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List of Portal: Revolution Entities: Difference between revisions

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{{Portalrev topicon}}
{{Portalrev topicon}}
This is a complete list of all entities found in {{Portalrev|4}}.
This is a complete list of all entities found in {{Portalrev|4}}.
__NOTOC__


__NOTOC__
== [[Revolution.fgd]] ==
{{ColumnBox|count=4|
{{ColumnBox|count=4|
=== AI ===
=== AI ===
*ai_battle_line
*[[ai_battle_line]]
*ai_changehintgroup
*[[ai_changehintgroup]]
*ai_changetarget
*[[ai_changetarget]]
*ai_goal_assault
*[[ai_goal_assault]]
*ai_goal_fightfromcover
*[[ai_goal_fightfromcover]]
*ai_goal_follow
*[[ai_goal_follow]]
*ai_goal_injured_follow
*[[ai_goal_injured_follow]]
*ai_goal_lead
*[[ai_goal_lead]]
*ai_goal_lead_weapon
*[[ai_goal_lead_weapon]]
*ai_goal_standoff
*[[ai_goal_standoff]]
*ai_npc_eventresponsesystem
*[[ai_npc_eventresponsesystem]]
*ai_relationship
*[[ai_relationship]]
*ai_script_conditions
*[[ai_script_conditions]]
*ai_sound
*[[ai_sound]]
*ai_speechfilter
*[[ai_speechfilter]]
*assault_assaultpoint
*[[aiscripted_schedule]]
*assault_rallypoint
*tanktrain_ai
*tanktrain_aitarget


=== Brush Entities ===
=== Ambient ===
*comp_trigger_p2_goo
*[[ambient_generic]]
*env_bubbles
 
*env_embers
=== Assault ===
*func_breakable
*[[assault_assaultpoint]]
*func_breakable_surf
*[[assault_rallypoint]]
*func_brush
 
*func_clip_vphysics
=== Beam ===
*func_conveyor
*[[beam_spotlight]]
*func_detail_blocker
*func_dustcloud
*func_dustmotes
*func_guntarget
*func_movelinear
*func_physbox
*func_physbox_multiplayer
*func_placement_clip
*func_platrot
*func_portal_detector
*func_portal_orientation
*func_portalled
*func_precipitation
*func_precipitation_blocker
*func_proprrespawnzone
*func_pushable
*func_reflective_glass
*func_rotating
*func_smokevolume
*func_tank
*func_tanklaser
*func_tankmortar
*func_tankphyscannister
*func_tankpulselaser
*func_tanktrain
*func_trackautochange
*func_trackchange
*func_tracktrain
*func_train
*func_traincontrols
*func_viscluster
*func_wall
*func_wall_toggle
*func_water
*func_water_analog
*game_zone_player
*trigger_autosave
*trigger_brush
*trigger_catapult
*trigger_changelevel
*trigger_gravity
*trigger_hierarchy
*trigger_hurt
*trigger_impact
*trigger_look
*trigger_momentum_promptinput
*trigger_ping_detector
*trigger_playermovement
*trigger_playerteam
*trigger_proximity
*trigger_push
*trigger_remove
*trigger_reversespeed
*trigger_serverragdoll
*trigger_setspeed
*trigger_softbarrier
*trigger_soundoperator
*trigger_teleport
*trigger_teleport_relative
*trigger_togglesave
*trigger_tonemap
*trigger_transition
*trigger_userinput
*trigger_vphysics_motion
*trigger_wind


=== Color Correction ===
=== Color Correction ===
*color_correction
*[[color_correction]]
*color_correction_volume
*[[color_correction_volume]]


=== Commentary ===
=== Commentary ===
*commentary_auto
*[[commentary_auto]]
*point_commentary_node
*[[point_commentary_node]]
 
=== Comp ===
*[[comp_choreo_sceneset]]
*[[comp_pack]]
*[[comp_pack_rename]]
*[[comp_pack_replace_soundscript]]
*[[comp_precache_model]]
*[[comp_precache_sound]]
*[[comp_prop_cable]]
*[[comp_prop_rope]]
*[[comp_propcombine_set]]
*[[comp_propcombine_volume]]
*[[comp_relay]]
*[[comp_trigger_p2_goo]]
*[[comp_vactube_end]]
*[[comp_vactube_junction]]
*[[comp_vactube_object]]
*[[comp_vactube_spline]]
*[[comp_vactube_start]]
 
