Ja/List of entities: Difference between revisions
< Ja
Jump to navigation
Jump to search
(The Japanese site provided for some entities appears to be down. Delete page if nobody can translate. Otherlang2) |
(moved links to japanese pages) |
||
Line 5: | Line 5: | ||
|zh-tw=List of entities:zh-tw | |zh-tw=List of entities:zh-tw | ||
}} | }} | ||
[[Category:Japanese]][[Category:Level Design:jp]] | [[Category:Japanese]][[Category:Level Design:jp]] | ||
以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。 | 以下のエンティティのあとに、'''(JP)'''と記載のあるものが、日本語化されているエンティティです。 | ||
それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。 | それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。 | ||
== | == AI entities == | ||
* | * {{L|ai_ally_manager|jp}} | ||
* | * {{L|ai_battle_line|jp}} | ||
* | * {{L|ai_changehintgroup|jp}} | ||
* | * {{L|ai_changetarget|jp}} | ||
* | * {{L|ai_citizen_response_system|jp}} | ||
* | * {{L|ai_goal_actbusy|jp}} | ||
* | * {{L|ai_goal_actbusy queue|jp}} | ||
* | * {{L|ai_goal_assault|jp}} | ||
* | * {{L|ai_goal_follow|jp}} | ||
* | * {{L|ai_goal_lead|jp}} | ||
* | * {{L|ai_goal_lead weapon|jp}} | ||
* | * {{L|ai_goal_police|jp}} | ||
* | * {{L|ai_goal_standoff|jp}} | ||
* | * {{L|ai_relationship|jp}} | ||
* | * {{L|ai_script_conditions|jp}} | ||
* | * {{L|ai_sound|jp}} | ||
* | * {{L|ai_speechfilter|jp}} | ||
* {{L|aiscripted_schedule|jp}} | |||
* {{L|assault_assaultpoint|jp}} | |||
* {{L|assault_rallypoint|jp}} | |||
* {{L|info_apc_missile_hint|jp}} | |||
* {{L|info_node|jp}} | |||
* {{L|info_node_air|jp}} | |||
* {{L|info_node_air hint|jp}} | |||
* {{L|info_node_climb|jp}} | |||
* {{L|info_node_hint|jp}} | |||
* {{L|info_node_link|jp}} | |||
* {{L|info_node_link_controller|jp}} | |||
* {{L|info_npc spawn_destination|jp}} | |||
* {{L|info_snipertarget|jp}} | |||
* {{L|logic_choreographed_scene|jp}} | |||
* {{L|path_corner|jp}} | |||
* {{L|path_corner_crash|jp}} | |||
* {{L|path_track|jp}} | |||
* {{L|scripted_scene|jp}} | |||
* {{L|scripted_sentence|jp}} | |||
* {{L|scripted_sequence|jp}} | |||
* {{L|scripted_target|jp}} | |||
* {{L|tanktrain_aitarget|jp}} | |||
* {{L|tanktrain_ai|jp}} | |||
==Environment | == Environment entities == | ||
* | * {{L|env_ar2explosion|jp}} | ||
* | * {{L|env_beam|jp}} | ||
* | * {{L|env_beverage|jp}} | ||
* | * {{L|env_blood|jp}} | ||
* | * {{L|env_bubbles|jp}} | ||
* | * {{L|env_citadel_energy_core|jp}} | ||
* | * {{L|env_credits|jp}} | ||
* | * {{L|env_cubemap|jp}} | ||
* | * {{L|env_dustpuff|jp}} | ||
* | * {{L|env_effectscript|jp}} | ||
* | * {{L|env_embers|jp}} | ||
* | * {{L|env_entity_dissolver|jp}} | ||
* | * {{L|env_entity_igniter|jp}} | ||
* | * {{L|env_entity_maker|jp}} | ||
