comp_relay
		
		
		
		
		
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 Note: Inputs and outputs only work if given directly from entities placed in Hammer, messages sent in game and dynamically will not work.
Note: Inputs and outputs only work if given directly from entities placed in Hammer, messages sent in game and dynamically will not work.
		
	

 

comp_relay  is an  internal point entity  available in  Strata Source and
 Strata Source and  TeamSpen's Hammer Addons.
 TeamSpen's Hammer Addons. 
It is an optimized version of logic_relay. The entities numerous inputs and outputs can be used to bundle inputs/outputs together. Some features from logic_relay are missing, most are missing because this entity does not have any of its flags.
 Note: Inputs and outputs only work if given directly from entities placed in Hammer, messages sent in game and dynamically will not work.
Note: Inputs and outputs only work if given directly from entities placed in Hammer, messages sent in game and dynamically will not work.
Keyvalues
StaticTargetName:
- Name (targetname) <string>
- The name that other entities refer to this entity by. This entity only exists during compilation, so the name is only usable in limited situations.
ControlEnables:
- Control Type (ctrl_type) <choices>
- Controls how the Control Value is interpreted.
- 0 : Is Enabled?
- 1 : Is Disabled?
 
- Control Value (ctrl_value) <choices>
- Decides whether this entity is enabled. If disabled, the entity has no effect.
- 0 : No
- 1 : Yes
 
- Extra Delay (delay) <float>
- Add this delay to all outputs. This allows you to control this via $fixup values, for instance.
Inputs
- Trigger <string>
- Trigger the relay and fire the output.
- TurnOn <string>
- Fire the OnTurnedOn output.
- TurnOff <string>
- Fire the OnTurnedOff output.
- FireUser1 to FireUser8 <string>
- Fires the respectiveOnUseroutputs; see User Inputs and Outputs.
Outputs
- OnTrigger <string>
- Fired when the relay is triggered.
- OnTurnOn <string>
- Fired when the relay is turned on.
- OnTurnOff <string>
- Fired when the relay is turned off.
- OnUser1 to OnUser8 <string>
- These outputs each fire in response to the firing of the like-numbered FireUser1toFireUser8Input; see User Inputs and Outputs.
See also
























