List of Portal: Revolution Entities: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
CHILLMODEA (talk | contribs) No edit summary |
||
Line 73: | Line 73: | ||
*[[env_bubbles]] | *[[env_bubbles]] | ||
*[[env_blood]] | *[[env_blood]] | ||
*[[env_cascade_light]] | *[[env_cascade_light]] | ||
*[[env_credits]] | *[[env_credits]] | ||
Line 141: | Line 140: | ||
*[[env_wind]] | *[[env_wind]] | ||
*[[env_zoom]] | *[[env_zoom]] | ||
=== Filter === | === Filter === | ||
Line 275: | Line 273: | ||
*[[info_projecteddecal]] | *[[info_projecteddecal]] | ||
*[[info_target]] | *[[info_target]] | ||
*[[info_target_instructor_hint]] | *[[info_target_instructor_hint]] | ||
*[[info_target_personality_sphere]] | *[[info_target_personality_sphere]] | ||
Line 434: | Line 431: | ||
*[[point_spotlight]] | *[[point_spotlight]] | ||
*[[point_survey]] | *[[point_survey]] | ||
*[[point_teleport]] | *[[point_teleport]] | ||
*[[point_template]] | *[[point_template]] | ||
Line 564: | Line 560: | ||
*[[trigger_soundscape]] | *[[trigger_soundscape]] | ||
*[[trigger_teleport]] | *[[trigger_teleport]] | ||
*[[trigger_teleport_relative]] | *[[trigger_teleport_relative]] | ||
*[[trigger_togglesave]] | *[[trigger_togglesave]] |
Revision as of 20:05, 12 June 2025

This article or section needs to be cleaned up to conform to a higher standard of quality because:
there are duplicates in some areas.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.This is a complete list of all entities found in Portal: Revolution.
Revolution.fgd
AI
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_assault
- ai_goal_fightfromcover
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
- aiscripted_schedule
Ambient
Assault
Beam
Color Correction
Commentary
Comp
- comp_choreo_sceneset
- comp_pack
- comp_pack_rename
- comp_pack_replace_soundscript
- comp_precache_model
- comp_precache_sound
- comp_prop_cable
- comp_prop_rope
- comp_propcombine_set
- comp_propcombine_volume
- comp_relay
- comp_trigger_p2_goo
- comp_vactube_end
- comp_vactube_junction
- comp_vactube_object
- comp_vactube_spline
- comp_vactube_start
Cycler
Ent
Env
- env_ambient_light
- env_beam
- env_bubbles
- env_blood
- env_cascade_light
- env_credits
- env_cubemap
- env_detail_controller
- env_dof_controller
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_dissolver
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_global
- env_glow
- env_gunfire
- env_hudhint
- env_instructor_hint
- env_laser
- env_lightglow
- env_lightrail_endpoint
- env_message
- env_microphone
- env_movieexplosion
- env_muzzleflash
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_player_viewfinder
- env_portal_credits
- env_portal_laser
- env_portal_path_track
- env_rockettrail
- env_rotorshooter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_speaker
- env_splash
- env_sporeexplosion
- env_sprite
- env_sprite_clientside
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_surface_teleport
- env_texturetoggle
- env_tilt
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
Filter
- filter_activator_class
- filter_activator_context
- filter_activator_involume
- filter_activator_keyfield
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_activator_surfacedata
- filter_activator_team
- filter_base
- filter_damage_type
- filter_enemy
- filter_multi
- filter_paint_power
- filter_player_held
- filter_velocity
Fog
Func
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail_blocker
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_instance
- func_instance_io_proxy
- func_instance_origin
- func_instance_parms
- func_ladder
- func_ladderendpoint
- func_lookdoor
- func_monitor
- func_movelinear
- func_noportal_volume
- func_physbox
- func_physbox_multiplayer
- func_placement_clip
- func_platrot
- func_portal_bumper
- func_portal_detector
- func_portal_orientation
- func_portalled
- func_precipitation
- func_precipitation_blocker
- func_proprrespawnzone
- func_pushable
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_useableladder
- func_viscluster
- func_wall
- func_wall_toggle
- func_water
- func_water_analog
- func_weight_button
Game
- game_gib_manager
- game_globalvars
- game_player_equip
