List of Empires Entities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Create page)
 
(Refactor entire list. Split into categories based on source game. Still a couple entities are likely in the wrong category.)
Line 11: Line 11:


{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''ambient'''
 
* [[ambient_generic]]
* [[commander_manager_imp]]
'''beam'''
* [[commander_manager_nf]]
* [[beam]]
* [[emp_base_bot]]
'''color'''
* [[color_correction]]
* [[color_correction_volume]]
'''commentary'''
* [[commentary_auto]]
'''dynamic'''
* [[dynamic_prop]]
'''empires level design'''
* [[emp_comm_restrict]]
* [[emp_eng_restrict]]
* [[emp_infantry_restrict]]
* [[emp_info_map_overview]]
* [[emp_info_params]]
* [[emp_imp_health_crate]]
* [[emp_eng_crate]]
* [[emp_cap_model]]
* [[emp_cap_point]]
* [[emp_imp_ammo_crate]]
* [[emp_imp_commander]]
* [[emp_info_player_imp]]
* [[emp_info_player_nf]]
* [[emp_mine_restrict]]
* [[emp_nf_ammo_crate]]
* [[emp_nf_commander]]
* [[emp_nf_health_crate]]
* [[emp_resource_point]]
* [[emp_resource_point_prop]]
* [[emp_vehicle_preset]]
* [[emp_vehicle_repair_brush]]
* [[emp_vehicle_spawner]]
* [[emp_vehicle_spawn_brush]]
'''empires building'''
* [[emp_building_armory]]
* [[emp_building_armory]]
* [[emp_building_barracks]]
* [[emp_building_barracks]]
Line 79: Line 47:
* [[emp_building_vehiclefactory_panel]]
* [[emp_building_vehiclefactory_panel]]
* [[emp_building_vehicle_physbox]]
* [[emp_building_vehicle_physbox]]
* [[emp_cap_model]]
* [[emp_cap_point]]
* [[emp_commander_auto_target]]
* [[emp_comm_restrict]]
* [[emp_eng_camera]]
* [[emp_eng_camera]]
* [[emp_eng_crate]]
* [[emp_eng_map_brush]]
* [[emp_eng_map_brush]]
* [[emp_eng_map_model]]
* [[emp_eng_map_model]]
* [[emp_eng_radar]]
* [[emp_eng_radar]]
* [[emp_eng_restrict]]
* [[emp_eng_walls]]
* [[emp_eng_walls]]
'''empires logic'''
* [[emp_commander_auto_target]]
* [[emp_filter_activator_chassisname]]
* [[emp_filter_activator_chassisname]]
* [[emp_filter_activator_weaponname]]
* [[emp_filter_activator_weaponname]]
* [[emp_logic_playercount_listener]]
* [[emp_imp_ammo_crate]]
'''empires projectile'''
* [[emp_imp_commander]]
* [[emp_imp_concussion_grenade_projectile]]
* [[emp_imp_concussion_grenade_projectile]]
* [[emp_imp_explosive_grenade_projectile]]
* [[emp_imp_explosive_grenade_projectile]]
* [[emp_imp_health_crate]]
* [[emp_imp_mine_grenade_projectile]]
* [[emp_imp_mine_grenade_projectile]]
* [[emp_imp_seismic_grenade_projectile]]
* [[emp_imp_seismic_grenade_projectile]]
Line 97: Line 70:
* [[emp_imp_sticky_grenade_projectile]]
* [[emp_imp_sticky_grenade_projectile]]
* [[emp_imp_sticky_stun_grenade_projectile]]
* [[emp_imp_sticky_stun_grenade_projectile]]
* [[emp_infantry_restrict]]
* [[emp_info_map_overview]]
* [[emp_info_params]]
* [[emp_info_player_imp]]
* [[emp_info_player_nf]]
* [[emp_logic_playercount_listener]]
* [[emp_mine_restrict]]
* [[emp_nf_ammo_crate]]
