Ja/List of entities: Difference between revisions
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{{lang|List of entities}} | |||
{{ACategory|Level Design}}{{ACategory|Entities}} | |||
以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。 | 以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。 | ||
それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。 | それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。 | ||
== | == AI entities == | ||
* | * {{L|ai_ally_manager}} | ||
* | * {{L|ai_battle_line}} | ||
* | * {{L|ai_changehintgroup}} | ||
* | * {{L|ai_changetarget}} | ||
* | * {{L|ai_citizen_response_system}} | ||
* | * {{L|ai_goal_actbusy}} | ||
* | * {{L|ai_goal_actbusy queue}} | ||
* | * {{L|ai_goal_assault}} | ||
* | * {{L|ai_goal_follow}} | ||
* | * {{L|ai_goal_lead}} | ||
* | * {{L|ai_goal_lead weapon}} | ||
* | * {{L|ai_goal_police}} | ||
* | * {{L|ai_goal_standoff}} | ||
* | * {{L|ai_relationship}} | ||
* | * {{L|ai_script_conditions}} | ||
* | * {{L|ai_sound}} | ||
* | * {{L|ai_speechfilter}} | ||
* {{L|aiscripted_schedule}} | |||
* {{L|assault_assaultpoint}} | |||
* {{L|assault_rallypoint}} | |||
* {{L|info_apc_missile_hint}} | |||
* {{L|info_node}} | |||
* {{L|info_node_air}} | |||
* {{L|info_node_air hint}} | |||
* {{L|info_node_climb}} | |||
* {{L|info_node_hint}} | |||
* {{L|info_node_link}} | |||
* {{L|info_node_link_controller}} | |||
* {{L|info_npc spawn_destination}} | |||
* {{L|info_snipertarget}} | |||
* {{L|logic_choreographed_scene}} | |||
* {{L|path_corner}} | |||
* {{L|path_corner_crash}} | |||
* {{L|path_track}} | |||
* {{L|scripted_scene}} | |||
* {{L|scripted_sentence}} | |||
* {{L|scripted_sequence}} | |||
* {{L|scripted_target}} | |||
* {{L|tanktrain_aitarget}} | |||
* {{L|tanktrain_ai}} | |||
==Environment | == Environment entities == | ||
* | * {{L|env_ar2explosion}} | ||
* | * {{L|env_beam}} | ||
* | * {{L|env_beverage}} | ||
* | * {{L|env_blood}} | ||
* | * {{L|env_bubbles}} | ||
* | * {{L|env_citadel_energy_core}} | ||
* | * {{L|env_credits}} | ||
* | * {{L|env_cubemap}} | ||
* | * {{L|env_dustpuff}} | ||
* | * {{L|env_effectscript}} | ||
* | * {{L|env_embers}} | ||
* | * {{L|env_entity_dissolver}} | ||
* | * {{L|env_entity_igniter}} | ||
* | * {{L|env_entity_maker}} | ||
* | * {{L|env_explosion}} | ||
* | * {{L|env_extinguisherjet}} | ||
* | * {{L|env_fade}} | ||
* | * {{L|env_fire}} | ||
* | * {{L|env_firesensor}} | ||
* | * {{L|env_firesource}} | ||
* | * {{L|env_flare}} | ||
* | * {{L|env_fog_controller}} | ||
* | * {{L|env_funnel}} | ||
* | * {{L|env_global}} | ||
* | * {{L|env_gunfire}} | ||
* | * {{L|env_headcrabcanister}} | ||
* | * {{L|env_hudhint}} | ||
* | * {{L|env_laser}} | ||
* | * {{L|env_lightglow}} | ||
* | * {{L|env_message}} | ||
* | * {{L|env_microphone}} | ||
* | * {{L|env_muzzleflash}} | ||
* | * {{L|env_particlelight}} | ||
* | * {{L|env_particlescript}} | ||
* | * {{L|env_physexplosion}} | ||
* | * {{L|env_physimpact}} | ||
* | * {{L|env_player_surface_trigger}} | ||
* | * {{L|env_rotorshooter}} | ||
* | * {{L|env_rotorwash}} | ||
