Ja/List of entities: Difference between revisions
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{{  | {{lang|List of entities}}  | ||
|  | {{ACategory|Level Design}}{{ACategory|Entities}}  | ||
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以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。  | 以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。  | ||
それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。  | それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。  | ||
==  | == AI entities ==  | ||
     *   |      * {{L|ai_ally_manager}}  | ||
     *   |     * {{L|ai_battle_line}}  | ||
     *   |     * {{L|ai_changehintgroup}}  | ||
     *   |     * {{L|ai_changetarget}}  | ||
     *   |     * {{L|ai_citizen_response_system}}  | ||
     *   |     * {{L|ai_goal_actbusy}}  | ||
     *   |     * {{L|ai_goal_actbusy queue}}  | ||
     *   |     * {{L|ai_goal_assault}}  | ||
     *   |     * {{L|ai_goal_follow}}  | ||
     *   |     * {{L|ai_goal_lead}}  | ||
     *   |     * {{L|ai_goal_lead weapon}}  | ||
     *   |     * {{L|ai_goal_police}}  | ||
     *   |     * {{L|ai_goal_standoff}}  | ||
     *   |     * {{L|ai_relationship}}  | ||
     *   |     * {{L|ai_script_conditions}}  | ||
     *   |     * {{L|ai_sound}}  | ||
     *   |     * {{L|ai_speechfilter}}  | ||
    * {{L|aiscripted_schedule}}  | |||
    * {{L|assault_assaultpoint}}  | |||
    * {{L|assault_rallypoint}}  | |||
     * {{L|info_apc_missile_hint}}  | |||
     * {{L|info_node}}  | |||
     * {{L|info_node_air}}  | |||
     * {{L|info_node_air hint}}  | |||
     * {{L|info_node_climb}}  | |||
     * {{L|info_node_hint}}  | |||
     * {{L|info_node_link}}  | |||
    * {{L|info_node_link_controller}}  | |||
    * {{L|info_npc spawn_destination}}  | |||
    * {{L|info_snipertarget}}  | |||
    * {{L|logic_choreographed_scene}}  | |||
     * {{L|path_corner}}  | |||
     * {{L|path_corner_crash}}  | |||
     * {{L|path_track}}  | |||
     * {{L|scripted_scene}}  | |||
     * {{L|scripted_sentence}}  | |||
     * {{L|scripted_sequence}}  | |||
     * {{L|scripted_target}}  | |||
     * {{L|tanktrain_aitarget}}  | |||
     * {{L|tanktrain_ai}}  | |||
==Environment   | == Environment entities ==  | ||
     *   |      * {{L|env_ar2explosion}}  | ||
     *   |      * {{L|env_beam}}  | ||
     *   |     * {{L|env_beverage}}  | ||
     *   |      * {{L|env_blood}}  | ||
     *   |      * {{L|env_bubbles}}  | ||
     *   |     * {{L|env_citadel_energy_core}}  | ||
     *   |      * {{L|env_credits}}  | ||
     *   |      * {{L|env_cubemap}}  | ||
     *   |      * {{L|env_dustpuff}}  | ||
     *   |      * {{L|env_effectscript}}  | ||
     *   |      * {{L|env_embers}}  | ||
     *   |      * {{L|env_entity_dissolver}}  | ||
     *   |     * {{L|env_entity_igniter}}  | ||
     *   |      * {{L|env_entity_maker}}  | ||
     *   |      * {{L|env_explosion}}  | ||
     *   |      * {{L|env_extinguisherjet}}  | ||
     *   |      * {{L|env_fade}}  | ||
     *   |      * {{L|env_fire}}  | ||
     *   |      * {{L|env_firesensor}}  | ||
     *   |      * {{L|env_firesource}}  | ||
     *   |      * {{L|env_flare}}  | ||
     *   |      * {{L|env_fog_controller}}  | ||
     *   |      * {{L|env_funnel}}  | ||
     *   |      * {{L|env_global}}  | ||
     *   |      * {{L|env_gunfire}}  | ||
     *   |      * {{L|env_headcrabcanister}}  | ||
     *   |      * {{L|env_hudhint}}  | ||
     *   |      * {{L|env_laser}}  | ||
     *   |      * {{L|env_lightglow}}  | ||
     *   |      * {{L|env_message}}  | ||
     *   |      * {{L|env_microphone}}  | ||
