Ja/List of entities: Difference between revisions

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{{lang|List of entities}}
{{lang|List of entities}}
[[Category:Level Design:jp]][[Category:Entities:jp]]
{{ACategory|Level Design}}{{ACategory|Entities}}
以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。
以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。
それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。
それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。


== AI entities ==
== AI entities ==
     * {{L|ai_ally_manager|jp}}
     * {{L|ai_ally_manager}}
     * {{L|ai_battle_line|jp}}
     * {{L|ai_battle_line}}
     * {{L|ai_changehintgroup|jp}}
     * {{L|ai_changehintgroup}}
     * {{L|ai_changetarget|jp}}
     * {{L|ai_changetarget}}
     * {{L|ai_citizen_response_system|jp}}
     * {{L|ai_citizen_response_system}}
     * {{L|ai_goal_actbusy|jp}}
     * {{L|ai_goal_actbusy}}
     * {{L|ai_goal_actbusy queue|jp}}
     * {{L|ai_goal_actbusy queue}}
     * {{L|ai_goal_assault|jp}}
     * {{L|ai_goal_assault}}
     * {{L|ai_goal_follow|jp}}
     * {{L|ai_goal_follow}}
     * {{L|ai_goal_lead|jp}}
     * {{L|ai_goal_lead}}
     * {{L|ai_goal_lead weapon|jp}}
     * {{L|ai_goal_lead weapon}}
     * {{L|ai_goal_police|jp}}
     * {{L|ai_goal_police}}
     * {{L|ai_goal_standoff|jp}}
     * {{L|ai_goal_standoff}}
     * {{L|ai_relationship|jp}}
     * {{L|ai_relationship}}
     * {{L|ai_script_conditions|jp}}
     * {{L|ai_script_conditions}}
     * {{L|ai_sound|jp}}
     * {{L|ai_sound}}
     * {{L|ai_speechfilter|jp}}
     * {{L|ai_speechfilter}}
     * {{L|aiscripted_schedule|jp}}
     * {{L|aiscripted_schedule}}
     * {{L|assault_assaultpoint|jp}}
     * {{L|assault_assaultpoint}}
     * {{L|assault_rallypoint|jp}}
     * {{L|assault_rallypoint}}
     * {{L|info_apc_missile_hint|jp}}
     * {{L|info_apc_missile_hint}}
     * {{L|info_node|jp}}
     * {{L|info_node}}
     * {{L|info_node_air|jp}}
     * {{L|info_node_air}}
     * {{L|info_node_air hint|jp}}
     * {{L|info_node_air hint}}
     * {{L|info_node_climb|jp}}
     * {{L|info_node_climb}}
     * {{L|info_node_hint|jp}}
     * {{L|info_node_hint}}
     * {{L|info_node_link|jp}}
     * {{L|info_node_link}}
     * {{L|info_node_link_controller|jp}}
     * {{L|info_node_link_controller}}
     * {{L|info_npc spawn_destination|jp}}
     * {{L|info_npc spawn_destination}}
     * {{L|info_snipertarget|jp}}
     * {{L|info_snipertarget}}
     * {{L|logic_choreographed_scene|jp}}
     * {{L|logic_choreographed_scene}}
     * {{L|path_corner|jp}}
     * {{L|path_corner}}
     * {{L|path_corner_crash|jp}}
     * {{L|path_corner_crash}}
     * {{L|path_track|jp}}
     * {{L|path_track}}
     * {{L|scripted_scene|jp}}
     * {{L|scripted_scene}}
     * {{L|scripted_sentence|jp}}
     * {{L|scripted_sentence}}
     * {{L|scripted_sequence|jp}}
     * {{L|scripted_sequence}}
     * {{L|scripted_target|jp}}
     * {{L|scripted_target}}
     * {{L|tanktrain_aitarget|jp}}
     * {{L|tanktrain_aitarget}}
     * {{L|tanktrain_ai|jp}}
     * {{L|tanktrain_ai}}


== Environment entities ==
== Environment entities ==
     * {{L|env_ar2explosion|jp}}
     * {{L|env_ar2explosion}}
     * {{L|env_beam|jp}}
     * {{L|env_beam}}
     * {{L|env_beverage|jp}}
     * {{L|env_beverage}}
     * {{L|env_blood|jp}}
     * {{L|env_blood}}
     * {{L|env_bubbles|jp}}
     * {{L|env_bubbles}}
     * {{L|env_citadel_energy_core|jp}}
     * {{L|env_citadel_energy_core}}
     * {{L|env_credits|jp}}
     * {{L|env_credits}}
     * {{L|env_cubemap|jp}}
     * {{L|env_cubemap}}
     * {{L|env_dustpuff|jp}}
     * {{L|env_dustpuff}}
     * {{L|env_effectscript|jp}}
     * {{L|env_effectscript}}
     * {{L|env_embers|jp}}
     * {{L|env_embers}}
     * {{L|env_entity_dissolver|jp}}
     * {{L|env_entity_dissolver}}
     * {{L|env_entity_igniter|jp}}
     * {{L|env_entity_igniter}}
     * {{L|env_entity_maker|jp}}
     * {{L|env_entity_maker}}
     * {{L|env_explosion|jp}}
     * {{L|env_explosion}}
     * {{L|env_extinguisherjet|jp}}
     * {{L|env_extinguisherjet}}
     * {{L|env_fade|jp}}
     * {{L|env_fade}}
     * {{L|env_fire|jp}}
     * {{L|env_fire}}
     * {{L|env_firesensor|jp}}
     * {{L|env_firesensor}}
     * {{L|env_firesource|jp}}
     * {{L|env_firesource}}
     * {{L|env_flare|jp}}
     * {{L|env_flare}}
     * {{L|env_fog_controller|jp}}
     * {{L|env_fog_controller}}
     * {{L|env_funnel|jp}}
     * {{L|env_funnel}}
     * {{L|env_global|jp}}
     * {{L|env_global}}
     * {{L|env_gunfire|jp}}
     * {{L|env_gunfire}}
     * {{L|env_headcrabcanister|jp}}
     * {{L|env_headcrabcanister}}
     * {{L|env_hudhint|jp}}
     * {{L|env_hudhint}}
     * {{L|env_laser|jp}}
     * {{L|env_laser}}
     * {{L|env_lightglow|jp}}
     * {{L|env_lightglow}}
     * {{L|env_message|jp}}
     * {{L|env_message}}
     * {{L|env_microphone|jp}}
     * {{L|env_microphone}}
     * {{L|env_muzzleflash|jp}}
     * {{L|env_muzzleflash}}
     * {{L|env_particlelight|jp}}
     * {{L|env_particlelight}}
     * {{L|env_particlescript|jp}}
     * {{L|env_particlescript}}
     * {{L|env_physexplosion|jp}}
     * {{L|env_physexplosion}}
     * {{L|env_physimpact|jp}}
     * {{L|env_physimpact}}
     * {{L|env_player_surface_trigger|jp}}
     * {{L|env_player_surface_trigger}}
     * {{L|env_rotorshooter|jp}}
     * {{L|env_rotorshooter}}
     * {{L|env_rotorwash|jp}}
     * {{L|env_rotorwash}}
     * {{L|env_screenoverlay|jp}}
     * {{L|env_screenoverlay}}
     * {{L|env_shake|jp}}
     * {{L|env_shake}}
     * {{L|env_shooter|jp}}
     * {{L|env_shooter}}
     * {{L|env_smokestack|jp}}
     * {{L|env_smokestack}}
     * {{L|env_smoketrail|jp}}
     * {{L|env_smoketrail}}
     * {{L|env_soundscape|jp}}
     * {{L|env_soundscape}}
     * {{L|env_soundscape_proxy|jp}}
     * {{L|env_soundscape_proxy}}
     * {{L|env_soundscape_triggerable|jp}}
     * {{L|env_soundscape_triggerable}}
     * {{L|env_spark|jp}}
     * {{L|env_spark}}
     * {{L|env_speaker|jp}}
     * {{L|env_speaker}}
     * {{L|env_splash|jp}}
     * {{L|env_splash}}
     * {{L|env_sprite|jp}}
     * {{L|env_sprite}}
     * {{L|env_spritetrail|jp}}
     * {{L|env_spritetrail}}
     * {{L|env_starfield|jp}}
     * {{L|env_starfield}}
     * {{L|env_steam|jp}}
     * {{L|env_steam}}
     * {{L|env_sun|jp}}
     * {{L|env_sun}}
     * {{L|env_terrainmorph|jp}}
     * {{L|env_terrainmorph}}
     * {{L|env_texturetoggle|jp}}
     * {{L|env_texturetoggle}}
     * {{L|env_tonemap_controller|jp}}
     * {{L|env_tonemap_controller}}
     * {{L|env_wind|jp}}
     * {{L|env_wind}}
     * {{L|env_zoom|jp}}
     * {{L|env_zoom}}


