Dump entity sizes/No More Room in Hell
No More Room in Hell
(522 count)
_plasma: 856 ai_ally_speech_manager: 864 ai_battle_line: 852 ai_changehintgroup: 848 ai_changetarget: 832 ai_goal_actbusy: 1032 ai_goal_actbusy_queue: 1304 ai_goal_assault: 892 ai_goal_follow: 884 ai_goal_lead: 1084 ai_goal_lead_weapon: 1092 ai_goal_police: 964 ai_goal_standoff: 928 ai_hint: 960 ai_network: 844 ai_relationship: 864 ai_script_conditions: 1064 ai_sound: 848 ai_speechfilter: 844 aiscripted_schedule: 868 aitesthull: 3532 ambient_generic: 960 ar2explosion: 1084 assault_assaultpoint: 916 assault_rallypoint: 880 baseprojectile: 920 beam: 996 bow_deerhunter: 1484 chopper_entryexit_point: 828 color_correction: 1136 color_correction_volume: 1412 commentary_auto: 900 cycler_actor: 4388 cycler_flex: 1936 dynamic_prop: 1572 entity_blocker: 828 entityflame: 856 env_alyxemp: 864 env_ar2explosion: 832 env_beam: 1084 env_beverage: 836 env_blood: 848 env_bubbles: 844 env_citadel_energy_core: 844 env_credits: 860 env_debughistory: 1280848 env_detail_controller: 836 env_dustpuff: 836 env_dusttrail: 892 env_effectscript: 1156 env_embers: 844 env_entity_dissolver: 876 env_entity_igniter: 856 env_entity_maker: 948 env_explosion: 872 env_fade: 860 env_fire: 932 env_fire_trail: 836 env_firesensor: 896 env_firesource: 840 env_fog_controller: 904 env_funnel: 832 env_global: 868 env_glow: 908 env_gunfire: 908 env_hudhint: 832 env_laser: 1024 env_lightglow: 856 env_message: 872 env_microphone: 1204 env_movieexplosion: 828 env_muzzleflash: 836 env_particle_performance_monitor: 832 env_particle_trail: 860 env_particlefire: 852 env_particlelight: 852 env_particlescript: 1136 env_particlesmokegrenade: 844 env_physexplosion: 868 env_physimpact: 840 env_physwire: 832 env_player_surface_trigger: 888 env_projectedtexture: 1136 env_quadraticbeam: 860 env_ragdoll_boogie: 844 env_rockettrail: 904 env_rotorshooter: 924 env_rotorwash_emitter: 836 env_screeneffect: 836 env_screenoverlay: 920 env_shake: 888 env_shooter: 904 env_smokestack: 964 env_smoketrail: 904 env_soundscape: 908 env_soundscape_proxy: 912 env_soundscape_triggerable: 908 env_spark: 868 env_speaker: 848 env_splash: 832 env_sporeexplosion: 856 env_sporetrail: 864 env_sprite: 908 env_sprite_oriented: 908 env_spritetrail: 956 env_starfield: 836 env_steam: 868 env_steamjet: 868 env_sun: 888 env_texturetoggle: 828 env_tonemap_controller: 864 env_tracer: 844 env_viewpunch: 844 env_wind: 1344 env_zoom: 836 event_queue_saveload_proxy: 828 exp_grenade: 1480 exp_molotov: 1480 exp_tnt: 1480 fa_1022: 1472 fa_1022_25mag: 1472 fa_1911: 1472 fa_500a: 1480 fa_870: 1480 fa_cz858: 1472 fa_fnfal: 1472 fa_glock17: 1472 fa_jae700: 1472 fa_m16a4: 1472 fa_m16a4_carryhandle: 1472 fa_m92fs: 1472 fa_mac10: 1472 fa_mkiii: 1472 fa_mp5a3: 1472 fa_sako85: 1472 fa_sako85_ironsights: 1472 fa_sks: 1472 fa_sks_nobayo: 1472 fa_superx3: 1480 fa_sv10: 1472 fa_sw686: 1472 fa_winchester1892: 1480 filter_activator_class: 884 filter_activator_mass_greater: 884 filter_activator_name: 884 filter_activator_team: 884 filter_base: 880 filter_damage_type: 884 filter_enemy: 900 filter_multi: 924 fish: 1304 flare_projectile: 1172 funCBaseFlex: 1632 func_areaportal: 844 func_areaportalwindow: 860 func_breakable: 1004 func_breakable_surf: 2392 func_brush: 848 func_button: 1148 func_clip_vphysics: 840 func_conveyor: 848 func_door: 1256 func_door_rotating: 1260 func_dustcloud: 872 func_dustmotes: 872 func_ff_blocker: 1120 func_fish_pool: 888 func_guntarget: 976 func_illusionary: 828 func_ladderendpoint: 828 func_lod: 832 func_lookdoor: 1048 func_monitor: 852 func_movelinear: 1032 func_nav_avoid: 860 func_nav_avoidance_obstacle: 836 func_nav_blocker: 864 func_nav_prefer: 860 func_nmrih_extractionzone: 1148 func_no_zombie_spawn: 1120 func_occluder: 836 func_physbox: 1236 