List of Portal: Revolution Entities: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
CHILLMODEA (talk | contribs) No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Portalrev topicon}} | {{Portalrev topicon}} | ||
This is a complete list of all entities found in {{Portalrev|4}}. | This is a complete list of all entities found in {{Portalrev|4}}. | ||
__NOTOC__ | |||
== [[Revolution.fgd]] == | |||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
=== AI === | === AI === | ||
*ai_battle_line | *[[ai_battle_line]] | ||
*ai_changehintgroup | *[[ai_changehintgroup]] | ||
*ai_changetarget | *[[ai_changetarget]] | ||
*ai_goal_assault | *[[ai_goal_assault]] | ||
*ai_goal_fightfromcover | *[[ai_goal_fightfromcover]] | ||
*ai_goal_follow | *[[ai_goal_follow]] | ||
*ai_goal_injured_follow | *[[ai_goal_injured_follow]] | ||
*ai_goal_lead | *[[ai_goal_lead]] | ||
*ai_goal_lead_weapon | *[[ai_goal_lead_weapon]] | ||
*ai_goal_standoff | *[[ai_goal_standoff]] | ||
*ai_npc_eventresponsesystem | *[[ai_npc_eventresponsesystem]] | ||
*ai_relationship | *[[ai_relationship]] | ||
*ai_script_conditions | *[[ai_script_conditions]] | ||
*ai_sound | *[[ai_sound]] | ||
*ai_speechfilter | *[[ai_speechfilter]] | ||
* | *[[aiscripted_schedule]] | ||
=== | === Ambient === | ||
* | *[[ambient_generic]] | ||
=== Assault === | |||
* | *[[assault_assaultpoint]] | ||
* | *[[assault_rallypoint]] | ||
=== Beam === | |||
*[[beam_spotlight]] | |||
* | |||
=== Color Correction === | === Color Correction === | ||
*color_correction | *[[color_correction]] | ||
*color_correction_volume | *[[color_correction_volume]] | ||
=== Commentary === | === Commentary === | ||
*commentary_auto | *[[commentary_auto]] | ||
*point_commentary_node | *[[point_commentary_node]] | ||
=== Comp === | |||
*[[comp_choreo_sceneset]] | |||
*[[comp_pack]] | |||
*[[comp_pack_rename]] | |||
*[[comp_pack_replace_soundscript]] | |||
*[[comp_precache_model]] | |||
*[[comp_precache_sound]] | |||
*[[comp_prop_cable]] | |||
*[[comp_prop_rope]] | |||
*[[comp_propcombine_set]] | |||
*[[comp_propcombine_volume]] | |||
*[[comp_relay]] | |||
*[[comp_trigger_p2_goo]] | |||
*[[comp_vactube_end]] | |||
*[[comp_vactube_junction]] | |||
*[[comp_vactube_object]] | |||
*[[comp_vactube_spline]] | |||
*[[comp_vactube_start]] | |||
=== Cycler === | |||
*[[cycler]] | |||
*[[cycler_actor]] | |||
=== | === Ent === | ||
* | *[[ent_hover_turret_tether]] | ||
=== Env === | |||
*[[env_ambient_light]] | |||
*[[env_beam]] | |||
*[[env_bubbles]] | |||
*[[env_blood]] | |||
*[[env_cascade_light]] | |||
*[[env_credits]] | |||
*[[env_cubemap]] | |||
*[[env_detail_controller]] | |||
*[[env_dof_controller]] | |||
*[[env_dustpuff]] | |||
*[[env_effectscript]] | |||
*[[env_embers]] | |||
*[[env_entity_dissolver]] | |||
*[[env_entity_igniter]] | |||
*[[env_entity_maker]] | |||
*[[env_explosion]] | |||
*[[env_fade]] | |||
*[[env_fire]] | |||
*[[env_firesensor]] | |||
*[[env_firesource]] | |||
*[[env_fog_controller]] | |||
*[[env_global]] | |||
*[[env_glow]] | |||
*[[env_gunfire]] | |||
*[[env_hudhint]] | |||
*[[env_instructor_hint]] | |||
*[[env_laser]] | |||
*[[env_lightglow]] | |||
*[[env_lightrail_endpoint]] | |||
*[[env_message]] | |||
*[[env_microphone]] | |||
*[[env_movieexplosion]] | |||
*[[env_muzzleflash]] | |||