=== Cycler ===
*[[cycler]]
*[[cycler_actor]]


=== Cubes ===
=== Ent ===
*prop_monster_box
*[[ent_hover_turret_tether]]
 
=== Env ===
*[[env_ambient_light]]
*[[env_beam]]
*[[env_bubbles]]
*[[env_blood]]
*[[env_cascade_light]]
*[[env_credits]]
*[[env_cubemap]]
*[[env_detail_controller]]
*[[env_dof_controller]]
*[[env_dustpuff]]
*[[env_effectscript]]
*[[env_embers]]
*[[env_entity_dissolver]]
*[[env_entity_igniter]]
*[[env_entity_maker]]
*[[env_explosion]]
*[[env_fade]]
*[[env_fire]]
*[[env_firesensor]]
*[[env_firesource]]
*[[env_fog_controller]]
*[[env_global]]
*[[env_glow]]
*[[env_gunfire]]
*[[env_hudhint]]
*[[env_instructor_hint]]
*[[env_laser]]
*[[env_lightglow]]
*[[env_lightrail_endpoint]]
*[[env_message]]
*[[env_microphone]]
*[[env_movieexplosion]]
*[[env_muzzleflash]]
*[[env_particle_performance_monitor]]
*[[env_particlelight]]
*[[env_particlescript]]
*[[env_physexplosion]]
*[[env_physimpact]]
*[[env_player_surface_trigger]]
*[[env_player_viewfinder]]
*[[env_portal_credits]]
*[[env_portal_laser]]
*[[env_portal_path_track]]
*[[env_rockettrail]]
*[[env_rotorshooter]]
*[[env_screeneffect]]
*[[env_screenoverlay]]
*[[env_shake]]
*[[env_shooter]]
*[[env_smokestack]]
*[[env_smoketrail]]
*[[env_soundscape]]
*[[env_soundscape_proxy]]
*[[env_soundscape_triggerable]]
*[[env_spark]]
*[[env_speaker]]
*[[env_splash]]
*[[env_sporeexplosion]]
*[[env_sprite]]
*[[env_sprite_clientside]]
*[[env_sprite_oriented]]
*[[env_spritetrail]]
*[[env_steam]]
*[[env_sun]]
*[[env_surface_teleport]]
*[[env_texturetoggle]]
*[[env_tilt]]
*[[env_tonemap_controller]]
*[[env_viewpunch]]
*[[env_wind]]
*[[env_zoom]]
 
=== Filter ===
*[[filter_activator_class]]
*[[filter_activator_context]]
*[[filter_activator_involume]]
*[[filter_activator_keyfield]]
*[[filter_activator_mass_greater]]
*[[filter_activator_model]]
*[[filter_activator_name]]
*[[filter_activator_surfacedata]]
*[[filter_activator_team]]
*[[filter_base]]
*[[filter_damage_type]]
*[[filter_enemy]]
*[[filter_multi]]
*[[filter_paint_power]]
*[[filter_player_held]]
*[[filter_velocity]]


=== Fog ===
=== Fog ===
*env_fog_controller
*[[fog_volume]]
*fog_volume
 
=== Func ===
*[[func_breakable]]
*[[func_breakable_surf]]
*[[func_brush]]
*[[func_button]]
*[[func_clip_vphysics]]
*[[func_conveyor]]
*[[func_detail_blocker]]
*[[func_door]]
*[[func_door_rotating]]
*[[func_dustcloud]]
*[[func_dustmotes]]
*[[func_fish_pool]]
*[[func_guntarget]]
*[[func_instance]]
*[[func_instance_io_proxy]]
*[[func_instance_origin]]
*[[func_instance_parms]]
*[[func_ladder]]
*[[func_ladderendpoint]]
*[[func_lookdoor]]
*[[func_monitor]]
*[[func_movelinear]]
*[[func_noportal_volume]]
*[[func_physbox]]
*[[func_physbox_multiplayer]]
*[[func_placement_clip]]
*[[func_platrot]]
*[[func_portal_bumper]]
*[[func_portal_detector]]
*[[func_portal_orientation]]
*[[func_portalled]]
*[[func_precipitation]]
*[[func_precipitation_blocker]]
*[[func_proprrespawnzone]]
*[[func_pushable]]
*[[func_reflective_glass]]
*[[func_rot_button]]
*[[func_rotating]]
*[[func_smokevolume]]
*[[func_tank]]
*[[func_tanklaser]]
*[[func_tankmortar]]
*[[func_tankphyscannister]]
*[[func_tankpulselaser]]
*[[func_tanktrain]]
*[[func_trackautochange]]
*[[func_trackchange]]
*[[func_tracktrain]]
*[[func_train]]
*[[func_traincontrols]]
*[[func_useableladder]]
*[[func_viscluster]]
*[[func_wall]]
*[[func_wall_toggle]]
*[[func_water]]
*[[func_water_analog]]
*[[func_weight_button]]
 
