Ja/List of entities: Difference between revisions

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[[Category:Japanese]][[Category:Level Design:jp]]
[[Category:Japanese]][[Category:Level Design:jp]]
以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。
以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。
それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。
それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。
==AI Entities==
    * [[ai_ally_manager]]
    * [[ai_battle_line]]
    * [[ai_changehintgroup]]
    * [[ai_changetarget]]
    * [[ai_citizen_response_system]]
    * [[ai_goal_actbusy]]
    * [[ai_goal_actbusy queue]]
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=445 ai_goal_assault]'''(JP)'''
    * [[ai_goal_follow]]
    * [[ai_goal_lead]]
    * [[ai_goal_lead weapon]]
    * [[ai_goal_police]]
    * [[ai_goal_standoff]]
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=448 ai_relationship]'''(JP)'''
    * [[ai_script_conditions]]
    * [[ai_sound]]
    * [[ai_speechfilter]]
    * [[aiscripted_schedule]]
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=447 assault_assaultpoint]'''(JP)'''
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=446 assault_rallypoint]'''(JP)'''
    * [[info_node]]
    * [[info_node_air]]
    * [[info_node_air hint]]
    * [[info_node_climb]]
    * [[info_node_hint]]
    * [[info_node_link]]
    * [[info_node_link_controller]]
    * [[info_npc spawn_destination]]
    * [[info_snipertarget]]
    * [[path_corner]]
    * [[path_corner_crash]]
    * [[path_track]]
    * [[scripted_sentence]]
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=469 scripted_sequence]'''(JP)'''
    * [[scripted_target]]


==Misc Entities==
== AI entities ==
     * [[ambient_generic]]
     * {{L|ai_ally_manager|jp}}
     * [[cycler]]
    * {{L|ai_battle_line|jp}}
     * [[gibshooter]]
    * {{L|ai_changehintgroup|jp}}
     * [[keyframe_rope]]
    * {{L|ai_changetarget|jp}}
     * [[keyframe_track]]
    * {{L|ai_citizen_response_system|jp}}
     * [[material_modify_control]]
    * {{L|ai_goal_actbusy|jp}}
     * [[math_colorblend]]
    * {{L|ai_goal_actbusy queue|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=525 math_counter]'''(JP)'''
    * {{L|ai_goal_assault|jp}}
     * [[math_remap]]
    * {{L|ai_goal_follow|jp}}
     * [[momentary_rot_button]]
    * {{L|ai_goal_lead|jp}}
     * [[move_keyframed]]
    * {{L|ai_goal_lead weapon|jp}}
     * [[move_rope]]
    * {{L|ai_goal_police|jp}}
     * [[move_track]]
    * {{L|ai_goal_standoff|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=822 script_intro]'''(JP)'''
    * {{L|ai_relationship|jp}}
     * [[sky_camera]]
    * {{L|ai_script_conditions|jp}}
     * [[VGUI Screen|vgui_screen]]
    * {{L|ai_sound|jp}}
     * [[water_lod_control]]
    * {{L|ai_speechfilter|jp}}
    * {{L|aiscripted_schedule|jp}}
    * {{L|assault_assaultpoint|jp}}
    * {{L|assault_rallypoint|jp}}
     * {{L|info_apc_missile_hint|jp}}
     * {{L|info_node|jp}}
     * {{L|info_node_air|jp}}
     * {{L|info_node_air hint|jp}}
     * {{L|info_node_climb|jp}}
     * {{L|info_node_hint|jp}}
     * {{L|info_node_link|jp}}
    * {{L|info_node_link_controller|jp}}
     * {{L|info_npc spawn_destination|jp}}
     * {{L|info_snipertarget|jp}}
     * {{L|logic_choreographed_scene|jp}}
     * {{L|path_corner|jp}}
     * {{L|path_corner_crash|jp}}
     * {{L|path_track|jp}}
    * {{L|scripted_scene|jp}}
    * {{L|scripted_sentence|jp}}
    * {{L|scripted_sequence|jp}}
     * {{L|scripted_target|jp}}
     * {{L|tanktrain_aitarget|jp}}
     * {{L|tanktrain_ai|jp}}