* | * {{L|env_screenoverlay}} | ||
* | * {{L|env_shake}} | ||
* | * {{L|env_shooter}} | ||
* | * {{L|env_smokestack}} | ||
* | * {{L|env_smoketrail}} | ||
* | * {{L|env_soundscape}} | ||
* | * {{L|env_soundscape_proxy}} | ||
* | * {{L|env_soundscape_triggerable}} | ||
* | * {{L|env_spark}} | ||
* | * {{L|env_speaker}} | ||
* | * {{L|env_splash}} | ||
* | * {{L|env_sprite}} | ||
* | * {{L|env_spritetrail}} | ||
* | * {{L|env_starfield}} | ||
* | * {{L|env_steam}} | ||
* {{L|env_sun}} | |||
* {{L|env_terrainmorph}} | |||
* {{L|env_texturetoggle}} | |||
* {{L|env_tonemap_controller}} | |||
* {{L|env_wind}} | |||
* {{L|env_zoom}} | |||
==Filter | == Filter entities == | ||
* | * {{L|filter_activator_class}} | ||
* | * {{L|filter_activator_name}} | ||
* | * {{L|filter_activator_team}} | ||
* | * {{L|filter_damage_type}} | ||
* | * {{L|filter_multi}} | ||
==Function (brush) | == Function (brush) entities == | ||
* | * {{L|func_areaportal}} | ||
* | * {{L|func_areaportalwindow}} | ||
* | * {{L|func_breakable}} | ||
* | * {{L|func_breakable_surf}} | ||
* | * {{L|func_brush}} | ||
* | * {{L|func_button}} | ||
* | * {{L|func_capturezone}} | ||
* | * {{L|func_changeclass}} | ||
* | * {{L|func_clip_vphysics}} | ||
* | * {{L|func_combine_ball_spawner}} | ||
* | * {{L|func_conveyor}} | ||
* | * {{L|func_detail}} | ||
* | * {{L|func_door}} | ||
* | * {{L|func_door_rotating}} | ||
* | * {{L|func_dustcloud}} | ||
* | * {{L|func_dustmotes}} | ||
* | * {{L|func_extinguishercharger}} | ||
* | * {{L|func_guntarget}} | ||
* | * {{L|func_healthcharger}} | ||
* | * {{L|func_illusionary}} | ||
* | * {{L|func_ladder}} | ||
* | * {{L|func_ladderendpoint}} | ||
* | * {{L|func_lod}} | ||
* | * {{L|func_lookdoor}} | ||
* | * {{L|func_monitor}} | ||
* | * {{L|func_movelinear}} | ||
* | * {{L|func_nobuild}} | ||
* | * {{L|func_nogrenades}} | ||
* | * {{L|func_occluder}} | ||
* | * {{L|func_physbox}} | ||
* | * {{L|func_physbox_multiplayer}} | ||
* | * {{L|func_platrot}} | ||
* | * {{L|func_precipitation}} | ||
* | * {{L|func_proprespawnzone}} | ||
* | * {{L|func_recharge}} | ||
* | * {{L|func_reflective_glass}} | ||
* | * {{L|func_regenerate}} | ||
* | * {{L|func_respawnroom}} | ||
* | * {{L|func_respawnroomvisualizer}} | ||
* | * {{L|func_rot_button}} | ||
* | * {{L|func_rotating}} | ||
* | * {{L|func_smokevolume}} | ||
* | * {{L|func_tank}} | ||
* | * {{L|func_tankairboatgun}} | ||
* | * {{L|func_tankapcrocket}} | ||
* | * {{L|func_tanklaser}} | ||
* | * {{L|func_tankmortar}} | ||
* | * {{L|func_tankphyscannister}} | ||
* | * {{L|func_tankpulselaser}} | ||
* | * {{L|func_tankrocket}} | ||
* | * {{L|func_tanktrain}} | ||
* {{L|func_trackautochange}} | |||
* {{L|func_trackchange}} | |||
* {{L|func_tracktrain}} | |||
* {{L|func_traincontrols}} | |||
* {{L|func_useableladder}} | |||
* {{L|func_vehicleclip}} | |||
* {{L|func_viscluster}} | |||
* {{L|func_wall}} | |||
* {{L|func_wall_toggle}} | |||
* {{L|func_water_analog}} | |||
== | == Game entities== | ||
* | * {{L|worldspawn}} | ||
* | * {{L|game_end}} | ||