func_physbox_multiplayer: 1248 func_plat: 972 func_platrot: 996 func_precipitation: 832 func_proprrespawnzone: 828 func_pushable: 1004 func_recharge: 1088 func_reflective_glass: 848 func_rot_button: 1148 func_rotating: 912 func_safe_zone: 948 func_safe_zone_extension: 856 func_smokevolume: 1120 func_tanktrain: 1068 func_trackautochange: 1032 func_trackchange: 1032 func_tracktrain: 1044 func_train: 992 func_traincontrols: 828 func_useableladder: 940 func_vehicleclip: 828 func_wall: 832 func_wall_toggle: 832 func_water: 1256 func_water_analog: 1032 func_weight_button: 884 func_zombie_spawn: 1224 game_end: 836 game_gib_manager: 880 game_player_equip: 1092 game_player_team: 836 game_ragdoll_manager: 848 game_score: 836 game_text: 880 game_ui: 1280 game_weapon_manager: 864 game_zone_player: 928 generic_actor: 4084 gib: 1172 gibshooter: 892 grenade: 1176 grenade_projectile: 1208 hammer_updateignorelist: 892 handle_dummy: 828 handle_test: 836 info_camera_link: 840 info_constraint_anchor: 832 info_hint: 884 info_intermission: 828 info_ladder_dismount: 828 info_landmark: 828 info_lighting_relative: 836 info_mass_center: 828 info_node: 884 info_node_air: 884 info_node_air_hint: 884 info_node_climb: 884 info_node_hint: 884 info_node_link: 864 info_node_link_controller: 860 info_npc_spawn_destination: 864 info_null: 828 info_overlay_accessor: 832 info_particle_system: 1416 info_player_deathmatch: 832 info_player_nmrih: 904 info_player_nmrih_temp: 904 info_player_start: 828 info_player_teamspawn: 856 info_projecteddecal: 836 info_radial_link_controller: 848 info_target: 828 info_teleport_destination: 828 info_vehicle_groundspawn: 880 infodecal: 836 instanced_scripted_scene: 1700 item_ammo_box: 1148 item_bandages: 1476 item_first_aid: 1476 item_gene_therapy: 1476 item_glowstick: 1736 item_inventory_box: 1920 item_maglite: 1664 item_pills: 1476 item_sodacan: 1132 item_suitcharger: 1288 item_walkietalkie: 1184 item_zippo: 1476 keyframe_rope: 904 keyframe_track: 888 light: 844 light_dynamic: 852 light_environment: 844 light_glspot: 844 light_spot: 844 logic_active_autosave: 856 logic_auto: 1000 logic_autosave: 840 logic_branch: 900 logic_branch_listener: 988 logic_case: 1324 logic_choreographed_scene: 1552 logic_collision_pair: 840 logic_compare: 932 logic_lineto: 864 logic_measure_movement: 864 logic_multicompare: 892 logic_navigation: 840 logic_proximity: 828 logic_relay: 880 logic_scene_list_manager: 976 logic_timer: 924 lookdoorthinker: 832 material_modify_control: 1632 math_colorblend: 868 math_counter: 936 math_remap: 872 me_abrasivesaw: 1668 me_axe_fire: 1660 me_bat_metal: 1660 me_chainsaw: 1668 me_cleaver: 1660 me_crowbar: 1660 me_etool: 1664 me_fists: 1660 me_fubar: 1660 me_hatchet: 1660 me_kitknife: 1660 me_machete: 1660 me_pickaxe: 1660 me_pipe_lead: 1660 me_shovel: 1660 me_sledge: 1660 me_wrench: 1660 molotov_projectile: 1212 momentary_door: 1032 momentary_rot_button: 1324 monster_furniture: 4104 monster_generic: 3528 move_keyframed: 932 move_rope: 904 multisource: 1116 music_manager: 1056 nav_area_3d: 828 nmrih_barricade: 1152 nmrih_extract_point: 948 nmrih_extract_preview: 1016 nmrih_health_station: 1732 nmrih_health_station_location: 1216 nmrih_interactive_screen: 1616 nmrih_objective_boundary: 988 nmrih_objective_gamerules: 828 nmrih_overlord: 852 nmrih_pose_parameter_controller: 836 nmrih_safezone_supply: 1156 nmrih_safezone_supply_piece: 2028 nmrih_turnedzombie_watcher: 3172 nmrih_wave_gamerules: 828 npc_bullseye: 3592 npc_concussiongrenade: 1176 npc_contactgrenade: 1176 npc_furniture: 4104 npc_handgrenade: 1176 npc_maker: 976 npc_newnpc: 3536 npc_nmrih_basenpc: 3552 npc_nmrih_kidzombie: 3908 npc_nmrih_kidzombie_torso: 3908 npc_nmrih_runnerzombie: 3908 npc_nmrih_runnerzombie_torso: 3908 npc_nmrih_shamblerzombie: 3908 npc_nmrih_shamblerzombie_torso: 