==Environment Entities==
== Environment entities ==
     * [[env_ar2explosion]]
     * {{L|env_ar2explosion|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=836 env_beam]'''(JP)'''
     * {{L|env_beam|jp}}
     * [[env_blood]]
    * {{L|env_beverage|jp}}
     * [[env_citadel_energy_core]]
     * {{L|env_blood|jp}}
     * [[env_credits]]
     * {{L|env_bubbles|jp}}
     * [[env_cubemap]]
    * {{L|env_citadel_energy_core|jp}}
     * [[env_dustpuff]]
     * {{L|env_credits|jp}}
     * [[env_effectscript]]
     * {{L|env_cubemap|jp}}
     * [[env_embers]]
     * {{L|env_dustpuff|jp}}
     * [[env_entity_igniter]]
     * {{L|env_effectscript|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=531 env_entity_maker]'''(JP)'''
     * {{L|env_embers|jp}}
     * [[env_explosion]]
     * {{L|env_entity_dissolver|jp}}
     * [[env_extinguisherjet]]
    * {{L|env_entity_igniter|jp}}
     * [[env_fade]]
     * {{L|env_entity_maker|jp}}
     * [[env_fire]]
     * {{L|env_explosion|jp}}
     * [[env_firesensor]]
     * {{L|env_extinguisherjet|jp}}
     * [[env_firesource]]
     * {{L|env_fade|jp}}
     * [[env_flare]]
     * {{L|env_fire|jp}}
     * [[env_fog controller]]
     * {{L|env_firesensor|jp}}
     * [[env_funnel]]
     * {{L|env_firesource|jp}}
     * [[env_global]]
     * {{L|env_flare|jp}}
     * [[env_gunfire]]
     * {{L|env_fog_controller|jp}}
     * [[env_headcrabcanister]]
     * {{L|env_funnel|jp}}
     * [[env_hudhint]]
     * {{L|env_global|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=834 env_laser]'''(JP)'''
     * {{L|env_gunfire|jp}}
     * [[env_lightglow]]
     * {{L|env_headcrabcanister|jp}}
     * [[env_message]]
     * {{L|env_hudhint|jp}}
     * [[env_microphone]]
     * {{L|env_laser|jp}}
     * [[env_muzzleflash]]
     * {{L|env_lightglow|jp}}
     * [[env_particlelight]]
     * {{L|env_message|jp}}
     * [[env_particlescript]]
     * {{L|env_microphone|jp}}
     * [[env_physexplosion]]
     * {{L|env_muzzleflash|jp}}
     * [[env_physimpact]]
     * {{L|env_particlelight|jp}}
     * [[env_player_surface_trigger]]
     * {{L|env_particlescript|jp}}
     * [[env_rotorshooter]]
     * {{L|env_physexplosion|jp}}
     * [[env_rotorwash]]
     * {{L|env_physimpact|jp}}
     * [[env_screenoverlay]]
     * {{L|env_player_surface_trigger|jp}}
     * [[env_shake]]
     * {{L|env_rotorshooter|jp}}
     * [[env_shooter]]
     * {{L|env_rotorwash|jp}}
     * [[env_smokestack]]
     * {{L|env_screenoverlay|jp}}
     * [[env_smoketrail]]
     * {{L|env_shake|jp}}
     * [[env_soundscape]]
     * {{L|env_shooter|jp}}
     * [[env_soundscape_proxy]]
     * {{L|env_smokestack|jp}}
     * [[env_soundscape_triggerable]]
     * {{L|env_smoketrail|jp}}
     * [[env_spark]]
     * {{L|env_soundscape|jp}}
     * [[env_splash]]
     * {{L|env_soundscape_proxy|jp}}
     * [[env_sprite]]
     * {{L|env_soundscape_triggerable|jp}}
     * [[env_starfield]]
     * {{L|env_spark|jp}}
     * [[env_steam]]
    * {{L|env_speaker|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=467 env_sun]'''(JP)'''
     * {{L|env_splash|jp}}
     * [[env_terrainmorph]]
     * {{L|env_sprite|jp}}
     * [[env_texturetoggle]]
     * {{L|env_spritetrail|jp}}
     * [[env_wind]]
    * {{L|env_starfield|jp}}
     * [[env_zoom]]
     * {{L|env_steam|jp}}
     * {{L|env_sun|jp}}
     * {{L|env_terrainmorph|jp}}
     * {{L|env_texturetoggle|jp}}
    * {{L|env_tonemap_controller|jp}}
     * {{L|env_wind|jp}}
     * {{L|env_zoom|jp}}


==Filter Entities==
== Filter entities ==
     * [[filter_activator_class]]
     * {{L|filter_activator_class|jp}}
     * [[filter_activator_name]]
     * {{L|filter_activator_name|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=604 filter_activator_team]'''(JP)'''
     * {{L|filter_activator_team|jp}}
     * [[filter_damage_type]]
     * {{L|filter_damage_type|jp}}
     * [[filter_multi]]
     * {{L|filter_multi|jp}}


