comp_trigger_p2_goo
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comp_trigger_p2_goo
is an internal point entity available in Portal 2: Community Edition. It is a trigger that bundles together the typical functions of normal Portal 2 goo, such as killing the player, removing physics objects, and loading a desired save.
Keyvalues
- Enable Fade (enablefade) <integer>
- Use a player_loadsaved to fade out the view as the player falls/drowns. Otherwise, just kill the player with a trigger_hurt.
- Fade Color - Preset (fadepreset) <color255>
- Use a preset color for the fade.
- Fade Color - Custom (fadecolor) <color255>
- Specify your own fade color instead.
- Fade Time (fadetime) <integer>
- The number of seconds the fade takes to fully occur.
- Physics Offset (phys_offset) <integer>
- The distance below the hurt trigger to place the dissolving trigger. This ensures objects are hidden by the goo/fog before being destroyed.
- Failsafe delay (failsafe_delay) <integer>
- Delay after which non-cube entities will be killed
- Physics Filter (dissolve_filter) <targetname>
- Set to filter entity to prevent certain entities from dissolving.
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- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Everything (not including physics debris) : [64] Clients (Survivors, Special Infected, Tanks ) : [1]
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Inputs
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StrataEngine:
- Touch (only in Strata Source games)
- Behaves as if
!caller
has touched the trigger volume
Outputs
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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