List of Empires Entities: Difference between revisions
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(Refactor entire list. Split into categories based on source game. Still a couple entities are likely in the wrong category.) |
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{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
* [[ | * [[commander_manager_imp]] | ||
* [[commander_manager_nf]] | |||
* [[emp_base_bot]] | |||
* [[ | |||
* [[ | |||
* [[emp_building_armory]] | * [[emp_building_armory]] | ||
* [[emp_building_barracks]] | * [[emp_building_barracks]] | ||
Line 79: | Line 47: | ||
* [[emp_building_vehiclefactory_panel]] | * [[emp_building_vehiclefactory_panel]] | ||
* [[emp_building_vehicle_physbox]] | * [[emp_building_vehicle_physbox]] | ||
* [[emp_cap_model]] | |||
* [[emp_cap_point]] | |||
* [[emp_commander_auto_target]] | |||
* [[emp_comm_restrict]] | |||
* [[emp_eng_camera]] | * [[emp_eng_camera]] | ||
* [[emp_eng_crate]] | |||
* [[emp_eng_map_brush]] | * [[emp_eng_map_brush]] | ||
* [[emp_eng_map_model]] | * [[emp_eng_map_model]] | ||
* [[emp_eng_radar]] | * [[emp_eng_radar]] | ||
* [[emp_eng_restrict]] | |||
* [[emp_eng_walls]] | * [[emp_eng_walls]] | ||
* [[emp_filter_activator_chassisname]] | * [[emp_filter_activator_chassisname]] | ||
* [[emp_filter_activator_weaponname]] | * [[emp_filter_activator_weaponname]] | ||
* [[ | * [[emp_imp_ammo_crate]] | ||
* [[emp_imp_commander]] | |||
* [[emp_imp_concussion_grenade_projectile]] | * [[emp_imp_concussion_grenade_projectile]] | ||
* [[emp_imp_explosive_grenade_projectile]] | * [[emp_imp_explosive_grenade_projectile]] | ||
* [[emp_imp_health_crate]] | |||
* [[emp_imp_mine_grenade_projectile]] | * [[emp_imp_mine_grenade_projectile]] | ||
* [[emp_imp_seismic_grenade_projectile]] | * [[emp_imp_seismic_grenade_projectile]] | ||
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* [[emp_imp_sticky_grenade_projectile]] | * [[emp_imp_sticky_grenade_projectile]] | ||
* [[emp_imp_sticky_stun_grenade_projectile]] | * [[emp_imp_sticky_stun_grenade_projectile]] | ||
* [[emp_infantry_restrict]] | |||
* [[emp_info_map_overview]] | |||
* [[emp_info_params]] | |||
* [[emp_info_player_imp]] | |||
* [[emp_info_player_nf]] | |||
* [[emp_logic_playercount_listener]] | |||
* [[emp_mine_restrict]] | |||
* [[emp_nf_ammo_crate]] | |||
* [[emp_nf_commander]] | |||
* [[emp_nf_concussion_grenade_projectile]] | * [[emp_nf_concussion_grenade_projectile]] | ||
* [[emp_nf_explosive_grenade_projectile]] | * [[emp_nf_explosive_grenade_projectile]] | ||
* [[emp_nf_health_crate]] | |||
* [[emp_nf_mine_grenade_projectile]] | * [[emp_nf_mine_grenade_projectile]] | ||
* [[emp_nf_seismic_grenade_projectile]] | * [[emp_nf_seismic_grenade_projectile]] | ||
Line 104: | Line 87: | ||
* [[emp_nf_sticky_grenade_projectile]] | * [[emp_nf_sticky_grenade_projectile]] | ||
* [[emp_nf_sticky_stun_grenade_projectile]] | * [[emp_nf_sticky_stun_grenade_projectile]] | ||
* [[emp_player_team_manager_be]] | |||
* [[emp_player_team_manager_nf]] | |||
* [[emp_predicted_missile]] | * [[emp_predicted_missile]] | ||
* [[emp_resource_point]] | |||
* [[emp_resource_point_prop]] | |||
* [[emp_server_missile]] | * [[emp_server_missile]] | ||
* [[emp_shell]] | * [[emp_shell]] | ||
* [[emp_tank_cannon]] | |||
* [[emp_tank_turret]] | |||
* [[emp_teamtext_pointentity]] | * [[emp_teamtext_pointentity]] | ||