* | * {{L|env_explosion|jp}} | ||
* | * {{L|env_extinguisherjet|jp}} | ||
* | * {{L|env_fade|jp}} | ||
* | * {{L|env_fire|jp}} | ||
* | * {{L|env_firesensor|jp}} | ||
* | * {{L|env_firesource|jp}} | ||
* | * {{L|env_flare|jp}} | ||
* | * {{L|env_fog_controller|jp}} | ||
* | * {{L|env_funnel|jp}} | ||
* | * {{L|env_global|jp}} | ||
* | * {{L|env_gunfire|jp}} | ||
* | * {{L|env_headcrabcanister|jp}} | ||
* | * {{L|env_hudhint|jp}} | ||
* | * {{L|env_laser|jp}} | ||
* | * {{L|env_lightglow|jp}} | ||
* | * {{L|env_message|jp}} | ||
* | * {{L|env_microphone|jp}} | ||
* | * {{L|env_muzzleflash|jp}} | ||
* | * {{L|env_particlelight|jp}} | ||
* | * {{L|env_particlescript|jp}} | ||
* | * {{L|env_physexplosion|jp}} | ||
* | * {{L|env_physimpact|jp}} | ||
* | * {{L|env_player_surface_trigger|jp}} | ||
* | * {{L|env_rotorshooter|jp}} | ||
* | * {{L|env_rotorwash|jp}} | ||
* | * {{L|env_screenoverlay|jp}} | ||
* | * {{L|env_shake|jp}} | ||
* | * {{L|env_shooter|jp}} | ||
* | * {{L|env_smokestack|jp}} | ||
* | * {{L|env_smoketrail|jp}} | ||
* | * {{L|env_soundscape|jp}} | ||
* | * {{L|env_soundscape_proxy|jp}} | ||
* | * {{L|env_soundscape_triggerable|jp}} | ||
* | * {{L|env_spark|jp}} | ||
* | * {{L|env_speaker|jp}} | ||
* | * {{L|env_splash|jp}} | ||
* | * {{L|env_sprite|jp}} | ||
* | * {{L|env_spritetrail|jp}} | ||
* | * {{L|env_starfield|jp}} | ||
* | * {{L|env_steam|jp}} | ||
* {{L|env_sun|jp}} | |||
* {{L|env_terrainmorph|jp}} | |||
* {{L|env_texturetoggle|jp}} | |||
* {{L|env_tonemap_controller|jp}} | |||
* {{L|env_wind|jp}} | |||
* {{L|env_zoom|jp}} | |||
==Filter | == Filter entities == | ||
* | * {{L|filter_activator_class|jp}} | ||
* | * {{L|filter_activator_name|jp}} | ||
* | * {{L|filter_activator_team|jp}} | ||
* | * {{L|filter_damage_type|jp}} | ||
* | * {{L|filter_multi|jp}} | ||
==Function (brush) | == Function (brush) entities == | ||
* | * {{L|func_areaportal|jp}} | ||
* | * {{L|func_areaportalwindow|jp}} | ||
* | * {{L|func_breakable|jp}} | ||
* | * {{L|func_breakable_surf|jp}} | ||
* | * {{L|func_brush|jp}} | ||
* | * {{L|func_button|jp}} | ||
* | * {{L|func_capturezone|jp}} | ||
* | * {{L|func_changeclass|jp}} | ||
* | * {{L|func_clip_vphysics|jp}} | ||
* | * {{L|func_combine_ball_spawner|jp}} | ||
* | * {{L|func_conveyor|jp}} | ||
* | * {{L|func_detail|jp}} | ||
* | * {{L|func_door|jp}} | ||
* | * {{L|func_door_rotating|jp}} | ||
* | * {{L|func_dustcloud|jp}} | ||
* | * {{L|func_dustmotes|jp}} | ||
* | * {{L|func_extinguishercharger|jp}} | ||
* | * {{L|func_guntarget|jp}} | ||
* | * {{L|func_healthcharger|jp}} | ||
* | * {{L|func_illusionary|jp}} | ||
* | * {{L|func_ladder|jp}} | ||