=== Game ===
*[[game_gib_manager]]
*[[game_globalvars]]
*[[game_player_equip]]
*[[game_ragdoll_manager]]
*[[game_text]]
*[[game_ui]]
*[[game_weapon_manager]]
*[[game_zone_player]]
 
=== Generic ===
*[[generic_actor]]


=== Gameplay ===
=== Gibshooter ===
*env_hudhint
*[[gibshooter]]
*env_instructor_hint
*env_message
*env_microphone
*env_portal_laser
*env_speaker
*func_button
*func_door
*func_door_rotating
*func_ladder
*func_ladderendpoint
*func_lookdoor
*func_noportal_volume
*func_portal_bumper
*func_rot_button
*func_useableladder
*func_weight_button
*game_text
*hot_potato
*hot_potato_catcher
*hot_potato_socket
*hot_potato_spawner
*info_coop_spawn
*info_ladder_dismount
*info_paint_sprayer
*info_player_deathmatch
*info_player_start
*info_target_instructor_hint
*linked_portal_door
*logic_active_autosave
*logic_autosave
*momentary_rot_button
*paint_sphere
*point_energy_ball_launcher
*point_futbol_shooter
*point_hurt
*point_laser_target
*point_message
*point_teleport
*point_worldtext
*projected_wall_entity
*prop_button
*prop_door_rotating
*prop_energy_ball
*prop_exploding_futbol
*prop_floor_ball_button
*prop_floor_button
*prop_floor_cube_button
*prop_glass_futbol
*prop_glass_futbol_socket
*prop_glass_futbol_spawner
*prop_laser_catcher
*prop_laser_relay
*prop_paint_bomb
*prop_rocket_tripwire
*prop_telescopic_arm
*prop_testchamber_door
*prop_tic_tac_toe_panel
*prop_under_button
*prop_under_floor_button
*prop_wall_projector
*trigger_autosave
*trigger_paint_cleanser
*trigger_portal_cleanser
*trigger_teleport
*trigger_teleport_relative


=== Hammer ===
=== Hammer ===
*hammer_notes
*[[hammer_notes]]
*hammer_updateignorelist
*[[hammer_updateignorelist]]
 
=== Hot ===
*[[hot_potato]]
*[[hot_potato_catcher]]
*[[hot_potato_socket]]
*[[hot_potato_spawner]]
 
=== Info ===
*[[info_camera_link]]
*[[info_constraint_anchor]]
*[[info_coop_spawn]]
*[[info_game_event_proxy]]
*[[info_hint]]
*[[info_ladder_dismount]]
*[[info_landmark]]
*[[info_landmark_entry]]
*[[info_landmark_exit]]
*[[info_lighting_relative]]
*[[info_mass_center]]
*[[info_no_dynamic_shadow]]
*[[info_npc_spawn_destination]]
*[[info_overlay]]
*[[info_overlay_transition]]
*[[info_paint_sprayer]]
*[[info_particle_system]]
*[[info_placement_helper]]
*[[info_player_deathmatch]]
*[[info_player_ping_detector]]
*[[info_player_start]]
*[[info_playtest_manager]]
*[[info_portal_gamerules]]
*[[info_projecteddecal]]
*[[info_target]]
*[[info_target_instructor_hint]]
*[[info_target_personality_sphere]]
*[[info_teleport_destination]]
*[[infodecal]]
 
