Ja/List of entities: Difference between revisions
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{{lang|List of entities}} | {{lang|List of entities}} | ||
{{ACategory|Level Design}}{{ACategory|Entities}} | |||
以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。 | 以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。 | ||
それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。 | それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。 | ||
== AI entities == | == AI entities == | ||
* {{L|ai_ally_manager | * {{L|ai_ally_manager}} | ||
* {{L|ai_battle_line | * {{L|ai_battle_line}} | ||
* {{L|ai_changehintgroup | * {{L|ai_changehintgroup}} | ||
* {{L|ai_changetarget | * {{L|ai_changetarget}} | ||
* {{L|ai_citizen_response_system | * {{L|ai_citizen_response_system}} | ||
* {{L|ai_goal_actbusy | * {{L|ai_goal_actbusy}} | ||
* {{L|ai_goal_actbusy queue | * {{L|ai_goal_actbusy queue}} | ||
* {{L|ai_goal_assault | * {{L|ai_goal_assault}} | ||
* {{L|ai_goal_follow | * {{L|ai_goal_follow}} | ||
* {{L|ai_goal_lead | * {{L|ai_goal_lead}} | ||
* {{L|ai_goal_lead weapon | * {{L|ai_goal_lead weapon}} | ||
* {{L|ai_goal_police | * {{L|ai_goal_police}} | ||
* {{L|ai_goal_standoff | * {{L|ai_goal_standoff}} | ||
* {{L|ai_relationship | * {{L|ai_relationship}} | ||
* {{L|ai_script_conditions | * {{L|ai_script_conditions}} | ||
* {{L|ai_sound | * {{L|ai_sound}} | ||
* {{L|ai_speechfilter | * {{L|ai_speechfilter}} | ||
* {{L|aiscripted_schedule | * {{L|aiscripted_schedule}} | ||
* {{L|assault_assaultpoint | * {{L|assault_assaultpoint}} | ||
* {{L|assault_rallypoint | * {{L|assault_rallypoint}} | ||
* {{L|info_apc_missile_hint | * {{L|info_apc_missile_hint}} | ||
* {{L|info_node | * {{L|info_node}} | ||
* {{L|info_node_air | * {{L|info_node_air}} | ||
* {{L|info_node_air hint | * {{L|info_node_air hint}} | ||
* {{L|info_node_climb | * {{L|info_node_climb}} | ||
* {{L|info_node_hint | * {{L|info_node_hint}} | ||
* {{L|info_node_link | * {{L|info_node_link}} | ||
* {{L|info_node_link_controller | * {{L|info_node_link_controller}} | ||
* {{L|info_npc spawn_destination | * {{L|info_npc spawn_destination}} | ||
* {{L|info_snipertarget | * {{L|info_snipertarget}} | ||
* {{L|logic_choreographed_scene | * {{L|logic_choreographed_scene}} | ||
* {{L|path_corner | * {{L|path_corner}} | ||
* {{L|path_corner_crash | * {{L|path_corner_crash}} | ||
* {{L|path_track | * {{L|path_track}} | ||
* {{L|scripted_scene | * {{L|scripted_scene}} | ||
* {{L|scripted_sentence | * {{L|scripted_sentence}} | ||
* {{L|scripted_sequence | * {{L|scripted_sequence}} | ||
* {{L|scripted_target | * {{L|scripted_target}} | ||
* {{L|tanktrain_aitarget | * {{L|tanktrain_aitarget}} | ||
* {{L|tanktrain_ai | * {{L|tanktrain_ai}} | ||
== Environment entities == | == Environment entities == | ||
* {{L|env_ar2explosion | * {{L|env_ar2explosion}} | ||
* {{L|env_beam | * {{L|env_beam}} | ||
* {{L|env_beverage | * {{L|env_beverage}} | ||
* {{L|env_blood | * {{L|env_blood}} | ||
* {{L|env_bubbles | * {{L|env_bubbles}} | ||
* {{L|env_citadel_energy_core | * {{L|env_citadel_energy_core}} | ||
* {{L|env_credits | * {{L|env_credits}} | ||
* {{L|env_cubemap | * {{L|env_cubemap}} | ||
* {{L|env_dustpuff | * {{L|env_dustpuff}} | ||
* {{L|env_effectscript | * {{L|env_effectscript}} | ||
* {{L|env_embers | * {{L|env_embers}} | ||
* {{L|env_entity_dissolver | * {{L|env_entity_dissolver}} | ||
* {{L|env_entity_igniter | * {{L|env_entity_igniter}} | ||
* {{L|env_entity_maker | * {{L|env_entity_maker}} | ||
* {{L|env_explosion | * {{L|env_explosion}} | ||
* {{L|env_extinguisherjet | * {{L|env_extinguisherjet}} | ||
* {{L|env_fade | * {{L|env_fade}} | ||
* {{L|env_fire | * {{L|env_fire}} | ||
* {{L|env_firesensor | * {{L|env_firesensor}} | ||
* {{L|env_firesource | * {{L|env_firesource}} | ||
* {{L|env_flare | * {{L|env_flare}} | ||
* {{L|env_fog_controller | * {{L|env_fog_controller}} | ||
* {{L|env_funnel | * {{L|env_funnel}} | ||
* {{L|env_global | * {{L|env_global}} | ||
* {{L|env_gunfire | * {{L|env_gunfire}} | ||
* {{L|env_headcrabcanister | * {{L|env_headcrabcanister}} | ||
* {{L|env_hudhint | * {{L|env_hudhint}} | ||
* {{L|env_laser | * {{L|env_laser}} | ||
* {{L|env_lightglow | * {{L|env_lightglow}} | ||
* {{L|env_message | * {{L|env_message}} | ||
* {{L|env_microphone | * {{L|env_microphone}} | ||