* [[emp_nf_commander]]
* [[emp_nf_concussion_grenade_projectile]]
* [[emp_nf_concussion_grenade_projectile]]
* [[emp_nf_explosive_grenade_projectile]]
* [[emp_nf_explosive_grenade_projectile]]
* [[emp_nf_health_crate]]
* [[emp_nf_mine_grenade_projectile]]
* [[emp_nf_mine_grenade_projectile]]
* [[emp_nf_seismic_grenade_projectile]]
* [[emp_nf_seismic_grenade_projectile]]
Line 104: Line 87:
* [[emp_nf_sticky_grenade_projectile]]
* [[emp_nf_sticky_grenade_projectile]]
* [[emp_nf_sticky_stun_grenade_projectile]]
* [[emp_nf_sticky_stun_grenade_projectile]]
* [[emp_player_team_manager_be]]
* [[emp_player_team_manager_nf]]
* [[emp_predicted_missile]]
* [[emp_predicted_missile]]
* [[emp_resource_point]]
* [[emp_resource_point_prop]]
* [[emp_server_missile]]
* [[emp_server_missile]]
* [[emp_shell]]
* [[emp_shell]]
* [[emp_tank_cannon]]
* [[emp_tank_turret]]
* [[emp_teamtext_pointentity]]
* [[emp_teamtext_pointentity]]
* [[emp_team_sound_pointentity]]
* [[emp_team_sound_pointentity]]
'''empires bots'''
* [[emp_base_bot]]
* [[emp_tutorial_bot]]
* [[emp_tutorial_bot]]
* [[emp_tutorial_bot_spawner]]
* [[emp_tutorial_bot_spawner]]
* [[emp_tutorial_entity]]
* [[emp_tutorial_entity]]
* [[emp_vehicle]]
* [[emp_vehicle_manager_be]]
* [[emp_vehicle_manager_nf]]
* [[emp_vehicle_preset]]
* [[emp_vehicle_repair_brush]]
* [[emp_vehicle_spawner]]
* [[emp_vehicle_spawn_brush]]
* [[Special Effects - Introduction|env_sparkler]]
* [[env_sporetrail]]
* [[func_nav_avoidance_obstacle]]
* [[func_nav_avoid]]
* [[func_nav_blocker]]
* [[func_nav_prefer]]
* [[func_water]]
* [[info_player_counterterrorist]]
* [[info_player_terrorist]]
* [[logic_game_message]]
* [[npc_grenadier_be]]
* [[npc_grenadier_be]]
* [[npc_grenadier_nf]]
* [[npc_grenadier_nf]]
* [[npc_human_be]]
* [[npc_human_be]]
* [[npc_human_nf]]
* [[npc_human_nf]]
* [[npc_maker]]
* [[predicted_viewmodel]]
* [[npc_template_maker]]
'''empires internal'''
* [[emp_player_team_manager_be]]
* [[emp_player_team_manager_nf]]
* [[emp_vehicle_manager_be]]
* [[emp_vehicle_manager_nf]]
* [[emp_tank_cannon]]
* [[emp_tank_turret]]
* [[emp_vehicle]]
* [[research_manager]]
* [[research_manager]]
* [[sdk_bot]]
* [[sdk_gamerules]]
* [[sdk_ragdoll]]
* [[sdk_team_manager]]
* [[team_manager]]
* [[team_manager]]
* [[commander_manager_imp]]
* [[weapon_basesdkgrenade]]
* [[commander_manager_nf]]
* [[weapon_emp_base_grenade]]
'''env'''
* [[weapon_emp_imp_binoculars]]
* [[weapon_emp_imp_concussion_grenade]]
* [[weapon_emp_imp_engineer_kit]]
* [[weapon_emp_imp_explosive_grenade]]
* [[weapon_emp_imp_hmg]]
* [[weapon_emp_imp_machinepistol]]
* [[weapon_emp_imp_mine_grenade]]
* [[weapon_emp_imp_mortar]]
* [[weapon_emp_imp_pistol1]]
* [[weapon_emp_imp_pistol2]]
* [[weapon_emp_imp_rifle1]]
* [[weapon_emp_imp_rifle2]]
* [[weapon_emp_imp_rifle3]]
* [[weapon_emp_imp_rpg]]
* [[weapon_emp_imp_seismic_grenade]]
* [[weapon_emp_imp_shotgun]]
* [[weapon_emp_imp_smg1]]