*[[env_particle_performance_monitor]] | |||
*[[env_particlelight]] | |||
*[[env_particlescript]] | |||
*[[env_physexplosion]] | |||
*[[env_physimpact]] | |||
*[[env_player_surface_trigger]] | |||
*[[env_player_viewfinder]] | |||
*[[env_portal_credits]] | |||
*[[env_portal_laser]] | |||
*[[env_portal_path_track]] | |||
*[[env_rockettrail]] | |||
*[[env_rotorshooter]] | |||
*[[env_screeneffect]] | |||
*[[env_screenoverlay]] | |||
*[[env_shake]] | |||
*[[env_shooter]] | |||
*[[env_smokestack]] | |||
*[[env_smoketrail]] | |||
*[[env_soundscape]] | |||
*[[env_soundscape_proxy]] | |||
*[[env_soundscape_triggerable]] | |||
*[[env_spark]] | |||
*[[env_speaker]] | |||
*[[env_splash]] | |||
*[[env_sporeexplosion]] | |||
*[[env_sprite]] | |||
*[[env_sprite_clientside]] | |||
*[[env_sprite_oriented]] | |||
*[[env_spritetrail]] | |||
*[[env_steam]] | |||
*[[env_sun]] | |||
*[[env_surface_teleport]] | |||
*[[env_texturetoggle]] | |||
*[[env_tilt]] | |||
*[[env_tonemap_controller]] | |||
*[[env_viewpunch]] | |||
*[[env_wind]] | |||
*[[env_zoom]] | |||
=== Filter === | |||
*[[filter_activator_class]] | |||
*[[filter_activator_context]] | |||
*[[filter_activator_involume]] | |||
*[[filter_activator_keyfield]] | |||
*[[filter_activator_mass_greater]] | |||
*[[filter_activator_model]] | |||
*[[filter_activator_name]] | |||
*[[filter_activator_surfacedata]] | |||
*[[filter_activator_team]] | |||
*[[filter_base]] | |||
*[[filter_damage_type]] | |||
*[[filter_enemy]] | |||
*[[filter_multi]] | |||
*[[filter_paint_power]] | |||
*[[filter_player_held]] | |||
*[[filter_velocity]] | |||
=== Fog === | === Fog === | ||
* | *[[fog_volume]] | ||
* | |||
=== Func === | |||
*[[func_breakable]] | |||
*[[func_breakable_surf]] | |||
*[[func_brush]] | |||
*[[func_button]] | |||
*[[func_clip_vphysics]] | |||
*[[func_conveyor]] | |||
*[[func_detail_blocker]] | |||
*[[func_door]] | |||
*[[func_door_rotating]] | |||
*[[func_dustcloud]] | |||
*[[func_dustmotes]] | |||
*[[func_fish_pool]] | |||
*[[func_guntarget]] | |||
*[[func_instance]] | |||
*[[func_instance_io_proxy]] | |||
*[[func_instance_origin]] | |||
*[[func_instance_parms]] | |||
*[[func_ladder]] | |||
*[[func_ladderendpoint]] | |||
*[[func_lookdoor]] | |||
*[[func_monitor]] | |||
*[[func_movelinear]] | |||
*[[func_noportal_volume]] | |||
*[[func_physbox]] | |||
*[[func_physbox_multiplayer]] | |||
*[[func_placement_clip]] | |||
*[[func_platrot]] | |||
*[[func_portal_bumper]] | |||
*[[func_portal_detector]] | |||
*[[func_portal_orientation]] | |||
*[[func_portalled]] | |||
*[[func_precipitation]] | |||
*[[func_precipitation_blocker]] | |||
*[[func_proprrespawnzone]] | |||
*[[func_pushable]] | |||
*[[func_reflective_glass]] | |||
*[[func_rot_button]] | |||
*[[func_rotating]] | |||
*[[func_smokevolume]] | |||
*[[func_tank]] | |||
*[[func_tanklaser]] | |||
*[[func_tankmortar]] | |||
*[[func_tankphyscannister]] | |||
*[[func_tankpulselaser]] | |||
*[[func_tanktrain]] | |||
*[[func_trackautochange]] | |||
*[[func_trackchange]] | |||
*[[func_tracktrain]] | |||
*[[func_train]] | |||
*[[func_traincontrols]] | |||
*[[func_useableladder]] | |||
*[[func_viscluster]] | |||
*[[func_wall]] | |||
*[[func_wall_toggle]] | |||
*[[func_water]] | |||
*[[func_water_analog]] | |||
*[[func_weight_button]] | |||
=== Game === | |||
