

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