* [[weapon_emp_imp_smg2]]
* [[weapon_emp_imp_smoke_grenade]]
* [[weapon_emp_imp_sticky_grenade]]
* [[weapon_emp_imp_sticky_stun_grenade]]
* [[weapon_emp_nf_50cal]]
* [[weapon_emp_nf_binoculars]]
* [[weapon_emp_nf_concussion_grenade]]
* [[weapon_emp_nf_engineer_kit]]
* [[weapon_emp_nf_explosive_grenade]]
* [[weapon_emp_nf_hmg]]
* [[weapon_emp_nf_mine_grenade]]
* [[weapon_emp_nf_mortar]]
* [[weapon_emp_nf_pistol]]
* [[weapon_emp_nf_rifle]]
* [[weapon_emp_nf_rpg]]
* [[weapon_emp_nf_scout_rifle]]
* [[weapon_emp_nf_seismic_grenade]]
* [[weapon_emp_nf_shotgun]]
* [[weapon_emp_nf_shot_pistol]]
* [[weapon_emp_nf_smg1]]
* [[weapon_emp_nf_smg2]]
* [[weapon_emp_nf_smg3]]
* [[weapon_emp_nf_smoke_grenade]]
* [[weapon_emp_nf_sticky_grenade]]
* [[weapon_emp_nf_sticky_Stun_grenade]]
* [[weapon_sdk_base]]
}}
 
=={{hl2|4|nt=2}}==
 
{{ColumnBox|count=4|
 
* [[aitesthull]]
* [[ai_ally_speech_manager]]
* [[ai_battle_line]]
* [[ai_changehintgroup]]
* [[ai_changetarget]]
* [[ai_goal_assault]]
* [[ai_goal_follow]]
* [[ai_goal_lead]]
* [[ai_goal_lead_weapon]]
* [[ai_goal_standoff]]
* [[ai_hint]]
* [[ai_network]]
* [[ai_relationship]]
* [[ai_script_conditions]]
* [[ai_sound]]
* [[assault_assaultpoint]]
* [[assault_rallypoint]]
* [[beam]]
* [[commentary_auto]]
* [[cycler_actor]]
* [[cycler_blender]]
* [[cycler_flex]]
* [[cycler_weapon]]
* [[cycler_wreckage]]
* [[dynamic_prop]]
* [[entityflame]]
* [[entity_blocker]]
* [[env_debughistory]]
* [[env_detail_controller]]
* [[env_dusttrail]]
* [[env_entity_dissolver]]
* [[env_fire_trail]]
* [[env_global]]
* [[env_gunfire]]
* [[env_movieexplosion]]
* [[env_muzzleflash]]
* [[env_particlefire]]
* [[env_particlesmokegrenade]]
* [[env_particle_trail]]
* [[env_physwire]]
* [[env_quadraticbeam]]
* [[env_ragdoll_boogie]]
* [[env_rockettrail]]
* [[env_sporeexplosion]]
* [[env_steamjet]]
* [[event_queue_saveload_proxy]]
* [[filter_base]]
* [[fish]]
* [[funCBaseFlex]]
* [[func_physbox_multiplayer]]
* [[func_plat]]
* [[func_proprrespawnzone]]
* [[func_pushable]]
* [[func_train]]
* [[func_vehicleclip]]
* [[func_weight_button]]
* [[generic_actor]]
* [[gib]]
* [[grenade]]
* [[handle_dummy]]
* [[handle_test]]
* [[info_lighting_relative]]
* [[info_overlay_accessor]]
* [[info_player_deathmatch]]
* [[instanced_scripted_scene]]
* [[item_sodacan]]
* [[light_glspot]]
* [[logic_choreographed_scene]]
* [[logic_proximity]]
* [[logic_scene_list_manager]]
* [[model_studio]]
* [[momentary_door]]
* [[monster_furniture]]
* [[monster_generic]]
* [[multisource]]
* [[npc_concussiongrenade]]
* [[npc_contactgrenade]]
* [[npc_handgrenade]]
* [[npc_maker]]
* [[npc_vehicledriver]]
* [[path_corner]]
* [[path_corner_crash]]
* [[physics_entity_solver]]
* [[physics_npc_solver]]
* [[physics_prop]]
* [[physics_prop_ragdoll]]
* [[player]]
* [[player_loadsaved]]
* [[player_manager]]
* [[player_speedmod]]
* [[player_weaponstrip]]
* [[point_camera]]
* [[point_commentary_node]]
* [[point_commentary_viewpoint]]