     *   |      * {{L|env_muzzleflash}}  | ||
     *   |      * {{L|env_particlelight}}  | ||
     *   |      * {{L|env_particlescript}}  | ||
     *   |      * {{L|env_physexplosion}}  | ||
     *   |      * {{L|env_physimpact}}  | ||
     *   |      * {{L|env_player_surface_trigger}}  | ||
     *   |      * {{L|env_rotorshooter}}  | ||
     *   |      * {{L|env_rotorwash}}  | ||
     *   |      * {{L|env_screenoverlay}}  | ||
     *   |      * {{L|env_shake}}  | ||
     *   |      * {{L|env_shooter}}  | ||
     *   |      * {{L|env_smokestack}}  | ||
     *   |      * {{L|env_smoketrail}}  | ||
     *   |      * {{L|env_soundscape}}  | ||
     *   |      * {{L|env_soundscape_proxy}}  | ||
     *   |      * {{L|env_soundscape_triggerable}}  | ||
     *   |      * {{L|env_spark}}  | ||
     *   |     * {{L|env_speaker}}  | ||
     *   |      * {{L|env_splash}}  | ||
     *   |      * {{L|env_sprite}}  | ||
     *   |      * {{L|env_spritetrail}}  | ||
     *   |     * {{L|env_starfield}}  | ||
     *   |      * {{L|env_steam}}  | ||
     * {{L|env_sun}}  | |||
     * {{L|env_terrainmorph}}  | |||
     * {{L|env_texturetoggle}}  | |||
    * {{L|env_tonemap_controller}}  | |||
     * {{L|env_wind}}  | |||
     * {{L|env_zoom}}  | |||
==Filter   | == Filter entities ==  | ||
     *   |      * {{L|filter_activator_class}}  | ||
     *   |      * {{L|filter_activator_name}}  | ||
     *   |      * {{L|filter_activator_team}}  | ||
     *   |      * {{L|filter_damage_type}}  | ||
     *   |      * {{L|filter_multi}}  | ||
==Function (brush)   | == Function (brush) entities ==  | ||
     *   |      * {{L|func_areaportal}}  | ||
     *   |      * {{L|func_areaportalwindow}}  | ||
     *   |      * {{L|func_breakable}}  | ||
     *   |      * {{L|func_breakable_surf}}  | ||
     *   |      * {{L|func_brush}}  | ||
     *   |      * {{L|func_button}}  | ||
     *   |     * {{L|func_capturezone}}  | ||
     *   |      * {{L|func_changeclass}}  | ||
     *   |     * {{L|func_clip_vphysics}}  | ||
     *   |      * {{L|func_combine_ball_spawner}}  | ||
     *   |      * {{L|func_conveyor}}  | ||
     *   |      * {{L|func_detail}}  | ||
     *   |      * {{L|func_door}}  | ||
     *   |      * {{L|func_door_rotating}}  | ||
     *   |      * {{L|func_dustcloud}}  | ||
     *   |      * {{L|func_dustmotes}}  | ||
     *   |      * {{L|func_extinguishercharger}}  | ||
     *   |      * {{L|func_guntarget}}  | ||
     *   |      * {{L|func_healthcharger}}  | ||
     *   |      * {{L|func_illusionary}}  | ||
     *   |      * {{L|func_ladder}}  | ||
     *   |      * {{L|func_ladderendpoint}}  | ||
     *   |      * {{L|func_lod}}  | ||
     *   |      * {{L|func_lookdoor}}  | ||
     *   |      * {{L|func_monitor}}  | ||
     *   |      * {{L|func_movelinear}}  | ||
     *   |     * {{L|func_nobuild}}  | ||
     *   |     * {{L|func_nogrenades}}  | ||
     *   |      * {{L|func_occluder}}  | ||
     *   |      * {{L|func_physbox}}  | ||
     *   |      * {{L|func_physbox_multiplayer}}  | ||
     *   |      * {{L|func_platrot}}  | ||
     *   |      * {{L|func_precipitation}}  | ||
     *   |      * {{L|func_proprespawnzone}}  | ||
     *   |     * {{L|func_recharge}}  | ||
     *   |     * {{L|func_reflective_glass}}  | ||
     *   |     * {{L|func_regenerate}}  | ||
     *   |     * {{L|func_respawnroom}}  | ||
     *   |     * {{L|func_respawnroomvisualizer}}  | ||
     *   |      * {{L|func_rot_button}}  | ||
     *   |      * {{L|func_rotating}}  | ||
     *   |      * {{L|func_smokevolume}}  | ||
     *   |      * {{L|func_tank}}  | ||