*[[game_gib_manager]] | |||
*[[game_globalvars]] | |||
*[[game_player_equip]] | |||
*[[game_ragdoll_manager]] | |||
*[[game_text]] | |||
*[[game_ui]] | |||
*[[game_weapon_manager]] | |||
*[[game_zone_player]] | |||
=== Generic === | |||
*[[generic_actor]] | |||
=== | === Gibshooter === | ||
* | *[[gibshooter]] | ||
=== Hammer === | === Hammer === | ||
*hammer_notes | *[[hammer_notes]] | ||
*hammer_updateignorelist | *[[hammer_updateignorelist]] | ||
=== Hot === | |||
*[[hot_potato]] | |||
*[[hot_potato_catcher]] | |||
*[[hot_potato_socket]] | |||
*[[hot_potato_spawner]] | |||
=== Info === | |||
*[[info_camera_link]] | |||
*[[info_constraint_anchor]] | |||
*[[info_coop_spawn]] | |||
*[[info_game_event_proxy]] | |||
*[[info_hint]] | |||
*[[info_ladder_dismount]] | |||
*[[info_landmark]] | |||
*[[info_landmark_entry]] | |||
*[[info_landmark_exit]] | |||
*[[info_lighting_relative]] | |||
*[[info_mass_center]] | |||
*[[info_no_dynamic_shadow]] | |||
*[[info_npc_spawn_destination]] | |||
*[[info_overlay]] | |||
*[[info_overlay_transition]] | |||
*[[info_paint_sprayer]] | |||
*[[info_particle_system]] | |||
*[[info_placement_helper]] | |||
*[[info_player_deathmatch]] | |||
*[[info_player_ping_detector]] | |||
*[[info_player_start]] | |||
*[[info_playtest_manager]] | |||
*[[info_portal_gamerules]] | |||
*[[info_projecteddecal]] | |||
*[[info_target]] | |||
*[[info_target_instructor_hint]] | |||
*[[info_target_personality_sphere]] | |||
*[[info_teleport_destination]] | |||
*[[infodecal]] | |||
=== Item === | |||
*[[item_boots]] | |||
*[[item_nugget]] | |||
*[[item_paint_power_pickup]] | |||
=== Keyframe === | |||
*[[keyframe_rope]] | |||
*[[keyframe_track]] | |||
=== Light === | |||
*[[light]] | |||
*[[light_environment]] | |||
*[[light_spot]] | |||
=== | === Linked === | ||
* | *[[linked_portal_door]] | ||
=== | === Logic === | ||
* | *[[logic_achievement]] | ||
* | *[[logic_active_autosave]] | ||
* | *[[logic_auto]] | ||
*[[logic_autosave]] | |||
*[[logic_branch]] | |||
*[[logic_branch_listener]] | |||
*[[logic_case]] | |||
*[[logic_choreographed_scene]] | |||
*[[logic_collision_pair]] | |||
*[[logic_compare]] | |||
*[[logic_console]] | |||
*[[logic_context_accessor]] | |||
*[[logic_convar]] | |||
*[[logic_coop_manager]] | |||
*[[logic_datadesc_accessor]] | |||
*[[logic_entity_position]] | |||
*[[logic_eventlistener]] | |||
*[[logic_eventlistener_itemequip]] | |||
*[[logic_format]] | |||
*[[logic_gate]] | |||
*[[logic_keyfield]] | |||
*[[logic_lineto]] | |||
*[[logic_measure_direction]] | |||
*[[logic_measure_movement]] | |||
*[[logic_modelinfo]] | |||
*[[logic_multicompare]] | |||
*[[logic_navigation]] | |||
*[[logic_playerproxy]] | |||
*[[logic_playmovie]] | |||
*[[logic_random_outputs]] | |||
*[[logic_register_activator]] | |||
*[[logic_relay]] | |||
*[[logic_relay_queue]] | |||
*[[logic_scene_list_manager]] | |||
*[[logic_script]] | |||
*[[logic_sequence]] | |||
*[[logic_timer]] | |||
*[[logic_timescale]] | |||
=== | === Material === | ||
*[[material_modify_control]] | |||
* | === Math === | ||
* | *[[math_bits]] | ||
* | *[[math_clamp]] | ||
* | *[[math_colorblend]] | ||
* | *[[math_counter]] | ||
* | *[[math_counter_advanced]] | ||
* | *[[math_generate]] | ||
* | *[[math_lightpattern]] | ||
* | *[[math_mod]] | ||
* | *[[math_remap]] | ||