* {{L|env_muzzleflash | * {{L|env_muzzleflash}} | ||
* {{L|env_particlelight | * {{L|env_particlelight}} | ||
* {{L|env_particlescript | * {{L|env_particlescript}} | ||
* {{L|env_physexplosion | * {{L|env_physexplosion}} | ||
* {{L|env_physimpact | * {{L|env_physimpact}} | ||
* {{L|env_player_surface_trigger | * {{L|env_player_surface_trigger}} | ||
* {{L|env_rotorshooter | * {{L|env_rotorshooter}} | ||
* {{L|env_rotorwash | * {{L|env_rotorwash}} | ||
* {{L|env_screenoverlay | * {{L|env_screenoverlay}} | ||
* {{L|env_shake | * {{L|env_shake}} | ||
* {{L|env_shooter | * {{L|env_shooter}} | ||
* {{L|env_smokestack | * {{L|env_smokestack}} | ||
* {{L|env_smoketrail | * {{L|env_smoketrail}} | ||
* {{L|env_soundscape | * {{L|env_soundscape}} | ||
* {{L|env_soundscape_proxy | * {{L|env_soundscape_proxy}} | ||
* {{L|env_soundscape_triggerable | * {{L|env_soundscape_triggerable}} | ||
* {{L|env_spark | * {{L|env_spark}} | ||
* {{L|env_speaker | * {{L|env_speaker}} | ||
* {{L|env_splash | * {{L|env_splash}} | ||
* {{L|env_sprite | * {{L|env_sprite}} | ||
* {{L|env_spritetrail | * {{L|env_spritetrail}} | ||
* {{L|env_starfield | * {{L|env_starfield}} | ||
* {{L|env_steam | * {{L|env_steam}} | ||
* {{L|env_sun | * {{L|env_sun}} | ||
* {{L|env_terrainmorph | * {{L|env_terrainmorph}} | ||
* {{L|env_texturetoggle | * {{L|env_texturetoggle}} | ||
* {{L|env_tonemap_controller | * {{L|env_tonemap_controller}} | ||
* {{L|env_wind | * {{L|env_wind}} | ||
* {{L|env_zoom | * {{L|env_zoom}} | ||
== Filter entities == | == Filter entities == | ||
* {{L|filter_activator_class | * {{L|filter_activator_class}} | ||
* {{L|filter_activator_name | * {{L|filter_activator_name}} | ||
* {{L|filter_activator_team | * {{L|filter_activator_team}} | ||
* {{L|filter_damage_type | * {{L|filter_damage_type}} | ||
* {{L|filter_multi | * {{L|filter_multi}} | ||
== Function (brush) entities == | == Function (brush) entities == | ||
* {{L|func_areaportal | * {{L|func_areaportal}} | ||
* {{L|func_areaportalwindow | * {{L|func_areaportalwindow}} | ||
* {{L|func_breakable | * {{L|func_breakable}} | ||
* {{L|func_breakable_surf | * {{L|func_breakable_surf}} | ||
* {{L|func_brush | * {{L|func_brush}} | ||
* {{L|func_button | * {{L|func_button}} | ||
* {{L|func_capturezone | * {{L|func_capturezone}} | ||
* {{L|func_changeclass | * {{L|func_changeclass}} | ||
* {{L|func_clip_vphysics | * {{L|func_clip_vphysics}} | ||
* {{L|func_combine_ball_spawner | * {{L|func_combine_ball_spawner}} | ||
* {{L|func_conveyor | * {{L|func_conveyor}} | ||
* {{L|func_detail | * {{L|func_detail}} | ||
* {{L|func_door | * {{L|func_door}} | ||
* {{L|func_door_rotating | * {{L|func_door_rotating}} | ||
* {{L|func_dustcloud | * {{L|func_dustcloud}} | ||
* {{L|func_dustmotes | * {{L|func_dustmotes}} | ||
* {{L|func_extinguishercharger | * {{L|func_extinguishercharger}} | ||
* {{L|func_guntarget | * {{L|func_guntarget}} | ||
* {{L|func_healthcharger | * {{L|func_healthcharger}} | ||
* {{L|func_illusionary | * {{L|func_illusionary}} | ||
* {{L|func_ladder | * {{L|func_ladder}} | ||
* {{L|func_ladderendpoint | * {{L|func_ladderendpoint}} | ||
* {{L|func_lod | * {{L|func_lod}} | ||
* {{L|func_lookdoor | * {{L|func_lookdoor}} | ||
* {{L|func_monitor | * {{L|func_monitor}} | ||
* {{L|func_movelinear | * {{L|func_movelinear}} | ||
* {{L|func_nobuild | * {{L|func_nobuild}} | ||
* {{L|func_nogrenades | * {{L|func_nogrenades}} | ||
* {{L|func_occluder | * {{L|func_occluder}} | ||
* {{L|func_physbox | * {{L|func_physbox}} | ||
* {{L|func_physbox_multiplayer | * {{L|func_physbox_multiplayer}} | ||
* {{L|func_platrot | * {{L|func_platrot}} | ||
* {{L|func_precipitation | * {{L|func_precipitation}} | ||
* {{L|func_proprespawnzone | * {{L|func_proprespawnzone}} | ||
* {{L|func_recharge | * {{L|func_recharge}} | ||
* {{L|func_reflective_glass | * {{L|func_reflective_glass}} | ||
* {{L|func_regenerate | * {{L|func_regenerate}} | ||
* {{L|func_respawnroom | * {{L|func_respawnroom}} | ||
* {{L|func_respawnroomvisualizer | * {{L|func_respawnroomvisualizer}} | ||
* {{L|func_rot_button | * {{L|func_rot_button}} | ||
* {{L|func_rotating | * {{L|func_rotating}} | ||
* {{L|func_smokevolume | * {{L|func_smokevolume}} | ||
* {{L|func_tank | * {{L|func_tank}} | ||
* {{L|func_tankairboatgun | * {{L|func_tankairboatgun}} | ||
