emp_logic_playercount_listener
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emp_logic_playercount_listener
is a point entity available in Empires. It fires outputs when the player count changes. The group of players to check for can be restricted to Brenodi or Northern Faction players, and can also be restricted to just alive players.
Warning:This entity will be included in a future release.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team To Listen To (TeamNum) <choices>
- Optionally set this entity to only listen for player counts of a certain team.
Values:
- 0: Both
- 1: Northern Faction only
- 2: Brenodi Empire only
- Subgroup (AliveOnly) <choices>
- Of the team(s) selected, which players should we count?
Values:
- 0: All Players
- 1: Alive Players Only
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- Enable <void>
- Enable updates via the OutValue output.
- Disable <void>
- Disable updates via the OutValue output.
- Toggle <void>
- Toggle updates via the OutValue output.
- GetValue <void>
- Causes the listener to fire its OnGetValue output with the current playercount. Used for polling the playercount when you don't want constant updates from the OutValue output.
Outputs
- OutValue <integer>
- Fired when the playercount changes. The parameter is set to the new playercount.
- OnGetValue <integer>
- Fired in response to the GetValue input. Used for polling the counter when you don't want constant updates from the OutValue output. The parameter is set to the current playercount.