*[[math_vector]] | |||
=== | === Momentary === | ||
* | *[[momentary_rot_button]] | ||
=== | === Monster === | ||
* | *[[monster_generic]] | ||
=== | === Move === | ||
* | *[[move_keyframed]] | ||
*[[move_rope]] | |||
*[[move_track]] | |||
*move_rope | |||
*move_track | |||
=== | === NPC === | ||
* | *[[npc_bullseye]] | ||
* | *[[npc_enemyfinder]] | ||
* | *[[npc_heardanger]] | ||
* | *[[npc_hover_turret]] | ||
* | *[[npc_maker]] | ||
* | *[[npc_personality_core]] | ||
* | *[[npc_rocket_turret]] | ||
* | *[[npc_template_maker]] | ||
* | *[[npc_wheatley_boss]] | ||
* | |||
* | === Paint === | ||
* | *[[paint_sphere]] | ||
* | |||
* | === Parallax === | ||
*[[parallax_obb]] | |||
=== Path === | |||
*[[path_corner]] | |||
*[[path_corner_crash]] | |||
*[[path_track]] | |||
*[[path_vphysics]] | |||
=== Phys === | |||
*[[phys_ballsocket]] | |||
*[[phys_constraint]] | |||
*[[phys_constraintsystem]] | |||
*[[phys_convert]] | |||
*[[phys_hinge]] | |||
*[[phys_keepupright]] | |||
*[[phys_lengthconstraint]] | |||
*[[phys_magnet]] | |||
*[[phys_motor]] | |||
*[[phys_pulleyconstraint]] | |||
*[[phys_ragdollconstraint]] | |||
*[[phys_ragdollmagnet]] | |||
*[[phys_slideconstraint]] | |||
*[[phys_spring]] | |||
*[[phys_thruster]] | |||
*[[phys_torque]] | |||
*[[physics_cannister]] | |||
=== Player === | |||
*[[player_loadsaved]] | |||
*[[player_speedmod]] | |||
*[[player_weaponstrip]] | |||
=== Point === | |||
*[[point_anglesensor]] | |||
*[[point_angularvelocitysensor]] | |||
*[[point_bonusmaps_accessor]] | |||
*[[point_camera]] | |||
*[[point_changelevel]] | |||
*[[point_clientcommand]] | |||
*[[point_devshot_camera]] | |||
*[[point_enable_motion_fixup]] | |||
*[[point_energy_ball_launcher]] | |||
*[[point_entity_finder]] | |||
*[[point_futbol_shooter]] | |||
*[[point_gamestats_counter]] | |||
*[[point_hurt]] | |||
*[[point_laser_target]] | |||
*[[point_message]] | |||
*[[point_paint_sensor]] | |||
*[[point_playermoveconstraint]] | |||
*[[point_proximity_sensor]] | |||
*[[point_push]] | |||
*[[point_servercommand]] | |||
*[[point_spotlight]] | |||
*[[point_survey]] | |||
*[[point_teleport]] | |||
*[[point_template]] | |||
*[[point_tesla]] | |||
*[[point_velocitysensor]] | |||
*[[point_viewcontrol]] | |||
*[[point_viewproxy]] | |||
*[[point_worldtext]] | |||
=== Portal === | |||
*[[portal_race_checkpoint]] | |||
*[[portalmp_gamerules]] | |||
=== Post Process === | |||
*[[postprocess_controller]] | |||
=== Projected === | |||
*[[projected_wall_entity]] | |||
=== Prop === | |||
*[[prop_button]] | |||
*[[prop_detail]] | |||
*[[prop_detail_sprite]] | |||
*[[prop_door_rotating]] | |||
*[[prop_dynamic]] | |||
*[[prop_dynamic_glow]] | |||
*[[prop_dynamic_ornament]] | |||
*[[prop_dynamic_override]] | |||
*[[prop_energy_ball]] | |||
*[[prop_exploding_futbol]] | |||
*[[prop_floor_ball_button]] | |||
*[[prop_floor_button]] | |||
*[[prop_floor_cube_button]] | |||
*[[prop_glados_core]] | |||
*[[prop_glass_futbol]] | |||
*[[prop_glass_futbol_socket]] | |||
*[[prop_glass_futbol_spawner]] | |||
*[[prop_hallucination]] | |||
*[[prop_indicator_panel]] | |||
*[[prop_laser_catcher]] | |||
*[[prop_laser_relay]] | |||
*[[prop_mirror]] | |||
*[[prop_monster_box]] | |||
*[[prop_paint_bomb]] | |||
*[[prop_physics]] | |||
*[[prop_physics_multiplayer]] | |||