* | * {{L|game_player_equip}} | ||
* | * {{L|game_player_team}} | ||
* | * {{L|game_ragdoll_manager}} | ||
* | * {{L|game_score}} | ||
* | * {{L|game_text}} | ||
* | * {{L|game_ui}} | ||
* | * {{L|game_weapon_manager}} | ||
* | * {{L|game_zone_player}} | ||
== | == Information entities == | ||
* | * {{L|info_camera_link}} | ||
* | * {{L|info_constraint_anchor}} | ||
* | * {{L|info_hint}} | ||
* | * {{L|info_intermission}} | ||
* | * {{L|info_ladder_dismount}} | ||
* | * {{L|info_landmark}} | ||
* | * {{L|info_lighting}} | ||
* | * {{L|info_mass center}} | ||
* | * {{L|info_no_dynamic_shadow}} | ||
* | * {{L|info_node}} | ||
* | * {{L|info_node_air}} | ||
* | * {{L|info_node_air hint}} | ||
* | * {{L|info_node_climb}} | ||
* | * {{L|info_node_hint}} | ||
* | * {{L|info_node_link}} | ||
* | * {{L|info_node_link_controller}} | ||
* | * {{L|info_npc_spawn_destination}} | ||
* | * {{L|info_null}} | ||
* | * {{L|info_overlay}} | ||
* | * {{L|info_particle_system}} | ||
* | * {{L|info_player_combine}} | ||
* | * {{L|info_player_deathmatch}} | ||
* {{L|info_player_logo}} | |||
* {{L|info_player_rebel}} | |||
* {{L|info_player_start}} | |||
* {{L|info_projecteddecal}} | |||
* {{L|info_snipertarget}} | |||
* {{L|info_target}} | |||
* {{L|info_target_gunshipcrash}} | |||
* {{L|info_teleporter_countdown}} | |||
* {{L|info_teleport_destination}} | |||
* {{L|infodecal}} | |||
== | == Item entities == | ||
* | * {{L|item_ammo_357}} | ||
* | * {{L|item_ammo_357_large}} | ||
* | * {{L|item_ammo_ar2}} | ||
* | * {{L|item_ammo_ar2_altfire}} | ||
* {{L|item_ammo_ar2_large}} | |||
* {{L|item_ammo_crate}} | |||
* {{L|item_ammo_crossbow}} | |||
* {{L|item_ammo_pistol}} | |||
* {{L|item_ammo_pistol_large}} | |||
* {{L|item_ammo_smg1}} | |||
* {{L|item_ammo_smg1_grenade}} | |||
* {{L|item_ammo_smg1_large}} | |||
* {{L|item_battery}} | |||
* {{L|item_box_buckshot}} | |||
* {{L|item_dynamic resupply}} | |||
* {{L|item_healthcharger}} | |||
* {{L|item_healthkit}} | |||
* {{L|item_healthvial}} | |||
* {{L|item_item_crate}} | |||
* {{L|item_rpg_round}} | |||
* {{L|item_suit}} | |||
* {{L|item_suitcharger}} | |||
== | == Light entities == | ||
* | * {{L|light}} | ||
* | * {{L|light_spot}} | ||
* | * {{L|light_dynamic}} | ||
* {{L|env_projectedtexture}} | |||
* {{L|point_spotlight}} | |||
* {{L|light_environment}} | |||
* {{L|light_directional}} | |||
* | |||
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== | == Logic entities == | ||
* | * {{L|logic_achievement}} | ||
* | * {{L|logic_active_autosave}} | ||
* | * {{L|logic_auto}} | ||
* | * {{L|logic_autosave}} | ||
* | * {{L|logic_branch}} | ||
* | * {{L|logic_branch_listener}} | ||
* | * {{L|logic_case}} | ||
* | * {{L|logic_choreographed_scene}} | ||
* {{L|logic_collision_pair}} | |||
* {{L|logic_compare}} | |||
* {{L|logic_coop_manager}} | |||
* {{L|logic_director_query}} | |||
* {{L|logic_eventlistener}} | |||
* {{L|logic_game_event}} | |||
* {{L|logic_lineto}} | |||
* {{L|logic_measure_movement}} | |||
* {{L|logic_mirror_movement}} | |||