     *   |      * {{L|func_tankairboatgun}}  | ||
     *   |      * {{L|func_tankapcrocket}}  | ||
     *   |      * {{L|func_tanklaser}}  | ||
     *   |      * {{L|func_tankmortar}}  | ||
     *   |      * {{L|func_tankphyscannister}}  | ||
     *   |      * {{L|func_tankpulselaser}}  | ||
     *   |      * {{L|func_tankrocket}}  | ||
     *   |      * {{L|func_tanktrain}}  | ||
     * {{L|func_trackautochange}}  | |||
     * {{L|func_trackchange}}  | |||
     * {{L|func_tracktrain}}  | |||
     * {{L|func_traincontrols}}  | |||
     * {{L|func_useableladder}}  | |||
     * {{L|func_vehicleclip}}  | |||
    * {{L|func_viscluster}}  | |||
     * {{L|func_wall}}  | |||
     * {{L|func_wall_toggle}}  | |||
     * {{L|func_water_analog}}  | |||
==  | == Game entities==  | ||
     *   |      * {{L|worldspawn}}  | ||
     *   |      * {{L|game_end}}  | ||
     *   |      * {{L|game_player_equip}}  | ||
     *   |      * {{L|game_player_team}}  | ||
     *   |      * {{L|game_ragdoll_manager}}  | ||
     *   |      * {{L|game_score}}  | ||
     *   |      * {{L|game_text}}  | ||
     *   |      * {{L|game_ui}}  | ||
     *   |      * {{L|game_weapon_manager}}  | ||
     *   |      * {{L|game_zone_player}}  | ||
==  | == Information entities ==  | ||
     *   |      * {{L|info_camera_link}}  | ||
     *   |      * {{L|info_constraint_anchor}}  | ||
     *   |      * {{L|info_hint}}  | ||
     *   |      * {{L|info_intermission}}  | ||
     *   |      * {{L|info_ladder_dismount}}  | ||
     *   |      * {{L|info_landmark}}  | ||
     *   |      * {{L|info_lighting}}  | ||
     *   |      * {{L|info_mass center}}  | ||
     *   |      * {{L|info_no_dynamic_shadow}}  | ||
     *   |      * {{L|info_node}}  | ||
     *   |      * {{L|info_node_air}}  | ||
     *   |      * {{L|info_node_air hint}}  | ||
     *   |      * {{L|info_node_climb}}  | ||
     *   |      * {{L|info_node_hint}}  | ||
     *   |      * {{L|info_node_link}}  | ||
     *   |      * {{L|info_node_link_controller}}  | ||
     *   |      * {{L|info_npc_spawn_destination}}  | ||
     *   |      * {{L|info_null}}  | ||
     *   |      * {{L|info_overlay}}  | ||
     *   |      * {{L|info_particle_system}}  | ||
     *   |      * {{L|info_player_combine}}  | ||
     *   |      * {{L|info_player_deathmatch}}  | ||
    * {{L|info_player_logo}}  | |||
    * {{L|info_player_rebel}}  | |||
    * {{L|info_player_start}}  | |||
    * {{L|info_projecteddecal}}  | |||
    * {{L|info_snipertarget}}  | |||
    * {{L|info_target}}  | |||
    * {{L|info_target_gunshipcrash}}  | |||
    * {{L|info_teleporter_countdown}}  | |||
    * {{L|info_teleport_destination}}  | |||
    * {{L|infodecal}}  | |||
==  | == Item entities ==  | ||
     *   |      * {{L|item_ammo_357}}  | ||
     *   |     * {{L|item_ammo_357_large}}  | ||
     *   |     * {{L|item_ammo_ar2}}  | ||
     *   |     * {{L|item_ammo_ar2_altfire}}  | ||
    * {{L|item_ammo_ar2_large}}  | |||
    * {{L|item_ammo_crate}}  | |||
    * {{L|item_ammo_crossbow}}  | |||
    * {{L|item_ammo_pistol}}  | |||
    * {{L|item_ammo_pistol_large}}  | |||
    * {{L|item_ammo_smg1}}  | |||
    * {{L|item_ammo_smg1_grenade}}  | |||
    * {{L|item_ammo_smg1_large}}  | |||
    * {{L|item_battery}}  | |||
    * {{L|item_box_buckshot}}  | |||
    * {{L|item_dynamic resupply}}  | |||
    * {{L|item_healthcharger}}  | |||
    * {{L|item_healthkit}}  | |||
    * {{L|item_healthvial}}  | |||
    * {{L|item_item_crate}}  | |||
     * {{L|item_rpg_round}}  | |||
     * {{L|item_suit}}  | |||
     * {{L|item_suitcharger}}  | |||
==  | == Light entities ==  | ||