*[[prop_physics_override]] | |||
*[[prop_physics_paintable]] | |||
*[[prop_physics_ragdoll]] | |||
*[[prop_physics_respawnable]] | |||
*[[prop_portal_stats_display]] | |||
*[[prop_ragdoll]] | |||
*[[prop_rocket_tripwire]] | |||
*[[prop_sphere]] | |||
*[[prop_static]] | |||
*[[prop_telescopic_arm]] | |||
*[[prop_testchamber_door]] | |||
*[[prop_testchamber_sign]] | |||
*[[prop_tic_tac_toe_panel]] | |||
*[[prop_under_button]] | |||
*[[prop_under_floor_button]] | |||
*[[prop_wall_projector]] | |||
=== Rocket === | |||
*[[rocket_turret_projectile]] | |||
=== Scripted === | |||
*[[scripted_scene]] | |||
*[[scripted_sentence]] | |||
*[[scripted_sequence]] | |||
*[[scripted_target]] | |||
=== Shadow === | |||
*[[shadow_control]] | |||
=== Simple === | |||
*[[simple_physics_brush]] | |||
*[[simple_physics_prop]] | |||
=== Sky === | |||
*[[sky_camera]] | |||
*[[skybox_swapper]] | |||
=== Spark === | |||
*[[spark_shower]] | |||
=== Sunlight === | |||
*[[sunlight_shadow_control]] | |||
=== Tanktrain === | |||
*[[tanktrain_ai]] | |||
*[[tanktrain_aitarget]] | |||
=== Target === | |||
*[[target_changegravity]] | |||
=== Test === | |||
*[[test_sidelist]] | |||
*[[test_traceline]] | |||
=== Tool Brushes === | === Tool Brushes === | ||
*func_areaportal | *[[func_areaportal]] | ||
*func_areaportalwindow | *[[func_areaportalwindow]] | ||
=== Trigger === | |||
*[[trigger_autosave]] | |||
*[[trigger_brush]] | |||
*[[trigger_catapult]] | |||
*[[trigger_changelevel]] | |||
*[[trigger_gravity]] | |||
*[[trigger_hierarchy]] | |||
*[[trigger_hurt]] | |||
*[[trigger_impact]] | |||
*[[trigger_look]] | |||
*[[trigger_momentum_promptinput]] | |||
*[[trigger_paint_cleanser]] | |||
*[[trigger_ping_detector]] | |||
*[[trigger_playermovement]] | |||
*[[trigger_playerteam]] | |||
*[[trigger_portal_cleanser]] | |||
*[[trigger_proximity]] | |||
*[[trigger_push]] | |||
*[[trigger_remove]] | |||
*[[trigger_reversespeed]] | |||
*[[trigger_serverragdoll]] | |||
*[[trigger_setspeed]] | |||
*[[trigger_softbarrier]] | |||
*[[trigger_soundoperator]] | |||
*[[trigger_soundscape]] | |||
*[[trigger_teleport]] | |||
*[[trigger_teleport_relative]] | |||
*[[trigger_togglesave]] | |||
*[[trigger_tonemap]] | |||
*[[trigger_transition]] | |||
*[[trigger_userinput]] | |||
*[[trigger_vphysics_motion]] | |||
*[[trigger_wind]] | |||
=== | === VGUI === | ||
* | *[[vgui_level_placard_display]] | ||
* | *[[vgui_movie_display]] | ||
* | *[[vgui_mp_lobby_display]] | ||
*[[vgui_neurotoxin_countdown]] | |||
*[[vgui_screen]] | |||
*[[vgui_slideshow_display]] | |||
*[[vgui_world_text_panel]] | |||
=== | === Water === | ||
*[[water_lod_control]] | |||
=== Weapons === | |||
*[[weapon_cubemap]] | |||
*[[weapon_paintgun]] | |||
*[[weapon_portalgun]] | |||
* | |||
* | |||
* | |||
}} | }} | ||
[[Category:Entities by game]] | [[Category:Entities by game]] | ||
[[Category:Portal 2 Level Design]] | [[Category:Portal 2 Level Design]] |
Latest revision as of 21:10, 12 June 2025
This is a complete list of all entities found in Portal: Revolution.
Revolution.fgd
AI
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_assault
- ai_goal_fightfromcover
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
- aiscripted_schedule
Ambient
Assault
Beam
Color Correction
Commentary
Comp
- comp_choreo_sceneset
- comp_pack