* | * {{L|func_ladderendpoint|jp}} | ||
* | * {{L|func_lod|jp}} | ||
* | * {{L|func_lookdoor|jp}} | ||
* | * {{L|func_monitor|jp}} | ||
* | * {{L|func_movelinear|jp}} | ||
* | * {{L|func_nobuild|jp}} | ||
* | * {{L|func_nogrenades|jp}} | ||
* | * {{L|func_occluder|jp}} | ||
* | * {{L|func_physbox|jp}} | ||
* | * {{L|func_physbox_multiplayer|jp}} | ||
* | * {{L|func_platrot|jp}} | ||
* | * {{L|func_precipitation|jp}} | ||
* | * {{L|func_proprespawnzone|jp}} | ||
* | * {{L|func_recharge|jp}} | ||
* | * {{L|func_reflective_glass|jp}} | ||
* | * {{L|func_regenerate|jp}} | ||
* | * {{L|func_respawnroom|jp}} | ||
* | * {{L|func_respawnroomvisualizer|jp}} | ||
* | * {{L|func_rot_button|jp}} | ||
* | * {{L|func_rotating|jp}} | ||
* | * {{L|func_smokevolume|jp}} | ||
* | * {{L|func_tank|jp}} | ||
* | * {{L|func_tankairboatgun|jp}} | ||
* | * {{L|func_tankapcrocket|jp}} | ||
* | * {{L|func_tanklaser|jp}} | ||
* | * {{L|func_tankmortar|jp}} | ||
* | * {{L|func_tankphyscannister|jp}} | ||
* | * {{L|func_tankpulselaser|jp}} | ||
* | * {{L|func_tankrocket|jp}} | ||
* | * {{L|func_tanktrain|jp}} | ||
* {{L|func_trackautochange|jp}} | |||
* {{L|func_trackchange|jp}} | |||
* {{L|func_tracktrain|jp}} | |||
* {{L|func_traincontrols|jp}} | |||
* {{L|func_useableladder|jp}} | |||
* {{L|func_vehicleclip|jp}} | |||
* {{L|func_viscluster|jp}} | |||
* {{L|func_wall|jp}} | |||
* {{L|func_wall_toggle|jp}} | |||
* {{L|func_water_analog|jp}} | |||
== | == Game entities== | ||
* | * {{L|worldspawn|jp}} | ||
* | * {{L|game_end|jp}} | ||
* | * {{L|game_player_equip|jp}} | ||
* | * {{L|game_player_team|jp}} | ||
* | * {{L|game_ragdoll_manager|jp}} | ||
* | * {{L|game_score|jp}} | ||
* | * {{L|game_text|jp}} | ||
* | * {{L|game_ui|jp}} | ||
* | * {{L|game_weapon_manager|jp}} | ||
* | * {{L|game_zone_player|jp}} | ||
== | == Information entities == | ||
* | * {{L|info_camera_link|jp}} | ||
* | * {{L|info_constraint_anchor|jp}} | ||
* | * {{L|info_hint|jp}} | ||
* | * {{L|info_intermission|jp}} | ||
* | * {{L|info_ladder_dismount|jp}} | ||
* | * {{L|info_landmark|jp}} | ||
* | * {{L|info_lighting|jp}} | ||
* | * {{L|info_mass center|jp}} | ||
* | * {{L|info_no_dynamic_shadow|jp}} | ||
* | * {{L|info_node|jp}} | ||
* | * {{L|info_node_air|jp}} | ||
* | * {{L|info_node_air hint|jp}} | ||
* | * {{L|info_node_climb|jp}} | ||
* | * {{L|info_node_hint|jp}} | ||
* | * {{L|info_node_link|jp}} | ||
* | * {{L|info_node_link_controller|jp}} | ||
* | * {{L|info_npc_spawn_destination|jp}} | ||
* | * {{L|info_null|jp}} | ||
* | * {{L|info_overlay|jp}} | ||
* | * {{L|info_particle_system|jp}} | ||
* | * {{L|info_player_combine|jp}} | ||
* | * {{L|info_player_deathmatch|jp}} | ||