     *   |      * {{L|light}}  | ||
     *   |      * {{L|light_spot}}  | ||
     *   |      * {{L|light_dynamic}}  | ||
     * {{L|env_projectedtexture}}  | |||
     * {{L|point_spotlight}}  | |||
     * {{L|light_environment}}  | |||
     * {{L|light_directional}}  | |||
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==  | == Logic entities ==  | ||
     *   |      * {{L|logic_achievement}}  | ||
     *   |      * {{L|logic_active_autosave}}  | ||
     *   |      * {{L|logic_auto}}  | ||
     *   |      * {{L|logic_autosave}}  | ||
     *   |      * {{L|logic_branch}}  | ||
     *   |      * {{L|logic_branch_listener}}  | ||
     *   |      * {{L|logic_case}}  | ||
     *   |      * {{L|logic_choreographed_scene}}  | ||
     * {{L|logic_collision_pair}}  | |||
     * {{L|logic_compare}}  | |||
     * {{L|logic_coop_manager}}  | |||
     * {{L|logic_director_query}}  | |||
     * {{L|logic_eventlistener}}  | |||
     * {{L|logic_game_event}}  | |||
     * {{L|logic_lineto}}  | |||
     * {{L|logic_measure_movement}}  | |||
     * {{L|logic_mirror_movement}}  | |||
     * {{L|logic_multicompare}}  | |||
     * {{L|logic_navigation}}  | |||
     * {{L|logic_playerproxy}}  | |||
     * {{L|logic_playmovie}}  | |||
     * {{L|logic_random_outputs}}  | |||
     * {{L|logic_register_activator}}  | |||
     * {{L|logic_relay}}  | |||
     * {{L|logic_scene_list_manager}}  | |||
     * {{L|logic_script}}  | |||
     * {{L|logic_timer}}  | |||
     * {{L|logic_timescale}}  | |||
     * {{L|logic_versus_random}}  | |||
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==  | == Misc. entities ==  | ||
     *   |      * {{L|ambient_generic}}  | ||
     *   |      * {{L|cycler}}  | ||
     *   |      * {{L|gibshooter}}  | ||
     *   |      * {{L|keyframe_rope}}  | ||
     *   |      * {{L|keyframe_track}}  | ||
     *   |      * {{L|material_modify_control}}  | ||
     *   |      * {{L|math_colorblend}}  | ||
     *   |      * {{L|math_counter}}  | ||
     *   |      * {{L|math_remap}}  | ||
     *   |      * {{L|momentary_rot_button}}  | ||
     *   |      * {{L|move_keyframed}}  | ||
     *   |      * {{L|move_rope}}  | ||
     *   |      * {{L|move_track}}  | ||
     *   |      * {{L|script_intro}}  | ||
     *   |      * {{L|script_tauremoval}}  | ||
     *   |     * {{L|shadow_control}}  | ||
     *   |     * {{L|sky_camera}}  | ||
    * {{L|test_sidelist}}  | |||
    * {{L|test_traceline}}  | |||
     * {{L|VGUI_Screen|vgui_screen|jp}}  | |||
     * {{L|water_lod_control}}  | |||
==  | == NPC entities ==  | ||
     *   | === Regular ===  | ||
     *   |     * {{L|combine_mine}}  | ||
     *   |     * {{L|npc_alyx}}  | ||
    * {{L|npc_antlion}}  | |||
    * {{L|npc_antlion_template_maker}}  | |||
    * {{L|npc_antlionguard}}  | |||
    * {{L|npc_barnacle}}  | |||
    * {{L|npc_barney}}  | |||
    * {{L|npc_breen}}  | |||
    * {{L|npc_citizen}}  | |||
    * {{L|npc_combine_camera}}  | |||
    * {{L|npc_combine_s}}  | |||
    * {{L|npc_combinedropship}}  | |||
    * {{L|npc_combinegunship}}  | |||
    * {{L|npc_crabsynth}}  | |||
    * {{L|npc_cranedriver}}  | |||
    * {{L|npc_crow}}  | |||
    * {{L|npc_cscanner}}  | |||
    * {{L|npc_dog}}  | |||
    * {{L|npc_eli}}  | |||
    * {{L|npc_fastzombie}}  | |||
    * {{L|npc_fisherman}}  | |||
    * {{L|npc_gman}}  | |||
    * {{L|npc_headcrab}}  | |||
    * {{L|npc_headcrab_black}}  | |||
    * {{L|npc_headcrab_fast}}  | |||
    * {{L|npc_helicopter}}  | |||
    * {{L|npc_ichthyosaur}}  | |||
    * {{L|npc_kleiner}}  | |||
    * {{L|npc_manhack}}  | |||
    * {{L|npc_metropolice}}  | |||