* {{L|func_tankapcrocket | * {{L|func_tankapcrocket}} | ||
* {{L|func_tanklaser | * {{L|func_tanklaser}} | ||
* {{L|func_tankmortar | * {{L|func_tankmortar}} | ||
* {{L|func_tankphyscannister | * {{L|func_tankphyscannister}} | ||
* {{L|func_tankpulselaser | * {{L|func_tankpulselaser}} | ||
* {{L|func_tankrocket | * {{L|func_tankrocket}} | ||
* {{L|func_tanktrain | * {{L|func_tanktrain}} | ||
* {{L|func_trackautochange | * {{L|func_trackautochange}} | ||
* {{L|func_trackchange | * {{L|func_trackchange}} | ||
* {{L|func_tracktrain | * {{L|func_tracktrain}} | ||
* {{L|func_traincontrols | * {{L|func_traincontrols}} | ||
* {{L|func_useableladder | * {{L|func_useableladder}} | ||
* {{L|func_vehicleclip | * {{L|func_vehicleclip}} | ||
* {{L|func_viscluster | * {{L|func_viscluster}} | ||
* {{L|func_wall | * {{L|func_wall}} | ||
* {{L|func_wall_toggle | * {{L|func_wall_toggle}} | ||
* {{L|func_water_analog | * {{L|func_water_analog}} | ||
== Game entities== | == Game entities== | ||
* {{L|worldspawn | * {{L|worldspawn}} | ||
* {{L|game_end | * {{L|game_end}} | ||
* {{L|game_player_equip | * {{L|game_player_equip}} | ||
* {{L|game_player_team | * {{L|game_player_team}} | ||
* {{L|game_ragdoll_manager | * {{L|game_ragdoll_manager}} | ||
* {{L|game_score | * {{L|game_score}} | ||
* {{L|game_text | * {{L|game_text}} | ||
* {{L|game_ui | * {{L|game_ui}} | ||
* {{L|game_weapon_manager | * {{L|game_weapon_manager}} | ||
* {{L|game_zone_player | * {{L|game_zone_player}} | ||
== Information entities == | == Information entities == | ||
* {{L|info_camera_link | * {{L|info_camera_link}} | ||
* {{L|info_constraint_anchor | * {{L|info_constraint_anchor}} | ||
* {{L|info_hint | * {{L|info_hint}} | ||
* {{L|info_intermission | * {{L|info_intermission}} | ||
* {{L|info_ladder_dismount | * {{L|info_ladder_dismount}} | ||
* {{L|info_landmark | * {{L|info_landmark}} | ||
* {{L|info_lighting | * {{L|info_lighting}} | ||
* {{L|info_mass center | * {{L|info_mass center}} | ||
* {{L|info_no_dynamic_shadow | * {{L|info_no_dynamic_shadow}} | ||
* {{L|info_node | * {{L|info_node}} | ||
* {{L|info_node_air | * {{L|info_node_air}} | ||
* {{L|info_node_air hint | * {{L|info_node_air hint}} | ||
* {{L|info_node_climb | * {{L|info_node_climb}} | ||
* {{L|info_node_hint | * {{L|info_node_hint}} | ||
* {{L|info_node_link | * {{L|info_node_link}} | ||
* {{L|info_node_link_controller | * {{L|info_node_link_controller}} | ||
* {{L|info_npc_spawn_destination | * {{L|info_npc_spawn_destination}} | ||
* {{L|info_null | * {{L|info_null}} | ||
* {{L|info_overlay | * {{L|info_overlay}} | ||
* {{L|info_particle_system | * {{L|info_particle_system}} | ||
* {{L|info_player_combine | * {{L|info_player_combine}} | ||
* {{L|info_player_deathmatch | * {{L|info_player_deathmatch}} | ||
* {{L|info_player_logo | * {{L|info_player_logo}} | ||
* {{L|info_player_rebel | * {{L|info_player_rebel}} | ||
* {{L|info_player_start | * {{L|info_player_start}} | ||
* {{L|info_projecteddecal | * {{L|info_projecteddecal}} | ||
* {{L|info_snipertarget | * {{L|info_snipertarget}} | ||
* {{L|info_target | * {{L|info_target}} | ||
* {{L|info_target_gunshipcrash | * {{L|info_target_gunshipcrash}} | ||
* {{L|info_teleporter_countdown | * {{L|info_teleporter_countdown}} | ||
* {{L|info_teleport_destination | * {{L|info_teleport_destination}} | ||
* {{L|infodecal | * {{L|infodecal}} | ||
== Item entities == | == Item entities == | ||
* {{L|item_ammo_357 | * {{L|item_ammo_357}} | ||
* {{L|item_ammo_357_large | * {{L|item_ammo_357_large}} | ||
* {{L|item_ammo_ar2 | * {{L|item_ammo_ar2}} | ||
* {{L|item_ammo_ar2_altfire | * {{L|item_ammo_ar2_altfire}} | ||
* {{L|item_ammo_ar2_large | * {{L|item_ammo_ar2_large}} | ||
* {{L|item_ammo_crate | * {{L|item_ammo_crate}} | ||
* {{L|item_ammo_crossbow | * {{L|item_ammo_crossbow}} | ||
* {{L|item_ammo_pistol | * {{L|item_ammo_pistol}} | ||
* {{L|item_ammo_pistol_large | * {{L|item_ammo_pistol_large}} | ||
* {{L|item_ammo_smg1 | * {{L|item_ammo_smg1}} | ||
* {{L|item_ammo_smg1_grenade | * {{L|item_ammo_smg1_grenade}} | ||
* {{L|item_ammo_smg1_large | * {{L|item_ammo_smg1_large}} | ||
* {{L|item_battery | * {{L|item_battery}} | ||
* {{L|item_box_buckshot | * {{L|item_box_buckshot}} | ||
* {{L|item_dynamic resupply | * {{L|item_dynamic resupply}} | ||