* {{L|info_player_logo|jp}} | |||
* {{L|info_player_rebel|jp}} | |||
* {{L|info_player_start|jp}} | |||
* {{L|info_projecteddecal|jp}} | |||
* {{L|info_snipertarget|jp}} | |||
* {{L|info_target|jp}} | |||
* {{L|info_target_gunshipcrash|jp}} | |||
* {{L|info_teleporter_countdown|jp}} | |||
* {{L|info_teleport_destination|jp}} | |||
* {{L|infodecal|jp}} | |||
== | == Item entities == | ||
* | * {{L|item_ammo_357|jp}} | ||
* | * {{L|item_ammo_357_large|jp}} | ||
* | * {{L|item_ammo_ar2|jp}} | ||
* | * {{L|item_ammo_ar2_altfire|jp}} | ||
* {{L|item_ammo_ar2_large|jp}} | |||
* {{L|item_ammo_crate|jp}} | |||
* {{L|item_ammo_crossbow|jp}} | |||
* {{L|item_ammo_pistol|jp}} | |||
* {{L|item_ammo_pistol_large|jp}} | |||
* {{L|item_ammo_smg1|jp}} | |||
* {{L|item_ammo_smg1_grenade|jp}} | |||
* {{L|item_ammo_smg1_large|jp}} | |||
* {{L|item_battery|jp}} | |||
* {{L|item_box_buckshot|jp}} | |||
* {{L|item_dynamic resupply|jp}} | |||
* {{L|item_healthcharger|jp}} | |||
* {{L|item_healthkit|jp}} | |||
* {{L|item_healthvial|jp}} | |||
* {{L|item_item_crate|jp}} | |||
* {{L|item_rpg_round|jp}} | |||
* {{L|item_suit|jp}} | |||
* {{L|item_suitcharger|jp}} | |||
== | == Light entities == | ||
* | * {{L|light|jp}} | ||
* | * {{L|light_spot|jp}} | ||
* | * {{L|light_dynamic|jp}} | ||
* {{L|env_projectedtexture|jp}} | |||
* {{L|point_spotlight|jp}} | |||
* {{L|light_environment|jp}} | |||
* {{L|light_directional|jp}} | |||
* | |||
* | |||
* | |||
* | |||
== | == Logic entities == | ||
* | * {{L|logic_achievement|jp}} | ||
* | * {{L|logic_active_autosave|jp}} | ||
* | * {{L|logic_auto|jp}} | ||
* | * {{L|logic_autosave|jp}} | ||
* | * {{L|logic_branch|jp}} | ||
* | * {{L|logic_branch_listener|jp}} | ||
* | * {{L|logic_case|jp}} | ||
* | * {{L|logic_choreographed_scene|jp}} | ||
* {{L|logic_collision_pair|jp}} | |||
* {{L|logic_compare|jp}} | |||
* {{L|logic_coop_manager|jp}} | |||
* {{L|logic_director_query|jp}} | |||
* {{L|logic_eventlistener|jp}} | |||
* {{L|logic_game_event|jp}} | |||
* {{L|logic_lineto|jp}} | |||
* {{L|logic_measure_movement|jp}} | |||
* {{L|logic_mirror_movement|jp}} | |||
* {{L|logic_multicompare|jp}} | |||
* {{L|logic_navigation|jp}} | |||
* {{L|logic_playerproxy|jp}} | |||
* {{L|logic_playmovie|jp}} | |||
* {{L|logic_random_outputs|jp}} | |||
* {{L|logic_register_activator|jp}} | |||
* {{L|logic_relay|jp}} | |||
* {{L|logic_scene_list_manager|jp}} | |||
* {{L|logic_script|jp}} | |||
* {{L|logic_timer|jp}} | |||
* {{L|logic_timescale|jp}} | |||
* {{L|logic_versus_random|jp}} | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
== | == Misc. entities == | ||
* | * {{L|ambient_generic|jp}} | ||
* | * {{L|cycler|jp}} | ||