- game_ragdoll_manager
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
Generic
Gibshooter
Hammer
Hot
Info
- info_camera_link
- info_constraint_anchor
- info_coop_spawn
- info_game_event_proxy
- info_hint
- info_ladder_dismount
- info_landmark
- info_landmark_entry
- info_landmark_exit
- info_lighting_relative
- info_mass_center
- info_no_dynamic_shadow
- info_npc_spawn_destination
- info_overlay
- info_overlay_transition
- info_paint_sprayer
- info_particle_system
- info_placement_helper
- info_player_deathmatch
- info_player_ping_detector
- info_player_start
- info_playtest_manager
- info_portal_gamerules
- info_projecteddecal
- info_target
- info_target_instructor_hint
- info_target_personality_sphere
- info_teleport_destination
- infodecal
Item
Keyframe
Light
Linked
Logic
- logic_achievement
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_console
- logic_context_accessor
- logic_convar
- logic_coop_manager
- logic_datadesc_accessor
- logic_entity_position
- logic_eventlistener
- logic_eventlistener_itemequip
- logic_format
- logic_gate
- logic_keyfield
- logic_lineto
- logic_measure_direction
- logic_measure_movement
- logic_modelinfo
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_playmovie
- logic_random_outputs
- logic_register_activator
- logic_relay
- logic_relay_queue
- logic_scene_list_manager
- logic_script
- logic_sequence
- logic_timer
- logic_timescale
Material
Math
- math_bits
- math_clamp
- math_colorblend
- math_counter
- math_counter_advanced
- math_generate
- math_lightpattern
- math_mod
- math_remap
- math_vector
Momentary
Monster
Move
NPC
- npc_bullseye
- npc_enemyfinder
- npc_heardanger
- npc_hover_turret
- npc_maker
- npc_personality_core
- npc_rocket_turret
- npc_template_maker
- npc_wheatley_boss
Paint
Parallax
Path
Phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
- physics_cannister
Player
Point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_camera
- point_changelevel
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_energy_ball_launcher
- point_entity_finder
- point_futbol_shooter
- point_gamestats_counter
- point_hurt
- point_laser_target
- point_message
- point_paint_sensor
- point_playermoveconstraint
- point_proximity_sensor
- point_push
- point_servercommand
- point_spotlight
- point_survey
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- point_viewproxy
- point_worldtext
Portal
Post Process
Projected
Prop
- prop_button
- prop_detail
- prop_detail_sprite
- prop_door_rotating
- prop_dynamic
- prop_dynamic_glow
- prop_dynamic_ornament
- prop_dynamic_override
- prop_energy_ball
- prop_exploding_futbol
- prop_floor_ball_button
- prop_floor_button
- prop_floor_cube_button
- prop_glados_core
- prop_glass_futbol
- prop_glass_futbol_socket
- prop_glass_futbol_spawner
- prop_hallucination
- prop_indicator_panel
- prop_laser_catcher
- prop_laser_relay
- prop_mirror
- prop_monster_box
- prop_paint_bomb
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_physics_paintable
- prop_physics_ragdoll
- prop_physics_respawnable
- prop_portal_stats_display
- prop_ragdoll
- prop_rocket_tripwire
- prop_sphere
- prop_static
- prop_telescopic_arm
- prop_testchamber_door
- prop_testchamber_sign
- prop_tic_tac_toe_panel
- prop_under_button
- prop_under_floor_button
- prop_wall_projector
Rocket
Scripted
Shadow
Simple
Sky
Spark
Sunlight
Tanktrain
Target
Test
Tool Brushes
Trigger
- trigger_autosave
- trigger_brush
- trigger_catapult
- trigger_changelevel
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_momentum_promptinput
- trigger_paint_cleanser
- trigger_ping_detector
- trigger_playermovement
- trigger_playerteam
- trigger_portal_cleanser
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_reversespeed
- trigger_serverragdoll
- trigger_setspeed
- trigger_softbarrier
- trigger_soundoperator
- trigger_soundscape
- trigger_teleport
- trigger_teleport_relative
- trigger_togglesave
- trigger_tonemap
- trigger_transition
- trigger_userinput
- trigger_vphysics_motion
- trigger_wind
VGUI
- vgui_level_placard_display
- vgui_movie_display
- vgui_mp_lobby_display
- vgui_neurotoxin_countdown
- vgui_screen
- vgui_slideshow_display
- vgui_world_text_panel