* [[emp_team_sound_pointentity]] | * [[emp_team_sound_pointentity]] | ||
* [[emp_tutorial_bot]] | * [[emp_tutorial_bot]] | ||
* [[emp_tutorial_bot_spawner]] | * [[emp_tutorial_bot_spawner]] | ||
* [[emp_tutorial_entity]] | * [[emp_tutorial_entity]] | ||
* [[emp_vehicle]] | |||
* [[emp_vehicle_manager_be]] | |||
* [[emp_vehicle_manager_nf]] | |||
* [[emp_vehicle_preset]] | |||
* [[emp_vehicle_repair_brush]] | |||
* [[emp_vehicle_spawner]] | |||
* [[emp_vehicle_spawn_brush]] | |||
* [[Special Effects - Introduction|env_sparkler]] | |||
* [[env_sporetrail]] | |||
* [[func_nav_avoidance_obstacle]] | |||
* [[func_nav_avoid]] | |||
* [[func_nav_blocker]] | |||
* [[func_nav_prefer]] | |||
* [[func_water]] | |||
* [[info_player_counterterrorist]] | |||
* [[info_player_terrorist]] | |||
* [[logic_game_message]] | |||
* [[npc_grenadier_be]] | * [[npc_grenadier_be]] | ||
* [[npc_grenadier_nf]] | * [[npc_grenadier_nf]] | ||
* [[npc_human_be]] | * [[npc_human_be]] | ||
* [[npc_human_nf]] | * [[npc_human_nf]] | ||
* [[ | * [[predicted_viewmodel]] | ||
* [[research_manager]] | * [[research_manager]] | ||
* [[sdk_bot]] | |||
* [[sdk_gamerules]] | |||
* [[sdk_ragdoll]] | |||
* [[sdk_team_manager]] | |||
* [[team_manager]] | * [[team_manager]] | ||
* [[ | * [[weapon_basesdkgrenade]] | ||
* [[ | * [[weapon_emp_base_grenade]] | ||
* [[weapon_emp_imp_binoculars]] | |||
* [[weapon_emp_imp_concussion_grenade]] | |||
* [[weapon_emp_imp_engineer_kit]] | |||
* [[weapon_emp_imp_explosive_grenade]] | |||
* [[weapon_emp_imp_hmg]] | |||
* [[weapon_emp_imp_machinepistol]] | |||
* [[weapon_emp_imp_mine_grenade]] | |||
* [[weapon_emp_imp_mortar]] | |||
* [[weapon_emp_imp_pistol1]] | |||
* [[weapon_emp_imp_pistol2]] | |||
* [[weapon_emp_imp_rifle1]] | |||
* [[weapon_emp_imp_rifle2]] | |||
* [[weapon_emp_imp_rifle3]] | |||
* [[weapon_emp_imp_rpg]] | |||
* [[weapon_emp_imp_seismic_grenade]] | |||
* [[weapon_emp_imp_shotgun]] | |||
* [[weapon_emp_imp_smg1]] | |||
* [[weapon_emp_imp_smg2]] | |||
* [[weapon_emp_imp_smoke_grenade]] | |||
* [[weapon_emp_imp_sticky_grenade]] | |||
* [[weapon_emp_imp_sticky_stun_grenade]] | |||
* [[weapon_emp_nf_50cal]] | |||
* [[weapon_emp_nf_binoculars]] | |||
* [[weapon_emp_nf_concussion_grenade]] | |||
* [[weapon_emp_nf_engineer_kit]] | |||
* [[weapon_emp_nf_explosive_grenade]] | |||
* [[weapon_emp_nf_hmg]] | |||
* [[weapon_emp_nf_mine_grenade]] | |||
* [[weapon_emp_nf_mortar]] | |||
* [[weapon_emp_nf_pistol]] | |||
* [[weapon_emp_nf_rifle]] | |||
* [[weapon_emp_nf_rpg]] | |||
* [[weapon_emp_nf_scout_rifle]] | |||
* [[weapon_emp_nf_seismic_grenade]] | |||
* [[weapon_emp_nf_shotgun]] | |||
* [[weapon_emp_nf_shot_pistol]] | |||
* [[weapon_emp_nf_smg1]] | |||
* [[weapon_emp_nf_smg2]] | |||
* [[weapon_emp_nf_smg3]] | |||
* [[weapon_emp_nf_smoke_grenade]] | |||
* [[weapon_emp_nf_sticky_grenade]] | |||
* [[weapon_emp_nf_sticky_Stun_grenade]] | |||
* [[weapon_sdk_base]] | |||
}} | |||
=={{hl2|4|nt=2}}== | |||
{{ColumnBox|count=4| | |||
* [[aitesthull]] | |||
* [[ai_ally_speech_manager]] | |||
* [[ai_battle_line]] | |||
* [[ai_changehintgroup]] | |||
* [[ai_changetarget]] | |||
* [[ai_goal_assault]] | |||
* [[ai_goal_follow]] | |||
* [[ai_goal_lead]] | |||
* [[ai_goal_lead_weapon]] | |||
* [[ai_goal_standoff]] | |||
* [[ai_hint]] | |||
* [[ai_network]] | |||
* [[ai_relationship]] | |||