== Filter entities ==
== Filter entities ==
     * {{L|filter_activator_class|jp}}
     * {{L|filter_activator_class}}
     * {{L|filter_activator_name|jp}}
     * {{L|filter_activator_name}}
     * {{L|filter_activator_team|jp}}
     * {{L|filter_activator_team}}
     * {{L|filter_damage_type|jp}}
     * {{L|filter_damage_type}}
     * {{L|filter_multi|jp}}
     * {{L|filter_multi}}


== Function (brush) entities ==
== Function (brush) entities ==
     * {{L|func_areaportal|jp}}
     * {{L|func_areaportal}}
     * {{L|func_areaportalwindow|jp}}
     * {{L|func_areaportalwindow}}
     * {{L|func_breakable|jp}}
     * {{L|func_breakable}}
     * {{L|func_breakable_surf|jp}}
     * {{L|func_breakable_surf}}
     * {{L|func_brush|jp}}
     * {{L|func_brush}}
     * {{L|func_button|jp}}
     * {{L|func_button}}
     * {{L|func_capturezone|jp}}
     * {{L|func_capturezone}}
     * {{L|func_changeclass|jp}}
     * {{L|func_changeclass}}
     * {{L|func_clip_vphysics|jp}}
     * {{L|func_clip_vphysics}}
     * {{L|func_combine_ball_spawner|jp}}
     * {{L|func_combine_ball_spawner}}
     * {{L|func_conveyor|jp}}
     * {{L|func_conveyor}}
     * {{L|func_detail|jp}}
     * {{L|func_detail}}
     * {{L|func_door|jp}}
     * {{L|func_door}}
     * {{L|func_door_rotating|jp}}
     * {{L|func_door_rotating}}
     * {{L|func_dustcloud|jp}}
     * {{L|func_dustcloud}}
     * {{L|func_dustmotes|jp}}
     * {{L|func_dustmotes}}
     * {{L|func_extinguishercharger|jp}}
     * {{L|func_extinguishercharger}}
     * {{L|func_guntarget|jp}}
     * {{L|func_guntarget}}
     * {{L|func_healthcharger|jp}}
     * {{L|func_healthcharger}}
     * {{L|func_illusionary|jp}}
     * {{L|func_illusionary}}
     * {{L|func_ladder|jp}}
     * {{L|func_ladder}}
     * {{L|func_ladderendpoint|jp}}
     * {{L|func_ladderendpoint}}
     * {{L|func_lod|jp}}
     * {{L|func_lod}}
     * {{L|func_lookdoor|jp}}
     * {{L|func_lookdoor}}
     * {{L|func_monitor|jp}}
     * {{L|func_monitor}}
     * {{L|func_movelinear|jp}}
     * {{L|func_movelinear}}
     * {{L|func_nobuild|jp}}
     * {{L|func_nobuild}}
     * {{L|func_nogrenades|jp}}
     * {{L|func_nogrenades}}
     * {{L|func_occluder|jp}}
     * {{L|func_occluder}}
     * {{L|func_physbox|jp}}
     * {{L|func_physbox}}
     * {{L|func_physbox_multiplayer|jp}}
     * {{L|func_physbox_multiplayer}}
     * {{L|func_platrot|jp}}
     * {{L|func_platrot}}
     * {{L|func_precipitation|jp}}
     * {{L|func_precipitation}}
     * {{L|func_proprespawnzone|jp}}
     * {{L|func_proprespawnzone}}
     * {{L|func_recharge|jp}}
     * {{L|func_recharge}}
     * {{L|func_reflective_glass|jp}}
     * {{L|func_reflective_glass}}
     * {{L|func_regenerate|jp}}
     * {{L|func_regenerate}}
     * {{L|func_respawnroom|jp}}
     * {{L|func_respawnroom}}
     * {{L|func_respawnroomvisualizer|jp}}
     * {{L|func_respawnroomvisualizer}}
     * {{L|func_rot_button|jp}}
     * {{L|func_rot_button}}
     * {{L|func_rotating|jp}}
     * {{L|func_rotating}}
     * {{L|func_smokevolume|jp}}
     * {{L|func_smokevolume}}
     * {{L|func_tank|jp}}
     * {{L|func_tank}}
     * {{L|func_tankairboatgun|jp}}
     * {{L|func_tankairboatgun}}
     * {{L|func_tankapcrocket|jp}}
     * {{L|func_tankapcrocket}}
     * {{L|func_tanklaser|jp}}
     * {{L|func_tanklaser}}
     * {{L|func_tankmortar|jp}}
     * {{L|func_tankmortar}}
     * {{L|func_tankphyscannister|jp}}
     * {{L|func_tankphyscannister}}
     * {{L|func_tankpulselaser|jp}}
     * {{L|func_tankpulselaser}}
     * {{L|func_tankrocket|jp}}
     * {{L|func_tankrocket}}
     * {{L|func_tanktrain|jp}}
     * {{L|func_tanktrain}}
     * {{L|func_trackautochange|jp}}
     * {{L|func_trackautochange}}
     * {{L|func_trackchange|jp}}
     * {{L|func_trackchange}}
     * {{L|func_tracktrain|jp}}
     * {{L|func_tracktrain}}
     * {{L|func_traincontrols|jp}}
     * {{L|func_traincontrols}}
     * {{L|func_useableladder|jp}}
     * {{L|func_useableladder}}
     * {{L|func_vehicleclip|jp}}
     * {{L|func_vehicleclip}}
     * {{L|func_viscluster|jp}}
     * {{L|func_viscluster}}
     * {{L|func_wall|jp}}
     * {{L|func_wall}}
     * {{L|func_wall_toggle|jp}}
     * {{L|func_wall_toggle}}
     * {{L|func_water_analog|jp}}
     * {{L|func_water_analog}}