==Function (brush) Entities==
== Function (brush) entities ==
     * [[func_areaportal]]
     * {{L|func_areaportal|jp}}
     * [[func_areaportalwindow]]
     * {{L|func_areaportalwindow|jp}}
     * [[func_breakable]]
     * {{L|func_breakable|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=450 func_breakable surf]'''(JP)'''
     * {{L|func_breakable_surf|jp}}
     * [[func_brush]]
     * {{L|func_brush|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=491 func_button]'''(JP)'''
     * {{L|func_button|jp}}
     * [[func_clip_vphysics]]
    * {{L|func_capturezone|jp}}
     * [[func_combine_ball_spawner]]
     * {{L|func_changeclass|jp}}
     * [[func_conveyor]]
    * {{L|func_clip_vphysics|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=441 func_detail]'''(JP)'''
     * {{L|func_combine_ball_spawner|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=477 func_door]'''(JP)'''
     * {{L|func_conveyor|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=478 func_door rotating]'''(JP)'''
     * {{L|func_detail|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=475 func_dustcloud]'''(JP)'''
     * {{L|func_door|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=474 func_dustmotes]'''(JP)'''
     * {{L|func_door_rotating|jp}}
     * [[func_extinguishercharger]]
     * {{L|func_dustcloud|jp}}
     * [[func_guntarget]]
     * {{L|func_dustmotes|jp}}
     * [[func_healthcharger]]
     * {{L|func_extinguishercharger|jp}}
     * [[func_illusionary]]
     * {{L|func_guntarget|jp}}
     * [[func_ladder]]
     * {{L|func_healthcharger|jp}}
     * [[func_ladderendpoint]]
     * {{L|func_illusionary|jp}}
     * [[func_lod]]
     * {{L|func_ladder|jp}}
     * [[func_lookdoor]]
     * {{L|func_ladderendpoint|jp}}
     * [[func_monitor]]
     * {{L|func_lod|jp}}
     * [[func_movelinear]]
     * {{L|func_lookdoor|jp}}
     * [[func_occluder]]
     * {{L|func_monitor|jp}}
     * [[func_physbox]]
     * {{L|func_movelinear|jp}}
     * [[func_physbox_multiplayer]]
    * {{L|func_nobuild|jp}}
     * [[func_platrot]]
    * {{L|func_nogrenades|jp}}
     * [[func_precipitation]]
     * {{L|func_occluder|jp}}
     * [[func_recharge]]
     * {{L|func_physbox|jp}}
     * [[func_rot button]]
     * {{L|func_physbox_multiplayer|jp}}
     * [[func_rotating]]
     * {{L|func_platrot|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=473 func_smokevolume]'''(JP)'''
     * {{L|func_precipitation|jp}}
     * [[func_tank]]
     * {{L|func_proprespawnzone|jp}}
     * [[func_tankairboatgun]]
    * {{L|func_recharge|jp}}
     * [[func_tankapcrocket]]
    * {{L|func_reflective_glass|jp}}
     * [[func_tanklaser]]
    * {{L|func_regenerate|jp}}
     * [[func_tankmortar]]
    * {{L|func_respawnroom|jp}}
     * [[func_tankphyscannister]]
    * {{L|func_respawnroomvisualizer|jp}}
     * [[func_tankpulselaser]]
     * {{L|func_rot_button|jp}}
     * [[func_tankrocket]]
     * {{L|func_rotating|jp}}
     * [[func_tanktrain]]
     * {{L|func_smokevolume|jp}}
     * [[func_trackautochange]]
     * {{L|func_tank|jp}}
     * [[func_trackchange]]
     * {{L|func_tankairboatgun|jp}}
     * [[func_tracktrain]]
     * {{L|func_tankapcrocket|jp}}
     * [[func_traincontrols]]
     * {{L|func_tanklaser|jp}}
     * [[func_useableladder]]
     * {{L|func_tankmortar|jp}}
     * [[func_vehicleclip]]
     * {{L|func_tankphyscannister|jp}}
     * [[func_wall]]
     * {{L|func_tankpulselaser|jp}}
     * [[func_wall_toggle]]
     * {{L|func_tankrocket|jp}}
     * [[func_water_analog]]
     * {{L|func_tanktrain|jp}}
     * {{L|func_trackautochange|jp}}
     * {{L|func_trackchange|jp}}
     * {{L|func_tracktrain|jp}}
     * {{L|func_traincontrols|jp}}
     * {{L|func_useableladder|jp}}
     * {{L|func_vehicleclip|jp}}
    * {{L|func_viscluster|jp}}
     * {{L|func_wall|jp}}
     * {{L|func_wall_toggle|jp}}
     * {{L|func_water_analog|jp}}