* [[ai_script_conditions]] | |||
* [[ai_sound]] | |||
* [[assault_assaultpoint]] | |||
* [[assault_rallypoint]] | |||
* [[beam]] | |||
* [[commentary_auto]] | |||
* [[cycler_actor]] | |||
* [[cycler_blender]] | |||
* [[cycler_flex]] | |||
* [[cycler_weapon]] | |||
* [[cycler_wreckage]] | |||
* [[dynamic_prop]] | |||
* [[entityflame]] | |||
* [[entity_blocker]] | |||
* [[env_debughistory]] | |||
* [[env_detail_controller]] | |||
* [[env_dusttrail]] | |||
* [[env_entity_dissolver]] | |||
* [[env_fire_trail]] | |||
* [[env_global]] | |||
* [[env_gunfire]] | |||
* [[env_movieexplosion]] | |||
* [[env_muzzleflash]] | |||
* [[env_particlefire]] | |||
* [[env_particlesmokegrenade]] | |||
* [[env_particle_trail]] | |||
* [[env_physwire]] | |||
* [[env_quadraticbeam]] | |||
* [[env_ragdoll_boogie]] | |||
* [[env_rockettrail]] | |||
* [[env_sporeexplosion]] | |||
* [[env_steamjet]] | |||
* [[event_queue_saveload_proxy]] | |||
* [[filter_base]] | |||
* [[fish]] | |||
* [[funCBaseFlex]] | |||
* [[func_physbox_multiplayer]] | |||
* [[func_plat]] | |||
* [[func_proprrespawnzone]] | |||
* [[func_pushable]] | |||
* [[func_train]] | |||
* [[func_vehicleclip]] | |||
* [[func_weight_button]] | |||
* [[generic_actor]] | |||
* [[gib]] | |||
* [[grenade]] | |||
* [[handle_dummy]] | |||
* [[handle_test]] | |||
* [[info_lighting_relative]] | |||
* [[info_overlay_accessor]] | |||
* [[info_player_deathmatch]] | |||
* [[instanced_scripted_scene]] | |||
* [[item_sodacan]] | |||
* [[light_glspot]] | |||
* [[logic_choreographed_scene]] | |||
* [[logic_proximity]] | |||
* [[logic_scene_list_manager]] | |||
* [[model_studio]] | |||
* [[momentary_door]] | |||
* [[monster_furniture]] | |||
* [[monster_generic]] | |||
* [[multisource]] | |||
* [[npc_concussiongrenade]] | |||
* [[npc_contactgrenade]] | |||
* [[npc_handgrenade]] | |||
* [[npc_maker]] | |||
* [[npc_vehicledriver]] | |||
* [[path_corner]] | |||
* [[path_corner_crash]] | |||
* [[physics_entity_solver]] | |||
* [[physics_npc_solver]] | |||
* [[physics_prop]] | |||
* [[physics_prop_ragdoll]] | |||
* [[player]] | |||
* [[player_loadsaved]] | |||
* [[player_manager]] | |||
* [[player_speedmod]] | |||
* [[player_weaponstrip]] | |||
* [[point_camera]] | |||
* [[point_commentary_node]] | |||
* [[point_commentary_viewpoint]] | |||
* [[point_push]] | |||
* [[prop_physics_respawnable]] | |||
* [[prop_ragdoll_attached]] | |||
* [[prop_sphere]] | |||
* [[prop_vehicle]] | |||
* [[prop_vehicle_driveable]] | |||
* [[prop_vehicle_jeep]] | |||
* [[raggib]] | |||
* [[rope_anchor]] | |||
* [[scene_manager]] | |||
* [[scripted_scene]] | |||
* [[scripted_sentence]] | |||
* [[scripted_sequence]] | |||
* [[scripted_target]] | |||
* [[simple_physics_brush]] | |||
* [[simple_physics_prop]] | |||
* [[soundent]] | |||
* [[spark_shower]] | |||
* [[spotlight_end]] | |||
* [[spraycan]] | |||
* [[target_cdaudio]] | |||
* [[target_changegravity]] | |||
* [[team_manger|team_manager]] | |||
* [[test_effect]] | |||
* [[test_proxytoggle]] | |||
* [[te_tester]] | |||
* [[trigger]] | |||
* [[trigger_brush]] | |||
* [[trigger_cdaudio]] | |||
* [[trigger_togglesave]] | |||
* [[trigger_vphysics_motion]] | |||
* [[vgui_screen_team]] | |||
* [[viewmodel]] | |||
* [[vote_controller]] | |||
* [[window_pane]] | |||
* [[world_items]] | |||
* [[_firesmoke]] | |||
* [[_plasma]] | |||
}} | |||
=={{source|4|nt=2}}== | |||
