List of L4D2 Entities: Difference between revisions

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== [[Base.fgd/Left 4 Dead 2 | base.fgd]] ==
== [[Base.fgd/Left 4 Dead 2 | base.fgd]] ==
See [[List of base entities]]
{{:List of base entities}}


== [[Left 4 Dead 2.fgd | left4dead2.fgd]] ==
== [[Left 4 Dead 2.fgd | left4dead2.fgd]] ==

Revision as of 13:44, 14 August 2021

Left 4 Dead 2 Level Creation


base.fgd

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This is a complete list of all entities used in every Source Source game.

ai

ambient

color

cycler

env

filter

func

game

gibshooter

hammer

info

infodecal

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

prop

script

shadow

sky

tanktrain

test

trigger

vgui

water

worldspawn

left4dead2.fgd

beam

commentary

env

filter

fog

func

game

generic

info

logic

player

point

prop

scripted

trigger

upgrade

weapon

Non-FGD

_

ability

cs

entity

entityflame

escape

fire

func

grenade

holiday

infected

inferno

info

insect

instanced

molotov

pipe

player

point

predicted

scene

script

spitter

soundent

survivor

tank

terror

upgrade

vomit

vomitjar

vote

weapon

witch

New & Updated

Environment

Filter

  • filter_health - Can filter based on the health of the activator, and wheter they have adrenaline active or not
  • filter_melee_damage - Can filter based on melee damage, and the type (all, slash or club)

Function

Information

Logic

  • logic_director_query - Controls the anger level of the AI Director
  • logic_game_event - allows firing of game events. Appears to part of an achievement system.
  • logic_script - Container for scripts
  • logic_versus_random - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.

Misc

Point

  • point_hurt - Added additional damage type: "FULLGIB"
  • point_spotlight - Added option to set Halo size
  • point_viewcontrol_multiplayer - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.

Prop

  • All props now have a 'Lag Compensation' toggle. (Use sparingly!)
  • prop_car_alarm - Added ability to enable/disable
  • prop_door_rotating - Added 'glow' option
  • prop_physics - Added OnHitByTank output, for creating custom events when a prop is punched by the tank.
  • prop_fuel_barrel - special destructible physics prop that blows up in several stages when shot. Added from The Sacrifice DLC.
  • prop_wall_breakable - A section of wall that's breakable just like doors are.
  • scripted_item_drop - An item with basic physics that detects player touch.

Trigger

Weapon/Upgrade spawn

Note.pngNote:Read L4D2 Level Design's Weapon and Item Spawning