==Information Entities==
== Game entities==
     * [[info_camera_link]]
     * {{L|worldspawn|jp}}
     * [[info_constraint_anchor]]
     * {{L|game_end|jp}}
     * [[info_hint]]
     * {{L|game_player_equip|jp}}
     * [[info_intermission]]
     * {{L|game_player_team|jp}}
     * [[info_ladder_dismount]]
     * {{L|game_ragdoll_manager|jp}}
     * [[info_landmark]]
     * {{L|game_score|jp}}
     * [[info_lighting]]
     * {{L|game_text|jp}}
     * [[info_mass center]]
     * {{L|game_ui|jp}}
     * [[info_no_dynamic_shadow]]
     * {{L|game_weapon_manager|jp}}
     * [[info_node]]
     * {{L|game_zone_player|jp}}
    * [[info_node_air]]
    * [[info_node_air hint]]
    * [[info_node_climb]]
    * [[info_node_hint]]
    * [[info_node_link]]
    * [[info_node_link_controller]]
    * [[info_npc_spawn_destination]]
    * [[info_null]]
    * [[info_overlay]]
    * [[info_player_combine]]
    * [[info_player_deathmatch]]
    * [[info_player_logo]]
    * [[info_player_rebel]]
    * [[info_player_start]]
    * [[info_projecteddecal]]
    * [[info_snipertarget]]
    * [[info_target]]
    * [[info_target_gunshipcrash]]
    * [[info_teleporter_countdown]]
    * [[info_teleport_destination]]
    * [[infodecal]]


==Item Entities==
== Information entities ==
     * [[item_ammo_357]]
     * {{L|info_camera_link|jp}}
     * [[item_ammo_357_large]]
     * {{L|info_constraint_anchor|jp}}
     * [[item_ammo_ar2]]
     * {{L|info_hint|jp}}
     * [[item_ammo_ar2_altfire]]
     * {{L|info_intermission|jp}}
     * [[item_ammo_ar2_large]]
     * {{L|info_ladder_dismount|jp}}
     * [[item_ammo_crate]]
     * {{L|info_landmark|jp}}
     * [[item_ammo_crossbow]]
     * {{L|info_lighting|jp}}
     * [[item_ammo_pistol]]
     * {{L|info_mass center|jp}}
     * [[item_ammo_pistol_large]]
     * {{L|info_no_dynamic_shadow|jp}}
     * [[item_ammo_smg1]]
     * {{L|info_node|jp}}
     * [[item_ammo_smg1_grenade]]
     * {{L|info_node_air|jp}}
     * [[item_ammo_smg1_large]]
     * {{L|info_node_air hint|jp}}
     * [[item_battery]]
     * {{L|info_node_climb|jp}}
     * [[item_box_buckshot]]
     * {{L|info_node_hint|jp}}
     * [[item_dynamic resupply]]
     * {{L|info_node_link|jp}}
     * [[item_healthcharger]]
     * {{L|info_node_link_controller|jp}}
     * [[item_healthkit]]
     * {{L|info_npc_spawn_destination|jp}}
     * [[item_healthvial]]
     * {{L|info_null|jp}}
     * [[item_item_crate]]
     * {{L|info_overlay|jp}}
     * [[item_rpg_round]]
     * {{L|info_particle_system|jp}}
     * [[item_suit]]
     * {{L|info_player_combine|jp}}
     * [[item_suitcharger]]
     * {{L|info_player_deathmatch|jp}}
    * {{L|info_player_logo|jp}}
    * {{L|info_player_rebel|jp}}
    * {{L|info_player_start|jp}}
    * {{L|info_projecteddecal|jp}}
    * {{L|info_snipertarget|jp}}
    * {{L|info_target|jp}}
    * {{L|info_target_gunshipcrash|jp}}
    * {{L|info_teleporter_countdown|jp}}
    * {{L|info_teleport_destination|jp}}
    * {{L|infodecal|jp}}


==Light Entities==
== Item entities ==
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=454 light]'''(JP)'''
     * {{L|item_ammo_357|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=463 light_dynamic]'''(JP)'''
    * {{L|item_ammo_357_large|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=466 light_environment]'''(JP)'''
    * {{L|item_ammo_ar2|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=464 light_spot]'''(JP)'''
    * {{L|item_ammo_ar2_altfire|jp}}
    * {{L|item_ammo_ar2_large|jp}}
    * {{L|item_ammo_crate|jp}}
    * {{L|item_ammo_crossbow|jp}}
    * {{L|item_ammo_pistol|jp}}
    * {{L|item_ammo_pistol_large|jp}}
    * {{L|item_ammo_smg1|jp}}
    * {{L|item_ammo_smg1_grenade|jp}}
    * {{L|item_ammo_smg1_large|jp}}
    * {{L|item_battery|jp}}
    * {{L|item_box_buckshot|jp}}
    * {{L|item_dynamic resupply|jp}}
    * {{L|item_healthcharger|jp}}
    * {{L|item_healthkit|jp}}
    * {{L|item_healthvial|jp}}
    * {{L|item_item_crate|jp}}
     * {{L|item_rpg_round|jp}}
     * {{L|item_suit|jp}}
     * {{L|item_suitcharger|jp}}