{{ColumnBox|count=4| | |||
* [[aiscripted_schedule]] | |||
* [[ai_speechfilter]] | |||
* [[ambient_generic]] | |||
* [[Color correction (entity)|color_correction]] | |||
* [[color_correction_volume]] | |||
* [[cycler]] | |||
* [[env_beam]] | * [[env_beam]] | ||
* [[env_beverage]] | * [[env_beverage]] | ||
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* [[env_bubbles]] | * [[env_bubbles]] | ||
* [[env_credits]] | * [[env_credits]] | ||
* [[ | * [[env_cubemap]] | ||
* [[env_dustpuff]] | * [[env_dustpuff]] | ||
* [[env_effectscript]] | * [[env_effectscript]] | ||
* [[env_embers]] | * [[env_embers]] | ||
* [[env_entity_igniter]] | * [[env_entity_igniter]] | ||
* [[env_entity_maker]] | * [[env_entity_maker]] | ||
* [[env_explosion]] | * [[env_explosion]] | ||
* [[env_fade]] | * [[env_fade]] | ||
* [[env_firesensor]] | * [[env_firesensor]] | ||
* [[env_firesource]] | * [[env_firesource]] | ||
* [[ | * [[env_fire]] | ||
* [[env_fog_controller]] | * [[env_fog_controller]] | ||
* [[env_funnel]] | * [[env_funnel]] | ||
* [[env_hudhint]] | * [[env_hudhint]] | ||
* [[env_laser]] | * [[env_laser]] | ||
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* [[env_message]] | * [[env_message]] | ||
* [[env_microphone]] | * [[env_microphone]] | ||
* [[env_particlelight]] | * [[env_particlelight]] | ||
* [[env_particlescript]] | * [[env_particlescript]] | ||
* [[env_particle_performance_monitor]] | * [[env_particle_performance_monitor]] | ||
* [[env_physexplosion]] | * [[env_physexplosion]] | ||
* [[env_physimpact]] | * [[env_physimpact]] | ||
* [[env_player_surface_trigger]] | * [[env_player_surface_trigger]] | ||
* [[env_projectedtexture]] | * [[env_projectedtexture]] | ||
* [[env_rotorshooter]] | * [[env_rotorshooter]] | ||
* [[env_screeneffect]] | * [[env_screeneffect]] | ||
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* [[env_soundscape_triggerable]] | * [[env_soundscape_triggerable]] | ||
* [[env_spark]] | * [[env_spark]] | ||
* [[env_splash]] | * [[env_splash]] | ||
* [[ | * [[env_spritetrail]] | ||
* [[env_sprite]] | * [[env_sprite]] | ||
* [[env_sprite_oriented]] | * [[env_sprite_oriented]] | ||
* [[env_steam]] | * [[env_steam]] | ||
* [[env_sun]] | * [[env_sun]] | ||
* [[env_texturetoggle]] | * [[env_texturetoggle]] | ||
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* [[env_wind]] | * [[env_wind]] | ||
* [[env_zoom]] | * [[env_zoom]] | ||
* [[filter_activator_class]] | * [[filter_activator_class]] | ||
* [[filter_activator_mass_greater]] | * [[filter_activator_mass_greater]] | ||
* [[filter_activator_name]] | * [[filter_activator_name]] | ||
* [[filter_activator_team]] | * [[filter_activator_team]] | ||
* [[filter_damage_type]] | * [[filter_damage_type]] | ||
* [[filter_enemy]] | * [[filter_enemy]] | ||
* [[filter_multi]] | * [[filter_multi]] | ||
* [[func_areaportalwindow]] | |||
* [[func_areaportal]] | * [[func_areaportal]] | ||
* [[func_breakable]] | * [[func_breakable]] | ||
* [[func_breakable_surf]] | * [[func_breakable_surf]] | ||
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* [[func_clip_vphysics]] | * [[func_clip_vphysics]] | ||
* [[func_conveyor]] | * [[func_conveyor]] | ||
* [[func_detail]] | |||
* [[func_door]] | * [[func_door]] | ||
* [[func_door_rotating]] | * [[func_door_rotating]] | ||
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* [[func_guntarget]] | * [[func_guntarget]] | ||
