List of entities:jp

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以下のエンティティのあとに、(JP)と記載のあるものが、日本語化されているエンティティです。 それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。

AI Entities

   * ai_ally_manager
   * ai_battle_line
   * ai_changehintgroup
   * ai_changetarget
   * ai_citizen_response_system
   * ai_goal_actbusy
   * ai_goal_actbusy queue
   * ai_goal_assault(JP)
   * ai_goal_follow
   * ai_goal_lead
   * ai_goal_lead weapon
   * ai_goal_police
   * ai_goal_standoff
   * ai_relationship(JP)
   * ai_script_conditions
   * ai_sound
   * ai_speechfilter
   * aiscripted_schedule
   * assault_assaultpoint(JP)
   * assault_rallypoint(JP)
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc spawn_destination
   * info_snipertarget
   * path_corner
   * path_corner_crash
   * path_track
   * scripted_sentence
   * scripted_sequence(JP)
   * scripted_target

Misc Entities

   * ambient_generic
   * cycler
   * gibshooter
   * keyframe_rope
   * keyframe_track
   * material_modify_control
   * math_colorblend
   * math_counter(JP)
   * math_remap
   * momentary_rot_button
   * move_keyframed
   * move_rope
   * move_track
   * script_intro(JP)
   * sky_camera
   * vgui_screen
   * water_lod_control

Environment Entities

   * env_ar2explosion
   * env_beam(JP)
   * env_blood
   * env_citadel_energy_core
   * env_credits
   * env_cubemap
   * env_dustpuff
   * env_effectscript
   * env_embers
   * env_entity_igniter
   * env_entity_maker(JP)
   * env_explosion
   * env_extinguisherjet
   * env_fade
   * env_fire
   * env_firesensor
   * env_firesource
   * env_flare
   * env_fog controller
   * env_funnel
   * env_global
   * env_gunfire
   * env_headcrabcanister
   * env_hudhint
   * env_laser(JP)
   * env_lightglow
   * env_message
   * env_microphone
   * env_muzzleflash
   * env_particlelight
   * env_particlescript
   * env_physexplosion
   * env_physimpact
   * env_player_surface_trigger
   * env_rotorshooter
   * env_rotorwash
   * env_screenoverlay
   * env_shake
   * env_shooter
   * env_smokestack
   * env_smoketrail
   * env_soundscape
   * env_soundscape_proxy
   * env_soundscape_triggerable
   * env_spark
   * env_splash
   * env_sprite
   * env_starfield
   * env_steam
   * env_sun(JP)
   * env_terrainmorph
   * env_texturetoggle
   * env_wind
   * env_zoom

Filter Entities

   * filter_activator_class
   * filter_activator_name
   * filter_activator_team(JP)
   * filter_damage_type
   * filter_multi

Function (brush) Entities

   * func_areaportal
   * func_areaportalwindow
   * func_breakable
   * func_breakable surf(JP)
   * func_brush
   * func_button(JP)
   * func_clip_vphysics
   * func_combine_ball_spawner
   * func_conveyor
   * func_detail(JP)
   * func_door(JP)
   * func_door rotating(JP)
   * func_dustcloud(JP)
   * func_dustmotes(JP)
   * func_extinguishercharger
   * func_guntarget
   * func_healthcharger
   * func_illusionary
   * func_ladder
   * func_ladderendpoint
   * func_lod
   * func_lookdoor
   * func_monitor
   * func_movelinear
   * func_occluder
   * func_physbox
   * func_physbox_multiplayer
   * func_platrot
   * func_precipitation
   * func_recharge
   * func_rot button
   * func_rotating
   * func_smokevolume(JP)
   * func_tank
   * func_tankairboatgun
   * func_tankapcrocket
   * func_tanklaser
   * func_tankmortar
   * func_tankphyscannister
   * func_tankpulselaser
   * func_tankrocket
   * func_tanktrain
   * func_trackautochange
   * func_trackchange
   * func_tracktrain
   * func_traincontrols
   * func_useableladder
   * func_vehicleclip
   * func_wall
   * func_wall_toggle
   * func_water_analog

Information Entities

   * info_camera_link
   * info_constraint_anchor
   * info_hint
   * info_intermission
   * info_ladder_dismount
   * info_landmark
   * info_lighting
   * info_mass center
   * info_no_dynamic_shadow
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc_spawn_destination
   * info_null
   * info_overlay
   * info_player_combine
   * info_player_deathmatch
   * info_player_logo
   * info_player_rebel
   * info_player_start
   * info_projecteddecal
   * info_snipertarget
   * info_target
   * info_target_gunshipcrash
   * info_teleporter_countdown
   * info_teleport_destination
   * infodecal