* {{L|logic_multicompare}} | |||
* {{L|logic_navigation}} | |||
* {{L|logic_playerproxy}} | |||
* {{L|logic_playmovie}} | |||
* {{L|logic_random_outputs}} | |||
* {{L|logic_register_activator}} | |||
* {{L|logic_relay}} | |||
* {{L|logic_scene_list_manager}} | |||
* {{L|logic_script}} | |||
* {{L|logic_timer}} | |||
* {{L|logic_timescale}} | |||
* {{L|logic_versus_random}} | |||
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== | == Misc. entities == | ||
* | * {{L|ambient_generic}} | ||
* | * {{L|cycler}} | ||
* | * {{L|gibshooter}} | ||
* | * {{L|keyframe_rope}} | ||
* | * {{L|keyframe_track}} | ||
* | * {{L|material_modify_control}} | ||
* | * {{L|math_colorblend}} | ||
* | * {{L|math_counter}} | ||
* | * {{L|math_remap}} | ||
* | * {{L|momentary_rot_button}} | ||
* | * {{L|move_keyframed}} | ||
* | * {{L|move_rope}} | ||
* | * {{L|move_track}} | ||
* | * {{L|script_intro}} | ||
* | * {{L|script_tauremoval}} | ||
* | * {{L|shadow_control}} | ||
* | * {{L|sky_camera}} | ||
* {{L|test_sidelist}} | |||
* {{L|test_traceline}} | |||
* {{L|VGUI_Screen|vgui_screen|jp}} | |||
* {{L|water_lod_control}} | |||
== | == NPC entities == | ||
* | === Regular === | ||
* | * {{L|combine_mine}} | ||
* | * {{L|npc_alyx}} | ||
* {{L|npc_antlion}} | |||
* {{L|npc_antlion_template_maker}} | |||
* {{L|npc_antlionguard}} | |||
* {{L|npc_barnacle}} | |||
* {{L|npc_barney}} | |||
* {{L|npc_breen}} | |||
* {{L|npc_citizen}} | |||
* {{L|npc_combine_camera}} | |||
* {{L|npc_combine_s}} | |||
* {{L|npc_combinedropship}} | |||
* {{L|npc_combinegunship}} | |||
* {{L|npc_crabsynth}} | |||
* {{L|npc_cranedriver}} | |||
* {{L|npc_crow}} | |||
* {{L|npc_cscanner}} | |||
* {{L|npc_dog}} | |||
* {{L|npc_eli}} | |||
* {{L|npc_fastzombie}} | |||
* {{L|npc_fisherman}} | |||
* {{L|npc_gman}} | |||
* {{L|npc_headcrab}} | |||
* {{L|npc_headcrab_black}} | |||
* {{L|npc_headcrab_fast}} | |||
* {{L|npc_helicopter}} | |||
* {{L|npc_ichthyosaur}} | |||
* {{L|npc_kleiner}} | |||
* {{L|npc_manhack}} | |||
* {{L|npc_metropolice}} | |||
* {{L|npc_monk}} | |||
* {{L|npc_mortarsynth}} | |||
* {{L|npc_mossman}} | |||
* {{L|npc_pigeon}} | |||
* {{L|npc_poisonzombie}} | |||
* {{L|npc_rollermine}} | |||
* {{L|npc_seagull}} | |||
* {{L|npc_sniper}} | |||
* {{L|npc_stalker}} | |||
* {{L|npc_strider}} | |||
* {{L|npc_turret_ceiling}} | |||
* {{L|npc_turret_floor}} | |||
* {{L|npc_turret_ground}} | |||
* {{L|npc_vortigaunt}} | |||
* {{L|npc_zombie}} | |||
* {{L|npc_zombie_torso}} | |||
== | === Special === | ||
* | * {{L|cycler_actor}} | ||
* | * {{L|generic_actor}} | ||
* | * {{L|info_npc_spawn_destination}} | ||
* | * {{L|monster_generic}} | ||
* | * {{L|npc_apcdriver}} | ||
* | * {{L|npc_bullseye}} | ||
* | * {{L|npc_enemyfinder}} | ||
* | * {{L|npc_furniture}} | ||
* | * {{L|npc_heli_avoidbox}} | ||
* | * {{L|npc_heli_avoidsphere}} | ||
* | * {{L|npc_heli_nobomb}} | ||
* | * {{L|npc_launcher}} | ||
* | * {{L|npc_maker}} | ||
* | * {{L|npc_missiledefense}} | ||
* | * {{L|npc_particlestorm}} | ||
* | * {{L|npc_spotlight}} | ||
* {{L|npc_template_maker}} | |||