==Logic Entities==
== Light entities ==
     * [[logic_auto]]
     * {{L|light|jp}}
     * [[logic_autosave]]
     * {{L|light_spot|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=526 logic_branch]'''(JP)'''
     * {{L|light_dynamic|jp}}
    * [[logic_case]]
     * {{L|env_projectedtexture|jp}}
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=823 logic_choreographed_scene]'''(JP)'''
     * {{L|point_spotlight|jp}}
    * [[logic_collision_pair]]
     * {{L|light_environment|jp}}
    * [[logic_compare]]
     * {{L|light_directional|jp}}
    * [[logic_lineto]]
    * [[logic_measure_movement]]
     * [[logic_multicompare]]
     * [[logic_navigation]]
     * [[logic_relay]]
     * [[logic_timer]]


==NPC Entities==
== Logic entities ==
     * [[info_npc_spawn_destination]]
     * {{L|logic_achievement|jp}}
     * [[npc_bullseye]]
     * {{L|logic_active_autosave|jp}}
     * [[npc_enemyfinder]]
     * {{L|logic_auto|jp}}
     * [[npc_heli_avoidbox]]
     * {{L|logic_autosave|jp}}
     * [[npc_heli_avoidsphere]]
     * {{L|logic_branch|jp}}
     * [[npc_heli_nobomb]]
     * {{L|logic_branch_listener|jp}}
     * [[npc_launcher]]
     * {{L|logic_case|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=530 npc_maker]'''(JP)'''
     * {{L|logic_choreographed_scene|jp}}
    * [[npc_missiledefense]]
     * {{L|logic_collision_pair|jp}}
    * [[npc_particlestorm]]
     * {{L|logic_compare|jp}}
    * [[npc_spotlight]]
     * {{L|logic_coop_manager|jp}}
    * [http://www.c-sec.net/phpBB/viewtopic.php?t=528 npc_template maker]'''(JP)'''
     * {{L|logic_director_query|jp}}
    * [[cycler_actor]]
     * {{L|logic_eventlistener|jp}}
    * [[generic_actor]]
     * {{L|logic_game_event|jp}}
    * [[monster_generic]]
     * {{L|logic_lineto|jp}}
    * [[combine_mine]]
     * {{L|logic_measure_movement|jp}}
    * [[npc_antlion]]
     * {{L|logic_mirror_movement|jp}}
    * [[npc_antlion_template_maker]]
     * {{L|logic_multicompare|jp}}
    * [[npc_antlionguard]]
     * {{L|logic_navigation|jp}}
    * [[npc_barnacle]]
     * {{L|logic_playerproxy|jp}}
    * [[npc_barney]]
     * {{L|logic_playmovie|jp}}
    * [[npc_citizen]]
     * {{L|logic_random_outputs|jp}}
    * [[npc_combine_camera]]
     * {{L|logic_register_activator|jp}}
    * [[npc_combine_s]]
     * {{L|logic_relay|jp}}
    * [[npc_combinedropship]]
     * {{L|logic_scene_list_manager|jp}}
    * [[npc_combinegunship]]
     * {{L|logic_script|jp}}
    * [[npc_crow]]
     * {{L|logic_timer|jp}}
    * [[npc_cscanner]]
     * {{L|logic_timescale|jp}}
    * [[npc_dog]]
     * {{L|logic_versus_random|jp}}
    * [[npc_fastzombie]]
    * [[npc_fisherman]]
    * [[npc_furniture]]
     * [[npc_headcrab]]
     * [[npc_headcrab_black]]
     * [[npc_headcrab fast]]
     * [[npc_helicopter]]
     * [[npc_ichthyosaur]]
     * [[npc_manhack]]
     * [[npc_metropolice]]
     * [[npc_mossman]]
     * [[npc_pigeon]]
     * [[npc_poisonzombie]]
     * [[npc_rollermine]]
     * [[npc_seagull]]
     * [[npc_sniper]]
     * [[npc_stalker]]
     * [[npc_strider]]
     * [[npc_turret_ceiling]]
     * [[npc_turret_floor]]
     * [[npc_turret_ground]]
     * [[npc_vortigaunt]]
     * [[npc_zombie]]
     * [[npc_zombie_torso]]