* [[point_push]]
* [[prop_physics_respawnable]]
* [[prop_ragdoll_attached]]
* [[prop_sphere]]
* [[prop_vehicle]]
* [[prop_vehicle_driveable]]
* [[prop_vehicle_jeep]]
* [[raggib]]
* [[rope_anchor]]
* [[scene_manager]]
* [[scripted_scene]]
* [[scripted_sentence]]
* [[scripted_sequence]]
* [[scripted_target]]
* [[simple_physics_brush]]
* [[simple_physics_prop]]
* [[soundent]]
* [[spark_shower]]
* [[spotlight_end]]
* [[spraycan]]
* [[target_cdaudio]]
* [[target_changegravity]]
* [[team_manger|team_manager]]
* [[test_effect]]
* [[test_proxytoggle]]
* [[te_tester]]
* [[trigger]]
* [[trigger_brush]]
* [[trigger_cdaudio]]
* [[trigger_togglesave]]
* [[trigger_vphysics_motion]]
* [[vgui_screen_team]]
* [[viewmodel]]
* [[vote_controller]]
* [[window_pane]]
* [[world_items]]
* [[_firesmoke]]
* [[_plasma]]
}}
 
=={{source|4|nt=2}}==
 
{{ColumnBox|count=4|
 
* [[aiscripted_schedule]]
* [[ai_speechfilter]]
* [[ambient_generic]]
* [[Color correction (entity)|color_correction]]
* [[color_correction_volume]]
* [[cycler]]
* [[env_beam]]
* [[env_beam]]
* [[env_beverage]]
* [[env_beverage]]
Line 138: Line 329:
* [[env_bubbles]]
* [[env_bubbles]]
* [[env_credits]]
* [[env_credits]]
* [[env_debughistory]]
* [[env_cubemap]]
* [[env_detail_controller]]
* [[env_dustpuff]]
* [[env_dustpuff]]
* [[env_dusttrail]]
* [[env_effectscript]]
* [[env_effectscript]]
* [[env_embers]]
* [[env_embers]]
* [[env_entity_dissolver]]
* [[env_entity_igniter]]
* [[env_entity_igniter]]
* [[env_entity_maker]]
* [[env_entity_maker]]
* [[env_explosion]]
* [[env_explosion]]
* [[env_fade]]
* [[env_fade]]
* [[env_fire]]
* [[env_firesensor]]
* [[env_firesensor]]
* [[env_firesource]]
* [[env_firesource]]
* [[env_fire_trail]]
* [[env_fire]]
* [[env_fog_controller]]
* [[env_fog_controller]]
* [[env_funnel]]
* [[env_funnel]]
* [[env_global]]
* [[env_glow]]
* [[env_gunfire]]
* [[env_hudhint]]
* [[env_hudhint]]
* [[env_laser]]
* [[env_laser]]
Line 163: Line 347:
* [[env_message]]
* [[env_message]]
* [[env_microphone]]
* [[env_microphone]]
* [[env_movieexplosion]]
* [[env_muzzleflash]]
* [[env_particlefire]]
* [[env_particlelight]]
* [[env_particlelight]]
* [[env_particlescript]]
* [[env_particlescript]]
* [[env_particlesmokegrenade]]
* [[env_particle_performance_monitor]]
* [[env_particle_performance_monitor]]
* [[env_particle_trail]]
* [[env_physexplosion]]
* [[env_physexplosion]]
* [[env_physimpact]]
* [[env_physimpact]]
* [[env_physwire]]
* [[env_player_surface_trigger]]
* [[env_player_surface_trigger]]
* [[env_projectedtexture]]
* [[env_projectedtexture]]
* [[env_quadraticbeam]]
* [[env_ragdoll_boogie]]
* [[env_rockettrail]]
* [[env_rotorshooter]]
* [[env_rotorshooter]]
* [[env_screeneffect]]
* [[env_screeneffect]]
Line 190: Line 365:
* [[env_soundscape_triggerable]]
* [[env_soundscape_triggerable]]
* [[env_spark]]
* [[env_spark]]
* [[env_sparkler]]
* [[env_splash]]
* [[env_splash]]
