List of L4D2 Entities: Difference between revisions

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m (Fix base.fgd content to display properly)
m (script_nav_blocker; point_script_template; period for all weapon entities's descriptions; CSS weapons from TLS update)
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* [[player_weapon_strip]] - removes specific weapon or active weapon
* [[player_weapon_strip]] - removes specific weapon or active weapon
* [[point_nav_attribute_region]] - Holds attributes to be applied to regions of nav areas during generation
* [[point_nav_attribute_region]] - Holds attributes to be applied to regions of nav areas during generation
* [[point_script_template]] - A [[point_template]] made for spawning from VScripts. Added from the EMS update.
* [[point_script_template]] - A [[point_template]] made for spawning of optionally-dynamic templates from VScripts. Added from the EMS update.
* [[prop_mounted_machine_gun]] - A .50 Cal mounted machine gun. {{Note|L4D2 previously did not support the [[prop_minigun]], but the authoring tools have been updated to support the L4D1 entity.}}
* [[prop_mounted_machine_gun]] - A .50 Cal mounted machine gun. {{Note|L4D2 previously did not support the [[prop_minigun]], but the authoring tools have been updated to support the L4D1 entity.}}
* [[script_nav_blocker]] - Point based [[func_nav_blocker]] made for spawning from VScripts. Added from the EMS update.
* [[script_nav_blocker]] - Point based [[func_nav_blocker]] made for spawning from VScripts. Added from the TLS update.
* [[sound_mix_layer]] - Allows setting the levels of a specific sound mix layer.
* [[sound_mix_layer]] - Allows setting the levels of a specific sound mix layer.
* [[trigger_active_weapon_detect]] - Fires output when touched by a player that has a specific weapon active
* [[trigger_active_weapon_detect]] - Fires output when touched by a player that has a specific weapon active.


=== Point ===
=== Point ===
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=== Weapon/Upgrade spawn ===
=== Weapon/Upgrade spawn ===
* [[upgrade_spawn]] - Allows the director to place gun upgrades: laser sights, explosive ammo, and incendiary ammo.
* [[upgrade_spawn]] - Allows the director to place gun upgrades: laser sights, explosive ammo, and incendiary ammo.
* [[weapon_adrenaline_spawn]] - A possible spawnpoint for adrenaline
* [[weapon_adrenaline_spawn]] - A possible spawnpoint for adrenaline.
* [[weapon_chainsaw_spawn]] - A possible spawnpoint for chainsaws
* [[weapon_chainsaw_spawn]] - A possible spawnpoint for chainsaws.
* [[weapon_defibrillator_spawn]] - A possible spawnpoint for defibrillators
* [[weapon_defibrillator_spawn]] - A possible spawnpoint for defibrillators.
* [[weapon_grenade_launcher_spawn]] - A possible spawnpoint for grenade launchers
* [[weapon_grenade_launcher_spawn]] - A possible spawnpoint for grenade launchers.
* [[weapon_item_spawn]] - A possible spawnpoint for a random item (first aid kits, pills, adrenaline, bile bombs, defibrillators etc.)
* [[weapon_item_spawn]] - A possible spawnpoint for a random item (first aid kits, pills, adrenaline, bile bombs, defibrillators etc.).
* [[weapon_melee_spawn]] - A possible spawnpoint for random melee weapons
* [[weapon_melee_spawn]] - A possible spawnpoint for random melee weapons.
* [[weapon_pistol_magnum_spawn]] - A possible spawnpoint for magnum pistols
* [[weapon_pistol_magnum_spawn]] - A possible spawnpoint for magnum pistols
* [[weapon_rifle_ak47_spawn]] - A possible spawnpoint for AK-47's
* [[weapon_rifle_ak47_spawn]] - A possible spawnpoint for AK-47 rifles.
* [[weapon_rifle_desert_spawn]] - A possible spawnpoint for combat rifles
* [[weapon_rifle_desert_spawn]] - A possible spawnpoint for combat rifles.
* [[weapon_rifle_m60_spawn]] - A possible spawnpoint for M60's
* [[weapon_rifle_m60_spawn]] - A possible spawnpoint for M60 machineguns.
* [[weapon_scavenge_item_spawn]] - A spawnpoint for a scavenge gas can
* [[weapon_rifle_sg552_spawn]] - A possible spawnpoint for SG-552 rifles.
* [[weapon_shotgun_chrome_spawn]] - A possible spawnpoint for chrome shotguns
* [[weapon_scavenge_item_spawn]] - A spawnpoint for a scavenge gas can.
* [[weapon_shotgun_spas_spawn]] - A possible spawnpoint for combat shotgun
* [[weapon_shotgun_chrome_spawn]] - A possible spawnpoint for chrome shotguns.
* [[weapon_smg_silenced_spawn]] - A possible spawnpoint for silenced submachineguns
* [[weapon_shotgun_spas_spawn]] - A possible spawnpoint for combat shotguns.
* [[weapon_sniper_military_spawn]] - A possible spawnpoint for military sniper rifles
* [[weapon_smg_mp5_spawn]] - A possible spawnpoint for MP5 submachine guns.
* [[weapon_spawn]] - A possible spawnpoint for random weapons
* [[weapon_smg_silenced_spawn]] - A possible spawnpoint for silenced submachine guns.
* [[weapon_upgradepack_explosive_spawn]] - A possible spawnpoint for explosive ammo
* [[weapon_sniper_awp_spawn]] - A possible spawnpoint for AWP snipers.
* [[weapon_upgradepack_incendiary_spawn]] - A possible spawnpoint for incendiary ammo
* [[weapon_sniper_military_spawn]] - A possible spawnpoint for military sniper rifles.
* [[weapon_vomitjar_spawn]] - A possible spawnpoint for bile bombs
* [[weapon_sniper_scout_spawn]] - A possible spawnpoint for Scout snipers. Added in the TLS update
* [[weapon_spawn]] - A possible spawnpoint for random weapons.
* [[weapon_upgradepack_explosive_spawn]] - A possible spawnpoint for explosive ammo packs.
* [[weapon_upgradepack_incendiary_spawn]] - A possible spawnpoint for incendiary ammo packs.
* [[weapon_vomitjar_spawn]] - A possible spawnpoint for bile bombs.
{{Note|Read [[L4D2 Level Design]]'s [[L4D2 Level Design/Weapon and Item Spawning|Weapon and Item Spawning]]}}
{{Note|Read [[L4D2 Level Design]]'s [[L4D2 Level Design/Weapon and Item Spawning|Weapon and Item Spawning]]}}