== Game entities==
== Game entities==
     * {{L|worldspawn|jp}}
     * {{L|worldspawn}}
     * {{L|game_end|jp}}
     * {{L|game_end}}
     * {{L|game_player_equip|jp}}
     * {{L|game_player_equip}}
     * {{L|game_player_team|jp}}
     * {{L|game_player_team}}
     * {{L|game_ragdoll_manager|jp}}
     * {{L|game_ragdoll_manager}}
     * {{L|game_score|jp}}
     * {{L|game_score}}
     * {{L|game_text|jp}}
     * {{L|game_text}}
     * {{L|game_ui|jp}}
     * {{L|game_ui}}
     * {{L|game_weapon_manager|jp}}
     * {{L|game_weapon_manager}}
     * {{L|game_zone_player|jp}}
     * {{L|game_zone_player}}


== Information entities ==
== Information entities ==
     * {{L|info_camera_link|jp}}
     * {{L|info_camera_link}}
     * {{L|info_constraint_anchor|jp}}
     * {{L|info_constraint_anchor}}
     * {{L|info_hint|jp}}
     * {{L|info_hint}}
     * {{L|info_intermission|jp}}
     * {{L|info_intermission}}
     * {{L|info_ladder_dismount|jp}}
     * {{L|info_ladder_dismount}}
     * {{L|info_landmark|jp}}
     * {{L|info_landmark}}
     * {{L|info_lighting|jp}}
     * {{L|info_lighting}}
     * {{L|info_mass center|jp}}
     * {{L|info_mass center}}
     * {{L|info_no_dynamic_shadow|jp}}
     * {{L|info_no_dynamic_shadow}}
     * {{L|info_node|jp}}
     * {{L|info_node}}
     * {{L|info_node_air|jp}}
     * {{L|info_node_air}}
     * {{L|info_node_air hint|jp}}
     * {{L|info_node_air hint}}
     * {{L|info_node_climb|jp}}
     * {{L|info_node_climb}}
     * {{L|info_node_hint|jp}}
     * {{L|info_node_hint}}
     * {{L|info_node_link|jp}}
     * {{L|info_node_link}}
     * {{L|info_node_link_controller|jp}}
     * {{L|info_node_link_controller}}
     * {{L|info_npc_spawn_destination|jp}}
     * {{L|info_npc_spawn_destination}}
     * {{L|info_null|jp}}
     * {{L|info_null}}
     * {{L|info_overlay|jp}}
     * {{L|info_overlay}}
     * {{L|info_particle_system|jp}}
     * {{L|info_particle_system}}
     * {{L|info_player_combine|jp}}
     * {{L|info_player_combine}}
     * {{L|info_player_deathmatch|jp}}
     * {{L|info_player_deathmatch}}
     * {{L|info_player_logo|jp}}
     * {{L|info_player_logo}}
     * {{L|info_player_rebel|jp}}
     * {{L|info_player_rebel}}
     * {{L|info_player_start|jp}}
     * {{L|info_player_start}}
     * {{L|info_projecteddecal|jp}}
     * {{L|info_projecteddecal}}
     * {{L|info_snipertarget|jp}}
     * {{L|info_snipertarget}}
     * {{L|info_target|jp}}
     * {{L|info_target}}
     * {{L|info_target_gunshipcrash|jp}}
     * {{L|info_target_gunshipcrash}}
     * {{L|info_teleporter_countdown|jp}}
     * {{L|info_teleporter_countdown}}
     * {{L|info_teleport_destination|jp}}
     * {{L|info_teleport_destination}}
     * {{L|infodecal|jp}}
     * {{L|infodecal}}


== Item entities ==
== Item entities ==
     * {{L|item_ammo_357|jp}}
     * {{L|item_ammo_357}}
     * {{L|item_ammo_357_large|jp}}
     * {{L|item_ammo_357_large}}
     * {{L|item_ammo_ar2|jp}}
     * {{L|item_ammo_ar2}}
     * {{L|item_ammo_ar2_altfire|jp}}
     * {{L|item_ammo_ar2_altfire}}
     * {{L|item_ammo_ar2_large|jp}}
     * {{L|item_ammo_ar2_large}}
     * {{L|item_ammo_crate|jp}}
     * {{L|item_ammo_crate}}
     * {{L|item_ammo_crossbow|jp}}
     * {{L|item_ammo_crossbow}}
     * {{L|item_ammo_pistol|jp}}
     * {{L|item_ammo_pistol}}
     * {{L|item_ammo_pistol_large|jp}}
     * {{L|item_ammo_pistol_large}}
     * {{L|item_ammo_smg1|jp}}
     * {{L|item_ammo_smg1}}
     * {{L|item_ammo_smg1_grenade|jp}}
     * {{L|item_ammo_smg1_grenade}}
     * {{L|item_ammo_smg1_large|jp}}
     * {{L|item_ammo_smg1_large}}
     * {{L|item_battery|jp}}
     * {{L|item_battery}}
     * {{L|item_box_buckshot|jp}}
     * {{L|item_box_buckshot}}
     * {{L|item_dynamic resupply|jp}}
     * {{L|item_dynamic resupply}}
     * {{L|item_healthcharger|jp}}
     * {{L|item_healthcharger}}
     * {{L|item_healthkit|jp}}
     * {{L|item_healthkit}}
     * {{L|item_healthvial|jp}}
     * {{L|item_healthvial}}
     * {{L|item_item_crate|jp}}
     * {{L|item_item_crate}}
     * {{L|item_rpg_round|jp}}
     * {{L|item_rpg_round}}
     * {{L|item_suit|jp}}
     * {{L|item_suit}}
     * {{L|item_suitcharger|jp}}
     * {{L|item_suitcharger}}


== Light entities ==
== Light entities ==
     * {{L|light|jp}}
     * {{L|light}}
     * {{L|light_spot|jp}}
     * {{L|light_spot}}
     * {{L|light_dynamic|jp}}
     * {{L|light_dynamic}}
     * {{L|env_projectedtexture|jp}}
     * {{L|env_projectedtexture}}
     * {{L|point_spotlight|jp}}
     * {{L|point_spotlight}}
     * {{L|light_environment|jp}}
     * {{L|light_environment}}
     * {{L|light_directional|jp}}
     * {{L|light_directional}}