- comp_pack_rename
- comp_pack_replace_soundscript
- comp_precache_model
- comp_precache_sound
- comp_prop_cable
- comp_prop_rope
- comp_propcombine_set
- comp_propcombine_volume
- comp_relay
- comp_trigger_p2_goo
- comp_vactube_end
- comp_vactube_junction
- comp_vactube_object
- comp_vactube_spline
- comp_vactube_start
Cycler
Ent
Env
- env_ambient_light
- env_beam
- env_bubbles
- env_blood
- env_cascade_light
- env_credits
- env_cubemap
- env_detail_controller
- env_dof_controller
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_dissolver
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_global
- env_glow
- env_gunfire
- env_hudhint
- env_instructor_hint
- env_laser
- env_lightglow
- env_lightrail_endpoint
- env_message
- env_microphone
- env_movieexplosion
- env_muzzleflash
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_player_viewfinder
- env_portal_credits
- env_portal_laser
- env_portal_path_track
- env_rockettrail
- env_rotorshooter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_speaker
- env_splash
- env_sporeexplosion
- env_sprite
- env_sprite_clientside
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_surface_teleport
- env_texturetoggle
- env_tilt
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
Filter
- filter_activator_class
- filter_activator_context
- filter_activator_involume
- filter_activator_keyfield
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_activator_surfacedata
- filter_activator_team
- filter_base
- filter_damage_type
- filter_enemy
- filter_multi
- filter_paint_power
- filter_player_held
- filter_velocity
Fog
Func
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail_blocker
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_instance
- func_instance_io_proxy
- func_instance_origin
- func_instance_parms
- func_ladder
- func_ladderendpoint
- func_lookdoor
- func_monitor
- func_movelinear
- func_noportal_volume
- func_physbox
- func_physbox_multiplayer
- func_placement_clip
- func_platrot
- func_portal_bumper
- func_portal_detector
- func_portal_orientation
- func_portalled
- func_precipitation
- func_precipitation_blocker
- func_proprrespawnzone
- func_pushable
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_useableladder
- func_viscluster
- func_wall
- func_wall_toggle
- func_water
- func_water_analog
- func_weight_button
Game
- game_gib_manager
- game_globalvars
- game_player_equip
- game_ragdoll_manager
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
Generic
Gibshooter
Hammer
Hot
Info
- info_camera_link
- info_constraint_anchor
- info_coop_spawn
- info_game_event_proxy
- info_hint
- info_ladder_dismount
- info_landmark
- info_landmark_entry
- info_landmark_exit
- info_lighting_relative
- info_mass_center
- info_no_dynamic_shadow
- info_npc_spawn_destination
- info_overlay
- info_overlay_transition
- info_paint_sprayer
- info_particle_system
- info_placement_helper
- info_player_deathmatch
- info_player_ping_detector
- info_player_start
- info_playtest_manager
- info_portal_gamerules
- info_projecteddecal
- info_target
- info_target_instructor_hint
- info_target_personality_sphere
- info_teleport_destination
- infodecal
Item
Keyframe
Light
Linked
Logic
- logic_achievement
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_console