* {{L|item_healthcharger | * {{L|item_healthcharger}} | ||
* {{L|item_healthkit | * {{L|item_healthkit}} | ||
* {{L|item_healthvial | * {{L|item_healthvial}} | ||
* {{L|item_item_crate | * {{L|item_item_crate}} | ||
* {{L|item_rpg_round | * {{L|item_rpg_round}} | ||
* {{L|item_suit | * {{L|item_suit}} | ||
* {{L|item_suitcharger | * {{L|item_suitcharger}} | ||
== Light entities == | == Light entities == | ||
* {{L|light | * {{L|light}} | ||
* {{L|light_spot | * {{L|light_spot}} | ||
* {{L|light_dynamic | * {{L|light_dynamic}} | ||
* {{L|env_projectedtexture | * {{L|env_projectedtexture}} | ||
* {{L|point_spotlight | * {{L|point_spotlight}} | ||
* {{L|light_environment | * {{L|light_environment}} | ||
* {{L|light_directional | * {{L|light_directional}} | ||
== Logic entities == | == Logic entities == | ||
* {{L|logic_achievement | * {{L|logic_achievement}} | ||
* {{L|logic_active_autosave | * {{L|logic_active_autosave}} | ||
* {{L|logic_auto | * {{L|logic_auto}} | ||
* {{L|logic_autosave | * {{L|logic_autosave}} | ||
* {{L|logic_branch | * {{L|logic_branch}} | ||
* {{L|logic_branch_listener | * {{L|logic_branch_listener}} | ||
* {{L|logic_case | * {{L|logic_case}} | ||
* {{L|logic_choreographed_scene | * {{L|logic_choreographed_scene}} | ||
* {{L|logic_collision_pair | * {{L|logic_collision_pair}} | ||
* {{L|logic_compare | * {{L|logic_compare}} | ||
* {{L|logic_coop_manager | * {{L|logic_coop_manager}} | ||
* {{L|logic_director_query | * {{L|logic_director_query}} | ||
* {{L|logic_eventlistener | * {{L|logic_eventlistener}} | ||
* {{L|logic_game_event | * {{L|logic_game_event}} | ||
* {{L|logic_lineto | * {{L|logic_lineto}} | ||
* {{L|logic_measure_movement | * {{L|logic_measure_movement}} | ||
* {{L|logic_mirror_movement | * {{L|logic_mirror_movement}} | ||
* {{L|logic_multicompare | * {{L|logic_multicompare}} | ||
* {{L|logic_navigation | * {{L|logic_navigation}} | ||
* {{L|logic_playerproxy | * {{L|logic_playerproxy}} | ||
* {{L|logic_playmovie | * {{L|logic_playmovie}} | ||
* {{L|logic_random_outputs | * {{L|logic_random_outputs}} | ||
* {{L|logic_register_activator | * {{L|logic_register_activator}} | ||
* {{L|logic_relay | * {{L|logic_relay}} | ||
* {{L|logic_scene_list_manager | * {{L|logic_scene_list_manager}} | ||
* {{L|logic_script | * {{L|logic_script}} | ||
* {{L|logic_timer | * {{L|logic_timer}} | ||
* {{L|logic_timescale | * {{L|logic_timescale}} | ||
* {{L|logic_versus_random | * {{L|logic_versus_random}} | ||
== Misc. entities == | == Misc. entities == | ||
* {{L|ambient_generic | * {{L|ambient_generic}} | ||
* {{L|cycler | * {{L|cycler}} | ||
* {{L|gibshooter | * {{L|gibshooter}} | ||
* {{L|keyframe_rope | * {{L|keyframe_rope}} | ||
* {{L|keyframe_track | * {{L|keyframe_track}} | ||
* {{L|material_modify_control | * {{L|material_modify_control}} | ||
* {{L|math_colorblend | * {{L|math_colorblend}} | ||
* {{L|math_counter | * {{L|math_counter}} | ||
* {{L|math_remap | * {{L|math_remap}} | ||
* {{L|momentary_rot_button | * {{L|momentary_rot_button}} | ||
* {{L|move_keyframed | * {{L|move_keyframed}} | ||
* {{L|move_rope | * {{L|move_rope}} | ||
* {{L|move_track | * {{L|move_track}} | ||
* {{L|script_intro | * {{L|script_intro}} | ||
* {{L|script_tauremoval | * {{L|script_tauremoval}} | ||
* {{L|shadow_control | * {{L|shadow_control}} | ||
* {{L|sky_camera | * {{L|sky_camera}} | ||
* {{L|test_sidelist | * {{L|test_sidelist}} | ||
* {{L|test_traceline | * {{L|test_traceline}} | ||
* {{L|VGUI_Screen|vgui_screen|jp}} | * {{L|VGUI_Screen|vgui_screen|jp}} | ||
* {{L|water_lod_control | * {{L|water_lod_control}} | ||
== NPC entities == | == NPC entities == | ||
=== Regular === | === Regular === | ||
* {{L|combine_mine | * {{L|combine_mine}} | ||
* {{L|npc_alyx | * {{L|npc_alyx}} | ||
* {{L|npc_antlion | * {{L|npc_antlion}} | ||
* {{L|npc_antlion_template_maker | * {{L|npc_antlion_template_maker}} | ||
* {{L|npc_antlionguard | * {{L|npc_antlionguard}} | ||
* {{L|npc_barnacle | * {{L|npc_barnacle}} | ||
* {{L|npc_barney | * {{L|npc_barney}} | ||
* {{L|npc_breen | * {{L|npc_breen}} | ||
* {{L|npc_citizen | * {{L|npc_citizen}} | ||
* {{L|npc_combine_camera | * {{L|npc_combine_camera}} | ||
* {{L|npc_combine_s | * {{L|npc_combine_s}} | ||
* {{L|npc_combinedropship | * {{L|npc_combinedropship}} | ||
* {{L|npc_combinegunship | * {{L|npc_combinegunship}} | ||