=== Item ===
*[[item_boots]]
*[[item_nugget]]
*[[item_paint_power_pickup]]
 
=== Keyframe ===
*[[keyframe_rope]]
*[[keyframe_track]]
 
=== Light ===
*[[light]]
*[[light_environment]]
*[[light_spot]]
 
=== Linked ===
*[[linked_portal_door]]
 
=== Logic ===
*[[logic_achievement]]
*[[logic_active_autosave]]
*[[logic_auto]]
*[[logic_autosave]]
*[[logic_branch]]
*[[logic_branch_listener]]
*[[logic_case]]
*[[logic_choreographed_scene]]
*[[logic_collision_pair]]
*[[logic_compare]]
*[[logic_console]]
*[[logic_context_accessor]]
*[[logic_convar]]
*[[logic_coop_manager]]
*[[logic_datadesc_accessor]]
*[[logic_entity_position]]
*[[logic_eventlistener]]
*[[logic_eventlistener_itemequip]]
*[[logic_format]]
*[[logic_gate]]
*[[logic_keyfield]]
*[[logic_lineto]]
*[[logic_measure_direction]]
*[[logic_measure_movement]]
*[[logic_modelinfo]]
*[[logic_multicompare]]
*[[logic_navigation]]
*[[logic_playerproxy]]
*[[logic_playmovie]]
*[[logic_random_outputs]]
*[[logic_register_activator]]
*[[logic_relay]]
*[[logic_relay_queue]]
*[[logic_scene_list_manager]]
*[[logic_script]]
*[[logic_sequence]]
*[[logic_timer]]
*[[logic_timescale]]
 
=== Material ===
*[[material_modify_control]]
 
=== Math ===
*[[math_bits]]
*[[math_clamp]]
*[[math_colorblend]]
*[[math_counter]]
*[[math_counter_advanced]]
*[[math_generate]]
*[[math_lightpattern]]
*[[math_mod]]
*[[math_remap]]
*[[math_vector]]
 
=== Momentary ===
*[[momentary_rot_button]]
 
=== Monster ===
*[[monster_generic]]
 
=== Move ===
*[[move_keyframed]]
*[[move_rope]]
*[[move_track]]
 
=== NPC ===
*[[npc_bullseye]]
*[[npc_enemyfinder]]
*[[npc_heardanger]]
*[[npc_hover_turret]]
*[[npc_maker]]
*[[npc_personality_core]]
*[[npc_rocket_turret]]
*[[npc_template_maker]]
*[[npc_wheatley_boss]]
 
=== Paint ===
*[[paint_sphere]]
 
=== Parallax ===
*[[parallax_obb]]
 
=== Path ===
*[[path_corner]]
*[[path_corner_crash]]
*[[path_track]]
*[[path_vphysics]]
 
=== Phys ===
*[[phys_ballsocket]]
*[[phys_constraint]]
*[[phys_constraintsystem]]
*[[phys_convert]]
*[[phys_hinge]]
*[[phys_keepupright]]
*[[phys_lengthconstraint]]
*[[phys_magnet]]
*[[phys_motor]]
*[[phys_pulleyconstraint]]
*[[phys_ragdollconstraint]]
*[[phys_ragdollmagnet]]
*[[phys_slideconstraint]]
*[[phys_spring]]
*[[phys_thruster]]
*[[phys_torque]]
*[[physics_cannister]]
 
=== Player ===
*[[player_loadsaved]]
*[[player_speedmod]]
*[[player_weaponstrip]]
 
=== Point ===
*[[point_anglesensor]]
*[[point_angularvelocitysensor]]
*[[point_bonusmaps_accessor]]
*[[point_camera]]
*[[point_changelevel]]
*[[point_clientcommand]]
*[[point_devshot_camera]]
*[[point_enable_motion_fixup]]
*[[point_energy_ball_launcher]]
*[[point_entity_finder]]
*[[point_futbol_shooter]]
*[[point_gamestats_counter]]
*[[point_hurt]]
*[[point_laser_target]]
*[[point_message]]
*[[point_paint_sensor]]
*[[point_playermoveconstraint]]
*[[point_proximity_sensor]]
*[[point_push]]
*[[point_servercommand]]
*[[point_spotlight]]
*[[point_survey]]
*[[point_teleport]]
*[[point_template]]
*[[point_tesla]]
*[[point_velocitysensor]]
*[[point_viewcontrol]]
*[[point_viewproxy]]
*[[point_worldtext]]
 