3908 npc_nmrih_turnedzombie: 3908 npc_supply_chopper: 3932 npc_template_maker: 980 npc_vehicledriver: 3660 npc_zombie_piecemeal: 3908 npc_zombie_template_maker: 976 overlord_wave_controller: 1080 overlord_zombie_helper: 992 path_corner: 856 path_corner_crash: 856 path_track: 908 phys_ballsocket: 888 phys_bone_follower: 844 phys_constraint: 888 phys_constraintsystem: 836 phys_convert: 860 phys_hinge: 964 phys_keepupright: 876 phys_lengthconstraint: 936 phys_magnet: 1244 phys_motor: 904 phys_pulleyconstraint: 932 phys_ragdollconstraint: 924 phys_ragdollmagnet: 852 phys_slideconstraint: 912 phys_spring: 888 phys_thruster: 920 phys_torque: 920 physics_cannister: 2240 physics_entity_solver: 848 physics_npc_solver: 860 physics_prop: 1732 physics_prop_ragdoll: 3056 player: 4976 player_loadsaved: 840 player_manager: 1084 player_pickup: 9168 player_speedmod: 828 player_weaponstrip: 828 point_anglesensor: 956 point_angularvelocitysensor: 1028 point_apc_controller: 1000 point_bonusmaps_accessor: 840 point_camera: 872 point_clientcommand: 828 point_commentary_node: 1300 point_commentary_viewpoint: 908 point_devshot_camera: 836 point_enable_motion_fixup: 828 point_gamestats_counter: 836 point_hurt: 852 point_message: 840 point_playermoveconstraint: 888 point_posecontroller: 892 point_proximity_sensor: 860 point_push: 844 point_servercommand: 828 point_spotlight: 948 point_teleport: 852 point_template: 956 point_tesla: 884 point_velocitysensor: 876 point_viewcontrol: 948 predicted_viewmodel: 1200 projectile_arrow: 3912 prop_door_breakable: 2056 prop_door_rotating: 2032 prop_dynamic: 1572 prop_dynamic_ornament: 1576 prop_dynamic_override: 1572 prop_physics: 1732 prop_physics_multiplayer: 2028 prop_physics_override: 1732 prop_physics_respawnable: 1784 prop_ragdoll: 3056 prop_ragdoll_attached: 3096 prop_sphere: 1732 prop_vehicle: 1476 prop_vehicle_driveable: 1712 raggib: 1132 random_spawner: 1860 random_spawner_controller: 916 resupply_point: 828 rope_anchor: 832 scene_manager: 868 script_intro: 952 scripted_scene: 1552 scripted_sentence: 920 scripted_sequence: 1316 scripted_target: 3616 sdk_gamerules: 828 sdk_player_manager: 1084 sdk_ragdoll: 1180 sdk_team_manager: 920 shadow_control: 852 simple_physics_brush: 828 simple_physics_prop: 1132 sky_camera: 928 soundent: 14152 spark_shower: 828 spotlight_end: 860 spraycan: 828 tanktrain_ai: 864 tanktrain_aitarget: 852 target_cdaudio: 832 target_changegravity: 836 te_tester: 900 team_control_point: 1424 team_control_point_master: 1220 team_control_point_round: 964 team_manager: 920 team_round_timer: 1292 team_train_watcher: 1204 test_effect: 1032 test_proxytoggle: 832 test_traceline: 828 tnt_projectile: 1208 tool_barricade: 1676 tool_extinguisher: 1668 tool_flare_gun: 1472 tool_welder: 1668 trigger: 1120 trigger_allplayer: 1144 trigger_apply_impulse: 1136 trigger_autosave: 1132 trigger_brush: 908 trigger_capture_area: 1492 trigger_cdaudio: 1120 trigger_changelevel: 1212 trigger_gravity: 1120 trigger_hurt: 1224 trigger_impact: 1180 trigger_infect: 1228 trigger_keypad: 1232 trigger_look: 1200 trigger_multiple: 1144 trigger_once: 1144 trigger_playermovement: 1120 trigger_progress_use: 1196 trigger_progress_weapon: 1204 trigger_proximity: 1160 trigger_push: 1140 trigger_remove: 1144 trigger_serverragdoll: 1120 trigger_soundscape: 1148 trigger_teleport: 1124 trigger_teleport_relative: 1132 trigger_togglesave: 1124 trigger_transition: 828 trigger_vphysics_motion: 924 trigger_weapon: 1208 trigger_wind: 900 vgui_screen: 860 vgui_screen_team: 860 vgui_slideshow_display: 1176 viewmodel: 1200 vote_controller: 1008 walkie_manager: 828 water_lod_control: 836 waterbullet: 1132 wave_resupply_point: 828 wave_status: 844 weapon_basesdkgrenade: 1480 weapon_sdk_base: 1396 window_pane: 1132 world_items: 1136 worldspawn: 884