* {{L|npc_crabsynth | * {{L|npc_crabsynth}} | ||
* {{L|npc_cranedriver | * {{L|npc_cranedriver}} | ||
* {{L|npc_crow | * {{L|npc_crow}} | ||
* {{L|npc_cscanner | * {{L|npc_cscanner}} | ||
* {{L|npc_dog | * {{L|npc_dog}} | ||
* {{L|npc_eli | * {{L|npc_eli}} | ||
* {{L|npc_fastzombie | * {{L|npc_fastzombie}} | ||
* {{L|npc_fisherman | * {{L|npc_fisherman}} | ||
* {{L|npc_gman | * {{L|npc_gman}} | ||
* {{L|npc_headcrab | * {{L|npc_headcrab}} | ||
* {{L|npc_headcrab_black | * {{L|npc_headcrab_black}} | ||
* {{L|npc_headcrab_fast | * {{L|npc_headcrab_fast}} | ||
* {{L|npc_helicopter | * {{L|npc_helicopter}} | ||
* {{L|npc_ichthyosaur | * {{L|npc_ichthyosaur}} | ||
* {{L|npc_kleiner | * {{L|npc_kleiner}} | ||
* {{L|npc_manhack | * {{L|npc_manhack}} | ||
* {{L|npc_metropolice | * {{L|npc_metropolice}} | ||
* {{L|npc_monk | * {{L|npc_monk}} | ||
* {{L|npc_mortarsynth | * {{L|npc_mortarsynth}} | ||
* {{L|npc_mossman | * {{L|npc_mossman}} | ||
* {{L|npc_pigeon | * {{L|npc_pigeon}} | ||
* {{L|npc_poisonzombie | * {{L|npc_poisonzombie}} | ||
* {{L|npc_rollermine | * {{L|npc_rollermine}} | ||
* {{L|npc_seagull | * {{L|npc_seagull}} | ||
* {{L|npc_sniper | * {{L|npc_sniper}} | ||
* {{L|npc_stalker | * {{L|npc_stalker}} | ||
* {{L|npc_strider | * {{L|npc_strider}} | ||
* {{L|npc_turret_ceiling | * {{L|npc_turret_ceiling}} | ||
* {{L|npc_turret_floor | * {{L|npc_turret_floor}} | ||
* {{L|npc_turret_ground | * {{L|npc_turret_ground}} | ||
* {{L|npc_vortigaunt | * {{L|npc_vortigaunt}} | ||
* {{L|npc_zombie | * {{L|npc_zombie}} | ||
* {{L|npc_zombie_torso | * {{L|npc_zombie_torso}} | ||
=== Special === | === Special === | ||
* {{L|cycler_actor | * {{L|cycler_actor}} | ||
* {{L|generic_actor | * {{L|generic_actor}} | ||
* {{L|info_npc_spawn_destination | * {{L|info_npc_spawn_destination}} | ||
* {{L|monster_generic | * {{L|monster_generic}} | ||
* {{L|npc_apcdriver | * {{L|npc_apcdriver}} | ||
* {{L|npc_bullseye | * {{L|npc_bullseye}} | ||
* {{L|npc_enemyfinder | * {{L|npc_enemyfinder}} | ||
* {{L|npc_furniture | * {{L|npc_furniture}} | ||
* {{L|npc_heli_avoidbox | * {{L|npc_heli_avoidbox}} | ||
* {{L|npc_heli_avoidsphere | * {{L|npc_heli_avoidsphere}} | ||
* {{L|npc_heli_nobomb | * {{L|npc_heli_nobomb}} | ||
* {{L|npc_launcher | * {{L|npc_launcher}} | ||
* {{L|npc_maker | * {{L|npc_maker}} | ||
* {{L|npc_missiledefense | * {{L|npc_missiledefense}} | ||
* {{L|npc_particlestorm | * {{L|npc_particlestorm}} | ||
* {{L|npc_spotlight | * {{L|npc_spotlight}} | ||
* {{L|npc_template_maker | * {{L|npc_template_maker}} | ||
* {{L|npc_vehicledriver | * {{L|npc_vehicledriver}} | ||
== Physics entities == | == Physics entities == | ||
* {{L|phys_ballsocket | * {{L|phys_ballsocket}} | ||
* {{L|phys_constraint | * {{L|phys_constraint}} | ||
* {{L|phys_constraintsystem | * {{L|phys_constraintsystem}} | ||
* {{L|phys_convert | * {{L|phys_convert}} | ||
* {{L|phys_hinge | * {{L|phys_hinge}} | ||
* {{L|phys_keepupright | * {{L|phys_keepupright}} | ||
* {{L|phys_lengthconstraint | * {{L|phys_lengthconstraint}} | ||
* {{L|phys_magnet | * {{L|phys_magnet}} | ||
* {{L|phys_motor | * {{L|phys_motor}} | ||
* {{L|phys_pulleyconstraint | * {{L|phys_pulleyconstraint}} | ||
* {{L|phys_ragdollconstraint | * {{L|phys_ragdollconstraint}} | ||
* {{L|phys_ragdollmagnet | * {{L|phys_ragdollmagnet}} | ||
* {{L|phys_slideconstraint | * {{L|phys_slideconstraint}} | ||
* {{L|phys_spring | * {{L|phys_spring}} | ||
* {{L|phys_thruster | * {{L|phys_thruster}} | ||
* {{L|phys_torque | * {{L|phys_torque}} | ||
* {{L|physics_cannister | * {{L|physics_cannister}} | ||
== Player entities == | == Player entities == | ||
* {{L|player_loadsaved | * {{L|player_loadsaved}} | ||
* {{L|player_speedmod | * {{L|player_speedmod}} | ||
* {{L|player_weaponstrip | * {{L|player_weaponstrip}} | ||
== Point entities == | == Point entities == | ||
* {{L|point_anglesensor | * {{L|point_anglesensor}} | ||
* {{L|point_angularvelocitysensor | * {{L|point_angularvelocitysensor}} | ||
* {{L|point_antlion_repellant | * {{L|point_antlion_repellant}} | ||
* {{L|point_apc_controller | * {{L|point_apc_controller}} | ||
* {{L|point_bugbait | * {{L|point_bugbait}} | ||
* {{L|point_camera | * {{L|point_camera}} | ||
* {{L|point_clientcommand | * {{L|point_clientcommand}} | ||