==Physics Entities==
== Misc. entities ==
     * [[phys_ballsocket]]
     * {{L|ambient_generic|jp}}
     * [[phys_constraint]]
     * {{L|cycler|jp}}
     * [[phys_constraintsystem]]
     * {{L|gibshooter|jp}}
     * [[phys_convert]]
     * {{L|keyframe_rope|jp}}
     * [[phys_hinge]]
     * {{L|keyframe_track|jp}}
     * [[phys_keepupright]]
     * {{L|material_modify_control|jp}}
     * [[phys_lengthconstraint]]
     * {{L|math_colorblend|jp}}
     * [[phys_magnet]]
     * {{L|math_counter|jp}}
     * [[phys_motor]]
     * {{L|math_remap|jp}}
     * [[phys_pulleyconstraint]]
     * {{L|momentary_rot_button|jp}}
     * [[phys_ragdollconstraint]]
     * {{L|move_keyframed|jp}}
     * [[phys_ragdollmagnet]]
     * {{L|move_rope|jp}}
     * [[phys_slideconstraint]]
     * {{L|move_track|jp}}
     * [[phys_spring]]
     * {{L|script_intro|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=752 phys_thruster]'''(JP)'''
     * {{L|script_tauremoval|jp}}
     * [[phys_torque]]
    * {{L|shadow_control|jp}}
     * [[physics_cannister]]
    * {{L|sky_camera|jp}}
    * {{L|test_sidelist|jp}}
    * {{L|test_traceline|jp}}
     * {{L|VGUI_Screen|vgui_screen|jp}}
     * {{L|water_lod_control|jp}}


==Player Entities==
== NPC entities ==
     * [[player_loadsaved]]
=== Regular ===
     * [[player_speedmod]]
    * {{L|combine_mine|jp}}
     * [[player_weaponstrip]]
    * {{L|npc_alyx|jp}}
    * {{L|npc_antlion|jp}}
    * {{L|npc_antlion_template_maker|jp}}
    * {{L|npc_antlionguard|jp}}
    * {{L|npc_barnacle|jp}}
    * {{L|npc_barney|jp}}
    * {{L|npc_breen|jp}}
    * {{L|npc_citizen|jp}}
    * {{L|npc_combine_camera|jp}}
    * {{L|npc_combine_s|jp}}
    * {{L|npc_combinedropship|jp}}
    * {{L|npc_combinegunship|jp}}
    * {{L|npc_crabsynth|jp}}
    * {{L|npc_cranedriver|jp}}
    * {{L|npc_crow|jp}}
    * {{L|npc_cscanner|jp}}
    * {{L|npc_dog|jp}}
    * {{L|npc_eli|jp}}
    * {{L|npc_fastzombie|jp}}
    * {{L|npc_fisherman|jp}}
    * {{L|npc_gman|jp}}
    * {{L|npc_headcrab|jp}}
    * {{L|npc_headcrab_black|jp}}
    * {{L|npc_headcrab_fast|jp}}
    * {{L|npc_helicopter|jp}}
    * {{L|npc_ichthyosaur|jp}}
    * {{L|npc_kleiner|jp}}
    * {{L|npc_manhack|jp}}
    * {{L|npc_metropolice|jp}}
    * {{L|npc_monk|jp}}
    * {{L|npc_mortarsynth|jp}}
    * {{L|npc_mossman|jp}}
    * {{L|npc_pigeon|jp}}
    * {{L|npc_poisonzombie|jp}}
    * {{L|npc_rollermine|jp}}
    * {{L|npc_seagull|jp}}
    * {{L|npc_sniper|jp}}
    * {{L|npc_stalker|jp}}
    * {{L|npc_strider|jp}}
    * {{L|npc_turret_ceiling|jp}}
    * {{L|npc_turret_floor|jp}}
    * {{L|npc_turret_ground|jp}}
     * {{L|npc_vortigaunt|jp}}
     * {{L|npc_zombie|jp}}
     * {{L|npc_zombie_torso|jp}}