* {{L|npc_vehicledriver}} | |||
== | == Physics entities == | ||
* | * {{L|phys_ballsocket}} | ||
* | * {{L|phys_constraint}} | ||
* | * {{L|phys_constraintsystem}} | ||
* | * {{L|phys_convert}} | ||
* | * {{L|phys_hinge}} | ||
* | * {{L|phys_keepupright}} | ||
* | * {{L|phys_lengthconstraint}} | ||
* | * {{L|phys_magnet}} | ||
* | * {{L|phys_motor}} | ||
* | * {{L|phys_pulleyconstraint}} | ||
* | * {{L|phys_ragdollconstraint}} | ||
* | * {{L|phys_ragdollmagnet}} | ||
* | * {{L|phys_slideconstraint}} | ||
* | * {{L|phys_spring}} | ||
* | * {{L|phys_thruster}} | ||
* {{L|phys_torque}} | |||
* {{L|physics_cannister}} | |||
== | == Player entities == | ||
* | * {{L|player_loadsaved}} | ||
* | * {{L|player_speedmod}} | ||
* {{L|player_weaponstrip}} | |||
* | |||
== | == Point entities == | ||
* | * {{L|point_anglesensor}} | ||
* | * {{L|point_angularvelocitysensor}} | ||
* | * {{L|point_antlion_repellant}} | ||
* | * {{L|point_apc_controller}} | ||
* | * {{L|point_bugbait}} | ||
* | * {{L|point_camera}} | ||
* | * {{L|point_clientcommand}} | ||
* | * {{L|point_commentary_node}} | ||
* | * {{L|point_devshot_camera}} | ||
* | * {{L|point_enable_motion_fixup}} | ||
* | * {{L|point_hurt}} | ||
* | * {{L|point_message}} | ||
* | * {{L|point_playermoveconstraint}} | ||
* | * {{L|point_servercommand}} | ||
* | * {{L|point_spotlight}} | ||
* | * {{L|point_teleport}} | ||
* | * {{L|point_template}} | ||
* {{L|point_tesla}} | |||
* {{L|point_viewcontrol}} | |||
* {{L|vehicle_viewcontroller}} | |||
== | == Prop entities == | ||
* | * {{L|prop_combine_ball}} | ||
* | * {{L|prop_detail}} | ||
* | * {{L|prop_door_rotating}} | ||
* | * {{L|prop_dynamic}} | ||
* | * {{L|prop_dynamic_ornament}} | ||
* | * {{L|prop_dynamic_override}} | ||
* | * {{L|prop_physics}} | ||
* | * {{L|prop_physics_multiplayer}} | ||
* | * {{L|prop_physics_override}} | ||
* | * {{L|prop_ragdoll}} | ||
* {{L|prop_static}} | |||
* {{L|prop_thumper}} | |||
* {{L|prop_vehicle}} | |||
* {{L|prop_vehicle_airboat}} | |||
* {{L|prop_vehicle_apc}} | |||
* {{L|prop_vehicle_cannon}} | |||
* {{L|prop_vehicle_crane}} | |||
* {{L|prop_vehicle_driveable}} | |||
* {{L|prop_vehicle_jeep}} | |||
* {{L|prop_vehicle_prisoner_pod}} | |||
== Trigger entities == | |||
* {{L|trigger_autosave}} | |||
* {{L|trigger_changelevel}} | |||
* {{L|trigger_finale}} | |||
* {{L|trigger_gravity}} | |||
* {{L|trigger_hurt}} | |||
* {{L|trigger_impact}} | |||
* {{L|trigger_look}} | |||
* {{L|trigger_multiple}} | |||
* {{L|trigger_once}} | |||
* {{L|trigger_physics_trap}} | |||
* {{L|trigger_playermovement}} | |||
* {{L|trigger_proximity}} | |||
* {{L|trigger_push}} | |||
* {{L|trigger_remove}} | |||
* {{L|trigger_rpgfire}} | |||
* {{L|trigger_soundscape}} | |||
* {{L|trigger_teleport}} | |||
* {{L|trigger_transition}} | |||
* {{L|trigger_vphysics_motion}} | |||
* {{L|trigger_waterydeath}} | |||
* {{L|trigger_weapon_dissolve}} | |||
* {{L|trigger_weapon_strip}} | |||
* {{L|trigger_wind}} | |||
== Weapon entities == | |||
* {{L|weapon_357}} | |||
* {{L|weapon_alyxgun}} | |||