=== Portal ===
*[[portal_race_checkpoint]]
*[[portalmp_gamerules]]
 
=== Post Process ===
*[[postprocess_controller]]
 
=== Projected ===
*[[projected_wall_entity]]
 
=== Prop ===
*[[prop_button]]
*[[prop_detail]]
*[[prop_detail_sprite]]
*[[prop_door_rotating]]
*[[prop_dynamic]]
*[[prop_dynamic_glow]]
*[[prop_dynamic_ornament]]
*[[prop_dynamic_override]]
*[[prop_energy_ball]]
*[[prop_exploding_futbol]]
*[[prop_floor_ball_button]]
*[[prop_floor_button]]
*[[prop_floor_cube_button]]
*[[prop_glados_core]]
*[[prop_glass_futbol]]
*[[prop_glass_futbol_socket]]
*[[prop_glass_futbol_spawner]]
*[[prop_hallucination]]
*[[prop_indicator_panel]]
*[[prop_laser_catcher]]
*[[prop_laser_relay]]
*[[prop_mirror]]
*[[prop_monster_box]]
*[[prop_paint_bomb]]
*[[prop_physics]]
*[[prop_physics_multiplayer]]
*[[prop_physics_override]]
*[[prop_physics_paintable]]
*[[prop_physics_ragdoll]]
*[[prop_physics_respawnable]]
*[[prop_portal_stats_display]]
*[[prop_ragdoll]]
*[[prop_rocket_tripwire]]
*[[prop_sphere]]
*[[prop_static]]
*[[prop_telescopic_arm]]
*[[prop_testchamber_door]]
*[[prop_testchamber_sign]]
*[[prop_tic_tac_toe_panel]]
*[[prop_under_button]]
*[[prop_under_floor_button]]
*[[prop_wall_projector]]
 
=== Rocket ===
*[[rocket_turret_projectile]]
 
=== Scripted ===
*[[scripted_scene]]
*[[scripted_sentence]]
*[[scripted_sequence]]
*[[scripted_target]]


=== Instances ===
=== Shadow ===
*func_instance
*[[shadow_control]]


=== Items ===
=== Simple ===
*item_boots
*[[simple_physics_brush]]
*item_nugget
*[[simple_physics_prop]]
*item_paint_power_pickup


===Lights ===
=== Sky ===
*[[sky_camera]]
*[[skybox_swapper]]


*beam_spotlight
=== Spark ===
*env_cascade_light
*[[spark_shower]]
*env_cubemap
*info_lighting_relative
*info_no_dynamic_shadow
*light
*light_environment
*light_spot
*parallax_obb
*point_spotlight


=== NPCs ===
=== Sunlight ===
*ent_hover_turret_tether
*[[sunlight_shadow_control]]
*info_npc_spawn_destination
*monster_generic
*npc_bullseye
*npc_enemyfinder
*npc_heardanger
*npc_hover_turret
*npc_personality_core
*npc_rocket_turret
*npc_wheatley_boss
*prop_glados_core
*rocket_turret_projectile


=== Nodes ===
=== Tanktrain ===
*info_hint
*[[tanktrain_ai]]
*[[tanktrain_aitarget]]