- logic_context_accessor
- logic_convar
- logic_coop_manager
- logic_datadesc_accessor
- logic_entity_position
- logic_eventlistener
- logic_eventlistener_itemequip
- logic_format
- logic_gate
- logic_keyfield
- logic_lineto
- logic_measure_direction
- logic_measure_movement
- logic_modelinfo
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_playmovie
- logic_random_outputs
- logic_register_activator
- logic_relay
- logic_relay_queue
- logic_scene_list_manager
- logic_script
- logic_sequence
- logic_timer
- logic_timescale
Material
Math
- math_bits
- math_clamp
- math_colorblend
- math_counter
- math_counter_advanced
- math_generate
- math_lightpattern
- math_mod
- math_remap
- math_vector
Momentary
Monster
Move
NPC
- npc_bullseye
- npc_enemyfinder
- npc_heardanger
- npc_hover_turret
- npc_maker
- npc_personality_core
- npc_rocket_turret
- npc_template_maker
- npc_wheatley_boss
Paint
Parallax
Path
Phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
- physics_cannister
Player
Point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_camera
- point_changelevel
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_energy_ball_launcher
- point_entity_finder
- point_futbol_shooter
- point_gamestats_counter
- point_hurt
- point_laser_target
- point_message
- point_paint_sensor
- point_playermoveconstraint
- point_proximity_sensor
- point_push
- point_servercommand
- point_spotlight
- point_survey
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- point_viewproxy
- point_worldtext
Portal
Post Process
Projected
Prop
- prop_button
- prop_detail
- prop_detail_sprite
- prop_door_rotating
- prop_dynamic
- prop_dynamic_glow
- prop_dynamic_ornament
- prop_dynamic_override
- prop_energy_ball
- prop_exploding_futbol
- prop_floor_ball_button
- prop_floor_button
- prop_floor_cube_button
- prop_glados_core
- prop_glass_futbol
- prop_glass_futbol_socket
- prop_glass_futbol_spawner
- prop_hallucination
- prop_indicator_panel
- prop_laser_catcher
- prop_laser_relay
- prop_mirror
- prop_monster_box
- prop_paint_bomb
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_physics_paintable
- prop_physics_ragdoll
- prop_physics_respawnable
- prop_portal_stats_display
- prop_ragdoll
- prop_rocket_tripwire
- prop_sphere
- prop_static
- prop_telescopic_arm
- prop_testchamber_door
- prop_testchamber_sign
- prop_tic_tac_toe_panel
- prop_under_button
- prop_under_floor_button
- prop_wall_projector
Rocket
Scripted
Shadow
Simple
Sky
Spark
Sunlight
Tanktrain
Target
Test
Tool Brushes
Trigger
- trigger_autosave
- trigger_brush
- trigger_catapult
- trigger_changelevel
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_momentum_promptinput
- trigger_paint_cleanser
- trigger_ping_detector
- trigger_playermovement
- trigger_playerteam
- trigger_portal_cleanser
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_reversespeed
- trigger_serverragdoll
- trigger_setspeed
- trigger_softbarrier
- trigger_soundoperator
- trigger_soundscape
- trigger_teleport
- trigger_teleport_relative
- trigger_togglesave
- trigger_tonemap
- trigger_transition
- trigger_userinput
- trigger_vphysics_motion
- trigger_wind
VGUI
- vgui_level_placard_display
- vgui_movie_display
- vgui_mp_lobby_display
- vgui_neurotoxin_countdown
- vgui_screen
- vgui_slideshow_display
- vgui_world_text_panel