== Logic entities ==
== Logic entities ==
     * {{L|logic_achievement|jp}}
     * {{L|logic_achievement}}
     * {{L|logic_active_autosave|jp}}
     * {{L|logic_active_autosave}}
     * {{L|logic_auto|jp}}
     * {{L|logic_auto}}
     * {{L|logic_autosave|jp}}
     * {{L|logic_autosave}}
     * {{L|logic_branch|jp}}
     * {{L|logic_branch}}
     * {{L|logic_branch_listener|jp}}
     * {{L|logic_branch_listener}}
     * {{L|logic_case|jp}}
     * {{L|logic_case}}
     * {{L|logic_choreographed_scene|jp}}
     * {{L|logic_choreographed_scene}}
     * {{L|logic_collision_pair|jp}}
     * {{L|logic_collision_pair}}
     * {{L|logic_compare|jp}}
     * {{L|logic_compare}}
     * {{L|logic_coop_manager|jp}}
     * {{L|logic_coop_manager}}
     * {{L|logic_director_query|jp}}
     * {{L|logic_director_query}}
     * {{L|logic_eventlistener|jp}}
     * {{L|logic_eventlistener}}
     * {{L|logic_game_event|jp}}
     * {{L|logic_game_event}}
     * {{L|logic_lineto|jp}}
     * {{L|logic_lineto}}
     * {{L|logic_measure_movement|jp}}
     * {{L|logic_measure_movement}}
     * {{L|logic_mirror_movement|jp}}
     * {{L|logic_mirror_movement}}
     * {{L|logic_multicompare|jp}}
     * {{L|logic_multicompare}}
     * {{L|logic_navigation|jp}}
     * {{L|logic_navigation}}
     * {{L|logic_playerproxy|jp}}
     * {{L|logic_playerproxy}}
     * {{L|logic_playmovie|jp}}
     * {{L|logic_playmovie}}
     * {{L|logic_random_outputs|jp}}
     * {{L|logic_random_outputs}}
     * {{L|logic_register_activator|jp}}
     * {{L|logic_register_activator}}
     * {{L|logic_relay|jp}}
     * {{L|logic_relay}}
     * {{L|logic_scene_list_manager|jp}}
     * {{L|logic_scene_list_manager}}
     * {{L|logic_script|jp}}
     * {{L|logic_script}}
     * {{L|logic_timer|jp}}
     * {{L|logic_timer}}
     * {{L|logic_timescale|jp}}
     * {{L|logic_timescale}}
     * {{L|logic_versus_random|jp}}
     * {{L|logic_versus_random}}


== Misc. entities ==
== Misc. entities ==
     * {{L|ambient_generic|jp}}
     * {{L|ambient_generic}}
     * {{L|cycler|jp}}
     * {{L|cycler}}
     * {{L|gibshooter|jp}}
     * {{L|gibshooter}}
     * {{L|keyframe_rope|jp}}
     * {{L|keyframe_rope}}
     * {{L|keyframe_track|jp}}
     * {{L|keyframe_track}}
     * {{L|material_modify_control|jp}}
     * {{L|material_modify_control}}
     * {{L|math_colorblend|jp}}
     * {{L|math_colorblend}}
     * {{L|math_counter|jp}}
     * {{L|math_counter}}
     * {{L|math_remap|jp}}
     * {{L|math_remap}}
     * {{L|momentary_rot_button|jp}}
     * {{L|momentary_rot_button}}
     * {{L|move_keyframed|jp}}
     * {{L|move_keyframed}}
     * {{L|move_rope|jp}}
     * {{L|move_rope}}
     * {{L|move_track|jp}}
     * {{L|move_track}}
     * {{L|script_intro|jp}}
     * {{L|script_intro}}
     * {{L|script_tauremoval|jp}}
     * {{L|script_tauremoval}}
     * {{L|shadow_control|jp}}
     * {{L|shadow_control}}
     * {{L|sky_camera|jp}}
     * {{L|sky_camera}}
     * {{L|test_sidelist|jp}}
     * {{L|test_sidelist}}
     * {{L|test_traceline|jp}}
     * {{L|test_traceline}}
     * {{L|VGUI_Screen|vgui_screen|jp}}
     * {{L|VGUI_Screen|vgui_screen|jp}}
     * {{L|water_lod_control|jp}}
     * {{L|water_lod_control}}


== NPC entities ==
== NPC entities ==
=== Regular ===
=== Regular ===
     * {{L|combine_mine|jp}}
     * {{L|combine_mine}}
     * {{L|npc_alyx|jp}}
     * {{L|npc_alyx}}
     * {{L|npc_antlion|jp}}
     * {{L|npc_antlion}}
     * {{L|npc_antlion_template_maker|jp}}
     * {{L|npc_antlion_template_maker}}
     * {{L|npc_antlionguard|jp}}
     * {{L|npc_antlionguard}}
     * {{L|npc_barnacle|jp}}
     * {{L|npc_barnacle}}
     * {{L|npc_barney|jp}}
     * {{L|npc_barney}}
     * {{L|npc_breen|jp}}
     * {{L|npc_breen}}
     * {{L|npc_citizen|jp}}
     * {{L|npc_citizen}}
     * {{L|npc_combine_camera|jp}}
     * {{L|npc_combine_camera}}
     * {{L|npc_combine_s|jp}}
     * {{L|npc_combine_s}}
     * {{L|npc_combinedropship|jp}}
     * {{L|npc_combinedropship}}
     * {{L|npc_combinegunship|jp}}
     * {{L|npc_combinegunship}}
     * {{L|npc_crabsynth|jp}}
     * {{L|npc_crabsynth}}
     * {{L|npc_cranedriver|jp}}
     * {{L|npc_cranedriver}}
     * {{L|npc_crow|jp}}
     * {{L|npc_crow}}
     * {{L|npc_cscanner|jp}}
     * {{L|npc_cscanner}}
     * {{L|npc_dog|jp}}
     * {{L|npc_dog}}
     * {{L|npc_eli|jp}}
     * {{L|npc_eli}}
     * {{L|npc_fastzombie|jp}}
     * {{L|npc_fastzombie}}
     * {{L|npc_fisherman|jp}}
     * {{L|npc_fisherman}}
     * {{L|npc_gman|jp}}
     * {{L|npc_gman}}
     * {{L|npc_headcrab|jp}}
     * {{L|npc_headcrab}}
     * {{L|npc_headcrab_black|jp}}
     * {{L|npc_headcrab_black}}
     * {{L|npc_headcrab_fast|jp}}
     * {{L|npc_headcrab_fast}}
     * {{L|npc_helicopter|jp}}
     * {{L|npc_helicopter}}
     * {{L|npc_ichthyosaur|jp}}
     * {{L|npc_ichthyosaur}}
     * {{L|npc_kleiner|jp}}
     * {{L|npc_kleiner}}
     * {{L|npc_manhack|jp}}
     * {{L|npc_manhack}}
     * {{L|npc_metropolice|jp}}
     * {{L|npc_metropolice}}
     * {{L|npc_monk|jp}}
     * {{L|npc_monk}}
     * {{L|npc_mortarsynth|jp}}
     * {{L|npc_mortarsynth}}
     * {{L|npc_mossman|jp}}
     * {{L|npc_mossman}}
     * {{L|npc_pigeon|jp}}
     * {{L|npc_pigeon}}
     * {{L|npc_poisonzombie|jp}}
     * {{L|npc_poisonzombie}}
     * {{L|npc_rollermine|jp}}
     * {{L|npc_rollermine}}
     * {{L|npc_seagull|jp}}
     * {{L|npc_seagull}}
     * {{L|npc_sniper|jp}}
     * {{L|npc_sniper}}
     * {{L|npc_stalker|jp}}
     * {{L|npc_stalker}}
     * {{L|npc_strider|jp}}
     * {{L|npc_strider}}
     * {{L|npc_turret_ceiling|jp}}
     * {{L|npc_turret_ceiling}}
     * {{L|npc_turret_floor|jp}}
     * {{L|npc_turret_floor}}
     * {{L|npc_turret_ground|jp}}
     * {{L|npc_turret_ground}}
     * {{L|npc_vortigaunt|jp}}
     * {{L|npc_vortigaunt}}
     * {{L|npc_zombie|jp}}
     * {{L|npc_zombie}}
     * {{L|npc_zombie_torso|jp}}
     * {{L|npc_zombie_torso}}


