logic_sequence
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logic_sequence
is a point entity available in Mapbase and Strata Source. It is a variant of logic_case which treats the cases as a linear sequence ordered from 1-16, progressing from one case to the next by comparing input values against a current one. This is useful for situations where the player needs to input a combination of numbers or letters, like the password for a keypad.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- If this entity is disabled, it will not accept any case tests. It will still accept other inputs, like
SetCurrentCase
. - Initial Case (InitialCase) <integer>
- Which case to start on, meaning inputs will initially compare with this case. Uses the case's index. (e.g. 4 for Case 04)
- Case 01 (Case##) to Case 16 <string>
- The values to test against. The current case fires
OnCasePass
orOnCaseFail
based on whether this value matches theInValue
parameter. - Suppress auto increment (DontIncrementOnPass) <boolean>
- Prevents automatically incrementing the sequence each time a case passes.)
Inputs
- InValue <string>
- Compares the Input value to the current case's value, firing the appropriate output or progresses the sequence if needed.
- SetCurrentCase <integer>
- Sets the sequence's current case. This will fire
OutCurCase
.
- SetCurrentCaseNoFire <integer>
- Sets the sequence's current case without firing
OutCurCase
.
- IncrementSequence <integer>
- Increments the current case by the specified number. (1 if blank)
- ResetSequence <void>
- Resets the sequence to Case 01.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
Outputs
- OutCurCase <integer>
- Fires each time the sequence's current case value changes, e.g. when it's incremented by a passing case.
- OnCasePass <string>
- Fires when a case is matched, passing the input value.
- OnCaseFail <string>
- Fires when a case fails, passing the input value.
- OnSequenceComplete <string>
- Fires when the last case is matched and the sequence is complete.