* [[env_sporeexplosion]]
* [[env_spritetrail]]
* [[env_sporetrail]]
* [[env_sprite]]
* [[env_sprite]]
* [[env_spritetrail]]
* [[env_sprite_oriented]]
* [[env_sprite_oriented]]
* [[env_steam]]
* [[env_steam]]
* [[env_steamjet]]
* [[env_sun]]
* [[env_sun]]
* [[env_texturetoggle]]
* [[env_texturetoggle]]
Line 206: Line 377:
* [[env_wind]]
* [[env_wind]]
* [[env_zoom]]
* [[env_zoom]]
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_class]]
* [[filter_activator_mass_greater]]
* [[filter_activator_mass_greater]]
* [[filter_activator_name]]
* [[filter_activator_name]]
* [[filter_activator_team]]
* [[filter_activator_team]]
* [[filter_base]]
* [[filter_damage_type]]
* [[filter_damage_type]]
* [[filter_enemy]]
* [[filter_enemy]]
* [[filter_multi]]
* [[filter_multi]]
'''func'''
* [[func_areaportalwindow]]
* [[func_areaportal]]
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_breakable]]
* [[func_breakable]]
* [[func_breakable_surf]]
* [[func_breakable_surf]]
Line 224: Line 392:
* [[func_clip_vphysics]]
* [[func_clip_vphysics]]
* [[func_conveyor]]
* [[func_conveyor]]
* [[func_detail]]
* [[func_door]]
* [[func_door]]
* [[func_door_rotating]]
* [[func_door_rotating]]
Line 231: Line 400:
* [[func_guntarget]]
* [[func_guntarget]]
* [[func_illusionary]]
* [[func_illusionary]]
* [[func_instance]]
* [[func_instance_parms]]
* [[func_ladderendpoint]]
* [[func_ladderendpoint]]
* [[func_lod]]
* [[func_lod]]
* [[func_movelinear]]
* [[func_movelinear]]
* [[func_nav_avoid]]
* [[func_nav_avoidance_obstacle]]
* [[func_nav_blocker]]
* [[func_nav_prefer]]
* [[func_occluder]]
* [[func_occluder]]
* [[func_physbox]]
* [[func_physbox]]
* [[func_physbox_multiplayer]]
* [[func_plat]]
* [[func_platrot]]
* [[func_platrot]]
* [[func_precipitation]]
* [[func_precipitation]]
* [[func_proprrespawnzone]]
* [[func_pushable]]
* [[func_reflective_glass]]
* [[func_reflective_glass]]
* [[func_rotating]]
* [[func_rotating]]
Line 254: Line 417:
* [[func_trackchange]]
* [[func_trackchange]]
* [[func_tracktrain]]
* [[func_tracktrain]]
* [[func_train]]
* [[func_traincontrols]]
* [[func_traincontrols]]
* [[func_useableladder]]
* [[func_useableladder]]
* [[func_vehicleclip]]
* [[func_viscluster]]<!--TODO: Verify-->
* [[func_wall]]
* [[func_wall]]
* [[func_wall_toggle]]
* [[func_wall_toggle]]
* [[func_water]]
* [[func_water_analog]]
* [[func_water_analog]]
* [[func_weight_button]]
'''game'''
* [[game_end]]
* [[game_end]]
* [[game_gib_manager]]
* [[game_gib_manager]]
Line 274: Line 433:
* [[game_weapon_manager]]
* [[game_weapon_manager]]
* [[game_zone_player]]
* [[game_zone_player]]
'''gib'''
* [[gib]]
* [[gibshooter]]
* [[gibshooter]]
'''hammer'''
* [[hammer_updateignorelist]]
* [[hammer_updateignorelist]]
'''info'''
* [[infodecal]]
* [[infodecal]]
* [[info_camera_link]]
* [[info_camera_link]]
Line 287: Line 442:
* [[info_ladder_dismount]]
* [[info_ladder_dismount]]
* [[info_landmark]]
* [[info_landmark]]