* | * {{L|gibshooter|jp}} | ||
* | * {{L|keyframe_rope|jp}} | ||
* | * {{L|keyframe_track|jp}} | ||
* | * {{L|material_modify_control|jp}} | ||
* | * {{L|math_colorblend|jp}} | ||
* | * {{L|math_counter|jp}} | ||
* | * {{L|math_remap|jp}} | ||
* | * {{L|momentary_rot_button|jp}} | ||
* | * {{L|move_keyframed|jp}} | ||
* | * {{L|move_rope|jp}} | ||
* | * {{L|move_track|jp}} | ||
* | * {{L|script_intro|jp}} | ||
* | * {{L|script_tauremoval|jp}} | ||
* | * {{L|shadow_control|jp}} | ||
* | * {{L|sky_camera|jp}} | ||
* {{L|test_sidelist|jp}} | |||
* {{L|test_traceline|jp}} | |||
* {{L|VGUI_Screen|vgui_screen|jp}} | |||
* {{L|water_lod_control|jp}} | |||
== | == NPC entities == | ||
* | === Regular === | ||
* | * {{L|combine_mine|jp}} | ||
* | * {{L|npc_alyx|jp}} | ||
* {{L|npc_antlion|jp}} | |||
* {{L|npc_antlion_template_maker|jp}} | |||
* {{L|npc_antlionguard|jp}} | |||
* {{L|npc_barnacle|jp}} | |||
* {{L|npc_barney|jp}} | |||
* {{L|npc_breen|jp}} | |||
* {{L|npc_citizen|jp}} | |||
* {{L|npc_combine_camera|jp}} | |||
* {{L|npc_combine_s|jp}} | |||
* {{L|npc_combinedropship|jp}} | |||
* {{L|npc_combinegunship|jp}} | |||
* {{L|npc_crabsynth|jp}} | |||
* {{L|npc_cranedriver|jp}} | |||
* {{L|npc_crow|jp}} | |||
* {{L|npc_cscanner|jp}} | |||
* {{L|npc_dog|jp}} | |||
* {{L|npc_eli|jp}} | |||
* {{L|npc_fastzombie|jp}} | |||
* {{L|npc_fisherman|jp}} | |||
* {{L|npc_gman|jp}} | |||
* {{L|npc_headcrab|jp}} | |||
* {{L|npc_headcrab_black|jp}} | |||
* {{L|npc_headcrab_fast|jp}} | |||
* {{L|npc_helicopter|jp}} | |||
* {{L|npc_ichthyosaur|jp}} | |||
* {{L|npc_kleiner|jp}} | |||
* {{L|npc_manhack|jp}} | |||
* {{L|npc_metropolice|jp}} | |||
* {{L|npc_monk|jp}} | |||
* {{L|npc_mortarsynth|jp}} | |||
* {{L|npc_mossman|jp}} | |||
* {{L|npc_pigeon|jp}} | |||
* {{L|npc_poisonzombie|jp}} | |||
* {{L|npc_rollermine|jp}} | |||
* {{L|npc_seagull|jp}} | |||
* {{L|npc_sniper|jp}} | |||
* {{L|npc_stalker|jp}} | |||
* {{L|npc_strider|jp}} | |||
* {{L|npc_turret_ceiling|jp}} | |||
* {{L|npc_turret_floor|jp}} | |||
* {{L|npc_turret_ground|jp}} | |||
* {{L|npc_vortigaunt|jp}} | |||
* {{L|npc_zombie|jp}} | |||
* {{L|npc_zombie_torso|jp}} | |||
== | === Special === | ||
* | * {{L|cycler_actor|jp}} | ||
* | * {{L|generic_actor|jp}} | ||
* | * {{L|info_npc_spawn_destination|jp}} | ||
* | * {{L|monster_generic|jp}} | ||
* | * {{L|npc_apcdriver|jp}} | ||
* | * {{L|npc_bullseye|jp}} | ||
* | * {{L|npc_enemyfinder|jp}} | ||
* | * {{L|npc_furniture|jp}} | ||
* | * {{L|npc_heli_avoidbox|jp}} | ||
* | * {{L|npc_heli_avoidsphere|jp}} | ||
* | * {{L|npc_heli_nobomb|jp}} | ||
* | * {{L|npc_launcher|jp}} | ||
* | * {{L|npc_maker|jp}} | ||
* | * {{L|npc_missiledefense|jp}} | ||