* {{L|point_commentary_node | * {{L|point_commentary_node}} | ||
* {{L|point_devshot_camera | * {{L|point_devshot_camera}} | ||
* {{L|point_enable_motion_fixup | * {{L|point_enable_motion_fixup}} | ||
* {{L|point_hurt | * {{L|point_hurt}} | ||
* {{L|point_message | * {{L|point_message}} | ||
* {{L|point_playermoveconstraint | * {{L|point_playermoveconstraint}} | ||
* {{L|point_servercommand | * {{L|point_servercommand}} | ||
* {{L|point_spotlight | * {{L|point_spotlight}} | ||
* {{L|point_teleport | * {{L|point_teleport}} | ||
* {{L|point_template | * {{L|point_template}} | ||
* {{L|point_tesla | * {{L|point_tesla}} | ||
* {{L|point_viewcontrol | * {{L|point_viewcontrol}} | ||
* {{L|vehicle_viewcontroller | * {{L|vehicle_viewcontroller}} | ||
== Prop entities == | == Prop entities == | ||
* {{L|prop_combine_ball | * {{L|prop_combine_ball}} | ||
* {{L|prop_detail | * {{L|prop_detail}} | ||
* {{L|prop_door_rotating | * {{L|prop_door_rotating}} | ||
* {{L|prop_dynamic | * {{L|prop_dynamic}} | ||
* {{L|prop_dynamic_ornament | * {{L|prop_dynamic_ornament}} | ||
* {{L|prop_dynamic_override | * {{L|prop_dynamic_override}} | ||
* {{L|prop_physics | * {{L|prop_physics}} | ||
* {{L|prop_physics_multiplayer | * {{L|prop_physics_multiplayer}} | ||
* {{L|prop_physics_override | * {{L|prop_physics_override}} | ||
* {{L|prop_ragdoll | * {{L|prop_ragdoll}} | ||
* {{L|prop_static | * {{L|prop_static}} | ||
* {{L|prop_thumper | * {{L|prop_thumper}} | ||
* {{L|prop_vehicle | * {{L|prop_vehicle}} | ||
* {{L|prop_vehicle_airboat | * {{L|prop_vehicle_airboat}} | ||
* {{L|prop_vehicle_apc | * {{L|prop_vehicle_apc}} | ||
* {{L|prop_vehicle_cannon | * {{L|prop_vehicle_cannon}} | ||
* {{L|prop_vehicle_crane | * {{L|prop_vehicle_crane}} | ||
* {{L|prop_vehicle_driveable | * {{L|prop_vehicle_driveable}} | ||
* {{L|prop_vehicle_jeep | * {{L|prop_vehicle_jeep}} | ||
* {{L|prop_vehicle_prisoner_pod | * {{L|prop_vehicle_prisoner_pod}} | ||
== Trigger entities == | == Trigger entities == | ||
* {{L|trigger_autosave | * {{L|trigger_autosave}} | ||
* {{L|trigger_changelevel | * {{L|trigger_changelevel}} | ||
* {{L|trigger_finale | * {{L|trigger_finale}} | ||
* {{L|trigger_gravity | * {{L|trigger_gravity}} | ||
* {{L|trigger_hurt | * {{L|trigger_hurt}} | ||
* {{L|trigger_impact | * {{L|trigger_impact}} | ||
* {{L|trigger_look | * {{L|trigger_look}} | ||
* {{L|trigger_multiple | * {{L|trigger_multiple}} | ||
* {{L|trigger_once | * {{L|trigger_once}} | ||
* {{L|trigger_physics_trap | * {{L|trigger_physics_trap}} | ||
* {{L|trigger_playermovement | * {{L|trigger_playermovement}} | ||
* {{L|trigger_proximity | * {{L|trigger_proximity}} | ||
* {{L|trigger_push | * {{L|trigger_push}} | ||
* {{L|trigger_remove | * {{L|trigger_remove}} | ||
* {{L|trigger_rpgfire | * {{L|trigger_rpgfire}} | ||
* {{L|trigger_soundscape | * {{L|trigger_soundscape}} | ||
* {{L|trigger_teleport | * {{L|trigger_teleport}} | ||
* {{L|trigger_transition | * {{L|trigger_transition}} | ||
* {{L|trigger_vphysics_motion | * {{L|trigger_vphysics_motion}} | ||
* {{L|trigger_waterydeath | * {{L|trigger_waterydeath}} | ||
* {{L|trigger_weapon_dissolve | * {{L|trigger_weapon_dissolve}} | ||
* {{L|trigger_weapon_strip | * {{L|trigger_weapon_strip}} | ||
* {{L|trigger_wind | * {{L|trigger_wind}} | ||
== Weapon entities == | == Weapon entities == | ||
* {{L|weapon_357 | * {{L|weapon_357}} | ||
* {{L|weapon_alyxgun | * {{L|weapon_alyxgun}} | ||
* {{L|weapon_annabelle | * {{L|weapon_annabelle}} | ||
* {{L|weapon_ar2 | * {{L|weapon_ar2}} | ||
* {{L|weapon_brickbat | * {{L|weapon_brickbat}} | ||
* {{L|weapon_bugbait | * {{L|weapon_bugbait}} | ||
* {{L|weapon_citizenpackage | * {{L|weapon_citizenpackage}} | ||
* {{L|weapon_citizensuitcase | * {{L|weapon_citizensuitcase}} | ||
* {{L|weapon_crossbow | * {{L|weapon_crossbow}} | ||
* {{L|weapon_crowbar | * {{L|weapon_crowbar}} | ||
* {{L|weapon_extinguisher | * {{L|weapon_extinguisher}} | ||
* {{L|weapon_frag | * {{L|weapon_frag}} | ||
* {{L|weapon_physcannon | * {{L|weapon_physcannon}} | ||
* {{L|weapon_physgun | * {{L|weapon_physgun}} | ||
* {{L|weapon_pistol | * {{L|weapon_pistol}} | ||
* {{L|weapon_rpg | * {{L|weapon_rpg}} | ||
* {{L|weapon_shotgun | * {{L|weapon_shotgun}} | ||
* {{L|weapon_smg1 | * {{L|weapon_smg1}} | ||
* {{L|weapon_stunstick | * {{L|weapon_stunstick}} |