    * {{L|npc_monk}}  | |||
    * {{L|npc_mortarsynth}}  | |||
    * {{L|npc_mossman}}  | |||
    * {{L|npc_pigeon}}  | |||
    * {{L|npc_poisonzombie}}  | |||
    * {{L|npc_rollermine}}  | |||
    * {{L|npc_seagull}}  | |||
    * {{L|npc_sniper}}  | |||
    * {{L|npc_stalker}}  | |||
    * {{L|npc_strider}}  | |||
    * {{L|npc_turret_ceiling}}  | |||
    * {{L|npc_turret_floor}}  | |||
    * {{L|npc_turret_ground}}  | |||
     * {{L|npc_vortigaunt}}  | |||
     * {{L|npc_zombie}}  | |||
     * {{L|npc_zombie_torso}}  | |||
==  | === Special ===  | ||
     *   |     * {{L|cycler_actor}}  | ||
     *   |     * {{L|generic_actor}}  | ||
     *   |      * {{L|info_npc_spawn_destination}}  | ||
     *   |      * {{L|monster_generic}}  | ||
     *   |      * {{L|npc_apcdriver}}  | ||
     *   |      * {{L|npc_bullseye}}  | ||
     *   |      * {{L|npc_enemyfinder}}  | ||
     *   |      * {{L|npc_furniture}}  | ||
     *   |      * {{L|npc_heli_avoidbox}}  | ||
     *   |      * {{L|npc_heli_avoidsphere}}  | ||
     *   |      * {{L|npc_heli_nobomb}}  | ||
     *   |      * {{L|npc_launcher}}  | ||
     *   |      * {{L|npc_maker}}  | ||
     *   |      * {{L|npc_missiledefense}}  | ||
     *   |      * {{L|npc_particlestorm}}  | ||
     *   |      * {{L|npc_spotlight}}  | ||
     * {{L|npc_template_maker}}  | |||
     * {{L|npc_vehicledriver}}  | |||
==  | == Physics entities ==  | ||
     *   |      * {{L|phys_ballsocket}}  | ||
     *   |      * {{L|phys_constraint}}  | ||
     *   |      * {{L|phys_constraintsystem}}  | ||
     *   |      * {{L|phys_convert}}  | ||
     *   |      * {{L|phys_hinge}}  | ||
     *   |      * {{L|phys_keepupright}}  | ||
     *   |      * {{L|phys_lengthconstraint}}  | ||
     *   |      * {{L|phys_magnet}}  | ||
     *   |      * {{L|phys_motor}}  | ||
     *   |      * {{L|phys_pulleyconstraint}}  | ||
     *   |      * {{L|phys_ragdollconstraint}}  | ||
     *   |      * {{L|phys_ragdollmagnet}}  | ||
     *   |     * {{L|phys_slideconstraint}}  | ||
     *   |     * {{L|phys_spring}}  | ||
     *   |      * {{L|phys_thruster}}  | ||
     * {{L|phys_torque}}  | |||
     * {{L|physics_cannister}}  | |||
==  | == Player entities ==  | ||
     *   |      * {{L|player_loadsaved}}  | ||
     *   |      * {{L|player_speedmod}}  | ||
     * {{L|player_weaponstrip}}  | |||
     *   | |||
==  | == Point entities ==  | ||
     *   |      * {{L|point_anglesensor}}  | ||
     *   |      * {{L|point_angularvelocitysensor}}  | ||
     *   |      * {{L|point_antlion_repellant}}  | ||
     *   |      * {{L|point_apc_controller}}  | ||
     *   |      * {{L|point_bugbait}}  | ||
     *   |      * {{L|point_camera}}  | ||
     *   |      * {{L|point_clientcommand}}  | ||
     *   |      * {{L|point_commentary_node}}  | ||
     *   |      * {{L|point_devshot_camera}}  | ||
     *   |      * {{L|point_enable_motion_fixup}}  | ||
     *   |      * {{L|point_hurt}}  | ||
     *   |      * {{L|point_message}}  | ||
     *   |      * {{L|point_playermoveconstraint}}  | ||
     *   |      * {{L|point_servercommand}}  | ||
     *   |      * {{L|point_spotlight}}  | ||
     *   |      * {{L|point_teleport}}  | ||
     *   |      * {{L|point_template}}  | ||
    * {{L|point_tesla}}  | |||
    * {{L|point_viewcontrol}}  | |||
    * {{L|vehicle_viewcontroller}}  | |||
==  | == Prop entities ==  | ||
     *   |      * {{L|prop_combine_ball}}  | ||
     *   |      * {{L|prop_detail}}  | ||
     *   |      * {{L|prop_door_rotating}}  | ||
     *   |     * {{L|prop_dynamic}}  | ||
     *   |     * {{L|prop_dynamic_ornament}}  | ||