* [[info_lighting_relative]]
* [[info_lighting_relative]]<!--TODO: Verify-->
* [[info_mass_center]]
* [[info_mass_center]]
* [[info_node]]
* [[info_node]]
Line 296: Line 451:
* [[info_node_link]]
* [[info_node_link]]
* [[info_node_link_controller]]
* [[info_node_link_controller]]
* [[info_overlay]]<!--TODO: Verify-->
* [[info_overlay_transition]]<!--TODO: Verify-->
* [[info_npc_spawn_destination]]
* [[info_npc_spawn_destination]]
* [[info_null]]
* [[info_null]]
* [[info_overlay_accessor]]
* [[info_particle_system]]
* [[info_particle_system]]
* [[info_player_counterterrorist]]
* [[info_player_deathmatch]]
* [[info_player_start]]
* [[info_player_start]]
* [[info_player_terrorist]]
* [[info_projecteddecal]]
* [[info_projecteddecal]]
* [[info_radial_link_controller]]
* [[info_radial_link_controller]]
* [[info_target]]
* [[info_target]]
* [[info_teleport_destination]]
* [[info_teleport_destination]]
'''keyframe'''
* [[keyframe_rope]]
* [[keyframe_rope]]
* [[keyframe_track]]
* [[keyframe_track]]
'''light'''
* [[light]]
* [[light]]
* [[light_dynamic]]
* [[light_dynamic]]
* [[light_environment]]
* [[light_environment]]
* [[light_glspot]]
* [[light_spot]]
* [[light_spot]]
'''logic'''
* [[logic_active_autosave]]
* [[logic_active_autosave]]
* [[logic_autosave]]
* [[logic_auto]]
* [[logic_auto]]
* [[logic_autosave]]
* [[logic_branch]]
* [[logic_branch]]
* [[logic_branch_listener]]
* [[logic_branch_listener]]
* [[logic_case]]
* [[logic_case]]
* [[logic_choreographed_scene]]
* [[logic_collision_pair]]
* [[logic_collision_pair]]
* [[logic_compare]]
* [[logic_compare]]
* [[logic_game_message]]
* [[logic_lineto]]
* [[logic_lineto]]
* [[logic_measure_movement]]
* [[logic_measure_movement]]
* [[logic_multicompare]]
* [[logic_multicompare]]
* [[logic_navigation]]
* [[logic_navigation]]
* [[logic_proximity]]
* [[logic_relay]]
* [[logic_relay]]
* [[logic_scene_list_manager]]
* [[logic_timer]]
* [[logic_timer]]
'''material'''
* [[material_modify_control]]
* [[material_modify_control]]
'''math'''
* [[math_colorblend]]
* [[math_colorblend]]
* [[math_counter]]
* [[math_counter]]
* [[math_remap]]
* [[math_remap]]
'''momentary'''
* [[momentary_door]]
* [[momentary_rot_button]]
* [[momentary_rot_button]]
'''move'''
* [[move_keyframed]]
* [[move_keyframed]]
* [[move_rope]]
* [[move_rope]]
'''multi'''
* [[npc_furniture]]
* [[multisource]]
* [[npc_template_maker]]
'''path'''
* [[path_corner]]
* [[path_corner_crash]]
* [[path_track]]
* [[path_track]]
'''physics'''
* [[physics_cannister]]
* [[physics_cannister]]
* [[physics_prop]]
* [[physics_prop_ragdoll]]
* [[phys_ballsocket]]
* [[phys_ballsocket]]
* [[phys_bone_follower]]
* [[phys_bone_follower]]
* [[phys_constraintsystem]]
* [[phys_constraint]]
* [[phys_constraint]]
* [[phys_constraintsystem]]
* [[phys_convert]]
* [[phys_convert]]
* [[phys_hinge]]
* [[phys_hinge]]
Line 375: Line 509:
* [[phys_thruster]]
* [[phys_thruster]]
* [[phys_torque]]