==Point Entities==
=== Special ===
     * [[point_anglesensor]]
    * {{L|cycler_actor|jp}}
     * [[point_angularvelocitysensor]]
    * {{L|generic_actor|jp}}
     * [[point_antlion_repellant]]
     * {{L|info_npc_spawn_destination|jp}}
     * [[point_apc_controller]]
     * {{L|monster_generic|jp}}
     * [[point_bugbait]]
     * {{L|npc_apcdriver|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=453 point_camera]'''(JP)'''
     * {{L|npc_bullseye|jp}}
     * [[point_clientcommand]]
     * {{L|npc_enemyfinder|jp}}
     * [[point_enable_motion_fixup]]
     * {{L|npc_furniture|jp}}
     * [[point_hurt]]
     * {{L|npc_heli_avoidbox|jp}}
     * [[point_message]]
     * {{L|npc_heli_avoidsphere|jp}}
     * [[point_playermoveconstraint]]
     * {{L|npc_heli_nobomb|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=460 point_spotlight]'''(JP)'''
     * {{L|npc_launcher|jp}}
     * [[point_teleport]]
     * {{L|npc_maker|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=527 point_template]'''(JP)'''
     * {{L|npc_missiledefense|jp}}
     * [[point_tesla]]
     * {{L|npc_particlestorm|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=534 point_viewcontrol]'''(JP)'''
     * {{L|npc_spotlight|jp}}
     * {{L|npc_template_maker|jp}}
     * {{L|npc_vehicledriver|jp}}


==Prop Entities==
== Physics entities ==
     * [[prop_combine_ball]]
     * {{L|phys_ballsocket|jp}}
     * [[prop_detail]]
     * {{L|phys_constraint|jp}}
     * [[prop_door_rotating]]
     * {{L|phys_constraintsystem|jp}}
     * [[prop_dynamic]]
     * {{L|phys_convert|jp}}
     * [[prop_dynamic_ornament]]
     * {{L|phys_hinge|jp}}
     * [[prop_dynamic_override]]
     * {{L|phys_keepupright|jp}}
     * [[prop_physics]]
     * {{L|phys_lengthconstraint|jp}}
     * [[prop_physics_clientside]]
     * {{L|phys_magnet|jp}}
     * [[prop_physics_multiplayer]]
     * {{L|phys_motor|jp}}
     * [[prop_physics_override]]
     * {{L|phys_pulleyconstraint|jp}}
     * [[prop_ragdoll]]
     * {{L|phys_ragdollconstraint|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=443 prop_static]'''(JP)'''
     * {{L|phys_ragdollmagnet|jp}}
     * [[prop_thumper]]
    * {{L|phys_slideconstraint|jp}}
     * [[prop_vehicle]]
    * {{L|phys_spring|jp}}
     * [[prop_vehicle_driveable]]
     * {{L|phys_thruster|jp}}
     * {{L|phys_torque|jp}}
     * {{L|physics_cannister|jp}}


==Trigger Entities==
== Player entities ==
     * [[trigger_autosave]]
     * {{L|player_loadsaved|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=444 trigger_changelevel]'''(JP)'''
     * {{L|player_speedmod|jp}}
    * [[trigger_gravity]]
     * {{L|player_weaponstrip|jp}}
    * [[trigger_hurt]]
    * [[trigger_impact]]
    * [[trigger_look]]
    * [[trigger_multiple]]
    * [[trigger_once]]
    * [[trigger_physics_trap]]
    * [[trigger_playermovement]]
    * [[trigger_proximity]]
    * [[trigger_push]]
    * [[trigger_remove]]
    * [[trigger_rpgfire]]
    * [[trigger_soundscape]]
    * [[trigger_super_armor]]
    * [[trigger_teleport]]
    * [[trigger_transition]]
    * [[trigger_vphysics_motion]]
    * [[trigger_waterydeath]]
    * [[trigger_weapon_dissolve]]
    * [[trigger_weapon_strip]]
     * [[trigger_wind]]


==Weapon Entities==
== Point entities ==
     * [[weapon_357]]
     * {{L|point_anglesensor|jp}}
     * [[weapon_alyxgun]]
     * {{L|point_angularvelocitysensor|jp}}
     * [[weapon_annabelle]]
     * {{L|point_antlion_repellant|jp}}
     * [[weapon_ar2]]
     * {{L|point_apc_controller|jp}}
     * [[weapon_brickbat]]
     * {{L|point_bugbait|jp}}
     * [[weapon_bugbait]]
     * {{L|point_camera|jp}}
     * [[weapon_crossbow]]
     * {{L|point_clientcommand|jp}}
     * [[weapon_crowbar]]
     * {{L|point_commentary_node|jp}}
     * [[weapon_extinguisher]]
     * {{L|point_devshot_camera|jp}}
     * [[weapon_frag]]
     * {{L|point_enable_motion_fixup|jp}}
     * [[weapon_physcannon]]
     * {{L|point_hurt|jp}}
     * [[weapon_physgun]]
     * {{L|point_message|jp}}
     * [[weapon_pistol]]
     * {{L|point_playermoveconstraint|jp}}
     * [[weapon_rpg]]
     * {{L|point_servercommand|jp}}
     * [[weapon_shotgun]]
     * {{L|point_spotlight|jp}}
     * [[weapon_smg1]]
     * {{L|point_teleport|jp}}
     * [[weapon_stunstick]]
     * {{L|point_template|jp}}
    * {{L|point_tesla|jp}}
    * {{L|point_viewcontrol|jp}}
    * {{L|vehicle_viewcontroller|jp}}