* [[func_illusionary]] | * [[func_illusionary]] | ||
* [[func_instance]] | |||
* [[func_instance_parms]] | |||
* [[func_ladderendpoint]] | * [[func_ladderendpoint]] | ||
* [[func_lod]] | * [[func_lod]] | ||
* [[func_movelinear]] | * [[func_movelinear]] | ||
* [[func_occluder]] | * [[func_occluder]] | ||
* [[func_physbox]] | * [[func_physbox]] | ||
* [[func_platrot]] | * [[func_platrot]] | ||
* [[func_precipitation]] | * [[func_precipitation]] | ||
* [[func_reflective_glass]] | * [[func_reflective_glass]] | ||
* [[func_rotating]] | * [[func_rotating]] | ||
Line 254: | Line 417: | ||
* [[func_trackchange]] | * [[func_trackchange]] | ||
* [[func_tracktrain]] | * [[func_tracktrain]] | ||
* [[func_traincontrols]] | * [[func_traincontrols]] | ||
* [[func_useableladder]] | * [[func_useableladder]] | ||
* [[ | * [[func_viscluster]]<!--TODO: Verify--> | ||
* [[func_wall]] | * [[func_wall]] | ||
* [[func_wall_toggle]] | * [[func_wall_toggle]] | ||
* [[func_water_analog]] | * [[func_water_analog]] | ||
* [[game_end]] | * [[game_end]] | ||
* [[game_gib_manager]] | * [[game_gib_manager]] | ||
Line 274: | Line 433: | ||
* [[game_weapon_manager]] | * [[game_weapon_manager]] | ||
* [[game_zone_player]] | * [[game_zone_player]] | ||
* [[gibshooter]] | * [[gibshooter]] | ||
* [[hammer_updateignorelist]] | * [[hammer_updateignorelist]] | ||
* [[infodecal]] | * [[infodecal]] | ||
* [[info_camera_link]] | * [[info_camera_link]] | ||
Line 287: | Line 442: | ||
* [[info_ladder_dismount]] | * [[info_ladder_dismount]] | ||
* [[info_landmark]] | * [[info_landmark]] | ||
* [[info_lighting_relative]] | * [[info_lighting_relative]]<!--TODO: Verify--> | ||
* [[info_mass_center]] | * [[info_mass_center]] | ||
* [[info_node]] | * [[info_node]] | ||
Line 296: | Line 451: | ||
* [[info_node_link]] | * [[info_node_link]] | ||
* [[info_node_link_controller]] | * [[info_node_link_controller]] | ||
* [[info_overlay]]<!--TODO: Verify--> | |||
* [[info_overlay_transition]]<!--TODO: Verify--> | |||
* [[info_npc_spawn_destination]] | * [[info_npc_spawn_destination]] | ||
* [[info_null]] | * [[info_null]] | ||
* [[info_particle_system]] | * [[info_particle_system]] | ||
* [[info_player_start]] | * [[info_player_start]] | ||
* [[info_projecteddecal]] | * [[info_projecteddecal]] | ||
* [[info_radial_link_controller]] | * [[info_radial_link_controller]] | ||
* [[info_target]] | * [[info_target]] | ||
* [[info_teleport_destination]] | * [[info_teleport_destination]] | ||
* [[keyframe_rope]] | * [[keyframe_rope]] | ||
* [[keyframe_track]] | * [[keyframe_track]] | ||
* [[light]] | * [[light]] | ||
* [[light_dynamic]] | * [[light_dynamic]] | ||
* [[light_environment]] | * [[light_environment]] | ||
* [[light_spot]] | * [[light_spot]] | ||
* [[logic_active_autosave]] | * [[logic_active_autosave]] | ||
* [[logic_autosave]] | |||
* [[logic_auto]] | * [[logic_auto]] | ||
* [[logic_branch]] | * [[logic_branch]] | ||
* [[logic_branch_listener]] | * [[logic_branch_listener]] | ||
* [[logic_case]] | * [[logic_case]] | ||
* [[logic_collision_pair]] | * [[logic_collision_pair]] | ||
* [[logic_compare]] | * [[logic_compare]] | ||
* [[logic_lineto]] | * [[logic_lineto]] | ||
* [[logic_measure_movement]] | * [[logic_measure_movement]] | ||
* [[logic_multicompare]] | * [[logic_multicompare]] | ||
* [[logic_navigation]] | * [[logic_navigation]] | ||