Latest revision as of 03:34, 22 August 2024
以下のエンティティのあとに、(JP)と記載のあるものが、日本語化されているエンティティです。 それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。
AI entities
* ai_ally_manager * ai_battle_line * ai_changehintgroup * ai_changetarget * ai_citizen_response_system * ai_goal_actbusy * ai_goal_actbusy queue * ai_goal_assault * ai_goal_follow * ai_goal_lead * ai_goal_lead weapon * ai_goal_police * ai_goal_standoff * ai_relationship * ai_script_conditions * ai_sound * ai_speechfilter * aiscripted_schedule * assault_assaultpoint * assault_rallypoint * info_apc_missile_hint * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc spawn_destination * info_snipertarget * logic_choreographed_scene * path_corner * path_corner_crash * path_track * scripted_scene * scripted_sentence * scripted_sequence * scripted_target * tanktrain_aitarget * tanktrain_ai
Environment entities
* env_ar2explosion * env_beam * env_beverage * env_blood * env_bubbles * env_citadel_energy_core * env_credits * env_cubemap * env_dustpuff * env_effectscript * env_embers * env_entity_dissolver * env_entity_igniter * env_entity_maker * env_explosion * env_extinguisherjet * env_fade * env_fire * env_firesensor * env_firesource * env_flare * env_fog_controller * env_funnel * env_global * env_gunfire * env_headcrabcanister * env_hudhint * env_laser * env_lightglow * env_message * env_microphone * env_muzzleflash * env_particlelight * env_particlescript * env_physexplosion * env_physimpact * env_player_surface_trigger * env_rotorshooter * env_rotorwash * env_screenoverlay * env_shake * env_shooter * env_smokestack * env_smoketrail * env_soundscape * env_soundscape_proxy * env_soundscape_triggerable * env_spark * env_speaker * env_splash * env_sprite * env_spritetrail * env_starfield * env_steam * env_sun * env_terrainmorph * env_texturetoggle * env_tonemap_controller * env_wind * env_zoom
Filter entities
* filter_activator_class * filter_activator_name * filter_activator_team * filter_damage_type * filter_multi
Function (brush) entities
* func_areaportal * func_areaportalwindow * func_breakable * func_breakable_surf * func_brush * func_button * func_capturezone * func_changeclass * func_clip_vphysics * func_combine_ball_spawner * func_conveyor * func_detail * func_door * func_door_rotating * func_dustcloud * func_dustmotes * func_extinguishercharger * func_guntarget * func_healthcharger * func_illusionary * func_ladder * func_ladderendpoint * func_lod * func_lookdoor * func_monitor * func_movelinear * func_nobuild * func_nogrenades * func_occluder * func_physbox * func_physbox_multiplayer * func_platrot * func_precipitation * func_proprespawnzone * func_recharge * func_reflective_glass * func_regenerate * func_respawnroom * func_respawnroomvisualizer * func_rot_button * func_rotating * func_smokevolume * func_tank * func_tankairboatgun * func_tankapcrocket * func_tanklaser * func_tankmortar * func_tankphyscannister * func_tankpulselaser * func_tankrocket * func_tanktrain * func_trackautochange * func_trackchange * func_tracktrain * func_traincontrols * func_useableladder * func_vehicleclip * func_viscluster * func_wall * func_wall_toggle * func_water_analog
Game entities
* worldspawn * game_end * game_player_equip * game_player_team * game_ragdoll_manager * game_score * game_text * game_ui * game_weapon_manager * game_zone_player
Information entities
* info_camera_link * info_constraint_anchor * info_hint * info_intermission * info_ladder_dismount * info_landmark * info_lighting * info_mass center * info_no_dynamic_shadow * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc_spawn_destination * info_null * info_overlay * info_particle_system * info_player_combine * info_player_deathmatch * info_player_logo * info_player_rebel * info_player_start * info_projecteddecal * info_snipertarget * info_target * info_target_gunshipcrash * info_teleporter_countdown * info_teleport_destination * infodecal
Item entities
* item_ammo_357 * item_ammo_357_large * item_ammo_ar2 * item_ammo_ar2_altfire * item_ammo_ar2_large * item_ammo_crate * item_ammo_crossbow * item_ammo_pistol * item_ammo_pistol_large * item_ammo_smg1 * item_ammo_smg1_grenade * item_ammo_smg1_large * item_battery * item_box_buckshot * item_dynamic resupply * item_healthcharger * item_healthkit * item_healthvial * item_item_crate * item_rpg_round * item_suit * item_suitcharger