=== Special ===
=== Special ===
     * {{L|cycler_actor|jp}}
     * {{L|cycler_actor}}
     * {{L|generic_actor|jp}}
     * {{L|generic_actor}}
     * {{L|info_npc_spawn_destination|jp}}
     * {{L|info_npc_spawn_destination}}
     * {{L|monster_generic|jp}}
     * {{L|monster_generic}}
     * {{L|npc_apcdriver|jp}}
     * {{L|npc_apcdriver}}
     * {{L|npc_bullseye|jp}}
     * {{L|npc_bullseye}}
     * {{L|npc_enemyfinder|jp}}
     * {{L|npc_enemyfinder}}
     * {{L|npc_furniture|jp}}
     * {{L|npc_furniture}}
     * {{L|npc_heli_avoidbox|jp}}
     * {{L|npc_heli_avoidbox}}
     * {{L|npc_heli_avoidsphere|jp}}
     * {{L|npc_heli_avoidsphere}}
     * {{L|npc_heli_nobomb|jp}}
     * {{L|npc_heli_nobomb}}
     * {{L|npc_launcher|jp}}
     * {{L|npc_launcher}}
     * {{L|npc_maker|jp}}
     * {{L|npc_maker}}
     * {{L|npc_missiledefense|jp}}
     * {{L|npc_missiledefense}}
     * {{L|npc_particlestorm|jp}}
     * {{L|npc_particlestorm}}
     * {{L|npc_spotlight|jp}}
     * {{L|npc_spotlight}}
     * {{L|npc_template_maker|jp}}
     * {{L|npc_template_maker}}
     * {{L|npc_vehicledriver|jp}}
     * {{L|npc_vehicledriver}}


== Physics entities ==
== Physics entities ==
     * {{L|phys_ballsocket|jp}}
     * {{L|phys_ballsocket}}
     * {{L|phys_constraint|jp}}
     * {{L|phys_constraint}}
     * {{L|phys_constraintsystem|jp}}
     * {{L|phys_constraintsystem}}
     * {{L|phys_convert|jp}}
     * {{L|phys_convert}}
     * {{L|phys_hinge|jp}}
     * {{L|phys_hinge}}
     * {{L|phys_keepupright|jp}}
     * {{L|phys_keepupright}}
     * {{L|phys_lengthconstraint|jp}}
     * {{L|phys_lengthconstraint}}
     * {{L|phys_magnet|jp}}
     * {{L|phys_magnet}}
     * {{L|phys_motor|jp}}
     * {{L|phys_motor}}
     * {{L|phys_pulleyconstraint|jp}}
     * {{L|phys_pulleyconstraint}}
     * {{L|phys_ragdollconstraint|jp}}
     * {{L|phys_ragdollconstraint}}
     * {{L|phys_ragdollmagnet|jp}}
     * {{L|phys_ragdollmagnet}}
     * {{L|phys_slideconstraint|jp}}
     * {{L|phys_slideconstraint}}
     * {{L|phys_spring|jp}}
     * {{L|phys_spring}}
     * {{L|phys_thruster|jp}}
     * {{L|phys_thruster}}
     * {{L|phys_torque|jp}}
     * {{L|phys_torque}}
     * {{L|physics_cannister|jp}}
     * {{L|physics_cannister}}


== Player entities ==
== Player entities ==
     * {{L|player_loadsaved|jp}}
     * {{L|player_loadsaved}}
     * {{L|player_speedmod|jp}}
     * {{L|player_speedmod}}
     * {{L|player_weaponstrip|jp}}
     * {{L|player_weaponstrip}}


== Point entities ==
== Point entities ==
     * {{L|point_anglesensor|jp}}
     * {{L|point_anglesensor}}
     * {{L|point_angularvelocitysensor|jp}}
     * {{L|point_angularvelocitysensor}}
     * {{L|point_antlion_repellant|jp}}
     * {{L|point_antlion_repellant}}
     * {{L|point_apc_controller|jp}}
     * {{L|point_apc_controller}}
     * {{L|point_bugbait|jp}}
     * {{L|point_bugbait}}
     * {{L|point_camera|jp}}
     * {{L|point_camera}}
     * {{L|point_clientcommand|jp}}
     * {{L|point_clientcommand}}
     * {{L|point_commentary_node|jp}}
     * {{L|point_commentary_node}}
     * {{L|point_devshot_camera|jp}}
     * {{L|point_devshot_camera}}
     * {{L|point_enable_motion_fixup|jp}}
     * {{L|point_enable_motion_fixup}}
     * {{L|point_hurt|jp}}
     * {{L|point_hurt}}
     * {{L|point_message|jp}}
     * {{L|point_message}}
     * {{L|point_playermoveconstraint|jp}}
     * {{L|point_playermoveconstraint}}
     * {{L|point_servercommand|jp}}
     * {{L|point_servercommand}}
     * {{L|point_spotlight|jp}}
     * {{L|point_spotlight}}
     * {{L|point_teleport|jp}}
     * {{L|point_teleport}}
     * {{L|point_template|jp}}
     * {{L|point_template}}
     * {{L|point_tesla|jp}}
     * {{L|point_tesla}}
     * {{L|point_viewcontrol|jp}}
     * {{L|point_viewcontrol}}
     * {{L|vehicle_viewcontroller|jp}}
     * {{L|vehicle_viewcontroller}}