* {{L|weapon_annabelle}} | |||
* {{L|weapon_ar2}} | |||
* {{L|weapon_brickbat}} | |||
* {{L|weapon_bugbait}} | |||
* {{L|weapon_citizenpackage}} | |||
* {{L|weapon_citizensuitcase}} | |||
* {{L|weapon_crossbow}} | |||
* {{L|weapon_crowbar}} | |||
* {{L|weapon_extinguisher}} | |||
* {{L|weapon_frag}} | |||
* {{L|weapon_physcannon}} | |||
* {{L|weapon_physgun}} | |||
* {{L|weapon_pistol}} | |||
* {{L|weapon_rpg}} | |||
* {{L|weapon_shotgun}} | |||
* {{L|weapon_smg1}} | |||
* {{L|weapon_stunstick}} |
Latest revision as of 03:34, 22 August 2024
以下のエンティティのあとに、(JP)と記載のあるものが、日本語化されているエンティティです。 それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。
AI entities
* ai_ally_manager * ai_battle_line * ai_changehintgroup * ai_changetarget * ai_citizen_response_system * ai_goal_actbusy * ai_goal_actbusy queue * ai_goal_assault * ai_goal_follow * ai_goal_lead * ai_goal_lead weapon * ai_goal_police * ai_goal_standoff * ai_relationship * ai_script_conditions * ai_sound * ai_speechfilter * aiscripted_schedule * assault_assaultpoint * assault_rallypoint * info_apc_missile_hint * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc spawn_destination * info_snipertarget * logic_choreographed_scene * path_corner * path_corner_crash * path_track * scripted_scene * scripted_sentence * scripted_sequence * scripted_target * tanktrain_aitarget * tanktrain_ai
Environment entities
* env_ar2explosion * env_beam * env_beverage * env_blood * env_bubbles * env_citadel_energy_core * env_credits * env_cubemap * env_dustpuff * env_effectscript * env_embers * env_entity_dissolver * env_entity_igniter * env_entity_maker * env_explosion * env_extinguisherjet * env_fade * env_fire * env_firesensor * env_firesource * env_flare * env_fog_controller * env_funnel * env_global * env_gunfire * env_headcrabcanister * env_hudhint * env_laser * env_lightglow * env_message * env_microphone * env_muzzleflash * env_particlelight * env_particlescript * env_physexplosion * env_physimpact * env_player_surface_trigger * env_rotorshooter * env_rotorwash * env_screenoverlay * env_shake * env_shooter * env_smokestack * env_smoketrail * env_soundscape * env_soundscape_proxy * env_soundscape_triggerable * env_spark * env_speaker * env_splash * env_sprite * env_spritetrail * env_starfield * env_steam * env_sun * env_terrainmorph * env_texturetoggle * env_tonemap_controller * env_wind * env_zoom
Filter entities
* filter_activator_class * filter_activator_name * filter_activator_team * filter_damage_type * filter_multi
Function (brush) entities
* func_areaportal * func_areaportalwindow * func_breakable * func_breakable_surf * func_brush * func_button * func_capturezone * func_changeclass * func_clip_vphysics * func_combine_ball_spawner * func_conveyor * func_detail * func_door * func_door_rotating * func_dustcloud * func_dustmotes * func_extinguishercharger * func_guntarget * func_healthcharger * func_illusionary * func_ladder * func_ladderendpoint * func_lod * func_lookdoor * func_monitor * func_movelinear * func_nobuild * func_nogrenades * func_occluder * func_physbox * func_physbox_multiplayer * func_platrot * func_precipitation * func_proprespawnzone * func_recharge * func_reflective_glass * func_regenerate * func_respawnroom * func_respawnroomvisualizer * func_rot_button * func_rotating * func_smokevolume * func_tank * func_tankairboatgun * func_tankapcrocket * func_tanklaser * func_tankmortar * func_tankphyscannister * func_tankpulselaser * func_tankrocket * func_tanktrain * func_trackautochange * func_trackchange * func_tracktrain * func_traincontrols * func_useableladder * func_vehicleclip * func_viscluster * func_wall * func_wall_toggle * func_water_analog
Game entities
* worldspawn * game_end * game_player_equip * game_player_team * game_ragdoll_manager * game_score * game_text * game_ui * game_weapon_manager * game_zone_player
Information entities
* info_camera_link * info_constraint_anchor * info_hint * info_intermission * info_ladder_dismount * info_landmark * info_lighting * info_mass center * info_no_dynamic_shadow * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc_spawn_destination * info_null * info_overlay * info_particle_system * info_player_combine * info_player_deathmatch * info_player_logo * info_player_rebel * info_player_start * info_projecteddecal * info_snipertarget * info_target * info_target_gunshipcrash * info_teleporter_countdown * info_teleport_destination * infodecal
Item entities
* item_ammo_357 * item_ammo_357_large * item_ammo_ar2 * item_ammo_ar2_altfire * item_ammo_ar2_large * item_ammo_crate * item_ammo_crossbow * item_ammo_pistol * item_ammo_pistol_large * item_ammo_smg1 * item_ammo_smg1_grenade * item_ammo_smg1_large * item_battery * item_box_buckshot * item_dynamic resupply * item_healthcharger * item_healthkit * item_healthvial * item_item_crate * item_rpg_round * item_suit * item_suitcharger
Light entities
* light * light_spot * light_dynamic * env_projectedtexture * point_spotlight * light_environment * light_directional
Logic entities
* logic_achievement * logic_active_autosave * logic_auto * logic_autosave * logic_branch * logic_branch_listener * logic_case * logic_choreographed_scene * logic_collision_pair * logic_compare * logic_coop_manager * logic_director_query * logic_eventlistener * logic_game_event * logic_lineto * logic_measure_movement * logic_mirror_movement * logic_multicompare * logic_navigation * logic_playerproxy * logic_playmovie * logic_random_outputs * logic_register_activator * logic_relay * logic_scene_list_manager * logic_script * logic_timer * logic_timescale * logic_versus_random
Misc. entities
* ambient_generic * cycler * gibshooter * keyframe_rope * keyframe_track * material_modify_control * math_colorblend * math_counter * math_remap * momentary_rot_button * move_keyframed * move_rope * move_track * script_intro * script_tauremoval * shadow_control * sky_camera * test_sidelist * test_traceline * vgui_screen * water_lod_control
NPC entities
Regular