Item Entities

   * item_ammo_357
   * item_ammo_357_large
   * item_ammo_ar2
   * item_ammo_ar2_altfire
   * item_ammo_ar2_large
   * item_ammo_crate
   * item_ammo_crossbow
   * item_ammo_pistol
   * item_ammo_pistol_large
   * item_ammo_smg1
   * item_ammo_smg1_grenade
   * item_ammo_smg1_large
   * item_battery
   * item_box_buckshot
   * item_dynamic resupply
   * item_healthcharger
   * item_healthkit
   * item_healthvial
   * item_item_crate
   * item_rpg_round
   * item_suit
   * item_suitcharger

Light Entities

   * light(JP)
   * light_dynamic(JP)
   * light_environment(JP)
   * light_spot(JP)

Logic Entities

   * logic_auto
   * logic_autosave
   * logic_branch(JP)
   * logic_case
   * logic_choreographed_scene(JP)
   * logic_collision_pair
   * logic_compare
   * logic_lineto
   * logic_measure_movement
   * logic_multicompare
   * logic_navigation
   * logic_relay
   * logic_timer

NPC Entities

   * info_npc_spawn_destination
   * npc_bullseye
   * npc_enemyfinder
   * npc_heli_avoidbox
   * npc_heli_avoidsphere
   * npc_heli_nobomb
   * npc_launcher
   * npc_maker(JP)
   * npc_missiledefense
   * npc_particlestorm
   * npc_spotlight
   * npc_template maker(JP)
   * cycler_actor
   * generic_actor
   * monster_generic
   * combine_mine
   * npc_antlion
   * npc_antlion_template_maker
   * npc_antlionguard
   * npc_barnacle
   * npc_barney
   * npc_citizen
   * npc_combine_camera
   * npc_combine_s
   * npc_combinedropship
   * npc_combinegunship
   * npc_crow
   * npc_cscanner
   * npc_dog
   * npc_fastzombie
   * npc_fisherman
   * npc_furniture
   * npc_headcrab
   * npc_headcrab_black
   * npc_headcrab fast
   * npc_helicopter
   * npc_ichthyosaur
   * npc_manhack
   * npc_metropolice
   * npc_mossman
   * npc_pigeon
   * npc_poisonzombie
   * npc_rollermine
   * npc_seagull
   * npc_sniper
   * npc_stalker
   * npc_strider
   * npc_turret_ceiling
   * npc_turret_floor
   * npc_turret_ground
   * npc_vortigaunt
   * npc_zombie
   * npc_zombie_torso

Physics Entities

   * phys_ballsocket
   * phys_constraint
   * phys_constraintsystem
   * phys_convert
   * phys_hinge
   * phys_keepupright
   * phys_lengthconstraint
   * phys_magnet
   * phys_motor
   * phys_pulleyconstraint
   * phys_ragdollconstraint
   * phys_ragdollmagnet
   * phys_slideconstraint
   * phys_spring
   * phys_thruster(JP)
   * phys_torque
   * physics_cannister

Player Entities

   * player_loadsaved
   * player_speedmod
   * player_weaponstrip

Point Entities

   * point_anglesensor
   * point_angularvelocitysensor
   * point_antlion_repellant
   * point_apc_controller
   * point_bugbait
   * point_camera(JP)
   * point_clientcommand
   * point_enable_motion_fixup
   * point_hurt
   * point_message
   * point_playermoveconstraint
   * point_spotlight(JP)
   * point_teleport
   * point_template(JP)
   * point_tesla
   * point_viewcontrol(JP)

Prop Entities

   * prop_combine_ball
   * prop_detail
   * prop_door_rotating
   * prop_dynamic
   * prop_dynamic_ornament
   * prop_dynamic_override
   * prop_physics
   * prop_physics_clientside
   * prop_physics_multiplayer
   * prop_physics_override
   * prop_ragdoll
   * prop_static(JP)
   * prop_thumper
   * prop_vehicle
   * prop_vehicle_driveable

Trigger Entities

   * trigger_autosave
   * trigger_changelevel(JP)
   * trigger_gravity
   * trigger_hurt
   * trigger_impact
   * trigger_look
   * trigger_multiple
   * trigger_once
   * trigger_physics_trap
   * trigger_playermovement
   * trigger_proximity
   * trigger_push
   * trigger_remove
   * trigger_rpgfire
   * trigger_soundscape
   * trigger_super_armor
   * trigger_teleport
   * trigger_transition
   * trigger_vphysics_motion
   * trigger_waterydeath
   * trigger_weapon_dissolve
   * trigger_weapon_strip
   * trigger_wind

Weapon Entities

   * weapon_357
   * weapon_alyxgun
   * weapon_annabelle
   * weapon_ar2
   * weapon_brickbat
   * weapon_bugbait
   * weapon_crossbow
   * weapon_crowbar
   * weapon_extinguisher
   * weapon_frag
   * weapon_physcannon
   * weapon_physgun
   * weapon_pistol
   * weapon_rpg
   * weapon_shotgun
   * weapon_smg1
   * weapon_stunstick

Game entities

   * worldspawn
   * game_end
   * game_player_equip(JP)
   * game_player_team
   * game_ragdoll_manager
   * game_score
   * game_text
   * game_ui(JP)
   * game_weapon_manager
   * game_zone_player