* [[logic_relay]] | * [[logic_relay]] | ||
* [[logic_timer]] | * [[logic_timer]] | ||
* [[material_modify_control]] | * [[material_modify_control]] | ||
* [[math_colorblend]] | * [[math_colorblend]] | ||
* [[math_counter]] | * [[math_counter]] | ||
* [[math_remap]] | * [[math_remap]] | ||
* [[momentary_rot_button]] | * [[momentary_rot_button]] | ||
* [[move_keyframed]] | * [[move_keyframed]] | ||
* [[move_rope]] | * [[move_rope]] | ||
* [[npc_furniture]] | |||
* [[npc_template_maker]] | |||
* [[ | |||
* [[ | |||
* [[path_track]] | * [[path_track]] | ||
* [[physics_cannister]] | * [[physics_cannister]] | ||
* [[phys_ballsocket]] | * [[phys_ballsocket]] | ||
* [[phys_bone_follower]] | * [[phys_bone_follower]] | ||
* [[phys_constraintsystem]] | |||
* [[phys_constraint]] | * [[phys_constraint]] | ||
* [[phys_convert]] | * [[phys_convert]] | ||
* [[phys_hinge]] | * [[phys_hinge]] | ||
Line 375: | Line 509: | ||
* [[phys_thruster]] | * [[phys_thruster]] | ||
* [[phys_torque]] | * [[phys_torque]] | ||
* [[point_anglesensor]] | * [[point_anglesensor]] | ||
* [[point_angularvelocitysensor]] | * [[point_angularvelocitysensor]] | ||
* [[point_bonusmaps_accessor]] | * [[point_bonusmaps_accessor]] | ||
* [[point_clientcommand]] | * [[point_clientcommand]] | ||
* [[point_devshot_camera]] | * [[point_devshot_camera]] | ||
* [[point_enable_motion_fixup]] | * [[point_enable_motion_fixup]] | ||
Line 396: | Line 521: | ||
* [[point_posecontroller]] | * [[point_posecontroller]] | ||
* [[point_proximity_sensor]] | * [[point_proximity_sensor]] | ||
* [[point_servercommand]] | * [[point_servercommand]] | ||
* [[point_spotlight]] | * [[point_spotlight]] | ||
Line 404: | Line 528: | ||
* [[point_velocitysensor]] | * [[point_velocitysensor]] | ||
* [[point_viewcontrol]] | * [[point_viewcontrol]] | ||
* [[prop_door_rotating]] | * [[prop_door_rotating]] | ||
* [[prop_dynamic]] | * [[prop_dynamic]] | ||
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* [[prop_physics_multiplayer]] | * [[prop_physics_multiplayer]] | ||
* [[prop_physics_override]] | * [[prop_physics_override]] | ||
* [[prop_ragdoll]] | * [[prop_ragdoll]] | ||
* [[shadow_control]] | * [[shadow_control]] | ||
* [[sky_camera]] | * [[sky_camera]] | ||
* [[tanktrain_aitarget]] | |||
* [[tanktrain_ai]] | * [[tanktrain_ai]] | ||
* [[ | * [[test_traceline]] | ||
* [[trigger_apply_impulse]] | * [[trigger_apply_impulse]] | ||
* [[trigger_autosave]] | * [[trigger_autosave]] | ||
* [[trigger_changelevel]] | * [[trigger_changelevel]] | ||
* [[trigger_gravity]] | * [[trigger_gravity]] | ||
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* [[trigger_teleport]] | * [[trigger_teleport]] | ||
* [[trigger_teleport_relative]] | * [[trigger_teleport_relative]] | ||
* [[trigger_transition]] | * [[trigger_transition]] | ||
* [[trigger_wind]] | * [[trigger_wind]] | ||
* [[vgui_screen]] | * [[vgui_screen]] | ||
* [[vgui_slideshow_display]] | * [[vgui_slideshow_display]] | ||
* [[water_lod_control]] | * [[water_lod_control]] | ||
* [[worldspawn]] | * [[worldspawn]] | ||
}} | }} | ||
[[Category:Empires]] | [[Category:Empires]] | ||
[[Category:Third Party Entities]] | [[Category:Third Party Entities]] | ||
[[Category:Lists]] | [[Category:Lists]] |
Revision as of 16:14, 11 January 2024

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This is a complete list of all Empires entities.