* [[phys_torque]]
'''player'''
* [[player_loadsaved]]
* [[player_manager]]
* [[player_speedmod]]
* [[player_weaponstrip]]
'''point'''
* [[point_anglesensor]]
* [[point_anglesensor]]
* [[point_angularvelocitysensor]]
* [[point_angularvelocitysensor]]
* [[point_bonusmaps_accessor]]
* [[point_bonusmaps_accessor]]
* [[point_camera]]
* [[point_clientcommand]]
* [[point_clientcommand]]
* [[point_commentary_node]]
* [[point_commentary_viewpoint]]
* [[point_devshot_camera]]
* [[point_devshot_camera]]
* [[point_enable_motion_fixup]]
* [[point_enable_motion_fixup]]
Line 396: Line 521:
* [[point_posecontroller]]
* [[point_posecontroller]]
* [[point_proximity_sensor]]
* [[point_proximity_sensor]]
* [[point_push]]
* [[point_servercommand]]
* [[point_servercommand]]
* [[point_spotlight]]
* [[point_spotlight]]
Line 404: Line 528:
* [[point_velocitysensor]]
* [[point_velocitysensor]]
* [[point_viewcontrol]]
* [[point_viewcontrol]]
* [[predicted_viewmodel]]
* [[prop_door_rotating]]
* [[prop_door_rotating]]
* [[prop_dynamic]]
* [[prop_dynamic]]
Line 412: Line 535:
* [[prop_physics_multiplayer]]
* [[prop_physics_multiplayer]]
* [[prop_physics_override]]
* [[prop_physics_override]]
* [[prop_physics_respawnable]]
* [[prop_ragdoll]]
* [[prop_ragdoll]]
* [[prop_ragdoll_attached]]
* [[prop_sphere]]
* [[prop_vehicle]]
* [[prop_vehicle_driveable]]
* [[prop_vehicle_jeep]]
'''raggib'''
* [[raggib]]
'''rope'''
* [[rope_anchor]]
'''scene'''
* [[scene_manager]]
'''scripted'''
* [[scripted_scene]]
* [[scripted_sentence]]
* [[scripted_sequence]]
* [[scripted_target]]
'''sdk'''
* [[sdk_bot]]
* [[sdk_gamerules]]
* [[sdk_ragdoll]]
* [[sdk_team_manager]]
'''shadow'''
* [[shadow_control]]
* [[shadow_control]]
'''simple_physics'''
* [[simple_physics_brush]]
* [[simple_physics_prop]]
'''sky'''
* [[sky_camera]]
* [[sky_camera]]
'''tanktrain_ai'''
* [[tanktrain_aitarget]]
* [[tanktrain_ai]]
* [[tanktrain_ai]]
* [[tanktrain_aitarget]]
* [[test_traceline]]
'''trigger'''
* [[trigger]]
* [[trigger_apply_impulse]]
* [[trigger_apply_impulse]]
* [[trigger_autosave]]
* [[trigger_autosave]]
* [[trigger_brush]]
* [[trigger_cdaudio]]
* [[trigger_changelevel]]
* [[trigger_changelevel]]
* [[trigger_gravity]]
* [[trigger_gravity]]
Line 466: Line 558:
* [[trigger_teleport]]
* [[trigger_teleport]]
* [[trigger_teleport_relative]]
* [[trigger_teleport_relative]]
* [[trigger_togglesave]]
* [[trigger_transition]]
* [[trigger_transition]]
* [[trigger_vphysics_motion]]
* [[trigger_wind]]
* [[trigger_wind]]
'''vgui'''
* [[vgui_screen]]
* [[vgui_screen]]
* [[vgui_screen_team]]
* [[vgui_slideshow_display]]
* [[vgui_slideshow_display]]
'''water'''
* [[water_lod_control]]
* [[water_lod_control]]
'''weapon'''
* [[weapon_basesdkgrenade]]
* [[weapon_emp_base_grenade]]
* [[weapon_emp_imp_binoculars]]
* [[weapon_emp_imp_concussion_grenade]]
* [[weapon_emp_imp_engineer_kit]]
* [[weapon_emp_imp_explosive_grenade]]