== Prop entities ==
== Prop entities ==
     * {{L|prop_combine_ball|jp}}
     * {{L|prop_combine_ball}}
     * {{L|prop_detail|jp}}
     * {{L|prop_detail}}
     * {{L|prop_door_rotating|jp}}
     * {{L|prop_door_rotating}}
     * {{L|prop_dynamic|jp}}
     * {{L|prop_dynamic}}
     * {{L|prop_dynamic_ornament|jp}}
     * {{L|prop_dynamic_ornament}}
     * {{L|prop_dynamic_override|jp}}
     * {{L|prop_dynamic_override}}
     * {{L|prop_physics|jp}}
     * {{L|prop_physics}}
     * {{L|prop_physics_multiplayer|jp}}
     * {{L|prop_physics_multiplayer}}
     * {{L|prop_physics_override|jp}}
     * {{L|prop_physics_override}}
     * {{L|prop_ragdoll|jp}}
     * {{L|prop_ragdoll}}
     * {{L|prop_static|jp}}
     * {{L|prop_static}}
     * {{L|prop_thumper|jp}}
     * {{L|prop_thumper}}
     * {{L|prop_vehicle|jp}}
     * {{L|prop_vehicle}}
     * {{L|prop_vehicle_airboat|jp}}
     * {{L|prop_vehicle_airboat}}
     * {{L|prop_vehicle_apc|jp}}
     * {{L|prop_vehicle_apc}}
     * {{L|prop_vehicle_cannon|jp}}
     * {{L|prop_vehicle_cannon}}
     * {{L|prop_vehicle_crane|jp}}
     * {{L|prop_vehicle_crane}}
     * {{L|prop_vehicle_driveable|jp}}
     * {{L|prop_vehicle_driveable}}
     * {{L|prop_vehicle_jeep|jp}}
     * {{L|prop_vehicle_jeep}}
     * {{L|prop_vehicle_prisoner_pod|jp}}
     * {{L|prop_vehicle_prisoner_pod}}


== Trigger entities ==
== Trigger entities ==
     * {{L|trigger_autosave|jp}}
     * {{L|trigger_autosave}}
     * {{L|trigger_changelevel|jp}}
     * {{L|trigger_changelevel}}
     * {{L|trigger_finale|jp}}
     * {{L|trigger_finale}}
     * {{L|trigger_gravity|jp}}
     * {{L|trigger_gravity}}
     * {{L|trigger_hurt|jp}}
     * {{L|trigger_hurt}}
     * {{L|trigger_impact|jp}}
     * {{L|trigger_impact}}
     * {{L|trigger_look|jp}}
     * {{L|trigger_look}}
     * {{L|trigger_multiple|jp}}
     * {{L|trigger_multiple}}
     * {{L|trigger_once|jp}}
     * {{L|trigger_once}}
     * {{L|trigger_physics_trap|jp}}
     * {{L|trigger_physics_trap}}
     * {{L|trigger_playermovement|jp}}
     * {{L|trigger_playermovement}}
     * {{L|trigger_proximity|jp}}
     * {{L|trigger_proximity}}
     * {{L|trigger_push|jp}}
     * {{L|trigger_push}}
     * {{L|trigger_remove|jp}}
     * {{L|trigger_remove}}
     * {{L|trigger_rpgfire|jp}}
     * {{L|trigger_rpgfire}}
     * {{L|trigger_soundscape|jp}}
     * {{L|trigger_soundscape}}
     * {{L|trigger_teleport|jp}}
     * {{L|trigger_teleport}}
     * {{L|trigger_transition|jp}}
     * {{L|trigger_transition}}
     * {{L|trigger_vphysics_motion|jp}}
     * {{L|trigger_vphysics_motion}}
     * {{L|trigger_waterydeath|jp}}
     * {{L|trigger_waterydeath}}
     * {{L|trigger_weapon_dissolve|jp}}
     * {{L|trigger_weapon_dissolve}}
     * {{L|trigger_weapon_strip|jp}}
     * {{L|trigger_weapon_strip}}
     * {{L|trigger_wind|jp}}
     * {{L|trigger_wind}}


== Weapon entities ==
== Weapon entities ==
     * {{L|weapon_357|jp}}
     * {{L|weapon_357}}
     * {{L|weapon_alyxgun|jp}}
     * {{L|weapon_alyxgun}}
     * {{L|weapon_annabelle|jp}}
     * {{L|weapon_annabelle}}
     * {{L|weapon_ar2|jp}}
     * {{L|weapon_ar2}}
     * {{L|weapon_brickbat|jp}}
     * {{L|weapon_brickbat}}
     * {{L|weapon_bugbait|jp}}
     * {{L|weapon_bugbait}}
     * {{L|weapon_citizenpackage|jp}}
     * {{L|weapon_citizenpackage}}
     * {{L|weapon_citizensuitcase|jp}}
     * {{L|weapon_citizensuitcase}}
     * {{L|weapon_crossbow|jp}}
     * {{L|weapon_crossbow}}
     * {{L|weapon_crowbar|jp}}
     * {{L|weapon_crowbar}}
     * {{L|weapon_extinguisher|jp}}
     * {{L|weapon_extinguisher}}
     * {{L|weapon_frag|jp}}
     * {{L|weapon_frag}}
     * {{L|weapon_physcannon|jp}}
     * {{L|weapon_physcannon}}
     * {{L|weapon_physgun|jp}}
     * {{L|weapon_physgun}}
     * {{L|weapon_pistol|jp}}
     * {{L|weapon_pistol}}
     * {{L|weapon_rpg|jp}}
     * {{L|weapon_rpg}}
     * {{L|weapon_shotgun|jp}}
     * {{L|weapon_shotgun}}
     * {{L|weapon_smg1|jp}}
     * {{L|weapon_smg1}}
     * {{L|weapon_stunstick|jp}}
     * {{L|weapon_stunstick}}

Latest revision as of 03:34, 22 August 2024

English (en)Deutsch (de)Español (es)Hrvatski (hr)日本語 (ja)Русский (ru)中文 (zh)中文(臺灣) (zh-tw)Translate (Translate)

以下のエンティティのあとに、(JP)と記載のあるものが、日本語化されているエンティティです。 それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。

AI entities

   * ai_ally_manager(en)
   * ai_battle_line(en)
   * ai_changehintgroup(en)
   * ai_changetarget(en)
   * ai_citizen_response_system(en)
   * ai_goal_actbusy(en)
   * ai_goal_actbusy queue(en)
   * ai_goal_assault(en)
   * ai_goal_follow(en)
   * ai_goal_lead(en)
   * ai_goal_lead weapon(en)
   * ai_goal_police(en)
   * ai_goal_standoff(en)
   * ai_relationship(en)
   * ai_script_conditions(en)
   * ai_sound(en)
   * ai_speechfilter(en)
   * aiscripted_schedule(en)
   * assault_assaultpoint(en)
   * assault_rallypoint(en)
   * info_apc_missile_hint(en)
   * info_node(en)
   * info_node_air(en)
   * info_node_air hint(en)
   * info_node_climb(en)
   * info_node_hint(en)
   * info_node_link(en)
   * info_node_link_controller(en)
   * info_npc spawn_destination(en)
   * info_snipertarget(en)
   * logic_choreographed_scene(en)
   * path_corner(en)
   * path_corner_crash(en)
   * path_track(en)
   * scripted_scene(en)
   * scripted_sentence(en)
   * scripted_sequence(en)
   * scripted_target(en)
   * tanktrain_aitarget(en)
   * tanktrain_ai(en)