Empires
- commander_manager_imp
- commander_manager_nf
- emp_base_bot
- emp_building_armory
- emp_building_barracks
- emp_building_imp_armory
- emp_building_imp_barracks
- emp_building_imp_eng_camera
- emp_building_imp_eng_radar
- emp_building_imp_mgturret
- emp_building_imp_mlturret
- emp_building_imp_radar
- emp_building_imp_refinery
- emp_building_imp_repairstation
- emp_building_imp_vehiclefactory
- emp_building_imp_wall
- emp_building_mgturret
- emp_building_mlturret
- emp_building_nf_armory
- emp_building_nf_barracks
- emp_building_nf_eng_camera
- emp_building_nf_eng_radar
- emp_building_nf_mgturret
- emp_building_nf_mlturret
- emp_building_nf_radar
- emp_building_nf_refinery
- emp_building_nf_repairstation
- emp_building_nf_vehiclefactory
- emp_building_nf_wall
- emp_building_radar
- emp_building_refinery
- emp_building_repairstation
- emp_building_vehiclefactory
- emp_building_vehiclefactory_panel
- emp_building_vehicle_physbox
- emp_cap_model
- emp_cap_point
- emp_commander_auto_target
- emp_comm_restrict
- emp_eng_camera
- emp_eng_crate
- emp_eng_map_brush
- emp_eng_map_model
- emp_eng_radar
- emp_eng_restrict
- emp_eng_walls
- emp_filter_activator_chassisname
- emp_filter_activator_weaponname
- emp_imp_ammo_crate
- emp_imp_commander
- emp_imp_concussion_grenade_projectile
- emp_imp_explosive_grenade_projectile
- emp_imp_health_crate
- emp_imp_mine_grenade_projectile
- emp_imp_seismic_grenade_projectile
- emp_imp_smoke_grenade_projectile
- emp_imp_sticky_grenade_projectile
- emp_imp_sticky_stun_grenade_projectile
- emp_infantry_restrict
- emp_info_map_overview
- emp_info_params
- emp_info_player_imp
- emp_info_player_nf
- emp_logic_playercount_listener
- emp_mine_restrict
- emp_nf_ammo_crate
- emp_nf_commander
- emp_nf_concussion_grenade_projectile
- emp_nf_explosive_grenade_projectile
- emp_nf_health_crate
- emp_nf_mine_grenade_projectile
- emp_nf_seismic_grenade_projectile
- emp_nf_smoke_grenade_projectile
- emp_nf_sticky_grenade_projectile
- emp_nf_sticky_stun_grenade_projectile
- emp_player_team_manager_be
- emp_player_team_manager_nf
- emp_predicted_missile
- emp_resource_point
- emp_resource_point_prop
- emp_server_missile
- emp_shell
- emp_tank_cannon
- emp_tank_turret
- emp_teamtext_pointentity
- emp_team_sound_pointentity
- emp_tutorial_bot
- emp_tutorial_bot_spawner
- emp_tutorial_entity
- emp_vehicle
- emp_vehicle_manager_be
- emp_vehicle_manager_nf
- emp_vehicle_preset
- emp_vehicle_repair_brush
- emp_vehicle_spawner
- emp_vehicle_spawn_brush
- env_sparkler
- env_sporetrail
- func_nav_avoidance_obstacle
- func_nav_avoid
- func_nav_blocker
- func_nav_prefer
- func_water
- info_player_counterterrorist
- info_player_terrorist
- logic_game_message
- npc_grenadier_be
- npc_grenadier_nf
- npc_human_be
- npc_human_nf
- predicted_viewmodel
- research_manager
- sdk_bot
- sdk_gamerules
- sdk_ragdoll
- sdk_team_manager
- team_manager
- weapon_basesdkgrenade
- weapon_emp_base_grenade
- weapon_emp_imp_binoculars
- weapon_emp_imp_concussion_grenade
- weapon_emp_imp_engineer_kit
- weapon_emp_imp_explosive_grenade
- weapon_emp_imp_hmg
- weapon_emp_imp_machinepistol
- weapon_emp_imp_mine_grenade
- weapon_emp_imp_mortar
- weapon_emp_imp_pistol1
- weapon_emp_imp_pistol2
- weapon_emp_imp_rifle1
- weapon_emp_imp_rifle2
- weapon_emp_imp_rifle3
- weapon_emp_imp_rpg
- weapon_emp_imp_seismic_grenade
- weapon_emp_imp_shotgun
- weapon_emp_imp_smg1
- weapon_emp_imp_smg2
- weapon_emp_imp_smoke_grenade
- weapon_emp_imp_sticky_grenade
- weapon_emp_imp_sticky_stun_grenade
- weapon_emp_nf_50cal
- weapon_emp_nf_binoculars
- weapon_emp_nf_concussion_grenade
- weapon_emp_nf_engineer_kit
- weapon_emp_nf_explosive_grenade
- weapon_emp_nf_hmg
- weapon_emp_nf_mine_grenade
- weapon_emp_nf_mortar
- weapon_emp_nf_pistol
- weapon_emp_nf_rifle
- weapon_emp_nf_rpg
- weapon_emp_nf_scout_rifle
- weapon_emp_nf_seismic_grenade
- weapon_emp_nf_shotgun
- weapon_emp_nf_shot_pistol
- weapon_emp_nf_smg1
- weapon_emp_nf_smg2
- weapon_emp_nf_smg3
- weapon_emp_nf_smoke_grenade
- weapon_emp_nf_sticky_grenade
- weapon_emp_nf_sticky_Stun_grenade
- weapon_sdk_base
Half-Life 2
- aitesthull
- ai_ally_speech_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_standoff
- ai_hint
- ai_network
- ai_relationship
- ai_script_conditions
- ai_sound