=== Point Entities ===
=== Target ===
*aiscripted_schedule
*[[target_changegravity]]
*ambient_generic
*color_correction
*comp_choreo_sceneset
*comp_relay
*env_ambient_light
*env_beam
*env_blood
*env_cascade_light
*env_credits
*env_detail_controller
*env_dof_controller
*env_dustpuff
*env_effectscript
*env_entity_dissolver
*env_entity_igniter
*env_entity_maker
*env_explosion
*env_fade
*env_fire
*env_firesensor
*env_firesource
*env_fog_controller
*env_global
*env_glow
*env_gunfire
*env_laser
*env_lightglow
*env_lightrail_endpoint
*env_movieexplosion
*env_muzzleflash
*env_particle_performance_monitor
*env_particlelight
*env_particlescript
*env_physexplosion
*env_physimpact
*env_player_surface_trigger
*env_player_viewfinder
*env_portal_credits
*env_portal_path_track
*env_rockettrail
*env_rotorshooter
*env_screeneffect
*env_screenoverlay
*env_shake
*env_shooter
*env_smokestack
*env_smoketrail
*env_soundscape
*env_soundscape_proxy
*env_soundscape_triggerable
*env_spark
*env_splash
*env_sporeexplosion
*env_sprite
*env_sprite_clientside
*env_sprite_oriented
*env_spritetrail
*env_steam
*env_sun
*env_surface_teleport
*env_tilt
*env_tonemap_controller
*env_viewpunch
*env_wind
*env_zoom
*filter_activator_class
*filter_activator_context
*filter_activator_involume
*filter_activator_keyfield
*filter_activator_mass_greater
*filter_activator_model
*filter_activator_name
*filter_activator_surfacedata
*filter_activator_team
*filter_base
*filter_damage_type
*filter_enemy
*filter_multi
*filter_paint_power
*filter_player_held
*filter_velocity
*func_fish_pool
*func_instance_io_proxy
*func_instance_origin
*func_instance_parms
*func_monitor
*game_gib_manager
*game_globalvars
*game_player_equip
*game_ragdoll_manager
*game_ui
*game_weapon_manager
*generic_actor
*gibshooter
*info_camera_link
*info_constraint_anchor
*info_game_event_proxy
*info_landmark
*info_landmark_entry
*info_landmark_exit
*info_mass_center
*info_particle_system
*info_placement_helper
*info_player_ping_detector
*info_playtest_manager
*info_portal_gamerules
*info_projecteddecal
*info_target
*info_target_instructor_hint
*info_target_personality_sphere
*info_teleport_destination
*infodecal
*keyframe_rope
*keyframe_track
*light_environment
*logic_achievement
*logic_active_autosave
*logic_auto
*logic_autosave
*logic_branch
*logic_branch_listener
*logic_case
*logic_choreographed_scene
*logic_collision_pair
*logic_compare
*logic_console
*logic_context_accessor
*logic_convar
*logic_coop_manager
*logic_datadesc_accessor
*logic_entity_position
*logic_eventlistener
*logic_eventlistener_itemequip
*logic_format
*logic_gate
*logic_keyfield
*logic_lineto
*logic_measure_direction
*logic_measure_movement
*logic_modelinfo
*logic_multicompare
*logic_navigation
*logic_playerproxy
*logic_playmovie
*logic_random_outputs
*logic_register_activator
*logic_relay
*logic_relay_queue
*logic_scene_list_manager
*logic_script
*logic_sequence
*logic_timer
*logic_timescale
*material_modify_control
*math_bits
*math_clamp
*math_colorblend
*math_counter
*math_counter_advanced
*math_generate
*math_lightpattern
*math_mod
*math_remap
*math_vector
*move_keyframed
*move_rope
*move_track
*npc_maker
*npc_template_maker
*path_corner
*path_corner_crash
*path_track
*path_vphysics
*phys_ballsocket
*phys_constraint
*phys_constraintsystem
*phys_convert
*phys_hinge
*phys_keepupright
*phys_lengthconstraint
*phys_magnet
*phys_motor
*phys_pulleyconstraint
*phys_ragdollconstraint
*phys_ragdollmagnet
*phys_slideconstraint
*phys_spring
*phys_thruster
*phys_torque
*physics_cannister
*player_loadsaved
*player_speedmod
*player_weaponstrip
*point_anglesensor
*point_angularvelocitysensor
*point_bonusmaps_accessor
*point_camera
*point_changelevel
*point_clientcommand
*point_devshot_camera
*point_enable_motion_fixup
*point_entity_finder
*point_gamestats_counter
*point_paint_sensor
*point_playermoveconstraint
*point_proximity_sensor
*point_push
*point_servercommand
*point_survey
*point_teleport
*point_template
*point_tesla
*point_velocitysensor
*point_viewcontrol
*point_viewproxy
*portal_race_checkpoint
*portalmp_gamerules
*postprocess_controller
*prop_portal_stats_display
*prop_testchamber_sign
*scripted_scene
*scripted_sentence
*scripted_sequence
*scripted_target
*shadow_control
*sky_camera
*skybox_swapper
*spark_shower
*sunlight_shadow_control
*tanktrain_ai
*tanktrain_aitarget
*target_changegravity
*test_sidelist
*test_traceline
*trigger_soundscape
*vgui_level_placard_display
*vgui_movie_display
*vgui_mp_lobby_display
*vgui_neurotoxin_countdown
*vgui_screen
*vgui_slideshow_display
*vgui_world_text_panel
*water_lod_control


