prop_detail_sprite
prop_detail_sprite
is an internal point entity available in all Source games. It allows manual insertion of detail sprites into a level.
See Detail props#Sprites for detailed information about setting up detail props through .VBSP files.
Tip:Only use this entity if you are desperate. It is much better to assign a material a %detailtype and let VBSP generate detail sprites itself.
Note:This is an internal entity. When the map is compiled by VBSP it is processed and then removed: it does not exist when the map is running.
Keyvalues
!FGDThis entity is not in Valve's FGDs. Its properties must be set with SmartEdit disabled.
- Origin (X Y Z)
(origin)
<coordinates> - The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Pitch Yaw Roll (X Y Z)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
detailOrientation <int>
- See Detail props.
position_ul <Vector2D>
- The location of the sprite's upper left corner, relative to its origin.
position_lr <Vector2D>
- The location of the sprite's lower right corner, relative to its origin.
tex_ul <Vector2D>
- The X Y position of the sprite's upper left corner on the detail texture.
tex_size <Vector2D>
- The area of the detail texture that should constitute this sprite (dimensions of the sprite in texels). See Detail props#Sprites.
tex_total_size <int>
- The width (X-axis resolution) of the detail texture.
Example
Here is an example of a sprite from a custom .VBSP file.
RoseFlower
{
sprite "0 0 83 128 512"
spritesize "0.5 0.05 7 13"
spriterandomscale .3
amount 0.02
detailorientation 2
sway 0.2
upright 1
maxangle 70
}
To place this sprite manually, the entity would be set up in this way:
detailOrientation <2>
position_ul <0 13>
position_lr <7 0>
tex_ul <0 0>
tex_size <83 128>
tex_total_size <512>