- assault_assaultpoint
- assault_rallypoint
- beam
- commentary_auto
- cycler_actor
- cycler_blender
- cycler_flex
- cycler_weapon
- cycler_wreckage
- dynamic_prop
- entityflame
- entity_blocker
- env_debughistory
- env_detail_controller
- env_dusttrail
- env_entity_dissolver
- env_fire_trail
- env_global
- env_gunfire
- env_movieexplosion
- env_muzzleflash
- env_particlefire
- env_particlesmokegrenade
- env_particle_trail
- env_physwire
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_sporeexplosion
- env_steamjet
- event_queue_saveload_proxy
- filter_base
- fish
- funCBaseFlex
- func_physbox_multiplayer
- func_plat
- func_proprrespawnzone
- func_pushable
- func_train
- func_vehicleclip
- func_weight_button
- generic_actor
- gib
- grenade
- handle_dummy
- handle_test
- info_lighting_relative
- info_overlay_accessor
- info_player_deathmatch
- instanced_scripted_scene
- item_sodacan
- light_glspot
- logic_choreographed_scene
- logic_proximity
- logic_scene_list_manager
- model_studio
- momentary_door
- monster_furniture
- monster_generic
- multisource
- npc_concussiongrenade
- npc_contactgrenade
- npc_handgrenade
- npc_maker
- npc_vehicledriver
- path_corner
- path_corner_crash
- physics_entity_solver
- physics_npc_solver
- physics_prop
- physics_prop_ragdoll
- player
- player_loadsaved
- player_manager
- player_speedmod
- player_weaponstrip
- point_camera
- point_commentary_node
- point_commentary_viewpoint
- point_push
- prop_physics_respawnable
- prop_ragdoll_attached
- prop_sphere
- prop_vehicle
- prop_vehicle_driveable
- prop_vehicle_jeep
- raggib
- rope_anchor
- scene_manager
- scripted_scene
- scripted_sentence
- scripted_sequence
- scripted_target
- simple_physics_brush
- simple_physics_prop
- soundent
- spark_shower
- spotlight_end
- spraycan
- target_cdaudio
- target_changegravity
- team_manager
- test_effect
- test_proxytoggle
- te_tester
- trigger
- trigger_brush
- trigger_cdaudio
- trigger_togglesave
- trigger_vphysics_motion
- vgui_screen_team
- viewmodel
- vote_controller
- window_pane
- world_items
- _firesmoke
- _plasma
Source 1 engine
- aiscripted_schedule
- ai_speechfilter
- ambient_generic
- color_correction
- color_correction_volume
- cycler
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_firesensor
- env_firesource
- env_fire
- env_fog_controller
- env_funnel
- env_hudhint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particlelight
- env_particlescript
- env_particle_performance_monitor
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_spritetrail
- env_sprite
- env_sprite_oriented
- env_steam
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_tracer
- env_viewpunch
- env_wind
- env_zoom
- filter_activator_class
- filter_activator_mass_greater
- filter_activator_name
- filter_activator_team
- filter_damage_type
- filter_enemy
- filter_multi
- func_areaportalwindow
- func_areaportal
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_instance
- func_instance_parms
- func_ladderendpoint
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rotating
- func_rot_button
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
- gibshooter
- hammer_updateignorelist
- infodecal
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting_relative
- info_mass_center
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_overlay
- info_overlay_transition
- info_npc_spawn_destination
- info_null
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_teleport_destination
- keyframe_rope
- keyframe_track
- light
- light_dynamic
- light_environment
- light_spot
- logic_active_autosave
- logic_autosave
- logic_auto
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_relay
- logic_timer
- material_modify_control
- math_colorblend
- math_counter
- math_remap
- momentary_rot_button
- move_keyframed
- move_rope
- npc_furniture
- npc_template_maker
- path_track
- physics_cannister
- phys_ballsocket
- phys_bone_follower
- phys_constraintsystem
- phys_constraint
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- shadow_control
- sky_camera
- tanktrain_aitarget
- tanktrain_ai
- test_traceline
- trigger_apply_impulse
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_teleport_relative
- trigger_transition
- trigger_wind
- vgui_screen
- vgui_slideshow_display
- water_lod_control
- worldspawn