* | * {{L|npc_particlestorm|jp}} | ||
* | * {{L|npc_spotlight|jp}} | ||
* {{L|npc_template_maker|jp}} | |||
* {{L|npc_vehicledriver|jp}} | |||
== | == Physics entities == | ||
* | * {{L|phys_ballsocket|jp}} | ||
* | * {{L|phys_constraint|jp}} | ||
* | * {{L|phys_constraintsystem|jp}} | ||
* | * {{L|phys_convert|jp}} | ||
* | * {{L|phys_hinge|jp}} | ||
* | * {{L|phys_keepupright|jp}} | ||
* | * {{L|phys_lengthconstraint|jp}} | ||
* | * {{L|phys_magnet|jp}} | ||
* | * {{L|phys_motor|jp}} | ||
* | * {{L|phys_pulleyconstraint|jp}} | ||
* | * {{L|phys_ragdollconstraint|jp}} | ||
* | * {{L|phys_ragdollmagnet|jp}} | ||
* | * {{L|phys_slideconstraint|jp}} | ||
* | * {{L|phys_spring|jp}} | ||
* | * {{L|phys_thruster|jp}} | ||
* {{L|phys_torque|jp}} | |||
* {{L|physics_cannister|jp}} | |||
== | == Player entities == | ||
* | * {{L|player_loadsaved|jp}} | ||
* | * {{L|player_speedmod|jp}} | ||
* {{L|player_weaponstrip|jp}} | |||
* | |||
== | == Point entities == | ||
* | * {{L|point_anglesensor|jp}} | ||
* | * {{L|point_angularvelocitysensor|jp}} | ||
* | * {{L|point_antlion_repellant|jp}} | ||
* | * {{L|point_apc_controller|jp}} | ||
* | * {{L|point_bugbait|jp}} | ||
* | * {{L|point_camera|jp}} | ||
* | * {{L|point_clientcommand|jp}} | ||
* | * {{L|point_commentary_node|jp}} | ||
* | * {{L|point_devshot_camera|jp}} | ||
* | * {{L|point_enable_motion_fixup|jp}} | ||
* | * {{L|point_hurt|jp}} | ||
* | * {{L|point_message|jp}} | ||
* | * {{L|point_playermoveconstraint|jp}} | ||
* | * {{L|point_servercommand|jp}} | ||
* | * {{L|point_spotlight|jp}} | ||
* | * {{L|point_teleport|jp}} | ||
* | * {{L|point_template|jp}} | ||
* {{L|point_tesla|jp}} | |||
* {{L|point_viewcontrol|jp}} | |||
* {{L|vehicle_viewcontroller|jp}} | |||
== | == Prop entities == | ||
* | * {{L|prop_combine_ball|jp}} | ||
* | * {{L|prop_detail|jp}} | ||
* | * {{L|prop_door_rotating|jp}} | ||
* | * {{L|prop_dynamic|jp}} | ||
* | * {{L|prop_dynamic_ornament|jp}} | ||
* | * {{L|prop_dynamic_override|jp}} | ||
* | * {{L|prop_physics|jp}} | ||
* | * {{L|prop_physics_multiplayer|jp}} | ||
* | * {{L|prop_physics_override|jp}} | ||
* | * {{L|prop_ragdoll|jp}} | ||
* {{L|prop_static|jp}} | |||
* {{L|prop_thumper|jp}} | |||
* {{L|prop_vehicle|jp}} | |||
* {{L|prop_vehicle_airboat|jp}} | |||
* {{L|prop_vehicle_apc|jp}} | |||
* {{L|prop_vehicle_cannon|jp}} | |||
* {{L|prop_vehicle_crane|jp}} | |||
* {{L|prop_vehicle_driveable|jp}} | |||
* {{L|prop_vehicle_jeep|jp}} | |||
* {{L|prop_vehicle_prisoner_pod|jp}} | |||
== Trigger entities == | |||
* {{L|trigger_autosave|jp}} | |||
* {{L|trigger_changelevel|jp}} | |||
* {{L|trigger_finale|jp}} | |||
* {{L|trigger_gravity|jp}} | |||