     *   |     * {{L|prop_dynamic_override}}  | ||
     *   |     * {{L|prop_physics}}  | ||
     *   |     * {{L|prop_physics_multiplayer}}  | ||
     *   |     * {{L|prop_physics_override}}  | ||
     *   |     * {{L|prop_ragdoll}}  | ||
    * {{L|prop_static}}  | |||
    * {{L|prop_thumper}}  | |||
    * {{L|prop_vehicle}}  | |||
    * {{L|prop_vehicle_airboat}}  | |||
    * {{L|prop_vehicle_apc}}  | |||
    * {{L|prop_vehicle_cannon}}  | |||
    * {{L|prop_vehicle_crane}}  | |||
    * {{L|prop_vehicle_driveable}}  | |||
    * {{L|prop_vehicle_jeep}}  | |||
    * {{L|prop_vehicle_prisoner_pod}}  | |||
== Trigger entities ==  | |||
    * {{L|trigger_autosave}}  | |||
    * {{L|trigger_changelevel}}  | |||
    * {{L|trigger_finale}}  | |||
    * {{L|trigger_gravity}}  | |||
    * {{L|trigger_hurt}}  | |||
    * {{L|trigger_impact}}  | |||
    * {{L|trigger_look}}  | |||
    * {{L|trigger_multiple}}  | |||
    * {{L|trigger_once}}  | |||
    * {{L|trigger_physics_trap}}  | |||
    * {{L|trigger_playermovement}}  | |||
    * {{L|trigger_proximity}}  | |||
    * {{L|trigger_push}}  | |||
    * {{L|trigger_remove}}  | |||
    * {{L|trigger_rpgfire}}  | |||
    * {{L|trigger_soundscape}}  | |||
    * {{L|trigger_teleport}}  | |||
     * {{L|trigger_transition}}  | |||
     * {{L|trigger_vphysics_motion}}  | |||
     * {{L|trigger_waterydeath}}  | |||
     * {{L|trigger_weapon_dissolve}}  | |||
     * {{L|trigger_weapon_strip}}  | |||
    * {{L|trigger_wind}}  | |||
== Weapon entities ==  | |||
    * {{L|weapon_357}}  | |||
    * {{L|weapon_alyxgun}}  | |||
    * {{L|weapon_annabelle}}  | |||
    * {{L|weapon_ar2}}  | |||
    * {{L|weapon_brickbat}}  | |||
    * {{L|weapon_bugbait}}  | |||
    * {{L|weapon_citizenpackage}}  | |||
    * {{L|weapon_citizensuitcase}}  | |||
    * {{L|weapon_crossbow}}  | |||
    * {{L|weapon_crowbar}}  | |||
    * {{L|weapon_extinguisher}}  | |||
    * {{L|weapon_frag}}  | |||
    * {{L|weapon_physcannon}}  | |||
    * {{L|weapon_physgun}}  | |||
    * {{L|weapon_pistol}}  | |||
    * {{L|weapon_rpg}}  | |||
    * {{L|weapon_shotgun}}  | |||
     * {{L|weapon_smg1}}  | |||
     * {{L|weapon_stunstick}}  | |||
Latest revision as of 02:34, 22 August 2024
以下のエンティティのあとに、(JP)と記載のあるものが、日本語化されているエンティティです。 それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。
AI entities
* ai_ally_manager * ai_battle_line * ai_changehintgroup * ai_changetarget * ai_citizen_response_system * ai_goal_actbusy * ai_goal_actbusy queue * ai_goal_assault * ai_goal_follow * ai_goal_lead * ai_goal_lead weapon * ai_goal_police * ai_goal_standoff * ai_relationship * ai_script_conditions * ai_sound * ai_speechfilter * aiscripted_schedule * assault_assaultpoint * assault_rallypoint * info_apc_missile_hint * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc spawn_destination * info_snipertarget * logic_choreographed_scene * path_corner * path_corner_crash * path_track * scripted_scene * scripted_sentence * scripted_sequence * scripted_target * tanktrain_aitarget * tanktrain_ai
Environment entities
* env_ar2explosion * env_beam * env_beverage * env_blood * env_bubbles * env_citadel_energy_core * env_credits * env_cubemap * env_dustpuff * env_effectscript * env_embers * env_entity_dissolver * env_entity_igniter * env_entity_maker * env_explosion * env_extinguisherjet * env_fade * env_fire * env_firesensor * env_firesource * env_flare * env_fog_controller * env_funnel * env_global * env_gunfire * env_headcrabcanister * env_hudhint * env_laser * env_lightglow * env_message * env_microphone * env_muzzleflash * env_particlelight * env_particlescript * env_physexplosion * env_physimpact * env_player_surface_trigger * env_rotorshooter * env_rotorwash * env_screenoverlay * env_shake * env_shooter * env_smokestack * env_smoketrail * env_soundscape * env_soundscape_proxy * env_soundscape_triggerable * env_spark * env_speaker * env_splash * env_sprite * env_spritetrail * env_starfield * env_steam * env_sun * env_terrainmorph * env_texturetoggle * env_tonemap_controller * env_wind * env_zoom