==Game entities==
== Prop entities ==
     * [[worldspawn]]
     * {{L|prop_combine_ball|jp}}
     * [[game_end]]
     * {{L|prop_detail|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=842 game_player_equip]'''(JP)'''
     * {{L|prop_door_rotating|jp}}
     * [[game_player_team]]
    * {{L|prop_dynamic|jp}}
     * [[game_ragdoll_manager]]
    * {{L|prop_dynamic_ornament|jp}}
     * [[game_score]]
    * {{L|prop_dynamic_override|jp}}
     * [[game_text]]
    * {{L|prop_physics|jp}}
     * [http://www.c-sec.net/phpBB/viewtopic.php?t=751 game_ui]'''(JP)'''
    * {{L|prop_physics_multiplayer|jp}}
     * [[game_weapon_manager]]
    * {{L|prop_physics_override|jp}}
     * [[game_zone_player]]
    * {{L|prop_ragdoll|jp}}
    * {{L|prop_static|jp}}
    * {{L|prop_thumper|jp}}
    * {{L|prop_vehicle|jp}}
    * {{L|prop_vehicle_airboat|jp}}
    * {{L|prop_vehicle_apc|jp}}
    * {{L|prop_vehicle_cannon|jp}}
    * {{L|prop_vehicle_crane|jp}}
    * {{L|prop_vehicle_driveable|jp}}
    * {{L|prop_vehicle_jeep|jp}}
    * {{L|prop_vehicle_prisoner_pod|jp}}
 
== Trigger entities ==
    * {{L|trigger_autosave|jp}}
    * {{L|trigger_changelevel|jp}}
    * {{L|trigger_finale|jp}}
    * {{L|trigger_gravity|jp}}
    * {{L|trigger_hurt|jp}}
    * {{L|trigger_impact|jp}}
    * {{L|trigger_look|jp}}
    * {{L|trigger_multiple|jp}}
    * {{L|trigger_once|jp}}
    * {{L|trigger_physics_trap|jp}}
    * {{L|trigger_playermovement|jp}}
    * {{L|trigger_proximity|jp}}
    * {{L|trigger_push|jp}}
    * {{L|trigger_remove|jp}}
    * {{L|trigger_rpgfire|jp}}
    * {{L|trigger_soundscape|jp}}
    * {{L|trigger_teleport|jp}}
     * {{L|trigger_transition|jp}}
     * {{L|trigger_vphysics_motion|jp}}
     * {{L|trigger_waterydeath|jp}}
     * {{L|trigger_weapon_dissolve|jp}}
     * {{L|trigger_weapon_strip|jp}}
    * {{L|trigger_wind|jp}}
 
== Weapon entities ==
    * {{L|weapon_357|jp}}
    * {{L|weapon_alyxgun|jp}}
    * {{L|weapon_annabelle|jp}}
    * {{L|weapon_ar2|jp}}
    * {{L|weapon_brickbat|jp}}
    * {{L|weapon_bugbait|jp}}
    * {{L|weapon_citizenpackage|jp}}
    * {{L|weapon_citizensuitcase|jp}}
    * {{L|weapon_crossbow|jp}}
    * {{L|weapon_crowbar|jp}}
    * {{L|weapon_extinguisher|jp}}
    * {{L|weapon_frag|jp}}
    * {{L|weapon_physcannon|jp}}
    * {{L|weapon_physgun|jp}}
    * {{L|weapon_pistol|jp}}
    * {{L|weapon_rpg|jp}}
    * {{L|weapon_shotgun|jp}}
     * {{L|weapon_smg1|jp}}
     * {{L|weapon_stunstick|jp}}

Revision as of 18:11, 2 October 2018

Template:Otherlang2 以下のエンティティのあとに、(JP)と記載のあるものが、日本語化されているエンティティです。 それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。

AI entities

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Environment entities

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Filter entities

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Function (brush) entities

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Game entities

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Information entities

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Item entities

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Light entities

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Logic entities

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Misc. entities

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NPC entities

Regular

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   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)

Special

   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)

Physics entities

   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)

Player entities

   * jp(en)
   * jp(en)
   * jp(en)

Point entities

   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)

Prop entities

   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)

Trigger entities

   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)

Weapon entities

   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)
   * jp(en)