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prop_detail_sprite is a internal point entity available in all Source games. It allows manual insertion of detail sprites into a level.

Tip.png Tip: Only use this entity if you are desperate. It is much better to assign a material a %detailtype and let VBSP generate detail sprites itself.
Note.png Note: This is an internal entity. When the map is compiled by VBSP it is processed and then removed: it does not exist when the map is running.


This entity is not in Valve's FGDs. Its properties must be set with SmartEdit disabled.

origin <Vector>
angles <QAngle>
Standard position information.
detailOrientation <int>
See Detail props#sprites.
position_ul <Vector2D>
position_lr <Vector2D>
Confirm:The location of the sprite's upper left and lower right corners, relative to its origin.
tex_ul <Vector2D>
tex_size <Vector2D>
tex_total_size <float>
The area of the detail texture that should constitute this sprite. See Detail props#sprites.