* {{L|trigger_hurt|jp}} | |||
* {{L|trigger_impact|jp}} | |||
* {{L|trigger_look|jp}} | |||
* {{L|trigger_multiple|jp}} | |||
* {{L|trigger_once|jp}} | |||
* {{L|trigger_physics_trap|jp}} | |||
* {{L|trigger_playermovement|jp}} | |||
* {{L|trigger_proximity|jp}} | |||
* {{L|trigger_push|jp}} | |||
* {{L|trigger_remove|jp}} | |||
* {{L|trigger_rpgfire|jp}} | |||
* {{L|trigger_soundscape|jp}} | |||
* {{L|trigger_teleport|jp}} | |||
* {{L|trigger_transition|jp}} | |||
* {{L|trigger_vphysics_motion|jp}} | |||
* {{L|trigger_waterydeath|jp}} | |||
* {{L|trigger_weapon_dissolve|jp}} | |||
* {{L|trigger_weapon_strip|jp}} | |||
* {{L|trigger_wind|jp}} | |||
== Weapon entities == | |||
* {{L|weapon_357|jp}} | |||
* {{L|weapon_alyxgun|jp}} | |||
* {{L|weapon_annabelle|jp}} | |||
* {{L|weapon_ar2|jp}} | |||
* {{L|weapon_brickbat|jp}} | |||
* {{L|weapon_bugbait|jp}} | |||
* {{L|weapon_citizenpackage|jp}} | |||
* {{L|weapon_citizensuitcase|jp}} | |||
* {{L|weapon_crossbow|jp}} | |||
* {{L|weapon_crowbar|jp}} | |||
* {{L|weapon_extinguisher|jp}} | |||
* {{L|weapon_frag|jp}} | |||
* {{L|weapon_physcannon|jp}} | |||
* {{L|weapon_physgun|jp}} | |||
* {{L|weapon_pistol|jp}} | |||
* {{L|weapon_rpg|jp}} | |||
* {{L|weapon_shotgun|jp}} | |||
* {{L|weapon_smg1|jp}} | |||
* {{L|weapon_stunstick|jp}} |
Revision as of 18:11, 2 October 2018
Template:Otherlang2 以下のエンティティのあとに、(JP)と記載のあるものが、日本語化されているエンティティです。 それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。
AI entities
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp
Environment entities
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp
Filter entities
* jp * jp * jp * jp * jp
Function (brush) entities
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp
Game entities
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp
Information entities
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp
Item entities
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp
Light entities
* jp * jp * jp * jp * jp * jp * jp
Logic entities
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp
Misc. entities
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * vgui_screen * jp
NPC entities
Regular
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp
Special
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp
Physics entities
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp
Player entities
* jp * jp * jp
Point entities
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp
Prop entities
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp
Trigger entities
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp
Weapon entities
* jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp * jp