Environment entities

   * env_ar2explosion(en)
   * env_beam(en)
   * env_beverage(en)
   * env_blood(en)
   * env_bubbles(en)
   * env_citadel_energy_core(en)
   * env_credits(en)
   * env_cubemap(en)
   * env_dustpuff(en)
   * env_effectscript(en)
   * env_embers(en)
   * env_entity_dissolver(en)
   * env_entity_igniter(en)
   * env_entity_maker(en)
   * env_explosion(en)
   * env_extinguisherjet(en)
   * env_fade(en)
   * env_fire(en)
   * env_firesensor(en)
   * env_firesource(en)
   * env_flare(en)
   * env_fog_controller(en)
   * env_funnel(en)
   * env_global(en)
   * env_gunfire(en)
   * env_headcrabcanister(en)
   * env_hudhint(en)
   * env_laser(en)
   * env_lightglow(en)
   * env_message(en)
   * env_microphone(en)
   * env_muzzleflash(en)
   * env_particlelight(en)
   * env_particlescript(en)
   * env_physexplosion(en)
   * env_physimpact(en)
   * env_player_surface_trigger(en)
   * env_rotorshooter(en)
   * env_rotorwash(en)
   * env_screenoverlay(en)
   * env_shake(en)
   * env_shooter(en)
   * env_smokestack(en)
   * env_smoketrail(en)
   * env_soundscape(en)
   * env_soundscape_proxy(en)
   * env_soundscape_triggerable(en)
   * env_spark(en)
   * env_speaker(en)
   * env_splash(en)
   * env_sprite(en)
   * env_spritetrail(en)
   * env_starfield(en)
   * env_steam(en)
   * env_sun(en)
   * env_terrainmorph(en)
   * env_texturetoggle(en)
   * env_tonemap_controller(en)
   * env_wind(en)
   * env_zoom(en)

Filter entities

   * filter_activator_class(en)
   * filter_activator_name(en)
   * filter_activator_team(en)
   * filter_damage_type(en)
   * filter_multi(en)

Function (brush) entities

   * func_areaportal(en)
   * func_areaportalwindow(en)
   * func_breakable(en)
   * func_breakable_surf(en)
   * func_brush(en)
   * func_button(en)
   * func_capturezone(en)
   * func_changeclass(en)
   * func_clip_vphysics(en)
   * func_combine_ball_spawner(en)
   * func_conveyor(en)
   * func_detail(en)
   * func_door(en)
   * func_door_rotating(en)
   * func_dustcloud(en)
   * func_dustmotes(en)
   * func_extinguishercharger(en)
   * func_guntarget(en)
   * func_healthcharger(en)
   * func_illusionary(en)
   * func_ladder(en)
   * func_ladderendpoint(en)
   * func_lod(en)
   * func_lookdoor(en)
   * func_monitor(en)
   * func_movelinear(en)
   * func_nobuild(en)
   * func_nogrenades(en)
   * func_occluder(en)
   * func_physbox(en)
   * func_physbox_multiplayer(en)
   * func_platrot(en)
   * func_precipitation(en)
   * func_proprespawnzone(en)
   * func_recharge(en)
   * func_reflective_glass(en)
   * func_regenerate(en)
   * func_respawnroom(en)
   * func_respawnroomvisualizer(en)
   * func_rot_button(en)
   * func_rotating(en)
   * func_smokevolume(en)
   * func_tank(en)
   * func_tankairboatgun(en)
   * func_tankapcrocket(en)
   * func_tanklaser(en)
   * func_tankmortar(en)
   * func_tankphyscannister(en)
   * func_tankpulselaser(en)
   * func_tankrocket(en)
   * func_tanktrain(en)
   * func_trackautochange(en)
   * func_trackchange(en)
   * func_tracktrain(en)
   * func_traincontrols(en)
   * func_useableladder(en)
   * func_vehicleclip(en)
   * func_viscluster(en)
   * func_wall(en)
   * func_wall_toggle(en)
   * func_water_analog(en)

Game entities

   * worldspawn(en)
   * game_end(en)
   * game_player_equip(en)
   * game_player_team(en)
   * game_ragdoll_manager(en)
   * game_score(en)
   * game_text(en)
   * game_ui(en)
   * game_weapon_manager(en)
   * game_zone_player(en)

Information entities

   * info_camera_link(en)
   * info_constraint_anchor(en)
   * info_hint(en)
   * info_intermission(en)
   * info_ladder_dismount(en)
   * info_landmark(en)
   * info_lighting(en)
   * info_mass center(en)
   * info_no_dynamic_shadow(en)
   * info_node(en)
   * info_node_air(en)
   * info_node_air hint(en)
   * info_node_climb(en)
   * info_node_hint(en)
   * info_node_link(en)
   * info_node_link_controller(en)
   * info_npc_spawn_destination(en)
   * info_null(en)
   * info_overlay(en)
   * info_particle_system(en)
   * info_player_combine(en)
   * info_player_deathmatch(en)
   * info_player_logo(en)
   * info_player_rebel(en)
   * info_player_start(en)
   * info_projecteddecal(en)
   * info_snipertarget(en)
   * info_target(en)
   * info_target_gunshipcrash(en)
   * info_teleporter_countdown(en)
   * info_teleport_destination(en)
   * infodecal(en)

Item entities

   * item_ammo_357(en)
   * item_ammo_357_large(en)
   * item_ammo_ar2(en)
   * item_ammo_ar2_altfire(en)
   * item_ammo_ar2_large(en)
   * item_ammo_crate(en)
   * item_ammo_crossbow(en)
   * item_ammo_pistol(en)
   * item_ammo_pistol_large(en)
   * item_ammo_smg1(en)
   * item_ammo_smg1_grenade(en)
   * item_ammo_smg1_large(en)
   * item_battery(en)
   * item_box_buckshot(en)
   * item_dynamic resupply(en)
   * item_healthcharger(en)
   * item_healthkit(en)
   * item_healthvial(en)
   * item_item_crate(en)
   * item_rpg_round(en)
   * item_suit(en)
   * item_suitcharger(en)

Light entities

   * light(en)
   * light_spot(en)
   * light_dynamic(en)
   * env_projectedtexture(en)
   * point_spotlight(en)
   * light_environment(en)
   * light_directional(en)