Filter entities
* filter_activator_class * filter_activator_name * filter_activator_team * filter_damage_type * filter_multi
Function (brush) entities
* func_areaportal * func_areaportalwindow * func_breakable * func_breakable_surf * func_brush * func_button * func_capturezone * func_changeclass * func_clip_vphysics * func_combine_ball_spawner * func_conveyor * func_detail * func_door * func_door_rotating * func_dustcloud * func_dustmotes * func_extinguishercharger * func_guntarget * func_healthcharger * func_illusionary * func_ladder * func_ladderendpoint * func_lod * func_lookdoor * func_monitor * func_movelinear * func_nobuild * func_nogrenades * func_occluder * func_physbox * func_physbox_multiplayer * func_platrot * func_precipitation * func_proprespawnzone * func_recharge * func_reflective_glass * func_regenerate * func_respawnroom * func_respawnroomvisualizer * func_rot_button * func_rotating * func_smokevolume * func_tank * func_tankairboatgun * func_tankapcrocket * func_tanklaser * func_tankmortar * func_tankphyscannister * func_tankpulselaser * func_tankrocket * func_tanktrain * func_trackautochange * func_trackchange * func_tracktrain * func_traincontrols * func_useableladder * func_vehicleclip * func_viscluster * func_wall * func_wall_toggle * func_water_analog
Game entities
* worldspawn * game_end * game_player_equip * game_player_team * game_ragdoll_manager * game_score * game_text * game_ui * game_weapon_manager * game_zone_player
Information entities
* info_camera_link * info_constraint_anchor * info_hint * info_intermission * info_ladder_dismount * info_landmark * info_lighting * info_mass center * info_no_dynamic_shadow * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc_spawn_destination * info_null * info_overlay * info_particle_system * info_player_combine * info_player_deathmatch * info_player_logo * info_player_rebel * info_player_start * info_projecteddecal * info_snipertarget * info_target * info_target_gunshipcrash * info_teleporter_countdown * info_teleport_destination * infodecal
Item entities
* item_ammo_357 * item_ammo_357_large * item_ammo_ar2 * item_ammo_ar2_altfire * item_ammo_ar2_large * item_ammo_crate * item_ammo_crossbow * item_ammo_pistol * item_ammo_pistol_large * item_ammo_smg1 * item_ammo_smg1_grenade * item_ammo_smg1_large * item_battery * item_box_buckshot * item_dynamic resupply * item_healthcharger * item_healthkit * item_healthvial * item_item_crate * item_rpg_round * item_suit * item_suitcharger
Light entities
* light * light_spot * light_dynamic * env_projectedtexture * point_spotlight * light_environment * light_directional
Logic entities
* logic_achievement * logic_active_autosave * logic_auto * logic_autosave * logic_branch * logic_branch_listener * logic_case * logic_choreographed_scene * logic_collision_pair * logic_compare * logic_coop_manager * logic_director_query * logic_eventlistener * logic_game_event * logic_lineto * logic_measure_movement * logic_mirror_movement * logic_multicompare * logic_navigation * logic_playerproxy * logic_playmovie * logic_random_outputs * logic_register_activator * logic_relay * logic_scene_list_manager * logic_script * logic_timer * logic_timescale * logic_versus_random