[[Category:Left 4 Dead 2]][[Category:Entities]][[Category:Level Design]]
[[Category:Left 4 Dead 2]][[Category:Entities]][[Category:Level Design]]

Revision as of 19:29, 28 August 2021

Left 4 Dead 2 Level Creation


base.fgd

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This is a complete list of all entities used in every Source Source game.

ai

ambient

color

cycler

env

filter

func

game

gibshooter

hammer

info

infodecal

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

prop

script

shadow

sky

tanktrain

test

trigger

vgui

water

worldspawn

left4dead2.fgd

beam

commentary

env

filter

fog

func

game

generic

info

logic

player

point

prop

scripted

trigger

upgrade

weapon

Non-FGD

_

ability

cs

entity

entityflame

escape

fire

func

grenade

holiday

infected

inferno

info

insect

instanced

molotov

pipe

player

point

predicted

scene

script

spitter

soundent

survivor

tank

terror

upgrade

vomit

vomitjar

vote

weapon

witch

New & Updated

Environment

Filter

  • filter_health - Can filter based on the health of the activator, and wheter they have adrenaline active or not
  • filter_melee_damage - Can filter based on melee damage, and the type (all, slash or club)

Function

Information

Logic

  • logic_director_query - Controls the anger level of the AI Director
  • logic_game_event - allows firing of game events. Appears to part of an achievement system.
  • logic_script - Container for scripts
  • logic_versus_random - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.

Misc

Point

  • point_hurt - Added additional damage type: "FULLGIB"
  • point_spotlight - Added option to set Halo size
  • point_viewcontrol_multiplayer - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.

Prop

  • All props now have a 'Lag Compensation' toggle. (Use sparingly!)
  • prop_car_alarm - Added ability to enable/disable
  • prop_door_rotating - Added 'glow' option
  • prop_physics - Added OnHitByTank output, for creating custom events when a prop is punched by the tank.
  • prop_fuel_barrel - special destructible physics prop that blows up in several stages when shot. Added from The Sacrifice DLC.
  • prop_wall_breakable - A section of wall that's breakable just like doors are.
  • scripted_item_drop - An item with basic physics that detects player touch.

Trigger

Weapon/Upgrade spawn

Note.pngNote:Read L4D2 Level Design's Weapon and Item Spawning