Light entities
* light * light_spot * light_dynamic * env_projectedtexture * point_spotlight * light_environment * light_directional
Logic entities
* logic_achievement * logic_active_autosave * logic_auto * logic_autosave * logic_branch * logic_branch_listener * logic_case * logic_choreographed_scene * logic_collision_pair * logic_compare * logic_coop_manager * logic_director_query * logic_eventlistener * logic_game_event * logic_lineto * logic_measure_movement * logic_mirror_movement * logic_multicompare * logic_navigation * logic_playerproxy * logic_playmovie * logic_random_outputs * logic_register_activator * logic_relay * logic_scene_list_manager * logic_script * logic_timer * logic_timescale * logic_versus_random
Misc. entities
* ambient_generic * cycler * gibshooter * keyframe_rope * keyframe_track * material_modify_control * math_colorblend * math_counter * math_remap * momentary_rot_button * move_keyframed * move_rope * move_track * script_intro * script_tauremoval * shadow_control * sky_camera * test_sidelist * test_traceline * vgui_screen * water_lod_control
NPC entities
Regular
* combine_mine * npc_alyx * npc_antlion * npc_antlion_template_maker * npc_antlionguard * npc_barnacle * npc_barney * npc_breen * npc_citizen * npc_combine_camera * npc_combine_s * npc_combinedropship * npc_combinegunship * npc_crabsynth * npc_cranedriver * npc_crow * npc_cscanner * npc_dog * npc_eli * npc_fastzombie * npc_fisherman * npc_gman * npc_headcrab * npc_headcrab_black * npc_headcrab_fast * npc_helicopter * npc_ichthyosaur * npc_kleiner * npc_manhack * npc_metropolice * npc_monk * npc_mortarsynth * npc_mossman * npc_pigeon * npc_poisonzombie * npc_rollermine * npc_seagull * npc_sniper * npc_stalker * npc_strider * npc_turret_ceiling * npc_turret_floor * npc_turret_ground * npc_vortigaunt * npc_zombie * npc_zombie_torso
Special
* cycler_actor * generic_actor * info_npc_spawn_destination * monster_generic * npc_apcdriver * npc_bullseye * npc_enemyfinder * npc_furniture * npc_heli_avoidbox * npc_heli_avoidsphere * npc_heli_nobomb * npc_launcher * npc_maker * npc_missiledefense * npc_particlestorm * npc_spotlight * npc_template_maker * npc_vehicledriver
Physics entities
* phys_ballsocket * phys_constraint * phys_constraintsystem * phys_convert * phys_hinge * phys_keepupright * phys_lengthconstraint * phys_magnet * phys_motor * phys_pulleyconstraint * phys_ragdollconstraint * phys_ragdollmagnet * phys_slideconstraint * phys_spring * phys_thruster * phys_torque * physics_cannister
Player entities
* player_loadsaved * player_speedmod * player_weaponstrip
Point entities
* point_anglesensor * point_angularvelocitysensor * point_antlion_repellant * point_apc_controller * point_bugbait * point_camera * point_clientcommand * point_commentary_node * point_devshot_camera * point_enable_motion_fixup * point_hurt * point_message * point_playermoveconstraint * point_servercommand * point_spotlight * point_teleport * point_template * point_tesla * point_viewcontrol * vehicle_viewcontroller
Prop entities
* prop_combine_ball * prop_detail * prop_door_rotating * prop_dynamic * prop_dynamic_ornament * prop_dynamic_override * prop_physics * prop_physics_multiplayer * prop_physics_override * prop_ragdoll * prop_static * prop_thumper * prop_vehicle * prop_vehicle_airboat * prop_vehicle_apc * prop_vehicle_cannon * prop_vehicle_crane * prop_vehicle_driveable * prop_vehicle_jeep * prop_vehicle_prisoner_pod
Trigger entities
* trigger_autosave * trigger_changelevel * trigger_finale * trigger_gravity * trigger_hurt * trigger_impact * trigger_look * trigger_multiple * trigger_once * trigger_physics_trap * trigger_playermovement * trigger_proximity * trigger_push * trigger_remove * trigger_rpgfire * trigger_soundscape * trigger_teleport * trigger_transition * trigger_vphysics_motion * trigger_waterydeath * trigger_weapon_dissolve * trigger_weapon_strip * trigger_wind
Weapon entities
* weapon_357 * weapon_alyxgun * weapon_annabelle * weapon_ar2 * weapon_brickbat * weapon_bugbait * weapon_citizenpackage * weapon_citizensuitcase * weapon_crossbow * weapon_crowbar * weapon_extinguisher * weapon_frag * weapon_physcannon * weapon_physgun * weapon_pistol * weapon_rpg * weapon_shotgun * weapon_smg1 * weapon_stunstick