Misc. entities
* ambient_generic * cycler * gibshooter * keyframe_rope * keyframe_track * material_modify_control * math_colorblend * math_counter * math_remap * momentary_rot_button * move_keyframed * move_rope * move_track * script_intro * script_tauremoval * shadow_control * sky_camera * test_sidelist * test_traceline * vgui_screen * water_lod_control
NPC entities
Regular
* combine_mine * npc_alyx * npc_antlion * npc_antlion_template_maker * npc_antlionguard * npc_barnacle * npc_barney * npc_breen * npc_citizen * npc_combine_camera * npc_combine_s * npc_combinedropship * npc_combinegunship * npc_crabsynth * npc_cranedriver * npc_crow * npc_cscanner * npc_dog * npc_eli * npc_fastzombie * npc_fisherman * npc_gman * npc_headcrab * npc_headcrab_black * npc_headcrab_fast * npc_helicopter * npc_ichthyosaur * npc_kleiner * npc_manhack * npc_metropolice * npc_monk * npc_mortarsynth * npc_mossman * npc_pigeon * npc_poisonzombie * npc_rollermine * npc_seagull * npc_sniper * npc_stalker * npc_strider * npc_turret_ceiling * npc_turret_floor * npc_turret_ground * npc_vortigaunt * npc_zombie * npc_zombie_torso
Special
* cycler_actor * generic_actor * info_npc_spawn_destination * monster_generic * npc_apcdriver * npc_bullseye * npc_enemyfinder * npc_furniture * npc_heli_avoidbox * npc_heli_avoidsphere * npc_heli_nobomb * npc_launcher * npc_maker * npc_missiledefense * npc_particlestorm * npc_spotlight * npc_template_maker * npc_vehicledriver
Physics entities
* phys_ballsocket * phys_constraint * phys_constraintsystem * phys_convert * phys_hinge * phys_keepupright * phys_lengthconstraint * phys_magnet * phys_motor * phys_pulleyconstraint * phys_ragdollconstraint * phys_ragdollmagnet * phys_slideconstraint * phys_spring * phys_thruster * phys_torque * physics_cannister
Player entities
* player_loadsaved * player_speedmod * player_weaponstrip
Point entities
* point_anglesensor * point_angularvelocitysensor * point_antlion_repellant * point_apc_controller * point_bugbait * point_camera * point_clientcommand * point_commentary_node * point_devshot_camera * point_enable_motion_fixup * point_hurt * point_message * point_playermoveconstraint * point_servercommand * point_spotlight * point_teleport * point_template * point_tesla * point_viewcontrol * vehicle_viewcontroller
Prop entities
* prop_combine_ball * prop_detail * prop_door_rotating * prop_dynamic * prop_dynamic_ornament * prop_dynamic_override * prop_physics * prop_physics_multiplayer * prop_physics_override * prop_ragdoll * prop_static * prop_thumper * prop_vehicle * prop_vehicle_airboat * prop_vehicle_apc * prop_vehicle_cannon * prop_vehicle_crane * prop_vehicle_driveable * prop_vehicle_jeep * prop_vehicle_prisoner_pod
Trigger entities
* trigger_autosave * trigger_changelevel * trigger_finale * trigger_gravity * trigger_hurt * trigger_impact * trigger_look * trigger_multiple * trigger_once * trigger_physics_trap * trigger_playermovement * trigger_proximity * trigger_push * trigger_remove * trigger_rpgfire * trigger_soundscape * trigger_teleport * trigger_transition * trigger_vphysics_motion * trigger_waterydeath * trigger_weapon_dissolve * trigger_weapon_strip * trigger_wind
Weapon entities
* weapon_357 * weapon_alyxgun * weapon_annabelle * weapon_ar2 * weapon_brickbat * weapon_bugbait * weapon_citizenpackage * weapon_citizensuitcase * weapon_crossbow * weapon_crowbar * weapon_extinguisher * weapon_frag * weapon_physcannon * weapon_physgun * weapon_pistol * weapon_rpg * weapon_shotgun * weapon_smg1 * weapon_stunstick