* combine_mine * npc_alyx * npc_antlion * npc_antlion_template_maker * npc_antlionguard * npc_barnacle * npc_barney * npc_breen * npc_citizen * npc_combine_camera * npc_combine_s * npc_combinedropship * npc_combinegunship * npc_crabsynth * npc_cranedriver * npc_crow * npc_cscanner * npc_dog * npc_eli * npc_fastzombie * npc_fisherman * npc_gman * npc_headcrab * npc_headcrab_black * npc_headcrab_fast * npc_helicopter * npc_ichthyosaur * npc_kleiner * npc_manhack * npc_metropolice * npc_monk * npc_mortarsynth * npc_mossman * npc_pigeon * npc_poisonzombie * npc_rollermine * npc_seagull * npc_sniper * npc_stalker * npc_strider * npc_turret_ceiling * npc_turret_floor * npc_turret_ground * npc_vortigaunt * npc_zombie * npc_zombie_torso
Special
* cycler_actor * generic_actor * info_npc_spawn_destination * monster_generic * npc_apcdriver * npc_bullseye * npc_enemyfinder * npc_furniture * npc_heli_avoidbox * npc_heli_avoidsphere * npc_heli_nobomb * npc_launcher * npc_maker * npc_missiledefense * npc_particlestorm * npc_spotlight * npc_template_maker * npc_vehicledriver
Physics entities
* phys_ballsocket * phys_constraint * phys_constraintsystem * phys_convert * phys_hinge * phys_keepupright * phys_lengthconstraint * phys_magnet * phys_motor * phys_pulleyconstraint * phys_ragdollconstraint * phys_ragdollmagnet * phys_slideconstraint * phys_spring * phys_thruster * phys_torque * physics_cannister
Player entities
* player_loadsaved * player_speedmod * player_weaponstrip
Point entities
* point_anglesensor * point_angularvelocitysensor * point_antlion_repellant * point_apc_controller * point_bugbait * point_camera * point_clientcommand * point_commentary_node * point_devshot_camera * point_enable_motion_fixup * point_hurt * point_message * point_playermoveconstraint * point_servercommand * point_spotlight * point_teleport * point_template * point_tesla * point_viewcontrol * vehicle_viewcontroller
Prop entities
* prop_combine_ball * prop_detail * prop_door_rotating * prop_dynamic * prop_dynamic_ornament * prop_dynamic_override * prop_physics * prop_physics_multiplayer * prop_physics_override * prop_ragdoll * prop_static * prop_thumper * prop_vehicle * prop_vehicle_airboat * prop_vehicle_apc * prop_vehicle_cannon * prop_vehicle_crane * prop_vehicle_driveable * prop_vehicle_jeep * prop_vehicle_prisoner_pod
Trigger entities
* trigger_autosave * trigger_changelevel * trigger_finale * trigger_gravity * trigger_hurt * trigger_impact * trigger_look * trigger_multiple * trigger_once * trigger_physics_trap * trigger_playermovement * trigger_proximity * trigger_push * trigger_remove * trigger_rpgfire * trigger_soundscape * trigger_teleport * trigger_transition * trigger_vphysics_motion * trigger_waterydeath * trigger_weapon_dissolve * trigger_weapon_strip * trigger_wind
Weapon entities
* weapon_357 * weapon_alyxgun * weapon_annabelle * weapon_ar2 * weapon_brickbat * weapon_bugbait * weapon_citizenpackage * weapon_citizensuitcase * weapon_crossbow * weapon_crowbar * weapon_extinguisher * weapon_frag * weapon_physcannon * weapon_physgun * weapon_pistol * weapon_rpg * weapon_shotgun * weapon_smg1 * weapon_stunstick