Logic entities

   * logic_achievement(en)
   * logic_active_autosave(en)
   * logic_auto(en)
   * logic_autosave(en)
   * logic_branch(en)
   * logic_branch_listener(en)
   * logic_case(en)
   * logic_choreographed_scene(en)
   * logic_collision_pair(en)
   * logic_compare(en)
   * logic_coop_manager(en)
   * logic_director_query(en)
   * logic_eventlistener(en)
   * logic_game_event(en)
   * logic_lineto(en)
   * logic_measure_movement(en)
   * logic_mirror_movement(en)
   * logic_multicompare(en)
   * logic_navigation(en)
   * logic_playerproxy(en)
   * logic_playmovie(en)
   * logic_random_outputs(en)
   * logic_register_activator(en)
   * logic_relay(en)
   * logic_scene_list_manager(en)
   * logic_script(en)
   * logic_timer(en)
   * logic_timescale(en)
   * logic_versus_random(en)

Misc. entities

   * ambient_generic(en)
   * cycler(en)
   * gibshooter(en)
   * keyframe_rope(en)
   * keyframe_track(en)
   * material_modify_control(en)
   * math_colorblend(en)
   * math_counter(en)
   * math_remap(en)
   * momentary_rot_button(en)
   * move_keyframed(en)
   * move_rope(en)
   * move_track(en)
   * script_intro(en)
   * script_tauremoval(en)
   * shadow_control(en)
   * sky_camera(en)
   * test_sidelist(en)
   * test_traceline(en)
   * vgui_screen(en)
   * water_lod_control(en)

NPC entities

Regular

   * combine_mine(en)
   * npc_alyx(en)
   * npc_antlion(en)
   * npc_antlion_template_maker(en)
   * npc_antlionguard(en)
   * npc_barnacle(en)
   * npc_barney(en)
   * npc_breen(en)
   * npc_citizen(en)
   * npc_combine_camera(en)
   * npc_combine_s(en)
   * npc_combinedropship(en)
   * npc_combinegunship(en)
   * npc_crabsynth(en)
   * npc_cranedriver(en)
   * npc_crow(en)
   * npc_cscanner(en)
   * npc_dog(en)
   * npc_eli(en)
   * npc_fastzombie(en)
   * npc_fisherman(en)
   * npc_gman(en)
   * npc_headcrab(en)
   * npc_headcrab_black(en)
   * npc_headcrab_fast(en)
   * npc_helicopter(en)
   * npc_ichthyosaur(en)
   * npc_kleiner(en)
   * npc_manhack(en)
   * npc_metropolice(en)
   * npc_monk(en)
   * npc_mortarsynth(en)
   * npc_mossman(en)
   * npc_pigeon(en)
   * npc_poisonzombie(en)
   * npc_rollermine(en)
   * npc_seagull(en)
   * npc_sniper(en)
   * npc_stalker(en)
   * npc_strider(en)
   * npc_turret_ceiling(en)
   * npc_turret_floor(en)
   * npc_turret_ground(en)
   * npc_vortigaunt(en)
   * npc_zombie(en)
   * npc_zombie_torso(en)

Special

   * cycler_actor(en)
   * generic_actor(en)
   * info_npc_spawn_destination(en)
   * monster_generic(en)
   * npc_apcdriver(en)
   * npc_bullseye(en)
   * npc_enemyfinder(en)
   * npc_furniture(en)
   * npc_heli_avoidbox(en)
   * npc_heli_avoidsphere(en)
   * npc_heli_nobomb(en)
   * npc_launcher(en)
   * npc_maker(en)
   * npc_missiledefense(en)
   * npc_particlestorm(en)
   * npc_spotlight(en)
   * npc_template_maker(en)
   * npc_vehicledriver(en)

Physics entities

   * phys_ballsocket(en)
   * phys_constraint(en)
   * phys_constraintsystem(en)
   * phys_convert(en)
   * phys_hinge(en)
   * phys_keepupright(en)
   * phys_lengthconstraint(en)
   * phys_magnet(en)
   * phys_motor(en)
   * phys_pulleyconstraint(en)
   * phys_ragdollconstraint(en)
   * phys_ragdollmagnet(en)
   * phys_slideconstraint(en)
   * phys_spring(en)
   * phys_thruster(en)
   * phys_torque(en)
   * physics_cannister(en)

Player entities

   * player_loadsaved(en)
   * player_speedmod(en)
   * player_weaponstrip(en)

Point entities

   * point_anglesensor(en)
   * point_angularvelocitysensor(en)
   * point_antlion_repellant(en)
   * point_apc_controller(en)
   * point_bugbait(en)
   * point_camera(en)
   * point_clientcommand(en)
   * point_commentary_node(en)
   * point_devshot_camera(en)
   * point_enable_motion_fixup(en)
   * point_hurt(en)
   * point_message(en)
   * point_playermoveconstraint(en)
   * point_servercommand(en)
   * point_spotlight(en)
   * point_teleport(en)
   * point_template(en)
   * point_tesla(en)
   * point_viewcontrol(en)
   * vehicle_viewcontroller(en)

Prop entities

   * prop_combine_ball(en)
   * prop_detail(en)
   * prop_door_rotating(en)
   * prop_dynamic(en)
   * prop_dynamic_ornament(en)
   * prop_dynamic_override(en)
   * prop_physics(en)
   * prop_physics_multiplayer(en)
   * prop_physics_override(en)
   * prop_ragdoll(en)
   * prop_static(en)
   * prop_thumper(en)
   * prop_vehicle(en)
   * prop_vehicle_airboat(en)
   * prop_vehicle_apc(en)
   * prop_vehicle_cannon(en)
   * prop_vehicle_crane(en)
   * prop_vehicle_driveable(en)
   * prop_vehicle_jeep(en)
   * prop_vehicle_prisoner_pod(en)

Trigger entities

   * trigger_autosave(en)
   * trigger_changelevel(en)
   * trigger_finale(en)
   * trigger_gravity(en)
   * trigger_hurt(en)
   * trigger_impact(en)
   * trigger_look(en)
   * trigger_multiple(en)
   * trigger_once(en)
   * trigger_physics_trap(en)
   * trigger_playermovement(en)
   * trigger_proximity(en)
   * trigger_push(en)
   * trigger_remove(en)
   * trigger_rpgfire(en)
   * trigger_soundscape(en)
   * trigger_teleport(en)
   * trigger_transition(en)
   * trigger_vphysics_motion(en)
   * trigger_waterydeath(en)
   * trigger_weapon_dissolve(en)
   * trigger_weapon_strip(en)
   * trigger_wind(en)

Weapon entities

   * weapon_357(en)
   * weapon_alyxgun(en)
   * weapon_annabelle(en)
   * weapon_ar2(en)
   * weapon_brickbat(en)
   * weapon_bugbait(en)
   * weapon_citizenpackage(en)
   * weapon_citizensuitcase(en)
   * weapon_crossbow(en)
   * weapon_crowbar(en)
   * weapon_extinguisher(en)
   * weapon_frag(en)
   * weapon_physcannon(en)
   * weapon_physgun(en)
   * weapon_pistol(en)
   * weapon_rpg(en)
   * weapon_shotgun(en)
   * weapon_smg1(en)
   * weapon_stunstick(en)