* [[weapon_emp_imp_hmg]]
* [[weapon_emp_imp_machinepistol]]
* [[weapon_emp_imp_mine_grenade]]
* [[weapon_emp_imp_mortar]]
* [[weapon_emp_imp_pistol1]]
* [[weapon_emp_imp_pistol2]]
* [[weapon_emp_imp_rifle1]]
* [[weapon_emp_imp_rifle2]]
* [[weapon_emp_imp_rifle3]]
* [[weapon_emp_imp_rpg]]
* [[weapon_emp_imp_seismic_grenade]]
* [[weapon_emp_imp_shotgun]]
* [[weapon_emp_imp_smg1]]
* [[weapon_emp_imp_smg2]]
* [[weapon_emp_imp_smoke_grenade]]
* [[weapon_emp_imp_sticky_grenade]]
* [[weapon_emp_imp_sticky_stun_grenade]]
* [[weapon_emp_nf_50cal]]
* [[weapon_emp_nf_binoculars]]
* [[weapon_emp_nf_concussion_grenade]]
* [[weapon_emp_nf_engineer_kit]]
* [[weapon_emp_nf_explosive_grenade]]
* [[weapon_emp_nf_hmg]]
* [[weapon_emp_nf_mine_grenade]]
* [[weapon_emp_nf_mortar]]
* [[weapon_emp_nf_pistol]]
* [[weapon_emp_nf_rifle]]
* [[weapon_emp_nf_rpg]]
* [[weapon_emp_nf_scout_rifle]]
* [[weapon_emp_nf_seismic_grenade]]
* [[weapon_emp_nf_shotgun]]
* [[weapon_emp_nf_shot_pistol]]
* [[weapon_emp_nf_smg1]]
* [[weapon_emp_nf_smg2]]
* [[weapon_emp_nf_smg3]]
* [[weapon_emp_nf_smoke_grenade]]
* [[weapon_emp_nf_sticky_grenade]]
* [[weapon_emp_nf_sticky_Stun_grenade]]
* [[weapon_sdk_base]]
'''unused/internal'''
* [[aiscripted_schedule]]
* [[aitesthull]]
* [[ai_ally_speech_manager]]
* [[ai_battle_line]]
* [[ai_changehintgroup]]
* [[ai_changetarget]]
* [[ai_goal_assault]]
* [[ai_goal_follow]]
* [[ai_goal_lead]]
* [[ai_goal_lead_weapon]]
* [[ai_goal_standoff]]
* [[ai_hint]]
* [[ai_network]]
* [[ai_relationship]]
* [[ai_script_conditions]]
* [[ai_sound]]
* [[ai_speechfilter]]
* [[assault_assaultpoint]]
* [[assault_rallypoint]]
* [[cycler]]
* [[cycler_actor]]
* [[cycler_blender]]
* [[cycler_flex]]
* [[cycler_weapon]]
* [[cycler_wreckage]]
* [[fish]]
* [[funCBaseFlex]]
* [[entityflame]]
* [[entity_blocker]]
* [[event_queue_saveload_proxy]]
* [[generic_actor]]
* [[grenade]]
* [[handle_dummy]]
* [[handle_test]]
* [[instanced_scripted_scene]]
* [[item_sodacan]]
* [[model_studio]]
* [[monster_furniture]]
* [[monster_generic]]
* [[npc_concussiongrenade]]
* [[npc_contactgrenade]]
* [[npc_furniture]]
* [[npc_handgrenade]]
* [[npc_vehicledriver]]
* [[physics_entity_solver]]
* [[physics_npc_solver]]
* [[player]]
* [[soundent]]
* [[spark_shower]]
* [[spotlight_end]]
* [[spraycan]]
* [[target_cdaudio]]
* [[target_changegravity]]
* [[test_effect]]
* [[test_proxytoggle]]
* [[test_traceline]]
* [[te_tester]]
* [[viewmodel]]
* [[vote_controller]]
* [[window_pane]]
* [[worldspawn]]
* [[worldspawn]]
* [[world_items]]
* [[_firesmoke]]
* [[_plasma]]
}}
}}
[[Category:Empires]]
[[Category:Empires]]
[[Category:Third Party Entities]]
[[Category:Third Party Entities]]
[[Category:Lists]]
[[Category:Lists]]

Revision as of 16:14, 11 January 2024

Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Empires This is a complete list of all Empires entities.

Empires Empires


Half-Life 2 Half-Life 2


Source Source 1 engine