=== Postcompiler ===
=== Test ===
*comp_pack
*[[test_sidelist]]
*comp_pack_rename
*[[test_traceline]]
*comp_pack_replace_soundscript
*comp_precache_model
*comp_precache_sound
*comp_prop_cable
*comp_prop_rope
*comp_propcombine_set
*comp_propcombine_volume
*comp_vactube_end
*comp_vactube_junction
*comp_vactube_object
*comp_vactube_spline
*comp_vactube_start


=== Tool Brushes ===
=== Tool Brushes ===
*func_areaportal
*[[func_areaportal]]
*func_areaportalwindow
*[[func_areaportalwindow]]


=== Weapons ===
=== Trigger ===
*weapon_cubemap
*[[trigger_autosave]]
*weapon_paintgun
*[[trigger_brush]]
*weapon_portalgun
*[[trigger_catapult]]
*[[trigger_changelevel]]
*[[trigger_gravity]]
*[[trigger_hierarchy]]
*[[trigger_hurt]]
*[[trigger_impact]]
*[[trigger_look]]
*[[trigger_momentum_promptinput]]
*[[trigger_paint_cleanser]]
*[[trigger_ping_detector]]
*[[trigger_playermovement]]
*[[trigger_playerteam]]
*[[trigger_portal_cleanser]]
*[[trigger_proximity]]
*[[trigger_push]]
*[[trigger_remove]]
*[[trigger_reversespeed]]
*[[trigger_serverragdoll]]
*[[trigger_setspeed]]
*[[trigger_softbarrier]]
*[[trigger_soundoperator]]
*[[trigger_soundscape]]
*[[trigger_teleport]]
*[[trigger_teleport_relative]]
*[[trigger_togglesave]]
*[[trigger_tonemap]]
*[[trigger_transition]]
*[[trigger_userinput]]
*[[trigger_vphysics_motion]]
*[[trigger_wind]]
 
=== VGUI ===
*[[vgui_level_placard_display]]
*[[vgui_movie_display]]
*[[vgui_mp_lobby_display]]
*[[vgui_neurotoxin_countdown]]
*[[vgui_screen]]
*[[vgui_slideshow_display]]
*[[vgui_world_text_panel]]


=== World Details ===
=== Water ===
*[[water_lod_control]]


*cycler
=== Weapons ===
*cycler_actor
*[[weapon_cubemap]]
*env_texturetoggle
*[[weapon_paintgun]]
*info_overlay
*[[weapon_portalgun]]
*info_overlay_transition
*prop_detail
*prop_detail_sprite
*prop_dynamic
*prop_dynamic_glow
*prop_dynamic_ornament
*prop_dynamic_override
*prop_hallucination
*prop_indicator_panel
*prop_mirror
*prop_physics
*prop_physics_multiplayer
*prop_physics_override
*prop_physics_paintable
*prop_physics_ragdoll
*prop_physics_respawnable
*prop_ragdoll
*prop_sphere
*prop_static
*simple_physics_brush
*simple_physics_prop
}}
}}
[[Category:Entities by game]]
[[Category:Portal 2 Level Design]]

Latest revision as of 21:10, 12 June 2025

This is a complete list of all entities found in Portal: Revolution Portal: Revolution.


Revolution.fgd

AI

Ambient

Assault

Beam

Color Correction

Commentary

Comp

Cycler

Ent

Env

Filter

Fog

Func

Game

Generic

Gibshooter

Hammer

Hot

Info

Item

Keyframe

Light

Linked

Logic

Material

Math

Momentary

Monster

Move

NPC

Paint

Parallax

Path

Phys

Player

Point

Portal

Post Process

Projected

Prop

Rocket

Scripted

Shadow

Simple

Sky

Spark

Sunlight

Tanktrain

Target

Test

Tool Brushes

Trigger

VGUI

Water

Weapons